Showing Posts For Erebus.7568:

ingame easy acces RECIPIES for mf

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Posted by: Erebus.7568

Erebus.7568

i am sure i am not the only one which have arquired mats for the mystic forge then to find out after tapping in and out like a crazy motherkittener that some of the mats are wrong..

its amazing that they would add a crafting mechanic where you are 100% relaying on thirdparty websites to figure out wtf you need for it…
its almost as amazing as how their content designers can be so kitten that they refuse to make a lfg system….

seriously anet get the kitten sorted like any 5 year old would have done AGES ago if they where in charge

Game Breaking Features Design.

in Suggestions

Posted by: Erebus.7568

Erebus.7568

Neither of those features are game-breaking.
You’re just personally peeved with them, and trying to make a big deal out of it.

There’s absolutely nothing wrong with moving slower in combat. That is actually natural.

And while the Downed state isn’t perfect, it’s certainly not game-breaking. It’s fresh, compensates for the lack of dedicated healers, and allows fights to be more dynamic then simple “who can land more damage” conflict.
Downed players in PvP give other players objectives to focus or defend. It creates points of vulnerability by making a player stand still to “Finish” when they’re usually kiting and dodging around like grasshoppers.

ok i will bite
first of i said which features are game breaking for YOU!! wasnt really meand as a discussion more as a place to add which features you found the most annoying to such a degree that it will with GARENTEE make you quit the game in the long run.

now:
what good does the slowdown mechanic when entering combat add which couldn’t easily have been added without the handicaps/nousense which it also brings? i would like to hear this from you.

downed system: same quistion which positive do you see that it adds which isnt easily set in by a system which doenst bring the negatives of it?.
if you think all other successfull mmo’s pvp is just about “who can land the most dmg” then you are a idiot and you should just shut up and gtfo since you clearly have never ever played pvp on even a half decent lvl in any other successfull mmo which have a good solid pvp system in works.

Game Breaking Features Design.

in Suggestions

Posted by: Erebus.7568

Erebus.7568

1: slowdown in combat.
the feature which makes you get slowed while in combat i find so annoying and unnessesary to such a point that every time i get in combat now i feel my mood going down and i get annoyed instantly due to this.

Wrong perspective. You’re not moving slower in combat, you’re moving faster out of combat. Which makes sense for obvious reasons.

you can call a chicken a hen, but it still doesnt change the fact its a chicken…

the slowdown is extremely annoying..
the whole area, from jumping distance to running distance etc. is based on your normal speed and not combat speed, this creates some extremely annoying situations.
if the slowdown was only present while you where either getting hit or attacking then it would be more understandeble, but its a “state” of combat which makes it extremely annoying and even if it was only there at the actual impact moment it would still be extremely annoying to deal with.

its not a discussion since its subjective, and some people mind find features which removes all your own abilities like the “dolphin” part of fractile to be the best feature in the game and it should be there everytime you fight, while others might not think thats a good idea.

these two are the two things which i find so annoying and without any reason for being there that it will make me quit in the long run, its not a matter of if, its a garenteed due to the game breaking nature of these two features

Game Breaking Features Design.

in Suggestions

Posted by: Erebus.7568

Erebus.7568

so i will make this thread for us to list the “features/designs” which are so gamebreaking that it will make us quit the game. its not a section to list the stuff which you find annoying etc. its for those features or design decisions which makes your gameplay experience so unpleasent that you know that in the long run it will make you quit no matter what else is made/changed in the game.

after 1k+ hours i find that there is only 2 such features for me in the game:

1: slowdown in combat.
the feature which makes you get slowed while in combat i find so annoying and unnessesary to such a point that every time i get in combat now i feel my mood going down and i get annoyed instantly due to this.
this is becouse of several things but will just mention the most obvious.
first there is absolutely no reason for this, if they felt that you move too fast in combat then slow the movement speed in general so that its consistent and just make the world “smaller” to compensate for running distance etc. it would have no actual negative effect on the world nor the gameplay and would remove the feel that going into combat consistantly penelise you and greate akward and annoying situations.

2:
the second feature which have made me completely stop playing where this is presented is the DOWNED system for PVP.
i find this extremely gamebreaking in pvp and it have made me take a huge distance to any form of pvp in the game becouse it simply just breaks everything in wvw and in spvp.. it takes something which could be extremely fun and good and turn it in to a provoking and extremely annoying thing…

these are the two things which i found to be so gamebreaking that i will garenteed stop playing gw2 no matter which other features and improvement is added, unless these are changed the game will in the long run make me quit it.

""to summaries for those that didnt wanna read""
slowdown in combat.
downed state in pvp.

defensive/offensive slots on ascended

in Suggestions

Posted by: Erebus.7568

Erebus.7568

Offensive and Defensive slots are so played out.

I’d rather get that +20% gold.
With each item already having full stats, you’re not hurting your group like magic-find gear would. And if you have 3 ascended items, that’s like +60% gold. -drools-

and thats a completely personal choice to make and it should be. but what the offensive, defensive and utility does right now is simply limit you in a very annoying way while at the same time forcing you to know exactly which stats you wanted to add on it and more importent wth the difference on these 3 even is when you started getting the gear.

i really dont see any benefit in splitting these up and forcing players to only be able to put the “currect” type into the slot since backpack, amulet comes in all 3 varient, while rings comes only in off/deff and you can only wear one of each so you are forced to have one of each not two of offensive or two defensive, which i think is a major letdown.

thats why i would like to see the whole split removed and it just being an upgrade infusion slot.

defensive/offensive slots on ascended

in Suggestions

Posted by: Erebus.7568

Erebus.7568

friendly bump…….

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

^I thought the explanation was obvious, we were never meant to go higher than that without additional agony gear which isn’t in the game yet. I’m surprised that people here are surprised they did this, or did you really think Anet intended for us to use Revive Orbs and 99% ressing to progress? Personally I think the whole Agony gating mechanic is doomed to fail in the same way as “Gloom” from LOTRO, which was put in then later removed because it was pointless and everyone hated it.

sadly anet is too ertarded to remove it.. just look at the downed system in wvwvw -.- every one hated it from the very start and its still there ….. just waiting for the next big mmo to get released so there is something to play… anet showed they dont give 2 kittens about their players oppinions

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

I don’t mind the idea of a cap In itself- my only problem is that it was advertised as a dungeon that gets infnitely harder.

In other words, it’d make sense if there was a soft cap due to the sheer impossibility of killing all the mobs or being overwhelmed by adds… But a hard cap due to agony resist isn’t what I was expecting with fotm.

In other words, the progression past 50 will now be staggered based on the max amount of agony resist obtainable. There’s nothin wrong with this in itself – it’s only frustrating because that doesn’t live up to how fotm was advertised before it was launched.

Edit: I guess I should rephrase: progression past the hard cap isn’t impossible (you can still progress by doing odd number fractals). But the max level daily reward chest is hard capped except for one method that I know of: 99% rez method

Does 99% still work under normal circumstances?

Yes, it does work until 49 (or so others tell me). They just added a cap on 50 to prevent it. Which means they specifically were overriding a normal game mechanic just so we can’t progress.

How mind-boggling…

seems completely fair especially considering the people with personal lvl 80 already by these “exploits” which they clearly didnt want people doing still have their lvl 80 and is not punished or reduced to 50 while every one else stay at 50… gj anet -.-kitten/p>

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

AR is seriously the WORST!! design i have EVER seen in a game…. you made a stats with the sole purpose of bringing in the counter stats on gear for it, NOTHING ELSE!!!….

i have never in 20+ years of gaming seen such a completely “out of wack” design choice.. it is a mystery how the hell your lead designer still got a job o.O

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

5 greens instead of 4?

first of the loot increase is next to useless in a game where the endgear is crazily easily arquired stats wise.
secondly using a fixed % dmg i kill you stats to detail the difficulty of a dungeon instead of a clever design/mobs/skills/etc is soo .. i can’t put words on it without getting instantly perma banned, but every gamer which have ever touched a game even console gamers would understand how incredibly stupid and bad such a design choice is…

(edited by Erebus.7568)

What I think of the dungeons now

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

waypoint should be created right outside each boss room.
normal mobs should never be able to be bypassed so no more rush running pass everything.
there fixed

Dynamic leveling - the reality

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

then again would you like to feel weak in lower area’s if you are anything but a warrior, guardian, necro?!
no ty

DR? (Diminished Returns)

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

DR is just a terrible design for devs that are inable to balance basic stuff out in a good manner and thereby shouldnt have had the job in the first place -.- give it over to the new people which can actually come up with a good solution FGS!

Again, the Biggest Problem with Dungeons

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Posted by: Erebus.7568

Erebus.7568

First of if they cannot do the dungeons they are not the best. The best out there can solo every dungeon except the specific parts which is required x people to stand on spots, pull leavers at the same time or other mechanics which FORCE more than 1 person and which can’t be done by 100% dodge rate and perfect positioning.

Dungeons are too hard for random scrub and too easy for full premade pro groups:
There need to be difficulty lvls on these.

Dungeons have WAY too many silver mobs and too few bronze/normal mobs, making it trivial and boring to go through the extreme hp pool of the single silver mobs.
This is among some of the things which is a huge design flaw.

Waypoint rush IS BAD!!! Same as exploits(if you are not good enough to do something hard you should do something easier to train and become good enough or change your builds/setups, not just nerf everything to kitten for everyone), both should be stopped and they are working at it, but so should skipping all the mobs, there should be barricades blocking progress until certain mobs are killed so you can’t rush it, this should be complimented by the reduction of amount of silver mobs and adding of normal+bronze mobs.
On top of that a wipe should ALWAYS!! Force all mobs/bosses etc to reset as if you never touched them

Holy trinity:
THIS is the biggest issue of guildwars2, it’s a HORRIBLE design choice to remove this, it have been proved throughout every mmo ever made that this trinity is the BEST!! Way to allow people to play the class/role/style that each player personally prefers.
As it is now everyone is forced into “tanky dps” or “tanky healer” for the best end result. YES you can do full dps set and I am personally always running in full berserk sets with absolutely maxed dps BUT!!!! This is Extremely much harder than when I am running a survive dps build or a heal dps build and it will not work once you reach a certain difficulty with a group since that unlucky 1 shot on you will cost a wipe every time once you get to the point where it is so hard that 1 person dead=wipe, besides I have been gaming for 20years and are extremely good at every game I play so is a few others but it is the minority which can go full glass cannon builds without being a burden to their party instead of a boost, meaning that for the majority of people (will properly also happen to me once i reach 40/50+ fractile) there is only ONE type of builds for everyone no matter the class.

Instead of adding options to people with the removal of the trinity you are directly hurting the options and forcing everyone into the same exact play style… how the devs did not see this is just amazing and it makes one wonder if they EVER actually played any other game then their own?!

defensive/offensive slots on ascended

in Suggestions

Posted by: Erebus.7568

Erebus.7568

defensive/offensive slots on ascended gear should be the same

i don’t see the idea behind splitting these up in “utility, defensive, offensive”.
all it does is confuse players, forcing them into a very specific item path after the item is arquired.

since all items can be bought with all of these, it simply seems silly to FORCE the player into one or the other. at the very best this have no effect at all on gameplay the rest of the time it will simply be a burden and a problem for the players.

i would like to see the defensive and offensive slots simply just being one and the same upgrade slot. so you decided with the thing you put into it what it was.

Arah p4. How much would you pay

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

selling spots at the end boss should be instant ban. its highly abusive aka exploiting a system to the max… i cannot find a method in the game which explain the term exploit more then this :/

(edited by Erebus.7568)

Why all the hate on thieves?

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Posted by: Erebus.7568

Erebus.7568

well a good thief is always welcome with me its really good single target dps, good at bosses and add alot of utility.

Solo Dungeon option - end forced grouping

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Posted by: Erebus.7568

Erebus.7568

then i want duo, trio, 4 people options as well and 10people option as well for those with more then 5 people that wanna go

else we assume there is a reason its 5 people only balance

cof/arah exact same gear stats? discuss

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Posted by: Erebus.7568

Erebus.7568

Arah gear should be changed retroactively to ascended status, considering how hard that dungeon is.

well preferable YES!!!
i mean you get ascended gear from doing dayli’s -.- it seems like stats/gear rarety have nothing to with how “hard” the content is to do :/ which i think is wrong.

Giver's 10% Condition Duration doesn't work.

in Bugs: Game, Forum, Website

Posted by: Erebus.7568

Erebus.7568

We’re tracking this bug, but don’t have an ETA on a fix, yet. Thank you for your continued patience!

ty that is all we wanna know.
that you know its an issue and more importent that it WILL be fixed even though there is no ETA.

tyvm and you have our patience

FotM Hard Capped at 50+ (for now)

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Posted by: Erebus.7568

Erebus.7568

the whole agony stat is a complete failure..

they made up a stat which soul purpose is to make things “harder” by simply doing a % dmg which got nothing to do with your rl skills to protect, avoid and cure/redirect it.

making instance’s hard is cool and good and making it harder for every lvl is all fine. but there is a difference between making it hard with a fun mechanic which people should learn to perfect and simply just make a mechanic which doesn’t care what you do you still take x dmg….

the idea of agony and that its a stat used ONLY!!! for fractiles and nothing else and only on the bosses, and that the AR is basicly a “go free card” is a rediculess mechanic which makes absolutely no sense..

so i am immune to the difficulty of the fractile becouse of my gears one stats ? nothing to do with build, playstyle etc, nope just that one stats which will take the fractile from impossible to do to a “easy mode walk in the park”….
whoever came up with the agony idea is a complete idiot, there is literally houndreds of MUCH!! better way’s to increase actual difficulty of an instance which doesn’t inolved making up a new stats which will be the solo decider for weather or not you are able to do a fractile difficulty lvl…
inventing 2 new stats which is ONLY!! there to counter eachother is just a terrible design of Hardcapping something in a terrible way which completely kill gameplay

cof/arah exact same gear stats? discuss

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Posted by: Erebus.7568

Erebus.7568

okey let me try this again:
even with the VERY fastest groups for arah p3 (no doubt the fastest part), it’s no where near as fast as the fast groups of cof p1.
same for the other paths.
this should really not be a discussion, it is pretty logic and else its simply just join a speed run/experienced players p1 cof, then do a p3 speedrun/experienced players and time them and see the huge difference, some in difficulty.

so again when this is set, i really don’t feel like its a well design that there is such a huge % difference in time and difficulty of doing arah in comparison which in return makes the reward for cof greatly higher and much better time wise, which is what i think is wrong with it.

Two things :
- The reward for Arah is the skin. The appearance of the armor / weapons. Actual stats should not be any better than any other dungeon. This is something that was supposed to be at the heart of GW2 until Ascended. If you’re not happy with this, then do the content just for fun, unless you don’t enjoy it, in which case don’t do it.

- CoF Path 1 needs to be both harder and longer. At the moment, it’s the most effortless dungeon as well as the fastest, and yet it’s a higher level. It needs to be around the same length / difficulty as Path 3. There’s a lot that needs to change in it (not going through it here), but in short it needs to depend on more than just a big bucket of damage.

1: already adressed this. skin is NOT a reward which can be masuared in “skin a is worth more then skin b” since its 100% personal preference and its based on class, genda, and personal desires.
i personally used the full arah on one of my chars (lets just say it took some time to get) while i used 15silver on the set look i wanted and thought looked the best on another char… trying to set a “price” on basic set looks with no extra “prestige” or speciality to it is not durable (or not logical).

2. there is several paths in different dungeons which is of VERY different in length and difficulty, but the rewards are in no way reflected in neither lenght nor difficulty of the instance. while i do believe that there shouldn’t be a high reward diffirence i still do believe that the harder stuff should yield a minimum extra bonus for completing something particularly hard.
as it is now it really does seem unrewarding and you really do feel punished for being class x, or genda x, etc which could make you want a specific look over another (or very rewarded if you are lucky and want one from the easy to farm once.)

i find that it would be nice with a bit more balance between “risk/reward” at this point

cof/arah exact same gear stats? discuss

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

okey let me try this again:
even with the VERY fastest groups for arah p3 (no doubt the fastest part), it’s no where near as fast as the fast groups of cof p1.
same for the other paths.
this should really not be a discussion, it is pretty logic and else its simply just join a speed run/experienced players p1 cof, then do a p3 speedrun/experienced players and time them and see the huge difference, some in difficulty.

so again when this is set, i really don’t feel like its a well design that there is such a huge % difference in time and difficulty of doing arah in comparison which in return makes the reward for cof greatly higher and much better time wise, which is what i think is wrong with it.

cof/arah exact same gear stats? discuss

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

not without exploiting, but with that logic you can run it in 5min by teleporting through the wall or simply just hack it and do it in 2 min -.-
(and you can’t grind dungeons in general, only very few is grindable because of the hardcore nerf to the reward when finishing it more than once a day)

(i do not believe you can ever run arah in 15min if you actually kill the bosses.) but discussing the exact time limit of actually running it is not what we are here for any sain person can agree that arah take vastly longer time then cof:
now that this is settled.

You again with your exploits aka dodges. I’ve done p3 with 2 random pickups in ~17 minutes so it’s doable in 15 minutes with decent people. As a proof, here’s the guides from Strifey, he’s done path 1 in 21 minutes, path 2 in 24 minutes and path 3 in 18 minutes. If you still think it’s impossible, try running more offensive builds instead of “support” and “tanks”. I don’t see how 3 arah paths doable in ~20 minutes are vastly longer than two paths in cof that take 5-10 and 15 minutes respectively.

you ignore everything else in the post which is actually the importent of this one so i will just say to this PUGS!!!!! was mentioned at the very start.
this is full premade(perfect opness on classes as well for it btw).. and 20+ is NOT 15min!!!! and they are exploiting and simply ignoring half the boss fight and running pass the rest as mentioned you can just teleport or hack and you will be done in 2-5min, but actually doing the full run as it was intended is a completely other story ^^
now do please keep to the subject instead of discussing how fast it can be run by very few specific pro groups

(edited by Erebus.7568)

Inexp players and ressing in dungeons

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Posted by: Erebus.7568

Erebus.7568

actually i would properly bring more new players then ever since if you HAVE to do it and people can’t exploit like crazy, then you don’t get stuck in a situation where the new players are useless bagage which are ONLY there becouse they can exploit and not becouse they actually got the skill lvl to be there and just need the tactics.

the whole issue of zerging is that people doesn’t learn how to play at all, they simply just zerg and win so there is no need for them to ever perfect their skills…
personally i used quite some time on kholar just dodging and learning it, then coe doing the same and lastly immense amount of time on lupi learning to dodge correctly etc. its a learning process, and if you never get to learn how to dodge on easy mobs which can’t really hurt you (actually i know some that started out simply with lvl 5 mobs untill they got a hang of what dodging and moving/kiting was all about in gw2 since its very different from normal mmo’s) then fighting something where 1 misdodge can/will kill you and set your whole team in a bad situation is not durable without extreme frustration.

the whole idea that you could even zerg in the first place is just unheard in mmo’s since its so extremely abusable and the dev which allowed this in the first place … kitten he is stupid and just clueless for what mmo’s and gamers are in general.
the same is said about the whole exploiting issue which have brought the game to a state where it will suffer severely and maybe even die as they try to correct these extreme oversights.

edit:
btw what i hear you saying is that noobies which doesnt know how to dodge won’t be taken to arah becouse they can’t zerg right?
question: wtf where they doing in arah in the first place if they haven’t learn to dodge basic red circle’s on the ground? if they do not have the ability to dodge so they just need the tactic and maybe a few tries to get basic right then they got no right to even enter arah and they should train their skills in easier dungeons and not wasted the time of people that actually “trained for arah”…. yes lupi is a kitten to dodge, but if you can dodge all bosses in every other dungeon you can diffinately learn to dodge correctly on lupi within a few tries and all the other dungeons is easier soo you can always go train there is your skills are just way off and you don’t know people that will hard carry you.

and at the end, i mean how much worse can it get then it already is? -.- i mean seriously 4/5 runs of arah we ended up 2 manning lupi becouse every one else got instant killed when they arrived after their respawn, the skill lvl of people are petheticly low due to the nature of the exploiting community.. i can’t mention a single mmo with a community that got a lower rl skill lvl then gw2(which i have played.) as it is right now -.-

(edited by Erebus.7568)

Reporting "Kick player" abuse (fotm/dungeons)

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Posted by: Erebus.7568

Erebus.7568

they wont do anything about it.

its the same complete idiocy which is behind no lfg system yet.
its stuff that would take roughly 1 week to fix completely but anet dont give a kitten and therefore its not fixed yet…

personally i never enter a fractal unless i or a guildmate are the once that opens it so if idiots does this they all get kicked becouse the dungeon opener was kicked out. only way to insure that people ain’t able to do this kitten..

(edited by Erebus.7568)

How difficult is twilight arbor?

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Posted by: Erebus.7568

Erebus.7568

too easy… there is 1 encounter which can be challenging… everything else is easy mode… kinda like a longer version of cof with annoying poisened flowers all over the place -.- ….

1/28 Dungeon update: Your thoughts?

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Posted by: Erebus.7568

Erebus.7568

THIS THING SUCKS! I am not so skilled i have to admit it, but the heck rez-rush was the only way to learn something or to not feel an useless person with 4 skilled players. Thanks a lot now i won’t play dungeons anymore. Also for the new people at their first dungeon. they will be scared and the exp players will kick them out or will nicelly say " sorry we are full" after asking how many times you did the dungeon, of course Xd. I was a great Anet fan, no i start to think i have to rethink :P

or OR !! you could go do ac or any other dungeon where bosses are MEAND TO LET YOU LEARN!!! how to freaking dodge -.-
you are not suppose to try out lupi if you can’t even dodge correctly at kholar…… … .. this exploit crap have made the community into noobish no skill whiners -.- fgs

1/28 Dungeon update: Your thoughts?

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Posted by: Erebus.7568

Erebus.7568

i dont find a SINGLE dungeon change to be bad in the update -.- maybe one.. i dislike making some things easier then it already was to make up for nubish exploiters being unable to exploit everything…. but besides that i love that they are trying to make people actually do the fights as intended, there is still a long way to go for this but its a step in the right direction..

still got the general issue’s with dungeons though… and with base mechanics like red circle’s not being fully filled with transparent colour since it happends too oftend that the little red line is covored by something and thereby not visible -.-

Dungeon finder

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Posted by: Erebus.7568

Erebus.7568

They have to be careful though, otherwise this will just end up like WoW, where people never congregate anywhere and just show up in the LFG tool. Kinda killed the community spirit.

thats not an lfg problem thats an issue with reward for content OUTSIDE of fractal and dungeons…

if there is no content which rewards you what you want outside of dungeons or fractal you will only do these two and just hang out in lion the rest of the time waiting for groups

Dungeon finder

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Posted by: Erebus.7568

Erebus.7568

xD its amazing anet is sooo useless.. cant believe they havent just outsourced the project of lfg system and just gotten it made… its a kittening joke of a firm to see them acting like this towards this issue -.-

cof/arah exact same gear stats? discuss

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

You don’t run Arah for the stats. You want Rabid or Berserker? Run TA or CoF.
You run Arah to say you ran it and to look like a bamf. You should not get better stats for running it. You get some sort of respect, and that’s enough. If Arah is not giving you enough reward, don’t run it.
In Guild Wars, you shouldn’t have to grind a dungeon to get better gear. You CAN grind a dungeon to get exotics if you want, but you don’t have to. Arah gear should not have better stats. That’s just ridiculous. Plus, you can run an Arah path in about half an hour if you know what you’re doing. :P

If you know what you’re doing you should run it in 15 minutes.

not without exploiting, but with that logic you can run it in 5min by teleporting through the wall or simply just hack it and do it in 2 min -.-
(and you can’t grind dungeons in general, only very few is grindable because of the hardcore nerf to the reward when finishing it more than once a day)

(i do not believe you can ever run arah in 15min if you actually kill the bosses.) but discussing the exact time limit of actually running it is not what we are here for any sain person can agree that arah take vastly longer time then cof:
now that this is settled.

armor skins and what you find the best looking is purely subjective and what i find awesome looking is not the same as every one else find cool.
Some may think the cof set looks awesome since you can model it into the look of a blight wizard, others may find the arah mask (female) or the heavy armor to be crazily ugly, it’s a pure matter of preference.
Now that this is settled.

So we can agree that:
1: some dungeons take VASTLY longer to complete and is VASTLY harder in every encounter.

2: which look people prefer and think is “coolest” is 100% subjective and its very different depending on class armor and on gender.
so saying “some dungeons should take longer and be harder than others because the look of that armor is simply cooler and looks better” is just not correct and makes absolutely no sense.

so when agreeing on these simple things which any thinking person would be able to understand why is it then that some people’s preference in look punish them severely when it comes to acquiring said look?.
the armors doesn’t have more “sparkling effects” etc or “prestige” status etc. which makes up for this, so i do feel like the armors which is vastly harder to get and takes vastly longer time to acquire should have some kind of bonus if only a minor 0,1% overall stats increase, just to reward the player a minimum for actually completing the hard and time consuming stuff.

Such an increase is still so minor that it would in no way touch or limit the balance of other gear, it would merely be a reward to give a feeling that you didn’t get completely screwed over by the system.

Dungeons: Guardians or Elementalists?

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Posted by: Erebus.7568

Erebus.7568

ele’s need so much help… so if you enjoy both take guardian… only reason to main an ele is that you are a magic kitten and there is no other class which satisfy your need for magical effects so its not really a choice for us :/ (would switch class instantly if there was a magical cool effect looking class which was actually good, necro’s are really sick in comparison but their visual effects are just so blend compared to ele… sad sad day :P )

Vastly increased dungeon difficulty

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Posted by: Erebus.7568

Erebus.7568

o.O really? i felt like they had all gotten nerfed…. but then again i was one of those that never CHEATED!! so i actually learned how to complete the dungeon without exploiting the kitten out of it so now when i dont have to 1-3 man it with 2 morons refusing to not exploit and thereby being useless for us its properly feel easier since its now 5 people actually fighting….

1 step in the correct direction now punish the kitten exploiters which have done it forever! yes ty

cof/arah exact same gear stats? discuss

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Posted by: Erebus.7568

Erebus.7568

No the stats should be the same, what you guys want is basically the argument against ascended gear. No one should be forced to run Arah for the best stats, only the look if they want it.

There’s a sense of prestige in having Arah gear, if you see someone with a full set you know they did it for the challenge and not so much for the stats. Besides having the skin is good enough, I’ve had people take one look at my character in pugs and have said they were glad to have a good player in the run.

well get me right i dont want alot extra, just 1 more power, 1 more pre and 1% crit or something minor like that would be enough to make it feel like at least you got something even though its minimum its still something for your hard work compared to easy mode.

cof/arah exact same gear stats? discuss

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Posted by: Erebus.7568

Erebus.7568

maybe its just me but i think an instance which takes roughly 1hour to do with a good team should bring higher reward for the 1hour of insanely hard gameplay compared to an instance taking roughly 15min with easy mode turned up at 200%.

maybe i am just wierd that way but when i complete a dungeon it annoyes me that the reward is so incredibly bad compared to just running easy mode getting 4 times the reward/hour while it is incredibly easy to do in comparison…

i would say there is two balancing factors in rewarding, 1 is difficulty (the harder it is the more reward) another is “time needed” the more time you need to even get rewarded the higher the reward at the end.

now if we look at these arah is vastly more difficult then cof will ever be and it doesnt bring any extra reward for this.
arah takes 4 times as long and it brings no extra reward for this…

so in conclusion the reward of cof is either WAY!!!!! too high and need serious beating untill the nerf bat breaks, or the difficulty need crazy increase or the time it takes needs to be multiplied by 4+ times what it is now, or a mix of of these.

this is my thought on the matter…

its easy to see which dungeons are WAY too easy compared to their reward when looking at the groups which is made these days… some balancing to either equelize time used/difficulty or change the loot stats of said items so that they reward it correctly.

Fractal abuse possible?

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Posted by: Erebus.7568

Erebus.7568

Why they refuse to implement a super majority vote kick policy is beyond stupid its blatant incompetence.

yup should take every one in the group except the party getting kicked saying yes before kicking should be possible.

why notanet just hire the gw2lfg.com guys FGS

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Posted by: Erebus.7568

Erebus.7568

seriously anet if you are this kitten lazy that you cannot be kittened to actually make a system which we need and which is there in every kitten mmo where dungeons are endgame, then just hire the people who actually want to make the features which is needed, set 1 programmer of with them for 1 month or so to develope the system and pay them to do all the hard work of figuring out how it would work the best with the current systems in place….

its a basic way of handling things in any it buisness “if you can’t/don’t have the extra time to do so, you outsource the project so it gets done without taking major resources from the firm itself”

Dungeons are rediculous now.

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Posted by: Erebus.7568

Erebus.7568

lolz so now that you actually need to do the instance you cry xD funny funny… l2p…

i suggest you start with the low lvl dungeons and work your way up till you got the skills to take the harder once…

just wait till all exploiting and kitten have been completely fixed and no more skipping owwww happy day
(then with any luck they will start to look at encounters to make them more intertaining to do..))

Don't forget about us soloers!

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Posted by: Erebus.7568

Erebus.7568

MMorpg=massive MULTIPLIER!
the solo content is already there in GREAT amount, there shouldnt be focused more on solo content then there already is
even though joining into events as solo should ofc be possible.

lfg system is still seriously needed.

Reforging Orr with WvW mechanics.

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Posted by: Erebus.7568

Erebus.7568

the title is soo misleading :P thought you wanted pvp in orr xD

well the idea sounds really good would love a warzone of pve.

Compliments

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Posted by: Erebus.7568

Erebus.7568

would be nice. a place to posst the things that you think anet really did well and why. so they have something to go after..

New weapons (Scythe, Flail and 2h axe )

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Posted by: Erebus.7568

Erebus.7568

2 handed scythe.. y ty

Name changes

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Posted by: Erebus.7568

Erebus.7568

agreed. used one on an alt just assuming that OFCOUSE when you can change gender you get to change name… but nope -.-

its quite stupid.

Get rid of magic find stat on gear

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Posted by: Erebus.7568

Erebus.7568

+1, remove that kitten from the game, its just crap and a burden at any game

Kicked from Arah p3 group at Lupricus

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Posted by: Erebus.7568

Erebus.7568

you can’t solo him without exploiting the grubs spawned in phase one -.- any one ever soloing him should just have gotten banned since its impossible to do it without exploiting.

gogo fight lupi with 20+ stacks of grub -.- roughly thats 1 shot no matter what attack he hit you with and it would take you 1h to kill him even if he didnt attack and just stood there.

I think I already answered you once about avoiding the grub. I’ll try again and be even more clear. Lupicus has 3 well indicated moves in p1, one of which “plants” a grub in his target. If you dodge when he does the grub move and you are the target of it, you get “avoid” message which means you dodged the skill and no grub will spawn. If you consider that exploiting i assume you also put all the stamina usage under the same line.

i am sry if i should have misunderstood this but from my understanding the grub skill was suppose to be unaviodable(primary to avoid people solo/duo it. simply as a stop mechanic).
thereby it would be exploiting if you avioded this.

if i am wrong with this i appologiese for my misinformation.

"Abusing" AC Path1 &3

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Posted by: Erebus.7568

Erebus.7568

can’t wait till wildstar(or the next intertaining mmo) comes out, hopefully they will handle blatant cheaters with more consequence….

Not going to happen, no one shares your definition of cheating. Doesn’t it make you sad to be so alone?

actually every mmo throughout the last 15 years with 2 exceptions which i can mention but sure. let us wonder in your great knowledge -.-

edit: not even wow with its extreme playerbase and constant mainstream theme allows blatently exploiting -.-

"Abusing" AC Path1 &3

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Posted by: Erebus.7568

Erebus.7568

The glitch where a boss can’t fight back will be fixed this patch.

maybe get your lazy finger out of your behinds and actually start banning people who so blatently abuse bugs and glitches? so we could actually do an instance with pugs without EVERY dungeon being exploited like crazy?!

maybe do your kitten job? doesnt that sound like an AWESOME idea for once -.-

its a joke how the cheaters are handled in this game… a kittening joke…. and its killing the game.. can’t wait till wildstar(or the next intertaining mmo) comes out, hopefully they will handle blatant cheaters with more consequence….

Kicked from Arah p3 group at Lupricus

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

And really, if one bad person is a problem in Lupicus, you sure you shouldn’t just boot yourself?

You gonna feel the same way after reckless dodge is gone?

You can solo lupi without reckless, he just won’t be able to grab full offensive utility skills.

you can’t solo him without exploiting the grubs spawned in phase one -.- any one ever soloing him should just have gotten banned since its impossible to do it without exploiting.

gogo fight lupi with 20+ stacks of grub -.- roughly thats 1 shot no matter what attack he hit you with and it would take you 1h to kill him even if he didnt attack and just stood there.

Kicked from Arah p3 group at Lupricus

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

they don’t even punish people for excessively exploiting and cheating, what in the world makes you think you can ever get anyone punished for kicking you from a group ?! … never gonna happen

Any chance we'll be getting Hard mode?

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Posted by: Erebus.7568

Erebus.7568

doubt you know what tank and spank means -.- i have yet to see the tank in this game which can actually tank&spank any of the bosses, a high amount of movability is needed…
if you mean stuff like running around pulling leavers and kitten, no ty….

a big problem with the ease of dungeon is exploiters which should be perma banned.

when that is said a difficulty choice would be nice on each dungeon, i dont think harder difficulty should gain any significant reward increase due to the nature of the game reward system, but a bit more would be ok