I prefer to solo, running into people and helping them where i can…and for this im being punished……“play it my way”, yea, sure thing.
So what’s stopping you from doing the exact same thing… except running into guilds and helping them where you can?
well, i’ve never EVER had a non positive thing to say about gw2, so this is a first for me.
i’ve been playing with my 1 guildie in our guild of 2 since launch and this news just…idunno. i’m sad/disappointed?
it’s either 3-4 months of dailies or 3 weeks of guild missions for the 3 new ascended trinkets my build requires. i know we have options, but the disparity in time investment is enormous.
You have no right to be disappointed that content geared for 10 or so people is not accessible to your duo.
If all you really care about is the content, just help other guilds with it when they spawn them in the open world.
All the experience of doing guild missions with none of the influence grind.
Best:
Mount Maelstrom- tons of variety of scenery and enemies. Fun events in the volcano. The Crucible of Eternity complex is awesome to run around in.
Sparkfly Fen – more pretty scenery and events everywhere. And a dragon.
Queensdale – same as above… with the bonus of people always running around. Feels more alive then.
Worst:
Dredgehaunt, Snowden, and Lornar’s Pass – All horribly monotonous zones. Everything looks the same throughout. The enemies are the same. The scenery is the same. No events of any note. They’re big and white and boring at best. At worst I’m getting shot by cannons trying to get into Sorrow’s Embrace and jumping randomly up a side of a mountain to find that one pixel I can stand on to climb to the vista. I dont have a single positive memory of these zones except not ever having to go back when completed.
Timberline and Wayfarer’s are done right. The other Shiverpeak zones can take a hike.
I’m curious as to why they think an person-to-person trading system would be harmful. I’m going to try to dig up the reasoning behind that.
Would anyone be able to expand on the guild update next month? It sounds great, but does this include an interface update? Like guild member sign in notifications, MOTD pop up upon log in, last seen on messages etc.
Anet only gives the vaguest info on their updates until theyre live. (an utterly infuriating SOP) We dont know what the guild content actually is… but nothing points to any updates to the UI. Just guild events/missions.
Less people in WvW might be because of the termination of free server transfers. A lot of WvW guilds used this to bandwagon onto “winning” servers before the deadline.
Not saying the population hasnt dropped… but I havent seen it a drop so big that it concerns me much at all.
I dont know… I get a distinctly circular vibe from Divinity’s Reach.
Sure Anet is listening. A problem with loot drops was discovered recently because Anet looked extra deep in the code based on player input.
Guild specific world events are coming.
The new SPvP map has a capture the flag element to it.
And its all being released next week.
Whether or not they prioritize your specific list of problems (Trade system… wha?) is something else entirely.
They scale… up to a point. Cursed Shore event mobs go so far as to scale up to level 84 on top of increasing numbers. But nothing stands up to 20-30 players nuking them out.
Even culling cant save them… we dont need to see them. We know right where they become vulnerable to attack and the order the waves come in.
Only abused if they join and dont meet the party’s demands.
Welcome to the future of what MMO “communities” mean, folks.
You can thank WoW for this, and Arenanet for deciding to try to follow in that game’s footsteps.
Sorry… if youre stupid enough to join a team full of elitist dickheads (proudly proclaiming this in the description of the dungeon run) when there are plenty like myself that take whomever comes along, you’re asking for abuse.
Use the site to AVOID idiot groups like that. Just like they AVOID groups like mine.
I’ll use the in game LFG when it gets implemented to do the same.
Just looking at http://www.gw2lfg.com/ its bring back those awful feeling I got back when I was playing wow. Why you may ask ? Because already I see people posting YOU MUST DO MAX DPS AND MUST LINK YOUR GEAR or be kick. This is the part where people is going to get use then abuse.
Only abused if they join and dont meet the party’s demands.
I’ve had great success recruiting through the site taking whomever types /join first. Of course… that one time I picked up some that didnt speak English because I accidently posted in the Euro section didnt work out so well. :P
if everyone has it, is it really legendary? of course you want a Lamborghini for the price of a civic…everyone would jump at that chance.
What you have right now isnt a Legendary either.
You didnt work hard for it. You farmed dirt easy dragon events until you won the lottery. You did nothing that comes remotely close to “legendary”.
There’s no prestigious connotation with Legendaries anymore (like in your Lamborghini analogy). The only people with them are either lucky, no life farmers, or stupid and rich… none of them are legendary.
I disagree. There are aspects of it that are prestigious, let’s not go crazy. The 100% map completion, dungeon tokens (although should be more), and WvW tokens to show that the player has done many different things. The precursor aspect of it is obviously not one of those prestigious things. The act that you can buy it straight off the TP does kill it a little, but how many can really afford to do that?
The world completion comes the closest… but skirting around borderlands in “off” hours and doing the jumping puzzle for months arent legendary either.
if everyone has it, is it really legendary? of course you want a Lamborghini for the price of a civic…everyone would jump at that chance.
What you have right now isnt a Legendary either.
You didnt work hard for it. You farmed dirt easy dragon events until you won the lottery. You did nothing that comes remotely close to “legendary”.
There’s no prestigious connotation with Legendaries anymore (like in your Lamborghini analogy). The only people with them are either lucky, no life farmers, or stupid and rich… none of them are legendary.
I don’t understand what game you are playing. There are always more then 3-4 hearts in every zone. Way more then that in fact.
Go to your map, and zoom in on False Lake. Set your screen so it shows that specific area. On my screen I can see Stonescatter Wash, Winterthaw Snowfield, Lost Delver’s Ridge, Jotun’s Shoulders, Venison Pass, Mentecki Pass, and Firth of Revanion. Out of all of those areas, I only have 3 hearts on my screen.
Seems like more running around sometimes, than accessing hearts. If you look at an entire zone, you will have 10-15 hearts, but zones are huge in this game. I would just like to see more options to “do things” rather than run around half the time.
Lornar’s Pass is a terribly designed zone. Everything is spread out too far around there. Bloodtide Coast and Sparkfly Fen aren’t as stretched out at that level. Try those.
Also, make sure you talk to the Scouts as you see them (the guys with the telescope icon). They’ll highlight the hearts on your map around you. Otherwise you’ll have to wander really close to the heart area for them to pop up on your own.
EDIT: If you’re looking for quick epic events with lots of people, Sparkfly Fen and Blazeridge Steppes both have big dragon events that pop up every few hours.
(edited by EverythingXen.1835)
Like the most: Unid dyes, loot bags
Drop more than enough to not feel bad if its something worthless. Dont sell exceptionally high on the TP so no real regrets there. Nothing but good feelings when I get something good.
Like the least: Every dungeon/temple/dragon/open world chest
Utter garbage loot for the time invested to kill whatever I need to kill to get it. The contents of the chest should NEVER have the possibility to roll for less value than the silver from the Bag of Wonderous Goods. It’s freaking insulting.
Most effective/addicting: Orrian boxes
Spends otherwise useless currency. Even if you dont get anything good, you can get most of your karma back again. Why not give it one more shot? …. Repeat. You’re now 100k karma in the hole.
Least effective: Black Lion Chests
Only way to reasonably get Keys is with Gems… then the fact that there’s still nothing in them that want at all. I delete the chests as they drop.
The level of shrieking resentment against a video game character in this fandom loops from comical to “go outside and take a deep breath.”
And just killing him off would be lazy and disappointing. There are plenty of improvements in terms of characterization and presentation but saying he somehow bruised your ego and therefore should be lynched is out-right WHINY
If he had characterization at all it wouldnt be so bad.
Besides, when it comes to the post Trahearne storyline, lazy and disappointing is the norm.
Can someone enlighten me as to what he did? Feel like I’m missing something.
Short answer: Exist
Long answer: He does nothing that couldnt or, more importantly, shouldnt be done by the player character. He’s a dry, uninteresting, nondeveloped NPC that gets shoehorned into YOUR story and takes it over the moment he shows up.
Worst of all, he replaces the interesting, likable sidekicks like Tybalt and Seiran who are killed off for stupid, aribitrary reasons.
Sell it.
The stupidity of the legendary grind doesnt stop and end with the precursor. There’s still the 77 Mystic Clover RNG, farming Lodestones (I cant even type that with a straight face), and required WvW for world completion.
With the number of quality free to play/buy to play options out there now… there are NO MMOs worth a subscription anymore.
I bought one of the crafting mat bags just to see whats in it. Glad I waited for others to buy the gear boxes before wasting any on those.
Saving for one of the amulets I guess.
All I really want are some kitten lodestones. It’s demoralizing.
How does the first line work under that logic?
I think the better solution is to look at why people are skipping things, and approach from a different angle.
That sounds like an action sentence, not something you’d put in front of two paragraphs describing your future inaction.
Future ineffective action, in my opinion. If he’s attempting to curb skipping in dungeons in any way, the implied incremental drop rate increase is just a waste of his time and resources. Which I’d imagine is pretty scarce on his 2 man team.
Here’s a link to the entire post.
I brought it up because in it, he states that the only thing (in my opinion) that will have the slightest affect of stopping people from skipping content in dungeons (without punishing them) is something he cant do.
Bringing this back to the OP, “cheaters” arent punished because speeding has become ingrained in the dungeon running community. Any punishment put out would affect a great majority of them. I actually agree on this point that solutions that force speed runners thru combat arent viable.
“Cheating” will continue as long as the reward/time on the trash mobs remains as it is. And the amount of reward, in my opinion, needed to make not skipping them viable is not something Rob, according to his post, is going to do. No amount of tweaking of the mobs themselves is going to cut it.
@ EverythingXen
I think the better solution is to look at why people are skipping things, and approach from a different angle. Trash mobs have too much HP, and can’t be counted on for lucrative drops from a Risk/Time vs Reward, so people interested in making money (most groups) aren’t incentivized to do it, whereas the end chest/boss are more guaranteed and accountable returns on time and risk. I also think there is something to be said about interesting trash mob mechanics making them more enjoyable of a fight.
I can’t make the rewards from trash mobs so lucrative though that people just farm the first couple trash mobs/boss in a dungeon and then rinse/repeat. We encountered this when people just farmed the first boss in an instance and then restarted it (earlier around launch time), and we had to adjust the content as a result. It’s a fine line you have to walk to encourage players to get to the end, but make the process of getting there rewarding enough as well.I’m reasonably certain the summary of that is supposed to read like;
‘I think the best way to handle this is to see why people skip in the first place and fix that. I think most groups are interested in making money, and dungeon mob get skipped because they don’t have enough return for the effort of killing them. But, I can’t make drops so lucrative that people aren’t encouraged to complete a dungeon. So, I have to work on striking a balancing act between rewarding people at the end and rewarding them throughout’.
Not;
‘I think the best way to handle this is to see why people skip in the first place and fix that. I think most groups are interested in making money, and dungeon mob get skipped because they don’t have enough return for the effort of killing them. But, I can’t make drops so lucrative that people aren’t encouraged to complete a dungeon. Striking a balancing act between rewarding people at the end and rewarding them throughout is way too hard. So just forget everything I typed before the previous sentence, because I’m not doing jack’.
It reads “I’m not going to do the only thing that will have the slightest effect on a vast majority of players skipping content. You’re on your own.”
I dont mean to imply Rob is lazy or a liar. I do greatly disagree with his philosophy.
(edited by EverythingXen.1835)
You catch more flies with honey than vinegar.
If you look at recent posts, the current plan to get things under control is more about positive reinforcement than negative reinforcement. And banning is just about as negative reinforcement as you can get.
I’ve only ever read they wont increase the reward for trash mobs because they dont want people to farm them.
That’s the only positive reinforcement you can do in order to get people to even think about no longer skipping/exploiting content. The changes thus far, making the bosses easier, just makes skipping the content that much easier and more efficient.
I’m just glad they finally gave you someone to help with all those changes ya’ll need to do. With the big priority on “open world” improvements I began to doubt there’d be any more dungeon updates for several months at least.
Oh it absolutely can.
Those mob types always open with a “lunge” attack that has no animation, no tell, and no graphic representation that anything happened save cracks on the ground. This attack can hit multiple times and will take a massive amount of health off you, if not one shot you.
It always opens with it, so get it to blow that attack on Garm/Eir and burst it down before it recharges.
Agree with Defrost.
If Anet is going to put UI resources to work on this, better to put it in the hero panel than adding it to the collection tab.
Out run a Centaur.
Salvage 15 things.
I’m shocked at how many people can’t dodge. It’s so ingrained in me now that I don’t even have to worry about this achievement. I usually get it just by running past mobs. Then again, I’ve always been the type to dodge at the last moment in order to maximize damage and minimize the chances of landing in an even bigger mess.
The issue is not how hard or easy it is to do. Having these daily achievements alters the way people play and not necessarily for the better. That was probably not ANet’s intention. In theory Dodger and Combo Killer were “freebies” you can randomly get these done in normal course of playing. In practice many people are going to be “doing their daily” to ensure that it gets done in a timely matter which will force a certain play style making things less enjoyable.
If people are altering the way they play the game to dodge correctly, it cant NOT be for the better.
I get mine just through my usual Orr farming. Get in the scrum and theres so many attacks in the events flying around you can dodge them by accident half the time.
Anets said repeatedly that January would not have the laurels attached to its monthly. That will start with the February montly.
Wayfarer Foothills is home of the Maw, one of the more popular event chains to farm. I’ve hardly not seen crowds there.
I dont doubt there’s a bunch there for the new F&F prelude content though. I’ll be there myself soon!
The way the trash is set up now, I can either skip the mobs and get the rewards/advancement… or I can have fun killing them all and get my rewards/advancement at a significantly lower rate.
When fun and rewards/advancement are not longer mutually exclusive (or at least brought closer to parity) skipping “might” decrease.
if they realy wanted to gain players ROLL THE PATCH BACK FOR DUNGEONS!
I would be surprised if the comments like this with pure biased personal opinion not at all fully backed up by logic or statistics not being removed.
look at how many people are kitten off about this change then look at your stupid comments. this change will impact this game regardless of what you think. this makes it realy hard to play dungeons anymore. go do ac explore and tell me you can beat kholer without dying and the boss resetting over and over with newbies. then come post here!
What exactly is so bad about Kholer? Literally all of his attacks give you incredibly long time frame to prepare for. He’s just hard if you are one of those people who are smashing their faces into the keyboard during the fight…
newbies dont know the mechs of him therefore alot of them may not want to play dungeons anymore
Then I would say let them quit. Nothing worse than a newbie unwilling to learn and threaten to quit if rewards are not handed over on a silver platter. Either way I have faith that this change will improve the quality of GW2 playerbase over time.
Indeed. Because Anet is all about content that segregates the playerbase as well.
I’d straight up murder a fool for 5 more trait points. So sure, raise the cap!
I did notice an NPC in Hoelbrak making a big deal about the steam mobs destroying the lands to the west.
Not sure if that NPC has always been in the zone and I’ve never noticed. . .or if it’s something to do with this update.
Anyone have any ideas?
You didnt take heed? You must have taken leave of your senses! (she’s always been there… and she drives me nuts.)
Thanks for the info Reg! *this is satire free
When the game patched it had one set of dailies.
Then the time that dailies are typically reset also passed after the patch.
If you were on in time and managed to get through the bugged to all hell Combo Killer achievement (and the others) you got that laurel, and then the one for the new dailies afterwards.
I got a Powerful Blood, Elaborate Totem, and Powerful Venom Sac.
45 silver on the TP for em… more than anything my dailies have gotten me before.
there actually is a hidden alpha behind the scenes.
That implies testing of any sort…. which flies in the face of months of Arena Net GW2 patching history.
I like my satire extra dry.
I dont think they even know.
If ONLY we had a test environment where players could see if the new dailies were accurately counting and report bugs before release.
If ONLY we could have seen the selection of dailies ahead of time and let our opinions on percieved “forcing” of unenjoyable things like crafting and underwater combat… and bring up valid points about unsoloable daily requirements.
If ONLY GW2 were developed by someone other than Anet.
Here is what I dont understand. From GW1’s twitter:
Guild Wars ?@GuildWars
A reminder that the Canthan New Year starts Thursday at noon Pacific (GMT -8) and ends on Thursday, February 7 at noon Pacific (GMT -8) ^SLThat was posted 10 minutes ago. Look at that everyone, specific times with conversion to GMT. Why is it so hard to do for GW2? I dont think we are being unreasonable at all in wanting to know when an update is going to go live.
Because it’s GW1 and those updates have probably been repeating for years now. This update is new and unexpected things can happen between now and release so it’s best for them to not give a time, otherwise there will be a kitten storm if there is a delay.
I was there for the first Canthan New Year and they STILL had specific times. They always told us dates and times. Not the case for the GW2 dev team I guess.
In the interest of full disclosure, did the GW1 team ever miss the window by a few minutes and get tons of crap over it?
There was times where it was missed by a few minutes, but no, generally speaking there was no major complaints. Just like tonight, when the update goes, the complaining will cease because people will be playing rather than using the forums.
Good to see Anet has has the same respect for their GW2 playerbase then.
Here is what I dont understand. From GW1’s twitter:
Guild Wars ?@GuildWars
A reminder that the Canthan New Year starts Thursday at noon Pacific (GMT -8) and ends on Thursday, February 7 at noon Pacific (GMT -8) ^SLThat was posted 10 minutes ago. Look at that everyone, specific times with conversion to GMT. Why is it so hard to do for GW2? I dont think we are being unreasonable at all in wanting to know when an update is going to go live.
Because it’s GW1 and those updates have probably been repeating for years now. This update is new and unexpected things can happen between now and release so it’s best for them to not give a time, otherwise there will be a kitten storm if there is a delay.
I was there for the first Canthan New Year and they STILL had specific times. They always told us dates and times. Not the case for the GW2 dev team I guess.
In the interest of full disclosure, did the GW1 team ever miss the window by a few minutes and get tons of crap over it?
A PTR would be useless in GW. Anything that could be tested can be tested internally.
For example, how are you going to test overflows? WvW? The trading post? Guesting? PvE or social crossrealm features?
Not to mention framework changes to allow more than one character to have an independent server, making sure a character from ptr cannot guest, make account bound progress, share storage, or mail anything. Those are large changes to core systems in the game to allow public testing in an extremely limited capacity?
There is no benefit to that at all. Especially when the tones of a lot of the people that request it seem to be coming from the desire to get access to stuff earlier instead of legitimately testing. All that results from that is instead of “You said the patch would be the 28th, its the 29th in some countries. LIES!” you would have “You said the PTR was getting the changes on the 14th, it’s the 15th in some part of the world. LIES!”
Anyways, after the thousands of people screaming about launch times and early patch notes for Halloween, Lost Shores and Wintersday, you would figure everyone would get a clue. Anet releases patches to world-wide servers, simultaneously. Patch notes come with the patches. That’s the reality of it. That’s how they have been going things for about 8 years now and it’s not going to change for you. My friendly suggestion is you find another hobby to hold your attention while you wait to scour over patch notes instead of faulting someone else for not catering to your impatience on the internet. Thats going to give you wrinkles.
I hear Whittling is nice. Requires concentration, calms the nerves, and time just flies by. Underwater basket-weaving is also supposed to be good for the soul.
They released a patch that broke JUMPING. I have no respect and even less expectation of results for their “internal testing.”
oh nice …. so theres a patch coming?
What? You didnt get the info?
Wow… I think Anet needs to add a “Sarcasm detector” for a few gems on the Trading Post…
How about you release patch notes with the stuff you are 100% sure about(balancing, already announced changes/additions) and release other stuff you are not sure about as a surprise content?
That’s exactly what we do—we can’t be 100% sure on ANYTHING until we actually release the update, so we pre-announce nothing.
Hard to have faith in a company that doesnt have faith in itself.
You know what the funniest thing is? If they switched to GMT/UST then all the Americans would be on here complaining about timezones and everyone else would be happy.
Not me! If they said before midnight on the 28th GMT I’d have it a day early.
i love how we gota checkmark unfair policies but Anet cant even provide maintenance times for patching, one day gamers will stop being stupid and start asking for fair treatment from this kind of companies
Are you serious? The game has almost zero downtime and when the game patches, usually by the time you download the patch, the servers are ready for you to log in.
Maintenance times for games where downtime can be 1-5 hours is important. For a game with almost zero downtime, not so much.
Assume much? Zero downtime eh? What server have YOU been playing on? My server has had plenty of downtime. But I expect that- it’s a new MMO, nature of the beast. =/
Not had any downtime on my server either. Patch and play after the first week or so of release. If anything I wish they had MORE downtime for maintanence since its the only way to fix the broken events that still constantly happen.