[AoD]- Commander Vars Wolf
[AoD]- Commander Vars Wolf
I recall they did have this for a few of the earlier living story stuff. There was an NPC from the priory in lions arch with a golem that had information about the living story factions and/or characters of interest. (such in flame and frost, it had info about the dredge and flame legion).
http://wiki.guildwars2.com/wiki/LOR-748_Field_Reporter
[AoD]- Commander Vars Wolf
I agree that the spawn window is too long compared to what it used to be. I know many people who have given up on tequatl all because of this silly 1 hour spawning window. The spawn window should be NO more than 30 minutes, so that means the next event since last tequatl event finished being between 1 hour to 1 hour 30 minutes. This is a world event that, unlike most others such as Claw of Jormag or Shatterer, does not have any pre-events. The main event is up right away.
Because there is no pre-events for tequatl the sunless, his event restart timer window should reflect this by having a reasonably short spawning window. It is frustrating right now and when the current spawn window of tequatl starts, and he doesn’t start right then, that you basically have to sit and wait there for the next hour (because if you leave the map, you are probably not going to be getting back into that same map with your friends and server).
Make the tequatl spawn window timer shorter again and I PROMISS that people will be coming back to do this awesome meta event a lot more often. As of right now having to sit and wait for first the 30 or so minutes and then the 1 hour possible spawn window, many players are saying its not worth it. Case in point, the past 2 or 3 days for SBI, we have only gotten 1 tequatl kill, just after dailies reset. After that there was perhaps maybe 25 people total there for the next kill. (and normally we have averaged to get 2, or if lucky 3 tequatl kills per day)
The amount of coordination this event requires does not give most of the people waiting on the map the opportunity to do other events on the Sparkfly Fen map or kill champs to pass the time. When tequatl comes, 90% of the map population has to already be in position and ready to fight.
[AoD]- Commander Vars Wolf
Ill say this is very true. Besides what he said this path is a pugbuster for the unexperienced. You should always try to atleast read a guide or watch a quick youtube video if your unexpereinced with a dungeon path. That might seem like a lot to do for some people but it can save you and those around you alot of trouble and time.
After you read up on how to do the dungeon you can either
1. lead the next group yourself
2. join an expereinced group and just do your part to get it done.
This is one of the reasons I love this dungeon path, it is not just a “simple” attack and kill path (not to mention having to deal with people screaming to skip every group of enemies that you can, since its not possible). This is a MMO game, you work together with other people to achieve the goals. If you are unable to work together with other people because you don’t want to for whatever reason, then this dungeon path is not for you. This dungeon path requires THINKING.
[AoD]- Commander Vars Wolf
Been waiting for a lonnnnnnnnnnnnnnng time now. Really sad that I could have spent this time doing other stuff in the game, like wvw or dungeons. 
[AoD]- Commander Vars Wolf
You have just about summed up my issues with the scarlet invasions perfectly. The aetherblades are in the most need of a revamp. I am not saying a “nerf” to their loot, I am saying a reworking and adjusting of how the events scale to the number of players present. Their should be a fixed limit on the number of champs that can spawn for a captain phase, I think no more than 6 to 8 champs (not counting the captain), is reasonable and still a supremely large amount of loot. Either have it that new reinforcement aetherblades show up every 25% of the captain’s hp, or just no more than 4 “waves” of reinforcements to the captain. This will help give actual incentive for the farmers to actually attack the captain, instead of what I usually see is the farmers screaming “Don’t kill the captain!!! Kill the adds only!!!”
The other problem with the event scaling for the aetherblades, is the first part, the morale phase. When there is a zerg of 30+ players there, the moral barely goes down per pirate killed, even with the champs (which take a larger piece of the morale down than the normal pirates). By comparison if there is only 1 to 5 players at the event, each kill takes a noticeable amount out of the morale bar. So the moral phase needs some fine tuning to take out more morale per kill, when its upscale to a lot of people. More people should be making the event complete faster or at least at the same rate, not slower.
[AoD]- Commander Vars Wolf
They would have done far better to just nerf arrow carts, then make the bonuses for ram mastery a lot smaller. 25% reduction in damage taken say, and a smaller boost to ram damage.
I agree that ram mastery is a bit too strong. When I my self first tested it out I thought “Neat!” Then soon I saw that when my small group was taking a un-upgraded tower with a single normal ram, my thoughts turned to “man…how much faster was that than without the mastery???”
The Iron Hide buff should be lower, like 20% damage reduction I think is more fair. The rank 3 ability for faster ram skill recharge should be a bit less, like no less than 4 seconds for the main ramming ability.
And finally, I think that gates should receive an overall increase to their hot points, perhaps 10% more or so. And more defense against player damage so a mega group of players can’t just as easily beat down a paper gate with their bare hands.
[AoD]- Commander Vars Wolf
I really don’t get why all the hate for Logan, Queen Jenna, and Trahearne. Even if I can see that a fair amount of it is sarcastic. (really the internet needs a sarcastic type of text for this stuff)
I’m a bit more interested in what the Pact has been doing though. Are they still just sitting in Fort Trinity partying?
From my understand, the pact is not finished with the Risen and Orr yet. As mentioned in the Victory or Death mission (the celebration at Fort Trinity) final part, there is still a lot of risen to wipe out, as we see in Arah explore mode (which is post-Zhaitan defeat).
[AoD]- Commander Vars Wolf
PPS WXP should be account bound. Stop being stubborn about this, coming up with convoluted methods and pretending that alts and non-zergers are treated equally in WvW.
Personally, I think that the solution for the whole account bound WXP debate has an easy fix. Make the WvW WXP account bound, but make it that each character can spend their points out separately. Such as, lets says you are wvw rank 100. On your warrior you have your 100 points mostly into siege power, such as ram and cata mastery. While on your Engineer, you have your 100 points mostly into siege building and supplies, such as supply mastery, capacity, and the build/repair masteries.
This way, you can spend your points differently on each of your characters, but you now have the freedom to play on any character and still contribute to your WvW rank (since it would be account bound)
[AoD]- Commander Vars Wolf
Not sure about the pact explosives in phase 2 part. I know that the explosives, when you use the first skill, does massive damage to the phase 1 ice wall, and the champs. They can also do massive damage to the phase 2 ice pillars, but those are much easier to take down. In theory, I would assume that planting the explosives at his feet in phase 2 would not work, because the distance to get to his feet in the ice grave (Dark blue ice) is fairly large.
This is however, an interesting idea. I almost want to get a group of 10 to try this out, just for fun.
[AoD]- Commander Vars Wolf
(edited by Fallout.1798)
Rather than that, I’d instead prefer to see veterans and champions getting revamped, and silver mobs being introduced before champs do.
Make veterans and champions – even non-event-scaling ones – more interesting. Increase their number of attacks, give them more unique AI, new animated attacks, etc. Make them distinctly different than regular foes. That’s all that a legendary is compared to champions anyways – a regular foe (or sometimes uniquely skinned but oftenly using the frame of other NPCs) with more attacks.
Then remove the no-drops from the event-scaling champions like Claw of Jormag, and instead start spawning silvers as the base with scaling up to champions eventually (so that a lot of players are needed to get a few champions).
There are a few events around Tiria now that can have silver mobs at them. For instance I noticed that the asura lab next to the Tequatl event area in Sparkfly Fen, had silver-rank krait attacking the lab, in addition to normal and vets. Another example: the Scarlet clockwork invasions, where we have silver level twisted minions and silver level aetherblades.
Silver (elite) rank mobs I find interesting because previously they only were in dungeons, but now the game developers are bringing them out into the open world. I feel that they are a good balance balance between a veteran and a champ which has a lot of hp.
[AoD]- Commander Vars Wolf
They are trying to cater to the raid minded individuals. However that is probably less than 10% of the population. As I said previously, bosses should be winable 50% of the time. Make them engaging and fun. This was suppose to be a different type of game was it not?
I think that one of the problems, is that because the general player base has been used too for so long doing overall super easy world boss events, that the same applies here. Too many are used to being able to just spam the 1 key to auto attack, and practically go afk for the fight. For example, the Mark 2 golem, before this patch you could literally go melee it and not have any risk of dying.
The other problem I see is that a lot of the dead, do not seem to understand how to respawn at nearest waypoint available. Instead I will see players who just sit their under tequatl’s feet for several minutes dead, waiting for a player to revive them. Yea, we’re totally going to revive you in the middle of all those enemies and poison aoe fields….not. Reviving a player puts you to the top of the monster AI aggro table. Further increasing the chance I will die if I try to revive you. For downed players, its fine because it takes only a few seconds, which can be manageable. But if you are dead, it takes too long, and I will be targeted and killed.
[AoD]- Commander Vars Wolf
(edited by Fallout.1798)
I propose a mechanic similar to the Cliffside fractal hammer: players using the turret accrue negative charges that down them at a certain level.
Alternatively, firing the #2 skill and making contact with Tequatl deplete these “bad” charges, meaning a player doing his job can sit on the turret indefinitely.
This would be an amazing and great idea. It would solve the problems of sleeping people on the Hylek turrets, AND make sure they at least are somewhat doing their job.
[AoD]- Commander Vars Wolf
Hmmm good point. Time to break out the potions of undead slaying!
[AoD]- Commander Vars Wolf
That is exactly what I was referring to. The damage is what is multiplied not the actual time. The time is constant and unchanging. It is 15 seconds, no more no less. Which is what I said specifically there is a destinction between the two.
There is a distinction between the two figures you are comparing, neither of which gives you the figure that the other posters are discussing, which requires all three units to be multiplied in some expression. Expressing the final figure as a product of man-hours is no less correct than the intermediate units you are using.
Here is my problem with reviving the dead players however. If they are dead in a place that CLEARLY they can not be safely revived, such as in melee range of tequatl, then it is not worth it for me to try to revive them, as it will result in my death as well. Now if they are in a semi-safe zone and not surrounded by poison clouds and risen, I will definitely revive them.
The expectation that you will pay no waypoint fees for an event of this high difficulty, its just silly. You pay waypoint fees all the time. If your wallet is really that worried about it, do a frostgorge sound champ hunt run, or a CoF path 1 run, and poof, all your waypoint fees are covered.
[AoD]- Commander Vars Wolf
Here’s a solution that would be a great help. Either force people who are dead for 30 seconds to waypoint and revive, Or make a new waypoint that is just a bit to the right of the Asura lab nearby, that isn’t contested. Maybe do both.
[AoD]- Commander Vars Wolf
I see no reason not to have a guild name change that can be once per guild . The thing is though when forming a guild the name is vital so you want one that you’re not going to tire of or that will get out dated so you need to picky .
I agree, there NEEDS to be an option to change your guild name. Getting a new guild name should not require creating a new guild and inviting all the old guild members to it, and loosing all guild upgrades.
[AoD]- Commander Vars Wolf
Aside from a couple fights that are fun to try and see how quickly you can do them (Lupi, Alpha), every single dungeon run is just boring crap in the way of my reward. If there was a dungeon I could walk 5 steps into and hit F to collect 1 gold and 60 tokens I’d do that crap daily in a heartbeat.
But that’s not the intention of dungeons. The reward at the end if suppost to be because you put some effort into doing it. There comes a point when if its too easy to get the reward, then that reward shouldn’t be as high.
[AoD]- Commander Vars Wolf
There is a problem with play like you want in this case as one group is stalling the progress of the other
Again, untrue. Killing aethers does not slow down closing portals. Not closing portals does.
The only thing really stalling the progress of the event is lack of enough organized completionist groups. Farmers move in large zergs, and thus never do more than 2-3 events at the same time – leaving all other events for completionists to do. With enough people willing to do the event, it will get finished regardless of what farmers will do.
While I do agree that the farmers do in the end help progress the aetherblades meta quests, I have seen plenty of times when it was not. For instance, I have seen several times where there are like 6 commander icons all clustered on 1 aetherblade event. I check out whats happening there and there was at least 40+ people there. For the morale event part, this leads to massive upscalling and the morale bar goes down soooooo little per pirate killed. Then for the Captain phase, I will see some people intentionaly lure the captain away from the other pirates, thus giving the zerg a green light to farm kill all of the other pirates and their seemingly endless spawning rate and champs.
^ THIS is what gets on everybody else’s nerves. The farmers are at this point no longer helping progess the meta event at all, they are ONLY farming the additional aetherblades and champs that spawn and do not kill the captain. This is what should have been fixed from day one. More pirates should only spawn at every 25% hp of the captain.
[AoD]- Commander Vars Wolf
The Shatterer justs needs to lay down an environmental field around it (like the one that Claw has) that covers the area to its sides so you can’t stand on that little hill and attack it. It’s clearly meant to be fought head-on.
The Shatterer already has something like this. If go to the more back sides of him, or behind, you will get hit with chaos storms that do a lot of damage. All that needs to be fixed for this is to extend the chaos storms about 30 more feet forward to the little hill.
[AoD]- Commander Vars Wolf
All that really needs to be done is some of the event scaling adjusted a bit. The aetherblades NEED to have a better limit on the number of champs that can spawn. Also, once the main quest for the aetherblades is finished, all aetherblades should despawn after 1 minute. Same goes for the Moltan Alliance, but not needed as badly.
[AoD]- Commander Vars Wolf
Yea the people who are crying over a “nerf” to the invasion champs, I don’t really see it. I am still getting a lot of boxes, and still have to tell people to stop farming the aetherblades and move on or the event will fail.
[AoD]- Commander Vars Wolf
I fail to see why so many people are complaining. This new champ loot drop thing is FAR better than without it. Would you rather that the champs dropped nothing instead? I am still getting a lot of money from these invasions.
[AoD]- Commander Vars Wolf
Easy solution if you get disconnected during the event. Party up with others on the map. If you get disconnected then you can get back into the same map as them. I make sure to do this with my guild all the time so if any of us disconnect (which for a few happen often), they have a “safety net” to use to get back into our map.
[AoD]- Commander Vars Wolf
(edited by Fallout.1798)
I think part of the problem is that everyone just focuses their attacks on only Scarlet, and no one else, completely ignoring the other enemies around. Maybe if like every 25% hp she should gain a shield and require the minions killed to lower it. (similar in a way to 2-Multi bounty, or like how the veteran karka and higher have more than 1 hp bar.)
[AoD]- Commander Vars Wolf
She is also theorized to be the one behind the dredge and flame legion alliance.
I remember that during the short quests after the Flame and Frost Molten dungeon.
http://wiki.guildwars2.com/wiki/Rox:_Avenger_of_the_Dispossessed
The key dialog was with the Veteran Dredge Prisoner. Now I solidly remember that the dialog with both prisoners was different when I brought my Charr character into the instance, instead of any other character. In the case of my Charr character, while the wiki doesn’t have that recorded, I recall that the Dredge prisoner said something along the lines of that “shouldn’t have trusted she”. That was a part that made me smile and go all “Ohhh! The plot will grow deeper!”
[AoD]- Commander Vars Wolf
I was kind off worried about the development of a treb mastery line. While I do think that it is cool and all, I worry about the part of increased radius. How many keeps and towers are going to be hittable from far away locations with a ranked treber that was never hittable before?
As an example, trebs that can be fired from north side of Stonemist castle to hit overlook keep south wall. There are already a few places where you can place a Stonemist treb to hit overlook keep, and it is almost completely out of range of aoe attacks from the ground. (we like to refer to it as the sneaky spot)
I just pray that there is never a golem mastery added, or at least that it isn’t overpowered. Golem rushes already have gotten enough of a “boost” from being buyable on the trading post. (seriously, an alpha golem for under 20 silver???)
[AoD]- Commander Vars Wolf
Honestly, apart from the peace treaty with the Charr I don’t really see what Jennah has done that’s so amazingly wonderful. She’s fishy, and I hope it turns out that she’s really evil so we can slay her once and for all. Serves you right, Logan. You bet on the wrong horse.
You forget that Queen Jennah is the one who helped Save Ebonhawk during the http://wiki.guildwars2.com/wiki/Ogre_Revolt. By creating a massive mesmer illusion of Kralkatorrik transforming the humans, the real attacking branded left.
It’s important to note, for those who will say that it is all Logan’s fault, that EVEN if Destiny’s Edge had defeated and killed Kralkatorrik, that would have not stopped the branded attack. (although it might have lessened a bit, as in the examples of Arah Explore dungeon, which is after the defeat of Zhaitan)
[AoD]- Commander Vars Wolf
Er… and why remove this farm? I mean, I’m too weak to farm this way, but I don’t see anything bad on it. A giant mass of people are farming events just below, nerf it too?
Well.. Its a event, its temporary. Let the guys do whatever they want, I don’t believe this is marked as cheat for Anet. They are simply good enough to make money out of it. If I could be good enough, I would try it too.
The thing is…I can make 12 times more profit farming Deadeye than I can running dungeons with a perfect group (which you rarely get). As a result I have done nothing but farm him for the past 2 days (before that Subject 7) since I feel I’m wasting my time anywhere else in the game. Plus for this I just need to depend on myself without having to wait for people to join up, no diminishing returns etc.
The Deadeye farm is trivializing all other content in the game. It’s fairly obvious why it’s broken and something needs to be done about it. I started yesterday with 151g. Now I have 230g, which is pretty obscene any which way you consider it.
You make it sound like you are FORCED to farm kill Deadeye, over and over again. Last I checked you are not forced against your will to do this gauntlet. And if you are not having fun farming this Deadeye gauntlet, then you might find it better to find some other way(s) to make your money, while still enjoying it. 
[AoD]- Commander Vars Wolf
Really? Are you lot still on about this? Maybe if you’d worked a little harder and put in a few more votes you wouldn’t be in this mess.
Why don’t you have a demonstration against yourselves for letting Evon down so spectacularly … you should be ashamed!
#teamkiel
We are just fighting for another fractal. Is it a problem for you? And without the cheaper WP IWin button kiel would have failed with 30-70% at least.
I hope you enjoy the 10% discount.
Are we really still talking about this, seriously? Waypoints was part of the deal of Kiel winning? Because me, my guild, and my friends have had long, spirited discussions about this. We agreed that we could care less about the lower waypoint costs part. We wanted to see a fractal that was more based on the lore of guild wars 2 rather than pre-guild wars 1. And that Kiel was a better choice for the Lions Arch council than Evon.
We also agreed that the chances for a Fall of Abaddon fractal actually showing the Gods fighting was…less than the chance of getting a precursor, 0%. As there would be no way Anet would show this.
[AoD]- Commander Vars Wolf
Anet has always discouraged repeating content. They want people to do everything once per day then log off.
If you ran out of stuff to do THAT fast then you must thus have run every single dungeon path for all dungeons, run all fractals of the mist, run every single world boss, and so on.
Seriously though, you can’t really run out of stuff to do. You just have to expand your exploring and doing more than just a single dungeon path over and over again till your eyes fall out.
[AoD]- Commander Vars Wolf
Or, you could try to do the content the way it was designed to, at the very least giving it a try. You sound super paranoid about the achievements.
[AoD]- Commander Vars Wolf
So does Trahearne, actually.
It’s what I refer to as ‘Kormir syndrome’ – players feel that an NPC has received something due to the actions of the PC and resent them for it. Kormir, Trahearne, and Kiel all have it, deserved or otherwise.
How is me walking away with the loot somehow equate to Trahearne or Kiel taking everything then?
[AoD]- Commander Vars Wolf
I plan to just keep mine in the collectible tab and never ever use them at all. I’d prefer to not be reminded about how poorly this event was implemented and how boring the story is going to be from now on due to it.
Agreed. Another boring, goody two shoes Trahearne 2.0 storyline where we do things and she takes the credit. Do yourself a favor and just delete her mini. It’s a small victory, but a victory nonetheless.
How is Kiel a Trahearne 2.0? Please explain. If you talked to Kiel you would know that she acknowledges and thanks you for all your help.
[AoD]- Commander Vars Wolf
The human gods are extremely relevant to GW2. That should be easy to see.
Unfortunately we have seen very little activity from the gods since Nightfall happened in guild wars 1. Perhaps however with the defeat of Zhaitan and the cleansing of Orr, they may return to a more active role and we can learn of why they disappeared. My personal guess is its related to that the elder dragon took over and corrupted their home, Arah.
[AoD]- Commander Vars Wolf
Of course Anet usually only kills characters immediately after we meet them (former ships council guy for example) so this is unlikely to happen.
Could be worse, we could be like Joss Whedon.
At least the show was good even if was cut and he didn’t try to act like a choice was equal when it wasn’t. Kiel is just Trahearne 2.0 and it will be quite boring. I plan to do her stuff just for the achievements and not even bother to watch a single cutscene. Already know it will be boring and a waste of time.
Here is hoping Wildstar and Everquest next are good. As a story nut for these games you have done nothing but let me down with GW2 ingame story.
That’s assuming quiet a lot. So you aren’t even going to give it a chance?
I want her dead because she’s Trahearne 2.0.
I have heard this said over and over again and no one has offered an explanation of why. And please only comment IF you have actually done the personal story, ALL OF IT, and paid attention to it.
[AoD]- Commander Vars Wolf
(edited by Fallout.1798)
Seriously Martin? The title was perfect :X.
I thought the title was a bit harsh, and the new one better reflects some of the actual more RP posts in this thread.
yeah.. title was perfect. We don’t want her stepping down. We want her dead. Of course Anet usually only kills characters immediately after we meet them (former ships council guy for example) so this is unlikely to happen.
You want her dead all because of a fractal? Seems rather silly and childish to me.
[AoD]- Commander Vars Wolf
Kiel is actually a physical avatar of Kormir to turn heroes away from the Abaddon Fractal so Kormir can retain her deserved godhood.
*Un*deserved godhood.
You were expecting that you yourself would become the god instead? How on earth lore wise would that work out?
[AoD]- Commander Vars Wolf
I agree. This hype and brainstorming on “how awesome the abaddon fractal will be!!!” was just getting way too much. People from my understanding were picturing that this fractal would literally be seeing the gods fight against Abaddon. There is no way Anet would make a fractal like that showing off the gods. At the most, we would see their avatars, not the gods themselves (and if we did see the gods, wouldn’t we be blinded?)
[AoD]- Commander Vars Wolf
The election was rigged anyway. I couldn’t find a bucket to cast a vote for Captain Suwash. I hear he would’ve researched the Quaggan-nado fractal and had half-priced crab cakes for everyone.
I would have totally voted Suwash. Coooo.
Ha ha! Quaggan agrees with you! 
[AoD]- Commander Vars Wolf
I will….not sign up, because this was an election. Kiel won fair and square. If you were die hard wanting to see this so called abaddon fractal, even if it was made, you would probably have been disappointed anyway with it.
[AoD]- Commander Vars Wolf
You just could have told us that you guys are going to make Kiel so ppl wouldn’t have to invest time in clicking useless Support tokens. Thanks for that.
Also now we can be happy that Kormir/Trahearne get an equal successor.
And how is Kiel the equal to Kormir/Trahearne? Kiel acknowledges your help with recent event and thanks you for it. So does Trahearne.
But what makes you say that the election was fraud? Explain please.
[AoD]- Commander Vars Wolf
This is not funny. There are enough places in the world where legitimately elected leaders really are threatened with things like assassination; let’s not bring it into the video game world, please. Whether the voting was rigged or not, keep it civil.
^ This I wholeheartedly agree on and support.
[AoD]- Commander Vars Wolf
Oh great this 15th or so thread complaining about the election results, which could have instead just been post in one of the others. No seriously, should just merge this thread with the others.
[AoD]- Commander Vars Wolf
You yourself admit that guild wars 2 is 250 years AFTER guild wars 1. A lot of things have changed since then. The Elder Dragons have awoken, the Norn and Kodan have been pushed south, the assura have been pushed above ground. Oh, and Humans and Charr have a peace treaty.
[AoD]- Commander Vars Wolf
He never talked about the difficulty of fractal.
He just said that he hopes it’s a fail (story wise) so ppl who voted for Ellen will realize the mistake they did.
Story wise either fractal will probably not have much in them. I mean look at the Ascalon fractal, not much lore there other than you seeing that the flame legion is laying siege to a city. But hey, they could surprise us and make a really awesome fractal.
[AoD]- Commander Vars Wolf
As title says, looking for people to help Ellen Kiel ‘step down’ and have Evon Gnashblade take his rightful place as one of the Council members.
ps. Voting was rigged – Kiel cheated!
On serious note: Anet this is fail :/. Gnashblade had so much better potential as a character.
Rigged voting? Anet let the players decide who would win.
[AoD]- Commander Vars Wolf
I never understood the Trahearne 2.0 stuff. He was annoying character because he literally took over the storyline, was promoted over you and was credited with pretty much everything, despite playing very little part in any of it.
Last I checked, Trahearne was the one who researched and did the cleansing ritual to purify the corruption from Orr. In the mission “A light in the darkness”, you find out that even if Zhaitan is defeated, that will not remove the corruption from Orr. “The land must be cleansed of this poison.”
[AoD]- Commander Vars Wolf
I hope that wp cost reduction wont pass 1%
I hope that reactor fractal will be a fail and remake of current one with raven asura
I hope we will be able to kill Kiel
and so on everyone that voted on her
So you hope that the thurmanova reactor is a fail? How was your expectations of the new fractal going to be? (regardless of which one it was?) Were you expecting a “super easy fractal” like the swamp which everyone tries to get on their first entrance? Or a hard fractal like the dredge one? (yes yes, I know that some people find this fractal to be not that hard or easy, however it is a difficult one for a lot of casual players)
[AoD]- Commander Vars Wolf
Well that wasn’t rigged…
Obvious the company is gonna have the one with the real money item win, just to hopefully get more money for the kitten RNG boxes. Kiel was ahead quite a bit, and all of a sudden Evon wins, I highly doubt it.
And it doesn’t help that there wasn’t proper in game notification about when it was ending. Asking around in my guild, no one knew, and we all have a lot of left over tokens that could have been used. 
[AoD]- Commander Vars Wolf
