Showing Posts For Famine.7915:

There is... So much invulnerability.

in WvW

Posted by: Famine.7915

Famine.7915

Really just slows down the fight. Not much else. They still drop like rocks. Also, engi S proc has gotten people killed far more often than it saved them.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Condi Thief Plague

in WvW

Posted by: Famine.7915

Famine.7915

People still have trouble with condi? K.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Elite Spec - The Dart

in Thief

Posted by: Famine.7915

Famine.7915

Can’t tell if you’re weapon is going for is condi or power and this isn’t reflected in the traits either. I would just drop the condi.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Whats the craziest glitch you've seen

in WvW

Posted by: Famine.7915

Famine.7915

Getting pulled so high up into the sky that the game kills you for leaving map boundaries.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Staff Ele...

in WvW

Posted by: Famine.7915

Famine.7915

I prefer staff eles over the crap most run today. But it needs to be zerk or close to it. Most seem to just not know how to not die.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Healers in WvW

in WvW

Posted by: Famine.7915

Famine.7915

Healers are not that welcomed in wvw, if you do not belong in a wvw guild. Pug healing is not something comms desire, but still if you are good at what you do, especially support melee ele, you will be accepted.

But lootbags are something else entirely. If you do not deal damage/tag, you cannot win a lootbag. There are squad options though, that is why I suggested joining a wvw guild and utilizing your potential to the limit.

To address the loot bags point. As long as you heal people that deal damage to enemies, you will also gain a loot bag.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

My humble opinion on WvW.

in WvW

Posted by: Famine.7915

Famine.7915

To address the first point, Anet has struggled to come up with a fair way to help smaller groups against larger numbers, but the problem is: whatever benefits the little guy, benefits the zerg more. Not an easy thing to work around.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Next elite specs unlock prices

in WvW

Posted by: Famine.7915

Famine.7915

As they mentioned… Proofs will be used. As for cost, I see no reason for them not to cost the same. Make it 5K proofs and we’ll still have enough. But keep in mind, more proofs required, the more skill points they need to design in the open world. We won’t be seeing a rise of 2K…

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

WvW is imperfect

in WvW

Posted by: Famine.7915

Famine.7915

Orly!?!???

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Necro Staff Suggetion

in Necromancer

Posted by: Famine.7915

Famine.7915

It would be great if we could manually detonate our marks. Would also make the blast on staff usable.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Your fav part of wvw that don't exist today?

in WvW

Posted by: Famine.7915

Famine.7915

Center quags of course!

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Mag tactics

in WvW

Posted by: Famine.7915

Famine.7915

If you think about it practically, dragon hunters have one of the most effective pulls in the game. If you are about to run into a gate, you should expect a CC bomb of some kind to try and prevent you from doing so. I would expect any dh to at least try and pull you away by spamming the key or what not. Since the tether is attached they will pull you. The effect of you clipping into the gate is pure random. This is not just gates though. Expect to be pulled at any point you would enter an area you would deem “safe”.

It’s not on purpose. The probability is just really high.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Could please u make Warrior's Splint better?

in Warrior

Posted by: Famine.7915

Famine.7915

I’ll stop breaking their legs. Then you won’t need a splint.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Forever Kited

in Necromancer

Posted by: Famine.7915

Famine.7915

I can’t really recommend anything but to build for it. I usually run a power build making use of spectral walk and armor. If I am using the reaper line and they get out of range, I immediately drop shroud and start axing them to death. Then when they try to come in, I swap to dagger to proc hydro, land immobilize and dive back into shroud if necessary.

Just don’t stay chasing melee range if you realize they’re kiting you. Swap ASAP to something that can hit them.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Rifle Condi or Power?

in Thief

Posted by: Famine.7915

Famine.7915

We all know that rifle is going to be a melee range support weapon.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

SUBJECT 6

in Fractals, Dungeons & Raids

Posted by: Famine.7915

Famine.7915

In pugs I assume people know the mechanics and will not just gamble the last green ooze. I give them 1 grace wipe before I explain. If it fails again, they get kicked and start over. In t4 fractals, people should not have a hard time with this in the least, but you still see it…

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Condi Thief too much

in WvW

Posted by: Famine.7915

Famine.7915

And here I thought they all died in between evade frames.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Engi build - WvW

in Engineer

Posted by: Famine.7915

Famine.7915

I’ve posted about this before but we tend to use engineers to create attacks of opportunity. We tend to attack groups and target one at a time unless an opportunity presents itself to bomb a rez clump (generated by the engineer). Engineer using the rifle, took kit, and grenades as key items is used to cover the role we require as it presents very precise control of single targets as well as the ability to cleave a clump. Traits can vary, but we usually at least run tools for more frequent TK pulls.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Make gearing in wvw same as in spvp

in WvW

Posted by: Famine.7915

Famine.7915

Please Anet. Don’t downgrade our gear and prevent us from dynamic stat combinations.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Arrow Carts Destroyed When Not Taking Damage?

in WvW

Posted by: Famine.7915

Famine.7915

I don’t really care if the damage is intentional or not, it’s perfectly fine if it is. However, if my AC is taking damage from Burning or Bleeding, I want to see that debuff on it. I know I can see it when my own team applies it to enemy siege, so it should be visible for those owning it too imo. I don’t want it to mysteriously take damage for unknown reasons. So this I would like a fix for.

Fair enough point. I don’t think retaliation has any indicator to the object it’s damaging. But I thought damaging conditions showed up, no?

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Citadel of Flame needs Rework

in Fractals, Dungeons & Raids

Posted by: Famine.7915

Famine.7915

Watch the cutscenes and know that Anet has already made their stance on dungeons clear. It is discontinued content.

If they don’t want to maintain content, it should not be in the dailies where it will be regularly interacted with.

As mentioned already, people wanted dungeon dailies to get groups going again. Anet did this but their stance remains the same. They are not reworking dungeons.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Arrow Carts Destroyed When Not Taking Damage?

in WvW

Posted by: Famine.7915

Famine.7915

If it’s just you on an ac in a tower against a zerg, the outcome would’ve been the same no matter what you did.

How rich coming from a maguuma resident,when your VR guild been exploiting this non stop.
The outcome may been the same,but the effort of a smaller group to stall shouldnt be denied by a passive exploit that brings absolutely no skill play into the table.
Zero skill,zero strategy and zero ethics.
And worse of all,zero investment and zero personal effort.
And lets not forget the times when people didnt use the direct dmg components of the siege,it ended up with VR glitching through the gates (anz rings a bell for the last 500 match ups?).
Because god forbid an outmanned server stalls for 10 seconds more ,even with an hour of proactive building and carefull placement.

Well, we don’t really pay attention to guilds on our own server so I will take your word for that I guess. It becomes a bit contradictory at a point. People build to kill arrow carts like this because arrow carts can be built in places that can’t be hit directly. If the arrow carts are guild/superior, they can do incredible damage to large groups of players.

The way I see the situation described, one person is outraged because he caused the arrow cart to take far too much damage from on-hit effects. This in itself could be mitigated assuming the user has a decent view of the people he is hitting. You should be able to tell if players have large amounts of retaliation, or if guards are blocking. Only firing haphazardly and not being aware of what is happening will get an arrow cart killed that quickly.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Famine.7915

Famine.7915

They got rid of our guard stacks for this reason. Let’s get rid of the rest of the wvw masteries and the pve ones just to make it fair.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Hilarious balance of gw2 - mesmer/thief

in PvP

Posted by: Famine.7915

Famine.7915

L2P.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Arrow Carts Destroyed When Not Taking Damage?

in WvW

Posted by: Famine.7915

Famine.7915

If it’s just you on an ac in a tower against a zerg, the outcome would’ve been the same no matter what you did.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Citadel of Flame needs Rework

in Fractals, Dungeons & Raids

Posted by: Famine.7915

Famine.7915

Watch the cutscenes and know that Anet has already made their stance on dungeons clear. It is discontinued content.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

If you are not inTS you don't matter.

in WvW

Posted by: Famine.7915

Famine.7915

It just speaks inexperience.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Holy Condis Batman!

in WvW

Posted by: Famine.7915

Famine.7915

All these talks about cleanses and only 1 comment about prevention in the history of the forums (probably)… Noice.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Getting WvW gear in comparison to WoW

in WvW

Posted by: Famine.7915

Famine.7915

Don’t even need to compare this to other games. Just compare the different game modes. Even if I just needed ascended gear for wvw, it is faster still to get it all through random drops in fractals than getting it in wvw.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

WXP consumables (bring them back)

in WvW

Posted by: Famine.7915

Famine.7915

All those items do drop. Drops, kegs, etc all drop from kills and even rank-ups. They auto consume themselves when you get them.

You will never see them hit your inventory. You will only ever see the extra wexp numbers for a brief second above your head when you get them.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Question about WvW

in Necromancer

Posted by: Famine.7915

Famine.7915

Yes scepter is used, but people probably want axe for aoe corrupt. I never heard anyone saying this myself. I personally use a power build that has far more corruption ability and burst potential. Real good for quickly killing key targets and that uses axe though. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Anyone keep crashing after the update?

in WvW

Posted by: Famine.7915

Famine.7915

I have been plagued with disconnects only from the GW2 application for over a week. It is random and usually follows huge ping spikes.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Returning to Necro, Completely Lost

in Necromancer

Posted by: Famine.7915

Famine.7915

First, I assume you are going for pve parts of the game, if not, then which other parts?
Second, do you have the Heart of Thorns expansion?

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Spectral Wall

in Necromancer

Posted by: Famine.7915

Famine.7915

Fear centered on wall seems like an alright idea.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

How you make gold from your daily fractals

in Fractals, Dungeons & Raids

Posted by: Famine.7915

Famine.7915

Can’t watch video right now, but I just talk to blue vendor and buy 30 deep discounted keys every day. Once I approach a full stack I buy the number of encryptions relative to my keys and open them all. I vendor trash the trash and sell on tp what can be sold. You make 40g minimum per time you do this and I just buy the boxes because I hate farming them.

I salvage all gear and store all crafting mats which I later refine into high selling materials since I really have no need for any of them. In no time, you make hundreds of gold with no effort.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Reminder for ANET

in WvW

Posted by: Famine.7915

Famine.7915

+6.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Happy PvEr hunting!

in WvW

Posted by: Famine.7915

Famine.7915

Wvw players complained about having to pve to get what they required for wvw. Now that (hopefully) this update will address that complaint, the pvers will be in wvw for the wvw rewards. Not because they need to wvw to get what they need for pve. Not the greatest comparison.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

T3 mistforged truimphand armor suggestion

in WvW

Posted by: Famine.7915

Famine.7915

Nah. I am all for stat swaps. Would make life a hell of a lot easier. On the other hand, we all know the first title of this game is “Fashion Wars 2”.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

T3 mistforged truimphand armor suggestion

in WvW

Posted by: Famine.7915

Famine.7915

I just hope the skins for light T3 look a hell of a lot better than T1-2.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Chill damage is worthless

in Necromancer

Posted by: Famine.7915

Famine.7915

What’s with reviving this old as kitten thread? :/

That’s what us necros do. Revive old dead things.

Well I have to say…. You got me there.

+1

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Condi WvW Thief

in Thief

Posted by: Famine.7915

Famine.7915

Condi teef one shots things?

Condi teef kills things!?!!?

K.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Do we actually WANT anet to focus on WvW???

in WvW

Posted by: Famine.7915

Famine.7915

DOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!?!!!!!!!!!

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Does WvW need a lobby?

in WvW

Posted by: Famine.7915

Famine.7915

No.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

other armor tier, need originais ones?

in WvW

Posted by: Famine.7915

Famine.7915

Yes, you will need the originals. Much like you can’t toss a Sunrise with a skinned Twilight and get an Eternity. Each item still is its original named item.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Thinking of Engie/Scrapper being my next 80.

in Engineer

Posted by: Famine.7915

Famine.7915

When we use engineers in our group we don’t really use them for support in the traditional sense. We usually have them in rifle and toolkit and build to burst, but mainly to provide opportunity and control over targets.

Small group/roaming groups I assume? If so sounds like a solid idea.

Yes, probably should have mentioned, but it is especially useful when looking to create attacks of opportunity in a zerg fight when you’re essentially running a pick group.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Thinking of Engie/Scrapper being my next 80.

in Engineer

Posted by: Famine.7915

Famine.7915

When we use engineers in our group we don’t really use them for support in the traditional sense. We usually have them in rifle and toolkit and build to burst, but mainly to provide opportunity and control over targets.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

WvW the past. (Legendary guilds)

in WvW

Posted by: Famine.7915

Famine.7915

And here I recall bad skill lag since launch. :/

But that was because of people actually playing the game instead of this wasteland we have now just causing lag from Overabundance of spammy skills. Two completely different lag causes

Different cause or not, the lag was there since the start and player numbers have seen a decline anyways.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Thinking of Engie/Scrapper being my next 80.

in Engineer

Posted by: Famine.7915

Famine.7915

As long as you aren’t a zero damage scrapper like we always see, we won’t laugh. We will probably even accept you!

Hey with the way mag runs through people they might as well just use their mops (FT) to clean things up and pick up the bags :b

Really though Engi’s should be right around most Revs in their damage output in my experience.

I agree. Just, not once have I run into one that I actually have to avoid the hits on my mara teef. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Hey look News update for WvW.

in WvW

Posted by: Famine.7915

Famine.7915

We’ll get…

- Center quags for more UW combat
- LFG?
- portable cannons
- movable siege
- no siege decay
- siege health increased by 700%
- triumphant upgraded armor bait hung above our heads out of reach
- all speed is combat speed
- several deadly cliffs added onto the existing maps
- sand
- a pop
- a water gun
- and some beer nuts for the ride

- and a rubber duck

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

WvW the past. (Legendary guilds)

in WvW

Posted by: Famine.7915

Famine.7915

And here I recall bad skill lag since launch. :/

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer