Maguuma – Predatory Instinct [HUNT]
Necromancer
Because their hearts stopped…
It used to be called fractal reward level. Just saying. :/
Oh poor horsey! I won’t let them hurt you anymore! D;
The bug with walls and gates were where projectiles were going through gates and walls. Skills such as necro staff auto, rev hammer auto, ranger longbow auto, etc.
Gyro may not take up a utility slot but I am more or less responding to the ability for a pet to stomp without utility.
I am more disappointed by the lack of ramparts on the desert bl keep walls. :/
This horse is almost a puddle by now surely… :/
Given the choice between two different styles of play implies that one will be better at different things. :/
Odd. No swamp today or yesterday. Go figure!
K.
Smokescale: bartelby von broom
Bristleback: Syrup
Gyro dies much easier than a pet and a cc doesn’t leave the gyro enough time to try and stomp again.
Not a buff. It’s a warning with a little added benefit for those who brave the risk.
Yeah! BG keeps dropping to T2 every other week! We need to fix this!
Both decent traits and you can throw spiteful spirit out quite often. Don’t personally think it’s necessary.
Easy answer: I don’t. <3
Q.Q. K.
Murphy is at it again. XD
I’ve been finding classic vanilla power necro to be much more effective for wvw zerging and roaming than power reaper. Tried ot recently and realized how much I missed life blast. Makes thieves easy for the most part. I do miss the shroud 2 leap from reaper, but I manage. Still use reaper for condi of course.
/laugh enter ^ enter ^ enter ^ enter ^ enter…
Aaaaaaaand, there goes wvw. XD
So… How is that “How to Dance: Volume 2” coming?
See the thing is… They died because they hit anet’s barrier check… :/
4+ hour garri battles because of Lord Banners… :/
But I played no breaks since headstsrt and I still play wvw.
Q.Q
QQ? What’s a QQ?
Lol v. Lol? Hmm… Can’t say. Might be close…
(edited by Moderator)
ZOMG YES! I WOULD TAKE TORMENT ANY DAY!
^ Silv seems to have hit it all on the head.
No need to change the traits, and as far as I know, none of the current traits hinder any fractal (unlike the jelly in reactor before the minion fix).
No. GS shines with power damage and has little to no effect when compared to scepter.
If customers aren’t happy with a product it would certainly be the problem of the company. Companies providing services to customers are dependent of their customer base. If many customers offer suggestions for change then there is something wrong and the company should consider it. I could write you a book on this but I would rather you stop being an idiot…
For wvw yes. Necromancers were already used heavily in wvw and the addition of the new content only made them more potent. You even see more necromancers roaming now as well as in zergs.
I would say that necros are in a much better state than a year back. Differing scales of “better off” depending on the game mode.
I recommend you check out metabattle for a decent intro to builds. A youtuber I recommend you check out is Nemesis (goes by: “I Am One And I Am Legion”). His videos are quite dated, but they will serve as a good guild when you feel like you want to customize your builds a bit. If you are playing base necromancer, he does have a few guides with some post-heart of thorns builds both with Reaper and Necromancer.
That all being said, I recommend you start working on grabbing some berserker gear (especially if you’re playing vanilla necro) and afterwards, grab some viper gear as that is the current stat preference.
As I wrote this I assumed you were talking pve. Hit me up if you’re talking more wvw based builds. If you’re going for spvp, I am sure some others will post here to help you out.
The amount of time it takes for that penalty to wear off is way too short.
Report someone for being rude? Whiny kitten…
Necromancers have more than enough survivability and hence, have no need for survival stats. Better investment to get something more practical like full offensive sets.
So many wrong points, too lazy to correct them all. Do better research…
It all comes down to: would you like them to have no knowledge and take shots in the dark or just not touch anything for another 3 years? It would be great if they cleaned up some of the stupid kitten they dropped in to the game, but it seems that it’s just not going to happen. At this point I am happy to see them doing something. We were bleeding players anyways.
Nah bruh. It’s going to be a water map. :/
You have to understand that for a long time wvw players had to sink lots of gold into wvw but had no way to obtain it. Back in the day you would be lucky to leave with a few gold. That is where the rewards complaint stems. This issue was made even more significant after guilds lost all their guild buffs and had to spend thousands of gold to get them back. Other contributors include introduction of ascended weapons/armor and introduction of new expensive stat combinations not found in wvw.
I find I don’t crash after setting GW2-64.exe to high priority mode. Just me though.
Exactly nothing happened until this past April. :/
I hope you realize they have added more content in a few months than they have in the past few years. They already stated that once they are finished with the overhauls, they will work on the next season. From what I have seen, wvw was dying before April. Compared to now, it’s a new game even despite losing some of its luster.
(edited by Famine.7915)
Well for condi you would just use the highest pizza and crystal you can get your hands on. As for power that can vary depending on what you are looking for. Seaweed salad at least back in the day when we used it on our thieves was one of the most expensive foods, so we wouldn’t get much of it. You keep up the damage boost by never stopping your character from moving. You may even see thieves strafing left and right even while attacking a stationary target. At the time, 10% damage boost was quite significant, but the price was as well. This was all before you could earn decent coin in WvW though.
K.
How much health do you feel comfortable with? You need to consider how comfortable you are with your class and how much damage you can consistently avoid. You also need to take into account how much damage you consider to be the highest opening. There are classes that can open on you and will land that damage if you have no way to mitigate the combo. In this case you will need at least enough health to avoid that.
One last point: This doesn’t take into consideration what role your are filling in wvw. If you’re in the head of a melee train and you are there to soak damage, you will need very different defensive stats compared to a roaming setup.
Pugging everything from 1 to 100 is easy. All that can be said.
Traveler for the sake of speed and an open util slot. Haven’t found that I need more powerful runes as of yet.
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