Showing Posts For Fay.2357:

mesmer scepter

in Mesmer

Posted by: Fay.2357

Fay.2357

Sword have one problem – it is only close range.
Scepter can be usefull also in mid range.

And Pyro, if he will try to fight from range he will suffer from reflects (if I see team with dh’s, rangers, and thiefs I always take reflects with me)

That’s only an issue if the DH isn’t paying attention. When you say you take reflects, I’m going to assume that means you take feedback, right? I highly doubt you actually put on focus and trait it for that scenario just because that’s a pretty significant build sacrifice. So the DH just waits 6 seconds for feedback to drop then keeps going. They could even LoS you during those 6 seconds, or use any of a couple unblockable projectile attacks they have to hit through the reflect.

Is it exploit: Guardian Traps Macros?

in PvP

Posted by: Fay.2357

Fay.2357

This stuff is all over youtube guys, it’s nothing new and of course some players would try to use it to grind legend in spvp. That’s why report for “botting” exists.

Well, I youtubed it and there was absolutely nothing. The only thing I found was some video that supposedly showed a bot playing engineer on skyhammer, but it was doing a really cruddy job of it.

I think you’re just convinced that these “bots” exist as something to blame losses on.

Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

The three raid wings were also pretty much complete before HoT even launched. I seems to remember it be stated that the tester guilds had access to all three wings.

Yeah, no they weren’t.

They were completed to a state that they had players testing them.

They were testing them before HoT launched and had access to all three wings.

Yeah, they said ‘three wings under development’, not ‘three finished raid wings’.

Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

The three raid wings were also pretty much complete before HoT even launched. I seems to remember it be stated that the tester guilds had access to all three wings.

Yeah, no they weren’t.

Is it exploit: Guardian Traps Macros?

in PvP

Posted by: Fay.2357

Fay.2357

Dodge bots are the 2nd most widely used cheat in the game, right under speed hacking.

[citation needed]

Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I am glad that this amuses you guys. I am not even gonna try to sell me as a pro or just a semipro gamer, because that is why I play GW2. I never opened a metabattle site or something simliar and don´t plan to do such in the future. so I thought it was a quite fitting animal.

Edit:
So ls1 scored the lowest quartal, TheRandomGuy?

Obvious hilarity of an unwitting sheeple analogy aside, your analogy makes no sense anyway. A more valid analogy would be where the farmer purchases new land and creates a grove instead of a meadow. They didn’t remove any content to make space for raids, it’s simply an addition to the game.

Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

P.S. Raids arent the reason, its the fact that they solely focused on raids and nothing else.

Please, tell me more about how a 5-man team working on raids from a studio with several hundred employees is ‘solely focused on raids’.

I love it when this argument gets cooked up again. The answer is quite easy, just take a look around on the game before the arrival of the fen and tell me what was produced except for the Shatterer Revemp that was not a raid.
Anet corrected HoT because it blew hard in some instances(not talking about hard mobs, that´s a little bit funny). That is an explanation, but not an excuse. Anet runs a business, so it should be their goal to satisfy as many people as possible to keep or win them as customers. I was not very satisfied in the last year or so with GW2 (Please spare me and yourself the question why I am still here and playing, I don´t know the answer.), and numbers now tell me that many people shared my dilema.

The raid supporters are obviously not enough people to have Anet even reach the number they had before HoT and raids were released.
So indeed you can´t draw a direct direction between the decline of money and raids, only Anet can do that. But you can suggest it without saying something far fetched.

Nothing you just said lends credence to the idea that raids took actual amounts of resources away from other development. It was 5 people in a studio of hundreds, the lack of content released has nothing to do with raids. Also…

I am also pretty sure that the loyal customers in their majority did not react very well on HoT and raids. You can´t call sheep to your farm for years with your green meadows and then suddenly you begin to attract deer by putting small trees instead of meadows at your farm and expect the sheep to stay with you. Many people were looking to escape raids for a reason I guess.

>Mfw the guy arguing with me literally calls himself a sheeple

Is it exploit: Guardian Traps Macros?

in PvP

Posted by: Fay.2357

Fay.2357

The real problem isn’t macro spams for damage “anyone can do that with their hands”. The real problem are dodge bot programs. They use interrupt skills, dodges, evades, ect.. ect.. at specific times to make sure players always avoid the important attacks such as Skull Grinder. THESE programs are full of kitten and I wish something could be done about them.

Macros were originally declared as illegal in GW2 “not sure where they stand on that now” but even so, how would they be able to tell if people were using razer mouse macros?

i think the macro youre complaining about was a good player

Skill op plz nerf

Moa - still no proper animation

in Mesmer

Posted by: Fay.2357

Fay.2357

Yeah, I agree here. The tell is definitely too weak for such an impactful skill. Granted, that criticism can be applied to a lot of things, but it’s definitely true for moa.

[Raid - Discussion] Removing Enrage timers

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Enrage timers are developers simple solution to make encounters hard instead of actually developing smart AI in which boss’s tactics are based upon the party or raid composition. That being said they should not be in the game. Instead developers should deploy a tiered-loot system that bases reward upon performance and numbers participating.

Solo a dungeon a person gets 5x the loot that each in a full party would get.
Do a raid boss fast get better loot. Do the same boss in longer time get less loot.

Presently, the enrage timers once breached the bosses become essentially rote and people get bored with them. Developers need to deploy better AI (which is not actually that hard) and QA them with test suites via monte-carlo methods. But maybe I’m asking too much from the gaming community.

This kind of comment really get on my nerves. If you are not a game developer or never published something , don’t say its easy. Only people that know jack about it would assume its an easy task to develop game A.I.

Lol just copy-paste the ‘improved ai for all purposes’ script from stackoverload, that’ll do it!

[Raid - Discussion] Removing Enrage timers

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I can count the number of times I’ve failed a raid due to enrage timers on the fingers of one hand. Hitting enrage timers due to low dps is almost never the reason raids fail. What actually causes groups to fail is dying to various mechanics, spending too much time ressing people, not being confident enough with the fight to actually dps the boss, that sort of thing. You only end up hitting enrage timers if half your members are dead and you’re trying to squeak out a kill with the remaining people.

It’s not like you even have to play meta builds to finish these fights either. Plenty of groups finish with varying levels of non-meta-ness. VG was even finished with just 4 people. That shows you just how far you can go off of the meta 10 man group and still finish fights. People that require strict adherence to the meta are usually the same people that don’t have a good understanding of the fights or mechanics.

Ultimately, people complaining about enrage timers are always people that don’t actually have any experience in raids. They pick that ticking clock in the corner as an easy target to complain about, not realizing that they’re complaining about the least impactful mechanic in any currently existing raid. If you want easier raids, you should be asking for anet to make versions that have less punishing mechanics, not removing the enrage timer.

(edited by Fay.2357)

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

So the OP is only complaining about PvE content? Yeah, sorry I stopped by. Also surprised this thread has a thousand posts.

You might also infer something about the actual way the game is played and where the balance attention is needed. But I guess that’d go against the PvP-superiority-complex, so I can see why many PvP-centric players would avoid going there.

To be fair….PvE is way more reasonably balanced compared to PvP, so that argument is sorta bunk.

Is it exploit: Guardian Traps Macros?

in PvP

Posted by: Fay.2357

Fay.2357

Macros are a no go in GW2 I believe.

If you see someone rapidly going through skills, they may have a mouse similar to this.

Or, you know, just press any 3-4 keys consecutively spaced on the keyboard really quick. I bind my utilties to q (heal) ert. I can guarantee that I can press ert in less than “a quarter of a second” like op says.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

https://www.reddit.com/r/Guildwars2/comments/4v76gq/qt_updated_guides_and_dps_benchmarks_for_all/
44,320 dps divided by Mesmer’s 7,828 = 5.7 rounded up to 6

This has to stop. Even the second lowest class, the Ranger, manages do deal more than double the dps at 18,969. The Mesmer was in full Zerker.

But wait you ask, what about condi mesmer?
13.3k on a test golem (without confusion and torment’s added damage, but it wasn’t high enough anyway) https://www.youtube.com/watch?v=9wC1NsFfVUc

Anet why do you torture us so?

/endrant

I won’t argue with your numbers, but decent Mesmers consistently give me a harder time than any other class in WvW or PvP. I run both thief and warrior. With thief I need to land that surprise attack burst or just run. With warrior I find that mesmers can out-sustain me by stealthing, cloning, etc. Good Mesmers toy with me on a regular basis, even if they don’t kill me outright.

-_-

PvP/WvW is…so so so far outside the scope of this thread…

Illusion of Life

in Mesmer

Posted by: Fay.2357

Fay.2357

and not very many people would be expecting it

You know who that includes? Your teammates that you just used it on. What generally ends up happening is they look around shellshocked for a few seconds, and then rapidly die to the heavy cleave that the enemy team was already putting on the bodies.

Raids and low sale in 2016Q2

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

P.S. Raids arent the reason, its the fact that they solely focused on raids and nothing else.

Please, tell me more about how a 5-man team working on raids from a studio with several hundred employees is ‘solely focused on raids’.

power mesmer build [test]

in Mesmer

Posted by: Fay.2357

Fay.2357

I have my doubts about this. This is a trait, amulet, and utility setup for sustained damage…on a class and weapon set that’s absolutely awful at sustained damage. Your burst will be decent, but you aren’t set up to actually make that burst happen particularly easily.

Ultimately, I have questions about what sort of impact this build can have in fights. Since your sustained damage won’t be great, you really do have to burst people to make things happen, but you don’t have the tools to do the burst or effectively +1 a point.

I feel like if you’re going for a glassy build like this, you should just go standard burst and build to delete people instead of chipping away at them with gs autos.

Solo Roaming WvW Mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Thanks for the info, if possible could you give me a definitive gear set for both as suggesting “A little of this a little of that” does not help me.

eg. Armor – Dire / Accessories – Viper or equally Armor – Berserker / Accessories – Marauder

Thanks again.

The reason people use words like ‘a bit of this’ or ‘some of that’ is because the mix is subjective depending on what you like. For the condie build, viper is the offensive stat set, but it has no defense whatsoever. To shore up this weakness, you mix in some dire. Add dire until you’re personally happy with the defense you have.

Same with power. Start with zerkers and add marauder pieces until you’re happy with your hp.

mesmer scepter

in Mesmer

Posted by: Fay.2357

Fay.2357

I’m using scepter when I play condie because I enjoy the weapon. However…sword is absolutely better defensively due to blurred frenzy over the block. DH have a lot of unblockable attacks, and the evade on blurred frenzy is far better for keeping yourself alive in a fight vs a DH.

Sword 2 has 16 secs cd …. i can use once … then i have no way to make damage to a dh becouse i can no more stay melee to him and i have to wait to have staff ready. The advantage of scepter, for me, is that i can block , put myself out of point and make damage again . Do you go with sword againsat a dh with autoattack after u use your sword 2 ? My problem with sword is … ok i use sword 2 .. and then if i have not staff ready i am really in trouble ( ok i can shatter or use shield but i have not autoattack to rely on … if i stay melee to a warrior or a guardian …. goodbye … )

First of all, blurred frenzy has a 12 second cooldown…but that’s besides the point. DH runs with longbow. Do you think they’ll just throw their hands up in despair and go ‘well, guess I can’t attack this mesmer now that they’re out of melee range’ if you try to attack from range? No, of course not. They’ll just attack you anyway.

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

now i was kicked from ts why kick me from raid why not just kick me from ts well completing raid and if glenna die kick then. answer commander dosnt want someone not following commands because he thinks he knows all. i was standing in such a way boss wouldn’t hit her. as i had done multiple times when escorting her as a druid.

They kicked you from ts AND the raid because you were toxic and damaging to their game experience. Simple as that.

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

the thing is glenna was down the stairs about 600 units away from me at top of stairs as long as you stay between 900 and 600 units away the boss wont hit glenna.

you know why stack? buffs and kill fast not because Glenna not getting targeted.. I think they kick u for good reason

buff takes less then 30 secs to get adds and adds kill glenna in less then 20 seconds
fight takes at least 2 mins you do maths

And now we start to see why you got kicked…

Solo Roaming WvW Mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Nope, never ever use celestial on mesmer, it’s really awful. If you wanted to recreate the SPvP condie chrono, you’d probably use a mix of vipers and dire. If you wanted to do a power chrono, you’d just go zerk or marauder.

twice DC and penalty ? unfair PvP

in PvP

Posted by: Fay.2357

Fay.2357

Still your problem. Normal people don’t crash all the time, that’s not a common issue. If you need help fixing the crashing, I recommend submitting a ticket to support, or opening a topic in the bugs forum.

Ultimately, this is an issue on your end. It’s not Anet’s fault that your system is making the game crash all the time. The issue is that by trying to play PvP when you have a crashing problem, you are ruining the experience for 9 other players every time you crash. The way forward is the same: fix your problems, then play PvP.

Check the bug reports section. People crashing left and right repeatedly (and repeatably), unable to log back in, etc.

The game client is currently broken as hell. Some maps are broken as hell. Game client repair utility isn’t working.

I myself went through a span where every single time a pvp match started I would CTD as soon as the gates opened (fortunately with kitten and decent internet I was back in the game in less than 30 seconds and never got penalized for it), and several times I’ve had the random “queue abandoned, 1 minute dishonor” bug while waiting for queue for no reason.

There’s 1 single thread about random crashing on the front page of the bug reports section, with 0 replies. The game client isn’t broken, some people just have garbage computers.

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

the thing is glenna was down the stairs about 600 units away from me at top of stairs as long as you stay between 900 and 600 units away the boss wont hit glenna.

No explanation of why you were so toxic to the rest of your team? Sounds to me like they did a good job in kicking you if that’s how you were acting.

Fractals are not raids. Please stop.

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

It looks like raids might be a big part of GW2’s recent massive drop in revenue. So OP might be worried about nothing. I expect at most one more raid before they’re cancelled for the next new “game saving” project.

do you have any source for that? i’m interested.

He made it up completely to serve his anti-raid narrative. The revenue drop most likely can be linked to the almost complete lack of content releases between HoT launch and LS3 launch. If raids hadn’t been released during that time, it’s likely that revenue would have been even lower.

Source: it was stated that Anet will be rushing the completion and release of the next expansion due to the drop in revenue. This implies that the revenue drop was due to the lack of content, not some weird implication that raids somehow made people stop buying gems.

Next elite spec rule

in PvP

Posted by: Fay.2357

Fay.2357

black magic logic.

Unnecessarily redundant. Everyone knows that logic is black magic of the darkest kind.

twice DC and penalty ? unfair PvP

in PvP

Posted by: Fay.2357

Fay.2357

Still your problem. Normal people don’t crash all the time, that’s not a common issue. If you need help fixing the crashing, I recommend submitting a ticket to support, or opening a topic in the bugs forum.

Ultimately, this is an issue on your end. It’s not Anet’s fault that your system is making the game crash all the time. The issue is that by trying to play PvP when you have a crashing problem, you are ruining the experience for 9 other players every time you crash. The way forward is the same: fix your problems, then play PvP.

twice DC and penalty ? unfair PvP

in PvP

Posted by: Fay.2357

Fay.2357

If you disconnect enough to get dishonor, your Internet is not stable enough for PvP.

You’re here complaining about this system being “unfair”. You know what’s actually unfair? You robbing 9 other people of a good match by disconnecting all the time. The system is appropriately preventing you from playing because you are being unfair to 9 other people.

Fix your Internet, then PvP. This is an online game, you have no grounds claiming that you should be able to play when your Internet is that bad. If you can’t fix it, tough. The game won’t let you keep ruining the experience for 9 other people every time you queue a match.

twice DC and penalty ? unfair PvP

in PvP

Posted by: Fay.2357

Fay.2357

Normal players don’t disconnect constantly, leaving the rest of their team to lose a 4v5. If your Internet is so unstable that you can’t finish a game without disconnecting, you have no business playing ranked PvP.

Raids aren't working better than dungeons

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Well Amineo, another bad experience with a group?

May I remind you of the “exp Sloth” run you joined when I have also been in this group? Coconut already posted the thread some posts above.
The comander was polite, explained very long how the run should work and lead very excellent.
You were the one on TS with a muted mic. That was no problem – at the beginning.
You didn’t know how to put down the poison. That was no problem since it was explained on TS again.
You didn’t know how to pull Sloth through the area. That was no problem since it was explained on TS again.
You were the one not running the required/proper utility skills that are needed for a Sloth kill. That was no problem since the group demanded you to change some skills.

The problem was: You refused to communicate, you didn’t even write: “Ok.” or “Understood”, “Right, let’s go.”
You remained silent when the questions were directed at you via TS and squad chat.

Wow, you guys are impressively patient. I don’t mind a silent pug in our group…as long as the silent pug knows what they’re doing. If someone is inexperienced and needs to be taught mechanics, I expect communciation to be going both ways. If I don’t get that, they’re kicked immediately.

mesmer scepter

in Mesmer

Posted by: Fay.2357

Fay.2357

I’m using scepter when I play condie because I enjoy the weapon. However…sword is absolutely better defensively due to blurred frenzy over the block. DH have a lot of unblockable attacks, and the evade on blurred frenzy is far better for keeping yourself alive in a fight vs a DH.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

I seriously wonder what people think how much damage they do in raids and under what circumstances.

Depends on the fight. On gorseval I expect folks to be very close to maximum damage rotations. Same on sabetha. VG and sloth are less because they move, and matthias is much harder, so it’ll be lower too. KC is essentially the absolute maximum damage condition, nobody should be missing anything on that because it’s a static non-attacking target. Xera is somewhere between VG/sloth and sabetha. It’s a busy fight, but you’re not moving constantly.

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Fay.2357

Fay.2357

So apprently in the GW2esports tier lists Mesmer is A tier (S is top) for competitive, pretty much due to portal, and only b tier for solo que.

I fully expect him to ignore this and to keep claiming Mesmer is God mode in all modes of the game.

Oh man, someone get this man a chair, he’s gonna need it once he realizes what happened last “balance” trash ANet added.

Yeah, buffs to all the underpowered builds that nobody played. Pretty solid patch is the general consensus.

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I was in his raid, so let me explain the whole story why he got kicked.

On the last part when the boss spawn, the commander told everyone to stack on the boss and kill the warg as it spawns. When OP refused to do so and he stood next to Glenna, the commander asked him a few more times, OP started yelling on teamspeak because he thought what he did was right. The commander told him again (after he yelled at the commander on TS) it would be ok to move away from Glenna at that point, the debuff does not kill the npc but if he keep standing next the npc, the boss might teleport to him and kill the npc. He started raising his voice and keep yelling on TS. At that point, it was really stressful for everyone in the raid, so the commander decided to kick him from the raid.

For some reason I’m not surprised that op was the toxic person in this situation and deserved a kick + blacklist from any future raid parties.

Ranking the Raid bosses easiest to hardest

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

VG definitely deserves a split ranking along with Xera depending on tank/non-tank. The tank on VG has to play nearly flawlessly. If you don’t move it fast enough, green circles spawn in active sections. If you ever get hit by a teleport, VG follows you wherever that went. VG actually hits pretty hard, so you need to be good with rotating defensive skills so that the Druid can focus on healing other people.

Xera is similar of course. You need to move her properly and know the mechanics as well as mitigate the blurred frenzy or keeping you alive will be a full time job for 2 healers.

Are you speaking from experience? Tanking VG is really nothing much compared to tanking Xera. You’re pretty much dead if you facetank blurred frenzy, the adds hits really hard so you need to pull them with focus 5 if you’re a chronotank, movement pattern is also more complex than VG.

After the LS3 patch Xera is the hardest boss imo, because of Ele nerf and the red orbs actually relevant now. I believe there’s some other change too that makes the fight harder than usual. Chronotank still doing 85% of the job for Xera but you can’t really carry your raid like you used to. People need to learn dodging the red orbs and your tempest must be more competent on clearing the bloodstones now.

My list now probably
1. Trio
2. Gors
3. Escort
4. Sloth
5. VG
6. Sab
7. KC
8. Matt
9. Xera

Really don’t understand how people failing Gors. I’ve been doing several training raids with my guild and we literally one shot Gorseval everytime with 3-4 new people.

I am speaking from experience, yes. I didn’t mean to imply that Xera is easier though. Her sustained damage mechanic of the blurred frenzy is far more punishing than anything on VG. That being said, VG requires more movement, so it’s a bit of a different fight.

Overall, I have a feeling that if I had the same amount of experience on VG and Xera, they’d probably be similarly difficult to tank. As it is though, I have probably 100+ attempts on VG and like 10 on Xera, so it’s hard to really compare the difficulty.

Ranking the Raid bosses easiest to hardest

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

VG definitely deserves a split ranking along with Xera depending on tank/non-tank. The tank on VG has to play nearly flawlessly. If you don’t move it fast enough, green circles spawn in active sections. If you ever get hit by a teleport, VG follows you wherever that went. VG actually hits pretty hard, so you need to be good with rotating defensive skills so that the Druid can focus on healing other people.

Xera is similar of course. You need to move her properly and know the mechanics as well as mitigate the blurred frenzy or keeping you alive will be a full time job for 2 healers.

support mesmer in action [video]

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Posted by: Fay.2357

Fay.2357

And you do not need blink as any starter is a stunbreak

So that’s not actually true. Acquiring stability will NOT break you out of stuns, it simply prevents more from being applied.

How much toughness to tank?

in Mesmer

Posted by: Fay.2357

Fay.2357

Yeah, above 1400 is a pretty solid amount so that your warriors can revive without stealing aggro. You can do it with less if you’re confident that your party isn’t going to die a lot, but over 1400 is safest.

Why is Signet of Humility enabled in WvW?

in WvW

Posted by: Fay.2357

Fay.2357

When I used to play competitive WvW (Zerg busting/20 v X), our driver would always get Moad.

That would not stop him. Leaps would still be called and he would moa leap into the zerg that outnumbered us.

Funny times. I should go look for some videos of it now…

Ah, but that involves using your head instead of just complaining on an internet forum! Far too much effort for most of these people.

support mesmer in action [video]

in Mesmer

Posted by: Fay.2357

Fay.2357

boons worth sharing – might, quickness, regen, vigor any boon is worth sharing….

Yeah, but you don’t really share those. At best you were sharing a couple stacks of might, a second or two of quickness, I saw maybe 5 seconds of protection once… it’s not very good.

offensively – i am not dmg dealer but can do some good dmg

Strictly speaking everyone can do damage, but the damage you do is not strong. This isn’t necessarily a bad thing, being a support build, but it is a true comment.

the reason i like the signet is give me perma swiftness with the rune and also proc aegis and manage to perma protection mid fight

So the permaswiftness is convenient, but with the chrono 25% passive, it’s not as impactful as it once would have been. Not sure what you’re talking about with perma protection though, you had nowhere close to that at any point in the video.

also retaliation does 240 dmg which is about 10-15% dmg buff if your AA is 1.5k-2k dmg

That’s…not at all how the math for this works. Retaliation only procs upon being hit, so its actual output damage is entirely reliant on how much you’re being hit. Additionally, light aura is not retal…it’s an aura that will apply a couple seconds of retal when hit.

At best, you’re getting a couple seconds of retaliation here and there, but you can’t even do that yourself! You have to let somebody else blast the field. On top of all that, light fields are objectively garbage. If people are blasting your light fields, they’re wasting blasts that could instead be doing aoe might, aoe healing, aoe blindness, or even aoe chaos armor would be better than the garbage a light field produces.

also the remove boons is also debuff to the enemy team

Sure, but anyone can throw on null field or pDisenchanter. Ross has a video up of him using null field in a condie build, it seems to work pretty well. This aspect of the build is not tied in any way to being a support setup.

Edit: For example, look at the fight at 5 minutes in. You’ve got a 1v1 going on home, so you engage to help. Your engage accomplishes little outside of keeping your ally alive because you produce zero pressure in the fight. It takes 40 seconds for you to convert that 2v1 into a kill, and this could arguably have been done without you there anyway. If you were running a burst setup, you would have been able to engage with a burst and finish that fight within 15 seconds tops.

(edited by Fay.2357)

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Fay.2357

Fay.2357

I abused it and posted the video that resulted in its nerfing in a thread a Lil while back.

heh

support mesmer in action [video]

in Mesmer

Posted by: Fay.2357

Fay.2357

Honestly it doesn’t look very good. Signet of inspiration is a total waste on your bar, you never have boons worth sharing. You don’t have the punch to do anything worthwhile offensively, and you spent much of your time in those fights being used as a pinball.

You’re also enormously overestimating the usefulness of retaliation. It’s absolutely not a 15% damage boost, especially not from the hilariously unreliable light aura.

Mesmer game-breaking

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmer Condition needs nerf ASAP….

Which is why you’re posting in a thread where the OP is complaining about power shatter. Makes sense, this sort of thing is more or less in line with people that complain about mesmer.

Distortion in pvp?

in Mesmer

Posted by: Fay.2357

Fay.2357

You…probably didn’t pop it, or you simply popped it without clones and it only lasted 1 second, then you got downed.

Ultimately, without video of this happening, any sort of complaint like this gets sent to the pebkac pile.

[Bug][Echo of Memory][ Evade]

in Mesmer

Posted by: Fay.2357

Fay.2357

Throwing this out there …

I get the history and inconsistency of other phantasm spawns being unable to be evaded, but from a pure game play/counter play perspective, why shouldn’t our phantasm spawns be able to be dodged?

Because they can already be blinded, invulned, and the actual phantasms themselves can be blinded, dodged, invulned, cced, kited, or killed. The skills already have more opportunities and options for counterplay than any other skills in the entire game.

Suggestion: Boss Fractal

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Horrible Idea. Why do ppl prefer copying existing content (like chaos fractal) ovet new content.

ANet can still add more fractals afterwards for your special needs.

Boss Fractal is special because I intend it to be the farming fractal rather than the Molten bosses.

Anet doesn’t ever explicitly encourage farming in their design choices. Their solution to the problem you’ve stated (molten boss farming is boring) would be to simply make molten boss farming either less rewarding or take longer.

Help needed with a pve mesmer

in Mesmer

Posted by: Fay.2357

Fay.2357

Bearshaman mentioned this in passing, but it’s actually really important that this question is resolved: Do you already have fully ascended amulet/rings/accessories/back/weapons?

If the answer to that question is no, then you need to focus on getting those first. Ascended armor is massively less efficient than all of those pieces while being simultaneously far more expensive to obtain.

Edit: @Joxer

Mesmer dps is awful. Mesmers are also wanted in literally every single raid party that exists. The meta raid build with chrono provides powerful party support that can’t be obtained elsewhere. Now this often means it’s convenient for you to also be the tank of the raid, but that’s not actually required. I will say that finding raids as a chrono able to tank should be easier than if you’re not willing to tank, but both types of parties do exist.

Open world PvE mesmer is pretty miserable though, there’s not really any way of getting around it. Your dps is low, aoe is hard to come by, and damage is linked to the clunky phantasm mechanic. Every other class is easily better than mesmer for pure open world.

(edited by Fay.2357)

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

I’m aware of how damage is calculated. You seem to be misunderstanding that the game-reported skill damage coefficient on MR is wrong.
Because the damage formulae is the same, it therefore deals more damage than listed via tooltips, and more damage than the person who I reponded to who said the aforementioned skills had higher damage coefficients, while meanwhile listing the incorrect coefficient.

What’s the fuss about tooltips being wrong ingame? Since when have tooltips ever been correct? Just refer to the wiki damage coefficients for actual values…

Baseline, Mind Wrack is one of the hardest-hitting abilities in the game.

That’s pretty disingenuous. Under absolutely perfect conditions (3 clone shatter) it reaches those levels, but under normal conditions (1 clone or 2 clone) it’s on par with skills like backstab and weaker than big warrior bursts.

That’s why the potential is lower; giving mesmers easily-accessible scalars to pump huge DPS and burst would break the class on the conceptual level leaving it out-damaging everything else. Get rid of the shatters, and mesmer can have a field day with scaling bonuses.

Or, you know, put a bit of creativity into your ideas. How about traits that share the same slot causing the mesmer to choose between scaling shatters or dps? How about ways to integrate those scaling bonuses into shatters by using the shatters as utility boosts instead of raw burst? This doesn’t have to be limited to the false binary choice you’re presenting.

That said, I’m not against making the chronomancers stack up better to other support builds in PvE. I’m not in a place to justify talking about specific implementations that would fix the problem without collateral, but all I do know is that in order to increase mesmer’s selfish DPS potential, shatters need to go, else they need to get nerfed, but then the core mesmer and chronomancer end up nerfed with no means to get around it, with the justification only being a specific elite having scaling damage access.

And again: PvE and PvP splits solve this issue cleanly and completely. Slap a big boost to autos or w/e in PvE and leave it the same in PvP.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmers would be insanely OP to have a high DPS attacks, thier current burst, and support.

It’s not happening fellas no matter how much we want it.

If it does lulz and abuse till nerfed….lol

Say it with me now: PvE and PvP splits!

PvE=WvW

So try again.

  1. There are already mechanics split between PvE and WvW: confusion and retaliation
  2. WvW will surely collapse if mesmers get a stronger autoattack. Surely. For sure. No doubt about it.

There are more mechanics split between PvP vs WvW/PvE. Confusion/retaliation changes in WvW were done because the PvE code for them were game breaking. You were one of the ones actually trying to defend the original glamour spec thus now having all future opinions of balance to be laughed at and disregarded.

Ah yes, the good old ad hominem attack: a trusty tool for all those that have come to the end of an argument and are at a total loss as to how to keep justifying an irrational belief.

I especially like how you ignored the fact that I’m actually right, you actually conceded it, and then tried to cover it all up with a completely unrelated ad hominem.

(edited by Fay.2357)

A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Finally someone links something actually useful instead of blaming “you can’t read. you don’t know what insights is? You must have done no research. You have an attitude, go back to your ez mode dungeons” etc. I guess I’ll wait until thursday or something and look for training groups.

For those who already suggested joining learning runs and I promptly ignored, I was under the impression that learning runs were the dungeon equivalent of level 55s doing AC, CM or TA, which is no fun.

The thread linked actually gives a clear argument that learning groups are often run by experienced players and often have experienced players, who have already done their 1week run for the ‘max rewards’ (iduno even know how the rewards cap each week, but I guess I’ll find out). So I shouldn’t worry about getting nowhere in such groups. I still think keeping insights is a silly requirement, but I guess is understandable for groups who want to get their clear out of the way quickly.

Insights are a quick and dirty way to gauge how much experience a player has in raids. It’s not a guarantee of good players, but it’s a decent first step. Think of it like job applicants being sorted by GPA. Having a 4.0 doesn’t guarantee that they’ll be a great employee, but sorting by GPA is a decent and easy way to do a competence check.

I’m not entirely sure what you meant by ‘the equivalent of level 55s running ac, CM, or ta’. Do you mean that you thought learning runs are in an easier version of the raid? If so, that’s not the case, there’s only one difficulty that raids come in.