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Mesmer literally 1/6th dps of other classes

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Posted by: Fay.2357

Fay.2357

Mesmers would be insanely OP to have a high DPS attacks, thier current burst, and support.

It’s not happening fellas no matter how much we want it.

If it does lulz and abuse till nerfed….lol

Say it with me now: PvE and PvP splits!

PvE=WvW

So try again.

  1. There are already mechanics split between PvE and WvW: confusion and retaliation
  2. WvW will surely collapse if mesmers get a stronger autoattack. Surely. For sure. No doubt about it.

Is GS Viable in PvP/WvW?

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Posted by: Fay.2357

Fay.2357

i love gs but i hate the target skills that remove boons its not like enemy stands stil in wvw

?

Is GS Viable in PvP/WvW?

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Posted by: Fay.2357

Fay.2357

It’s a fine weapon, has solid burst tools, cc, and a bit of utility on skill 3. It’s not so much as the weapon that’s viable as the builds that you use the weapon in though, and there’s plenty of builds that can make use of greatsword just fine.

Mesmer literally 1/6th dps of other classes

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Posted by: Fay.2357

Fay.2357

Mesmers would be insanely OP to have a high DPS attacks, thier current burst, and support.

It’s not happening fellas no matter how much we want it.

If it does lulz and abuse till nerfed….lol

Say it with me now: PvE and PvP splits!

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

I’ve said it many a time.

Mesmer DPS is low because it has such innately high burst on shatters. Is it fair? Sort of, but that’s why chrono had to give support: high personal DPS would allow it to replace pretty much everything else considering the amount of support it provides (which is enough to mandate taking one).

If the mesmer wants a DPS option, it needs a specialization that removes its shatters. That’s up to the mesmer community to decide and deliberate on if they want it, but that’s what needs to happen to enable such high damage.

This is well said. Until I played with shattering, it was a slog to do anything DPS wise. It was just really slow.

1. Mesmer demands LOTS of attention and focus from the player to achieve the most DPS it can offer.
2. Conceptually, it is probably very diffcult to balance the damage offered between shattering and weapon skills, so playing non-shattering builds offer little in comparison.

Problem is that shatters are garbage dps compared to what everyone else has.

If Anet balanced classes based on what other classes do or have, you might have a point. But they don’t, so it’s not relevant. That changes nothing of what I have said. REGARDLESS of what kind of damage a shatter burst does, compared to anything else, my points are still true.

You’re…wrong. Your points are wrong, all of them.

Anet obviously balances classes based on what other classes have. How else would they balance? That’s…sorta the whole point of balancing.

On top of that, mesmer dps is a problem regardless of how balance is conceived. Mesmer is objectively awful at dealing damage in a variety of ways in PvE, and this makes the class less fun to play, which makes the game less fun to play. Less fun = less likely to purchase items on the gem store, which impacts Anet’s bottom line. It’s absolutely something they have to take into account.

I’ve said it many a time.

Mesmer DPS is low because it has such innately high burst on shatters. Is it fair? Sort of, but that’s why chrono had to give support: high personal DPS would allow it to replace pretty much everything else considering the amount of support it provides (which is enough to mandate taking one).

If the mesmer wants a DPS option, it needs a specialization that removes its shatters. That’s up to the mesmer community to decide and deliberate on if they want it, but that’s what needs to happen to enable such high damage.

This is well said. Until I played with shattering, it was a slog to do anything DPS wise. It was just really slow.

1. Mesmer demands LOTS of attention and focus from the player to achieve the most DPS it can offer.
2. Conceptually, it is probably very diffcult to balance the damage offered between shattering and weapon skills, so playing non-shattering builds offer little in comparison.

Problem is that shatters are garbage dps compared to what everyone else has. A single burst every 10 seconds that’s additionally limited to your cooldowns for illusion production? Utter garbage.

Every other class can easily outdamage the shatter burst by just autoattacking, let alone using dps skills.

Right. I’m not saying it’s fair that the mesmer has no option to play a selfish DPS build, but it is a consequence of an attempt of balancing the class given the innate high burst potential the class brings to PvP and the supportive damage increases it brings to PvE since it didn’t lose the shatters in Chronomancer. If the shatters get removed, the mesmer can see huge bumps to its AA DPS if they really want to.

So your point about PvP burst is at least semi-valid, but your point about supportive damage increases is absolutely and totally wrong. There was a recent thread in this forum comparing the damage increases provided by chrono, PSEA warrior, and druid. Chrono actually had the lowest net increase while still having by far the worst damage.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

I’ve said it many a time.

Mesmer DPS is low because it has such innately high burst on shatters. Is it fair? Sort of, but that’s why chrono had to give support: high personal DPS would allow it to replace pretty much everything else considering the amount of support it provides (which is enough to mandate taking one).

If the mesmer wants a DPS option, it needs a specialization that removes its shatters. That’s up to the mesmer community to decide and deliberate on if they want it, but that’s what needs to happen to enable such high damage.

This is well said. Until I played with shattering, it was a slog to do anything DPS wise. It was just really slow.

1. Mesmer demands LOTS of attention and focus from the player to achieve the most DPS it can offer.
2. Conceptually, it is probably very diffcult to balance the damage offered between shattering and weapon skills, so playing non-shattering builds offer little in comparison.

Problem is that shatters are garbage dps compared to what everyone else has. A single burst every 10 seconds that’s additionally limited to your cooldowns for illusion production? Utter garbage.

Every other class can easily outdamage the shatter burst by just autoattacking, let alone using dps skills.

Mesmer game-breaking

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Posted by: Fay.2357

Fay.2357

Ahh a classic mesmer nerf thread.

Chrono Bruiser redux?

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Posted by: Fay.2357

Fay.2357

Back during season 3 before I remembered that PvP in this game is a waste of time, I mostly played Dom/chaos/chrono full interrupt bruiser with some tanky amulet and tankier runes (can’t remember what exactly). It worked rather well for me as long as the other team didn’t have so much boon stacking that I couldn’t strip stability.

The buffs from the patch will have made that build significantly better. I used MoD, blink, and something generally, relying on the well heal for condie cleanse. You could probably bring resolve for more cleanse now, and the sustain nerfs mean you’ll have an easier time taking out tempests and scrappers.

Mesmer literally 1/6th dps of other classes

in Mesmer

Posted by: Fay.2357

Fay.2357

Mesmer damage is fine considering everything else we get

Shoot our power burst is prolly top 3 in the game.

You are in the wrong part of the thread if you’re talking about burst

And MidoriMarch.8067 is also a suspect since he complained about defensive options in PvE lol.

With the best support in the game our DPS is perfectly fine. If you jack up DPS so the support build can do viable DPS compared to DPS builds what do you think will happen to PvP/WvW?

Yeah OP as kitten no thank you.

The sense of self entitlement on this subject forum is starting to rival that of the ele forum. Not good.

What part of ‘PvE damage split’ do you have difficulty understanding?

Add 1 sec cd stealth on mesmers too

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Posted by: Fay.2357

Fay.2357

This is classic. Good job op!

Phantasmal Haste working as intended!

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Posted by: Fay.2357

Fay.2357

I’d put it down to the cooldowns only starting at the end of the attack animation… but then there are some which speed up by more than 20%. So, I have no idea what’s going on with it.

I understand that PH does not affect attack speed, only the cooldown

;) It makes sense that the Duelist and Warden have noticable lower boosts than 20%, but why do others with an almost instant attack have it too? And why Swordsmen so gud? What about steroid Rouge? xD

My guess is that it probably has to do with absolutely zero standards for their coding practices with skills. It’s possible that the swordsman skill is coded as a near instant attack with a longer animation, going on cooldown immediately. pDisenchanter and pDefender likely have massive aftercasts that don’t count towards the cooldown.

I feel like they probably apply a .8 modifier to every phantasm in some sense, simply because that’s really simple to do, but their spaghetti code makes it difficult to see what exactly that .8 modifier is doing.

Chronomancer Buffs Across Board?

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Posted by: Fay.2357

Fay.2357

Is it a bad thing that I just don’t care enough to tussle with all the usual suspects embarrassing themselves with their utter ignorance of basic concepts? Just seems pointless to me. If everyone ignored them they would go away eventually.

Noob Question: Mesmer in Raids?

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Posted by: Fay.2357

Fay.2357

Mesmer is not a viable damage class in raids. The role we play is quickness+alacrity buffing. Mesmers are still great in raids though, pretty much every raid group takes at least one.

Rotation is pretty straightforward. Get up 3 illusions, F5. Time warp, sh5, well of action, well of eternity, well of recall, signet of inspiration. Exit F5. Sh5, well of action, well of eternity, well of recall, signet of inspiration.

Wait until your well of action is off cooldown, recall should still be around 3-5s cd at this point. Use sh5, action, eternity, recall, signet.

At this point, wait until F5 is off cd then start from the top.

Now this being said, you won’t be able to do this exact rotation on anything other than possibly sabetha and VG (tough on VG, but doable). On gorseval, you’ll need to adjust it to sync with updraft timing if your group takes those. Wing 2 will see you taking feedback instead of action, and you’ll often want to hold your combo on slothy until he does breakbar, that way you can contribute to breaking with shield 5. Similarly on Matthias, it’s often a good idea to hold the combo until sacrifices, allowing you to break people out with shield 5. On keep construct, you’ll need to time the combo so that you get the full boons going a second or so prior to the burn phase, and another time when the statue things start spawning after phasing him, so you’ll spend some downtime without using the combo.

Long story short, you’ll need to learn and adapt in each fight. Up there is the basic combo that would ideally be used off cooldown every time, but the actual demands of fights force you to adjust your execution.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

The changes to condi application on Pmage is more important than just the 20% increase because frequency increase. I noticed in several places they shortened condi duration in favor of more stacks, which has the benefit of us actually DOING more of the condi damage instead of it being WASTED when the enemy drops before the duration is up. The only time long durations on condi is possibly desired over more stacks is with champions and bosses (world, raid, fractal, etc), and even then I don’t see why you’d want duration over stacks (only a few things have reachable caps on stacks after they changed that back last year).

Yeah, but the point is that the skill is still garbage even if you get 100% effectiveness out of the attacks it uses.

Fair but as you said, less garbage. They’ve done the same thing on some other classes, which means they realize this is a general problem with condi, and are trying this out to try to fix the problem. That is cause for hope imo.

Well, one data point does not make a trend I’m afraid. If they continue to make incremental adjustments to the skill over the course of future balance patches, then we’ll have a trend to be pleased about.

Unfortunately, they’ve really hamstrung themselves with respect to how capable they can be with their balance patches. Balancing once every 4-6 months means 3 times a year at best…hardly a pace to do incremental adjustments at.

More than one data point. This change of less duration, more stacks was done in several places (looking at all changes not just in mesmer). So I do think this will make condi in non-boss fights more of a thing.

Also, they said every 2-3 months, so we should be getting patches more often not less often.

Less duration and more stacks hardly fixes the issues with pMage. It’s a nice change for condies in general in PvE, but it doesn’t actually help us.

Insofar as balancing pace, unless they plan to decouple balance from seasons, they can’t do it every 2-3 months. They’ve committed to balancing once between seasons, locking them to 4 month periods at the absolute minimum.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

The changes to condi application on Pmage is more important than just the 20% increase because frequency increase. I noticed in several places they shortened condi duration in favor of more stacks, which has the benefit of us actually DOING more of the condi damage instead of it being WASTED when the enemy drops before the duration is up. The only time long durations on condi is possibly desired over more stacks is with champions and bosses (world, raid, fractal, etc), and even then I don’t see why you’d want duration over stacks (only a few things have reachable caps on stacks after they changed that back last year).

Yeah, but the point is that the skill is still garbage even if you get 100% effectiveness out of the attacks it uses.

Fair but as you said, less garbage. They’ve done the same thing on some other classes, which means they realize this is a general problem with condi, and are trying this out to try to fix the problem. That is cause for hope imo.

Well, one data point does not make a trend I’m afraid. If they continue to make incremental adjustments to the skill over the course of future balance patches, then we’ll have a trend to be pleased about.

Unfortunately, they’ve really hamstrung themselves with respect to how capable they can be with their balance patches. Balancing once every 4-6 months means 3 times a year at best…hardly a pace to do incremental adjustments at.

Chronomancer Buffs Across Board?

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Posted by: Fay.2357

Fay.2357

Lots of assumptions and words being put in to my mouth here. Thanks guys.

Ah, sorry about that. Let me use your words exactly as written to avoid this issue.

Was this necessary? It was already a top build last season without these very powerful and game changing buffs.

Right, so as you so explicitly stated, you’re complaining that the mesmer build was already strong without these buffs. The problem is that none of the buffs touch anything the strong mesmer build uses, instead helping some of the far weaker unused mesmer builds.

In other words, you’re totally wrong and this complaint has absolutely zero value.

Any questions?

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

The changes to condi application on Pmage is more important than just the 20% increase because frequency increase. I noticed in several places they shortened condi duration in favor of more stacks, which has the benefit of us actually DOING more of the condi damage instead of it being WASTED when the enemy drops before the duration is up. The only time long durations on condi is possibly desired over more stacks is with champions and bosses (world, raid, fractal, etc), and even then I don’t see why you’d want duration over stacks (only a few things have reachable caps on stacks after they changed that back last year).

Yeah, but the point is that the skill is still garbage even if you get 100% effectiveness out of the attacks it uses.

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Yeah, OP, you’ve got a pretty loose definition of the words ‘nerfed’ and ‘buffed’ that you’re operating on here.

It’s pretty obvious he meant relatively, which is really what matters in this game.

As far as PVE goes, he’s right. Relatively nothing changed.

Well this is obviously wrong. If we want to actually discuss how things work, PvE is the part of the game where absolute damage matters the most due to the fact that mob hp is a standard benchmark for comparison. Ele got objectively nerfed and nobody else got objectively buffed because the total damage output of a party will be lower.

Yes, but regardless of whether you are in first place with a huge lead or a narrow one, you are still in first place. That was my point. Basically the Ele’s job got harder, but at least he didn’t lose his job.

Engi and Thief have been standing around at the unemployment office for the last 8 months. As far as raiding is concerned anyway. Fractals and Overworld are negligible.

Yeah, but your point is wrong. You’re saying ‘oh, ele didn’t get nerfed because they’re still really strong’ which is patently absurd. Ele obviously got nerfed. They’re ALSO still really strong. Trying to deny the fact that ele got nerfed just looks foolish.

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Yeah, OP, you’ve got a pretty loose definition of the words ‘nerfed’ and ‘buffed’ that you’re operating on here.

It’s pretty obvious he meant relatively, which is really what matters in this game.

As far as PVE goes, he’s right. Relatively nothing changed.

Well this is obviously wrong. If we want to actually discuss how things work, PvE is the part of the game where absolute damage matters the most due to the fact that mob hp is a standard benchmark for comparison. Ele got objectively nerfed and nobody else got objectively buffed because the total damage output of a party will be lower.

Chronomancer Buffs Across Board?

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Posted by: Fay.2357

Fay.2357

The buffs to Mesmer this patch affect skills and traits that the condition build did not even use. The simply make another build, power shatter, semi viable again.

He’s referring to the Domination, Dueling, Chaos, Inspiration, Illusions, Chronomancer build with 9 utility slots build that’s dominated forever

Ahhhh yes, the good old 30/30/30/30/30 build from back in the day. A true classic, though I suppose we can upgrade to 30/30/30/30/30/30 now.

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Yeah, OP, you’ve got a pretty loose definition of the words ‘nerfed’ and ‘buffed’ that you’re operating on here.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

Ty for the changes. Cancer mesmer really needed a buff and we finally got it… woot woot

What on earth are you on about?

Mesmer viable as solo player?

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Posted by: Fay.2357

Fay.2357

You seem greatly delusioned by the raid benchmarks.

You seem under the impression that it’s feasible to walk up to every mob in the jungle and fart out 3 damage dealing phantasms without concern.

Mesmer has far greater inherent barriers to functionality built into the class than any other profession in the game. No other profession has to sit around waiting for cooldowns before they can even start doing their full damage. By the time mesmer has gotten their phantasms going on a veteran, a warrior, rev, or guardian has already killed it and moved onto the next one.

Mesmer viable as solo player?

in Mesmer

Posted by: Fay.2357

Fay.2357

That being said, Mesmer is indubitably the worst class in the game for pure open world soloing.

Depends on what you are planning to do, but overall Chrono is in a rather good spot for open world, definitly better than Druid, Guard, Rev and War.

What?

Guard, rev, and warrior all have drastically higher damage and better aoe than Mesmer.

All 4 have survivability and sustain mechanics on par or better than Mesmer.

Druid, rev, and warrior have mobility that dwarfs what Mesmer has.

The only place Mesmer has an edge is in soloing champions, but that’s obviously a drastic minority of open world gameplay.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

I’d be honestly curious to see what sort of DPS a condi mesmer could make in a raid setting with these patch changes.

No change. Nothing changed about that build in this patch.

  • The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
  • Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.

And just to clarify, I’m just curious, even though I know that mesmers won’t suddenly be viable as condi with this or anything. =P

Even with those changes, torch is still at least an order of magnitude lower dps than pistol, which received no changes.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

I’d be honestly curious to see what sort of DPS a condi mesmer could make in a raid setting with these patch changes.

No change. Nothing changed about that build in this patch.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

Nothing to help with the reliance on Inspiration in PvP

Did you miss the massive buff to mantra of resolve and the change to pDisenchanter?

Small number changes to poorly designed skills so they can pretend they did something to make them useful and leave them alone for another year

The prestige got the change it should have gotten a long time ago, and I’m now satisfied with it.

PMage is still garbage, but it’s slightly better garbage.

Mirror blade just got drastically improved with that nerf reversal.

Signet of midnight got significantly buffed.

All mantras got massive buffs, particularly the daze mantra. This really boosts our offensive capability in PvP.

Mirror images got a huge cd buff. Arcane thievery did too, but it’s still pretty bad.

Both utility phantasms got significant boosts.

Overall, they did very well with these changes, leaving only 2 skills that were changed but remain garbage.

Useless traits left untouched yet again

Sure, but if you truly came into this expecting nothing, that wouldn’t bother you. I was going to be happy with simply a lack of PvP nerfs.

No QoL changes to help with living world 3 when living world 3 was the whole point of the patch

Sure, I’d love more damage too, but ultimately LW is very possible to do on Mesmer. I agree that it needs changing, but this is still in the category of ‘not actually broken, just feels really bad.’ If you really need help, I’ll be happy to come by and help you when I’m online.

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

I expected nothing and was still dissapointed.

This list of changes buffs Mesmer in every conceivable game type. How on earth are you disappointed?

New Mesmer Changes

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Posted by: Fay.2357

Fay.2357

Mesmer

For this update, the mesmer is receiving mostly baseline utility changes. Both the Phantasmal Disenchanter and Defender skills now have on-cast effects to gain a little more immediate effect and to differentiate the utility skill from the Mental Defense trait. Mirror Blade’s last bounce has also returned, offering higher damage to power builds.

Weapon Skills

  • Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
  • The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
  • Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
  • Echo of Memory: Updated the skill fact for Echo of Memory’s duration.

Utility Skills

  • Signet of Midnight: This skill now delivers an unblockable attack and will no longer apply blindness through evade. This skill now applies 10 stacks of vulnerability as well as cripple for 5 seconds, in addition to blinding enemies.
  • Mirror Images: The recharge of this skill has been reduced from 45 seconds to 30 seconds.
  • Arcane Thievery: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
  • Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
    • Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
  • Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
  • Mantra of Concentration: The stability duration has been increased from 2 seconds to 3 seconds per activation.
  • Phantasmal Defender: This utility skill now applies protection for 4 seconds in a radius around the mesmer. The damage reduction from this illusion has been reduced from 50% to 33%.
  • Phantasmal Disenchanter: This utility skill now delivers an additional attack when it is initially cast, removing boons from enemies and conditions from allies in a radius around the target.

Traits

  • Phantasmal Haste: Fixed a bug that prevented this trait from working with Illusionary Avenger.
  • Ineptitude: This trait will now track the internal cooldown for confusion application on a per-target basis. The blind earned from dodging and evading will now properly apply confusion as well.
  • Illusionary Inspiration: This trait will no longer activate Signet of Inspiration when phantasm casts are interrupted.

(edited by Fay.2357)

Mesmer viable as solo player?

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Posted by: Fay.2357

Fay.2357

Well to clarify what I mean as solo I mean anything outside of dungeons and such I will be trying to play solo.

So just open world stuff then. Mesmer will do fine for soloing that.

That being said, Mesmer is indubitably the worst class in the game for pure open world soloing. We still do fine because open world is so easy, but everyone else is better at it.

Chronophantasma self stun up to 2s.

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Posted by: Fay.2357

Fay.2357

Defender now apparently pulses protection which is somewhat interesting.

But other than that it just sounds like they’re tweaking a few minor numbers in a “look, we did something” kind of way. An entire second or two worth of quickness! And that 0.5s on blurred frenzy (which is affected by quickness btw) is really going to save you in a clutch! Doubt shatter spam is gone either.

Nothing substantial or impactful for now.

It’s worth noting that .5s quickness on Tides of Time ends up as…

.5 out, .5 in 3 times in a full PvE quickness rotation for a total of 3 additional seconds of quickness, doubled by boon duration to 6 seconds, shared to your teammates several times. This small .5s boost ends up boosting total shared duration by 6 seconds.

Are we going to get damage buffs for LS3?

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Posted by: Fay.2357

Fay.2357

LS1, LS2, Dry Top, Silverwastes, HoT, every single one of these was hell on earth for a mesmer. When will we ever get a damage buff to cope with LS3? Especially since people keep asking for harder and more challenging content?

Ever played condi mesmer? Pistol 5 oneshots 5 mordrem…. just make sure the menders and together, use it, and watch everything vaguely close die instantly…

Got video proof of that?

Menders when using mistrust. Getting hit by the confusion interrupts them, causing more aoe confusion ad infinitum. They’re technically correct, but embarrassingly irrelevant.

Signet of Inspiration needs fix

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Posted by: Fay.2357

Fay.2357

I was referring to the actual signet not traits or runes, sigils or armors, weapon skills or any combo fields I was referring to perma swiftness that other classes have that this one doesn’t not referring to the 25% movment speed from a trait again I will stress the point PERMA SWIFTNESS not 5 seconds of it every 10 seconds

I second Fay:
Why are you insisting on making Signet of Inspiration as a mesmer’s source of perma swiftness? eg Guardian doesn’t have speed increasing signet, and Revenant doesn’t even have signets…

It does have perma swiftness though

Sure, but it requires investment in the form of both a utility and a constant energy drain. The OP just wants to slot the signet, go afk, and have permanent swiftness, which is patently absurd.

Are we going to get damage buffs for LS3?

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Fay.2357

Out of interest does anybody know what buffs staff auto would need to have make Mesmer and 3 staff clones our best dps. Obviously thinking in regards to duration of burning and increasing the amount of stacks.

I’m not just looking for an excuse to make Nevermore or anything.

First thing you’d need to fix is bounce priority. Everything else is sorta secondary.

True but I still see that as less of a problem then the ones we currently deal with.

The bounce priority issue straight up halves your damage outside of a solo situation, so that’s the first thing that needs to be fixed. Once that’s fixed, it’s actually competitive with the pistol setup due to higher uptime and more rapid ramp-up.

Are we going to get damage buffs for LS3?

in Mesmer

Posted by: Fay.2357

Fay.2357

Out of interest does anybody know what buffs staff auto would need to have make Mesmer and 3 staff clones our best dps. Obviously thinking in regards to duration of burning and increasing the amount of stacks.

I’m not just looking for an excuse to make Nevermore or anything.

First thing you’d need to fix is bounce priority. Everything else is sorta secondary.

Question on Keep Construct.

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

You cannot pull statue projections.

Overlapping bombs can be prevented with invuln skills or endure pain.

I’m not sure about pets, but you can definitely use cc like focus pull, DH yank, banish, stuff like that.

Signet of Inspiration needs fix

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Posted by: Fay.2357

Fay.2357

First of all, the swiftness lasts 5 seconds base, giving you a solid 50% uptime on swiftness with zero investment into anything else. Additionally, you can equip focus and use temporal curtain. Temporal curtain provides 12s of swiftness on an untraited 25s cooldown, or 48% uptime.

Combining these two skills provides 98% uptime on swiftness with essentially zero investment outside of equipping focus, which you’re likely to do anyway.

On top of this, you should be using chronomancer in every single game type outside of maybe WvW roaming. Chronomancer provides 25% movement speed as a passive gain from a minor trait, solving your movement speed problems with zero investment.

I was referring to the actual signet not traits or runes, sigils or armors, weapon skills or any combo fields I was referring to perma swiftness that other classes have that this one doesn’t not referring to the 25% movment speed from a trait again I will stress the point PERMA SWIFTNESS not 5 seconds of it every 10 seconds

Ok, name one class that gets permaswiftness for no investment past equipping a single utility skill. Go on, I’ll just wait here.

Feelings about Tempest/Auramancer Raid healer

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Tempest healer can be nice if your group is continually eating a lot of avoidable damage, because over the course of a fight, it’ll have a higher total healing output than a druid.

On the other hand, druid has the significant damage buffs, and much stronger burst healing than a tempest. For most experienced groups, druid is going to be the better choice due to how damage dynamics work. Generally speaking, damage will occur more often in a couple large instances when a couple people screw up a mechanic, making the burst healing of a druid well suited for instantly bringing everyone back up to full.

Signet of Inspiration needs fix

in Mesmer

Posted by: Fay.2357

Fay.2357

First of all, the swiftness lasts 5 seconds base, giving you a solid 50% uptime on swiftness with zero investment into anything else. Additionally, you can equip focus and use temporal curtain. Temporal curtain provides 12s of swiftness on an untraited 25s cooldown, or 48% uptime.

Combining these two skills provides 98% uptime on swiftness with essentially zero investment outside of equipping focus, which you’re likely to do anyway.

On top of this, you should be using chronomancer in every single game type outside of maybe WvW roaming. Chronomancer provides 25% movement speed as a passive gain from a minor trait, solving your movement speed problems with zero investment.

Some mesmer help

in Mesmer

Posted by: Fay.2357

Fay.2357

To get that AOE damage, you have to stay in one spot, drawing your enemy into the damage field. So your mobility is shot.

Yes, if only mesmer had some kind of attack that does damage while evading attacks or something….

Or if only we had some way to pull enemies into a location…

Some mesmer help

in Mesmer

Posted by: Fay.2357

Fay.2357

If you play mostly solo, though, chronomancer is completely worthless.

Well that’s just wrong.

Chrono provides mesmer with our only good sources of aoe damage. It also provides us with the 25% movement speed passive trait, allows us to do far more damage quickly by shattering/respawning phantasms, and provides us with strong personal alacrity to significantly lower all of our cooldowns.

Playing solo absolutely requires chronomancer to feel good.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I’m really shocked that you’re taking such a negative turn to my words. I’m not being condescending, I’m being positive. I missed out on it for a while and it never bothered me at all because the drop rate is high enough (According to an ANet developer, the drop rate is high, though obviously it’s not guaranteed)

Anet is notoriously bad at both math and coding. Anyone remember the Final Rest debacle? The droprate is obviously not high, so that dev was either lying, wrong because they don’t understand the math necessary to set a proper droprate, or wrong because they bugged it out.

and I get 3 chances a week. I knew I’d get it eventually. After 4 weeks I got it, yay me. I’m sorry that you haven’t yet (really). They wanted to add to the longevity of the content in that way, and despite that some people really struggle to get the item, I think having some RNG in things is okay.

Yeah, there’s ways to give content longevity without needlessly locking something behind a PURE RNG check. RNG in some things is ok, you’re right, but only when used as a positive benefit, never as a gating mechanic.

Let’s say you get it after 10 weeks for purposes of the discussion that follows. What if, instead of letting some people get lucky, they made it an item that you needed to get one of every week (guaranteed) and needed 10 of them? Would that feel better (no rng) or worse (heavily time-gated)?

This is absolutely what they should have done. If they want to extend the longevity of content, then give a deterministic method to work towards that goal. Additionally, they can choose to add a positive RNG bonus where there is a small chance of receiving the finished item from a chest.

In this way the RNG gives a happy surprise to some people while everyone else is able to get it reliably. In the current implementation, RNG gives long-awaited relief to a chosen few, while frustrating and disappointing everyone else.

Are we going to get damage buffs for LS3?

in Mesmer

Posted by: Fay.2357

Fay.2357

Our current dps good enough for LW content, yes OriOri….but you seem to miss the point that it’s still miserable. Can it be completed? Sure. Will you hate yourself by the end of it? Yep.

For the last time. I want a DPS boost. I honestly cannot understand why you guys think I don’t want one.

Literally all that I said was that I doubt we will get one. That doesn’t mean I don’t want one. Christ.

The major point of your first post was actually “our dps is fine”.

I think our damage is fine for LW content, it can just take a while to kill some things due to us being forced to choose between burst or sustained damage.

Our dps isn’t fine. This is the point.

Are we going to get damage buffs for LS3?

in Mesmer

Posted by: Fay.2357

Fay.2357

Our current dps good enough for LW content, yes OriOri….but you seem to miss the point that it’s still miserable. Can it be completed? Sure. Will you hate yourself by the end of it? Yep.

Mesmer Rotation Question

in Mesmer

Posted by: Fay.2357

Fay.2357

Yeah, as Fye said, you just need to play the class more. Make sure you’re really reading the descriptions of skills and traits, and if necessary use the /wiki command to get more information. The majority of these guides are written with the understanding that the audience at least has a basic understanding of the class, and so they don’t go into details like how to summon phantasms.

I hate veil + portal

in Mesmer

Posted by: Fay.2357

Fay.2357

And thieves are supposed to be the best duelists, and rangers were supposed to be the best ranged profession for years and weren’t up until the huge longbow changes, and warriors are supposed to be the most mobile; we’re seeing how accurately ANet’s capacity to balance the game around that initial vision and in comparison is going, particularly as to what’s optimal.

Maybe so but rangers weren’t absolutely the worst ranged class were they? Warriors were very mobile and still are over XY terrain. Meanwhile mesmer isn’t just not living up entirely to being a dps machine, it flat out is the worst for it.

To keep it on topic, I think most mesmers really need to give portal a try, if you have a small group who can interrupt/CC enemies reliably for you to burst on them then there’s no reason to not run portal. It is so incredibly useful for escaping bad situations or getting things done faster. I was apprehensive at the time but after I really gave it my time and effort I realised how strong it is even solo.

I don’t use portal because I’m asked to take veil and signet of inspiration. My last utility is blink. When you figure out how to get a 4th utility slot, let me know.

Annoying mechanic

in Mesmer

Posted by: Fay.2357

Fay.2357

I love mesmer but man, having my phantasms and clones die every time I kill something is so frustrating. I hope for this next balance match, Anet fixes it to have clones and phantasms die when either shattered or leaving combat. Its just a small Qol change tbh.

I hate to break it to you, but far from being a "small QoL change’, this would be an enormous change to how mesmer functions on a very basic level. It will never happen, ever.

Looking for a fun class outside of raids

in Mesmer

Posted by: Fay.2357

Fay.2357

I think the operative question to ask here is what stuff in the game do you consider to be fun?

Oh just what I mentioned in the post….open World, meta events (AB and the like), Teq killin and just dailys with the few fractals thrown in. I don’t PVP but have dabbled in WVW with Guild.
So mostly PVE stuffs.

Honestly, random open world stuff is sorta miserable on mesmer. You’ve got very limited options for aoe, and your damage is very low. It just takes forever to kill things roaming around solo, and you end up feeling pretty useless in big meta events a lot.

Instanced PvE content is much better though. You’ve actually got a role that you’re playing, and you’re really contributing in a meaningful way to what your team does. Fractals (and dungeons I guess) are quite fun on mesmer.

Edit: I just noticed you mentioned condie mesmer in your OP. Condie mesmer in open world/meta events takes miserable to a whole new level. You’re even slower and even more useless. Condie mesmer in fractals is usable but not great. You have no meaningful damage on trash, your damage takes a very long time to ramp up on bosses, and your primary role is still buffing your team, not dealing damage.

(edited by Fay.2357)

Looking for a fun class outside of raids

in Mesmer

Posted by: Fay.2357

Fay.2357

I think the operative question to ask here is what stuff in the game do you consider to be fun?

I hate veil + portal

in Mesmer

Posted by: Fay.2357

Fay.2357

If you are running with an organized group in WvW you basically run what the group leader says and keep your mouth shut.

You are there to win,as a team not selfish desires. When you solo roam you can run w/e you want.

Ultimately this is more or less accurate unfortunately. It’s also why organized WvW groups generally regard people that want to play mesmer for them in the same rarity as unicorns.

Nope any good group has multiple mesmers ready to go. Not sure if you’ve never participated in good organized guild groups but that’s pretty standard

Sure, any good group has people able to play mesmer, but nobody actually wants to play it. That’s often why they’ll have multiple mesmers actually; so that they can cycle it out and not get stuck playing mesmer for too long.