My fun laughs at your server pride.
My fun laughs at your server pride.
People fear change.
My fun laughs at your server pride.
I agree. After seeing the ruins, it’s fertile ground and incentive to bot. Using perma stealth thief or regen warrior. With 3 borderlands per server, the GMs / Dev will not be able to monitor. Who would want to stand in ruins and miss all the fights and action.
I’m not sure you wanna put your name on one of the ruins. Your ascent may be your plunge into WvW mediocrity.
Stealth doesn’t count towards capping points, they shouldn’t count for these either. If they do, it should be reported as a bug.
My fun laughs at your server pride.
Dots yes, actually counted as ‘in-game’ no.
My fun laughs at your server pride.
Did I miss something, or am I right in thinking that the “decay prevention” team will get ZERO reward for sitting on their duff in the ruin of power? Just like scouts in towers/keeps get ZERO reward for doing an important job?
This is why pretty much nobody sits in towers/keeps these days.
Mechanics that only reward server score, without rewarding the individual player simply don’t work. This is why the GvG meta game developed all on it’s own.
You get to keep the Orb buff.. how is that not a reward?
My fun laughs at your server pride.
I got nothing against GvG, but at the same time if they put in some sort of spvp style gvg arena wouldn’t that take a lot of players out of WvW? That would make WvW worse for a lot of players.
Lets not try to derail this thread. This has very little, if anything at all, to do with GvG.
Meanwhile half his video is ranting that WvW isn’t GvG.
I stopped listening after I noticed that… The video summation: “im mad there is no gvg and here are my leaks that tell me what i already know” umm congratz??? I’m all for GvG but spamming twitch channels and calling people out is not how to get something implemented.
Not to mention, he probably screwed over A LOT of people with those leaks. WAY TO GO!
My fun laughs at your server pride.
Why not implement cooldowns for Defending Events? 15m for towers, 30m for keeps and reward players with a small bag of loot containing possible Asc mats/Fine+ Armor-Weapons/siege or small chance of 1k WXP thimbles.
Also, make it that you have to do “x amount of damage” to those attacking? Wouldn’t that signify that you actually defended the objective rather than just being near the event when it ends.
My fun laughs at your server pride.
Since he said that he work form home, i suposse he is afk a lot of time
True. I worked from home for the first 9 months of this game as well, avg 12 hours a day but that was actually playing not afk
My fun laughs at your server pride.
If you are outnumbered, your enemy should skip downed state. No more rally bots.
My fun laughs at your server pride.
Honestly, maybe boring everyone in tier 1 with matches against tiers 2-5 will finally get them to transfer off there. It seems like they’re in some never ending stupid arms race with each other for population and I do feel like it’s been at the expense of the other servers.
While there have been no shortage of individuals who have left T1, I can only think of 4 guilds in the last 7 months who have left the current top 3 for lower servers. 2 of those went only as far as T2; and only FoE and AGG (FoE is no longer around and essentially merged with AGG) went to any beneath T2.
Haha. I get still a warm feeling when people remember FoE, but while FoE is no longer we did not merge with Agg. There are only a few of us that still play and those that do are actually spread amongst all the servers of the game now, almost like a Where’s Waldo? of FoE members
I will say though: the mentality of guilds in T1-2 is DRASTICALLY different than those in T6-8. This is why you don’t see such moves like FoE & Agg did anymore. I could bore you with what happened after we move and the subsequent weeks but I won’t. The bottom line is that WvW is more of an afterthought the further you go down in Tiers and for many guilds in T1 they are ‘bred’ to think and act a certain way.
If you look at FoE and Agg, where are they now? Agg went BACK to T1 (twice?) and FoE moved to SoS and a small group to JQ afterwards before we stopped playing on a large scale. Guilds create their identity and mentality to strive for certain goals, most of those are only achievable when surrounded by like-minded guilds, this is why guilds that leave T1 often return or swap between T1 and T2.
My 2 pennies
I image the sort of things a guild with 20 people on the field does in T1 and T8 are quite different. I didn’t see much of FoE but Agg seemed like they only had the one speed.
That sucks. I had a blast leading FoE in WvW. FoE&Agg Alliance for life!
But yes, when we went down to T8 it was an eye-opening experience. There are no aggressive guilds, they ‘feel each other out’ a lot, where as here if Agg runs into EP/RE/etc it instantly becomes a battle of WE HAVE TO HIT THEM FIRST AND NOW!!!
This is where it is different.
To be completely on topic again: league might make people quit but then again, it is only 7 weeks long and it’s the first one. I would hope that IF there is a 2nd one, that some of the major issues the players have noticed and even some that will unfold during the 7 weeks are addressed.
My fun laughs at your server pride.
Hours played =/= time played.
My fun laughs at your server pride.
On topic, no. Respecs aren’t necessary because you can just get more points. If you could respec, any points beyond 300 would be pretty much irrelevant. Scheduled, very occasional respecs are okay, but people will just game the system if they have the choice to change.
This is exactly why we are taking the path we have in regards to respecs. Because of the fact that you can continue to earn WXP and World Ability Points, giving everyone a respec, even an incredibly expensive one would cause people to shift around their points as the current meta dictates. Right now, you will have the opportunity at the start of a season to rethink how your characters are set up and to spend your points accordingly, without feeling like you are forever bound to your choices. But, because you can’t just back out of them whenever, they have more weight. That’s why we have done what we have.
Completely disagree with you. What you are encouraging is actually the dumbing down of WvW. What would be better is for a commander to discuss with his team members at the beginning of the run what role a person would play. Some people need different skills. The commander would know who his trebber would be vs his golem person, etc. It adds a whole new strategy to the daily grind of WvW.
Strategy is a good thing. Points should be easily reset at around the same cost similar to resetting skills.
Dumbing down? The meta of WvW is this:
find blue tag
follow blue tag
press 1
How can you dumb that down further?
I know people who don’t have a use for wxp points, as the poster above said, anything over 300-400 would be pointless because you could just respec for whatever you wanted.
My fun laughs at your server pride.
It is funny though, rather than embracing and seeing how other people like to play, we tear each other apart because we think “they suck” and “we are better”.
‘Sorry you are a PPT player. I can’t be seen in public with you’
My fun laughs at your server pride.
A couple of points. We are going to move more and more towards trying to increase the rewards in the rank up chests. As for the lack of rewards for defending, it is really a limitation of the way the content currently exists. We are working on solutions to it, but we always face the problem that making a major change to existing, working content is very dangerous and has to have a very long test time. Defending is super simple to get credit for right now, and because of that it’s difficult for us to put a serious amount of rewards on it. If we did, it would incentivize people to stand around, repair a wall for a second or two, then jet off. Until we fix the way that content determines who deserves rewards, we can’t bump the rewards as much as we’d like to.
We absolutely agree that defending is not rewarded well enough and we will address it when we have the best solution.
I’d like to see these mats drop off of players as well….Might encourage more PVP instead of the karma trains which have been fueled even more.
KARMA-KARMA-KARMA-KARMA-KAMELEON.. WE COME AND GOOOOO… WE COME AND GOOooooOOOOOOO
Sums up my WvW week to the “T”
My fun laughs at your server pride.
Honestly, maybe boring everyone in tier 1 with matches against tiers 2-5 will finally get them to transfer off there. It seems like they’re in some never ending stupid arms race with each other for population and I do feel like it’s been at the expense of the other servers.
While there have been no shortage of individuals who have left T1, I can only think of 4 guilds in the last 7 months who have left the current top 3 for lower servers. 2 of those went only as far as T2; and only FoE and AGG (FoE is no longer around and essentially merged with AGG) went to any beneath T2.
Haha. I get still a warm feeling when people remember FoE, but while FoE is no longer we did not merge with Agg. There are only a few of us that still play and those that do are actually spread amongst all the servers of the game now, almost like a Where’s Waldo? of FoE members
I will say though: the mentality of guilds in T1-2 is DRASTICALLY different than those in T6-8. This is why you don’t see such moves like FoE & Agg did anymore. I could bore you with what happened after we move and the subsequent weeks but I won’t. The bottom line is that WvW is more of an afterthought the further you go down in Tiers and for many guilds in T1 they are ‘bred’ to think and act a certain way.
If you look at FoE and Agg, where are they now? Agg went BACK to T1 (twice?) and FoE moved to SoS and a small group to JQ afterwards before we stopped playing on a large scale. Guilds create their identity and mentality to strive for certain goals, most of those are only achievable when surrounded by like-minded guilds, this is why guilds that leave T1 often return or swap between T1 and T2.
My 2 pennies
My fun laughs at your server pride.
The biggest server can miss the most people and have the most people present on all borderlands, meaning they have an easier time capping the buffs.
+150 on all stats is a serious buff, people who remember the orbs probably know that with all the orbs, taking down 5 people solo wasn’t even a challange. Meaning duels in WvW will be worthless, roaming parties will have it either to easy or to hard.
GvG, something tons of WvW players only play for, preventing them from getting a burn out, will be impossible now. Trolls will cap the buffs making the fight uneven. And you can’t justify such a big stat boost.
Nothing good comes from a stat boost, it ruins the fun on many many levels. The mechanics of capping points is nice and removing the lake is great, don’t get me wrong. But the reward for it HAS! to change.
Maybe all of the open field guilds can have a “Buff of the Day” – a chosen cap point in which to have open field fights in and around it.
My fun laughs at your server pride.
Honestly, AP hungry PvErs will come in the first 2 weeks, get their Meta done and then leave. What is needed for the meta, no idea, but I assume it’s going to be capture heavy, 2 week of karma trains before the ‘real’ matches start.
Any major WvW guild with 30+, I would recommend not having high expectations of getting onto a map all together for the first 2 weeks.
My fun laughs at your server pride.
Why did you leave WoW then?
Nice. Never played WoW so burn?
The point, that you seemed to completely miss, was there are more fun things to do in this game then grind out a new weapon. Meeting new people, new guilds, new activities, theorycrafting builds and knowing that when I leave GW2 for whatever game is next I will have a good amount of friends to play that game with, that is what you should be caring about. Not ’omg i cant gear all 23498 of my toons with BiS gear!!!"
My fun laughs at your server pride.
“Better yet why is there no amounts of ascended materials given as a bonus(perhaps with diminishing returns) for defending keeps/towers? It’s obviously interfering with the WvW game by causing people to want to take take take and ignore defending.”
1000000% agree. There are too much attention placed on capturing objects, too much reward, not enough risk. Not enough attention placed on open field combat.
The whole mentality of WvW has changed – flip everything as fast as possible and map hop, while you are gone hopefully another server flipped it so you can come back and reflip. WXP Progression, Lord/Tower rewards and lack of competitive match-ups created this.
Personally, I think you should get Ascended mats off people and ONLY people.
My fun laughs at your server pride.
snippy snip
Being “finished” is up to the player to decide what it means. I have 5 lvl 80s. 3 of which are still sitting in lvl 75 greens but they are finished to me because they hit level 80. I have my WvW main (warrior, 3 sets of armor, full asc trinkets) and my PvE main (thief, 2 sets of rare armor, 2 sets of rare trinkets) both of which I continue to work on for both looks and stats but it’s not as important to me to upgrade all of their weapons to Ascended.
Sure, it’s that “carrot” to keep working on but it isn’t at the top of my list to do and I’m sure not going to rush to 500 in 1 day (still 470 weaponsmith) and craft my weapons. I will concentrate on working on my relationships with my guildmates and friends in the game as well as having fun on the WvW battlefield.
Stats =/= fun.
My fun laughs at your server pride.
Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
Not everyone can afford ascended items. Exotics are easily obtainable. Your logic is completely flawed.
Yes. I do want ascended downscaled.
Not everyone can afford Exotics. Downscale them too
My fun laughs at your server pride.
I’m waiting for the screenshot of this “secret JP convo”. Why would it be in a public space and not through whispers?
“They can talk to their friends on Mumble where Anet has no clue they may have tipped them off. They may not be in the same guild or anything so tracking the source is even more difficult.”
As I stated before, any testers for any software company sign a Non-Disclosure Agreement. http://en.wikipedia.org/wiki/Non-disclosure_agreement
Breaking this gets them kicked out or even some times legal action.
Companies are always looking for leaks so if you come across someone leaking information — you should contact Arena Net.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
Most of the venom you are seeing is actually nothing to do with the buff at all, as nobody could sanely support the buff for the sake of itself. The venom is being exhibited by some WvW players (lets call them Ernie) who feel that some other WvW players (lets call them Bert) that also like to do organised team versus team fights in WvW maps sometimes act in a high handed manner.
Ernie is acting in support of the +stat buffs as he rather gleefully realises that it will kitten on Berts parade as the idea of pre arranged group versus group fights is to be on as level a playingfield as possible. Ernie seems quite happy to kitten on everyones parade including his own just so that Bert will be a sad panda.
I love how every Orb topic somehow gets on the topic of GvG in some disillusioned fashion…
Roaming groups will be actually hit the hardest by this update. Previously they could take on a 5v10 or 7v15 because they can make up for the numbers with some skill, build and tactics.. That will not be the case with the buff. Those 10 or 15 people will have up to +150 stats, making them hit harder and be tankier.
My fun laughs at your server pride.
Siege is by far an integral part of World vs World but it should most deffinatley not be what World vs World is focused around tbh. Siege engines are tools for player use and they should not be put in as a gimmick to make up for bad playing.
Let me use last night as an example. This is how World vs World is on a lot of servers currently.
We enter the borderland – We run around in a group of 30 and engage groups double if not triple our number. We whittle them down and wipe them up, not really a big deal. After the first few engagements they decide to hold back quite a bit and then start to hot-drop arrowcarts in order to fight us, again we don’t mind that, we still win.
Rememmber that this is a group of 60+ people all following a single commander. We take a quick break and our numbers drop to around 20-25. At this point they rally every person on their map on the single commander and decide to bunker inside a keep. The other enemy server gets in the keep with another zerg and we are left absolutely out in the cold simply due to the fact that lag will kill us. We can’t engage their numbers because we cant activate stability, we cant support each-other, the only thing that works is autoattack thus their more numbers will win. #
This is the infrastructure of the game actually directly affecting WvW combat. This is not GvG – This is World vs World and we cant play it as it should be played due to a system that directly contradicts what World vs World should be!
Why then are the developers introducing a new system where key systems will make one side stronger (generally the already strongest side) and make lag worse due to these blobs being focused on a focal point of the borderlands maps (the area where the water is now) and bringin their entire server group to counter other enemies…
It is not going to work, the system can’t handle a 25v60 at the moment let alone a 3 way. If people want real World vs World then start banging on about the infrastructure not working as intended rather than trying to push out various game style aspects of WvW in general.
You forgot the part where they map hop to avoid fighting you for 45 minutes before disbanding…
My fun laughs at your server pride.
Seen WvW guilds recruiting as follows:-
Experienced WvW players only, must have full exotics, full ascended trinkets, must use teamspeak, ping gear…
Only a question of time before full ascended required…
Probably 6-8 months out, if WvW is still even active then. Now Full Asc trinkets are required because it is easy as heck to get them. Plus WvW =/= Dungeon so your statement isn’t comparative to OPs
My fun laughs at your server pride.
If it’s really a 10% increase, then I guess I got my answer. This game is turning into a gear grind.
“gear grind” LOL…
Ascended Axe
900-1100
+94 Power
+67 Precision
+5% Critical Damage
Unused Upgrade Slot
Unused Offensive Infusion SlotExotic
857-1048
+90 Power
+64 precision
5% Crit Dmg
Unused Upgrade SlotNice stats, any particular reason for posting them? ;p
Folk obviously need the higher stat gear in pvp & the materials for the arsended weapons are an insane grind to get them.
I provided OP with the stats so he can answer his own question.
My fun laughs at your server pride.
Yep, devs are definitely gonna read this
Lots of CAPS? Check.
Multiple exclamation points? Check.
Good use of quotations? Check.
Single paragraph? Check.
Dev reads? awaiting response
My fun laughs at your server pride.
Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
My fun laughs at your server pride.
One of my friends was one of the testers for LoL (They had a tier above the public beta) and I remember he was telling me that when somone spilled the beans on a certain top secret project, the company purged the entire group access and records to oblivion.
Just reminded me of that, I guess. In any case, I hope we get some more light on this issue.
They are all contractually bound by an NDA (almost 100% of companies that have alpha/beta testers use these), they can boot you for anything. If someone is leaking information you can report it to ANet and they’ll take care of it.
Also, I heard it’s Vol. he is too rich to not be an inside trader!!!
If I were an inside trader I would probably buy those mats en masse and be richer than the 4GK peak in assets I had.
Then again, I’m massing on gossamer/orbs like never before. Maybe I DO know something :S
That does it folks, wrap up this case. We found him.
My fun laughs at your server pride.
WvW is PvE with a little PvP sprinkled in.
My fun laughs at your server pride.
yep… 3 servers fighting. And we consistently see the two bigger servers gang up on the smallest one because they are the easiest source of points.
That’s how people decided to play it.
Nothing prevents servers from striking truces to stay off each other’s borderlands, and constantly 2v1 EBG/enemy BL. I don’t really know why this doesn’t happen more often than it does, but it sure as hell happens in T1 NA.
Map politics are a big deal.
No communication is needed between the two stronger servers when they gang up on the smallest one because it’s natural to take from the easiest source of points.
For the two smaller servers to gang up on the strong one requires a huge amount of communication. Not to mention, a great deal of server organization is needed. This may be possible in T1, but it’s much harder in the lower tiers. Most players in the lower tiers are pugs or in smaller guilds. There will always be a significant portion of the population that will not get the message to double team. Those pugs from the middle server will attack the small server (easiest targets), the small server will retaliate, and pretty soon the truce is no more.
We have any game theorists around? I’d like to see an analysis of this type of 3-way match and how it ends up playing theoretically.
Been replying to you a lot lately.. hmmm
Anyway, I spent a great deal of time commanding on SoS during their “Time Atop T1” and I will tell you this: the dynamics of servers change rapidly. In your example of 2 smaller servers fighting one big, the dynamic is as follows, this is also why SoS won (not because we were stacked but this):
Big – Defends all day, pushing 2 smaller to fight amongst themselves.
2nd place – fights 3rd place to lower their PPT increase gap.
3rd place – fights 2nd place to lower their PPT lower gap.
Each of the smaller servers has to commit to hitting the bigger one and not backstab their small server counterpart (think of enemy of my enemy is my friend). The instant 1 commander of 2nd hits 3rd or visa-versa, the whole deal is off and this leaves room for the bigger server to play spoiler. If the Big server can get the 2 small to fight amongst themselves, they will always win.
FoE ran EBG a lot on reset with TSym back in those days and we ran nothing but hard-target setup with camp flippers. We fortified everything while the other two servers kept each others towers paper, we would simply roll in and flip their side in an hour or two and call it a night. Neither server came into our area without being hit by 40 people and defensive siege. They only came in once or twice to run off and hit the other server.
Wv3 is very interesting when you think about it from a group/mob mentality standpoint. You could have 5 days of 2 servers perfectly 2v1’ing a server like TC and all it takes is 1 commander hitting the wrong server and all hell breaks loose.
My fun laughs at your server pride.
I’m pretty sure even “going out every night just to kill” will be affected negatively as well. We’re talking about matchups that are not just imbalanced, but insanely imbalanced — on the order of 24/7 spawn camping imbalanced. And these matchups won’t be happening occasionally, but almost every week if you’re one of the low ranked servers for your league.
By the way, if you are on a low ranked server, prepare for a lot of running as you won’t have waypoints at any time, anywhere.
I feel bad for the unlucky servers that get T1 servers twice (7 weeks, 14 total opponents, 11 other servers) so it is bound to happen unless ANet is smart and puts T1 together twice in the 7 weeks.
It is also sad that (what seems like the majority) of players blame ANet for the population imbalance when it was the players that created it. That strive to be #1 seemed to be too much for some people and the only way to “be #1” was to go to a bigger server. We, as a collective group, could have prevented this from happening but instead we took the easy way out and just grouped together on 4 servers. Who cares if you are in “omg T1 im so cool” if everyone whines and complains about skill lag and not finding any opponents to fight? Is short-term pride worth the long-term downfall of a gametype?
The only positive I can see coming out of this is population shift. Those players on servers ranked 9-12, if looking to move and I would think, they would move to rank 13-16 (for better rewards). After this league is over and free movement of servers via rank is allowed, those previous ranked 13 and higher servers could move up to a “new rating level” which would freshen up WvW for everyone.
Tragedy of the commons, I guess.
As for players moving from ranks 9-12 into 13-16. That’ll happen. Players will also move from ranks 9-12 to ranks 1-3 as well as from 21-24 to 13-16 and 1-3. Basically, everyone will top load into 1-3 and 13-16 making the low population servers even smaller. There will be a population shift, but not in a way that moves people from 1-3 to the lower tiers — which is what we really need.
Even if this type of population shift were good, you’d be killing servers ranked 9-12 for it — it’s that worth it, or fair to those servers?
And “moving up to a new ratings level” wouldn’t freshen up WvW. It’s pretty clear that if you move from the lower league to the upper one you’re just going to get zerged 24/7.
I should have explained better really, sorry bout that.
After this league is over servers 9-12 and 13-16 will fight amongst themselves and change rankings, which creates different ranges for match-ups. That is where the “freshen up” comes from. Yeah, it’s just replacing 1 server with another but those previous lower servers will get to fight Mag and SoS but with more people than they previously had. There will be different match-ups with possibly different outcomes, which recreates the ladder.
But Yes, I completely agree (on killing 9-12). When the “arms race” started (back when JQ stacked to beat us, SoS) it was all downhill from there. In response to the massive population shift, there have been ZERO reasons to not be on the same server has everyone else. No reason to not blob, no reason to not karma train, no reason to fight open field other than guild pride and even that was shot-down. Devon said to forget about the “tier mentality” but it was here for so long it is forever stuck in players’ minds.
The gap between league is not that big (50 glicko currently). #12 beat #13 last week by 25k points.. in WvW that is a SMALL margin of victory (equates to 37 PPT over a week). Now if you want to jump from 16 to 9, of course that’s a blow out but so is 9 to 2 (same rank difference).
My fun laughs at your server pride.
I’m pretty sure even “going out every night just to kill” will be affected negatively as well. We’re talking about matchups that are not just imbalanced, but insanely imbalanced — on the order of 24/7 spawn camping imbalanced. And these matchups won’t be happening occasionally, but almost every week if you’re one of the low ranked servers for your league.
By the way, if you are on a low ranked server, prepare for a lot of running as you won’t have waypoints at any time, anywhere.
I feel bad for the unlucky servers that get T1 servers twice (7 weeks, 14 total opponents, 11 other servers) so it is bound to happen unless ANet is smart and puts T1 together twice in the 7 weeks.
It is also sad that (what seems like the majority) of players blame ANet for the population imbalance when it was the players that created it. That strive to be #1 seemed to be too much for some people and the only way to “be #1” was to go to a bigger server. We, as a collective group, could have prevented this from happening but instead we took the easy way out and just grouped together on 4 servers. Who cares if you are in “omg T1 im so cool” if everyone whines and complains about skill lag and not finding any opponents to fight? Is short-term pride of “winning” WvW, not being rewarded for it other than saying you are #1 worth the long-term downfall of a gametype?
The only positive I can see coming out of this is population shift. Those players on servers ranked 9-12, if looking to move and I would think, they would move to rank 13-16 (for better rewards). After this league is over and free movement of servers via rank is allowed, those previous ranked 13 and higher servers could move up to a “new rating level” which would freshen up WvW for everyone.
My fun laughs at your server pride.
One of my friends was one of the testers for LoL (They had a tier above the public beta) and I remember he was telling me that when somone spilled the beans on a certain top secret project, the company purged the entire group access and records to oblivion.
Just reminded me of that, I guess. In any case, I hope we get some more light on this issue.
They are all contractually bound by an NDA (almost 100% of companies that have alpha/beta testers use these), they can boot you for anything. If someone is leaking information you can report it to ANet and they’ll take care of it.
Also, I heard it’s Vol. he is too rich to not be an inside trader!!!
My fun laughs at your server pride.
Remove the ability to bring supply from other maps as well. “Playing the supply game” doesn’t exist in WvW.
My fun laughs at your server pride.
Maybe, but TC is getting their teeth kicked in by SoR as I type…
You have to figure in the 3rd server, SoS. If TC is in T1, a 190 PPT isn’t THAT bad, because the other 2 servers are still in the mid to high 200s. SoR is beating TC ‘bad’ because for TC to stay close it has to hold and protect not only TC’s assets but SoS’s assets which is hard to do.
For TC specifically, it will come down to the match-ups in which they get throw in with T1 servers. They should be guaranteed a 2nd place finish and 3 points if paired up like they are now and would have to work to prevent a 3rd place finish and 1 point if paired with 2 of the 3 T1 servers. Salvaging 3 points from match ups where they are put with a T1 server and demolishing all other match-ups (like they should) will put them ahead of whatever T1 server loses the “T1” match-up.
tldr – if TC finishes 2nd in any match-up with T1 servers, and wins all other (which they should) they will have a good chance to finish 1-3 overall. There is always going to be a T1 server that loses (1 pt) in that match-up and by finishing in 2nd, they gain 2 points on them.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
You should talk to the mesmer from [EP] and tell him he/she is just there for Veil and Time warp.. see how that goes over.
LOL, its like asking me what a Ranger brings to a zerg, I’ll chew your ear off but I know what our limits are compared to our professions. Its the truth, what is the point of the Mesmer in a GvG other than Veil or Timewarp? A GvG group will only need one Mesmer, hell a zerg of 40+ only really need one/two Mesmers. I play a Mesmer and I understand there group mechanics and the are very limited and pigeonhole to a few gimmicky skills in WvW large group play.
Like I said go talk to them. That mesmer helped [EP] destroy casters during the fights I watched. they aren’t there for “just veil and timewarp”…
And how many Mesmers do they bring?
I’m not in [EP].. so… umm 7? It’s not about how many, you say they are “pigeonholed” into being there strictly for veil and timewarp which isn’t true.
To be on topic: Orb-ageddon is going to be fun to watch unfold. Over/under on thread count on Day 1? 15.5 is my guess.
My fun laughs at your server pride.
You should talk to the mesmer from [EP] and tell him he/she is just there for Veil and Time warp.. see how that goes over.
LOL, its like asking me what a Ranger brings to a zerg, I’ll chew your ear off but I know what our limits are compared to our professions. Its the truth, what is the point of the Mesmer in a GvG other than Veil or Timewarp? A GvG group will only need one Mesmer, hell a zerg of 40+ only really need one/two Mesmers. I play a Mesmer and I understand there group mechanics and the are very limited and pigeonhole to a few gimmicky skills in WvW large group play.
Like I said go talk to them. That mesmer helped [EP] destroy casters during the fights I watched. they aren’t there for “just veil and timewarp”…
My fun laughs at your server pride.
The meta has always been Hammer Warriors/Guardians/Necro’s with a few Elementalist.
The meta is basically this. There will be a Mesmer there for Veil & Timewarp depending on the groups meta but this is pretty much it. Depending on the size of the GvG, some guilds might use Thieves, D/D Elementalists or Sniper Warriors to either help the group buff or help burst down single targets. The GvG meta will never change much because Guardians are the pillar of group support and trumps every profession in this regard and Staff Elementalists will provide 2 waters for the group to heal on not including the other tools such as: AoE damage and CC.
You should talk to the mesmer from [EP] and tell him he/she is just there for Veil and Time warp.. see how that goes over.
My fun laughs at your server pride.
will this be another Orb of Power problem
Yes. Larger server can put people on the points and protect them from smaller servers.. with a cannon + AC .. yayyyyy…
My fun laughs at your server pride.
If you aren’t on JQ, SOR, or BG then a PvE’ers wont make a lick of difference in WvW or the leagues….
Couldn’t be farther from the truth. Those PvErs are going to be looking for any decent guild out there to leech captures and get their Meta done. Lots of guilds run without tags and actively tell ‘Pugs’ to leave them alone because they rally other people. Happens now, will happen when this comes out.
Guess you didn’t get my joke…in the gold league of the top 12 servers, any server below the top 3 don’t stand a chance at winning the league, population differences is too extreme between each server. A few pve’ers aren’t going to be the “oh kitten deciding factor” in the number 7’s chances at winning the league, they weren’t even in the running from the beginning
Actually that is incorrect. T1 servers will beat each other up when in the same match-up, even if there is a 3rd non-T1 server, because they’ll be so focused on beating them in the points. Someone did a ‘mock up’ of the last 7 weeks (not an exact replica of results/matchups) but SoS won.
Lol @ the GvG reply..
got a link for that mockup, i’d be curious to see that.
It wouldn’t mean much. In the last 7 weeks the tier 1 servers have been mostly playing tier 1 servers. In the league they will be against lower servers more often. I guess it would be possible for a non tier 1 server to win if they can get consistent results and the tier 1 servers split wins among themselves when they are matched together.
True. In the last 7 weeks, T1 has played each other 3 times (1v2v3), lowest seed #1 played was #5 (DB, BG won by 130k) and this week (FA up by 70k on Tuesday morning..LOL).
If the best Rank 5 can do is lose by 130k, how can 7-12 expect to do anything but be spawn camped all week?
How ANet thought this was a good idea is beyond me.
The only hope is that Tier 1 server will let their pugs have fun when they play T3-4 servers and the WvW guilds will only play when it comes to T1-2 servers but this might be the most boring/frustrating 7 weeks of WvW ever.
EDIT: the lowest seed a T1 server has played so far is #8 (Mag), JQ in this case. Final was:
DB 165 967
JQ 351 750
Mag 96 271
These match-ups are going to be over so fast…
EDIT2: To add on to your post: I do this TC has the best choice to win this .JQ/SoR/BG will be so focused on beating each other up, TC could steal a 2nd place finish a couple times in those match-ups (depending on matches of course) TC will match T1 win for win when facing Rank 5-12 already but TC can use T1’s hatred towards each other to it’s benefit. TC has had some close fights with T1 servers as recent as Aug and with the extra people coming out to play, they could hold the pure numbers to be on the same level as T1.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
If you aren’t on JQ, SOR, or BG then a PvE’ers wont make a lick of difference in WvW or the leagues….
Couldn’t be farther from the truth. Those PvErs are going to be looking for any decent guild out there to leech captures and get their Meta done. Lots of guilds run without tags and actively tell ‘Pugs’ to leave them alone because they rally other people. Happens now, will happen when this comes out.
Guess you didn’t get my joke…in the gold league of the top 12 servers, any server below the top 3 don’t stand a chance at winning the league, population differences is too extreme between each server. A few pve’ers aren’t going to be the “oh kitten deciding factor” in the number 7’s chances at winning the league, they weren’t even in the running from the beginning
But, aren’t the servers separated into groups? 3 groups for NA, and 2 for EU? I am guessing that would make some difference in each league. I could be wrong, of course. =)
NA will have two leagues, Gold and Silver, each league will have 12 servers….soo gold league will be 1-12…at some point the number 12 has to fight the number 1…
-________-
Who is to say that it won’t be 1v2v12? 1 and 2 will be fighting a very tough week. Yeah, #12 will lose but whoever they decide to hit will feel the effects a lot more. #1 and #2 will be forced to LEAVE people in #12s garrison and towers to prevent losing that PPT rather than pull them out and hit the other server.
My fun laughs at your server pride.
If you aren’t on JQ, SOR, or BG then a PvE’ers wont make a lick of difference in WvW or the leagues….
Couldn’t be farther from the truth. Those PvErs are going to be looking for any decent guild out there to leech captures and get their Meta done. Lots of guilds run without tags and actively tell ‘Pugs’ to leave them alone because they rally other people. Happens now, will happen when this comes out.
Guess you didn’t get my joke…in the gold league of the top 12 servers, any server below the top 3 don’t stand a chance at winning the league, population differences is too extreme between each server. A few pve’ers aren’t going to be the “oh kitten deciding factor” in the number 7’s chances at winning the league, they weren’t even in the running from the beginning
Actually that is incorrect. T1 servers will beat each other up when in the same match-up, even if there is a 3rd non-T1 server, because they’ll be so focused on beating them in the points. Someone did a ‘mock up’ of the last 7 weeks (not an exact replica of results/matchups) but SoS won.
Lol @ the GvG reply..
My fun laughs at your server pride.
40 man EB siege creeping on our 17 man
lol
If you are going to claim a 40 man siege creep you might want to post a picture that actually shows 40 people siege creeping instead of a screenshot of ~15 people.
Ask, and ye shall receive.
Jokequille O’Neal?!?!?!?!
DAY MADE
My fun laughs at your server pride.
Umm to be honest I haven’t really kept up with the whole league nonsense, mainly because PPT is only an indicator of population 95% of the time.
But how is the scoring going to work? I mean is it going to work like the current rating is now? Because just “winning” does not guarantee that you gain rating.
I guess I should read more about the league, but really I could care-less….Like others have said its just a coverage measuring contest.
1st 5 pts, 2nd 3 pts 3rd 1 pt. Highest total end of 7 weeks win.
My fun laughs at your server pride.
Price is still based off the Candy. You can buy candy for stupid cheap and exchange 5 for 1 food.
doesn’t the candy come from dragon bash which ended already?
Yes but there are TONS of it still around, same as candy corn from LAST YEAR H’ween.
There are still 2.4Mil candies on the TP (not including those in people’s banks)
My fun laughs at your server pride.
If it’s really a 10% increase, then I guess I got my answer. This game is turning into a gear grind.
“gear grind” LOL…
Ascended Axe
900-1100
+94 Power
+67 Precision
+5% Critical Damage
Unused Upgrade Slot
Unused Offensive Infusion Slot
Exotic
857-1048
+90 Power
+64 precision
5% Crit Dmg
Unused Upgrade Slot
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
Price is still based off the Candy. You can buy candy for stupid cheap and exchange 5 for 1 food.
My fun laughs at your server pride.
I actually think the worse part about the “seasons” is the meta achievement. Following ANet’s track record it’s going to be “cap x camps” “cap x towers” and “cap x keeps” “kill x people” etc..
Why is this an issue?
Most Achievement hunting PvErs will hit the “WvW Scene” early to get these points and since they are all “cap this” no one is going to worry about defending and the first match-up becomes a week long Karma Train so that everybody gets their reward chest at the end. Not to mention, what I assume will be back to 5-6 hours queues in T1, could destroy some servers. Every server can queue a map when everyone is trying to get these Achievements, I’m betting now that even AR/FC and other T7-8 servers will have full map zergs of people who’ve never set foot in WvW before.
If you aren’t on JQ, SOR, or BG then a PvE’ers wont make a lick of difference in WvW or the leagues….
Couldn’t be farther from the truth. Those PvErs are going to be looking for any decent guild out there to leech captures and get their Meta done. Lots of guilds run without tags and actively tell ‘Pugs’ to leave them alone because they rally other people. Happens now, will happen when this comes out.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
Love the “go play in sanctum” posts… Are you not aware it is still apart of WvW and you will get the Orb buffs in it?
Man o man I can’t wait for the PvErs to make 12509 posts about getting killed my “buffed players” in it.
My fun laughs at your server pride.