My fun laughs at your server pride.
My fun laughs at your server pride.
Not trying to hijack the thread, but I’ve been contemplating switching my build up from a Hammer + Axe/Shield Unsuspecting Foe build to a Hammer + Sword/Warhorn build very similar to this. So I figured I’d share.
Already have the Soldier armor with Melandru Runes, so in the interest of saving some cash (and not killing my existing build) I was hoping to stick with the Dogged March/Melandru/Food method of condition handling along with some extra from Warhorn (namely for dealing with Torment).
I too am kind of stumped on the Sword/Warhorn sigils. Gonna give Life and Energy a try. Any other tips?
Are you a zerg warrior?
If so…
Remove leg spec – nerfed real hard. Pick up either Empowered (2% damage for each boon on you) or Empowered Allies (150 power to you + 5)
If running Signet Mastery – run Healing Signet. Works wonderfully with Adre Health. Shortens the CD to 16s.
Having both Dolyak Sig and Bal Stance – never needed both on my bar. I run SIO, EP, Dolyak. If you want to stay with this, make sure you pop Bal Stance 1st since it has the shorter cooldown. You will have stability + the 180 toughness from DolSig, then pop DolSig if you still need it.
If running Merc hammer – pick up either Sigil of Fire or Sigil of Impact (10% to stunned foes)
I wouldn’t run healing stacks – only helps very little per second for AH or Signet, I would pick up Prec stacks and swap to Maintenance Oils, with stacks and oil you’ll be at 24% crit + Fury which will get you to 44% which uses your 38% crit that you have from traits and trinkets a little better. With your low crit chance and “decent” dmg I would run a little more crit (personally but up to you)
250 more HealPow gives you only 300 HP on your heal, over 30 seconds… on HealSig it gives you 13 HP per second.
These are my personal opinions based on what build I currently run and have run as a pure melee/hammer train warrior. I pack a little more Crit on my build, >50% chance, 60 damage, but I still rock in at 2300 Toughness and 27k HP.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
I have a question. I run the builds and gear been discussed however I’m unsure about sigils on my secondary weapons. I have sigil of restoration on my hammer and I’m currently testing sigil of life on my sword for the extra healing power on the shouts, but I’m really clueless about what to put on my horn. Any recommendations?
I run hammer, Sword/warhorn
Hammer – Fire
Sword – Stacking/Force – unsure been playing with a couple – water at the moment
Warhorn – Restoration.
You will proc the AoE flame more on the hammer than with sword since it has the better AoE attacks (more targets to hit = more chances to proc)
My fun laughs at your server pride.
First, there are no tiers of exotic gear, no mater where you get it, exotic is exotic and it’ll all have the same quality.
Now, for the valkyrie armor itself, the only way to get armor with that stat distribution is with crafting, at least according to the wiki, so if you have the materials, craft away. If you don’t have enough for all pieces, however, check on the TP for the actual armor pieces, chances are it’ll be cheaper than the price of the separate components to craft it.
Correct, Valkyrie armor is only available through crafting.
Shortbow however is through Huntsman, not Weaponsmithing.
My fun laughs at your server pride.
sPvP armor is based off ranks, earned through playing sPvP.
My fun laughs at your server pride.
The rebuttal to a debuff is math…?
EDIT: I understand what you are saying. I posted this exact reason (server drama/player griefing) as why something like this wouldn’t be implemented. It’s the same reason outnumbered buff doesn’t give stat increases.
Sadly, as long as “more people less problems” is the meta, people are going to be looking to change it. It’s not skillful, people don’t enjoy fighting in huge lag-fests outnumbered 80 to 45. It’s not fun. I, personally, am glad people have been very vocal about wanting to spread out the player population, if not on a server basis but on a per-map basis.
I don’t think it is a stupid suggestion, almost no suggestion is stupid, if it is implemented correctly and very gradual, something like this could work.
The bad part is hitting multiple objectives is a WAY more efficient use of man power but it isn’t as easy.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
It’s character based progression.
My fun laughs at your server pride.
My guild has moved 8 times.. from T1 to T8 to T4 you name it, we’ve been everywhere. So yeah.. not afraid to move at all.
Wow but you lose all your guild unlocks correct?
Yes.
At our prime, a fully upgraded guild took 2.5-3 weeks, and the WvW bonuses aren’t that great to miss so it wasn’t an issue for us. Also, the disillusion of server loyalty didn’t play on us as much as it does other people, we wanted to fight, we went where they were equal numbers, equally skilled people to fight.
All in all, we did & moved to do what we think is best for our guild.
My fun laughs at your server pride.
Fix: More bandwidth, more server resources.
Simply put, take that money I spent to buy the GW2: Collectors Edition on the day it went up for pre-purchase, and the money I’m spending on the cash shop, and invest it into the content I care about. Stop spending my personal support of the game on frivolous uninspired PvE bull!%#&, and give me the game you advertised already. I feel like I’m still waiting for GW2 to actually release like I’m supporting some !#$%ing kickstarter program that may never see the light of day…
Unless they put WvW only items in the Gem Shop.. PvE makes them money, WvW doesn’t… hence the PvE updates. Money drives everything.
My fun laughs at your server pride.
My guild has moved 8 times.. from T1 to T8 to T4 you name it, we’ve been everywhere. So yeah.. not afraid to move at all.
My fun laughs at your server pride.
Wish there was a ignore function on the forums. People like you waste so much time and space.
It’s called the Log Out button.
My fun laughs at your server pride.
What if you could combine two sigils in the mystic forge (no other item requirements) in order to create a 2H-only sigil with the effects of both inputs?
That would make some interesting combinations.. Sigil of Accurate Bloodlust for instance.
I’d would like to see some usage of skill points or other items, rather than just the 2 sigils.
There are 59 sigils, of course some can’t be used together (stacking)… I wonder how many possible combinations that would be…
My fun laughs at your server pride.
and dont get me started on all INSANE amount of cheese builds right now. Its truely startling
I think that is the point the stops me from playing more than my 3 games for my daily per day… I get tired of “oh look another sword/dagger thief”.. “oh look another stun lock warrior” “oh look condi spam necro” <insert every “standard” build here>
There is almost no reason to deviate from the current FotM class or build within that class. I used to get laughed at for playing a necro, now I get told I’m a FotM player…
I’ve seen somebody post it before, but the glory/rank gain should just be tied to the final score. Something to the effect of winners receive 50% the final score + a new win streak bonus for tournament play . Losers would receive a smaller % – maybe 20% or so (actual %‘s could be played with here). You could leave or eliminate the top player bonuses. Maybe, just maybe it would help teach players in hotjoin how to play the game more proper (especially with solo queue coming in). I just get a stomachache every time I see a game where blue wins 500-350, but every player on Red received 3x more glory in the match for just zerging. Of course if you bring it up most folks tell you straight up that they don’t care about winning; they just want the glory… wrong?!?
At this point I would say glory/rank should just be tied together, thus making the booster also affect rank gain, but that all links back to the issue of having too many worthless items sitting around (tiger/bear/etc. tokens, glory boosters, orbs, finishers).
I wrote a post yesterday but deleted it.. and this is exactly what I said. 500-350 match, where our leading scorer had 105 with a WIN, and they had 325 leading scorer with a LOSS.
Make kills worth less, capping slightly more and give people the benefit of actually playing the gametype.
I was also thinking of something along those lines. My thought was a 5:1 (20%) ratio. A win would add 100 points to your score at a minimum and the ratio could increase if you win consecutive matches (20% -1, 30% -3, 60% -5) That’s 100 points for a win at 1, 150 for 3 in a row and 300 for 5 in a row. I believe this would promote winning and playing for the win and decrease the incentive to zerg around for glory…
I understand that winning 5 in a row would put you current over the max score I’ve seen in any match so far, but winning should be rewarded.
I’m only a rank 20 player and don’t have much experience in tPvP, so please feel free to agree/disagree, but if you disagree please explain why.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
The capping uncapping bonus would just be another incentive to zerg i think. they would cap and then run away to cap the next. There should be a reward for sitting on points trying to defend. As of now the defender bonus is meh because speced bunker your not trying to kill but stall. What if there was a timed bonus for sitting on a point when an enemy is also on that point. Like 5 points that would tick every x seconds?
just a suggestion but there has to be a way to increase the incentive. Right now its widely recognized that spvp isnt very fun and spvp is basically the first taste people get of pvp.
Sometimes it seems like Anet doesnt consider many angles when implementing design.
I agree but if defending, even a failed event, was worth more… I’d stay back and face-tank the zerg to get 20 points.. hopefully giving my team enough time to come back and help. There is no point to defend now, but if I earned more points I would stay back or run over if I saw it being uncapped.
My fun laughs at your server pride.
Can you just make sigils that can only be applied to 2H weapons that have 2 effects on them to work around the whole 1 item 1 slot issue?
You’d have to create a whole new “2h specific” sigil I would believe..
My fun laughs at your server pride.
Remove Skirmishing Bonus.
Make capping/uncapping/defending worth more.
Win bonus increase.
I’ve never seen gameplay be rewarding for NOT playing the gametype, why play Conquest when you can get double the points for playing Team Deathmatch?!
My fun laughs at your server pride.
Those 15v15s look quite fun, keep it comming guys!
Btw whats the reason for, that NA plays so much 15s?It’s 20v20
Sorry, that’s probably my fault… I have issues counting past 10.
In WvW 10 might as well be 80 with the Sea of Red Names.
20v20 is the standard GvG match-up.. how the heck is that considered a zerg??
My fun laughs at your server pride.
For my heavy set I use
Vigil Helm
Vigil Shoulders
Guild Chest
Karma Gloves
Karma Legs
Karma Boots
At work so I can’t post a picture sadly… go to sPvP Locker and take a look. I think it looks decent.
My fun laughs at your server pride.
Can we get a Yearly too? Because someone who just bought the game should be able to get all the rewards we worked towards over the last 11 months in 8% of the time. ty
My fun laughs at your server pride.
I feel impressive when I have my Howler out. Not because I have one but because how I acquired it. I played the game. I funded my Legendary doing what I love, World vs World.
Never farmed CoF
Never bought gold/gems
Never played the TP
Never got RNG drop
Farmed all my mats – laurels, WvW drops
Never farmed Orr or broken events
Did my clovers when globs were 32s (371 used) and coins were 11s
Did meta events when character bound for 2 weeks before that changed – 4 toons, was actually really tough to work out.
I did it for ME. Not to impress anyone else or to show off. I did it because I know that when I hold it or run into a fight with Howler howling away, that it is where it belongs… in battle.
My fun laughs at your server pride.
The reason I am disappointed is because many people that play earlier got their legendaries and other stuff almost for free, but now Anet makes it almost impossible for people that just came or for people that don’t have that much time. I am one of those people and I think I didn’t buy this game for 90$ to uninstall it at 6th August. Anet needs to either give players easier possibility to get legendaries or they will loose some player audience.
Legendaries are, have always been and always will be LONG TERM goals. If you don’t have “that much time”, you shouldn’t be thinking about getting a Legendary. They are designed to take TIME.
Not all people got theirs from farming CoF. I got mine purely from WvW, meta events and random world loot. Took me 6 months but it’s the journey that is fun, not the destination.
And “for free” if you mean 1 month of constantly running the same path of a dungeon, which is boring as albeit… It’s up to them to decide how they want to finance it but it surely wasn’t just given to them..
My fun laughs at your server pride.
When that group of 30 can’t use their skills because the group of 80 causes lag… yeah about that..
So now you want Anet to reduce player population because you have a low end system/gfx card/slow internet??
Never have lag on Q’d maps
Thanks for the assumptions btw… wasn’t aware a Quad-Core i5, 8 GB DDR3, GTX 660 Ti was considered a “low end system” these days.
then I will assume it’s your dial-up ; )
20 down 1 up.. next?
EDIT: It’s not google fiber or anything, but more than suitable for online gaming…
My fun laughs at your server pride.
Unless the warrior throws his hammer immediately after he is downed, dodging and stomping before vengeance isn’t going to happen.
Then you’re doing it wrong.
Unless you kill him from 1200 range and have to get close to stomp, warrior cannot vengeance before the dodge/stomp.
I’m usually on my necro or ranger, so about 5-600.. no teleports, so it is tough. A dodge is 2-3s for positioning, actual spike is what 3? so yes, with no interrupt you have 1 second to spike them. CD on Vengeance is 7 seconds from when you use your downed skills.
Granted there is no else around to interfere of course.
Just tested in sPvP – 1s left on Veng timer
My fun laughs at your server pride.
When that group of 30 can’t use their skills because the group of 80 causes lag… yeah about that..
So now you want Anet to reduce player population because you have a low end system/gfx card/slow internet??
Never have lag on Q’d maps
Thanks for the assumptions btw… wasn’t aware a Quad-Core i5, 8 GB DDR3, GTX 660 Ti was considered a “low end system” these days.
My fun laughs at your server pride.
Necro’s have to have it the worst in this regard. Not only do they not have any ability to reliably stomp anyone (No stability/invul) but they also have one of the easiest to avoid interrupts (Can miss, be blocked, invul etc). Rangers are a close second as their only saving grace is the fact that they can have very reliably win down state battles because of their pet.
One of the primary reasons for targeting someone in a teamfight is simply “Who has the easiest downstate to stomp?”. Mesmers, Thieves and Eles are rarely primary targets because they can avoid being stomped for a longer period of time than any other professions.
Would love to see some tweaking in the down state area.
Yeah, I’m a Necro too and feel its one of the worst downed states. Don’t worry I’m soldier/wells not FOTM condi spam =P
But dude.. you can fear ONE PERSON and AoE poison!!!! OP!!!!
/sarcasm – necro downed state is horrid
My fun laughs at your server pride.
If you watched the eu qualifiers last weekend you will have noticed how quick people can go down in a fight. Combat is very fast, without a downstate the fight would have be lost for the team which has a team member drop first.
So “as strong as your weakest link” doesn’t apply to team games? Never knew.
If you are stomping a warrior you can get stability or aegis or blind the hammer toss, if not you can dodge it and still stomp them before vengence comes of cooldown(as long as you don’t wait to stomp)
Unless the warrior throws his hammer immediately after he is downed, dodging and stomping before vengeance isn’t going to happen. Necro – no stability, no aegis, no reliable blind (dagger 4 is only weapon unless you want to waste a well on him, Sig of Spite is only other option).. so yeah, I’d like to see some downed state changes.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
So you want the entire world to be like Orr, or WvW for that matter, where if you die you have to run back from halfway across the zone to get back? I’ll pass, thanks.
But I like running back, group of 15 see me as an easy kill, dodge evade for half the map right into my waiting guild of 30
My fun laughs at your server pride.
After playing Arena Aspect with no Downed State and very small cooldowns, I’ve found myself being more INTO the action than in sPvP. I know that when I kill someone, a warrior let’s say, I don’t have to evade his hammer (somehow) and spike him in time so he doesn’t vengeance.
I’d rather have no Downed State and 8s respawn timer. Faster paced action that let’s you get back into the fight sooner.
My fun laughs at your server pride.
I wish I could find the video from the Beta weekends.. guy just gets destroyed by HS.. to quote..
“oh.. oh my god…”
“what was that?”
“heartseeker did seventeen thousand damage to me.. oh my god”
My fun laughs at your server pride.
http://wiki.guildwars2.com/wiki/Endure_Pain
You can tell if they have activated Endure Pain by the buff on the “buff bar” when you target them. Note that they can also trait for an additional Endure Pain at 25%.
No you can not strip endure pain, it’d be like them trying to take your Bas Venom when you activate it.
Earthshaker (the stun) is at best on a 7s CD and it’s a 2s stun with full adrenaline (1/1.5 at 1 and 2 stages). Hammer 5 is a wind-up single target knockdown, they hold the hammer over the shoulder and swing down, hammer 4 is an AoE KD, they stand in place and swing around their waist. Shield 4 is a close quarters stun and looks like a slide, very short range though. Mace Burst skill is also a Daze (1/2/3 based on Adrenaline). Mace 3 is also a 1s daze.
Gave you extra stuns to watch out for also, not many warriors run M/S in roaming though, it’s a very defensive, CC weap set.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
I appreciate the level headed talk. So I won’t use my normal sarcastic approach. In all honesty, those things bore the HELL out of the 5 of us. We’re all ex Daoc 8mamners who are used to highly competitive gaming atmospheres so siege is like putting my buddy who’s an F-15 pilot in a Sesna…. Extremely and painfully boring. We NEVER use or get on seige, we’re more effective on our toons than some 3 button device. We don’t play to feel epic, don’t sit on keep walls, we want to kill people. So literally NONE of the updates have done us any good in further development.
Then I really have no idea why you’re playing this game type over, well, sPvP.
Another point, ninja-ing or threatening objectives is almost guaranteed to get a response of some sort which will often times lead to small team skirmishes. You will, eventually, get over-run if the objective is close to spawn or if you’re too slow to kill but that’s to be expected from the game type.
WvW roaming is no where near sPvP, please stop making this comparison.. pleaseeeeeeeeeeeeeee
My fun laughs at your server pride.
I would still say 30 is too low. My WvW guild still ran with 42 on reset during our highest play time, granted we weren’t all in 1 spot (scouts, upgrade watchers etc).
Run speed – Wouldn’t effect anyone, since zergs have perma-swiftness anyway.
No Downed state – LOVE IT
Extra allies – eh, I’m torn because of situation where “randoms” join your group because they are lost and randomly found you while running back to a fight.This is my only problem – griefers who yell at other people to go away because you cause them to run too slow. That’s the only reason ANet doesn’t put this in, they wanted everyone to hold hands.
Yeah, that griefers thing is a bit worrying, but the way I see it, a real zerg wouldn’t be worrying about running faster or dying quicker, as they’d just be in the “safety in numbers!” mindset. If anything, it should teach them to make a 5-10 man roamer party or find a guild, rather than holler at people to stay away from their train.
As for the organized guilds, I can’t see how a group of people who know what they’re doing would be offset by running slightly slower or having a little less hp, and you said it yourself: more often than not guild groups will be separated among their own tasks, running supply and so forth. An extra person (or three) to help out is only a benefit.
My point about guilds is mostly the “no downed state” thing. If the limit is say 35, and we are running 32, I don’t want to push the limit of not having a downed state and us becoming less effective due to something beyond our control. I mean, if 4 people join mid-fight, why should the organized guild be punished for others joining them?
Most organized guilds have specific builds they run. If I have set builds with a set composition in my group – why should you and your guild’s hardwork be minimized by knocking off certain HP? Why should MY GUILD become less effective because of OTHER PEOPLE? Those 3 people are a benefit, but what happens when those “3 people” lower the overall effectiveness of what I, as a GM, is trying to accomplish within my guild?
That is the mindset that ANet would be up against… and since this has been dubbed a “casuals” game, I don’t see anything like this happening because then we can’t sit around our Karma Bonfires and sing songs.
Note: This is not my mindset, this is purely speculation about what would happen if something like this was implemented.
My fun laughs at your server pride.
Anyone in Tyria care anymore about dragons, undead, destroyers, and the uncountable of dangerous creatures menacing the peace?
I think this game have too much “festivals, Parties” contents. Lest have more Mass destroying, Catastrophe, Collateral damage and destruction contents or change the dragon Logo to a Balloon and a cake icon to suit you game.“Anyone on earth care anymore about famine, wars and the uncountable of dangerous diseases? I think this world has too much “fun” and “apathy”. Let’s have more mass protests, anarchy, revolutions!"
Sounds like a world I’ll watch from my patio with my shotgun in hand.. I love it.
My fun laughs at your server pride.
Having read the above comments, I’d like to propose some changes to the original debuff to allow “epic large scale battles” but not “zerg from camp to camp following blue arrow off cliffs”:
Trampled (only comes up when 30 or more allies are within a range of 600)
-Run speed reduced by 5%
-Upon health reaching 0%, downed state is bypassed and the player immediately dies.
-For every 3 more allies within 600 range, run speed is decreased by 2%, and toughness & vitality go down by 20 each.This would mean that large guild ‘raids’ are still possible at a slight cost, and massive zergs are easier to slaughter. Does WuvWuv community approve?
also, @Gamadorn: Wouldn’t that be good strategical positioning, in a way? Imagine the coordination required if three separate mini-zergs could follow each other over terrain 600 units apart from each other. That wouldn’t even be zerging, that’d be sending troops in formation o.o And if it was zerging, the three groups would just head off in different directions as soon as they got started, heh.
@VOLKON, WvW would turn into Massively Multiplayer Online Pinball. >.<
I would still say 30 is too low. My WvW guild still ran with 42 on reset during our highest play time, granted we weren’t all in 1 spot (scouts, upgrade watchers etc).
Run speed – Wouldn’t effect anyone, since zergs have perma-swiftness anyway.
No Downed state – LOVE IT
Extra allies – eh, I’m torn because of situation where “randoms” join your group because they are lost and randomly found you while running back to a fight.
This is my only problem – griefers who yell at other people to go away because you cause them to run too slow. That’s the only reason ANet doesn’t put this in, they wanted everyone to hold hands.
My fun laughs at your server pride.
Are you a thief, because you want to make them godly.
Poison stacks duration and a thief can attack once per second, reducing the effectiveness of heals and making the thief able to easily take out any class, easier than the other class could take them out. Cripple and vulnerability would make the thief hit much harder and in pvp or WvW there would be no chance of running, making thief god tier. Burning on every attack would be ridiculous. and finally applying a perma weakness so that no class could ever fight back against these changes. This would propel the thief to stand miles above the rest of the classes.
No class inflicts conditions like that on basic attacks, they either needs to spec into it, or the engi can use his kits at the cost of giving up one of his other skills; and even then the elixir gun is the only one that can cause conditions anywhere close to that without being speced for it. Combine these passives with the already high dps of the thief and initiative over CD of their skills and no one would ever be able to beat a thief.
Necro or condi Engi would be close, but slightly less condi. The condi on passives would need a decent proc CD (5s) for this to work…
I do agree – thieves can’t get highest burst damage, stealth, highest mobility AND biggest condition pressure.
My fun laughs at your server pride.
Like I said, perhaps the numbers need to be adjusted – it’s more the thought process behind it than the actual numbers.
Also, 4 P/P thieves running Venom share in a 5 man team would be an instant loss. You’re talking about grouping 4 squishy players together in a way AoE could only dream of, and not taking any strategy other than “Zerg the point”, which doesn’t work.
- I agree although I did say sPvP, not tPvP. I’ve seen these groups farm rank points and it’s pretty stupid to watch. Even small roaming teams in WvW come out to the same effect.
And I’m sorry, are you saying Venom share is already “Super deadly” in PvP, or P/P? Because while that’s not true in either case, it’s ridiculously untrue in the case of P/P, a thief’s most useless weaponset.
- Both but separately. I brought up P/P in this because of the “gain might” trait, and unload, which is a thieves best attack/second, since you don’t have any internal CDs, this would proc an insane amount of times. Not to mention you can trait for might on Dodge, might on activation. Venom share is nice in WvW in roaming groups because of the Immob/Stun effects, if you can share the passives, it’d be pretty insane.
Your analysis is “20 stacks of might from1 trait” isn’t accurate – its 1 trait, on each player, for 4 players. HGH engi’s can pull that off on themselves solo.
- This takes skill no? (I haven’t played my engi in months, sorry) It’s not traited in. If I can get 1 stack of might for a proc of a passive, on 3 skills with NO internal cooldown, 8 attacks, 1.75s. Even at a 33% chance to proc that’s 3 proc PER venom per unload, 9 stacks of might in under 2 seconds. I only brought this up as a “worst-case” because people will abuse it, which is something to think about when introducing class altering ideas.
Added my responses in.. like I said. I do like adding some kind of passive, but no other class has 2 sets of passives, reserved for Signets in all cases.
My fun laughs at your server pride.
That post was a year ago. Many things have changed since then. This one should too.
ANet’s stance on “each character is their own progression” hasn’t changed though & that would need to change for this to happen.
My fun laughs at your server pride.
While I do agree venoms need a major overhaul, I do agree with what EnemyCrusher said, almost perma-poison. perma-chill on with a thief roaming group IE venom share builds would create a world of QQ on these forums… They are already super deadly in sPvP.. 4 P/P thieves with Venom Share DESTROY any group and easily 1 shot people.
Spammable condi-passives on a class with already spammable attacks, not good.
Venomous Strength: Gain 1 stack of might for 4 to 5s every time a venom triggers (included passive and active triggers) – you are looking at 3 venoms on a venom build, all 3 would trigger with each attack, unload is 8 attacks in like 2 seconds so you are talking about perma-20+ stacks of might just from 1 trait… not OP at all..
How I would fix it – Reduce cooldowns (20-25s), widen area for Venom Aura. Ice drake 3s chill. Skale 5 stacks of Vuln for 5s.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
I believe they said they are working on it, from a Reddit thread…. wonder if I can find it…
My fun laughs at your server pride.
You’re right. Why would we want an end game that requires more than spamming a couple keys, key turns, and fighting npcs that you can get defense against? Lol you guys realize you play the easiest mmo joke of a version of “player vs player” in mmo history right? Mario cart is more challenging that sitting on an arrow cart for an hour just to press 2 buttons.
This is the same guy begging for more power to beat people with and expects to be taken seriously. I’m getting the impression he doesn’t actually play this game anymore if he thinks the fields are littered with rows of arrow carts or something. Either that or he got taken out by an AC and rather than develop a counter has been hiding in the forums ever since.
We bashed on Bay door for 1 minute (2 reg rams and 25 people) and were met by 6 insta-built arrow carts… I wanna know where the heck you play that this doesn’t happen…
What’s the counter to AC? Treb for 2 hours? Screw that. I want to fight people, not siege/walls.
Give me one treb and five minutes tops and you won’t have an AC in sight to worry about.
Now… your scenario… you had a Bay gate without scouts and didn’t build a field AC or two to keep the walls clear while you rammed? Only used regular rams too? Yes… obviously arrow carts are the problem.
None of the defender ACs were on the walls…
I can play for ~2 hours a night, I don’t want to spend half of that getting supply and building siege just to knock down more siege which will just be rebuilt because they have 1700 supply in a keep.. I want to kill PEOPLE.
It wasn’t a valid attack I’ll give you that, hence the regular rams. We wanted to find people to fight rather than cata/trebing a wall for hours so just 2-3 portal bombs to knock it out happen and that’s the extent of the action.
LOL. Your desire to merely bash heads with other players is perfectly valid, but it’s amazing to me that you didn’t bother to pay attention to the point mechanisms of the game you’re playing. You get points for having control of structures! You don’t get points for player kills. How is it possible that you couldn’t figure out you’re playing the wrong game for the style of play you want?
Points that do what? Nothing. I do apologize if I want to be skilled in open field rather than hide behind walls all day, it’s just boring. Bashing heads is the only way to see other people point of views btw… If someone could explain their feelings when they sit on an AC for 2 hours a night, I’d be all ears but no one does..
This is the only place where you can find actual open field fights in GW2… spvp isn’t an option.
I love how people always say “you are playing the wrong game”.. kind of the go-to reasoning behind anyone’s valid concerns as to what they believe is a weakspot in GW2.
My fun laughs at your server pride.
Guild group of 30 should be able to take down any size of zerg. Zerging gets countered by skilled play by guilds. 1 guild + zerg on commander versus 1 big blob, the first one will win in capping and holding stuff.
Blobbing/zerging ain’t a problem, deal with it.
When that group of 30 can’t use their skills because the group of 80 causes lag… yeah about that..
My fun laughs at your server pride.
Doesn’t the bigger army always win the war?
No in fact.
http://en.wikipedia.org/wiki/Battle_of_Omdurman
http://en.wikipedia.org/wiki/Battle_of_watling_street
http://en.wikipedia.org/wiki/Vietnam_WarTo name a few.
1) thanks for getting me WikiStuck
2) Omdurman – trained military with rifles vs non-trained with no modern weaps.
watling street – close quarters combat – dont have that here.
won’t even touch the Vietnam thing
But honestly – Not many “upsets” happen in WvW because it is a population based game mode. I hope that gets changed, somehow.
My fun laughs at your server pride.
We tried to “rip down a door” but where met by 6 instantly built arrow carts that we can’t destroy…
waiting to fight? or will they just run to inner and DO THE EXACT SAME THING.
I’ve honestly never seen people so afraid to die in any video game I’ve ever played.
There are no arrow carts you can’t destroy, but you’re unwilling to learn to counter so that’s irrelevant apparently. You want fights? Come to the T1/T2 neck of the woods and learn what the expression “be careful what you wish for” actually means. If you’re making the conscious choices to remain on low population WvW servers and to not learn to counter siege then you’ve forfeited the right to complain and be taken seriously.
I just moved off T1 because a group of 30 might as well be 3… I’ve been to T1 on 3 different servers. Not everyone wants to sit on ACs all day and map zerg around, some people enjoy skillful fights, of even numbers.
Lol. I can’t take out AC behind the door without running 3 monitors or using trebs/cata therefore I’m a bad player? Get off your high horse man…
My fun laughs at your server pride.
Shortest name I’ve seen was an asura named Yay
I saw him/her in sPvP the other day!!
My fun laughs at your server pride.
You’re right. Why would we want an end game that requires more than spamming a couple keys, key turns, and fighting npcs that you can get defense against? Lol you guys realize you play the easiest mmo joke of a version of “player vs player” in mmo history right? Mario cart is more challenging that sitting on an arrow cart for an hour just to press 2 buttons.
This is the same guy begging for more power to beat people with and expects to be taken seriously. I’m getting the impression he doesn’t actually play this game anymore if he thinks the fields are littered with rows of arrow carts or something. Either that or he got taken out by an AC and rather than develop a counter has been hiding in the forums ever since.
We bashed on Bay door for 1 minute (2 reg rams and 25 people) and were met by 6 insta-built arrow carts… I wanna know where the heck you play that this doesn’t happen…
What’s the counter to AC? Treb for 2 hours? Screw that. I want to fight people, not siege/walls.
Give me one treb and five minutes tops and you won’t have an AC in sight to worry about.
Now… your scenario… you had a Bay gate without scouts and didn’t build a field AC or two to keep the walls clear while you rammed? Only used regular rams too? Yes… obviously arrow carts are the problem.
None of the defender ACs were on the walls…
I can play for ~2 hours a night, I don’t want to spend half of that getting supply and building siege just to knock down more siege which will just be rebuilt because they have 1700 supply in a keep.. I want to kill PEOPLE.
We attacked to pull people out into the open, tired of this siege warfare kitten
Then you’re playing the wrong game. Siege is and always will be a major part of WvW by design. You want to fight them? Rip down a wall or door and go inside. They’ll be waiting to fight.
We tried to “rip down a door” but where met by 6 instantly built arrow carts that we can’t destroy…
waiting to fight? or will they just run to inner and DO THE EXACT SAME THING.
I’ve honestly never seen people so afraid to die in any video game I’ve ever played.
My fun laughs at your server pride.
You’re right. Why would we want an end game that requires more than spamming a couple keys, key turns, and fighting npcs that you can get defense against? Lol you guys realize you play the easiest mmo joke of a version of “player vs player” in mmo history right? Mario cart is more challenging that sitting on an arrow cart for an hour just to press 2 buttons.
This is the same guy begging for more power to beat people with and expects to be taken seriously. I’m getting the impression he doesn’t actually play this game anymore if he thinks the fields are littered with rows of arrow carts or something. Either that or he got taken out by an AC and rather than develop a counter has been hiding in the forums ever since.
We bashed on Bay door for 1 minute (2 reg rams and 25 people) and were met by 6 insta-built arrow carts… I wanna know where the heck you play that this doesn’t happen…
What’s the counter to AC? Treb for 2 hours? Screw that. I want to fight people, not siege/walls.
Give me one treb and five minutes tops and you won’t have an AC in sight to worry about.
Now… your scenario… you had a Bay gate without scouts and didn’t build a field AC or two to keep the walls clear while you rammed? Only used regular rams too? Yes… obviously arrow carts are the problem.
None of the defender ACs were on the walls…
I can play for ~2 hours a night, I don’t want to spend half of that getting supply and building siege just to knock down more siege which will just be rebuilt because they have 1700 supply in a keep.. I want to kill PEOPLE.
It wasn’t a valid attack I’ll give you that, hence the regular rams. We wanted to find people to fight rather than cata/trebing a wall for hours so just 2-3 portal bombs to knock it out happen and that’s the extent of the action.
My fun laughs at your server pride.
(edited by Feed Me Change.6528)
Exclusive weapon/armor skins is good for me.
But knowing these forums, anything short of three free legendaries will be a massive disappointment.
3? worst game ever…
My fun laughs at your server pride.
You’re right. Why would we want an end game that requires more than spamming a couple keys, key turns, and fighting npcs that you can get defense against? Lol you guys realize you play the easiest mmo joke of a version of “player vs player” in mmo history right? Mario cart is more challenging that sitting on an arrow cart for an hour just to press 2 buttons.
This is the same guy begging for more power to beat people with and expects to be taken seriously. I’m getting the impression he doesn’t actually play this game anymore if he thinks the fields are littered with rows of arrow carts or something. Either that or he got taken out by an AC and rather than develop a counter has been hiding in the forums ever since.
We bashed on Bay door for 1 minute (2 reg rams and 25 people) and were met by 6 insta-built arrow carts… I wanna know where the heck you play that this doesn’t happen…
What’s the counter to AC? Treb for 2 hours? Screw that. I want to fight people, not siege/walls.
My fun laughs at your server pride.
Doesn’t the bigger army always win the war?
My fun laughs at your server pride.
lol Jscull is such a troller, lucky that he isn’t in our t1.
I really like these new contents every 2 weeks / 1 month. Most of game i have played they updated like every 3 – 6 months.
Keep it up Anet. You guys are awesome.
“our T1” is a joke in itself, who is to say you are better than anyone else just because you stacked a couple of servers to have 24/7 coverage in a pure coverage game… that isn’t skill, it’s mob-mentality.
I’d honestly love to see any 5man team from T1-2 transfer just to fight against PAXA, record it and put your money where your mouth is…
My fun laughs at your server pride.