EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Yeah, it’s easily possible to be under 150/200 shards (or however much the cheapest stuff is, I forget) because if you had more you’d spend it buying stuff.
no, but you’ll never learn. You’re not a developper, you have no right to make assumption. What you hope / want is different from the reality of developpment needed. Don’t you think she hasn’t gotten back because people are too busy to think about your idea, which is not needed actually?
I have to assume it’s because the actual time needed is close enough to my estimates that they don’t want to say as much until they’re ready to actually confirm it’s done.
All right boys, you saw it here first. The numbers Ohoni pulled out of his kitten are so perfectly accurate that Anet isn’t proving them wrong because they can’t because they’re actually right.
Of course the only reason why anet wouldn’t confirm that your estimate is completely unfounded is because it’s right.
I think it would take them 2 years to implement your easier raids. It takes them a long time to create content, so it would take them a long time to recreate the raids.
So you’re saying that the jar contains 25,000 jellybeans. You really should understand better that this is not how reasonable estimates work. You don’t like the results of my estimate so you’re proposing ludicrous counter-estimates, that does not bolster your case, it makes you seem weak and desperate.
I can only assume that the reason why anet hasn’t gotten back about anything is because my estimate is because it’s so close to being correct that they don’t want to say as much until they can confirm it’s done.
But if I don’t do it then I won’t get the reward that I want, so whether or not I enjoy the content is VERY important.
So you’re entitled to the rewards, even if you don’t want to do the content for those rewards? How is that fair in the slightest?
The point is, there is no virtue in doing content that you are not enjoying.
The virtue is getting the reward you want.
there ARE other options, one of which is to ask for a change to the game that eliminates the need to choose between the least of two evils.
And continuously make a fool of yourself, apparently.
That does not make it “fair,” because some people are more willing and/or able to run specific content than others. If you have a group of ten people, and five of them love chocolate ice cream and the other five love vanilla, and you offer a badge to whoever eats a gallon of vanilla ice cream, that is not a fair situation for those who prefer chocolate, even if they do have the option of pursuing that goal anyway, they will not enjoy it as much as the other group.
Yet the group who likes chocolate ice cream have loads of different chocolate ice cream eating contests they can do to get all kinds of different badges.
And don’t make this out to be what it’s not; you’re asking for a contest where people have to eat a quart of ice cream yet still get the same badge for the people who eat the gallon. You’re not asking for a different contest.
Most people are fine with there being a different contest, as long as it’s similar in difficulty, such as having to eat a gallon of chocolate ice cream.
The fair situation is the one that addresses the fact that everyone’s tastes and capabilities are different, and makes rewards available accordingly.
That’s literally exactly how it works right now.
If you want to give up like that, I can’t stop you
So I should start whining that I can’t get the PvP backpiece from doing dungeons on the forums?
but don’t try to make it out like that’s how it has to be. If you really want the PvP backpiece, and really don’t enjoy PvP, then there should be alternatives so you can earn it without having to do something you don’t enjoy.
Why? The PvP backpiece is a reward for doing PvP. There’s no reason why it should be rewarded for doing things that aren’t PvP. There are all kinds of alternative backpieces that can be used; I just have to go do PvP if I want to earn the PvP one. Exactly how it should be.
No, the two have nothing to do with each other. Nobody deserves anything in the game, they are either given it, or they aren’t.
What? People who do the necessary content deserve the reward for the content. People who run dungeons deserve- and have earned- the tokens to get their dungeon armor if that’s what they’re after. No one is “given” stuff anywhere; everyone has the exact same chance to do the same content and earn the same rewards (with the exception of time limited stuff, but that’s a different case).[/quote]
They could do a better job of balancing the rewards between Fractals so that you could run Swamp three times a day, but would make less than running, say, Cliffside three times a day, so that you could choose the easiest path or the shortest path, but no path would be the “best” path that does all the things at once.
Personally I don’t like the current daily rewards setup and would prefer a per fractal reward setup, but that’s not relevant here.
Yes, because I do not enjoy raid, and never will, so it would not make sense for me to waste my time doing raids in their current form.
Yet if you do it and earn the reward you want, it wasn’t time wasted; you got what you wanted.
Who do you think deserve the reward? the lazy one or the worker? I have the answer for you, if you want…
It’s a game, neither player is more or less deserving than the other, so long as they’re having fun.
“I enjoy running AC. I should be able to get Storm Wizard weapons for doing so, since I have fun running AC.”
Except no I shouldn’t, because that’s ridiculous; removing the rewards for certain content and making it possible for anyone to get them by doing much easier or completely irrelevant content would completely ruin the game. Someone who actually puts in the effort to get the rewards deserves them. Someone who doesn’t, doesn’t deserve the rewards. This has been explained too many times for you to claim ignorance.
(edited by Fermi.2409)
@fermi I was referring to the idea of lolypop about issues being server related. With his theory, the power of cpu handling the client wouldn’t matter, and a fx 6300 should perform similarly than an i7.
You should have quoted the "If they did, ".
Aha, I get it now. Even with the “If they did” it just didn’t make sense to me. That cleared it up, thanks
For PvE/Fractals/SW/etc Berserker is definitely the way to go. Surviving isn’t a huge deal (it’s easy in most of the game, honestly), especially as a Ranger.
Yes, and she still hasn’t gotten back to us with more accurate data, so my original estimate still stands.
We went over this, your estimate is 100% meaningless. Keep trotting it around like it means something though, it’s kind of funny.
I think it would take them 2 years to implement your easier raids. It takes them a long time to create content, so it would take them a long time to recreate the raids.
Gaile hasn’t said anything to the contrary, so this estimate stands.
I will get legendary armor because I am willing to work for it. Therefore I deserve it. You are not willing to do the work, therefore you will not get it. You do not deserve it.
No, you will get Legendary armor because you already enjoy the thing they happened to lock it behind. I will not get it under the current systems because I do not enjoy that content.
No one ever said anything about him enjoying it. He said he’s willing to work for it. You are not. How much you like the content is 100% irrelevant; you don’t have to like something to do it.
That is the way it is, but don’t pretend that it is the way it has to be, or should be. It happens to work out for you, but that does not make it fair. It can be made better.
Having to run content to earn rewards for that content is exactly how it is and how it should be. It’s also completely fair; everyone has the opportunity to run the exact same content to get the exact same rewards, which is again exactly how it should be.
I don’t particularly like sPvP in this game, although I’ve done it in the past, so I don’t do it. That means I can’t get the sPvP legendary backpiece. Perfect, that’s exactly how it should be.
Yeah guys the pvp backpack is too exclusive, I should be able to get it by only doing raids and open world events because I don’t enjoy pvp.
And the fractal backpack? I should be able to get it by doing wvw and dungeon paths.
Sure, why not?
Lmfao
If they don’t enjoy it then they shouldn’t be doing it. Only a broken loot system encourages people to do content that they aren’t enjoying.
If they don’t want to do the content then they don’t deserve the rewards for the content. The loot system works perfectly; there are different incentives to do different pieces of content.
If they don’t enjoy running swamp three times a day then ANet should make changes that would allow them to get the same benefits from something they enjoy more, nobody benefits from them running content they are not enjoying.
What an asinine example. The system to get the same benefits is running 3 nonswamp fractals. Wow, that was difficult.
In general, no, every reward shouldn’t be available for doing anything.
Well another way to solve FPS drop would be to depend more on GPU than CPU.
That’s not how it works.
a fx-6300 wouldn’t see such issues and would perform pretty equal than a oced i7, which is not the case.
Where would an fx-6300 ever perform “pretty equal to” an OC’d i7? An i7 will be more power then the 6300 across the board. An 8350 can/could get pretty close in heavily multithreaded apps, but not a 6300, and especially not these days when Intel’s got 2 more generations of CPUs released.
Except that I can’t. The trigger is so sensitive that if I give a full press to the space bar and release immediately, the glider still sometimes deploys.
It’s not that sensitive though. Unless you’re holding it down in your “full press” it’s not going to cause issue; all it takes to jump is a tap of the spacebar.
Maybe it’s my keyboard, which is a very nice Razer mechanical one.
Eh. Razer isn’t great but their keyboards are ok (especially if it’s an older one) so that shouldn’t be a proble
It’s not like I’m holding the bar down for seconds at a time. If I give a solid press, it’s enough to make the game think I want the glider. Which, most of the time, I do; just not when making a tricky short hop onto a tiny pole.
It really just sounds like you’re pushing and holding the bar to jump instead of just hitting it, especially since it’s a “solid press”; there’s plenty of time between “jump” and “glider release”. Do you hold down space for a long time while typing, too? It should be the same sort of tap and move on
I recently went out and spent well over a hundred dollars on a mechanical keyboard
tbf every should go out and buy a nice mechanical keyboard at some point
At least in desktops, hyperthreaded dual cores actually perform pretty solidly, even in gaming applications. Specifically looking at i3s; some of them are ~as good as previous-generation i5s or even outperform them in certain applications (example: i3-6320 vs i5-4460, even though a lot of this is basically due to clockrate). That’s not necessarily incredibly relevant to GW2, although GW2 does like to have more then 2 cores of stuff to shuffle around (Which is why an i5-4690k will outperform a Pentium G3258 in GW2 at the same clockspeed- single core performance is a huge part of GW2’s performance, but it can still be limited by the amount of work the CPU can do, even if the single core performance is up to snuff)
http://dulfy.net/2016/04/01/gw2-super-adventure-festival-daily-achievements-guide/
This will tell you exactly where to go
An irrelevant distinction in a game. Effort expended is still effort expended, whether it’s low effort over a long time scale or high effort over a short one.
Except one type of effort is considerably more impressive and deserving of reward.
No, I do not. Unless they are Daredevils, because DDs have an awesome 1 and should probably be pressing it as much as possible.
That’s strange, because it’s completely different from what you’ve said in every other case where you’ve described what your ideal easy mode would entail.
Not when I’m making a reasonable estimate, which is the only thing ANY of us are capable of from outside the company. Someone with a name like “Fermi” should know that.
Except it’s impossible to make a “reasonable estimate” when you have a grand total of 0 information to base it on.
Never claimed that it did, but neither are the claims that it would take an inordinate amount of developer time, and between the two of them, my position is the more reasonable estimate.
Of course you think that. Sadly, no estimate is a reasonable estimate, since no one knows what things are like at Anet, including you.
It’s like I show you a standard Mason jar full of jellybeans, and I tell you that my estimate is that it contains 100 jellybeans. Another person tells you that it contains 25,000 jellybeans. Now, I might be wrong, and there’s some possibility that the other guy is right, and the only way to prove it would be to actually count each bean, but lacking that evidence either way, wouldn’t my estimate seem the more reasonable of the two?
What a poor analogy. When it comes to Anet, we don’t know how big the jar is. Or if it’s a jar. We see a large, closed cardboard box and are told to guess how many jelly beans it contains. Guess what? No one can make a guess because you have no idea how full it is or even if it contains jelly beans.
As for my assertion that easy mode would take minimal effort, that is my estimate based on a reasonable interpretation of known facts, and one that I will hold to until presented with new data to the contrary.
“I pulled numbers out of my kitten based on some stuff I think make sense and will keep assuming that they’re correct until anet proves otherwise”
Others have asserted that it would take months or more of effort to produce a single easy mode raid, and I believe these estimates are unreasonable, and will continue to do so until presented with evidence to the contrary. If you want me to believe that jar contains 25,000 beans, you’re going to have to count them out.
Others have made assertions that have exactly as much factual evidence to back them up as yours do. If you want to keep believing that your kitten numbers are perfect and make sense you can feel free to do that but, since you have nothing- at all- to back them up, anyone reasonable will go ahead and dismiss them.
Right, but nobody is suggesting that it should take the same number of runs, it would take several times more runs, so overall it would take a comparable amount of time.
Which still doesn’t make it hard work. Just time consuming.
Because it still requires work. By definition, giving things away can’t require work.
Sure, it takes the bare minimum of effort over a moderate amount of time. That’s not really an appreciable amount of work.
At the very least I hope you understand that lack of exclusivity devaluates a reward.
No.
Lmao
People can do that in hard mode right now if the rest of the group carries them. The mode I suggest would not allow the entire group to “show up and press 1,” it would still require active participation and players actually using their full range of abilities. Not all of them, perhaps, but most.
Sure, people can get carried now, but there are still people who need to put in effort to succeed. Your idea of easy mode- where any random group of people running whatever build they want can complete the content with a minimum of failure- can’t require active participation or players using their full range of abilities. You want the bar to be so low that yes, people can just show up and press 1.
I don’t need anything to back it up, nobody else has anything to disprove it.
That’s not how it works; you’re the one making the claim. That puts the burden of proof solidly on your shoulders.
Until then, I stand by my point that given the way these games are typically constructed, given what other content they’ve been able to create and edit within hours, days, or weeks, the sort of changes I’m suggesting should require no more than a few man-hours of work.
Good for you. That doesn’t make it any more factual or true.
No. It’s a neutral argument, neither side has more burden of proof than the other, it ultimately comes down to what ANet decides, until then both sides are merely making best guesses, and neither side needs to “prove” anything.
No, you’re stating something as fact- that it’ll be easy to implement these changes. You need to back that up or it will continue to hold a grand total of 0 water.
I really like how you switched from “you can’t disprove me” to “it’s a neutral argument, neither side needs to prove anything” within the same post, though.
The breaking one in 2-3 can be done with ~1 minute of extra work… The bee one in 1-1 is miles more difficult and takes more time.
The chests are also generally not far out of reach and can be done within a few minutes, just like the digging ones. Realistically the longest ones are the beehive breaking ones in general, since you need to fight the dogmother thing. In general, none of them are hard, though, and any given one can be done within a couple minutes fairly easily- even the completion ones, since you can do them on infantile mode.
I don’t believe so. I proposed an easy mode conversion that I believe would be extremely simple to implement, like hours, tops.
It’s too bad you don’t have anything to back that up.
So far, nobody on the inside has come up with a contradictory number on that.
It’s your job to prove that your conversion is actually simple/easy to implement, it’s not the job of others to disprove it.
But nobody mentioned “just giving it away,” you would still have to work hard to earn them, just in easy mode. Where did you get “just giving it away” from?
Your concept of an easy mode doesn’t contain any hard work, at all. You’re wanting to give it away to anyone who bothers to show up and spam 1 for an hour per week; I fail to see how that counts as “hard work”.
Alternative acquisition methods for Legendary armor would be fine, as long as it’s not some method that actually requires effort instead of just giving it away; making it easy to acquire ruins the whole point, not to mention the fact that it devalues the reward.
Easy mode raids would be fine as long as they had some sort of reduced Magnetite rewards/less chances of ascended drops and removed the possibility for progression towards legendary armor. Otherwise, nah.
Your wallet is probably full. If you have 250/500/750 baubles (depending on which bauble wallet you have) you won’t be able to pick up any more.
But it’s not “100% unrelated”. Sometimes you do want to open the glider but because of lag it doesn’t open promptly, even if you’re holding the button. That’s why these threads keep popping up. Regardless of the wording, people are asking for more control of the glider. That’s all.
Taking what the TC said and expanding it to “more control of the glider” is reasonable, but your comments are completely irrelevant; the TC isn’t having any lag related issues. That isn’t why these threads keep popping up.
The repeated admonishments to L2P aren’t offering anything, not even as comedy. People like the OP and myself are already aware that they need to press quicker and practicing to get better.
Yet it’s still the best option; it’s really not all that difficult. It actually surprises me that people hold the spacebar for so long when they jump where this is an issue. It sounds a bit harsh, but at the end of the day it’s not a problem with the game, it’s just the user and it’s something they can easily correct
But we’re still fighting an interface that gives inconsistent results.
Except the results are consistent; maybe if your ping wildly fluctuates, but that would cause issues in all gameplay modes, not just gliding. And if that were the case, there’s not much Anet can do, since it’s on your end (although unless I’m mistaken they updated the glider to release clientside instead of being authorized by the server?)
(edited by Fermi.2409)
This standard response ignores that there are lag issues that affect both the opening AND closing of the glider. This may be related to living in Australia, at least in some cases. A number of times I’ve over-shot a tight landing spot because I’m tapping the key to close the glider and it doesn’t respond until a second later. I say this as a person who completed Troll’s Revenge and six other jumping puzzles every day for weeks, so I can objectively say I’m pretty focused on my jumping puzzles. And yet the glider catches me out regularly. This is a case of not playing the game but fighting the interface. People are justly asking for the option to disable or reassign the gliding key. It wouldn’t affect those who want it to work as-is. It would just help those of us where the glider isn’t as consistent as yours.
That’s a completely different issue. The original question is 100% an L2P problem; just don’t hold the jump button for as long. Lag causing a delay in opening/closing the glider is 100% unrelated.
It’s a game that is, at its core, dependent on single core performance, but it does have enough threads that you’ll see benefit from a CPU with 4 threads.
No one moderates guild chat. If someone doesn’t like what you say you can get reported and then it will be reviewed but otherwise no one is watching over your shoulder
The player HAS to make effort in order to get cool stuff, kill the baddest bad guys in this bad*ss instance and show it all off.
Why?
Why should you be rewarded for not putting in any effort?
Because it’s not work? I have enough of this in RL already, don’t need to repeat it in a kitten game.
So you shoud be able to just log in and buy anything from an NPC for 1C because it’s a game, not work, and you shouldn’t have to work for anything?
I have no problem putting an effort for something… as long as it’s fun. It’s just some people seem to think that having fun in a game is somehow a crime and getting anywhere should be as painful as possible.
Other people’s definition of fun just differs from yours, clearly.
The player HAS to make effort in order to get cool stuff, kill the baddest bad guys in this bad*ss instance and show it all off.
Why?
Why should you be rewarded for not putting in any effort?
Because it’s not work? I have enough of this in RL already, don’t need to repeat it in a kitten game.
So you shoud be able to just log in and buy anything from an NPC for 1C because it’s a game, not work, and you shouldn’t have to work for anything?
The player HAS to make effort in order to get cool stuff, kill the baddest bad guys in this bad*ss instance and show it all off.
Why?
Why should you be rewarded for not putting in any effort?
Just play it on a different character?
What slot is the GPU in, the one closest to the CPU?
From the get go they probably should have just made 4 ebg type maps, then they could have dumped the “homebl” concept and we could have had at this point ebg, alpine, eotm, desert as the 4 maps to play on for a matchup.
kitten , that’s actually a good idea. And you could easily introduce new maps to the rotation, too
What CPU/CPU cooler/case do you have? There a 99% chance that there’s an easier fix then trying to limit your framerate.
Per the terms and conditions of your transaction, you were entitled to receive “as is” access to the game server. They did not fail to deliver on that.
Assuming the ToS would actually hold up in court.
glhf trying to get a refund in any case, though. I really don’t see it happening.
Most players are casuals that don’t care about the elitists or try hards who want to fight other players. Most of us want to enjoy things as a community and work towards common goals.
Do you have any source for that?
Oh right, no. You don’t
Oh wait – I just noticed.
This was posted on April 1st !
Its all one big joke.Thank you for the reminder my friends in OZ !
There are 31 days in March… Good effort though
So pretty much as expected- not much in the way of content and mostly just QoL stuff. I was kind of hoping for a dungeon reward restoration/revamp, but oh well.
Here’s hoping they can get some stuff rolling for the next quarter update
Technically speaking, you do not buy anything from ArenaNet. You pay them for access to the game servers but never own anything, thus they never failed to provide anything that was advertised because you never bought anything.
The purchase agreement is quite clear that you are not buying anything from them, but are paying for access to the game “as is”.
For that reason, you do not have a legal case against them when they fail to provide content that was “promised” (via either explicit, implicit, or misinterpreted language).
You purchased a license that allows you to access game servers that was advertised to contain certain features (or those features would be implemented soonTM). People purchased said access on the expectation that the servers would contain the advertised content.
(edited by Fermi.2409)
I don’t know anything about coding
I’m going to take a wild guess and say that this is where the problem lies
VMs?
Message body must be 15 characters
They already stated they have completely abandoned dungeon development, and fractals have had 2 updates in the near 4 years that the core game has been out. Don’t expect either. This is a perpetually unfinished game and all signs are pointing towards it being that way going forward until there is another inevitable disappointment.
At this point I really don’t expect all too much, honestly, which is a shame, given how well the game started out. That being said, I’m pretty much just going to go ahead and wait and see what happens; I’ll play the game if I feel like it, and if I don’t I can just go do other stuff until something (possibly) happens
He made a lot of good points and in general I agree with what he said; basically discussed how I feel about the situation.
It’s amazing how far things have dropped in the last year, though. I was so pumped when the HoT announcement happened and even on release/for a while after I enjoyed it. A good expansion seems like such an easy formula and they were going to check a lot of the boxes, even if I did have some issues with what it seemed they were adding. Even with my qualms (mainly that it seemed like there wasn’t a lot of content in the expansion, especially given the $50 price point, fears which proved to be justified) I would have been happy enough had they just managed to keep getting stuff out.
Oh well, it’s time to wait a bit more I guess. fixing dungeon rewards and adding some new fractals would actually be a good step in the right direction and would restore some faith in anet for me
Agreed with the two above, except I’d go as far as to state that the Evo 212 is an EXCELLENT air cooler, especially for the price. There’s very few who out-perform it and none who do for under $70 last I knew.
Yeah, your best bet is generally to buy a 212 Evo or aim higher and just get a Noctua NH-D15 or Corsair H100i. The only bad thing about the 212 Evo is that it sucks nuts to mount.
Clean out your PC, make sure the airflow through the case and around the case is good, and get a 212 Evo if you want.
I’m surprised that your computer has heat issues, especially if it’s only hitting 75C; that’s pretty hot, but not so hot that I’d expect to see thermal throttling (unless something major changed between Ivy Bridge and Haswell).
ye, you live longer, but u deal 25% of an 80 lvl player
a player who is dead cant dps
It’s very easily possible for someone to die and still more damage then someone who stays up all fight
Because characters below level 80 are significantly worse then characters at level 80, meaning that they can’t contribute to the group nearly as much as a normal level 80 and people don’t feel like carrying someone through a fractal
It’s definitely worth upgrading from a 7850, even for GW2. I saw a huge difference between my 280x and my 7850, even out in the open world, when I had to RMA my 280×. A 970 is a bit higher end then needed, though, and a 390 is a better buy anyways. But still, there are definitely benefits to upgrading from a 7850
Never said you did, I was pointing out that in general, the extreme focus on DPS vs other things that meters tend to bring may miss out on many other aspects of play.
The thing is, if you decide to leave things out because people won’t understand it or will misunderstand it there’s not much that you can add. Everyone else shouldn’t be held back because others don’t know how to interpret the results of the tool.
That’s true there are are games that have meters that can track a variety of different things. How ever tracking everything and tracking meaningful actions aren’t always the same.
True, but more information is going to be better then less information in this case.
In a game about inclusion, why is there a need for competing with other players in the same role and same class?
Because it’s fun and can benefit the group? And the game isn’t necessarily about inclusion, especially when it comes to raids.
It’s not a competition, the highest numbers doesn’t always mean the best player.
It often is or can be, though. And improving and starting to kick out high numbers is awesome.
Exclude/ridicule =/= kick asap. If you look at the MASSIVE other posts about DPS meters you will see that the majority of posters here are against it.
Not really. It’s generally a pretty even split.
If you look in this post you will see alot of players are against it.
And many players for it, too, just like in the other million of these topics.
I keep saying that because that is one of the main reasons people have been against DPS meters in GW2 from day 1. The amount of times I state it doesn’t make it any more or less extreme or widespread an issue.
The thing is, it’s a wide-spouted idea without much to back it up. The number of times you state it doesn’t make it any more true, especially without anything to prove it.
Did you miss this part of the OP:
A DPS meter that all can see also helps with those players that feel they can go into an instance and just auto attack instead of learning good rotations. Players don’t want people see them being a carry and not giving their all.
Sure, that’s one use. There’s plenty of others.
Let me start by saying, if you think personal DPS is king in GW2; that’s the first mistake. Boons/clears/positioning/ resing all come into play, and a DPS meter probably isn’t going to catch all this as well.
Personal DPS is always important; you want to maximize that as much as you can while still fulfilling your other roles. When did I ever say it was king?
That being said, an ideal meter would be able to track things such as boons shared, HP healed/players ressed, etc, like many games have (or at least they have a couple meters to fill any role).
As far as a group dps meter. I’m curious other then to exclude or scrutinize others play, for what purpose would you need a meter that showed more then your own dps?
It allows team comparisons between different phases of fights, comparisons between different classes/players performing the same role/playing the same class, and, of course, can be used to see who’s doing the highest DPS overall. There are plenty of reasons to have a group DPS meter.
The degree of privacy is to prevent the normal exclusions and ridicule that is inherent with group DPS displays.
You keep saying this like it’s going to happen left and right, but the only people who are going to use it to kick people asap are the kind of people that have idiotic group requirements these days anyways. You’re making it sound like a widespread issue when it’s far from the case.
This has been debated many times in these very forums, with the few that want the meters tending to devolve into “so I can kick out the ones who aren’t doing dps” and the many that don’t want them pointing out all the things they won’t measure that matter in GW2 combat and the likelihood that players who can see other players’ dps will get nasty about it.
What a gross misrepresentation of the entire argument(s) to try to justify your views.
Personally I’d like to see the option of having a well-integrated DPS meter (read: not the one that reads the chat box).
Lower reflections to Terrain and Sky. You would have been better off with an i5-4690k/i5-6600k and a good cooler for GW2, though; the game loves high single core performance and you can 20-25% gains in CPU performance by overclocking a 3.6 GHz CPU to 4.5 GHz (which is a breeze). The hyperthreading of that locked i7 does nothing for GW2’s performance and you miss out on the ability to overclock for the same price or less.
That being said, there isn’t a computer out there that can run GW2 at 60 FPS everywhere; in heavily populated situations it’s going to drop no matter what hardware you have
This is disappointing, especially since new legendaries were advertised as being part of the HoT content, which people paid for.
Get a 390 over a 970, especially for 1440P. More performance for your Euro
The GTX 900 series is generally better value due to overclock-ability, power use, and new architecture (Maxwell)
The R9 series save for the R9 Fury / Fury Nano with HBM (high bandwidth memory) are rehashes of 2012 technology circa HD7900 and HD7800 series. Those are still poor value due to the price tag.
What? The GTX 900 series is better value in some cases and the R9 series is better value in others. It depends on the tier of the card and/or the sales going on. You can get a 4GB 380 right now for $140 or a 2GB 960 for $170- the 380 is way better value. A 390 is a better buy then a 970 in general, especially if you’re playing at higher resolutions.
Neither is better value across the board; in general you should just be setting your GPU budget, checking what’s available at that price point, checking the benchmarks to see what’s the best at the price, and buying that.
Processor about an i5 will be fine so would an amd FX cpu.
AMD CPUs are awful choices for GW2. The game requires strong single core performance, which AMD sorely lacks.
Nvidia GTX 960 or AMD R9 370
Those are two cards on grossly different tiers… A 960 would be the way to go out of those two. If you want to spend 370 money, be smart and get a 950 instead. Or just go used and get a $130 280x
16GB ram
Waste of money, 8 GB is more then enough.
750W psu
Waste of money, a CX430 is more then enough for an i5+single GPU system without overclocking.
Remember you can always OC
Not with a 6400/6500
Where are you seeing kitten difference between an i5-6400 and an i5-6500? I’m seeing like $15. The only difference between the two CPUs is the clockspeed; a 6500 should be ~15-20% better then a 6400 because it’s clocked ~18.5% higher.
Either should handle GW2 fine, although you’ll have to lower some settings to maintain a good framerate (just like with any other CPU on the market)
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