Showing Posts For Fermi.2409:

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

The elitist requirements actually works as a reverse filter for me because I don’t really care to group with judgemental players who like the smell of their own farts.

I would rather finish a zone with lesser skilled players who find a way to work together rather than the elitists who spoil the fun by taking everything too seriously and always accusing someone else for causing the fails.

Holy generalizations batman

I’ve completed the first raid wing several times and the second once (Pugged it into a GASM / NA group who walked me through it). And have yet to find a good group that contained elitists. Most runs I have done are half guild / half pug and have all went smoothly. Some full pug, some full guild.

This. In general (dungeons and raids) I’ve barely ever seen the elitists that people always complain about; maybe 2-3 in my ~2k hours in GW2. If you show up and contribute like you’re supposed to you’re not going to have issues

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Good try though.

You Didn’t say “Dropped” you, said:

Golden Relics are also limited to Fractal level 50+

And you’re Wrong… Discussion Over.

The meaning was clear. My point, which is that golden fractal relic drops are limited to level 50+, stands. Get over yourself.

If it’s of equivalent difficulty then what would be the point? If A and B are of equal difficulty, then how many people would do B that would never do A? The entire point would be to open it up to more people.

No, the entire point is to open it up to people who don’t like raid.

It should not be equivalent difficulty, it should be equivalent EFFORT. It’s like a pulley system, you can either dead-lift a heavy weight, which requires a great deal of strength over a relatively short distance, or you can run it through from pulleys so that it would require significantly less strength, but requires pulling that reduced weight over a longer distance.

Except grinding easy content for hours requires significantly less EFFORT then learning to do and completing hard content. Sure, it takes more time, but not effort.

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(edited by Fermi.2409)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Well sorry if that doesn’t mean much to me. The following conditions all need to be met, perhaps not entirely by a single easy mode, but at the very least by multiple different modes:

1. Players must be able to play the Forsaken Thicket bosses and other encounters, in a lower risk environment than the current raids offer.

2. Players must be able to progress towards earning Legendary Armor through some PvE method that does not involve having to clear the existing difficulty of raids.

3. The Easy mode raids should offer reduced rewards compared to hard mode, but should be rewarding enough that they would be competitive for players’ attention with content of equivalent time and effort investment, making them worth running on reset.

I have no issues with this. I’d go so far as to say that most people don’t. The only caveat is that for #2, they need to have the equivalent method of earning the legendary armor be of similar/equivalent difficulty. Having it in easymode raids (or easymode anything, really) completely devalues the reward

I haven’t seen one person in these threads that is unwilling to work to earn Legendary armor. The only point of contention is that you insist that we can only earn them by doing one specific activity, while the rest of us believe that we should be able to earn it through multiple different activities to better suit individual tastes.

All I’ve seen is people wanting to be able to get legendary through substantially easier content (specifically easymode raids), you included.

Golden Relics are also limited to Fractal level 50+, just like legendary armor/components should be limited to the normal mode raid

Nope, you’re wrong about the Golden Relics.

https://forum-en.gw2archive.eu/forum/game/dungeons/Idea-Fractal-Journals-for-Golden-Relics/first#post6111399

Kek. At least do your research before trying to call you out.

I did. Thanks

https://wiki.guildwars2.com/wiki/Golden_Fractal_Relic

Core Chest is 21 – 50. Thank you very much.

Core chest != dropping. Good try though.

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(edited by Fermi.2409)

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Try to play a Ranger in raid and see how fast you will get kicked.

You’ll be perfectly fine, especially with the new DPS tester thing to back yourself up.

People really overestimate how much people care what you’re running unless there are issues, especially when it comes to gear…

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Golden Relics are also limited to Fractal level 50+, just like legendary armor/components should be limited to the normal mode raid

Nope, you’re wrong about the Golden Relics.

https://forum-en.gw2archive.eu/forum/game/dungeons/Idea-Fractal-Journals-for-Golden-Relics/first#post6111399

Kek. At least do your research before trying to call you out.

You have higher chances to get good drops on high scales and high level dailies have more rewards added to them which you can’t get in lower tiers.

Nope. Wrong.

No, that’s exactly how it works. Especially for ascended gear and the like.

Sorry, I get you want your little bits of entitlement

The only entitled one I see here is you, wanting legendary armor but not wanting to work for it and thinking that’s reasonable.

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Golden Relics are also limited to Fractal level 50+, just like legendary armor/components should be limited to the normal mode raid

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Except there are rewards limited to different Fractal levels. And he’s correct, although you can have a bad 83 and a good 12, you generally have higher chances of getting better drops at higher Fractal levels

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

How many people are actually flat out against easy mode or difficulty settings in general? Looks like you are confusing people who are against your “ohoni mode” and people who are against “easy mode”.

This exactly. There’s nothing inherently bad with easy mode, it just shouldn’t allow you to earn the skill gated rewards from normal mode.

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I can haz weekend raid reset now?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

kitten , I guess I’ll have to try to check it out at some point then. That actually sounds really nice…

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best melee dps class for beginners

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

Thief, Revenant, and Warrior are all super easy

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I can haz weekend raid reset now?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

For some reason my best luck finding and succeeding with pugs has occurred at 1-2AM EST on Friday/Saturday night. Is it really that good around reset time?

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Whats your DPS?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

Their ability to PvP is completely irrelevant

And I argue that their ability to PvE is completely irrevelant, so I guess we’re at an impasse.

What? These builds/DPS measurements are specifically for PvE. Their ability to PvE is 100% relevant; that’s why the builds exist. How, exactly, are they irrelevant?

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Whats your DPS?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

And this is the reason why they did not to put it in in the first place.

Indeed.

But hey if people want to show off their fabulous PvE kitten, let them.

Those 32K deeps glass zerker eles will still melt like butter to condi roamers, lol.

Good thing those eles don’t run those builds for roaming…? Their ability to PvP is completely irrelevant

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

I’ve never done any part of the raid because most of my characters don’t have ascended stuff yet.

If that’s what’s holding you back, it’s really not a huge deal. If you’re properly geared in exotics you’ll be fine.

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Should a new player use the level 80 boost?

in Guild Wars 2: Heart of Thorns

Posted by: Fermi.2409

Fermi.2409

It depends on whether or not you enjoy leveling. If you don’t like it (personally I can’t stand leveling, none of my 10 80s made it to 80 without crafting, tomes, or some combination of the two) feel free to use the boost; you’ll have plenty of opportunities to learn how to play the character at 80. If you enjoy leveling, there’s no real reason to skip it and you can save the boost for when you’re on your 2nd character (or even later) and you’re tired of leveling

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Video about Level 80 Boost

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

You may want to update the messaging to mention that if you use the 80-boost, you do not receive all the standard level-up rewards from 2-80.

kitten , that’s a huge plus

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Video about Level 80 Boost

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

So it will reward the items no matter what level character you use the item on?

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Salvage Kits should stack

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

Why not improve the code to the game instead of making a lame excuse saying to use a completely different item (that costs gems). Think of this from a programming standpoint, it’s really simple to implement. You simply make the object a type that has the property isStackable and the max stack size of that object will be player’s maximum stack size on their account. If you want I can write the code for you, it’s something any well versed dev could do in a day.

Yes, you’re 100% knowledgeable about GW2 is coded and how easy it is to make changes. Based on… what exactly? Oh right, nothing. You have no idea how things are implemented or how hard it would be to change things.

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Blog Post about Spring Update

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

Definitely a solid update. Having dungeons back will be nice

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official forum?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

How is reddit any different to a forum..

The way comments are laid out is different. Go take a look for yourself, it will be easier then my trying to explain it.

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Boss loot from raids

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

7 or 8 Legendary Insights
1 Mini
3 Ascended items (2x boots, 1x VG dagger)
1 boss item (Ghostly Infusion)

And a few decent exotic drops, like 2-3 heavy armor with Strength runes.

I haven’t had the time to do them too much but the raids have been good to me so far

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official forum?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

The thing I wonder is if reddit’s format is so superior(not an opinion I hold personly) why dont they adopt that format here?

It’s better for Q+A. I never said it was “so superior”. Which layout is better for general discussion is going to be up for debate, both have their upsides and downsides.

Personaly I find reddit’s layout a mess to read and the comunity only a few baby steps above the “Chan’s” It may be easier to pick def responses out of the natural list the thread forms than a forum but I find navigating the site in general obnoxious when not just following a link or a google search result.

Sounds like a you issue or you’re just not used to the site. The layout just splits things up a bit more then your average forum’s but it’s not crazily different at its core

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official forum?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

As they explained in their post, reddit’s format is better suited to Q+A sessions then a forum.

Also, “all members of GW2” can join in on reddit, so that’s not an issue at all

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Salvage Kits should stack

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

Some of us don’t want to waste time farming the mats to make the kits when towns sell Mastery Kits for only 15s.

Farming mats? You literally go buy 3 salvage kits and throw them in the MF with some of the MF stones that anyone who has been playing for a while has hundreds of lying around.

Anyways, the current system is fine. I carry around ~125 salvage kits per character and never really burn through more then 2 stacks at a given time

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Celebration Tomorrow

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

which tools work better? (not being sarcastic, I seriously don’t know…it looks so convoluted and jumbled i feel like if i touch something or click on something i have just delved into a subreddit of a subreddit of a didn’t read it-subred something.

reddit.com/r/subreddit

Where “subreddit” is whichever subreddit you’re on, which will be guildwars2 in this case. You’ll see all of the different posts. In the comments section, you can either comment on the post itself (which will start a new thread) or reply directly to another comment (which will create a branch in that larger thread). It’s really simple, honestly

why doesn’t Ford just jump on Chevy’s forums? I mean, they are both talking about cars…right? Why have your own if someone else already did the work?

That’s a terrible analogy… They’re using reddit because it works better for a Q+A then a regular forum layout (such as this one) does. It’s not Ford going onto Chevy forums, it’s Ford going to a different area with a better format for the discussion to talk about Fords.

Its the principle of not looking wishy-washy to your customer base!!!

But they don’t look wishy-washy…?

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What if HoT maps weren't as difficult?

in Guild Wars 2: Heart of Thorns

Posted by: Fermi.2409

Fermi.2409

PLS ANET give us SW type meta for new maps and even for higher level tyria maps. And fix the events in VB so you can still WP.

Please no, the SW meta is so insanely boring and Vinewrath is the epitome of press 1 to succeed content

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is there any legal (and safe) DPS meter?

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

There’s the one that takes screenshots of your combat log but there’s nothing actually good

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HoT free when xpac 2 drops?

in Guild Wars 2: Heart of Thorns

Posted by: Fermi.2409

Fermi.2409

You’ll get HoT when you buy the 2nd xpack

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

So do you have anything of worth to add to this discussion about Raids?

Do you? Thus far the answer seems to be no

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Is it necessary?

in Players Helping Players

Posted by: Fermi.2409

Fermi.2409

P.S. Does your image have anything at all to do with your post, or did you actually spam your own thread in the opening post?

He’s just trying to be edgy

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

But the current method of earning it is also a participation reward, just with a higher skill floor. It’s no more “earning it” than easy mode

The skill floor being above subbasement level means that you need to put in effort to earn the reward; you don’t get a reward for showing up. You get the reward for showing up, learning the encounter, practicing, and completing the encounter. Not showing, pressing 1, and getting the rewards.

it’s just for players that are more interested in coordinated group gameplay than those that would prefer the easy mode version. Players are not more entitled to the reward just because they happen to enjoy that sort of gameplay and are good at it.

You keep saying this and it never gets less ridiculous. It’s a reward for players who put in the effort to do the raid. Whether or not they like it has 0 bearing on it. Players are entitled to the reward because they put in the effort to learn and complete the content.

That’s not how slander works. When you mis-attribute a statement to someone, that is slander. Well, ok, technically liable since we’re doing it in print, but it’s a weird distinction between journalism and forum discussions.

Kek

You said that I want the rewards without earning them, that is factually incorrect since I do want to earn them, even if you don’t believe that there is any way to earn them short of participating in raids.

You want to be given the rewards for showing up. That’s not earning them.

But they only NEED to make that transaction because the deck was stacked against them in the first place, because the conditions were such that they could not reasonably pursue their goal without making that transaction.

No one needs to make any transaction and no one has the deck “stacked against them”. Everyone has the capability to make it through the content; every single player in this game can reasonably pursue the goal if they just put in a bit of effort.

[/quote]Players should not be profiting at the expense of other players. [/quote]

No one profits at the “expense” of others. Some players offer a service that other players are willing to pay for. Nothing more, nothing less.

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Official recommended specs for HoT?

in Account & Technical Support

Posted by: Fermi.2409

Fermi.2409

If you want something that will actually run the game well you want an unlocked i5 (4690k/6600k) and a ~280x/380 or better GPU. Why would you want the minimum specs, anyways? That just means that it’ll be in dire need of upgrades the moment you buy it

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Not true. I’ve stressed time and again that I want to earn them, I just want a method of earning them that does not involve hard mode raiding, because that is an activity that does not appeal to me. Some people enjoy hard mode raiding, and that’s great for them, they can earn Legendary armor and have fun doing it. I can’t have fun doing that, but there are plenty of other parts of the game that I enjoy as much as raiders enjoy raiding, so I’d like to be able to earn the Legendary armor by doing those activities instead.

You want legendary armor to be obtained via easymode raids where any random group of people can complete them with any phiw builds with a minimum of failures. That’s not earning legendary armor, it’s turning it into a participation reward.

You can disagree with me without slandering me.

There’s no slander here, just a statement of facts.

Then farm the gold somewhere else and buy the raids.

This actually isn’t a terrible idea and it will be even easier then your easymode raids. It’s perfect!

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Sarrs, I really think you’ve moved beyond any sort of constructive discussion, and I don’t think it’s healthy for me to continue enabling you. Either start over and come at this from a place of honest, respectful, and well intentioned discourse, or do yourself a favor and take some time out.

The irony in this statement is kittening hilarious

Yes, that’s the problem, people who raid feeling they are entitled to nicer things than those that do not.

This entire topic is you complaining that you’re entitled to rewards that you don’t want to earn

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(edited by Fermi.2409)

Raid wing 3

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Isn’t the raid team relatively small? I really don’t see them getting shuffled off of raids, given the quality of their work so far. If anything, I’d like to see the team get expanded and do some work on 5 man content as well.

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PLEASE toggle for wings on/off

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

You’re talking about gliders, not wings.

Just learn how to jump. It’s not at all hard to jump without your glider popping out.

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

And Gaile still hasn’t gotten back to us with QA different figure on how much time it would take.

It’s not like she ever said she would actually “get back to us?”…

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

The player doesn’t NEED people to carry him regardless.

This exactly.

And it seems that most people don’t really have an issue with easier raids, as long as it doesn’t impact other raiding content coming out. It just needs to have reduced rewards and no possibility to work towards legendary armor

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

unless you get a lucky ghostly infusion drop. which Happens almost never.

I got a power one on my first Gorseval kill 8^] was a nice way to end a kittenty week

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

That’s why no one PuGs Raids, you can only do it with people you know for years that you are sure they are reliable.

I don’t have time to reply to the whole thing here, but this is false; plenty of people pug raids. My raid successes are all with pugs…

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

They are only able to sell raids because there are a lot of people who can’t do it right now, and are more willing to buy a raid slot than to do without.

No. People sell raid slots because other people would rather pay someone else to complete the content instead of just sitting down and learning to do it themselves.

Anybody playing this game is perfectly capable of completing the raids- at least in a DPS role- if they’re willing to run a decent build with decent gear (not necessarily Ascended, just with the relevant stats for their role) and put in the work to learn the encounters (which isn’t even excessively difficult; the execution is sometimes tricky, but that’s about it).

While they may not be the star of the team, they’ll at least be able to pull their weight.

If anyone could do the raid without being carried, then nobody would need to buy a raid slot.

Nobody even NEEDS to buy a raid slot now. There are people out there who purchased AC runs; are you going to tell me that not everyone is capable of completing AC?

Also, Hypairion, is there something up with your keyboard? What’s with the ãccents?

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Attitude about dungeons is irrational

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

I honestly do believe ANet when they say that they nerfed the dungeons because they were adding too much liquid gold to the economy

As posted above:

John Smith

Is the intention to deincentivize dungeons
Yes

https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first#post5602939

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Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

I don’t cry about PVP backpack locking behind PVP content.

The fact that this keeps getting brought up, is really is starting to sound like ya’ll are whining about it.

Because it’s a great example?

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Laptop missconfig

in Account & Technical Support

Posted by: Fermi.2409

Fermi.2409

You’re always going to lose performance by having higher settings. Whether or not this matters to you is your call; personally I like having 60 FPS and find 30 much too low for a overall good experience, but if you’re happy at 30 it’s fine.

There isn’t really an improper configuration; just set the graphics settings at a point where you’re happy how the game looks and happy with the performance at the same time.

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

Impressive, effortful, deserving of better rewards.

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

We know how big the jar is, and we know it contains jellybeans, because, to break the analogy, it’s a game, so it obviously doesn’t contain car parts, it contains bits of a game. The jar is:
-Take The existing raid wing.
-Copy and paste it.
-Use the existing “which raid wing do you want to enter” UI to allow choice between -Spirit Vale (hard) and Spirit Vale (easy).
-Take that second one, and tweak it down a bit. Reduce boss HP by 5-10%, reduce the damage of certain “highly likely to down you” attacks by around 20% or so.
-Remove enemy skill affixes like “automatically defeats you” and replace them with “automatically downs you” or just “deals unblockable damage sufficient to down most basic builds”, perhaps reduce certain attacks from “unlimited targets” to “five targets,” allowing them to down half the party while allowing the other half to get them back up. None of these effects would be new, they could all be borrowed from existing attacks, and should be in the GW2 toolkit. Changing them should be as simple as selecting them from a drop-down menu in their toolkit, or at most deleting and retyping a reference to where that move is stored in the existing code. It’s like removing one lego brick and replacing it with another.

At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.

You have zero idea “how big the jar is”. All you have is estimates you pulled out of thin air that you, for some reason, are assuming to be correct.

They didn’t tell you that they were looking into it like Gaile did earlier.

Which is relevant… how? Anyways, Gaile never even promised information. What she said was:

I will ask about this, and if we’re prepared to say something official, one of us will do so.

Or, basically, we’ll give information if it’s fitting to do so. The same as the usual policy.

I don’t understand what point you’re trying to make, you’re just making “I know you are but what am I” sort of arguments that don’t actually make any sense.

If you can make up numbers and pretend they’re 100% accurate for the sake of your argument, I can do the exact same thing and both arguments will be equally as valid.

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

That’s only what you think. Because you like raids.

No. Completing more difficult content will always be more impressive- and more difficult- then slogging through easy content for a couple weeks longer.
I don’t find them impressive at all, and don’t think that a fact that you like a certain gamemode and i don’t makes that gamemode better or any more deserving of rewards.

Were you reading Ohoni’s post, or their strawman representation by other posters? Because it seems the latter.

Not when I’m making a reasonable estimate, which is the only thing ANY of us are capable of from outside the company. Someone with a name like “Fermi” should know that.

Except it’s impossible to make a “reasonable estimate” when you have a grand total of 0 information to base it on.

Ah, but we have considerably more than zero informations. We, for example, know that one wing takes around 4 months to make, and most of that is creating assets. Yes, those assets that the easy mode would not need to create. Most of the remaining work wouldn’t need to be created from scratch either.

Sure, it wouldn’t take hours, like Ohoni claims, but saying that it would take many months is an even more ridiculous claim.

Except, based on the information we have, they’re both completely equally valid.

Its good then that they dont have to recreate the raids its fine tuning only.

And you know that… how? Oh that’s right, you don’t.

hey haven’t “gotten back” to you because you’ve never actually asked them anything, and they have never told you they would check that up. Unlike it happened with Ohoni.

Ohoni isn’t some special snowflake, they’re not going to just go ahead and “get back” to him; read the quote above. Gaile never even promised any information. All she said is that she’d look into it and, if they had information that they don’t mind giving out, they’d do so.

And the difference between your and Ohoni’s claims is that, while both are ridiculous estimates, yours is not only more ridiculous, but you actually know it.

They’re equally ridiculous, seeing how they both have the same amount of information to back them up.

Anyways, on the whole “raids are toxic thing”, my experience has been the exact opposite. I’ve had maybe one person with a toxic/bossy/what have you attitude in a pug raid thus far and he got kicked. Most people just want to get onto TS or w/e, get the boss done, and have a decent time

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Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

We know how big the jar is, and we know it contains jellybeans, because, to break the analogy, it’s a game, so it obviously doesn’t contain car parts, it contains bits of a game. The jar is:
-Take The existing raid wing.
-Copy and paste it.
-Use the existing “which raid wing do you want to enter” UI to allow choice between -Spirit Vale (hard) and Spirit Vale (easy).
-Take that second one, and tweak it down a bit. Reduce boss HP by 5-10%, reduce the damage of certain “highly likely to down you” attacks by around 20% or so.
-Remove enemy skill affixes like “automatically defeats you” and replace them with “automatically downs you” or just “deals unblockable damage sufficient to down most basic builds”, perhaps reduce certain attacks from “unlimited targets” to “five targets,” allowing them to down half the party while allowing the other half to get them back up. None of these effects would be new, they could all be borrowed from existing attacks, and should be in the GW2 toolkit. Changing them should be as simple as selecting them from a drop-down menu in their toolkit, or at most deleting and retyping a reference to where that move is stored in the existing code. It’s like removing one lego brick and replacing it with another.

At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked.

You have absolutely no idea how things work/are set up in the game; you can ramble on with changelists or “simple ways to do it” but you have no idea if they apply in the slightest. At the end of the day, you’re just pulling guesses out of thin air and for some reason you’re assuming they’re correct.

That’s only what you think. Because you like raids.

No. Completing more difficult content will always be more impressive- and more difficult- then slogging through easy content for a couple weeks longer.

Were you reading Ohoni’s post, or their strawman representation by other posters? Because it seems the latter.

Have you read his posts? Because that’s exactly what I’m going off of.

Ah, but we have considerably more than zero informations. We, for example, know that one wing takes around 4 months to make, and most of that is creating assets. Yes, those assets that the easy mode would not need to create. Most of the remaining work wouldn’t need to be created from scratch either.

Except we have no idea how things are coded/configured in the raid. Who knows, making their easy mode could easily require recreating the entire thing from scratch.

[/quote]Sure, it wouldn’t take hours, like Ohoni claims, but saying that it would take many months is an even more ridiculous claim.[/quote]

Except, based on the information we have, they’re both completely equally valid numbers. They’re equally ridiculous claims because neither of them are backed up by any real information or facts.

They didn’t tell you that they were looking into it like Gaile did earlier.

Which means… nothing? What Gaile actually said was:

[/quote]I will ask about this, and if we’re prepared to say something official, one of us will do so.[/quote]

So if they want to share they’re tell us something. Exactly like they always do. Just because they haven’t said anything doesn’t give any information about your made up numbers.

I don’t understand what point you’re trying to make, you’re just making “I know you are but what am I” sort of arguments that don’t actually make any sense.

The point is, your numbers are completely unfounded and trying to use them in any sort of argument is useless since they have no proof to back them up. However, if you keep insisting that your made up numbers are for some reason valid,

Not to mention the fact that Gaile also said:

But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.

Yet you still continue to guess and make up random numbers, then you start pretending that they’re 100% perfectly correct.

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Thaumanova Fractal

in Fractals, Dungeons & Raids

Posted by: Fermi.2409

Fermi.2409

The biggest issue I have with the fight is the bright ball of light below the Anomaly. It makes it hard to see the platforms and is generally just annoying to look at

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Expansion Price

in Guild Wars 2: Heart of Thorns

Posted by: Fermi.2409

Fermi.2409

That is the price for most MMO’s that are doing expansions. Most MMO’s now are also including the previous core game and/or other expansions into the price of the current expansion. Why is this a problem for people in this game to understand that is how most are doing it now?

Most expansions are $40 and contain much more content then HoT.

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