i love thematic skins
Agreed 100%. the best looks are the ones that scream the profession at you. I don’t see many looks I like but when I do I always let the person know.
I main guard and use a mix of Aether, primevil and protectors for an Archangel look and I’ve had many comments from people on it. I do have the hawk wings as well and they look awesome but I only use them on my open world armor because the are so obnoxious.
I am deeply in love with the primevil helmet but it’s bloody tricky to get it looking good!
1. buy gems
2. convert to gold
3. buy mats
4. level crafting
5. full set ascended trinkets!
That’s why. Also why you need time gated mats and laurels and karma to buy recipes for ascended weapons and armor.
This game is the least grindy MMO in history and here is why. Exotic equipment.
You can play the VAST majority of content and be very competitive in exotic equipment. There IS another level of gear you can get after this (Legendary or ascended) and while it DOES give you an advantage it’s designed that the return on the effort to acquire it is absolutely minimal.
And yeah, Legendary and Ascended take some time to get (still nothing compared to other games, go play DDO and get a full set of best-in-game, will take you YEARS) but the point is that you can grind this gear out while actually PLAYING the end game content in exotics.
It’s such a cliche but it’s so true of GW2 – Just play the game, it’s the journey that’s fun.
OP – Everyone probably agrees with you but the way you said it makes you sound utterly ridiculous.
Everyone else – the OP does have a point. Losing everything because of is a DC is seriously harsh and in some maps it’s especially ridiculous.
Personally I think this should be available for all Legendary armor and weapons that it can absorb runes and sigils and once you’ve used a sigil, it’s a button click to swap back to it.
For ascended armors and below I think being able to easily swap them would be a little op.
It’s a little too DDO for my taste. I’m all for harder but they should make new content and leave existimg content alone for newbies(to keep our awesome game alive). As far as making it more difficult this should be based on the mechanics and skills of the mobs, not by DdOing thr mobs.
I say do it. Make it expensive, make it no speed boost and make it so its not visible to other players(unless they select it). Anet makes money, gw2 survives longer, no impact on the game play
I don’t really care about loot. I care about combat and love fights that go right to the wire.
This game has that, in spades.
No contest… Next race… Elder Dragon.
so how about bringing back armor skins to the gym store
Go West.
The silver wastes drop obsidian, dragonite, empyreals and bloodstone like candy. I play SW because I love the fight and my GF wants Luminescent. I have so much of it it’s not funny.
There are bots on the TP. A few years back I used to make satchels of armor to sell, The area I was selling it was pretty empty with me being the only seller for a long while, This was until someone began to undercut me.
Naturally I undercut him, however before I could even go back to the page to check the price he undercut me. This went on for a few times, till I suspected a bot. I then did a few “tests” to see if it was a bot or a obsessed player.
I was eventually able to find a limit that the bot would always undercut if it’s above, several times I tested it by putting a price below the limit then removing it and undercutting the bot.
The next day the bot was gone(guessed the player saw I was messing with it.)
So how do you know it was a bot? This was sell orders so you found the limit at which the bot would not go past?
Makes sense… so really all the have to do is randomise where the buy/sell window opens, even just a few mm would do it, they are small targets…. although the “Buy” button isn’t which could REALLY ruin their day!
That would be really annoying for me
I don’t think this is the correct way to deal with this problem.
I mean REALLY small, if they are using mouse then they must Click that tiny box of the highest bid, and the tiny up arrow on the price. The window move would be so small that legit players would probably not even notice! Only those using a bot.
The added challenge gives PvE players a reason to log in for many more hours.
Mobs that take longer to die and do more damage isn’t “more challenge”, it’s more like “more annoying”. That’s something the devs already understood when they messed fractal scaling (Toughness above scale 50) and now they fixed it (Toughness doesn’t scale above 50 anymore). More challenging mobs mean mobs with better and more complex skillsets, more challenging mobs mean mobs coming in more optimized groups that combine well with each other. And either of these is impossible in the open world.
True. Very true. I can’t really see it happening. I think new content is probably the way to go.
I wonder if the bot “reads” the screen to work out where to click or just knows where the windows come up? Maybe you just have to have the TP window in the EXACT right place?
Nothing as complicated as that, it’s fairly simple to write a bot that asks you to click on all relevant buttons during the setup phase so it knows where to click when you set it on autopilot.
Makes sense… so really all the have to do is randomise where the buy/sell window opens, even just a few mm would do it, they are small targets…. although the “Buy” button isn’t which could REALLY ruin their day!
I also consider the idea unlikely, though I have to say I liked hard mode in GW. ANet seems hellbent on huge events requiring lots of participation. They’ve also stated a reluctance to “split the player-base.” They’re already splitting the total population among PvP, WvW, raids, FotM, the core meta train, guild missions, 4 HoT metas and whatever else people find to do. How much of that would need to be cloned for a hard mode server? Seems like all of the PvE. How much more splitting can the population endure before there aren’t enough people to do metas?
A possible alternative would be that selection of hard mode generates a debuff that cuts player damage, armor and health by 1/3 (not a hard number, just an example). This would be the functional equivalent of buffing mobs, but without the need for a separate server. This would be less challenge than a hard server in group events, since other players might not be affected. However, since it would just be putting a divisor into formulae for that player, it would not split the players up, and should take less resources to implement.
As someone who understands why its more palatable to select a hard mode than to self-hamper by taking off gear, it’s my hope that this idea would allow for a similar experience to a hard server. Functionally, self-reduction is still self-reduction, but at least this allows players to fully gear and trait out a character and pit that character against PvE. I recognize, though, that some might not like the idea of others (not in hard mode) with the exact same build doing more damage in the same events. Hey, it’s an idea. If you don’t like it, you don’t like it.
Come to think of it, if they’re just putting in a check box which adds one function to various formulae, they could do multiple options for the performance reduction divisor, potentially serving a larger group of players.
This could work, I guess the problem for me would be if I take down a boss in hard mode, I still don’t feel all that special because everyone who helped me wasn’t in hard mode…. Then again, if maybe there could be a special reward or something if you achieve Gold in an event where you are in hard mode? But then that would be open to abuse.
It’s a bugger of a problem really, I would LOVE the game to be harder, but that’s easier said than done.
See “Italian Spiderman” above.
Idea still doesn’t work
We can actually create our own API keys for our accounts. After logging into guildwars2.com, just go to My Account and click Applications. Then click the New Key button here. There is a check box for Trading Post.
I guess I’ll go ahead and mention it. I actually did find there is a trading post bot out there that automates trading post flipping. The bot uses player generated API keys for their accounts. It’s one of those types of bots that has no free trial (athough you can purchase a trial that lasts about a week) and you have to pay real money for it.
Things copy/pasted from their FAQ:
Is the TP bot detectable / will I get banned?
The bot does not interact with GW2 on a low level, there is no memory injection or anything of the sort. The only direct interaction is through mouse input. The bot also relies on the GW2 API to obtain information about your TP listings. Even though there is no evidence of API calls being monitored or causing bans (given that you can publicly give these out, you should not be at fault for someone else using them), reducing the number of calls made by the bot to avoid suspicion was still top priority during development (compared to the first beta version API calls are now down by over 60%). To avoid potentially too regular behaviour on the TP, waiting times of the bot are all randomised as well.
“Waiting times” being randomized could explain why after I sold so many sets of 4 elder wood logs at a time the buy orders suddenly stopped. Same thing for the OP of this thread with what he/she was buying. They buy/sell a bit here and there to avoid detection.
How many GW2 accounts can I use with the bot?
You can use the bot on one character of one account at a time. You can, however, change the API key (defining your account) and character you wish to use in your user settings on the website as many times as you wish.
Can the bot run in the background?
No, unfortunately. Since the TP’s internet communication has been encrypted in the TP interface update last year, the only way to place or remove orders and listings is direct interaction with the game, which requires use of the mouse.
The bot’s resource requirements are very low, however, so it is well suited to be ran in a virtual machine. This option allows it to run in the background, of course.
So basically it uses player generated API keys for their accounts and automates mouse movements to make it appear as though someone is sitting there all day randomly buying/selling stuff on the trading post.
The reason I brought this up is because API keys are being discussed.
How I came across the info: it was posted on that same website that had the Winter Wonderland jumping puzzle bots. There was a post there on Jan. 30, 2016 that said the trading post bot is still being updated. A quick Google search found the official website for the bot.
Of course I had already emailed ArenaNet with links and info about it a little while ago.
I am always the first to shout conspiracy when people talk about bots because it would be SO easy for Anet to track them down…. But I could actually see this working……. I wonder if the bot “reads” the screen to work out where to click or just knows where the windows come up? Maybe you just have to have the TP window in the EXACT right place? If so all Anet needs to do to stop this is make the actual buy/sell open in random spots so it’s never in exactly the same spot twice.
My skin is fine man, I did buffer that statement with “In all seriousness, though.” Don’t take it so seriously.
I can assure you I do not take you seriously
Maybe you should focus on what the thread is about instead of trying to start flame wars.
Like I said, it’s not possible to have a hard mode enemies without instancing which would be really bad for the game. Am all for harder content, but it should be new content.
Wait, it’s my thread? I think I know what it’s about!
And as for new content, what do you want, more wings? More places to glide? More vertical maps? Good grief, game plus is so simple and proven.
I’m just going to ignore the lame personal insults.
Like I’ve said, you can’t have hard mode enemies without instancing. Your “Simple and proven” idea will not work.
My skin is fine man, I did buffer that statement with “In all seriousness, though.” Don’t take it so seriously.
I can assure you I do not take you seriously Maybe you should focus on what the thread is about instead of trying to start flame wars.
Like I said, it’s not possible to have a hard mode enemies without instancing which would be really bad for the game. Am all for harder content, but it should be new content.
No! Our maps are not instances like GW was (or Zelda or Diablo II). You can’t have a hard mode as we are all in the same maps together.
You’re either high or trolling me, either way I thank you for your input!
In all seriousness though, a different server might be needed for my “game plus” players.
People who disagree with you are either high or Trolls? If your skin is that thin don’t post in forums.
(edited by FlashAhAhh.4307)
No! Our maps are not instances like GW was (or Zelda or Diablo II). You can’t have a hard mode as we are all in the same maps together.
Without making any comment on the OP’s idea itself, I think you’ve misunderstood him. He’s not suggesting hard mode for all. He gives the examples of a hard-mode player having their stats nerfed or being susceptible to perma-death. It’s a strictly personal effect, which could be accomplished by a condition on the hard-mode player, not unlike the Agony in the Fractals.
replay the open world PvE with enemies being more difficult (and possibly having my stats nerfed)….As a side note, allowing a “hardcore” mode with perms-death in PvE is also worth a hard think.
I didn’t misunderstand anything – he specifically states harder enemies which cannot be done without instancing and if this did occur then you are splitting new players from Vets which would kill the game (Try watching a Noob run through DDO these days)
Much easier to just keep getting new, harder content.
So… to just move forward a little in a fight you have to press W twice??
We all use Autorun but just not mapped to “w”, I keep in mapped to the default R so I can hit it with my index finger when needed.
No! Our maps are not instances like GW was (or Zelda or Diablo II). You can’t have a hard mode as we are all in the same maps together.
I’d really hope they do this! It will keep the game going and make it easy for new people.
All this stufd about “betraying” those of us that bought it before it went free is nonsense! We paid to have the content much earlier and by making it easy for new players they are really just protecting our investment.
I want to be playing this game for years to come, if Anet wants to keep the game marketable to new players then I am more than happy.
Flash def has a lot of the points about th class correct, except for one small thing: Staff is GREAT on my zerk build (on my main acct) in PvE type environments (especially big events). Staff 2 can do some great damage to a big boss from a far and staff one is my “loot machine” since it tags EVERYTHING at an alarming rate.
Also staff 2 recharge is really fast and almost spammable and can be used to help heal the people up on the boss in those fights too.
Hmm all good points! If it didn’t shoot rainbows I might give it another chance! lols.
Thanks heaps for this!
If you go to any Bank and hit the Wardrobe tab you can mess around with all the available skins in the game. To dye in the preview you have to open the Trading Post, find your dye, right click and preview it.
He’s asking for black Poly which cannot be previewed.
OP – There is an item that has the same (but temporary) effect as the black Poly if you want to see how it looks that you can buy really cheap… buggered if I can remember what it’s called though!
Edit: Here you go https://wiki.guildwars2.com/wiki/Sharpening_Skull
(edited by FlashAhAhh.4307)
I love my Guard and he will always be my main, there is just a few things to know that make life a whole lot easier…
1. Hammer is GREAT weapon if you want a bit more defense. Just let the autoattack roll kittene the other CC skills as needed but always try to get that third hit from Autoattack if you can. I run GS and Hammer 99% of the time. Hammer for hard stuff, GS for mowing the lawn.
2. Greatsword is a freaking killer weapon that does great DPS. The GS 2 skill is superb as it activates combo fields and unlike hundred blades you can move while using it. For high single target damage make sure you are standing RIGHT in the middle of your target and the entire attack will hit that single target for some great DPS. Until you are good with timing blocks, evades e.t.c Use hammer for harder fights though.
3. If you want to branch out a little into other weapons, Mace and Focus are a great choice with GS and basically serve as a panic button. If you are on your way to death, swap to MF, drop 5,4,2 then auto and this should buy you some time. Sword and shield are fantastic for projectile heavy fights
4. BLIND, DODGE AND AEGIS. This is where your survivability comes from, learn to rotate them and ration them. Never blind while you have Aegis(unless your team needs it), never Aegis when they are blind. For hard fights save your aegis for when you REALLY need it and use dodge rolls. For easy fights, use Aegis so you don’t lose DPS by rolling. Retreat is a great skill to have for general PVE
4. AH and might spamming. This works really well for large group content and requires almost no thought. AH builds are a great place to start and once you have a better handle on the Guardian class, switch to meditation build, which is better in many ways, but more to manage (It also gives you awesome Fury uptime).
Now all that being said I don’t have HOT yet so cannot comment on the DH side of things. But these little tips will get you through all the normal PVE stuff.
Edit: Forgot to add guards are really good speed buffers too if you carry a staff…. Don’t try to get in a fight with it whatever you do. Staff skill 4 is also really great for getting cool character screen shots. lol
I love my Guard and he will always be my main, there is just a few things to know that make life a whole lot easier…
1. Hammer is GREAT weapon if you want a bit more defense. Just let the autoattack roll kittene the other CC skills as needed but always try to get that third hit from Autoattack if you can. I run GS and Hammer 99% of the time. Hammer for hard stuff, GS for mowing the lawn.
2. Greatsword is a freaking killer weapon that does great DPS. The GS 2 skill is superb as it activates combo fields and unlike hundred blades you can move while using it. For high single target damage make sure you are standing RIGHT in the middle of your target and the entire attack will hit that single target for some great DPS. Until you are good with timing blocks, evades e.t.c Use hammer for harder fights though.
3. If you want to branch out a little into other weapons, Mace and Focus are a great choice with GS and basically serve as a panic button. If you are on your way to death, swap to MF, drop 5,4,2 then auto and this should buy you some time. Sword and shield are fantastic for projectile heavy fights
4. BLIND, DODGE AND AEGIS. This is where your survivability comes from, learn to rotate them and ration them. Never blind while you have Aegis(unless your team needs it), never Aegis when they are blind. For hard fights save your aegis for when you REALLY need it and use dodge rolls. For easy fights, use Aegis so you don’t lose DPS by rolling. Retreat is a great skill to have for general PVE
4. AH and might spamming. This works really well for large group content and requires almost no thought. AH builds are a great place to start and once you have a better handle on the Guardian class, switch to meditation build, which is better in many ways, but more to manage (It also gives you awesome Fury uptime).
Now all that being said I don’t have HOT yet so cannot comment on the DH side of things. But these little tips will get you through all the normal PVE stuff.
Mystic forge stones can be used in place of exotics – they are worth at least 1 Gold each. This puts the silver ahead by a long way.
But at the end of the day it’s a convenience item. Just bought one (will be watching my salvage rates carefully)
I’ve heard that it’s salvage rate (especially for ectos) is well below that of a master / mystic kit
And instead of XP your character ages based on total proficiency gained.
Ok… So just an idea after playing GW2 with a couple of beers…
What if instead of having the points allocation system we have been using for years in every mmo ever made the character was “built” simply by the way it is played?
I.E If you fight with Greatsword a lot, you will become awesome with greatsword. You will get access to greatsword skills that become increasingly powerful with your proficiency and you start unlocking access to offensive trait lines that focus on burst DPS and might stacking. If you switch to hammer you gain proficiency with this and start unlocking skills and a mix of offensive traits that focus on CC and defensive trait lines that focus on protection. As you gain proficiency in hammer you will slowly lose proficiency in greatsword… The more advanced you were with greatsword and the associated traits, the slower you will lose proficiency.
If you frequently use a skill that gives you protection, you will unlock traits that make you better at buffing yourself defensively. If you frequently use a skill that group buffs protection you will unlock traits that make you better at buffing your group defensively..
If you land dodge rolls…. If you Absorb X amount of damage from Aegis… It all unlocks…. but you can only take it so far because the more proficiency you have, the slower they all progress which provides your power cap.
It could be applied to every facet of the game.
I know there are HUGE problems with this ps… It just though it sounded cool.
Yep. So mucg fun, so little grind, so few gimps and so muxh to do.
That being said DDO comes in a close second despite beimg the polar opposite of GW2.
Lol, I think someone read this thread. I overbid on an item a few times yesterday and the other started just massively overbidding but he doubled it, I outbid. He douubled again so I outbid while getting all these items out of my bank hoping he would double it again…
Instead he took it straight to TEN KITTEN gold!!! Hahaha. The idiot listed 11 of them too and I had more than that. Easiest gold I’ve ever made.
I pictured the tantrum this poor guy must have thrown.
For me it really depends, if there is enough competition in the market you are sometimes better off looking elsewhere. Turnover is a huge part of profitability and lots of things, including people ganking an item can make a market far less attractive because it ties up cash that could be cycling elsewhere. If someone is constantly watching and outbidding an item then even if you are just as fast as they are you are still running at 50% efficiency for a LOT more effort than you have to put in at items that will run at 100% . The problem of course is that others have a good eye for this too so it constantly moves around.
Have a few options so you can change it out when needed.
Oh and if ever there is a release that say… let’s everyone glide on Tyria, get on the TP because you’ll have it all to yourself for hours but the loot is still flowing
Read the OP again and put the word “Man” at the end of every sentence
It seems that almost everyone here is a better trader than me. I don’t want to know your secrets, but can you tell me how much do you make in a day with trading?
If anyone is willing to tell you ANYTHING about how they trade, including daily profit you should go ahead and assume they are not worth listening too.
First rule of TP fight club is not to talk about your markets. Even ones that currently aren’t profitable because everything is cyclical and may once again be.
I’m not Wanze. I’m small fry and I’ll tell you that in the last week I made roughly 100 gold on the TP. That said I made 25 of that gold yesterday. I’m getting into a new market and I’m getting far better at turning over bids compared to when I started a few days ago. But I still play and not simply live on the TP. I do roughly 3 passes a day, when I get up, when I get home and when I go to bed. And the more I get into a rhythm and streamline analyzing and setting up the bids for the day, the more time I have to play.
Ok, well maybe not ALL the time:) Everything you have said in this thread has been spot on.
It seems that almost everyone here is a better trader than me. I don’t want to know your secrets, but can you tell me how much do you make in a day with trading?
If anyone is willing to tell you ANYTHING about how they trade, including daily profit you should go ahead and assume they are not worth listening too.
Oh lord not this again!!! No. No. No.
They probably are not bots, just very experienced and fast TPers like me.
The fact that you wrote this post tells me you do not have the right mindset to be playing the TP at all!
I play the TP. There is some GREAT cash to be made but you just have to learn for yourself and profit build with experience. Nothing you read online is going to help.
Please don’t make anything easier!
This is one of the few places where, if you get it wrong or your group is clueless you will get mowed down by packs of champions and just hammered to bits. I love it.
Honestly, it’s one of the most fun smack downs around And when you DO get a good group, you know it.
Vinewrath is wicked fun, but honestly, it gets pretty kitten routine.
Just no! How would this make the game more fun?
It wouldn’t.
Not sure about the rest but you don’t nees to store transmutation stones. Double click to add them to youe wallet.
There is no such thing as an “Unlucky” account. Each roll of the dice is a completely separate event that is not dependent on anything that has happened before it.
That being said, I get your frustration. But the whole point of the MF is to remove gold from the economy which benefits everyone, and it does that bloody superbly (don’t talk to me about how many rares and exotics I’ve flushed chasing Dusk which I DO NOT EVEN WANT! lol)
I’ve never known a computer game that didn’t operate on RNG for loot.
Just stick with it, you never know, you might finish it off in the next stack!
P.S Luck is just what overly optimistic or pessimistic people call probability.
Your initial premise is wrong. Anet has acknowledged there are ‘outlier’ accounts on both the positive and negative side. They MAY be rare, but they do exist in this game. Anet just hasn’t figured out what to do with them.
No, ANet admits that there would be outlying accounts because probability says there will be outlying accounts.
EXACTLY. There won’t be many, but they will be there. And as I’ve said, if they roll on a clover, they still have the same chance as everyone else.
There is no such thing as an “Unlucky” account. Each roll of the dice is a completely separate event that is not dependent on anything that has happened before it.
That being said, I get your frustration. But the whole point of the MF is to remove gold from the economy which benefits everyone, and it does that bloody superbly (don’t talk to me about how many rares and exotics I’ve flushed chasing Dusk which I DO NOT EVEN WANT! lol)
I’ve never known a computer game that didn’t operate on RNG for loot.
Just stick with it, you never know, you might finish it off in the next stack!
P.S Luck is just what overly optimistic or pessimistic people call probability.
Your initial premise is wrong. Anet has acknowledged there are ‘outlier’ accounts on both the positive and negative side. They MAY be rare, but they do exist in this game. Anet just hasn’t figured out what to do with them.
My initial premise is spot on unless Anet have confirmed that some accounts have better odds than others, which they haven’t because they don’t.
Yes there will be accounts who were on the outer edges of probability, but there will not be many with the majority of accounts sitting near the average(because that is how probability works).
If an account that has historically come in well below the average(unlucky) and an account that has historically come in well above the average(lucky) both forge for clover they have the EXACT same odds of getting that clover.
It’s just maths.
Ps. Got a link for Anet confirming these ‘outlier’ accounts?
Not at all.
Those market prices are based on the salvage probability of the materials. If you increase the salvage rate, the price will adjust accordingly to the larger supply. So while you will have more material, they will be worth less.
There is no such thing as an “Unlucky” account. Each roll of the dice is a completely separate event that is not dependent on anything that has happened before it.
That being said, I get your frustration. But the whole point of the MF is to remove gold from the economy which benefits everyone, and it does that bloody superbly (don’t talk to me about how many rares and exotics I’ve flushed chasing Dusk which I DO NOT EVEN WANT! lol)
I’ve never known a computer game that didn’t operate on RNG for loot.
Just stick with it, you never know, you might finish it off in the next stack!
P.S Luck is just what overly optimistic or pessimistic people call probability.
Nonsense, I’m an outlier account since day one.
To the OP, /wiki Mystic Clover and look at all of the ways to obtain them not just the forge.
Not Nonsense. Just maths. Each event is it’s own event unaffected by anything that has come before. Look it up.
There is NO such thing as luck. There IS such a thing as probability though. Luck you wish for, probability you manage.
People should stop to try making out of ants now elefants here …
I agree. Just use a surname or a little creativity to get a name.
Don’t write walsl of text about a minor issue or argue for a total overhaul of the naming system because you can’t get the EXACT name you want.