Showing Posts For Flumek.9043:

about knockbacks

in Necromancer

Posted by: Flumek.9043

Flumek.9043

not a necro problem then. my bad. thx for clearing me up

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about knockbacks

in Necromancer

Posted by: Flumek.9043

Flumek.9043

sometimes when i get knockedback (only back, knockdown or stun works fine) ,
and use a stunbreak like spectral walkor armor it does nothing. sorry if nooby, but is this intended?
like the game doesnt allow objects who are bouncing or in midair to simply stop and change direction. but sometimes it breaks free, sometimes u just continue bouncing.
are knockbacks meant to be unbreakable?

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Any tips on how to fight a d/d elementalist ?

in Necromancer

Posted by: Flumek.9043

Flumek.9043

i played cond/power/minion/hybrid , no jugger yet though.

0. if hes good, u cant win. his mobility alows him to run away if needed. if u are equaly good, prepare for a hard fight which u will more often lose.

1. know your enemy. u probably heard this but: avoid fire and earth damage spikes, dont waste ur best attacks when hes invuln/blocking, he heals in water so burst right after.

my personal tips
2. IMO the reason for d/d succes is that they have many attack which, do NOT need line of sight. like we can put aoe marks behind us, they have damage around them in circle or in front of them in cone. So dont let them get behind ur back, cz they can still hit u. they can even hit through object, as long as u are in range (like our DS4).

3. ur best counter. outrange them. they have 300 range. force them to waste their dodge/gap closer to come to u. WvW u say? great, no need to stay on the point.

4. heres the secret…………………………..wait for it…………………….wait…………………… its CHILL !! its their worst enemie. they get super slow for kiting AND -66% skill recharge rate.
It messes up their combos, rotations , MUSCLE MEMORY.
ok so how to keep up with their condition removal:

-DS2 – all necros have it 5sec on 15s CD. just pop DS for #2, add a fear first for interrupt + secure hit. try to go into ds everytime ds2 is ready. use DS4 to keep LF up and DS1 max 2-3x when over 50% life force ( unless its an emergency

-spectral grasp…it hits more often recently so i start to love it…i almost cant play main hand dagger without it. a pull = interrupt + 10% LF + chill on 30s CD (24 trait). His stun breaks have long CD. Remember it will be a long fight, so u will use this skill 2-3 times.

- (when i play main hand dagger, i also almst always have the hydromancy sigil on, so i can start slashing right away)

-focus. 900 range chill + 3 boon removal. try to remove stability/protection/regenration from water. the #4 on focus is nice to give them another condition to chew on + life force

-staff3 chill + poison. longer CD but gives poison for less healing. save ur staff 4 for when u have some burn + 1-2 other conditions, send them over, and the combo gives weakness!!!!! they have like 4% crit, but will mostly have 24% cz of fury. And less enudrance = less dodging = less evasive arcana. very effective

5. obvious, when they finaly get to u, dagger 3 and start slashing from behind

6. Utility…Consumbe condition is the best heal in game. Pop it early so u can use it again, or IMMEDIATELY after u get hit from earth to remove bleeding. just keep ur distance so u dont get interrupted.

wells are strong against them sine they are almost melee. if nothing else, it helps u create distance when they jump out of it.

spectral walk for stun break. Bonus is 30sec swiftness, life force, juke
currupt boon is harder to time right + it isnt as strong since u dont have cond dmg

Elite use lich ikittennow he wont run away. start with 3 for knocback, then spam 1 to melt his hp away. otherwise use flesh golem (knockback, constant cripple, dps)
Side note. i found that dd eles have troubles with minion masters cz of golems cripple , big dps, u are svery tough + the traited poison explosion realy hurts their healing

7. a good way to train using DS is experiment with glass canon power builds in the mists. the daggers and axe are the best life force builders, so u can get more used to it.

8. killing their elemental if they ran away for a timeout.

Thats it. Hope to hear about your upcomming victories!

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Only a necromancer...

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Now for some silly ones.

Only a melee necromancer will help a target move away from him.

Only a necromancer can grow so big, he cant hit things under him.

Only a NECROmancer cant steal life.

Only a necromancer can be used as ping-pong ball. Just check the date his skills finish casting.

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Only a necromancer...

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Only a necromancer can cast wells.
yet thiefs “well of caltrops” is stronger, longer, shorter CD……………..(and less obvious).

Only a necromancer will mess up his build, by making his “distinctive” ability stronger.
(the 2x ticking fear)

Only a necromancer puts his only combo finisher, best damage and condition removal on same skill.

Only a necromancer would pick a grandmaster trait that still doesnt secure a stomp.

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Advice needed for dagger/melee Necro

in Necromancer

Posted by: Flumek.9043

Flumek.9043

https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-tutorials/first

i can tell u that pve necro is very fun. as nemesis showed u can do great melee damage.
But for wvw or pvp, power necro is just not that strong. in wvw u need range (staff,scepter), and in spvp its 10-20% weaker. a nice challange to play, just dont expect any great results

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1 necro vs ???

in Necromancer

Posted by: Flumek.9043

Flumek.9043

whats your record solo as a necromancer defeating how many enemies?

mine is 1vs2 (against thief and engie), a lucky flesh golem charge + well of suffering.

The porpoise is to show if we are realy overpowered and to protest against rumors for aoe nerfs. It makes me sick when (thieves) complain about that. i play one myself and
-if u pick skills, u can be in stealth longer than you can be in death shroud
-STEALTH STOMPS!!!!

i would also like to hear your thoguhts on “shroud-stomping/rezzing”. i mean, we ARE visible and CC controlable while we do it. so:
a) disable it completely
b) disable completely + give 30pt trait give 4-5 sec stability. (atm it weara of right when u are in midair, just screaming to be knocked down)
c)allow it
d) allow it, but remove the 3sec stability trait
e) replace the 3sec stability trait with 3 sec of stealth so we will also become annoying and hated by all

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