Eremite,
i thought you knew this, maybe you forgot or read too much tooltips.
S.Armor is NOT scalable.
It gets WORSE with more enemies, it has a 1s ICD.
Rise of reaper was Anets answer to “scallable defense”. And even that scales in duration and not burst intesity.
I thought the 7s lower recharge stays
ughhhhhhhhhhhh
idk this really messes up all rotations and combat flow.
Whats the point of 6s leap if you use it only every 15-20s ???
You lose too much to stay in for 2nd leap and you dont want to spam leap for a 10s freekill period.
ughhhhhhhh
edit:
new 3% decay baseline helps, id say its ok now
at the time it really looked bad for both ds campers ans flashers
(edited by Flumek.9043)
Ramoth,
in short… yes.
In medium short its necro losing 10k hp.
In long version of what this means for pvp, matchups, skill rotations and needed extra lf utilities… lets just not. Im too old, too casual now, matchamking is working, population is high and game is beautiful. lets enjoy it
bump. wake up, anet devs.
Necros don’t have a Dev……
they do but is mia
They traded MVP RobertG for Irenio behind our backs
Prepare for clarity of purpose
flesh worm and spectral walk are ancient relics, theyre trash now.
worm = 1200 distance + criple/chill
…. in past that meant something, now even guards can gap close and everybody has cleanses to beat reaper level chills, base is just freekill
specral walk = 0 distance + swiftness + potential port over ledge or cca 900 distance (IF YOU CAN MOVE)
…again like above, everything is so powercreeped that pure kiting with distance doesnt exist anymore. also walk desperately needs superspeed atm to not move 0 distance and then port back
- make it baseline
- make it baseline weaker version, 3%
- increase all our LF abilities by 50%
- decrease all enemy abilities by 50%
So whats your choice and future vision arenanet?
“Swap necro or kick”
Its must pick now.
The alernative went from possible to ohgodplzno.
Its just drasticall cut down on build choices.
Signets were always PVP focused so the corrupt effect makes sense.
Basically RIP power&condi signet builds on metabattle.
Maybe coruptions next so only elite utilitys are viable?
@ OP: Did you read the patchnotes?
They mentioned that they weren’t happy with the collision of signet and Spiteful Spirit Grandmaster both targeting boon corruption. That’s why they buffed Spiteful Spirit to 2 corrupts and reworked the signet Grandmaster to some other functionality.
This is reasonable and one of the better changes of the patch.
We all get it but dont play devils advocate too much.
What matter is results.
Results that poeple will play for next 2 years with their balance speed.
And the results are like above said, laughable.
its a trade of crucial corrupt effect for micropenis stat gains. 9x might VS. 170 healing power
the road to hell is pawed with good intentions
So yeh, bad all around except the heal I guess but that has an icd so it is bad too. Getting spiked for 7k by a thief and heal for 500 = no.
All in all that trait is now complete trash
Its how trading with Arenanet goes.
We wanted passive effect in shroud and maybe more healing on our krap version healing signet… THEYRE LISTENING <3
Gw2 is ez, just dont be a clicker.
And have smart keybinds for combos ex. mesmer forward phase retreat
Aside from Nos i have not heard of any of these people and i have been playing actively since launch
well the other ones dont do videos. and the majority left anyways.
also necro was considered an easy class mechanically so when necro was in meta, the pros just flexed rather than requiring a dedicated one trick main (mesmer for example, maybe thief too)
1) Trashsword becoming at least Mehsword
Its a concept weapon with 2-Autoatacks.
The problem is that even the “almighty hurrr durr big hit mommy get camera” is actually equal dps to thief autoatack.
That is with all its pre-required conditions and fail options. The necro and thief dagger used to be equal but they speed up one cz a 3rd class was broken and did 0 for our dagger
Also the trait effect on both shouts and GS trait is garbage. I wrote once that GS-2 should have superspeed + evade frames …. AND IT WOULD STILL be about equal iin counterplay mindgames to rest of game
2) Adding functionality to above trait, currently there is none
3) Improving GM trait ReaperOnslaught
-the 5s CD reduction SHOULD POP MID CHANNEL , CRUCIAL FOR PERMA SPINING ON TRAHS MOBS
-preferably improved it , like if last hit of RS-2 HITS you get the 5s (dash reset basically, fun in PVE, decent in PVP)
4) INSTANT UNBLOCK SHOUT FOR MINDGAMES like warri signet
5) Better DPS and a debuff for PVE
(edited by Flumek.9043)
nos – https://www.twitch.tv/noscoc
ace – https://www.twitch.tv/the_ace_is_back
imda JFK – https://www.youtube.com/playlist?list=PLrGWKtjQJdfvQSJ2RgPhoCRMkud-ReQEt
hollts – https://www.youtube.com/user/HolltsGaming/videos
hollts is more wvw/entertainment, but i like the vids and hell surely check out the new xpac once its available. for now thats all, no real demos yet
random idea:
-if new torch is offensive aoe offhand, where is the defensive offhand?
i mean focus is running strong into 6th year of bugged trashery…
Just got around to testing it again.
I was wrong. The transfer caster’s stats are used.
This must’ve been changed somewhen during the past year, because it was definitely different before.
rly?
big and imo annoying surprise.
Like lets be real, the only “transfer” class is necro and think everyone enjoys losing to power necro more as it has more telegraphed counterplay.
Or generosity sigil, but if you get 20x burns RNGed back from only 1x transfer, you deserve to feel bad.
But,
do the transfered condis still trigger allied rally bug ?
Im pretty sure i saw it happen this week
It’s good to leave counterplay for others but it’s also good to realise that skills that leave to much hole for counter play don’t need more damage but just some QoL fix so that it feel rewarding to play.
Our skills need to feel usable in a fight and allow us to have an harmonious gameplay flow.
Anet testing is done by clicking casualists who go by mentality “haha that was fun cz random stuff happened”.
They never consider the high end meta that dpends on LOS, cast time, projectile travel, FACING on start, facing on end/hit of cast, clarity of animation, blind block unblockable counters…
..and then on another class you can have every signle ability be an instant PBAOE it takes them 2 years to do number tweaks, they wont dip into this territory for another 100
The rewards are a joke in quantity and quality
1) QUANTITY
In PVE , EVERYBODY and i mean 100.000s of poeple are filling the economy
- 20g / h by killing AI or even running in zergs pressing F on a chest
- in PVP you can get 5g / h playing regular ques or 1g / h against organized teams in a tournament (thats the 500 / 100.000 total poeple who played the tournys, i wonder if we need J.Smith to calculte this impact on economy)
2) QUALITY
“The gold should be the least interesting reward” -baldseth
- Hero armor V2 is not really prestige but worst IT LOOKS LIKE A NORMAL RE-DYE. Imposible to distinguish from a hotjoin farmable reward track.
Communism 1 – 0 High Tier PVP
We need unique skins and stuff like the VIP area, getting your 20g/h like doing a PVE AI scripted dungeon should be the last concern.
Theyre too lazy/busy to do meaningful reworks or animation changes.
Same with warrior torch. Its clunky but deals lots of dmg. Solution ? More dmg
1) Our dagger didnt get the thief speed up or dmg boost.
2) We need a target in LOS to heal , others have AOE self heals to use behind cover…. oh and its still slow after the 4years animation speed up and has no stab/invuln cover
3) The dagger was always 111111 pray for 3 111111
The boon corupts are ok, but more of a patch to cover power creep of condi/cleanses.
The main problems like range, cast time, blind spam and dont even get me started on everyone having soooo many defensive CDs that the “infamous immobilize stacking” isnt even a thing anymore
4) the dagger trait sucks
…aaand with all that, dagger is still better than trashsword.
They use insignificant, single digit % buffs on skills that are too clunky or non functional at all.
They dont care about disfunctional cripled projectiles.
They simply dont put in work to speed up animations or good forbid change the functionality of a skill, wasted work time.
If by accident anet reads this, this recent balance patch is a clear example of incopetence.
-Warrior torch is designed as offensive offhand
-Currently, everybody teleports out of criple field, or if the dont, theyre 120% dead
-SOLUTION: added more condi duration.
Clap, clap.
They are sooo afraid to openly say “l2p” and explain that scissors is designed to be countered by rock. Bring a “paper” friend or utility.
No, they rather have a cycle untill scissor deals 240% damage and overwhelms everything with no actual skill redesigns or mechanical changes.
30 hours each quarter, or 120hours per year.
Just stop with the casualism.
Afaik,
With full lifeforce, the base necro comes really close to a fair loss.
And increase your heal by 20% using a bleed that will inflict you only 440 damage in 10 seconds is a really good excange.
i guess theres always gonna be those types…
25min is great. Just find and do it at own pace
When i and others did the full marathons it was like 30-45min for the w2z2 and z3. You cant have perfect runs all time and consider mental breaks
The z3 usually takes 5min longer, but it was my personal favorite tho. Anyway i commend you on your courage to doing the marathon, i cheer you pass the test of manliness
These are looking a little bit better, but a few concerns:
- Purity, cleansing, and escape: This is a LOT of condition cleansing available. It is conceivable to remove up to 4 conditions from a single swap (slotting cleansing + escape) which really helps builds that might struggle with condis (something like druid will put these super-defensive sigils on their “now I just spam defensive evades” weapon set) and hurt condition builds who are already getting some of their free proc-bursts reduced?
- Escape was changed from only cleansing immobilize because it felt weak, but perhaps it could do something like only cleanse cripple/chill?
Ancient seeds is the root of all problems.
Absolutely remove the swap combos. GEO+DOOM firstly, HYDRO+mainly leeching next next.
Reason: its simply an attack that often exceeds the power of skills, and its an unavoidable zero cost part of poeples rotations
As boring as it sounds, Id mostly like the +5% dmg to be the max value, so the gameplay is more focused on landing, setting up and dodging skills, rather than pressing some fast buttons for instant procs.
So id also like other sigils like air,fire,bleeds etc, to be in that +10% of total damage area, not a stand alone attack that you can die to or have to random dodge.
No class stacking, here goes:
Power Necro axe/staff
Power warrior gs/mace
Condi Mesmer sword-shield/staff
Power Elementalist dagger/focus
Power Scrapper
Druid over scrapper.
You need ele + necro on mid, druid holds side.
Then the last 2 you decide: mesmer, warrior, thief…proly 2nd tier dh, rev.
You dont share good stuff.
Hmmm.
They win a 5v10 in WWW.
I wonder why GS necro is performing trash in a 5v5 teamfight in PVP.
Hmm..
Seems defense has gone out the window. Since the patch teamfights seem to be over in seconds. Power necro basically hardcounters itself with it’s own burst. LB ranger hit me for 90% of my Demolisher Necro’s HP on his 4>2 opener, but I still managed to kill him ~10 seconds later. I mean shoot I was in a match with Nos and he went down in the first ~20seconds.
I’m seeing fights where both teams will have 2-3 dead at the same time. This isn’t PvP this is flipping murder.
maybe the 20k maul build is a beserker amulet build with not much surviavibility after initial opener ?
I have to agree with the PvP sentiment that others expressed – tested the GS/Shroud on golems and it feels like there are some okay skills in there (GS3 and GS4 stand out, minus the wonky animation on #3), but honestly most of it is still too situational to make it worth taking.
Not to mention that you can’t really skip staff or warhorn so that’s not enough. Other than that there’s really nothing much.Nightfall is disgustingly good now though for handling nodes. Also Soul Spiral with Onslaught and DPerceptions is basically 100blades but better.
necros have been soul spiral bots since summer.
and greatsword even with unlimited damage would still be greatsword.
I guess they are just fine with 40-50% of the classes being Warriors and Guardians in ranked matches.
They nerfed Adrenal Health and Purification.
What more do you think needed to be done? Asking seriously here.
This is why some say “poeple are stupid” and “democracy is a trap”….joke aside
Yes they were nerfed.
Second part which most seemigly cant comprehend anymore – by how much ?
Third part, which is reserved only for the most elitist scientists and fortune tellers to answer – does the change matter? Does it changes anything? Does it changes matchups?
I dont know the answer yet, maybe after 2months of testing you can find the asnwer on twitch wheter a warrior fullhealing for 10k instead of 11 makes it a trash class.
PVE dps increase.
Very good, hopefully enough to make us a healthy choice for the dps spot.
PVE group support.
Still nothing. So were selfish only dps, that does medium tier dps.
PVP dps increase.
Ill take it, but its minor. Damage was never lacking, its always ladning your skills and enemy defenses that are problems.
PVP " RELIABLITY " changes.
NOTHING.
- We have 2 pulls – both dont work. DH has 2 pulls – both work 100% when they should. Ok 1 is now actually dodgeable
- HEALING. No passive healing allowing 1v2 kiting. Still interuptable. Healing well still not unnfered from math test fail and no blast to combo it.
- No get out jail cards , basic mobility , were still glass and we get 100-0 even in 1v1
- Free kill at start with 0 lifeforce , extreme min/max difference
- RELIABILITY aka FORTUNE TELLING : you still praise RNG that your skills land, that enemy is bad, that no random blind comes up…
Its decent patch, PVE poeple will love it, I just dont want my actions in high PVP to be outside of my control and my combos being filled with unintended counterplay.
(edited by Flumek.9043)
Sry muchacho,
i missread.
Its indeed many poeple who think it works for more targets so its sort of an reflex response.
Just daily Soul Marks reminder:
It is NOT 3% PER mark.
Its always only 3%.
It is chilling victory that can generate more lifeforce in multihit scenarios.
This is a terrible idea but I still voted yes because at least its a change.
It is a bad idea because it leads to more bad feeling in games with things like 3x necro or 3x thief comps which are not fun to fight with or against.
Secondly, you are the designers. It is literally your job to make these decisions. You have the experience not us.
Hopefully it will force their hands to stop Profession stacking, or to actually balance the classes for the game mode
Profession stacking is a red herring. That is what I am saying. Anything they could do to fix profession stacking will have much worse side effects than the small benefit of fixing profession stacking.
I would like to see this chage for a laugh though
Exactly,
I think way more gg games are salvaged by a class or just build swap, than there are games thrown cz double teef. Evrything else “works” anyway.
This means no combo classes, like ele+necro, it will be mathemtically better to all go bruiser self dependable stuff.
And rejoice for the 1,5x classes which have unique role outside of holy trinity.
Does it mean that class swithing during the match will be unavailable in both cases?
Yes. We will disallow swapping characters once the 10 second countdown begins. This prevents things like playing 95% of a match and then swapping for profession achievements.
Wow this is major point.
Im 50/50 on the original proscons, but that means YOU CANT SWAP BUILDS MIDGAME OR EVEN PRE-GAME.
Untill we have at least 2 metabuild + 2 fun build ALWAYS AVAIBLE IN SPAWN AREA, this change will throw more % of games than the stacking rpoblems.
Think,
Its funzies trying builds and hardcounter vs only 2x teef. Only double thif is the only stupid inviable by design setup and i think it happens % less often than hardcounters.
Hardcounter = /gg basically
Im a necro main, through good and bad for 4years.
My favorite setup was NA RADIOACTIVE, basically fighting 2x meta with 2x antimeta.
Id like to point out: ANYTHING BUT 2x THIEF WORKS. THATS 8/9 CASES.
Mostly you dont even notice the stack.
You can have 5x BRUISERS/TANK all ok, theyre the bread and butter, the foundation of nodeholding. Its only if a side has too many DPS or HEALER/SUPPORT that its too extreme.
It also shows imbalance issues fast and obvious.
I dont think we need a MM ban of stacking, itll make longer ques and more boring identical games. The tourny ban is good for safety.
I dont think that many % of matches are garbage, its just one here and there and you just mentally ignore it, a neccessary evil.
Tho im a main so things wont even change for my habbits.
My opinion is that the best is 1-2 soloq league system + 5v5 “EVENTS”
Realistically the majority plays the solodou system the majority of time. Its finally a working ladder. Ofc tweaks and anti exploit fixes are a part of maintanance but overall the system is working.
Maybe rewards, atm the lowest afk loser gets about 50% of the average maximun of top players. Thats gold, yes the titttle is cool but id prefer a more elitist gold per hour distrubution
As for 5v5, that happenes at best 1-2hours per day, so my next wish is a 5v5 ingame tournamt system ( daily, weekly, hourly, 8-hourly….)
A 5man que would be too hard and long to constantly peoduce good matches. Also it shouldnt be stealing and competing with the regular main que -the soloduo elo que.
A daily 2 hour period tournament, that doesnt even need a complex elo system, just simple additive points showing you placed top8,8,16,16,32 meaning youre around top15 out of the 40teams that will sign up.
Rewards need to much more unevenly spread like at least 2x more for each next tier rached
So i want the current soloq to be the main bread and butter, and 5man team more of a limited dessert
Arenanet balances for open world PVE clickers and to them doing 5k dps with half a hand vs 2k dps of a downstate elementalist sounds amazing.
Im not even joking or raging, thats just where their primary focus is.
Overall i like it.
+ the map is less thief/ports reliant
+ the mid camera angles
+ treb
- midpoint 2 small pillar, may make it too defensive. map is already slow and its hard to get comeback with points , so a fast decap on the narrow heavy to hold MID seemed balanced
- thief got hit hard, its hard to be sneaky as well as much less cover, map is skyhammer small now
- visually its a mix, i kinda wouldnt mind the treb automatically firing 1 shot each and just opening up the midpoint like it was – leave the new sidestairs tho
The clocktower roof removal is a weird choice imo.
Its pretty much making kylo a non thief/mes exclusive map, but something average to what we already have.
Im a but scared of some too long kiting spots making it even slower map but well see, the rest i like about it
They said it before.
season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.
Official answer you can expect:
To sum up results of whole season, who won, who lost, how the meta fully developed. Then think which way to push balance.Unofficial banter:
Anet doesnt anything for 2 months, then rush “something in 2 weeks”, if its not broken gg ez no work for next 2 weeks + 2monthsyou know, the sad thing is, the “unofficial banter” is what came to mind first lol.
Its probably something in middle, or closer to 1st.
The bad thing is they proly need too much meetings and aprovals for a high tier pvp annoyance, and theyre short on manpower to do anything that isnt a number tweak.
They said it before.
season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.that… doesn’t make any sense. for what reason do you want to stay on the same patch after season end, waste 2 weeks that could be used for further balacing, for a total of 4 instead of 2… that’s not how you balance an “esport” game.
Official answer you can expect:
To sum up results of whole season, who won, who lost, how the meta fully developed. Then think which way to push balance.
Unofficial banter:
Anet doesnt anything for 2 months, then rush “something in 2 weeks”, if its not broken gg ez no work for next 2 weeks + 2months
They said it before.
season ends.
2 week after balance patch.
2 week of non season with new balance, hotfix if something is broken.
2 months of season and no balance midseason.
dagger auto- 23k
axe total – 20k
GS total- 26k
—extras—
GS above 50% – about 22k
GS “autoing with gravediger” aka under 50% mode – about 33k
GS under50 mode compensated for 20% dmg boost aka pure value of gravedigger if we could spam it above 50% also = 26,6k
Or rather, to compare apples with apples, this a combine of above, or how it would look if we would gs#2 as auto all time with bonuses – 30k
So axe is pretty strong for a ranged thing, its not like losing half of your dmg. But its not an AOE tempest -.- Maybe you can run greens on ValeGuard with axe
As for rest, its just everything is weak compared to ele/thief, even the almighty im gona finish you mode of greatsword is still weaker than a thief auto.
Funny how, when the vote for restricting ranked to duoqueue was up, he said it was a good idea and encouraged people to vote yes, while now he’s telling there’s no where to play as a team.
WHICH. WAS. EXACTLY. MY. ARGUMENT. NOT. TO. VOTE. YES.
Completely missing the point.
A working solo/douq ranking system is for majority to play most of their games, meet and try new poeple, try and get better.
Once you find 4 other GOOD AND COMPATIBLE friends, which is very small part of overall population, you atm have to organize skrims – which are best for training value…or somewhere in future we will get an ingame daily/weekly tournament to play…. ALL 5x POEPLE ARE ONLINE FOR 2H AT SAME TIME MAX.
So either a few rounds of scrim or a mini tourney. That is what you play with 5-man teams.
5-man esport money teams are completely different and are more dependent on outer organizations than Arenanet. Like does a regular like you bother with age restrictions for cash tourneys or players swaping teams mid season etc?
Those are pro rules and have nothing to with general community. They left because long time and no fixed schedule, its reasonable.
Haven’t had the chance to watch the video yet, but this seems like really strange timing. Helselth seemed so kitten excited for the direction PvP was headed in GW2 with season 5
The game is getting great for the pvp “casuals”. After 4 years we got a functioning and visible MMR system, decent gold per hour. A daily/weekly ingame tournamet system for like mini gem prizes on AcademyGaming level of play is all whats missing.
The esport (real money) scene however didnt have anything recently. And nothing regular is assured.
They liked 100$ per week + 1.000$ month system more than “Anet randomly once a year or two drops a 50k or 150k or 200.000$ tournament”.