Showing Posts For Flytrap.8075:

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

All I see is more and more content that encourages zerging in this game. With the addition of the megaservers, we literally cannot escape zergs.

I personally enjoy the challenge of doing things by myself, or in a small group, and relying on my skill. To me standing in a massive amount of particle affects pressing 1 is not heroic at all. I play video games to feel like I matter, feeling like you make a difference in this virtual world is exciting (which is what I imagine is the reason many people play, even if they don’t want to admit it.) Zergs/Zerg content takes that epicness out of the game, and forces you back into the reality that you are just one tiny being amongst many, and it really doesn’t matter if you press one or not, things will just continue as they were anyway.

What happened to the epicness of this game? The feeling of being a hero? If you look at the personal story, the reason so many people hated it was because it was all about Traherene. People want to feel like the hero, like what they did is awesome and made some difference. Maybe I’m just too much of a fantasy lover, but Guild Wars 2 has lost that appeal to me now. The megaserver took what semblance there was of that left and destroyed it. Now you just take a number and stand in line to receive your loot. It feels like a chore. Working for rewards that aren’t pleasing because in actuality all you did was run as fast as you can to press 1 as fast as you can so that you get loot before something melts.

I doubt anyone from Anet will read this, but honestly the zerg content and zerg centric changes are killing the game. There is no feeling of greatness, no epicness. Community destruction aside, even if you were guildless and didn’t belong to a tight community before, these zerg centric updates just take the fun out of the game. It makes me sad to see this game deviate so far from its manifesto. When did the players become mere numbers to be corralled, and ceased to be your loyal customers that you cared about?

+1.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

So while yes, the feature pack didnt provide new playable content (it wasnt meant to) it did make some content more accessible to some people.

The whole point of my argument is that new content is exactly what this game needs.

Content, not Scarlet 2.0.

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New rune of the krait-backstab cheese

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

ITT: Someone who doesn’t know the definition of “cheese”.

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50 gems -> 250 gems to move Runes/Sigils

in Black Lion Trading Co

Posted by: Flytrap.8075

Flytrap.8075

Runes and sigils are such a massive gold sink right now.

It honestly baffles me how expensive it can be to gear up a new 80 and the new changes only made it worse.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

Thats what I am talking about. be honest with yourself, do you really feel your comment is objectively reflective of the changes we had since launch?

Even if we take the actual update that included the account bound dyes. The patch notes consisted of a massive 1500+ lines (including titles) listing 1 item and making it sound like its nothing tries to trivialize a release that actually delivered a lot of things the community has been asking for which also of course includes Account bound dyes which I hope I dont need to remind you has been something Anet has been critisized about since before the release

Account bound dyes should have been in this game to begin with.

Now unidentified dyes won’t drop in the open-world and are tied to the Gem Store; I honestly feel bad for anyone that picks up this game in the future when the flow of dyes on the Trading Post reaches a bottleneck.

I’m not saying that the Feature Patch was awful; I’m a fan of the wardrobe changes. However, what did it really add to the game? I already have all the skins that I want and I fooled around with my characters for 30 minutes and now they’re all Fashion Warred out. It was definitely a cool addition, but it didn’t add any real substance to the game.

Call me when they implement new utilites/elites/weapon sets and then we can talk.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

Then I guess you can agree with him cause you yourself gave negative feedback that is far from correct. You stated “It’s been a year and a half since release and we’re essentially playing the exact same game.”

Truth is we got new PvP Maps, new WvW Map, new PvE maps, several new mini games, several new dynamic events, 3 zones (including 1 that didnt exist at launch) changed dramatically, We got a whole game within the game, we got 2 new instanced towns, fractals, guild missions, We got content that happens at different intervals like holiday events, Queens gauntlet and Labyrinthine Cliffs. Essentially except for 1 or max 2 exceptions we had new permanent stuff added to the game month after month.

Bottom line is I am afraid even just focusing on your comment alone, extremely accurate is definitely not the right adjective to describe it I am afraid.

Something funny that I came across today that proves to a degree MightyMicah point. On reddit today there was a post pointing out that polygon re-reviewed Gw2 and based on what changed since launch they decided to upgrade their score from 8.5 to 9 out of 10.

“Ermahgerd now we have account bound dyes and like we totally didn’t have them before”.

Nevermind that it’s been a year since the last sPvP map was released, the fact that WvW has become a stagnant game-mode and that EotM did not alleviate said issues, that the vast majority of the Living Story content was temporary, PvE focused, and now gone forever, or that nothing that adds meaningful depth or variance to how this game is played has been implemented since release.

I want this game to succeed and I’d love to have ANet prove me wrong, but I don’t see it happening anytime soon.

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(edited by Flytrap.8075)

Where Are All The Devs?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

Has Arena Net made a single reply to WvW forum this week?

Forget this week what about in the last month.

Or year for that matter.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

I’m always amazed at how depressed the forum community is about their game. In every mmo, it’s always like this. Everyone loves the amazing game except for the forum community. It’s honestly sad.

I’d be more inclined to agree with you if the criticisms being offered by the haters weren’t extremely accurate.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

It doesn’t bode well that they haven’t announced any plans for the future yet.

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Where Are All The Devs?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

Maybe, if we’re really lucky, the Chinese will find WvW the most enjoyable aspect of the game. If that happens, then perhaps we’ll finally see some improvements.

Oh my gosh, you’re totally right.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

No sry that was about required gear and exotic is not even required you can do every thing in greens some ppl can do every thing in blues. That was also aimed at games like WoW where you get a new gear set that you NEED to get to the next level of progression and story in a game (its ever 6 months or so for that game i think).

Take a look at any serious WvW community or Fractal group and come back and tell me that Exotics or better aren’t mandatory.

I don’t understand the logical gymnastics that you used to reach this conclusion, but whatever.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

They never said that your making things up.

I wish I was. You should go watch their Manifesto video and take note of the massive disparities between the game they advertised and what we have right now.

I’ve learned to take everything that Colin says with a grain of salt.

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

features that dont exists a year and half:

well i guess you two are blind to see the changes in these game from a year and a half.

I will admit that the wardrobe update was a nice addition, but aside from that, what did we really get that adds value to the game?

sPvP reward track? That should have been in the game since release.

Account bound World XP? I’m glad that it’s finally here and it only took a year and a half of complaining to get it.

All of the other changes tie to the game’s economy to reduce your income and to make the Gem Store more appealing.

how about fractals, new fractal dungeons, exciting living story, edge of the mist, balance updates. improved reward system.ascended armors, ascended weapons, new world bosses, improved world bosses, world boss schedules, megaservers. o god i cant name it all.

Balance updates? That’s their job.

Ascended items? They promised that Exotics were the be-all-end-all, that GW2 would never have a gear treadmill, and that they don’t make grindy games. Don’t get me started.

New world bosses? The last thing this game needs is more world events that you zerg down for two to three green items.

Living Story? Limited content is exactly that: Limited.

Edge of the Mists? It’s a PvE karma train map where you happen to have the ability to kill other players. The map itself is beautiful, but the game-play is seriously lacking.

Megaservers? This is probably the most hated update in the history of Guild Wars 2.

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Obsidian Sanctum Mega Server'd (Suggestion)

in WvW

Posted by: Flytrap.8075

Flytrap.8075

Honestly instead of making it a mega server, allow people to pick a server from a list of servers like spvp. That would allow for any number of gvgs to go on at the same time and still allow for dueling to occur on other servers. Hell if you wanted to go all out, allow for spectating views to be available on the servers so you could spectate without actually being in the map.

Or, they could just release Guild Halls and introduce an official, ANet-sanctioned GvG game-mode.

Call me crazy.

P.S. – This will probably never happen because they can’t sell it in the Gem Store (or can they…?).

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Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

I didn’t want the mega-server yesterday, I wanted it when it’s ready.

Apparently, we’ve been playing a Beta version all along.

We’ve been the guinea pigs for the China release, didn’t you know?

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Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

features that dont exists a year and half:

well i guess you two are blind to see the changes in these game from a year and a half.

I will admit that the wardrobe update was a nice addition, but aside from that, what did we really get that adds value to the game?

sPvP reward track? That should have been in the game since release.

Account bound World XP? I’m glad that it’s finally here and it only took a year and a half of complaining to get it.

All of the other changes tie to the game’s economy to reduce your income and to make the Gem Store more appealing.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

speculation: Megaservers, transfer fees, WvW

in WvW

Posted by: Flytrap.8075

Flytrap.8075

If ANet wants to create a massive exodus from WvW, then this would be a fantastic way to go about it.

Fort Aspenwood | [Bags]

Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

I see alot of people asking for content like WoW but did you know that WoW forums have the exact same threads about lack of content and tedious repeition?

Guild Wars 2 has become one of the grindiest games out there; everything is designed to take a massive time investment and to lure you into swiping your credit card in order to get whatever it is that you want. Furthermore, all of the new goodies are locked behind the Gem Store and the stuff that ANet passes off as content is both dull and limited.

I’m not even going to waste my time trying to explain how boring this game has become; everything is just in a perpetual state of stagnancy. Too much focus was put into Scarlet’s Living Story, and now we’re paying the price.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

My main problem with GW2 is the lack of content.

It’s been a year and a half since release and we’re essentially playing the exact same game.

Does LS not count as content? Sure it’s only temporary, however I found that the LS updates every 2 weeks seemed like more content overall, compared with any other mmos. Also what about Teqautl, Triple Wurm, EOTM, and pvp revamp? Pretty sure these are fairly large bits of content added, on top of LS.

PvE-zerg-achievement-point-laundry-list-farmfests do not count as content.

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Does Verbal Abuse Reporting Even Do Anything?

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

I’m almost positive that reports do nothing.

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Obsidian Sanctum Mega Server'd (Suggestion)

in WvW

Posted by: Flytrap.8075

Flytrap.8075

No.

The problem with OS is that only one GvG can take place there at a time and it can get queued just like every other WvW zone. Adding Obsidian Sanctum to the Megaserver list would cause a lot more problems than it would solve.

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Where Are All The Devs?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

At least Guild Wars 2 is launching in China now.

I know that was at the top of my list of things that I wanted the devs to focus on; I’m sure everyone else will agree

Fort Aspenwood | [Bags]

Future Looks Bright :)

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

My main problem with GW2 is the lack of content.

It’s been a year and a half since release and we’re essentially playing the exact same game.

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No Anet word since last LS final chapter

in Living World

Posted by: Flytrap.8075

Flytrap.8075

My expectations for this game has dropped to an all-time low because ANet just never fails to disappoint.

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Where Are All The Devs?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

I think Devs are lurking in the shadow getting ready to unleash massive WvW improvements straight after the season.

Hahahaha, you’re funny.

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Where Are All The Devs?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

Devs all M.I.A.
World versus World down the tubes
I blame Queen Scarlet

Fort Aspenwood | [Bags]

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

I like how the megaserver royally screwed up Temple events; pretty convenient of ANet to fool around with one of the best ways to get exotic armor.

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Which Class would an Apoth.Wep be best for

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

Engineer or Ranger could make it work.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Umm, they were in higher demand before. They did greater damage before. So I do not get why anyone would assume that directly effects the price.

What effected the price was the fact that the population quadrupled in a day, as many players who haven’t played in a while, flood into the buyers market, while they log in to check out the update. The first few days after every update the prices on this and many other runes/sigil have doubled or more. You cannot simply claim something is OP because a massive influx of new buyers drive the prices up. I cleared a lot of stck out of my bank too, because of prices temporarily shooting up. That does not mean mithril ore is OP because it is selling for 4 times what it did 2 weeks ago.

The population did not quadruple.

Crit damage got nerfed so the logical choice is to move to Condition builds.

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WvW world chests bugged?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

It’s a legitimate question.

But it has nothing at all to do with this topic. Post it in one of the other threads you have spammed about it instead.

They won’t give use updates faster just because you spam in every single thread where there is a red post.

I wish I could white knight like you.

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WvW world chests bugged?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

And it is comments like this that makes the devs stay away from the forums.

It’s a legitimate question.

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WvW world chests bugged?

in WvW

Posted by: Flytrap.8075

Flytrap.8075

Hey Devon, do you have any actual updates for us?

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Numeric, theoretical, logical, and anecdotal evidence have already been presented by the “pro-condition” side. Only anecdotal has been presented by the side making the claim that conditions are OP.

I wouldn’t go that far.

If this was an open-and-shut case and the verdict was that conditions are absolutely fine and don’t need any changes, this thread would not be almost 15 pages long and I wouldn’t be here in the first place.

Your logical arguments are filled with fallacies and anecdotal experiences that I have already pointed out to no avail. As I stated earlier, it’s clear that everyone here is set in their opinions and I’m interested to see what ANet ends up doing with all of this feedback.

I suggest you take a look at this thread… you might find it interesting. (Spoilers: The anti-condi side wins).

P.S. – I like how the two main people who keep quote-warring me have Necromancers in their signatures

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(edited by Flytrap.8075)

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Do you have any comparative evidence that conditions are any more or less powerful at CC or damage then direct damage?

Do you have any evidence that states otherwise? It’s a two-way street.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Thief dagger auto hits for about 1k per hit, hitting a full cycle (3 hits) in about 1.5 seconds. This leads to 6k damage dealt in 3 seconds, or 2k DPS. Backstab takes stealth to set up, plus time to get around behind me. That takes about 3 seconds on average for a 6k hit. Same damage dealt in the same time frame, one is just a bit safer to execute at the cost of putting skills on cooldown.

My guild has a custom sPvP arena that we use to duel each other and learn more about specific builds.

I invite you to roll a thief and duel my necromancer; if your argument is correct, you should have no problem killing me with auto-attacks alone.

I’ll be on in an hour or so

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Nerf Black Powder + Heartseeker

in WvW

Posted by: Flytrap.8075

Flytrap.8075

A kittenload of people from other professions will tell you they have no problem with thieves because they learned how the class works. They’ve sought advice from thieves or have rolled a thief themselves in order to understand thief tactics. Those people see thieves as a major joke.

This. One thousand times this. I learned how to fight Thieves by rolling one ( I still suck at it, but I am now intimate with the mechanics) and by hanging out in OS and dueling Thieves. You’d be surprised how many duelists will take the time to spar with you and help you get better. These days I only have issues with Thieves that don’t stealth a lot. Those guys are usually pretty good and have tons of evades and mobility. They are hard to keep up with but they seem difficult to play.

I agree with this sentiment. Making a Thief definitely helped me figure out the tempo behind the profession and it’s easier to anticipate what an enemy plans on doing when you’re familiar with how their class operates.

However, I still think that D/P thieves are the scum of the earth. The only thing that is lower are Perplexity builds, but that’s a different topic for another day.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Conditions are fine, their pressure is spread out across a few skills and you can always dodge if your removal is down. I could dodge all of your key moves and spread the usage of my condition removal, and no matter how well I play, you’ll just continue to apply more. The pressure is constant because all condition builds have access to unlimited application while condition removal is finite; condition builds are incredibly spammy in nature.

How are direct damage builds any less spammy? If I dodge all of your key moves, you’ll just continue to apply more damage. The pressure is constant because all power builds have access to unlimited application while avoidance and healing (which also work well against conditions) are finite.

Seriously, not one of your arguments can’t be equally applied to Power builds. How you think one is fine, but the other is not is beyond me.

How can you honestly sit there and tell me that if you dodge a Shatter Mesmer’s burst that they’ll bring you down with their auto-attacks? How will a D/D Thief kill you if you continually dodge their backstabs?

Yeah, auto-attacks deal damage. However, these builds aren’t killing you with with sustained damage; the burst is doing all of the real work.

BTW. No one takes you seriously when your a hammer stun spammer, and you call conditions spammy.

My Warrior is level 31 so I don’t understand how this is relevant.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Melandru runes limit enemy hammer trains effectiveness as well. In addition, they, plus the Lemongrass limit the duration of cripple, weakness, chill, and fear even more. These are about maximizing DPS uptime rather than dealing with damage.

I see Warriors who only use Zerker’s Stance to try to counter conditions. All I do is buy time while that’s up, then kite them forever with chill/cripple/immob. That has nothing to do with bleed/burn/poison/torment damage in Dire gear.

I don’t understand why you think my issue is with just damaging conditions; it’s conditions in general. If I had to rank the conditions based on which is the deadliest, I’d place Immobilize at the top of the list.

My arguments are not based on semantics (I don’t think you know what this word means) but I will concede that they can be nitpicky. However, that’s a direct result of the logical flaws in your own statements.

Conditions are fine, you just need to bring condition removal. I do. Everyone I know does.

Conditions are fine, you’re just not bringing enough condition removal; this warrior only brought Berserker Stance!. All of the Warriors that I personally group with trait for Dogged March and Cleansing Ire as well, but that’s beside the point.

Conditions are fine, you’re complaining about the damage when the control brought by chill/immobilize/cripple is what’s really killing you. I have a problem with conditions in general, and honestly, I don’t see how this train of thought even helps your argument.

Conditions are fine, their pressure is spread out across a few skills and you can always dodge if your removal is down. I could dodge all of your key moves and spread the usage of my condition removal, and no matter how well I play, you’ll just continue to apply more. The pressure is constant because all condition builds have access to unlimited application while condition removal is finite; condition builds are incredibly spammy in nature.

It’s clear that everyone is set in their opinions, so I guess we’ll have to wait and see what ANet does with all of the feedback they’re getting.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

I realize that every single serious WvW player invests heavily in condition removal, yet the majority of them still complain about how conditions are OP and they should be nerfed, so I’m going to pretend as if it’s a l2play issue so that my favorite build doesn’t get nerfed.

They do? You have evidence of this or are you simply making another unfounded claim? As the forum posters probably only represent 5% of the community, and only .001% of those post about the subject, and 50% of those say there is nothing wrong with them. Then I find it hard to understand how you suggest “most” people have a problem with them, when in fact the numerical count stands strongly against you. 99.999% have never officially complained about them in the least.

75% of statistics are made up on the spot.

In all seriousness, why do you think that Shout Guardians / Warriors are a thing in Hammer trains? Why do Commanders invest heavily in Melandru runes and the ridiculously overpriced Lemongrass Poultry food? Why do you see so many roamers refer to condition builds as condi-cheese?

If conditions were all fine and dandy, this thread wouldn’t exist.

Translation:
" I put nothing into my build to counter conditions. I die very often. There for conditions are cheese. "

Speaking of unfounded claims

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Engis are becoming a problem

in PvP

Posted by: Flytrap.8075

Flytrap.8075

If you’re unhappy with the current state of conditions, I suggest you post your feedback here.

It seems like the majority of the player-base would have you believe that conditions are fine or actually need to be buffed, which is simply not the case.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

And of course no power builds have an auto attack which is also by any logical definition sustained damage as well. Or other smaller spammable attacks outside of big hitters.

You’d retain a lot more credibility in your complaints if you weren’t so desperate to cherry pick.

If you’re playing against a Shatter Mesmer and you dodge their Mind Wrack, are you honestly going to tell me that you’ll die to their auto-attacks?

Translation:
" I put nothing into my build to counter conditions. I die very often. There for conditions are cheese. "

Translation: I realize that every single serious WvW player invests heavily in condition removal, yet the majority of them still complain about how conditions are OP and they should be nerfed, so I’m going to pretend as if it’s a l2play issue so that my favorite build doesn’t get nerfed.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

All condition damage is sustained

The sustained damage that is limitless in application does most of the work.

Interesting.

If you die to someone with a burst build, but you avoided their burst, what killed you? Are you seriously going to say “their burst?”

Trick question: you don’t die, they do.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

The sustained damage that is limitless in application does most of the work.

I’m glad that we can agree that conditions are too strong in their current state and should be nerfed.

Fort Aspenwood | [Bags]

maybe I'm just kittening to kitten

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Condi cheese is in full effect and it is hilarious. Hambow warriors and nade spamming engineers everywhere in PvP. Game has changed for the worse.

Nothing in this game takes any real “skill” to use. It consists solely of players using meta builds that abuse class mechanics and are totally ridiculous. It doesn’t take any skill to rely on RNG procs and spamming unclearable conditions. Ferocity change should never have happened, instead, they should have nerfed condition damage.

For some reason, the majority of the player-base is of the opinion that conditions are either fine or need to be buffed even more.

I understand that they’re weak in PvE, but they’ve been wreaking havoc in WvW and sPvP for a while and now it’s even worse.

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Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

You can’t act like dodging attacks from power builds is the same as dodging attacks from condition builds because it’s simply not true. Yes, you can dodge Signet of Spite. Yes, I still have my condition removal available to me. However, my condition removal is finite whereas your ability to apply conditions to me is unlimited.

At least when I dodge a backstab or a warrior burst skill, it actually means something. When you dodge a power build’s key ability, you outplayed them and they know it. When you dodge against a condition build, they just go along with it and apply more conditions.

Actually, you can. You dodge a Warrior burst skill? Great, they can still hit you with any of a number of other skills. Their ability to hit you with direct damage is unlimited. You dodge a Power build’s big hit? They just go along with it and hit you more.

There is no difference in how to fight against them. You dodge a condition build’s big skill, you just out-played them, and they know it. However, just like most power builds, they keep going and try to get you with something else. In both cases, eventually, they will get you with something big and bring you down—assuming you don’t manage to do that first.

This is especially true with necros, who have no option but to stick in the fight until its end. If you avoid/mitigate a thief’s burst, they will usually back off and try again once their initiative/cooldowns are back. Necros can’t do that. If their big hits get negated, they have to continue the fight anwyway. Perhaps this is where your misconceptions come from? You think “oh, he’s not backing off, he must be dishing out a ton of damage” when in reality, it’s because backing off negates their purpose, or they are simply incapable of such a feat.

When you’re fighting a Thief, is it his 1k autos that kill you or that 8k backstab? Also, you didn’t need to spec into a certain trait line or slot specific utility skills to avoid their damage; it’s freely given to you through your endurance bar, whereas I need to specifically build for condition removal.

I’m not even going to bother with the latter portion of your post because profession design philosophy has scant to do with the current state of conditions and I can’t for the life of me figure out what your last sentence even means.

Fort Aspenwood | [Bags]

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Your own comments have clearly shown that you do not understand the correct approach to dealing with conditions.

Hint: just like power builds, condition builds have the big attacks to avoid. The difference is that if you fail to avoid an attack, you can still cleanse it to drastically reduce its effects.

The pure condescension in your posts is palpable.

I’m not some random PvE farmer that wandered into PvP game-modes by accident. The majority of my playtime has been spent in WvW on a variety of professions and I’ve been in the top 500 on the leaderboards for sPvP Team Arena. My opinions are based on my experiences and they can’t simply be dismissed by saying “Lulz l2play”.

You can’t act like dodging attacks from power builds is the same as dodging attacks from condition builds because it’s simply not true. Yes, you can dodge Signet of Spite. Yes, I still have my condition removal available to me. However, my condition removal is finite whereas your ability to apply conditions to me is unlimited.

At least when I dodge a backstab or a warrior burst skill, it actually means something. When you dodge a power build’s key ability, you outplayed them and they know it. When you dodge against a condition build, they just go along with it and apply more conditions.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Nerf the domination of Coverage

in WvW

Posted by: Flytrap.8075

Flytrap.8075

No matter what you do, servers with more coverage will still win.

And this silly idea of less score on off-peak times… How people can be so selfish??

Any reasonable person is not advocating for a change such as this.

However, it’s silly to think that the system we’re currently stuck with is the best way to go about it. If they changed the way PPT functions, such as earning points for a capture rather than over time for holding said objective, it could potentially go a long way in reducing the dominance of PvDoor coverage wars.

Fort Aspenwood | [Bags]

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

Condition builds are not some magical thing that you can’t defend against. You can do so pretty easily, in fact. But they require a different approach than many people think they take. Clearly, there are lots of people who have learned what approach this requires. Try becoming one of them.

I like how everyone who is defending conditions in this thread acts like anyone who is complaining is just some noob who wandered into WvW and doesn’t want to take condition removal. You act as if people who want conditions to be changed or nerfed are running around with pure glass builds with nothing in mind except uber leet maximum damages and that’s simply not the case.

Let me tell you a little secret: condition removal is mandatory; anyone who takes any aspect of WvW seriously, both zerging or roaming, realizes this. If a build can’t invest in condition removal through a heal skill or slotting certain utilities, you can bet your kitten that they’re going to take whatever traits they can find that give them access to condition removal.

Now, guess what? Condition removal is finite. You can always dodge a backstab and no class needs to invest in any traits, utilities, or weapon sets in order to have access to dodging. Furthermore, you’re allowed two dodges from the get-go and your endurance bar fills relatively quickly. However, with conditions, if your condition removal is on cooldown and they’re reapplied to you during that duration, you’re generally kittened.

It honestly baffles me that ANet would nerf critical damage when condition bunker builds have already been thriving in WvW and sPvP.

EDIT: Based on your signature, you main a Necromancer. You’re obviously not biased in any way whatsoever.

Fort Aspenwood | [Bags]

(edited by Flytrap.8075)

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

It’s called condi-cheese for a reason.

In the past they said the earth was flat therefor the earth was flat at that time.

Yeah, the WvW community’s views on conditions are completely comparable to the flat Earth model. Queue eye-roll.

I’m looking forward to your thesis on how GW2 is essentially Hitler’s Germany, should be a good read.

Fort Aspenwood | [Bags]

Feedback regarding Conditions

in Profession Balance

Posted by: Flytrap.8075

Flytrap.8075

It blows my mind that there are people out there who think conditions are either A). Perfectly fine or B). Need to be buffed.

It’s called condi-cheese for a reason.

Fort Aspenwood | [Bags]