I rarely do PvP or Hard PvE, unless it’s organized.
I rarely do PvP or Hard PvE, unless it’s organized.
Well, to have full control over minions, you need to come into full stop (stand and don’t move at all, not even turning is allowed), and allow the minions to move into their spots (where they stop moving). Then you initiate attack, though you might have to tap skill 1 few times more, then the minions should be targeting your attack target and move in to kill or die trying.
It’s abit unwieldy tho, but I found this as the only way to command them.
They might respond on target switch by initiating attack with skill 1 on new target, tho not always.
I rarely do PvP or Hard PvE, unless it’s organized.
Spear is a no-go! They already confirmed that no water weapon will be used for land sadly.
Sad, since Revenants can use Staves as polearms…
I rarely do PvP or Hard PvE, unless it’s organized.
or anet let us use mods to alter the armor and body type so we can see what we want but not everybody else lol……. i know this will never happen lol….. but on a diffrent not stop account bounding mini……..there a form of collectable let us trade
Naah, not gonna happen, since it could impact gem store purchases, especially gem store armor art and transmutation charges, on some degree.
I rarely do PvP or Hard PvE, unless it’s organized.
Well, it’d be like Thieve’s Dual attack skills (skill 3).
Well, I dunno about having non-weapon off hands (Focus, Warhorn and Shield) affecting it, but it’d be quite nice idea.
Since dual-wield would mean martial weapons on both hands, Maces, Swords, Axes and Daggers. And Off hand Torch would be technically a weapon too.
But instead of being the third chain skill, rather make it add a 4th chain skill into it.
Example: Warrior dual swords, Off hand chain skill inflicts 1-2 stack of torment for X seconds.
And well, there’s this problem:
Realistically, it’s very hard to coordinate both your hands at once. Even fighting with two weapons, you would likely use the one in your dominant hand almost to the exclusion of the other, only occasionally switching focus when the situation demanded.
I rarely do PvP or Hard PvE, unless it’s organized.
I hope Elementalist has skill “conjure whirlwind” which creates a whirlwind on target location, up to 5 opponents will be knocked down when using skills or moving faster than normal on every second, until it’s duration is up. :P
But really, I have no expectations, even with every other revealed specialization.
I rarely do PvP or Hard PvE, unless it’s organized.
I’d rather want Spear for warrior! Perhaps call it “Sentinel”, since Spear is a pole arm, and there are alot of skins for spears, that are:
- Glaives (has Blade on the tip)
- Pikes (Pole arm for thrusting)
- Halberds (Has spear head and axe blade)
I rarely do PvP or Hard PvE, unless it’s organized.
let me quote J. Colin:
I think some of my point was either misunderstood or lost here, in particular reading Nikes comments on the youtube section so I’ll try and clarify more simply:
We like the way combat works right now, we really don’t plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn’t force you to pick one of the three from heal, tank, or DPS and only do that – it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you’re locked into, people often mistake this as saying gw2 has no trinity elements, that isn’t true – we just don’t believe in a forced role per for Gw2 for the reasons I covered in the live stream.
That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system. It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.
Hope that helps a bit! – CJ
Well, not specifically in this one, but people have assumed that it’s all maps and dungeons, except starter maps.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
What about the woman from the monastary in Queensdale, constantly preaching when we kill the foes that try to steal the sacred brew and remains very useless the whole event!!!
:P
I rarely do PvP or Hard PvE, unless it’s organized.
Well, for PvE, ANet did state that they’re gonna update all maps and dungeons, except Starter maps, to contain more proper foes that forces players to use more active combat mechanics and provide use for other builds than just forfull berserker DPS.
Before that, some have already suggested that you go to Southsun Cove, Dry Top and Silverwastes for foes that don’t stand there to die and do nothing.
I rarely do PvP or Hard PvE, unless it’s organized.
- Charr:
* Legionnaire. Formed and became the leather of a new warband.
I dunno when players were skinned for crafting material for a new warband… :P
I rarely do PvP or Hard PvE, unless it’s organized.
Asura and charr definitely don’t need boobs, but I’d like it if we had like a toggle button to switch between male version/female version of armor when playing as a female asura or charr. There’s a lot of armor sets that look really nice on female and “meh” on males, but when playing female asura or charr you’re forced to go with the “meh” version (unless it’s an outfit that Anet decided to let us have the female version of).
Much better idea than forcing gendered armor art, which has been suggested by many players some time ago.
Demanding female art on Asura and Charr or demanding Asura and Charr to have boobs just sound wrong.
On regard of Charr, they have 6 nipples like cats, so them having boobs would be even more outrageous…
I rarely do PvP or Hard PvE, unless it’s organized.
Well, can’t judge incomplete class as complete right now, tho.
I rarely do PvP or Hard PvE, unless it’s organized.
Also would help if they gave chart and asura the female body part….thete even was a fan art about this…asura made a boob translocator so norn sylvria a human where boobless and charr and Asura had boobs lol
It also makes it so they can’t copy and paste the male version
Why do we have to make them similar to “sexy female human-like cat-people and burly hairy big male cat-people”?
Charr and Asura are great as they are. In my opinion. Their armor is also great, can mix the parts I want, regardless of gender, without having issues with female characters having armored bikinis, while males have heavy plate armor.
I rarely do PvP or Hard PvE, unless it’s organized.
Dunno.
But mounts: Not gonna happen. Only NPC enemies can ride mounts! Especially the ones in the HoT.
I rarely do PvP or Hard PvE, unless it’s organized.
Tamini (Centaur) – No. Antagonst race. Plus since Anet is so lazy with armour skins for Charr and Asura, theres no way they will bother with Centaur. Imagine all the armour pieces they’d have to redesign.
Lazy with Charr and Asura? In my opinion it’s great, no gendered armor, so we can use proper armor mixing, that is impossible to female Sylvari, Human and Norn. But that’s my opinion.
Yes Tamini are quite antagonistic, but Maguuma tribes could offer something…
I rarely do PvP or Hard PvE, unless it’s organized.
Isnt’ this, why ANet added “Upgrade Extractors” in gem store?
But yea, it’s quite a low blow tho.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
You have right for you opinions. We will respect your choices, but we won’t respect you forcefully shoving your ideology down our throats.
Leave identity politics out of games. There are websites meant for that, but not here.
If you think that this “will affect others” making them “oppressive”.
Well, news flash, you’re the one affected by this and treating people according to it, since you have the problem with fictional depictions, not others. Problem is with you having issues with mixing reality with fiction…
You do know that there are missions that involves helping skritt and some skritt have taken good positions, since those individuals wanted to do so. Or is individual choice “oppression” to you?
This topic has no meaning, it ought to be locked, since only thing you’re trying to achieve, is segregation of people according to their looks and choices.
And I would suggest you to stop playing video games, since you clearly are unable to discern reality from fantasy, and you’re more likely to hurt people because of it. But that is up to you.
We who play video games, atleast most of us (mean people are here and there, can’t get rid of them, impossible task unfortunately), will not bring anything related to your identity into the game, since we just want to play video games.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Foes who have description: “Bleeds”
But in fact inflict bleeding with their attacks, rather than bleeding themselves.
“Retreat”, I think it should be named “Incoming” instead.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Legendary Dwarven Stance offers tanking and little bit ofCrowd Control options.
Legendary Demon Stance offers Condition manipulation and little bit of boon removal. (Problem with PvE right now, tho ANet has said that they’re going to update all maps, except starter maps, to contain more complex foes who use more conditions, CC and etc. So don’t expect to play “full berserker DPS who just spams 1111111 or 2222, no need for active defenses” being viable way to play the game.)
Legendary Centaur Stance offers healing, projectile reflection and condition removal.
Hammer offers Direct damage source, but is limited to long range, as it looses DPS when enemies are closer to the player. Also offers reflection field that is affixed to the front of revenant and moves with him/her.
Mace-Axe offers nice condition infliction methods, especially Torment with the skill 1[u], along [u]AoE burning, poison and chill (tho it’s possible it’ll be updated abit in future and on HoT official release).
Staff offers new twist, it’s a melee weapon with healing potential, dropping healing orbs with skill 1 chain, blocking attacks along blinding nearby foes, AoE heal with condition removal and minor CC which propels Revenant forward.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Since I read that it says “tether”, I first assumed a notable tether effect, similar to Tainted Shackles, but there wasn’t any.
But, what do you think? Should there be a notable tether effect from the Revenant to the Tablet?
I rarely do PvP or Hard PvE, unless it’s organized.
the weapon change out its mechanic on legend swap.
One possibility.
I rarely do PvP or Hard PvE, unless it’s organized.
Spear of Archemorus or Shield of Saint Victor?
On other hand, I wish Spears would be usable on land, not just underwater.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
So you dont want them possible to defeat with berserker gear that use active defence.
Then turn around and dont want them to be defeated by tough vitiality players that rely on passive defence.So who exactly are going to defeat these new monsters?
Ah, I wasn’t talking about Dungeon difficulty for open world.
Just that there has to be foes that don’t just attack you few times for 1k-5k damage total and drop dead when you “spam 11111 or 2222” without dodging or using some other active defense ability.
Take Mordrem Husks as example:
Have heavy armor, which mitigates alot of direct dmg, reducing berserker DPS builds effectiviness, but you can still chop them into bits, it just takes longer, and the husk will deliver some what hard hitting attacks, encouraging you to dodge or use active defense ability to survive.
And now Risen Abomination as example:
Has high health but low armor. You can simply go near it, walk around it’s Charge attack and spam 1 to kill it, no need for active defenses or dodging. Since the abomination has long windup times with it’s attacks, you take most likely 1-3 hits before it drops dead in few seconds.
I rarely do PvP or Hard PvE, unless it’s organized.
I hope this challenging content also applies to open world PvE too.
Since majority of open world PvE foes can’t deal damage or pretty much incapable of doing anything at all than die under “full berserker DPS”.
Hopefully, they update all maps, except starter maps, to contain foes that are not possible to kill with just “full berserker DPS” and just “spam 111111 and rely on passive defense”. This is a problem in vanilla maps, which makes critical game mechanics useless. (for me, this flaw has rusted my ability to dodge and now I’m trying to relearn them…)
Like the foes in Southsun Cove, Dry Top and Silverwastes, you can fight 1vs1 and win, as long as you use active defenses, dodging and attack them with more than just “spam 1111”.
Atleast I’ve heard that ANet plans to do so with HoT coming out.
I rarely do PvP or Hard PvE, unless it’s organized.
Facepalm original post.
But the Legendary Demon stance is not useless, problem is PvE related, since there are no heavy condition usage on any monster, outside Dry Top and Silverwastes.
What I’ve heard, is that ANet plans to update all maps, except starter maps, so that you can play solo, but don’t expect to get through it by just “full berserker DPS spam skill 1-2 and no dodging”.
Hopefully.
I rarely do PvP or Hard PvE, unless it’s organized.
They haven’t come out directly and said “yes we definitely will in the future” however assorted interviews with Colin give us a solid foundation on which to base such speculation. It has been stated that they looked at it for HoT, but decided that adding the Revenant would offer “more” than just a new race would. So, maybe with the next expansion.
Personally. I have always put forth that they could add new races that fit with the dragon story being told. The Kodan when we face Jormag. The Largos when we take on Bubbles. Not sure where we would slot Tengu in necessarily, but oddly I always think of tying them to Cantha somehow (although I’m well aware that only some Tribes come from there). It would help slide their story components in that way as well.
Edit: All that said, the “race” most associated with this expansion is most definitely the Sylvari.
Tengu could be associated with Primordius, atleast some stuff in PvE seem to hint that way, like the one spot in Kessex hills, with Destroyers coming out of the cave near Dominion of the Wind.
But if looking at it like this, then Tengu would be the last.
I rarely do PvP or Hard PvE, unless it’s organized.
My understanding is that with the expansion they’re modding all the maps outside the starter areas to function similarly to Dry Top/Silverwastes. Maybe that will solve this issue as well?
Hopefully this is true, I really like the Silverwastes, which is my only place where I play (every other map is simply farming map, since hostile NPCs cannot fight at all, and I hate farming), solo on 1vs1 is possible with any build and requires use of dodging and defense related abilities. Group events are more destructive, especially if Charger Teragriffs gather up and so on.
And yes, the whole problem I pointed out in original post is about every other map, except Dry Top and Silverwastes.
Since I’ve been criticizing and attempted to make constructive suggestions for rather long time.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Technically new races in HoT, but not playable:
Nuhoch and Itzel Hyleks.
What I think would be possible:
Tengu (Only once they get new models, since current ones are based on Charr skeleton)
Skritt (Who doesn’t want to be high pitched thieving rodent pests, for dismay of the Asura who view them as potential enemy due to Skritt “group intelligence”, their lore is also very funny)
Largos (These are presented with mystery and that they live in the deeps)
Hylek (These guys have quite solid roles, with their own conflicts)
Centaurs could be interesting to add, they have peaceful maguuma tribes, however they’d still move like any bipedal race, with no “horse” style movement…
Especially this concept art of centaur has given thought of playable race in players
Undead? I think they cannot, since Orr was propably under effects of Zhaitan’s magic seeping out and contaminating everything, after Orr was sunk.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Is PvE gonna see changes, old and new?
in Guild Wars 2: Heart of Thorns
Posted by: FrostSpectre.4198
Asking this question, since I can’t find any answers about it through google.
Is there gonna be changes or updates to PvE? Open world PvE, with solo encounters…
Since taking example Cursed Shore, foes there are super easy, atleast if one goes full berserker DPS build, with it players don’t have to dodge or use any other skills than just those which inflict huge amount of damage in short duration, example: Berserker Warrior with Greatsword would only have to use Hundred Blades on a Risen Pirate, the pirate might inflict few thousands points of damage, but will succumb to the inability to create atleast little pressure on the player.
Same problem in every other map in GW2, except Southsun Cove (boon manipulation and high direct dmg attacks), Dry Top and Silverwastes (Mordrem hit hard and make it impossible to just “get close and spam 1-2 skills and get away with few scratches”.
Anyway, I’m gonna do the same list once more…
Foes have:
- Low Armor (vs. Direct Dmg)
- High HP (vs. Condition Dmg)
- Weak abilities (vs. Crowd Control, vs. Healing)
- Rarely inflict more than 1 condition, which are very short in duration (vs. Condition Manipulation)
- Rarely use boons, which are short in duration (vs. Boon Manipulation)
- Champ ranks too easily and remain as lone foe to attack (vs. Crowd Control)
Essentially, solo combat against foe, shouldn’t be “get close and spam 1-2 skills and win with few scratches”. I’ve constantly found dodging useless for majority of confrontations, which is one of the core mechanics in GW2, rendered underused, except in PvP.
- Heavy armor is essential against direct dmg builds, Mordrem Husks are great, not impossible for Berserkers to kill, but resist enough to force players to dodge and use other skills. These heavy armor foes could also use Protection boon to further their resistance and their allies for short durations with reasonable cooldowns.
- Heavy Condition using foes are non-existant in GW2, some of those could offer nice chance to use condition manipulation skills, Mordrem Trashers, Hounds and Husks deal 1-2 conditions with few of their attacks, but its short duration ones only.
- Foes with more potent abilities will offer great use for CC and healing.
- Foes could use atleast 3 boons each, either apply on themselves or to their allies, giving boon manipulations more use.
- Retaliation is a excellent deterrent to Spammer builds, could be limited to set times, Mordrem Hounds were excellent, but they spammed it too much, which could have been fixed by simply increased cooldowns between application and “no effect if ally already has Retaliation” to reduce multiple Hounds roaring at once for long effect, rather than replacing it with Swiftness that is useless to them.
- Foes should use more Veterans and Elites to support Champions and higher rank foes, to keep Crowd Control skills viable through out the fight in group events (But I dunno about the upcoming new Defiance system)
I rarely do PvP or Hard PvE, unless it’s organized.
Officially, the stance is screwed and heavily limited in PvE:
- Focuses on condition manipulation
AND - Foes in PvE rarely use conditions, majority of it, except Dry Top and Silverwastes (But there are no heavy Condition spammer foes there either, all of them keep their focus of high direct dmg attacks with 1 condition)
Well, alot of condition manipulations suffer alot in GW2 PvE, hopefully ANet updates all of PvE at some point, since I did read that they took it as an issue, which caused certain stat combos being useless in PvE and important game mechanics also being useless, like dodging, since one can kill the foe before taking any damage in majority of PvE.
I rarely do PvP or Hard PvE, unless it’s organized.
If you went about “exploiting” the exotics in Mystic Toilet, then the punch in the gut is well earned.
Since looking for game flaws to exploit to gain unfair advantages, is prohibited in the ToS you signed when registering and installing GW2.
And isn’t the warning already printed on the top of your UI when you logged into the beta Revenant?
But if not, then it’s bad luck to get a pre-cursor drop while in beta.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Ah, good thing that beta characters have copy of account bank.
I was afraid of “if I had items gained from playing Beta, and then removed stacks of earned items through playing the game”…
And right at the faces of those idiots who wen’t on “abusing” the abundance of exotics and their waste of time spending time on forge to get precursors that they cannot save!
That’s the most hilarious thing to hear.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Legendary Demon Stance has issues in PvE, mainly due to lack of conditions, monsters rarely use conditions and pretty much always use and inflict just 1 condition in life time of 1 monster.
In a way, Demon Stance imitates Necromancers ability to pull conditions, but doesn’t transfer them in same sense, insted just copies them, which was a small concern to me.
In Maguuma Wastes, atleast there are Immobilize, Bleeding, Cripple and Torment.
Well, it’s PvE issue that plagues builds that are not “Full Berserker DPS”
Some animations seem to be cutting each other, well, mostly skill 1, when cast while not hitting anything, the animation doesn’t have time to complete the “recovery from swing” part of the animation.
If I would want to make a DPS build with Berserker, it’d be Dwarven and Centaur Stance.
On weapons, what if Revenants had weapon slots, but can only switch weapons through stance switch, but I dunno, it could be unique, but not propably a good idea in long run..
I rarely do PvP or Hard PvE, unless it’s organized.
They gave anybody who pre-purchased and already owned the game an extra slot on top of the deluxe/ultimate one.
Thanks for the info, I pre-purchased the standard one, which was the reason I was confused about.
I rarely do PvP or Hard PvE, unless it’s organized.
Logged in to GW2 just few moments ago, and noticed that the weekend testing were going on.
Upon examining the character selection, 1 extra character slot is available, not just the beta slot.
Did ANet change their decision about limiting free character slot to more expensive versions of HoT?
I rarely do PvP or Hard PvE, unless it’s organized.
Well, you reported him, and everything you and he wrote in chat are recorded.
ANet will always act on chat records.
That is atleast what they officially tell us, they might use other methods too, but are not allowed to tell about them in detail.
I rarely do PvP or Hard PvE, unless it’s organized.
So far, I’ve seen not much improvement on downscaling of fully equipped lvl 80.
My lvl 80 full berserker DPS elementalist will deal more damage on downscaled area than what same as area lvl full berserker DPS elementalist can do…
I rarely do PvP or Hard PvE, unless it’s organized.
I’ve also posted topics regarding hostile NPCs being all too weak against full Berserker DPS builds, where enemies manage to hit player 1-3 times dealing some damage and then drop dead, without making players even use other skills or dodging some of the attacks.
Since enemies in PvE:
- Have low armor (vs. Direct dmg)
- Have high HP (vs. Conditions)
- Rarely use boons (vs. Boon manipulation)
- Rarely use conditions (vs. Condition manipulation)
- Have harmless abilities and gain Champ and above ranks too easily (vs. Crowd Control) (vs. Dodging) (vs. Healing)
And even brought out how Conditions, Boons, Healing, CC, Armor and stat sets (other than Berserker, Celestial or Soldier) are under used.
Even used my Necromancer as an example: She has skills that manipulate conditions and boons (transfer and corruptions), enemies lacked defenses to make the condition and boon manipulations useful, limited to being expert class for DoT combat that can do some forms of direct dmg builds. Hostile NPCs were slaughtered in few seconds by berserker DPS, before my conditions dealt any damage.
Have also pointed out how variety will not make Berserker DPS obsolete, but makes them viable builds, instead of “The best for PvE, everything else is crap”…
However, I have never talked about AI, since I saw the AI ok enough if stats and abilitites are more varied.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
What are you talking about exactly?
Downed damage boosting traits?
I rarely do PvP or Hard PvE, unless it’s organized.
Hostile NPCs react and attack very slow, while players can do stuff so fast that I have problems seeing use for crowd control in PvP, since they cannot hit most of the devastating abilities that are cast very fast…
NPCs cast slow and present better targets for CC on other hand…
What if hostile NPCs in PvE were given same speed as players?
What’s your opinion?
I rarely do PvP or Hard PvE, unless it’s organized.
If you’re talking about PvE Dungeons, problem is also there, most foes there are quite limited due to poorly thought same design over every foe in it.
“Berserker Fodder”, since direct damage is unrestricted damage type, while condition damage is restricted by time. Majority of foes don’t possess defense against direct dmg (vs. armor+Protection boon), but can have very high HP (vs. Conditions), rarely use boons (vs. Boon manipulation), rarely use conditions (vs. Condition manipulation) and have no serious abilities or are ranked Champion and above too easily (vs. CC)…
Although quickness is good for speeding up condition application…
I rarely do PvP or Hard PvE, unless it’s organized.
And perhaps Shield skill 4 would create symbol that lasts 1-2 seconds (boosted to 3-4 seconds with the trait) and apply aegis with each/every second pulse, with AoE limitation of 5 targets.
But I dunno how much that could break the game tho.
I rarely do PvP or Hard PvE, unless it’s organized.
My opinion, in PvE:
Healing Signet has issues, since foes rarely use heavy damaging condition builds, so active effect gets no use there.
So I rather use “To the limit!” (use adrenaline skill then heal up and back to fight) or Mending (heal and get rid of the pesky conditions immedietely)
I rarely do PvP or Hard PvE, unless it’s organized.
On topic.
I thought once that Mending could have been classified as physical (Since you apparently, bandage yourself up with the skill), and the trait would have increased it’s healing effectiviness by 10-20-30% depending on adrenaline lvl, and perhaps remove 1 additional condition on full adrenaline.
In PvE, since foes never use heavy damaging condition builds, Mending is much better than Healing Signet in my opinion, heal up and remove conditions, then get back into the battle and kill the foe.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
My opinion of Rifle in PvE:
Good Direct Dmg weapon, especially full Berserker crit builds as a ranged choice when full melee is not always viable, skill 1 offers “double” adrenaline gain when hitting vulnerable foes (good change, to compete Longbow skill 1, which shoots 2 arrows), good to inflict 8+ vuln stacks (depends on your traits and if you have Frailty sigil on the rifle to ensure you have atleast 1 vuln to trigger skill 1 adrenaline gain)
Anywhere else than Silverwastes, Crack Shot is not necessary trait.
And well, problems what people have pointed out:
Crack Shot trait is in tricky position, with Vengeful Return and Warrior’s Sprint…
Single target DPS weapon, tho can hit foes in line with Crack Shot
And problematic to use against Mordrem, if there’s a Charge Teragriff in there, the trail effect will destroy any projectile, unless you use Crack Shot, which allows you to shoot through the trail effect (same for other professions with piercing trait or skill internal piercing property).
I rarely do PvP or Hard PvE, unless it’s organized.
Saddens me abit that this topic didn’t get more conversation about thoughts and views.
But I won’t necro this thread second time, if it doesn’t get any conversation after the first necro…
I rarely do PvP or Hard PvE, unless it’s organized.
Sorry, I’ve read wrong the trait description, I mixed it with “gain x on successfully evading an attack” traits.
I rarely do PvP or Hard PvE, unless it’s organized.
Inspired names?
My names always use latin words for “Soul” and “Core” (although some latin words I used can mean both of them at once), with Frost meaning cold and the feeling that I have abit issues displaying feelings towards strangers, acting quite cold as result.
Name itself began with Doom monsters “Lost Soul”.
I rarely do PvP or Hard PvE, unless it’s organized.
Dagger Storm still tosses daggers according to angle of the camera…
Aim camera down, all daggers will hit the ground, aim up in air, daggers are tossed up in sky.
It would be practical if the skill ignored camera angles, sometimes camera can’t be positioned properly in line with ground…
I rarely do PvP or Hard PvE, unless it’s organized.