Support your local environmentally friendly farmers.
Asuran Mesmer Mind Tricks: “These aren’t the golems you’re looking for.”
I can see my own mini pet next to my character on my hero window, but my mini pet disappears from the world. It does not follow me as it is hidden.
It will probably come back when I go to a lesser populated zone, until that one fills up due to megaserver technology.
Huzzah!! Good catch!!
It’s about time! Now my Engineer can display his Auxiliary Powered Coat of the Engineer (and other gear) and be proud to wear it/them!
Makes me glad I finally completed my collection of the Dragon’s Jade weapons before the prices went up. They’re not flashy or glowy, but the weapons themselves are practically works of art.
Alt-Drag them to take only a specific amount from the stack in your collection.
…Due To Rising Player Population.
On a megaserver…
Will I ever see my mini pets again now that we’re forced into higher population situations?
Would it be acceptable to just have Net Profit show as a tooltip when we hover over the other numbers?
No offense, but it seems a bit counterintuitive.
I like the tooltip idea, but I would use in a different way, which I’m gonna explain below.
Right now the NTP shows
1- the price at which you sell the item
2- the listing fee (-5%)
3- the sale tax (-10%)
A lot of users would like to also see
4- the final profit (0.85)It would be really cool if, by hovering with the mouse over each of these value, a tooltip appeared, explaining what that value is.
The tooltips would read as such, respectively:
1- “This is the amount of coin your buyer needs to pay”
2- “This fee will be subtracted from you wallet, in order to list your item”
3- “This tax will be applied once you sell the item”
4- “This is the neat amount of coin you earn after this sale”This way even the most clueless new player knows exactly what’s going on!
I really like this idea. It provides more information and gives us all we need to make a fully informed choice about our final profit. If ease of use is the goal, why force players to do math?
Edit: This is why add-ons are so popular with World of Warcraft. Little things like this could be easily added to the game by players that want it.
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Weapon Skin: Dragon’s Jade Flintlock (pistol)
Race: n/a
Issue: Missing Texture (trigger)
Details: There is a missing texture on the trigger when viewed from the left side of the weapon. To see this, simply locate the weapon skin on the trading post (or from inventory), preview it and check the Weapon Only box. Rotate the view to (not) see the missing texture. This was first noticed while viewing my thief’s pistol in the preview window. I seen a previously unnoticed feature of the skin (knuckle guard) and wanted a better view.
Note: This isn’t as vital or “in your face” as a missing ribbon texture and most folks would not notice it unless they were admiring the fine detail and craftsmanship of their weapons up close.
Weapon Skin: Dragon’s Jade Kris (dagger)
Race: Asura
Issue: The Red Ribbon on the Dragon’s Jade Kris (dagger skin) is missing the front facing texture (equip a set on a thief and rotate the view). Also, the rear view, when unsheathing and holding the daggers appears to have a double ribbon effect, one short, one a bit longer. At first I thought this was a bug but the sword (ribbon is good) has the same type of double ribbon. The missing side on the dagger just makes it look odd.
Note: The Dragon’s Jade Avenger (greatsword skin) had a similar missing texture issue but it was fixed shortly after I reported it (coincidence?). Thank you for that.
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You might also want to consider where you go to do your grinding. World events that involve killing the same monsters you want to kill is like getting paid to do what you like and are already doing.
One of my friends, whom I haven’t seen online in many months, likes to kill centaurs. There are a lot of areas with centaurs and events.
Commander Tags are player driven.
Wold/Map Events are game driven.
We all know how annoying some players/spammers can be and we can ignore them in chat if we wish. If the game itself annoyed us, we would simply stop playing.
/join squad will get rid of every tag except the one you joined.
This is good to know.
Yet I still agree with this requested feature. An option to hide commander tags when not in a WvW environment would make many happy. After all, these were/are designed for strategic planning and support in a WvW environment in the first place.
—
Also, as a suggestion to the developers and to further enhance the leadership abilities of the ability outside of it’s original design purpose…
Give us alternative shapes and titles that can be used to lead other world events and serve other purposes such as, for example:
New Player Assistance (Helper), for those willing to assist new players by answering questions or assisting with difficult events in the area.
Organized Role Playing (RP), Someone that’s role playing or organizing an RP event. Public chat may be in character. Subtitles for Organizer and Participant might help.
World Resource Harvesting (Farmer), follow along to learn the best routes to where all the nodes and areas are for the best in resource procurement. This could even include subtitles for specific/all nodes or npc loot harvesting for those npcs that normally drop resources or items that contain them. They would not normally be associated with any world events but may include them for efficiency’s sake.
Organized World Events Leader (Train), self explanatory and less obtrusive than map chat spam requesting train locations.
—
The last two, I realize, would encourage participation in activities that might be detrimental to others playing the game if done in large enough groups, but would make the activities more visible if you wish to avoid them or join them and help to keep chat less cluttered.
Because they’re the color of Doritos.
Blue – Cool Ranch
Red – Nacho Cheeze
Yellow – Pizza
Purple – Purple Drank, because we need something to wash all those chips down.
Purple – Sweet & Spicy Chili!
Feed me.
Feed me!
Feed me Seymour! Feed me all night lonnng….
This blood[stone] eating plant reminds me of Little Shop of Horrors. Can’t wait to grow my own. As I recall, in the movie, it didn’t end well…for the plant (or the dementedly sadistic dentist).
Edit: The movie remake, not the original.
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80% (roughly) of my characters are Asura.
Sucks to be me. :p
My homies need to get some skillz! Maybe even get them to hook up ATM (bank) access and my own home shopping network terminal, Black Lion style.
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Well, from your home instance you can go into the city and waypoint for free to trading post, etc., then port back from where you came.
If I hadnt a permanent royal pass already, i would propably buy it. IT will save you lots of gold on waypoint costs.
Except if you read the description, you have to be in your home instance to teleport back to where you entered from (otherwise you teleport into your home instance again from the outside). The act of using your local gate, going back into your instance from your racial city makes that where you entered from…hence, you get teleported right back out to your racial city, not your original teleport location out in the wild.
Not sure if this is a bug or intended behavior. Fairly lackluster compared to the other convenience teleport items. Unless you’re a norn with vendors right there in your home instance. :p
Having said that, I’m all for upgrading my home instance to my own custom convenience location. I have the keys to the castle. I just need the castle to go with them.
Ok, I feel the need to post input on this.
Most of my characters are male with a couple of females for variety. With regard to revealing armor, I feel games should treat both genders fairly.
This doesn’t necessarily mean that males wear female armor, but that they can all have equally revealing styles. A loin cloth with straps, boots and bracers, helmet and chest harness (think Roman style barbarian) on a male can be just as interesting as a plate-mail bikini on a female character.
When I think of all that wonderful Charr fur and Norn tattoos that are always hidden, I’m saddened.
The closest chest piece I’ve found for my male asura is a Scallywag (heavy) chest piece. I mixed and matched a few of the set pieces and others for a half decent Mad Max style outfit suitable for desert adventuring.
I feel the need to add to the discussion.
Waiting and not saying anything doesn’t mean no one is listening. Giving people time to adjust (or not) is all part of the process, IMHO. Watch, observe and take notes.
Making mega-server play optional might be a worthy compromise, much like how we used to be able to leave an overflow server or continue playing in overflow. Or perhaps as an (highly visible) option/preference on our character select page.
Race: Asura
Gender: Male
Class: Thief
Armor: Asuran Racial, Tier 1, Full Set (primarily)
Sorry for the lack of screenies. I recently did a makeover and chose one of the exclusive heads (the 2nd one down on the list) and the “fat” (very bulky, as close as we can get) body type. My Asura reminds me of a little Shrek with a homicidal/maniacal stare and smile when shooting. Also looks awesome in his sport shades and town clothing.
Having said that, I noticed that while in combat, my character suffers from Airhead Syndrome. If you pan the camera while my character is in combat mode (ears up), you can see right through his head, past his floating ears, through the helmet. It’s like his entire head is missing inside. Normally I don’t notice this in the heat of battle, but knowing it’s [not] there bothers me just a bit.
Also, when equipping an Asura Tier 3 medium helm, there is a gap between the back of the neck and base of the skull which lets you see through the character. This can be seen in the character viewer. The Asura Tier 1 medium chest armor tends to hide or minimize this effect.
I don’t recall seeing any of these before my makeover so I can’t say if they existed prior but they do now. Also don’t know if the body type or the new head is the culprit, or even something else.
Update: Oddly enough, I wasn’t getting consistent results. It appears that when I un/equip the Tier 1 medium armor GLOVES, the gap in the neck goes away.
Update 2: There is a slight gap/crack between the top of the neck of the T1 chest armor and the base of the skull (wearing the T3 helm, even without gloves) but it almost requires a close-up to see, very minimal. This does not seem present with the T1 helm.
Update 3: The Asuran T1 shoulder armor apparently doesn’t deform to the new body type (same size no matter the body type when viewed with another makeover kit) which causes major clipping issues in combat mode with the upper arm clipping through the shoulder pad. Very distracting with contrasting colors.
Sub-Update 3: Shoulder deformation (medium armor) may depend on the style. Some styles sit “on top” and do not seem to deform to larger body types, while others such as Pirate or Rascal (my current, that goes over the shoulder and the front and back of the armor) will stretch to fit. This makes them a bit more “floaty” but that’s better than clipping. Asuran Tier 3 racial armor appears to deform properly in the preview window though it does appear to be more bulky than Tier 1.
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I would love to be able to duel, but my desire to duel is not so strong that i am willing to follow your 5 step plan.
I would prefer:
>target random person in my proximity
>challenge to duel
>oppenent declines and i alt-tab to gw2lfg for another cof run
I would object to this system simply because it could be used to annoy others with unwanted duel requests.
However, a “Looking For Duels” flag would remedy this (you can only request duels with other flagged players).
Edit: As mentioned in a post above, a matter of turning on a simple function. But in this case, the burden is on the person that desires a particular event, not someone who may not or does not wish it.
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I wanted so badly to add this to a support post that I noticed via the dev tracker thread with regard to accidental deletion of the Holographic Shattered Dragon Wings (achievement reward, presumably unused in character inventory). But, this is ultimately the better place for it.
Consider this my “wall of text alert.” A summary is at the end.
The basic/main suggestion regarding deletion is this:
When deleting a character, ensure that the inventory, including crafted bags used to hold inventory and equipment slots are all empty, or at least provide a warning with a suitable confirmation system.
This would ensure that players will have to plan their deletions and not be able to do so simply or directly. There will also be fewer regrets due to deleted items and more “gold” on one’s account.
Suggestion: Achievement Rewards Reclaiming
Not to be confused with the achievement milestone rewards/chests.
After first obtaining an item, such as the Holographic Shattered Dragon Wings reward normally given one time by a chest from the achievements system allow players to reclaim items that are no longer equipped or present on any characters or in the bank.
A simple clicking on the chest icon via the achievement could offer a menu to verify the reward (where it’s at, or which character has it) and provide a replacement if it’s not found. This is assuming that something like this is practical and cannot be abused by any of the reward types. If it is process intensive, then it’s use would also have to be limited.
It is also noted that these rewards would no longer be one time rewards stuck on one character but be able to be reissued with this system to new characters if the old character that first claimed the item deletes it. But only one of these rewards can be in use on one character at a time if that was the original design intent.
Alternatively or additionally, allow the player to “unclaim” a reward. Let the player return the reward to it’s original unused state, consequently destroying the item it’s bound to or perhaps use a gem store tool to save the item as well. This would allow easy transfer via the bank to a new character. This would also mean any items unclaimed in this fashion would need to become account bound if they were not so originally.
It should also be noted that my example of the Holographic Shattered Dragon Wings reward should not be confused with The Holographic Dragon Wings, which were a rare item drop during the Dragon Bash event (I hope that becomes an annual event).
~~ Summaries ~~
To sum this all up, the main concepts/ideas for rewards (both events and milestone chests) to take away from my wall of text:
1. Earn it and own it forever.
2. Claim it forevermore for use on:
a. Only one character at a time (ex: Holographic Shattered Dragon Wings).
b. Any and all characters, as many as you wish (ex: Zenith weapon skins).
The main concepts/ideas for character deletion:
1. Deletion must be planned by removing all items from the character to be deleted.
a. No equipment can be worn, includes town clothing. Remove and sell or save in the bank.
b. No items in character inventory, including crafted bags and chests used to hold inventory.
I think that when I see legendaries, I tend to expect legendary deeds from the wielder. But then that’s a false tendency on my part.
Some say clothes make the man, but I say the man makes himself. His clothes might reflect that or not. Just like books and their covers.
Most of what I have, with the exception of one item that I spent a ton of gold on (it’s not even a legendary), I spent a lot of time gathering supplies and had a lot of luck with the randomness factors involved. I don’t expect anyone to be impressed, as long as I feel impressed with myself. I feel I spent a lot of time and was rewarded for it with nice, shiny new weapons.
Currently there are several threads about farmers who are intentionally failing the “Secure the Pact staging area at Shank Anchorage” part of the Meta event in Orr to farm all the Champs that spawn during the event. Thus causing gates of Arah to be permanently closed and thus keeping players from finishing their personal stories, and or from getting Shards of Zhaitan for work towards thier Legendary. This is GAME BREAKING and needs to be addressed as soon as possible.
When players who try and complete the Meta event the way it was intended are being verbally harassed with nasty comments and death threats from those that are in the Zerg. The community is becoming very toxic.
By “death threats”, if you mean this as in real life death threats, then absolutely, positively, without hesitation of any kind and with extreme and utter justification…REPORT THEM!
Real life death threats are NOT a joke. Not even when presented as a joke, especially from strangers.
Threatening to kill your character by training mobs on you is not a real life death threat, but can most likely still be reported as harassment and grief play if it happens. Swearing of course, even with the swear filter active, is not allowed. The filter is no excuse.
If you are playing the game as intended, then you are in the right. Events are there to be completed either in victory or defeat. Nobody owns them. Most are meant to be done by groups but some can be done solo with great care. Gather up some friends and go complete these events, report all of the abuse and eventually, the community will become a much better place, one way or another.
Since this is a device, if it had settings, from Basic to Fine etc., with the cost scaling accordingly, then it might be worth it. No more trips to the bank or finding a vendor to get what you need.
You would pay for what you want as you want it. Convenient.
This prototype lacks features, but is a step in the right direction for such devices.
Edit: For basic salvage purposes, about the only great benefit is a savings in inventory space. I often carry several salvage kits with me when I go adventuring. The cost per salvaged piece remains about the same.
Re-edit: Upgrade this to have the capability of 100% recovery by using gems (scaled accordingly, comparable to a Black Lion Salvage Kit) and this would be the ultimate in convenience, as long as one has gems on hand.
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Did you know that engineers have a +25% speed bonus in combat with one of their traits?
My warrior does not, but then he doesn’t need it, he can ignore being hit most of the time and can use his war horn for an extra speed boost if he’s just traveling, and it even removes conditions.
I primarily play for the social aspect. I play many games, some of which reward me greatly and allow me to adjust (mod) that if I feel it’s not enough. But these are primarily single to small group co-op types.
I also play for the reward. I like to have something shiny to show for the time I spend playing, which could be financial gain (gold, karma, laurels) or property (resources, gear, skins etc). I also like to feel lucky at times. The Fortune Balloons/Scraps event had the best implementation so far, IMHO. I would play for more of that.
Dynamic events are hardly dynamic. Before launch we were told these would impact the world and bosses wouldn’t just respawn 10 minutes later as if nothing happened.
As it is, bosses do respawn in 10 minutes(sometimes more, or less) and the only way events impact the world is by a junk-selling merchant appearing or a dungeon entrance getting closed…
Perhaps people would bother with events if the rewards weren’t so meager (3s and <400 karma for a max-level event?) and if the impacts would be greater.
“Oh, you didn’t bother defending Nebo Terrace and the Ascalon Settlement? Well, Lion’s Arch is now under siege. All LA waypoints, merchants, banks, etc are disabled until the siege is lifted. The only way to leave or enter the city is by Asura gate. Centaurs are slaughtering all afk players in the city and bandits steal their armor and weapons.”
^ Nothing like that would ever happen. Chasing lost cows and chickens is dynamic enough for Anet.
Mmm…lost cows and chickens + my engineer and his flame thrower = BBQ!!
If only it were possible, to alter an event outcome like that. Many races, many professions but only one solution? Very odd.
My toes go through my boots…I’m not even sure why I wear them. =/ But then, they provide some extra defense, so it’s all good.
Helmet Ears.
Just imagine peeling your ears off your skull after a long day of sweaty battle. Eeeww!
Edit: This with an Asura who has very elephant-like ears, the torn on the bottom style and as large as they can be. Dark gray skin too. Some helmets let the ears clip through so I can pretend it’s intentional. Most helmets hide them.
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I had to realize early in the game that I would not be able to complete everything. I try to attempt everything, but generally only finish what really interests or matters to me.
My main concern is the randomness of some content where our rewards are based on random events or loot dropping. I was fortunate with the Dragon Bash event to get enough coupons for my warrior’s weapons. It took a lot of effort by me to gather the chests I needed. But I had fun doing it. It was all a matter of time and luck.
Time seems to be the main concern for a some players, myself included. I think time invested should equal reward (many achievements reflect and reward this), in addition to luck.
The Fortune Balloons/Scraps were just the right mix of time investment and luck combined with the convenience of the Gem store for those that wanted or needed a boost.
Sadly, they are all gone now. So many things that made the game interesting will never be seen again. I think some things should remain and leave their mark on the “living world.” Otherwise the world goes back to what it was before. Life is about growth and change. When content vanishes, there is no growth or change resulting from the lack of it.
Perhaps one day we can do events for the Black Lion trading company to have the rewards we missed brought to market on the Gem store, or an unstable (consumable) time travel device (which lasts for 2 weeks) to allow us to go back in time to relive and re-do past events. But only you and your party could travel with it.
I think Hobo-Tron could do better at being self-employed.
Instead of begging for change, he should be begging for scrap or…hire adventurers to bring him scrap and other needed items, which he could then combine to create miniature replicas (completely harmless) of himself, for a mostly small processing fee to give to adventurers as a reward for all their hard work.
Of course where would we find golem polish or programing discs (changes idle behavior)?!? You guessed it…Hobo-Tron, keeps ’em coming back for more.
But…then maybe he wouldn’t be a hobo anymore.
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You didn’t elect Evon, expect no sympathy from him.
We weren’t in charge of elections (not sure who was exactly) but I certainly voted for Evon. I have 240-some election buttons to prove it!
I would have had more if the elections wouldn’t have ended before the event was over, even though the items were still dropping. I must say, this was the most bloodless “cut throat” election I’ve ever been a part of. No treachery, no dirty dealings, no accusations. Not even name calling or general mud slinging. These folks should be ashamed to call themselves (former) pirates!
Perhaps Evon could give us a break on the taxes if we show him proof of our support by wearing our buttons.
Edited to add: There is NOT ONE single vote by me for the other candidate. I did not double dip. Evon had my full support.
Re-Edited to add: I would have gladly gone on clandestine missions to deface competing campaign posters, heckle supporters and other disreputable deeds in support of my chosen candidate had he asked it of me. Or post fresh Evon posters and clean up any mess the other side may have caused.
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I’m mostly upset that they had to have -high heels.-
I mean… really? really?
High heels aren’t very practical, but they really hurt when you get kicked by them. Pray that these bots don’t realize this.
Stabby-Stabby Shoes™
When I first seen these clock robots, I got a really creepy feeling, but in a good way.
Like, something isn’t right here. These are big, scary robots. Can we trust them? Where did they come from?
Of course being an asura, EVERYTHING is bigger than I am. The bigger they are, the scarier they are. Good thing I can bite ankles.
I won’t go into the sexism issue here. It would make about as much sense as going into the glorified violence issue, or violence against animals or humans. What makes one more important than another? What makes one more acceptable than the other?
This is a game. This is art. How we view it is entirely up to (and within) ourselves. It wouldn’t be worth much if it didn’t stimulate our thinking or feeling, good or bad, in some way.
No, not being one shot is the challenge.
I have/hate to admit it, but my warrior was nearly one-shot by the first gauntlet boss.
Nothing like having that happen to wake one up to the fact that moving is important, something that I normally do all the time. I failed to do so this time. Having said that, the “casting time” (enemy raises his weapon and pauses for the build-up) of the one shot ability is something that can be seen in order to be avoided if one is paying attention.
Reading the traits under the name of the boss also tells us what to expect, in theory.
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And reward for gambits is kinda silly considering that it is not something everyone can do.
You like being rewarded for doing easy tasks? That’s why console games nowadays have achievements for “kill your first enemy” and “booted up the game for the first time!”
Most of these super-easy first achievements exist to get you to buy the game when you try the demo. It’s the carrot on the stick.
A good mix of achievements, both milestones and exceptional or alternative accomplishments, are what I prefer.
The two examples quoted above would server as a reference, a starting point, for all of the other achievements. This is when you first started to play the game. A really complex achievement system could use this to calculate the exact amount of time it takes you to complete certain achievements in relation to other achievements in the game.
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Personally speaking, I like the idea that my alts have to earn their tickets. If I can’t defeat the Queen’s Champions with an alt, then that alt probably won’t survive the gauntlet very well.
But I agree that the Email should have been limited, not the player’s choice on which character gets to use the tickets, if they so choose. The soulbound tickets were probably the easier and quicker fix.
AFAIK, the tower chests are meant to be personally opened by each player only once and they appear closed until you open it, even if someone else already has.
I don’t know if it makes a difference, but I was “booted” out of a tower (in Queensdale) once when an event started. I can’t remember if I had looted this tower or not, but I only had an achievement for the one tower when both acted like I had opened them.
I wonder if this could have something to do with the tower issue. At any rate, I too hope there will be enough properly working towers for the achievement.
It seems to be a bit brutal, but hey, at the first glance I thought she had actually imprisoned sentient being just for them to be slaughtered by adventurers. When I realized they were just robots, it was a relief.
Still, yes, I would have never expected gladiatorial combat from Jennah.I’m more concerned with the fact that Anise almost killed Logan. She sure has a cruel sense of humor. What was she trying to prove anyway? I know it wasn’t her fault that the robot stopped obeying her commands, but still, Logan lowered his guard when he saw Rytlock. He hesitated, and that could have killed him even if the robot had not have been tampered with. I’m sure someone as smart and cunning as Anise would know that seeing Rytlock wouldn’t be good for Logan.
Ahh…this puts my mind at ease about the queen’s/human morality issue. I mean, we have this massive death-pit of slaughter, carnage and mayhem. If these opponents were living beings (depending on one’s definition) imprisoned against their will, there would be some serious issues involved.
Having said that, the Queen’s Champions ALWAYS go too far in their duels. When WE win, they get to surrender and walk away. When THEY win, we are DEAD. Big difference. Personally, I’d like the opportunity to FINISH HIM/HER! >:)
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There are two balloon towers I’ve visited in Queensdale. At the top of each tower are chests where we are supposed to claim our royal gifts.
As I recall, I only claimed one chest (southwestern tower to the east of Crossing Waypoint) and my achievement is showing 1 of 5.
I’ve visited both towers (the other one further along the road to the northeast) and both chests stand open with no option to claim. The chest I did claim gave me two items.
Edit: Or maybe the second chest is simply bugged and cannot be claimed.
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Dragon’s Jade Greatsword: The ribbon on the pommel appears to be invisible on one side.
To see this, simply equip or hold the sword and rotate your camera around your character. This was observed on my asura (maxed physical size).
[Screenshots removed due to bandwidth concerns but are available for support upload.]
The ribbon can be seen when looking at my character’s right side. It is invisible when viewing from the left. Of course I realize the ribbon has no thickness, but this appears normal for something so thin. It should be visible though as my view changes to observe it’s width once again from the other side.
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I also had already purchased a full set of level 80 “Strong” weapons. Again, the axe was the only piece that has Critical Damage on it. I can see making a mistake once, but twice, that’s…co-incidence?
Something I have noticed, the Strong armors do have differences. Perhaps the weapons were meant to as well? But even so, why did ones I had already purchased get changed from what they were? This will cause me to rethink my warrior’s strategy. For my ranger, this will completely alter his play style if I have to choose a different weapon.
It would appear that of all the Soldier’s items in the game (rare/yellow name), the single handed axes are the only items that have had their Vitality replaced/changed into Critical Damage. I am almost positive that my axe (and all the others) had the same status types as all of the other Soldier’s items on the Trading Post when I purchased it. Perhaps one of the recent updates has broken them?
If I am incorrect and this item is not supposed to have Vitality, then the name should be changed to avoid confusion with other Soldier items.
Thank you for your time.
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Queensdale used to be alive with people running with CM story. Now the chat is everyone trolling each other, most likely bored due to the decimation of a great bit of leveling content.
This trolling you speak of, I have been a witness to it.
My block list is being put to the test without a doubt. Several people verbally sparring in map chat with others commenting, often causes scrolling so quickly that one can’t keep up with normal topics and civilized conversation (questions, LFGs etc). It’s “trash talk”, spam or whatever one chooses to call it. It serves no purpose in the game and I don’t want to be forced to read it. I block it, problem solved, hopefully, at least until my list becomes full.
I wish we had an option to do a temporary block since angry people may not stay angry. Comments/notes as to why we block others as well as the date/time they were added to our list would also be handy for management purposes. But then this is probably a subject best left for another topic.
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I had one too, then it changed it’s appearance to a generic rifle. I almost sold it before I realized it was my trusty gun in “disguise.” I do miss it’s unique appearance.
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