DR would only fit your theory if the entire game is like that. But Fractals is the exception and it’s a big one. It basically funnels people into the same area, it doesn’t stop grind.
Making grind unrewarding also doesn’t fit in the manifesto if it’s combined with high requirements for BiS gear.
Hence my point about Fractals being against ArenaNet’s Manifesto, and against their “We don’t want players to grind” statement. Not only the Fractals themselves, but also the Ascended tier which is pretty much tied to Fractals.
The solution here is not to remove the DR system and make the entire game a grind fest – it’s to rework Fractals and Ascended gear so they are not a grind, while keeping DR in place and fixing the negative impact of TP exploiters and other exploiters.
It still doesn’t explain why DR is a good thing against grind. The problem is this. If it’s not rewarding, people don’t go there. DR more than anything makes sure people don’t go into Orr areas unless they absolutely have to. This would mostly be for the story lines then which most people solo. So why have group events and an area that is so tough to go through solo?
No matter how you twist or turn it, it doesn’t make sense. If all areas are rewarding, it’s not grindy because you don’t need to spend much time there. You could have 100000 gold and nothing really to buy with it. Nothing will be rare etc. No sense of achievement. No it’s about a balance and the balance is off in part by DR. If you want to stay away from grind then you need a more horizontal approach, even if vertical progression exists, you can still increase the horizontal progression.
And it’s easy to sit there and say they should rework things to make the less grindy…the whole issue is how. And that you haven’t asnwered.
It is you that seems to have incorrect expectations of a game you don’t seem to like.
He may have different expectations. I wouldn’t say incorrect. We all have our own expectations…yours are met, his are not.
This is complete nonesense in my view.
DR would only fit your theory if the entire game is like that. But Fractals is the exception and it’s a big one. It basically funnels people into the same area, it doesn’t stop grind.
Making grind unrewarding also doesn’t fit in the manifesto if it’s combined with high requirements for BiS gear.
This is where your theory falls harderst. Making grind unrewarding would only fit the bill if grinding was also not needed for endgame. But with the cost of legendaries and ascended gear + infusions, grind is required and even more so since it’s been made unrewarding. So all it does is chase people out of the zones into the dungeon.
In fact, by not making various styles of gameplay rewarding, the game is only catering to one group of players, which is detrimental to the long term as well.
My guess is, that it’s easier for Anet to deal with botting in a dungeon than in open zones, so their solution was to pull the grind into Fractals and stick up a middle finger to the explorable zones.
I still think this game really didn’t need a persistent world in the end, especially if you chase people out of the persistent areas.
You all miss the point. You can only farm when and where Anet wants you to. That means go to Fractals and do the Holiday events. Next month they will tell you what to do next.
Exaggeration? It does feel that way to me.
—ANet is not necessarily greedy. Some say that we are being “herded to the gem store,” for example, because we are unable to forge all five Wintersday toys.
I don’t have a problem with a company wanting to make money. What I do feel is that a game fails when the basic design builds around gem sales. Lots of grind will make people feel they have to spend cash on gems because the effort/reward balance is off.
—ANet does pay heed to players.
They do, but generally heed the majority. Since the majority are different people for each subject, it means that everybody gets to be in the minority and feel shafted more than once. Some more often. There is an inherent danger that by focusing around a majority instead of offering multiple options, that you will alienate everybody at some point. It’s forced attrition. Fractals is a prime example. They should’ve never made one dungeon the only place for ascended gear and the best place to make money at the same time. It means alienating different groups of players, when in fact it’s not even necessary.
—Yeah, the game has flaws, but ANet wants to fix them.
The road to hell is paved with good intentions. Results count, not willingness. Welcome to the real world.
—It sucks when people do not realize the hard work you’ve put into a game.
I realize the hard work they put into it, but I feel that it was wasted. They should be more upset about their management pushing things out too quickly than the player response. Again, the results count, not the intentions. I am not here to feel sorry for the devs. I paid for their product and have my requirements. If they are not met, my money is not well spent.
We are supposed to accept that they want to make money, which is fine. But at the same time they should offer a product I am willing to spend money on. Not because it was a lot of hard work for them, but because I like what they made. If I don’t like it, that means that from my point of view, they spent a lot of effort and time on the wrong things.
The world is too big, people are splintered. Too many levels, too little story. There’s lots of stuff…but the balance isn’t right. Too bad, but that’s how I feel.
I know they worked hard, but people also work hard for the money they spend and then in game as well.
What I wonder is why the game is awesome to the OP. I mean the rate of patches is debatable in the sense of whether they were good or not but is that the only reason why the OP likes the game.
When people complain the counter arguments are: you are not constructive, this is not the game for you and why are you still posting here.
When people are positive the counter arguments are: Is this an Anet employee or a troll?
Perhaps it would also be good if the people who are positive about the game would also be more constructive in the sense of being more specific about what they like and why. Then there may be an actual discussion.
sPvP was a strong point in GW1. In GW2 it’s total crap in my opinion and WvW is ok from time to time but not all the time. I do believe the PvP’er in this game got screwed over big time. Maybe a future update will fix that…not holding my breath however.
Yet tons of people have Twilight so it’s not exactly unique.
I wouldn’t say tons and there is still a difference between 750 dollars and 5000+ dollars.
Point is some people will throw cash at games if they can have the best of the best in game. I am sure the same will happen here. It may take a few weeks, but then x-mas is coming. Maybe a kid with rich parents….maybe someone with a job with nothing else to spend it on….
The issue is simple to me Khemizt and revolves around two basic elements:
1) Although GW1 did not have a persistent world it was still close enough to an MMO. I was focused around horizontal progression and it worked for many people. In fact Arenanet were themselves surprised at how much success the game had, and more importantly in this discussion, how many hours people played the game. It is not a stretch to think or expect that GW2 would go along those lines as well, considering the success it had.
2) GW2 is a full fledged MMO. Promises aside, vertical progression is poorly implemented at best. The sad reality for me is, however, that horizontal progression is also poorly implemented. Instead of the best of two worlds, we have neither here.
I remember some time ago there was an auction of some Chinese game that hadn’t actually come out yet. They auctioned some weapons that would be unique in that game. So nobody else would have that exact weapon. They sold for thousands each….
I am thinking that if I hear that some people here already spent hundreds in cash on gems, that this will not be an unlikely thing to have happen.
Don’t confuse the name with the rarity.
Yeah, but then you’ll just get an ascended weapon, so legendaries still won’t have better stats. Although an ascended will still probably be between 50 and 100 gold =/
No, but it will be LEGENDARY!!!!
Because of a special achievement you unlocked called “Legendary buyer of gems”.
Gehenna, you are correct in saying that there will be vertical progression in the future of GW2 – Anet have said as much themselves.
What is key for me is how this is implemented. If, as Anet claim, this will be a very slow and shallow process, with new gear available without too much fuss, from any part of the game world, then I shall have no issues and not see this as a gear-treadmill.
If, as Anet have clearly refuted, they introduce higher stats/increased level cap every 5 minutes with incredibly hard to get gear etc, I will be as unhappy as anyone. Personally, I don’t think Anet would be that stupid.
At the end of the day, I have played some seriously grindy games, and so far, GW2 is nothing like any of these.
Well, the truth is that Anet themselves admitted that the initial implementation of Ascended gear was not how it should’ve been. So who knows, maybe in the future there really will be the possibility to get ascended gear without grinding the same dungeon over and over and actually be able to get it in all playstyles, whether it’s dungeons, general PvE, WvW or whatever. This is mostly what other MMOs did wrong with endgame gear.
Anet started off wrong with Fractals and RNG and in fact I find this style of grind worse than anything I’ve seen in other MMOs myself. Once this is achieved and a full set can be collected, I might have a look again.
When I look at what you need to do here for legendaries or ascended, it really is an insane grind and equals or beats any grind I did before. And even though I am not entirely against grind, I do find that it’s either totally easy to get exotics or insane grind to get a legendary or ascended. Adding RNG to that process only makes it worse.
But the biggest failing in any MMO endgame is that endgame gear is not available to all playstyles generally. Why is it bad to be able to craft BiS, or gain it with other dungeons. Why not be able to gain them them while completing the world and doing events? Karma should be able to buy BiS. Add in some quests, activities whatever but it never made sense to me why it had to be only one thing like Fractals if people spent the same amount of time gaming but just prefer different activities….
All the people struggling to discredit GW2 from having earned this award by claiming it isn’t an RPG amuse me…
I agree. I think GW2 doesn’t deserve it because it is a poor RPG, not because it isn’t one.
You completely miss my point. I indicated that it was incorrect to say that this game is different after years of following the carrot. This game has carrots too. That is not different. Also in other games you can ignore end game.
It is different.
If you wanted to see the best things WoW had to offer, you had to grind the gear. That is chasing the carrot.
If you wanted to see the best things SWToR had to offer, you had to grind the gear. That is chasing the carrot.
There is nothing in this game that you can’t do in blue gear, there is no carrot on a stick. You are given a giant buffet of food and on any given day you can choose to eat what you want.
Wrong again. Higher level fractals require infusion as I understand it. I agree it’s only a small part of the game but it happens to be the part where most people are spending their time apparently. Also this is just the beginning. So I expect that over time this will change because Anet themselves already said that infusions will be required for future content.
But it doesn’t matter for this discussion. The point is there is nothing that keeps me playing in game because it fails to provide what I like in games: A good story, connection to characters and horizontal progression. Even that last part has not been implemented very well. So leveling is boring me now and being level 80 doesn’t add much that I enjoy either.
So I stopped. But this game has only started with vertical progression and it will expand as Anet promised. Stick your head in the sand all you want. If you like vertical progression be happy, if you don’t stay away from it and that will mean more content in the future.
And btw…don’t mix up the terms gated content and carrot on a stick. They may be related but aren’t the same. Either way, you’re still wrong.
Of course its at the top of the charts, its an amazing game
After 15 years of chasing a carrot and being yelled at by 12 year olds I would hope that a vast majority of the MMO community would be open to change.
So, why is it different? Chasing the carrot has been introduced here too. It’s called Fractals/Ascended.
GW2 has a lot of positives, just not the ones that matter to me, but the carrot is here.
You are not forced to do anything in this game.
You could play the entire game in blue gear and you’d be just fine.
Fractals are not a loot chase and a Legendary is not a grind, if you don’t want to do those things then don’t do them.
The Fractals/Legendary are here for the players that want to chase after the better gear. People have been brainwashed by WoW into thinking you have to chase after better gear, you don’t.
If you willfully subject yourself to doing something that you don’t want to do, that’s your fault. That’s not ANet’s fault.
You completely miss my point. I indicated that it was incorrect to say that this game is different after years of following the carrot. This game has carrots too. That is not different. Also in other games you can ignore end game.
And I do not wilfully submit myself to this. In fact I never set foot in Fractals…not even once. I quit playing instead because the rest of the game already bored/annoyed me and play other games that I do enjoy.
@Enthilzha…Ultimately, the betrayal a lot of people felt is just one element.
Personally my gripes revolve more about the amount of grind for ascended gear and legendaries and the massive shortcomings in the story telling. Two things that were actually clearly mentioned in the Manifesto.
Sales may be up. I do not know. It would be great for Anet. If it works for many other people, great for them. Me, I would really need some major changes to the game to play it again or perhaps they will learn from their mistakes (as I see them) and make a great GW3.
I did log in again once last week to see…took about a minute and logged out. Why? Because even though I wasn’t planning on playing I actually felt there was nothing I wanted to do. So who cares then if millions are buying it. That doesn’t make the game any better for me.
Hence my point that doom and gloom is bull but also validating oneself via sales figures is equally uninteresting to my gaming experience.
The fact that I don’t like the game, means I don’t play it anymore. That’s all that matters.
If you don’t like it and are not playing it anymore what are you still doing here?
I am discussing the game. I do not have to play it to discuss it. I have played it for 500 hours but I generally like forum discussions. It’s a different form of entertainment and who knows….maybe in the future I might give it another go. Stranger things have happened.
As far as the credibility of the source, this is the issue. Which sales have been measured? Does it include digital sales the companies make themselves via the official store? Does it include cash shop sales? A single link like this doesn’t prove the point, but that’s fine. I do not know if this game is doing well or not. I just know I am not playing it but do hope things might turn out for the better. One never knows…
Of course its at the top of the charts, its an amazing game
After 15 years of chasing a carrot and being yelled at by 12 year olds I would hope that a vast majority of the MMO community would be open to change.
So, why is it different? Chasing the carrot has been introduced here too. It’s called Fractals/Ascended.
GW2 has a lot of positives, just not the ones that matter to me, but the carrot is here.
I don’t know if a chart of greenmangaming.com is reliable but to me it doesn’t matter if the game is selling more copies or not.
The fact that I don’t like the game, means I don’t play it anymore. That’s all that matters.
The problem with this link is that it doesn’t mean anything to me if a website says games sales are up, especially if I don’t really know the website behind it.
So Mr OP, as much as as it is pointless to try to prove the game is dying, it’s equally pointless to prove it isn’t. The only thing that matters is whether you like it or not. That should be enough justification for playing a game or quitting.
10 points for being a B5 fan though
People play healers because it’s relatively easy to do. Sorry, but I played a healer for a long time and it is easy to do. The lure of playing a healer is the guarantee of a raid slot. Plain and simple. But only for so long. Eventually everyone memorizes the content to such degree and outgear it to such degree that you literally can do it without any heals at all. So, what changed? Players learned where the fire was. Players learned to move. Players gear got better and the mobs got dumber. Healing becomes redundant. So in essence, you never really needed the heals… you only needed to pay attention. GW2 is training wheels off. Responsibility for your own actions. Stand in fire… you die. Die enough, you learn not to stand in the fire. Eventually you don’t stand in the fire and guess what, you never even had a healer there. How is this possible? Unfathomable.
Healers can easily DPS… healing is about DPSing your fellow players with heals. If you can spam heals, you can spam DPS. So just imagine yourself healing the mobs to death. I will heal you to death… you will die to my heals. Take that, you evil mob you. If you think healing is any different than DPS, you are wrong. It’s exactly the same thing only you are focused solely on your teammates instead of the mob. The only difference is that you aren’t guaranteed a slot because of some role you are playing. Heals and DPS are the same. Just different spells. Spam away.
I’ve never seen such a load of bs about healing.
Don’t even know where to begin here, so I will just make one point here just as an indication.
A DPS player drops his mouse on the floor and picks it up. Continues to DPS.
A healer player drops his mouse on the floor and picks it up. Party wiped.
If you think healing and DPS are essentially the same, you are wrong.
I’m glad Guild Wars 2 won they deserve it but I am surprised it beat mass effect 3 purely because of mass effect having a huge fan base + it’s a lot more RPG than GW2 (I never played mass effect 3 just surprised seeing how successful mass effect 2 was).
It could have something to do with the ending of ME3….a lot of people, myself included weren’t too happy with that ending, neither the alternate.
As always it’s a matter of opinion. As a game I understand people can like GW2, even though I disappointed with it. But as a RPG there isn’t much to be happy with from my point of view.
Role Playing Game. It lacks the depth I expect, the story is poor, the voice acting is bad. I feel no connection to the story or my characters. Replay value is low for me. As much as I enjoyed leveling my first character to 80, I didn’t like doing it again on an alt….and I am an altoholic.
So as a MMO it may be a great game to many people still. But if you think it’s a great RPG, I can only conclude that most GW2 players don’t have high standards or requirements in the RPG side of it.
My main concern with GW2’s sudden focus on vertical instead of horizontal progression is that we already have TONs of games already focused on it… And they do a better job. GW2 was unique, and that made it amazing. Knowing all content would be about story, exploration and looks instead of just chasing bigger numbers… It was amazing.
But unique doesn’t sell well. If it did, the market wouldn’t be littered with WoW clones.
This is not entirely fair as an assessment. You are right to say that other games are better at vertical progression.
The problem for GW2 however is not that it was unique or too different. The problem is that the horizontal progression and story line were not well done for this game. GW1 was a shining example of that, GW2 fails to deliver on that completely, because they took everything from GW1 that made it work and threw it out instead of making it work even better. Story lines are a matter of taste to a degree, but I insist they are not well done. They will never win a prize for their story lines here nor for the voice acting.
Horizontal progression is about making a connection to your character and giving depth to that character. GW2 does not deliver on that at all. So they brought in vertical progression, apparently it was already planned.
The game isn’t all bad of course. There are a lot of good things and ideas in it but it fails to deliver on a more elementary level.
Bottom line for me is this: They are not doing vertical progression as well as other companies and they completely missed the mark on horizontal progression, even though they did it very well in GW1.
Expect it when you see it.
Saying gw2 won because the competition was terrible is just being grumpy. It’s like saying an actor only won an oscar because movied were terrible that year. The bottom line is that he won an oscar. The bottom line is that gw2 won game of the year. That’s all that matters.
Your comparison with the Oscars is a bad one, because there are years with a lot of crap movies and as an artist or creator you cannot feel good about winning a prize when you know there was no competition.
There is a certain lack of quality in RPG land this year and I think Anet would’ve been prouder if they won when there was a lot of competition. It’s what we call a hollow victory.
My cynical side thinks that it is appropriate for GW2, but hey.
1) The word I like to use is connection. There are all kinds of events happening but they have their own little cycle. Since you level pretty quickly and there are, in my opinion, too many zones, it doesnt feel there is any connection of what happens in an event chain to the rest of the world/story.
2) Yep, dragons are very simplistic fights. It doesn’t feel like an accomplishment.
3) I am not sure if I am happy with the lack of trinity. I do like there to be clear roles that you can pick. The LF1M tank or healer is a drawback, but I think there are better solutions to solve that as it lies generally in the fact that there’s not enough of either because they make playing those classes not fun because they are thankless jobs.
However, Anet did away with them. A bold move and I think a good thing at least to break a mold. The execution is less exciting. The lack of roles and the uninteresting skill/trait system doesn’t work for me. I do wonder if the two go hand-in-hand.
Was this an expert jury or just one of those internet polls that means absolutely nothing?
Although I think there is some depth to the combat system, it’s not functional depth. What I mean is that for most of the content it doesn’t really matter what skills you bring or how you did your traits.
You don’t need to really worry about it in solo play, dungeons or WvW. For different reasons, but it does mean that you can level to 80 without really looking at your build more than which weapons do I like or rather which skill sets from weapons. The rest is immaterial as you can do all content without any fine tuning.
It is more important to know when to dodge and not be too static in general. Now if you get your gear together choose specific utilities and focus your traits it does actually make a difference. It does make you better at your role, however, you don’t need to.
In part this is because there is a level of complexity that people just aren’t really interested in. Partially this is because the trait system is not very clear and the layout isn’t either. It also puts useful traits for different weapon sets in one trait line. What if you don’t want to use one of these weapons. So it’s not well put together in my view.
Also changing traits is not flexible enough. Aside from having to go to a trainer to reset it, it also is clunky in that it refunds all trait points and you can only add points (+) but cannot take single points out (-) to reassign them.
I can only deplore the choice to link weapons to skill sets in general. I don’t want to have to choose a weapon for specific skills. Sure with melee weapons I can understand that to a degree, but not so much with caster weapons. The underlying problem is that you only get one skill set per weapon and do not get multiple choices.
Bottom line, the depth is not functional and it’s not flexible enough. And as you don’t really need to, it doesn’t matter in most cases, so why bother?
I think that when the game started and there were really tons of bugs (disconnecting, not being able to log in, TP not working, events bugged, dungeon bugs, quest bugs etc), a lot of people were more forgiving because there was no sub to pay and the game seemed to be without gear progression.
Now, for one second let’s realise what that can do to people. No sub and no vertical gear progression, means you can feel relaxed and take your time. You will not fall behind and you can take your time reaching your goals WITHOUT feeling any pressure in game. So people are generally more relaxed and more forgiving.
What happens though is that things are changing. And a lot of things really became apparent on the forum. It’s a very visual representation of the issues that do exist.
I am thinking that if vertical progression had been clearly announced beforehand, it would have made for a very different start of the game. It would mean perhaps more disappointment ahead of go live, but also a time to get used to this idea. It would possible also mean that people would be a little less forgiving and this would’ve created the anger there right away beyond the complaints of there not being enough endgame.
So, where do you see the problems start? Well, metrics can tell you something but trends need a timespan and understanding of the circumstances. Activity can change because of what day of the week it is, or bank holidays etc.
The forums are a good place to see an indication of various reactions to the game and the changes. There is more ofcourse. Many more forums over the web, from fan forums to general game platform forums, twitter, facebook, you name it.
The actual numbers behind this in terms of number of upset players and how the react to the product with time played and money spent (cash shop) are not clear from here. But the forum does give an indication about the why.
If they see a change in metrics and want to know why, that’s what forums and other social media can help with. So it does have a value. It just wouldn’t make sense though to attribute changes made in the game simply to the wishes of this forum community.
We all focus on what we find important so we simply miss that some things do change and some things don’t…even if all of them were discussed here.
The issue is, of course, that there are bugs that keep people from playing a class for example. Mesmers have horribly bugged skill sets. I am sure some people would like to play a Mesmer but are waiting for the bugs to be fixed to at least some extent.
You only know that it’s fixed when someone tells you it’s fixed. So yeh, if I were still playing I would want to know which bugs were fixed.
Forums are the minority, fanboys and Arenanet will always use that as an excuse to ignore threads they don’t want to be involved with on the forum (see loot drop thread).
This is an incorrect statement.
Forums are A minority, not THE minority. This is an essential difference. Over the whole game experience there generally more than 2 points of view on each issues. It’s more splintered, it’s just human nature to turn it into a good vs evil or us against them.
On forums we have haters vs fanbois. The funny thing is that who belongs in those extremes and who is somewhere between them changes with each topic. And yet people talk about haters and fanbois as if they are always the same people. This is part of the reason why there are flame wars going on on pretty much any game forum.
This forum is no exception.
If a commander is shown out of WvW you should just ignore it and get over yourself. In WvW it has a real purpose. Outside of WvW, it’s just a symbol on the map. At least you know there’s somebody else in the map with you.
For the rest, ah yeh, get over yourself.
I don’t think it’s realistic to go back to upgrading GW1. It does miss some elemental items like jumping.
However, I do think GW2 could’ve been more like GW1 in their approach to how the game feels and works.
I am thinking that GW2 is lost to me but perhaps Anet needs to learn from both GW1 and GW2 so they can make a real comparison and then GW3 will actually really be the successor to GW1.
But that might be wishful thinking…
I wonder if it would be more fair to crafters to make dyes that drop account bound and dyes that are crafted free to trade…
Of course forum users are a minority and they do form a sample that fits in a bigger picture.
People get upset about stuff and they come here. If a company ignores that it’s to their own detriment, but they also know to place this in context, so it’s not the leading or only source of feedback they go by.
All game forums these days get the worst in the general chat and not company has been able to redirect that away from new players that go to the forum.
So, yeah, this is normal, the way it is. Take it with a pinch of salt. The emotions are real and people do feed off each other.
Cursed Shore is Zaitan’s back-yard, what did you expect?
Zaitan is easy to kill….so tell me why it’s harder to kill his minions than Zaitan himself if he’s so bad kitten
Make stealthed opponents take more damage.
And how would you target enemies that you can’t see?
Another option is something like a buff that reflects damage upon being hit or causes a stun, knockback or whatever as an instant reaction to an attack. Once it triggers the buff is gone. The buff also disappears as soon as you use a skill to not make it too big of an advantage in general.
The buff should have a CD that’s longer than the buff duration as well but it will make stealthers think twice about attacking someone.
I would rephrase that. It doesn’t benefit botters, but gold sellers. Anet are legal gold sellers in their own game via the gemstore, so they benefit as well.
The amount of people online does affect it I’m sure but it’s not just that. So a lot of times servers can be heavy or full and not actually have tons of people online.
There’s no telling really what makes a full server full…not in full detail anyways.
There is a suggestion forum, but on the matter, I think it can be resolved more easily. Just allow normal skills in the elite slot. Don’t need that elite, there are better normal skills.
To be fair, this has already been discussed in depth many times, but yes I agree. I played over 6000 hours in GW1 and it gets a bit confusing when on one hand they say “it’s a completely different game” and on the other hand they say “we take everything you love about GW1”.
Bottom line it is a completely different game and it didn’t really keep anything from what made GW1 a great game.
Now, that could be ok still if GW2 was completely different but still a great game, but my opinion is that it isn’t. I agree with that feeling about the gem store. You aren’t forced to buy gems but they certainly go out of their way to make it appealing.
And yes the story lines are a great let down for me as well…and the grind is just mad when it comes to legendaries and exalted stuff.
How did I deal with it? I stopped playing.
I am playing SWTOR because of the story lines and plan to pick up GW1 again with the winter event. I am not going to persist in a game that I simply don’t enjoy.
It was alright with my first toon, I will say that. The completion and jump puzzles were fun….once at least. JP’s I might repeat but not completion and not these story lines. Just before quitting I skipped through all the story line convo’s. They hurt my ears. Oh well, not for me obviously.
Cause it’s much better to stand in LA LFG Fractals level 2 or not being able to do events cause you’re the only one there.
Lets be fair here. “LFG Fractals level 2” is a lot better than “LF 1 tank and 1 healer Fractals level 2.”
LOL….I can’t disagree with that one.
No healers, no tanks. Don’t ask for stuff that would ruin the game.
What, like lots of grind or vertical gear progression?
LF2M healer and tank for hours and hours and hours and hours, no sorry, no.
Cause it’s much better to stand in LA LFG Fractals level 2 or not being able to do events cause you’re the only one there.
Bottom line is that a so called full server, doesn’t mean there’s a lot of people online. There could be plenty of people online but the full status doesn’t mean anything in relation to that.
I am sure that with accounts being banned, people moving from one server to another and perhaps accounts that are inactive for over a month or so there would be adjustments made.
The interesting thing thereby is that you could be on a server that could actually have more active people online but are blocked by accounts that are sitting there. This then also blocks transfers to meet friends or new players going on the same server as their friends. Can’t really decide what to think of this system.
So, now it’s in the suggestion forum…..
I think this suggestion is a terrible idea. The thing is that it will only take a day to do all of it at most and you do get rewards for the quests that are higher level as you normally progress. That means everyone could make a level 1. Do all the stories and sell the loot, then delete the toon…rinse and repeat.
So no, I don’t think this is a good idea.
Level to 80 without any story line quests. Then do them all in one go. Then be depressed about how short and crappy the story actually is.
I know the story is short but that is not what this thread is about.
Be on topic.
It is on topic, because the reason you can’t just do personal story only is because there is too little of it. You said yourself that you don’t want to do “other stuff” in between….the reason you have to do other stuff is because there is too little story…or in other words:
It’s too short.
get it?
You didn’t read my first post? they could use their scalesystem to scale you to the same level as the personal story mission. To say that the story is too short is a bad excuse and irrelevant to this thread, write on topic.
People shouldn’t be forced to do something that they don’t want.
So what you’re saying is that it was a suggestion and you mistakingly put this in general chat instead of the suggestion forum?
Oh and stop telling me what I can or cannot do. You don’t own this forum.
Considering they are generally on full even in the middle of the frigging night, I get the feeling that full doesn’t actually mean the server has a lot of users online at that moment. I sense some odd math going behind this.
I mean how on earth would a server be full at 3am every day of the week pretty much? Honestly there is some weird stuff going on with that.
that’s because 3am for you could be 4pm for me. not everyone plays in the same timezone, and ppl in EU play on american servers, one of my best friends lives in France while i live in US and we both play on a NA server.
We have separate EU and NA servers. There are some people who play on the other side because they work nights or whatever, but in no way is that enough people to make servers full at those times a day. That’s just bull.
Level to 80 without any story line quests. Then do them all in one go. Then be depressed about how short and crappy the story actually is.
I know the story is short but that is not what this thread is about.
Be on topic.
It is on topic, because the reason you can’t just do personal story only is because there is too little of it. You said yourself that you don’t want to do “other stuff” in between….the reason you have to do other stuff is because there is too little story…or in other words:
It’s too short.
get it?