Showing Posts For Gizmo.8623:

Things that aren't OK

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

I’d like to point some things that wen’t the wrong way. This won’t be a complete list. Feel free to add more.

  • First thing that this game should be proud of is a great cooperation of players. Do we have it? Outside guilds. No.
    What went wrong?
    Well, there’s really not much of a need for communication. Commander icon solves all problems of PvE. WvW and PvP is a different story, here using outside software like TS or Mumble is a must. Let’s go back to PvE. ALL events, quests, champion bosses require just a firepower and numbers. No strategy. I know that this was beated so many times but let’s just go on with this for a moment.
    Situation: more players means just tougher monsters – more dmg and health. This gets to a point where you can be downed with one hit hit and you will need immediate help or you will die and need to respawn.
    Problems: any effort just isn’t required. You won’t be able to dodge all attacks and even if you are dead, you just respawn. All players are concentrating on damaging because they want their loot. It’s a bit similar to WvW – scouts and people manning siege are not getting even a percent of what main force if getting. Not many people want to do anything other that just attacking. This also kills any communication in PvE and a need for parties – are they now just for protection againts disconnects? Yeah.
    Majority of things to do are about killing. I haven’t been in every dungeon but to most of them and there are nothing more to do than just having a proper build and attacking. Not to mention world events.
    Solution:
    1. Obvious one – modify all events.
    2. Rethink how rewards are given.
    Details:
    Ad. 1. New mechanics: similar to Underground Facility Fractal – some players MUST leave combat with main boss and concentrate on finishing vital task, while others fight and rotate. What’s good in this fractal is that there are no adds that would leave the one person without loot.
    Ad. 2. The existing problem is about getting loot for damaging. So, if fighting is tough and a new players wants to help others by resurrecting them or positioning his healing abilities, he won’t be awarded for participation in a champion fight for example.

This game don’t invite cooperation! It forces players to take care just for themselves. In a fight with champion just yesterday I was downed for more than 30 seconds, I was healing and damaging boss, while 5 or 6 other players were fighting. No one helped me and I was killed. No one wanted to stop attacking because they didn’t know if they dealt enough damage (some indicator would be welcome to signal if mob is tagged).
Chat messages are sparse and consist of only where to go, requests for healing and thanking. And yells that people should not farm and concentrate on doing other things.
Year has passed and situation is worse and there are no solutions on the horizon.
This game is not a great cooperation game. It’s every man for himself in quest of getting shinies.

3 problems with the next update

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

My concern is that it supposed to be temporary. With so difficulty out there shouldn’t we have a chance to try it whenever we like?
People can be fed up with it BUT imo it’s better to have it for people than again give everyone some time and then wave a goodbye for half a year.

New update 9/3

in WvW

Posted by: Gizmo.8623

Gizmo.8623

He who don’t try never wins.

Also, he who never tries, never losses

He, who never losses never LEARN!

He who learns may dislike what he learnt.

He who prefers not to learn does not deserve respect.

New crafting/gathering professions

in Crafting

Posted by: Gizmo.8623

Gizmo.8623

Was it mentioned if any new professions are in the works either for gathering or crafting?
If I remember correctly, there were plans for creating fishing but was it for gathering or crafting? Maybe both?

Follow my Twitter to find me at Pax!

in WvW

Posted by: Gizmo.8623

Gizmo.8623

Now people can yell GVG at him in person and not get moderated!!!!!!!!!!

Hugh: “so now were gonna open it up for some Q&A, anyone have any questions?”
Random Fan: “you planning anything for the GvG scene?!"


Fan’s head explodes and distant echo of a sniper rifle rolls in


Hugh: “Oh and yes the moderators are present to ensure this stays on topic…with extreme prejudice. Any other questions?”
Crowd: “…”
Hugh: “Glad to see we have an understanding.”

Instantly this popped into my mind:
Harrison Ford won’t answer SW questions

Finally dagger skins!

in Super Adventure Box: Back to School

Posted by: Gizmo.8623

Gizmo.8623

I’m sure there will still be posts saying that ANet needs to nerf Tribulation Mode though.

Of course there will be such posts but there must be more posts saying that (if this content really will be hard enough) it’s great to have it and it must stay the way it is.
And that we need more

Finally dagger skins!

in Super Adventure Box: Back to School

Posted by: Gizmo.8623

Gizmo.8623

The Tribulation Mode skins are color-shifted variants of the regular set. Each World has a color. Blue is the general SAB color (so not gained through Tribulation Mode), Green is World 1, Yellow World 2, Red World 3 and Purple World 4. This follows the Bauble value color scale. But don’t get your hopes up for getting the Tribulation color variants. Tribulation Mode is ridiculously difficult and time consuming. I don’t expect to see many green or yellow super skins out there. TM is there for a very small group of people who are into that sort of thing.

Yes! That’s what I’m talking about. At last we will be able to recognise players who kick butts in some part of the game. Moar!

New update 9/3

in WvW

Posted by: Gizmo.8623

Gizmo.8623

He who don’t try never wins.

Also, he who never tries, never losses

He, who never losses never LEARN!

Crafting to 500

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

Crafting is just dull (maybe except Cooking).
From 1-400 there is one schematic for just one type of item – weapon/armor with certain stats.
We really could use major overhaul. Don’t ask me what could be improved or changed. Much. Maybe I’ll think of something later.

Slap in the face with the next week LS.

in Super Adventure Box: Back to School

Posted by: Gizmo.8623

Gizmo.8623

People in Tyria are living on the edge. You must be selectively blind if you don’t see that.

Rather people of WvW and SPvP are living on the edge… and ppl who expected serious content (what ‘serious’ mean for me I’ve explained in another topic).

Quite a change

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

You know, any type of addition can be fun and appropriate. But in the meanwhile there should be serious updates. We lack those. And we get whole new update that concentrates on this one addition.
And there’s another thing – patience.
I lack this.

I do agree with you. But instead of bashing the addition then shouldn’t we ask for more serious updates in between? I’m sure that most of the player base could support the idea

I was asking once so vigorously that I was infracted and my thread deleted :P

Slap in the face with the next week LS.

in Super Adventure Box: Back to School

Posted by: Gizmo.8623

Gizmo.8623

Hah, gloom and doom
5 minutes of gloom and 5 seconds of doom for sure.
Endless hours of the rest was party. No wonder Zhaitan attacked. He must have agents at Anet and wanted to end it before all this… this crap.
Now after his jolly defeat joyful heroes do nothing but dance and prance and massacre helpless mobs. What dragon would want to attack THAT?! Better to not be involved…

Crafting to 500

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

A thought popped into my mind about this piece of information:
“Craft Ascended Weapons:
The Weaponsmith, Artificer, and Huntsman crafting disciplines have
a new skill cap of 500. We’re introducing new recipes and new materials to be found around the world! Craft your way to 500 to become a Grandmaster Crafter and to learn the secrets of crafting Ascended weapons!”
If you would make that these materials and recipes drop (with a chance) from normal events around the world it would simply make the world living – people would be going for events all around Tyria. Isn’t it what everyone wants?
Just don’t make it that they lie in one spot where the zerg will gather and everyone will get everything without effort in one hour, please! Or that champions or world bosses drop them (they too can drop but with small chance).
Anet, if you haven’t considered this, please do!

Quite a change

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

And I’m not sure how people are defining “serious” updates. The Queen Jubilee was pretty serious from my perspective. It featured a (small) progression of the overall story and introduced some new permanent content.

“Serious” for me would mean something that cannot be completed within one hour. And not because you need to farm for it. Something permanent, new, fresh. Something like Guild Halls, new gameplay type for SPvP with 3 or more new maps, new skills (weapon skills and utilities) and new mechanic of acquiring them (new quest chains or tough individual challenges).
Expansion to story with more than one 15-minutes mission. This should be on the level and not appear out of nowhere like rabbit from hat (pirates, Scarlet, dragon bash, baazar) and give sense of participating with persisting world – no one even mentioned dragons (at Dragon Bash I even once haven’t though of Kralkatorrik or other one) as a real threat.

And “serious” should mean that we don’t have a villain Scarlet aka “diediediediediediediediedie”. God, it’s frustrating.
Everything within game, no short stories on blog.

“Serious” also as contained within game – farming with zerg is worst that can happen to your solicitously build character. It’s like other, a lot worse game. It’s in conflict with as the game was played at levels 1-79.

“Serious” as consisting fixes to existing problems. It’s serious problem as we have broken mechanics even from beta – targetting is horrendous, I lose target, cannot find the mobs I want to attack, next target and nearest target choosing selects everything but not the dangerous monster. It’s below criticism.

“Serious” as not being only a filler (WvW masteries).

There are no game changers apart from turning the game to wreckage of grind and farm after reaching max level. You then forget what character you have and just unleash your AOE attacks on greatest vet+champ groups Tyria has ever seen.

“Serious” as pushing the game to higher levels of quality. We have some of this (end of culling, LOD option and other similar changes) but it’s under the shadow of shallow, boring, anticlimatic and out of context content created in a rush to meet 2-week sprint.

Why so serious? Because I’d like to not be ashamed of recommending GW2 to anyone:
PvP – not ambitious and poor.
WvW – time-eating zerg machine.
PvE now – lacking serious content.
Now I’d say: get lvl 80, try dungeons and stop. This way you will have fond memories.

Quite a change

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

Agree 100%!
The concept of “funny” looks to be twisted in this game, against the serious lore the game used to be!

I call it not GW2 but “Tyria On line” instead!

The GW saga was transformed in a " World of Theme Park", where we live in a permanent state of Festive events & Robotica Sci-Fi!!!

Not to attack your post, but can the player base choose what they want?
“We want SAB, SAB was the best, please make it return, I want it now” posts were seen trough out the whole summer.
Sab announces its return
“this game is no longer serious, it’s a themepark, it’s like Tyria Online and not GW anymore!”
Sometimes I think that this is precisely why we’re not being the developers of the game – the game would contradict itself hard if we were the ones making it

You know, any type of addition can be fun and appropriate. But in the meanwhile there should be serious updates. We lack those. And we get whole new update that concentrates on this one addition.
And there’s another thing – patience.
I lack this.

Quite a change

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

My greatest disappointment was that the game haven’t evolved. It devolved.
From wonderful game with great perspectives to goofy reality. In itself the content we get is rather good (minus last updates) but it just don’t add to the level that was delivered at the premiere.
After playing 800+ hours with one character, I’ve leveled another and I just don’t find a reason play (to dress rather) it because I’ve just seen all and apart from slightly different gameplay there’s nothing new to offer me. This friggin’ RNG just erases possibilities of playing for acquiring certain items – like tough challenge to get certain rare exotic weapon.

And there are still comments – “you don’t like it, don’t do it.” Yea, I follow them. And I don’t find anything that remains. I’ve tried everything but I am not playing it.
I’ve played that 800 hours as necro. Now, I’ve created another necro, whom I try to play differently. Just to enjoy this game again. No zerg, no massive events, no grind, no farm, no friggin’ Pavilon. I just enjoy the game that I thought that it’s supposed to be played. At lvl 80 it’s 180 degree turn.
From playing your character to best of your ability to best challenges with a help of few other players to massive zerg where only mob tagging matters. From exploring, enjoying the world to hasting for the only lucrative thing – farming champs. And you won’t be there with a small group to experience interesting fight. You will be there hoping that the damage you delivered will be enough for you to get loot. IF you manage to get there before champ dies. Because there already is a lot of other players. And they just want their shinies…. sigh.

WHY every bit of new content contradicts original game? WHY every bit of new playable content is temporary? WHY PvP and WvW – two different and interesting gameplay types suffer from lack of new content, changes, bugs and unbalance while PvE gets brain-drain childish content designer exclusively to farm and gain useless Achievement Points?

Why this way?
Is it that we didn’t delivered positive feedback about expanding world with new events and JPs in the Helloween patch?

New update 9/3

in WvW

Posted by: Gizmo.8623

Gizmo.8623

thx AN. Great update!

at least you didint kitten up something

How can you guess?

Quite a change

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

Amen
(fifteen times amen)

New update 9/3

in WvW

Posted by: Gizmo.8623

Gizmo.8623

I really hope that we will get a system that will require effort without speeding it up through TP (and that WvW-ers won’t suffer because of it).

New update 9/3

in WvW

Posted by: Gizmo.8623

Gizmo.8623

He who don’t try never wins.

Tonight's patch?? (RESOLVED)

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

You send it to the Mists to play conquest to the end of time :P

Your favorite thing you miss from GW?

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

I’ve never played GW but things that are most interesting for me are Guild Halls and capturing skills.

[Opinion]Yearly Review of Gw2

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

@AlietteFaye:
Endgame… heh, here it’s when the game ends.

Skill point scrolls...

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Posted by: Gizmo.8623

Gizmo.8623

@Aberrant:
You must have them way over 9000! It’s no use any other way.
That’s why they are so easy to get.
You think that Songo or Vegeta had it easy? Your fingers must bleed and your butt must be irreversibly flat to even have the slightest chance of becoming SS.

Probably it would help to play GW2 in a bit higher gravity.
Here’s a tutorial:
Training

Skill point scrolls...

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

I have now (after spending 60+) more than 100 scrolls of skill points and I’ve been only to 7 full invasions and been DC-ed from early stage of 2 or 3.
There must be people who have even more… a lot more.

Your Dream Patch

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

REVAMPS:

  1. Dungeons:
    * more complex and more entertaining boss battles
    * chance for rewards tied to specific dungeons or paths (you can get specific exotics only by conquering some objective in dungeon)
    * hard mode/gambit mode for tougher fights and better rewards
    * LFG tool
  2. World bosses:
    * Complete overhaul, no pew pew, connect battles with random elements and many events which all have to be successful if boss is to be defeated
    * We can fail the fight
    * Longer fights so you won’t miss it if you aren’t there exactly as the time of event (behe dies in less than a minute now)
    * Ranged combat less favored – let melee character have a chance to shine!
  3. World:
    * More creatures!
    * More lore!
    * New maps!
    * New events!
    * New Jumping Puzzles!
    * Ways of getting precursor as a series of maany quests and other “things” to do but no freaking RNG, just solid % of progress
  4. Classes:
    * New class/race
    * New weapon skills and system for getting them – storylines with masters of specific weapons or other requirements (not grind, God forbid)
    * New traits, utilities – again with a interesting system of acquiring then
  5. SPvP
    * Severe penalties for leavers
    * New types of gameplay!
    * Promise of more content every next patch (and of even more types of gameplay)
    * Skills/traits different for PvP than WvW and PvE – for ultimate balance!
    * 1000 things that players asked for
  6. WvW:
    * I’m no expert but a way of favoring smaller groups would be nice
    * New siege
    * No new masteries (just more changes than new mastery line…)
    * New maps
    * New mechanics (weather, maybe altering terrain like filling valley with lava, etc.)
  7. Fixes:
    * Targeting
    * Promise of riding of bugs regularly
  8. Various:
    * PTR!
    * kitten stability boon – off with it
    * Overhaul of Conditions (there were many ideas on forum)
    * Less grind/farm
    * More permanent content
    * Better story
    * More cutscenes
    * No lore that’s purely outside of game!
    * Better quality of content in 2-week patches (or make patches monthly)
    * Guild halls!
    * Many more cool items in TP.

Oh – all this kitten permanent!

There’s a lot more but I’m at work and can’t concentrate on it too much.

Not all must be in a single patch but we would need a promise that all this is a priority over stupid content for farmers.

Edit:

  • Better staff/axe/pistol/mace/scepter designs!
  • No freaking carnival masks as the only option for light armor helmet
  • No freaking coats as the only option for medium armor chest

(edited by Gizmo.8623)

I am sure a lot of this is hard to read.

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

I haven’t heard of even one person who didn’t like last Short Story.
Character portraited there is interesting, not shallow.
But why it is so different from what we have in game – villain whose vocabulary is comparable with an angry 10-year old child and behavior with jealous teenager whose sister got prettier boyfriend (I mean Jennah) and she cannot stand this so she sends three armies to be massacred by greatest defenders of Tyria.

When you play a game that you enjoy and suddenly you are treated with content that kicks your intelligence in the butt, spits on your high expectations (now for me it will be thing of the past) and mocks of your abilities you have the right to be angry. And it’s healthy to release the steam.
However a lot of critique presented on the forum also contain feedback (if you survive the initial flame :P ).

STEALTH stomping needs to stop.

in WvW

Posted by: Gizmo.8623

Gizmo.8623

I hate with all my heart invisibility and invincible stomping and stomping while stability is on. It’s just a sure kill on 1 on 1 and no skill can help. It just makes #2 skill useless while it’s designed to give you a chance.

DEV Team for PVP

in PvP

Posted by: Gizmo.8623

Gizmo.8623

IMO, SPvP suffered most in the year that passed. It’s just not good, not rich.
New bigger maps are required with multiple objectives, multiple ways to win to make it interesting.
There are so many talented people in Anet, why do they just create the very basics…

I don't know GW2 dated back 136 years ago

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

People are still trying to obtain the titles for WvW achievements.

I lol’d hard, thank you ^^

There’s more – SPvP community consisting of 7 players still play on a rotation of 2 useful maps from a total of 219 conquest maps. They are threatening Anet that they will commit suicide if new type of gameplay isn’t introduced and matchmaking fixed.
Edit:
kitten , that’s almost 2 maps a year. It’s quite optimistic…

Well Done!

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

Well done… sigh

DEV Team for PVP

in PvP

Posted by: Gizmo.8623

Gizmo.8623

Anet, please make something crazy – create PTR and throw there new game modes, new maps, crazy additions to WvW and let people test it thoroughly. Just throw some money in it. After a while you will make money because you will earn new players.

Fill TP with useful or cool items and you will get your cash.

Expand PvP, kitten it! How can you shout to the world that you have PvP oriented game if you don’t put a lot attention to it. You do – I’ll let myself ahead of the answer: well, it just don’t show.
It’s like a garden – you can have good in the start but if you won’t take care of it regularly, it will wither.
I am certain that you love good matches. Imagine what matches would you get if you would properly take care of PvP (and WvW for that matter).
Just… listen to the veterans of GW1 and of PvP scene of GW2. They know best.

New Player: 'This game is too complex'

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Gizmo.8623

but there’s a lot going on here that even a person who has previously played MMOs is not going to really get from only being inside the game.

Story details included

New Player: 'This game is too complex'

in Guild Wars 2 Discussion

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Gizmo.8623

@incandescence.:
My God, man, listen to yourself.
The game is exactly like going to supermarket to get groceries for breakfast:
You’ve got there – meats, dairy products, fruits and vegetables and others. You can be only in one at a time and they intersect in a ways not so obvious or intuitive (do you know that you can simmer meat in milk?).
It’s an asset for a game like this to be expansive, broad.
Grasping basic things in this game should take you few minutes. Then next things are introduced as you play. You are not told that there are dungeon currencies or fractals or open world boss battles. You learn of them as you level up, then you go and experience them. Afted doing dungeon you earn a currency. It was obvious that you will use it for specific reward. Karma you are getting from events and then you encounter karma vendor from doing first heart and you know that this is just other currency (second to gold). Is it that complex? Why even name it – managing your dungeon currencies when there is just one vendor for each type of currency. You don’t need to manage it, just collect.

When you are in a supermarket you have so many types of cheese. Which you get? Which you want? Which is best for sandwiches, which is best for a salads (and there are infinite number of possible salads)? People still learn how to even store meat products in refrigerator. Or how to properly prepare pork chop.

If you wanna know if karma booster can be used with combo with karma pots, well I suggest to try, it’s not that hard to answer it yourself, isn’t it?
Ascended gear, hmm. You wanna know about end game stuff in the beginning? Man, relax and level up and learn the game step by step. You do your daily, you receive laurel, you go to laurel merchant and you immediately know how can you acquire stuff.
PvP stuff, hmm. You go to Heart of the Mists and you instantly see that you character is equipped different. Stuff has “PvP” in it’s name. Hmm. How is that complicated?

How can you even name it ego masturbation. The game is vast but it’s simple as simple it can be. You wanna know if sigils stack while wielding two weapons? Try it yourself! You see people turning in other creatures – you ask them how they do it.
I’m glad that you haven’t mentioned how many consumables this game have. So what? As you explore you will get them one by one.

You sound as a man who’s complaint is that he have possibilities and options which he have to explore alone, which aren’t showed to him. When you are in a travel bus, do you use your seat belt or not? It’s the same problem as any you mentioned! You learn it yourself!
You accuse people of learning this game on their own quickly when you find it difficult. It’s like accusing people of buying specific pack of chips while you wonder which you would like while having in mind that it’s just one type of products and there are many more.

How things are introduced or told about is a different problem but it’s not what you say.

New Player: 'This game is too complex'

in Guild Wars 2 Discussion

Posted by: Gizmo.8623

Gizmo.8623

Here’s a movie which shows exactly what is wrong today:
If Quake was done today
Software is indeed made with assumption that people that uses it are stupid or have no ability to gain knowledge on their own. The worst of tutorials are – “press arrow to move the camera left or right. Good. Then move mouse to move camera up or down. Wrong. Try again. Move mouse…”.
What we need here is a little explanation what the game offers, nothing more.

There is another problem. People are expecting that the game will reward them just for spending time. And many praised it as we receive experience even for cutting trees. This is good. But what is not good is that you can pew pew #1 and you receive the same reward as any other player however he is experienced or whatever he has done (you just need to tag the monster and then you can start picking your nose).
Good players aren’t recognizable at all and it hurts.
The game treats everyone the same – but often a lot below the level they should be treatened. But how should we understand that? That the people who created the game think of us that way – “Hey, let’s put the very basics in the game, let’s cut reading, missions, additional mechanics. Lets leave just the thing that everyone knows how to do – autoattacking. This way no one will complain that he don’t know what to do.” Well, others complain that they are being treatened as idiots.
What people have to understand is that there must be a division line in everything – not everyone can be a brilliant mathematician or tactician or teacher. Someone must repair roads or produce shoes.
Not every child can have (and should have) results comparable to anyone else in the class because good students have to stand out from the crowd and be spotted, recognized.
We now have a global system which step by step takes control of every aspect of our lives. As far as I know there are cities in the US in which you will get mandate if you write a sms while walking (because some idiot woman fell one time in the fountain doing that [a man almost hit a bear once while writing a sms, hehe]) – how good is that?

Level of this game must be raised. Players must not be treated as lower life forms. Lower than what? Than humans a year ago. Or 10 years ago…
So give the casuals some things for them (zerg wars, why not) – but not globally so everyone is affected and add the same amount of content for people who waited a long time for something of good quality and respectable level.

Start respecting opinions of veterans and hear what they have to say because they know what can improve the game. Then add things for masses.

New Player: 'This game is too complex'

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Gizmo.8623

The start was confusing – “New event nearby!”, “New event nearby!” “Go help somebody somewhere”. There were timers, progress bars. I didn’t know where to go and what to do.
After I’ve learned what events were, all was smooth.

Saying that game is complex? No, not at all. There is a lack of information about anything but if you have them, the game becomes clear as a this guy here (from 1:35):
http://www.youtube.com/watch?v=sItAt25NiY4

Underwater city

in Suggestions

Posted by: Gizmo.8623

Gizmo.8623

Water combat is not that bad at all. It’s much simpler, less dynamic, nevertheless it’s not that bad.

Underwater city could mean adding two new playable races – Hylek and Largos.
For this idea, OP, thumbs up from me!

Eating my words

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

Well the invasions are not that bad, they could be better but it’s also hectic fun.
They could have made the foes spawn and conquer the map, but they randomly just stay there waiting to get attacked.
Not a mastermind behind these attacks

Not meant to be sarcastic now but I’m sure that we will get an explanation in the next Short story
What’s the next thing that I’m almost sure of:
the Super Adventure Box we ought to get in next update is to chill the humors that arose – no one complaint about that, everyone wanted more of SAB and now we will get it, so it’s all ok. It’s not. It’s addition, nice one but again isn’t it to distract playerbase from serious problems with the game? Is it connected at all with what’s happening?
Please not another far-fetched plot.
I really hope that the next update will contain more than SAB. More than skins for it and grinding without using our characters but their representation within SAB (separate skills, etc.).
GW2 now tosses without purpose, it’s chaotic, it’s tiring, it’s sad and should be looked into ASAP!

Edit:
Another thread about how “great” this game now feels:
What is it all about

(edited by Gizmo.8623)

WvW Livestream Reveal: 5 New Capture Points

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Posted by: Gizmo.8623

Gizmo.8623

Many new points should nicely divide zerg into smaller teams. I wonder how important will be the new points. Holding them with trebutchet oasis #5 skill from mastery will seem like a nice combo.

All in all I think that they love masteries too much. It’s nice addition but the gameplay itself is affected a little today (maybe because not many players have spent a lot of points into certain masteries – wild guess).
I’d really wished for new siege, movable ones like armored wagon which protect those under it from arrows, maybe some cannons which can be moved once deployed, some tanks, bikes (yes! WvW mount whoich shoot! >:) ).
Possibilities are endless.
I wonder also about second thing – if WvW has enough resources to really grow in time (and not in 5 years but to end of year and also few months later).

Imagine how godly awesome would be having armored armies fighting, raid parties killing lone characters. My vision of WvW is of diversity.
They really should have PTR for WvW to test if any new addition which we lack now isn’t OP.
Players know this game best. This issue should not be forgotten or avoided.

Eating my words

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Posted by: Gizmo.8623

Gizmo.8623

No doubt in future updates we’ll probably get bits and pieces more of her and why she’s doing it.

Previous living story updates have ensured that I no longer care about future living story updates.

My thoughts exactly.

Mine too

What is it all about?

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Posted by: Gizmo.8623

Gizmo.8623

Dredge have very primitive weapon

They’ve got sonic weaponry, armored personnel vehicles, automated defense turrets, mortars, battle suits, and drills capable of boring holes large enough for troops to walk through. I’d hardly call their weaponry primitive.

Compare it to Asura’s technology. Or Charr weaponry.
In the World of Tyria, Dredge technology is very primitive.
Even their main weapons – sonic ones are weak.
At least that’s how I see it.

What Scarlet saw. (Short Story)

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Posted by: Gizmo.8623

Gizmo.8623

So, people shout about how this should be in-game.
HOW would this be in-game?
The only one that could tell us all this would be Scarlet (if she even can due to the experiment) and I have rather major doubts she would tell us.

Some ideas

What is it all about?

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Posted by: Gizmo.8623

Gizmo.8623

@lordkrall:
It’s a proposition or rather I’ve showed that there are ways to put storytelling in game. Gathering info about main villain should be very important. Missions could be varied.

Again I wonder why people are so eager to strip the game of everything proposed in terms of helping the game and are so happy about the crappy reality that we have now.
You think about pressing F and teleporting. I think about searching, exploring, talking, questing and in different parts of Tyria. Besides this would be a very nice addition to (sarcasm on) varied gameplay we are offered now.

What Scarlet saw. (Short Story)

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Posted by: Gizmo.8623

Gizmo.8623

Ingame:
-Hurrdurr, I’m Scarlet! Diediediedie!
Site:
Not bad story.
Maybe we will get PVE and PVP content on site too?

Oh, and closing plot gaps such way. What a fail, Anet.

Indeed, there’s such a big gape between storytelling ingame and on the website.
Website should contain informations gathered from the game, not all the information that the game lack (and sadly it’s a majority).

What is it all about?

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Posted by: Gizmo.8623

Gizmo.8623

Thats just the thing though:
HOW would you put this into the game in a logical way?
In-game no other than Scarlet could have told you all this (if even she could after the experiment) so how would they actually make this logical in-game? (Unless of course we travel back in time and relives everything, but that wouldn’t really be a good solution. )

Vorpp said that Scarlet was well known.
How about that we (and I hoped for that the moment he said that) could go on a mission of gathering information about her from Asuras, Charr, Hyleck, Norn – all the people she worked with. We would be able to found the Inquest laboratory, where she murdered her colleague. There we could find her diary or with the help of Logan’s necromancer friend hear the last moments of Omadd’s life. There are tons of ways that information can be presented in a game. The worst that can happen is for the lore to not be in game. It’s like saying – this game is just action and mob killing, you wanna lore – buy book. A bit more work and we could have wonderful storyline or maybe story within a story, maybe Omadd could have last wish for us, maybe each other character would have a quest for us before he would tell anything about collaboration with Scarlet.
Instead we have info post factum on website. It’s hurting the game…

No posts in a thread

in Forum and Website Bugs

Posted by: Gizmo.8623

Gizmo.8623

Hi,

I’ve just encountered a bug – when there are posts in my thread in quantity that the next one should be in next page, I cannot see any posts.
Edit:
After writing the next post all is good again – I see both pages and 1 post on second page.

What is it all about?

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Posted by: Gizmo.8623

Gizmo.8623

One thing that I forget are short stories:
Newest short story
The read was extremely satisfying! That’s what the game is missing! It must be told there.
Please don’t separate lore from game and just leave us with mob bashing
It’s like 2 different universes – short stories and the game.

And I don’t know why but I think that short stories should be BEFORE the event in game.

Really it’s written really good. And in game we have short sentences, nothing interesting, it’s strange. Genuine question : is it very time-consuming putting more text in game? Would it be possible to put a lot more cutscenes with talked dialogs?

Sad part is that after this fine read I will be back in game and my 80lvl character awaits mindless mob bashing, nothing more.

Been gone for 4 months

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Posted by: Gizmo.8623

Gizmo.8623

rank 5: developer domination. you get 100% of Anet’s attention 100% of the time, up from the previous 99%.

God, I Lol’d

What is it all about?

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Posted by: Gizmo.8623

Gizmo.8623

Also, give me five hours of playtime in a game of your choice, and I could probably write up an equally biting cynical summation of it. Well, except for Minecraft, I can do that in one sentence ten minutes in.

Having tons of other weak stories out there isn’t a justification.
I’d probably too could describe these stories with few sharp sentences but I wouldn’t do it with aching heart – that’s the difference.
I’ve just started a new necromancer and for me playing from the very beginning is 1000x better than any content we’ve received through LS.

I’m saying this all to criticise lowering overall quality of the game.
How long GW2 was in developement? 6 years?
If I’m not mistaken shouldn’t we receive additional 1/6 of every aspect of the game till now?
So about 4,5 full maps, tons of new events, quests, maybe skills, PvP maps, maybe new types of gameplay, tons of WvW content, overall improvements. And I’m sure that the content itself wasn’t created in these 6 years but faster.
What we’re getting is cheap entertaintment shipped very fast which leave only a small portion of it in the world.

I’m not saying that this should be as simple as that – 1/6 of expanded world every year. There must be time for things to carefully design, test a lot, do some experiments, trying and deleting content which wasn’t good to give.
I just hope that it will get better.

One more thing – through this almost a year when I was enjoying the game I wasn’t active on forum at all – I’ve written few posts with some ideas for improvement here and there. Now I’m very active because I see the need to. I give you my word that when the content we receive will be better, I’ll write words of praise. I didn’t do it in the past and I’m sorry for that.
I care for this wonderful game and I really really would like for it to shine.

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

@Tobias Trueflight:
It is biting and cynical, isn’t it? Maybe even too much. But that shows how deeply I’m disappointed by the level of the patches we’ve been given in the last months.
I don’t want to believe that the story we received every 30 days could be closed in one or two sentences.
Without sarcasm now:
“Survivors pour into cities.”
“Facilities of Molten Alliance are found. Destroy them and defeat attackers.”
“Wreckages found. Threat imminent. Karka attack, Karka repelled, Karka chieftain defeated.”
“Member of Council killed. Find the ones responsible. Destroy their base.”
“Elect new Council Member.”
“Meet the human Queen and enjoy the arena. Culprit announces her attack.”
“Culprit attack with large force”.

There’s really not much more to it.