Showing Posts For Godmoney.2048:

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Another troll thread with lots of incorrect information?

Please know that—as a Mesmer—I die more than anyone I know. If I were in game, I would post my death count to prove it. Anyone else have their death count handy?

I checked mine last week. I have just over 1300 hours on the mesmer and over 1700 deaths. Heck, I actually got beaten by a warrior last week 1v1 who caught me with a 10k eviscerate catching me totally off guard. I’m still chapped about it.

Let me see a video so I can laugh at how horribly you play. Warriors are the worst class in the game. You are not securing your class by this statement. Rather, you are telling us how bad you are at the game haha.

LOl at thinking any class can’t be played well. That just show’s your lack of mmo experience.

There’s not a single class in this game that can’t counter every other class with build.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

To Godmoney

You’re obviously just trying to get this post locked by first calling someone names, then by insulting their work. I’m editing the post now, its actually much easier to make a post then edit it later so you can view the whole thing on a page, rather than only being able to view 6 sentences.

You’re calling me names like arrogant and its uncalled for.

I guess this post wasn’t received any other way than negative. Big surprise since this is an internet posting forum. Its just horrible sometimes trying to interact with you people. So I will say good bye.

So you’re telling me it’s not arrogant to claim that pro players, designers, etc know nothing about what they’re doing?

So it wouldn’t be arrogant of me to tell a 25 year long mechanic that he sucks when i have basically 0 mechanical knowledge?

Hmm, sounds pretty arrogant to me.

Delay on sword skill activation.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

2 things

Make sure it’s not a thief using DAZE on you. That’s the new fotm thief build and it will mess you up if your expecting to blurr when getting back stabbed.

2nd, yes i’ve also noticed a delay sometimes even when I’m not being dazed.

Refer back to the first part though and make sure that didn’t have something to do with it. I fought a thief for a hour the other night and slowly realized that’s what was happening. The daze was blocking my frenzy and giving him free back hits where normally i would block them with the frenzy.

(edited by Godmoney.2048)

Ups and downs of a Mesmer.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

hm i think his intention of saying " no synergies" is based on some of the mesmers truly exisiting problems, but all in all mesmers have pretty much synergies tied together via trait or weapon switchting and the fact that it takes a kittenload of time for mesmers to pull out his maximum.

for me it seems to be depending on
- some really strange long animations before the skill is working
- weapon mechanics are inconsistent
scepter has awful mechanics, sword/sword doesnt feel like dualwielding )blocking with a sword? are u kidding. he is more blocking with his elbow than with sword. give mesmer some energy shield or whatever, like engineer has during block, THATS immersive blocking mechanic.
some of the 3step mechaics are plain ridiculous
like : step1 makes this,
step2 makes more of this,
step 3 sounds diffrent but makes basically the same and HEY cos U ::R:: MESMAAAH u get a illusion on top of it or u rip a boon or set a condition or whatever and because of this the base damage is plain bad and animation feels awkward…what the hell???)

- all that random generated boon bullkitten is plain horrible
- 30 point traits are pretty lame
- of course some annoying bugs here and there
- list some more clunky stuff here

it feels pretty inconsistent in many fights to use the pretty good longrange stuff (of course made then strangely inconsistent with its different ranges, on gs for example)
and then switch to closecombat weapon sets which then have a ton of rangelimits
or, just in case of 2h + sword/sword or sword/focus, you are forced to run constantly from max range to close combat and back while just loosing dps or whatever.

not mentioned the pretty stationary stuff like warden which dont move with the targets or yourself is hitting nothing but nylon while having a nice flurrry animation…asf

It’s not that they’re aren’t valid points to be made here but I can say all of this about any class. Almost every class has broken weapons, traits etc.

Coming in here and acting like Mesmer is somehow broken by pragraph 2 will just get a TLDNR from me because I know that mesmer is balanced against good players and OP against new/bad players.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Another troll thread with lots of incorrect information?

Please know that—as a Mesmer—I die more than anyone I know. If I were in game, I would post my death count to prove it. Anyone else have their death count handy?

I checked mine last week. I have just over 1300 hours on the mesmer and over 1700 deaths. Heck, I actually got beaten by a warrior last week 1v1 who caught me with a 10k eviscerate catching me totally off guard. I’m still chapped about it.

New 80 looking for PvE Staff build help

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’d highly recomend 0/20/20/0/30 for a staff build or 10/20/20/0/20 for a more pve centered build.

Shatter builds really shine with Staff.

Either way shatter more and shatter often. #1 problem for new mesmers is the lack of shattering off of CD.

20-30 points deep in illusions gives you frequent shatters, use them.

personally if it’s just pve I’d go with 10/20/20/0/20 build and use full Rampagers shattering off of CD. Great DPS with plenty of survival once you practice a tad.

PS. Rampagers works great with Runes of the wurm for that extra vitality and damage.

Ups and downs of a Mesmer.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I think a great deal of the problem comes from the developers designing themselves into corners. It was particularly amusing to have them take the nerfbat to a subset of Mesmer builds via the confusion nerf, while simultaneously hearing the recent fansite interview where they mentioned “we’re trying to increase build diversity for the Mesmer”.

That’s what happens when you give a profession a complex class mechanic and no direct customization.

The Mesmer suffers because it doesn’t have the freedom to decide what is on its F1-4 keys or what illusions it wants to bring to the table. The developers grapple with build diversity because they want shattering to be the primary class mechanic that all mesmers should find useful, but also want to include phantasm builds and condition-on-death builds and supportive illusion mojo despite the fact that those blatantly contradict the clone burst design.

The Mesmer community prides itself on its complex class and crafty builds to achieve powerful effects, but we also need to recognize that the convoluted class design is also the source of many of our miseries. Somewhere out there, an Arenanet developer is trying to balance the entire profession on the maximum damage dealt out by Mind Wrack. Yet at the same time, he’s trying to create different builds that offer non-burst options via any means he can. Yet while he does so, he has to ensure that these builds never exceed shatter (because that would contradict the class mechanic), never fall too far behind shatter (because then they’re gimmicks), and still make just enough use out of shatter to make it helpful (because otherwise it erodes at the justification for making shatter the main mechanic). But to do so, he has to constantly use class calculus, because every little adjustment made to one part of the Mesmer ripples outward to influence all the interconnected parts.

This is illogical, inane, and ultimately self-defeating.

Things would be infinitely cleaner and clear cut if players could simply customize their class mechanic. If a condition damage Mesmer could simply plug in the Migraine condition damage shatter when they like, the condition-on-clone-death Mesmer could swap in an AI toggle with a special effect (aka “while this skill is in effect, your illusions will circle strafe at range and inflict X condition when killed”, for example), and the phantasm style Mesmer could bring special abilities that directly improve persistent illusions, everyone will have the freedom to decide what kind of Mesmer they want to be.

Sure, customization like that would become complicated, but it would be complex in isolation. An overpowered build can be nerfed with surgical precision by adjusting its individual elements cleanly and carefully, as opposed to the current Balance-By-Chainsaw method that must be used to reign in any of the complex and interwoven builds. Meanwhile, the players get the quality of life improvements they deserve, and everyone gets the freedom to customize their toys according to their needs rather than fighting against the grain to achieve what they want. Everyone goes home happy.

It won’t happen anytime soon, but Mesmers deserve the same amount of class mechanic customization and quality of life improvement lavished on classes like the Ranger and Engineer. We’re a powerful profession and a kitten fun one, but we should be able to decide what kind of magical masterminds we would like to be with our own skill selection on our own terms. The result will be good for everyone, developers and players alike.

TLDNR

With over (let me check real fast) 1,301 hours on the mesmer I can say that mesmer is fine and if anything is on the strong side of the table.

The Mesmer, Guardian, Ele are all in great spots in the current meta. My only conclusion to take from whiners is that they simply don’t have the time put into the game to really understand the class. There’s really no other logical explanation.

Ups and downs of a Mesmer.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

My favorite part of forums is when someone with a couple hundred hours of game time thinks they know the in’s and out’s of a class.

No synergy? LOL, guffaw, muhahahaha I would type out a actual reply to this thread but it obvious my typing would fall on deaf ears.

Staff is so good it makes others seem bad

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

  • GS#2 is a great opener for fights. It also deals conditions/ boons for those in range.

Well considering your skill 1 deals the most damage when at max range, I’d usually open with skill 1 to get their attention and follow up with the phantasm for damage + cripple. If you initiate at max range with skill 2, you’re not going to get the might .. too far to bounce.

I use it as combat opener so the mob gets aggro at the first clone. Right after that, I summon the phantasm to get a bit damage and cripple. Then I attack with #1, dodge (clone) and use MoP at full range. Usually enough to finish normal mobs.

That’s why I rarely see any use of ChaosArmor … it triggers on being hit.

Chaos armor is arguably the best defensive armor in the game. Only for mesmer’s that can’t dodge……..lol.

Staff is simply incredible and compliments almost any mesmer spec well. Staff excels at almost everything including strong pressure damage whether specc’d for cond or power crit.

Traited staff is also the best clone creator we have which makes staff a no brainer for the majority of shatter specs.

(edited by Godmoney.2048)

Help Versus Ranger in WvW

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Staff counters rangers pretty dang hard.

Personally I find rangers to be one of the easiest classes in WvW solo roaming because chaos armor counters ranged users so hard.

Feedback bubble with no target make me cry

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’ve often wondered what reason they used to not make it GTAOE

GTAOE would be so much better in every way.

They must have had some logic to making it targeted, but for the life of me I can’t figure out what their logic was.

(edited by Godmoney.2048)

Arrowcarts [merged]

in WvW

Posted by: Godmoney.2048

Godmoney.2048

I’m pretty much done with WvW until AC’s are nerfed. I still go solo roaming but I see no point in sieging anything considering 2 AC’s can wipe a group of 40 pretty easily.

I see no point in sieging when the outcome is that predictable. Pounding on the door with swords isn’t my idea of fun. Pounding on a door because all other siege literally melts in seconds isn’t fun.

Way Too Many Mesmers

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Because you don’t have to level in Spvp.

Personally I can’t stand the way the way they implemented “scenarios” in this game. I don’t mind them having a balanced pvp version but I really wish I could just do scenario’s with my current gear and spec.

Spvp might as well be a different game entirely.

In WvW I do not see all that many mesmer’s. In spvp you just make a level 1 and play. 90% of those people would never have the patience to level a mesmer.

What I do know is that having more than 1 mesmer is usually not a good idea. I always want 1 mesmer but never more than 1.

(edited by Godmoney.2048)

How much defense do I need?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I use Zerker armor/weps, Zerker/Valk ascended rings and ears. Knights ascended neck. 0/20/20/0/30 staff sword pistol mostly in wvw.

It’s amazing to me how glassy I am and get away with once I crossed the 1000 hour mark on my mesmer.

Now day’s I feel survivable by cycling CD’s properly. Sometimes I still get caught out if enough pressure is applied but mostly not.

Managing CD’s and active defense properly let’s you play glass. Just takes time and practice.

Rate Siege Weapons on Effectiveness

in WvW

Posted by: Godmoney.2048

Godmoney.2048

I would have to say arrow carts come in at #1 with arrow carts following up in a close 2nd place.

It’s also hard to argue that arrow carts in the #3 spot aren’t better than our #2 arrow carts but we all know the superior damage of arrow cart’s in 2nd place give it a strong lead over arrow carts otherwise.

Did I mention arrow carts?

Arrowcarts [merged]

in WvW

Posted by: Godmoney.2048

Godmoney.2048

I don’t see all the doom and gloom people are talking about. WvW still has ques on our server. People are still playing. Our vets are still playing. Not one single person in our guild has quit over this. A lot of people are even enjoying WvW more than they used to. There’s a lot of people that support the AC change. There is no mass exodus from WvW, at least on our server.

Maybe this is because we usually roll in groups of 10ish instead of zergs, but we’re loving WvW as much as ever right now. Yes, arrow carts make things more challenging during a siege. We consider it upping the difficulty and challenge ourselves to find new strategies. Strategies that do exist btw. A keep defended by ACs is not impossible to attack, just harder.

So to the people that are actually leaving the game because they can’t adapt to a minor change like this. Maybe WvW wasn’t intended for you to begin with. Which is not me trying to take a shot at you, just saying maybe you were looking for something else.

Minor change? Since when did 80% become a minor change in mmo’s? I can’t recall as a 37 year old mmo gamer the last time I saw a 80% nerf or buff.

I’ve literally never seen a 80% nerf or buff in 15 years of mmo gaming.

The second me and guildies saw that patch note it sent off red flags. After playing with it for over a week now I can say that me and my guildies were correct. It was horribly over buffed with little thought put into it.

I have a very hard time believing a single second of testing was done on this change. A single second.

Arrowcarts [merged]

in WvW

Posted by: Godmoney.2048

Godmoney.2048

You’d think completely destroying WvW would get a hotpatch.

WvW is literally broken. How much longer should I wait before uninstalling? Another 2 or 3 days maybe?

Corrupted files leading to consistent crashes

in Account & Technical Support

Posted by: Godmoney.2048

Godmoney.2048

I just ran memtest86 for over and hour while walking the dog, just got home and it’s still running. How long should memtest86 run for?

Let’s assume I have a bad stick of RAM, is that going to corrupt files on my HD?

What’s interesting is that I have no problem with the other 200+ games on my steam account. This week alone I finished up Shank2, Darksouls, etc. I have never had any issue with any other game but Gw2.

This is at least my 7th computer I’ve built so I run a pretty tight ship. After years of building and owning pc gaming rigs I’m pretty sure the problem is something specific to Gw2.

I’ll run memtest86 again tonight while I sleep. I hope it’s just a bad stick cause replacing some RAM is easy and cheap. What I suspect though is that problem does lie in coding.

Headset/mic recommendations

in Account & Technical Support

Posted by: Godmoney.2048

Godmoney.2048

Ive been very happy with my G930’s by logitech.

Payed about 95$ on sale on Newegg. Worth every penny. The G930’s have about every feature you’d ever want.

Corrupted files leading to consistent crashes

in Account & Technical Support

Posted by: Godmoney.2048

Godmoney.2048

Bumping because I’m desperate to fix this issue. Thanks.

Not enough abilities? New player concern

in Guild Wars 2 Discussion

Posted by: Godmoney.2048

Godmoney.2048

I remember when i though GW2 was simple until I realized that every damage skill has a utility portion as well.

I remember when I used abilities for damage instead of damage mitigation. I remember when I was clueless and didn’t understand that you’re not supposed to cycle skills, but instead use them situationally.

Slots 1-5, I'm seriously baffled.

in Guild Wars 2 Discussion

Posted by: Godmoney.2048

Godmoney.2048

Is it 2010 again? We’ve all known about the skill set up since what? 2 years before launch? Something like that.

I love the way gw2 did skills. It’s like a moddable League of legends where you can change your loadout for different play styles.

Having limitless choice often is no choice at all.

Stealth nerf/bug to Distortion?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Did you take the tactic to give reflection from distortion? It changes the animation to the more obvious crystal I assume to make it easier to see and notify the attacker of the reflection.

Corrupted files leading to consistent crashes

in Account & Technical Support

Posted by: Godmoney.2048

Godmoney.2048

Here it is.

I hope your not going to tell me to do a file check considering I’m getting this problem on multiple drives now 1 of which was SSD. It’s really hard for me to believe that the HDD’s are all corrupting files.

It’s got to be something else that’s causing this. Thanks for the help.

Attachments:

After playing Warrior since head start...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

utilities?

Standard: Blink, Decoy, Mirror Images, Mass Invisibility

yikes. not a standard build. your build is pure dueling

usually people run

mirror images or decoy, portal, blink or illusion of life

Above in the other post I said standard Shatter, not standard tPvP build. This is a self build for Hot Joins. I have only seen portal once in hot joins.

And once again who thinks hotjoins are valid places to compare pvp builds? For all you know there are 13 year olds behind the keyboards.

My guild does hotjoin all the time to duel and test builds……….btw half my guild are noob players who i have to explain why they shouldnt keyboard turn. (no offense to guildies meant, just saying) Hot join is no place to judge anything, only a noob would use that to get a sense of balance.

After playing Warrior since head start...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

He’s bringing up a perfectly valid point. What is OP supposed to mean?

In WARhammer when they first released patch 1.4 that raised the Renknown Rank to 100 the first players who got RR 90 gear could LITERALLY solo 10-20 people. That was OP. A RR100 player could easily solo 24 RR 80 people. Literally RR 100 might as well been god mode. That was op.

Mesmer’s in their current state against good players are “good” not op though.

Guan Yu on release in SMITE was OP. Xin Xao in League of Legends on release was OP.

I don’t see mesmer’s as being as close to game breaking as the examples I’ve just given. Mesmer’s are on the side of strong for sure but so are DD ele’s, Healway Guardian, Regen Rangers, Condi Engi’s, etc.

The English language has definitions for words. Over Powered, in gamer terminology is this: Being far superior to anything any other profession can weld. Insurmountable in terms of defense and offensive capability.

In another sense, no other skill another profession has can come close (even a little) to Blurred Frenzy in the terms of usefulness. It is pretty cheesy. It is not the skill itself that makes it cheesy. It is the cool down plus what it does and how it does it that combine to make this skill OP. No other self rooting skill turns toward the target. No other self rooting skill is completely unstoppable on use (the Thief’s flurry has a small window where you can stun or stop the skill). No other invulnerable state can be ended early like Blurred Frenzy. These things all add up to make a pretty outstanding skill on a mere 8 second cool down.

Edit: Also forgot to note the length of the invulnerable state. 2 seconds. Thief’s evades for what, lets be nice, 0.75 seconds? Rangers evade at best 0.5 seconds?

I can make the same arguement for thieves stealth, healway guardians dodge heal, DD ele’s cond removal and healing, etc.

You make it sound like the entire game is ran by mesmer’s. If mesmers were as op as you say then everyone would main them. If mesmer’s were that op people would be quitting the game in droves. If mesmer’s were that op there would be nothing but nerf mesmer threads in teh forums.

My healway Guardian feels just as strong as any of my mesmer specs but in different ways.

After playing Warrior since head start...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

And yet you still have not mentioned a single measure of how something is “OP”. In other words, you don’t have one.

So, my question then would be this- what is “OP” about being invulnerable, in and of itself? What would change if BF didn’t have the evasion on it, and somebody tried to use it on top of you?

Sigh, I have been ignoring you because it is not worth answering someone who wants to be… do not know how to put it a nice way… a “intelligent and philosophically minded individual”. It is not worth my time to actually present things to, even though someone already has including myself, and is already present in the definition in the word. Common sense can explain the meaning of term “over powered”. If you do not understand the phase/term, then please use the internet to look it up and then adjust the meaning of the word into a video game format. I have already explained it once and I will not repeat myself.

He’s bringing up a perfectly valid point. What is OP supposed to mean?

In WARhammer when they first released patch 1.4 that raised the Renknown Rank to 100 the first players who got RR 90 gear could LITERALLY solo 10-20 people. That was OP. A RR100 player could easily solo 24 RR 80 people. Literally RR 100 might as well been god mode. That was op.

Mesmer’s in their current state against good players are “good” not op though.

Guan Yu on release in SMITE was OP. Xin Xao in League of Legends on release was OP.

I don’t see mesmer’s as being as close to game breaking as the examples I’ve just given. Mesmer’s are on the side of strong for sure but so are DD ele’s, Healway Guardian, Regen Rangers, Condi Engi’s, etc.

Corrupted files leading to consistent crashes

in Account & Technical Support

Posted by: Godmoney.2048

Godmoney.2048

I’ve had a consistent problem of needing to do file checks constantly. The Gw2 client crashes out then I see the error report and it’s always the same thing……….corrupted files found.

Soooo, I’ve reinstalled Gw2 on 3 separate drives now. 1 drive was SSD and 2 platter drives the current one of which was completely fresh and empty.

And yet again I get the client crashing and prompting for more file checks. I can’t handle doing any more file checks. It’s gotten ridiculous.

3 reinstalls laters, 3 separate hard drives, 100+ file checks and the game still crashes a day or two after a file check and will continue to crash more and more until i do the file check.

After playing Warrior since head start...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Claiming a class is op from a few experiences in hotjoin pvp (mostly full of guildies dueling or testing builds) is proof of how good mesmer is?……….he…mu….muhahahahahahmumumuhahahaha. Gufaw Gufaw Gufaw

Thank you for that laugh, I feel better now after a long day.

Has anyone ever hit 34k damage?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Just out solo roaming?

If I’ve got 10 stacks of might and 3 clones and blurred frenzy.

It’s possible to see 3k mind wrack per clone assuming every clone crits and your personal shatter crits that’s 12k. Blurred frenzy could hit 5k so now we’re at 17k.

I suppose you could throw a mirror image and CoFrustration on their and get another 6k possibly? So now we’re around 23k. This would also be assuming that your target had very little armor.

That would be in pretty ideal situations. I suppose you could be in a party and have 25 stacks of might but how often does that really happen.

Personally I’ve never gotten any thing close to 30k and I’m in full zerker, Runes of air, sigils of air, Full ascended Zerker/Valk jewels.

Illusions damage not in combatlog

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

The combat log in this game is next to useless.

It doesn’t even track seconds much less fractions of a second.

Combat log needs some serious work done to it.

The general trend now for AN seems to be dumbing down the wvw/pvp in the game, so that new and casual players can pop in and out of it without having to learn a lot, including tactics, so I wouldn’t expect improved logs because their main target audience likely wouldn’t care about such a thing.

Yeah, I don’t see them improving the combat log any time soon. It really is ridiculous though how useless it is compared to most other games combat log.

Mesmers are almost useless in this game

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

It is my hope that 80% of the mesmers do quit playing mesmer. Last few months so many mesmer’s running around it bugged me.

I liked it better at launch when everyone thought Ele’s and Mesmers sucked.

Mesmers are almost useless in this game

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Had to test this “we are useless theory” after latets patch. Sharing my ressult.

/Osicat

Try showing some large battles and see how useful you are instead of 1 on 1/1 on 2 etc. Mesmer after patch is useless in large battles which is 90% of the time which is the problem. Now maybe if feedback had a 5 second cooldown it would compensate for the 50% confusion nerf :P

I’m glad mesmers excel at small scale combat. Not every class has to be great at everything.

Calling Mesmer’s useless? Pathetic.

Illusions damage not in combatlog

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

The combat log in this game is next to useless.

It doesn’t even track seconds much less fractions of a second.

Combat log needs some serious work done to it.

Condition build or not?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Does it make sense to build a Mesmer around condition damage?
Can a condition (staff) build be a good shatter build?

Mhm, currently not so much. 1 week ago? I would argue that confusion shatter specs were stronger than zerker shatter specs.

Honestly the 2 replies kinda upset me because they’re both such horribly wrong answers.

A confusion mesmer IS a shatter mesmer. And yes, staff is a excellent tool for shattering because it’s our single fastest clone creator when spec’d into staff cd reduction.

I ran mostly confusion shatter spec’s of 20/0/20/0/30 OR 0/20/20/0/30 and before this nerf it was arguably about 30% too strong. Now confusion is about 10-20% too weak to really be viable compared to straight zerker style builds.

I tried some of my old confusion specs after the patch and they can still duel but your timing on shatters has to be spot on now where before even a good player would catch themselves with a solid 3500 confusion proc occasionally.

Shattering imo is the only legitimate way to apply confusion now.

Buff confusion by 10-15%

Mesmers are almost useless in this game

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’ve tried playing a Mesmer for a couple of weeks now but am probably going to delete it. It is useless without any skills that do decent damage and the armor is useless as well since you have to fight at melee range. They also need a way to counter archers who can hit you at will with you not being able to do anything about it.

Guy’s he’s just trolling you. Obvious troll is obvious.

He’s just trying to get a reaction.

(edited by Godmoney.2048)

Confusing Combatants - Can we get a fix now?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

My money is on a tooltip error, not a skill error. Every other ‘on death’ trait is only for clones. Confusing combatants most likely was just a mistake in the description.

I’m pretty sure this ^ is correct. With a dodge clone spec it’s not really a issue if phant’s don’t proc it imo. I mean, you’re in the crit tree anyways.

The Absolute Most OP sPvP Mesmer Build = ?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Osicat’s shatter build or variations all the way.

Lately I’m running 0/20/20/0/30 with full zerker armor/weapons
prec heavy Knights ascended neck, Zerker/valk ascended rings and ear’s
Runes of air, Sigils of air
Staff Sword/pistol
Blink, Mirror images, decoy

With the extended range blink, cd reduction.

Probably my number 1 spec of all time.

Edit, recognize this is sort of a advanced build to play with. Its not a support build, it’s a kill or be kill build. Once mastered though it’s incredibly survivable with very healthy damage.

(edited by Godmoney.2048)

Help uplevel against thief WvW

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

At the risk of sounding like a kitten (I can live with that) I’ll give you the best piece of advice.

Finish leveling. You can easily hit 80 in a 5 or 6 days of doing hearts, some crafting, map completion, etc.

Stay in the lowbie zones and just get map completion. If you do all the level 0-15 zones you should be 35 or so. Then do all the 15-30 zones and you’ll be 50. 60-80 is a breeze. Throw some cooking in there for good measure and you’re set.

You’re only hope is to avoid thieves altogether as a lowbie, so why not just spend a few days leveling up? Why even waste your time with gear concerns until 80?

confuse nerf isnt that bad..

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I usually try not to get on board the train of despair, but I have to say that I’m not sure this is just another nerf that people will adjust to and get on with another viable build. Mesmers can still do fine in pve and pvp, but in wvw, especially on a tier one or two server, I’m just not optimistic at the moment that Mesmers are nearly as viable. Even top shatter-build Mesmer players like Osicat usually fight in small groups in wvw, but in actual every day play most people on the top tiers run in large groups and stick to a commander, keeping tight formation, and I just don’t see shatter builds generally doing as well in such situations. I’ll reserve final judgment, but at the moment I confess to being more than a little pessimistic. You always see a lot of players threatening to quit playing a class after any major nerf, but I persoanlly know of several Mesmers who very likely WILL quit playing the class in wvw, except maybe for when they’re absolutely needed for the group/guild, for portals mainly, of course.

While it’s always hard to except a nerf it’s not so bad that anyone should quit over it. Mesmer’s are still one of the best classes even with the nerf.

I just take it as a opportunity to become a better player. I can’t call myself good at games if I let some nerf stop me from ROFLSTOMPING people.

confuse nerf isnt that bad..

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Meh, I tried my 20/0/20/0/30 Carrion build the other morning.

(I really liked the retaliation floater’s.)

I killed a few people the morning of the patch and it wasn’t as bad as i thought it would be.

That being said I really can’t justify running a condi build any more when I can do 3x’s the damage in a instant and I don’t have to rely on bad play to get my damage.

Confusion builds I think will still be able to 1v1 but you’re relying even more so now on the other player being kinda bad.

OR

I can just run zerker and blow everything up.

Seems like a obvious choice assuming your like me and like to kill stragglers.

I think if they buffed confusion by 15% it would be in a viable spot. 20% and I have no doubt it would be viable again.

Official Mesmer Patch Notes - 30/04/13'

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Is it just me or is signet of domination gone?

Learning to love the staff

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I had some guy last night question me using staff in CoF…….lol.

Staff is the single greatest weapon period. It produces clones faster than any other weapon which makes it ideal for Sword pistol shatter build like Osicat’s.

If you’re not understanding staff then the real issue is not understanding shatters.

Don't worry Glamour Mesmers

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

You’re being cruel.

Confusion Nerf: Move on to Power for WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

agreed that a 50% damage reduction to one of our profession skills (F2) is hurtful. To keep in line with the chaotic nature of this profession i feel f2 shatter should be a random condition (bleed/burn/poison(chill?)) for each clone shattered. change the vul on woc to poison (or even chill). and finally change the torch phantasm to do some other condi damage (burn?). At least a condi spec MIGHT still be viable with these (simple?) changes

I kinda think a random condi would be cool.

Chill would be fricking amazing, fire would be great, heck anything would be great.

I would love love more access to poison even if it was a 1 in 4 chance.

The more I think about it the more I like the idea of just turning “cry of frustration” into something easier to balance than confusion.

The real problem with confusion is against good players it literally does Zero damage. I’ve done tons of confusion dueling and when you fight someone good it’s very noticeable the lack of confusion procs. Without pressure damage I’ve had thieves just troll me by CD, clearing their cond’s then repeating over and over.

I just don’t see any reason to run conditions anymore considering you can hit twice as hard in zerker and knights gear.

Confusion Nerf: Move on to Power for WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

If it’s just about causing maximum area / group damage, Confusion will still be the way to go. This is largely based on being able to retreat while the damage is still dealing, causing you to be able to deal it again.

Confusion damage does Zero damage if people refrain from button mashing.

I don’t know about Zerg vs zerg, but saying Confusion is still the way to go for aoe damage is simply false.

Even with confusion in it’s current state VS a solid Zerker shatter the zerker shatter wins. I can’t even get a mind wrack in Zerker gear to hit for less than 6k. It was very very rare that I saw number’s bigger than 3500 with confusion.

8 times out of 10 once someone procs a 3500 tick they don’t proc it again. OR I can shatter once for instant 6-8k damage.

I’ve been running Osicat’s current shatter spec or something very close and it’s damage is much more consistent and potent than confusion.

I would gladly take a Fire, Bleed or Poison shatter in Confusions place.

A poison shatter would make the mesmer incredible for aoe heal debuffing.

Confusion Nerf: Move on to Power for WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Give me a immobilice shatter, 1 s/clone and I be a happy cat, trait for aoe effect.

/Osicat

I’d also take a weaker version of Mindwrack with 2s of poison per shatter.

How about 2 stacks of bleeding for 5 seconds per clone.

Confusion Nerf: Move on to Power for WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Looking at the confusion damage another way: even halved it will do the same damage as equal stacks of burn with 1-2 skills used. Burn is the highest damage condition by far pound for pound and is balanced by the fact it scales in duration instead of intensity.

Getting into the numbers. All damages are base damages, confusion numbers are the new sPVP numbers. Burn does 325 base damage per stack per second. Bleed does 42.5 damage per stack per second. So 7-8 bleed stacks = 1 burn tick. Confusion does 65 damage per skill activation. So 5 stacks of confusion = 1 burn tick per skill activation. Poison does 84 damage per second but lowers healing by 33%.

Furthermore the condition scaling for each as is follows.
Burn = condition damage * 0.25.
Bleed = condition damage * 0.05
Confusion = condition damage * 0.075.
Poison = condition damage * 0.1

IE someone with 1000 condition damage would gain 250 damage per second on burn, 50 damage per second per stack on bleed, 75 damage per stack on confusion, and 100 damage per stack on poison. IE the new numbers would be Burn 575 per second, Bleed 92.5 per second per stack (6 stacks = 1 second burn), 140 damage per stack pet skill on confusion (4 stacks skill use = 1 second burn), and poison 184 damage per second.

Initially burn seems the clear winner in conditions, but you’ll noticed while other require stacks and have lower bases and scaling, they actually more than double their damage while burn gains less than 50%. Furthermore burn cannot stack more than that set amount per second and bleed and confusion can stack to 25.

So we can see that damage wise confusion in a clear winner assuming you can apply 4 – 5 stacks. Even more so if you consider that vs classes with instants or fast attacks confusion can activate more than once per second. But this assumes you can apply confusion in an aoe in just as effective of a fashion. But you can. Glamour mesmers can still apply around 4 stacks to multiple people, exceeding the 5 target AOE cap as well. This is on skills with other good usage as well as a traited blind.

But we have one last caveat, condition removal. People say so much about condition removal = lol confuse worthless. This is actually less true of confusion than it is of other conditions. Confusion faces condition removal and convert condition to boons skills. All other conditions face all of that PLUS a few class counters. List of known counters: Thief: Pain Response and Slowed Pulse, Ele: Stop Drop and Roll, Ranger: Oakheart Salve and Evasive Purity, Guardian: Inner Fire.

So if you look at the numbers, the counters, and the capabilities confusion is still superior to other conditions even post nerf. Confusion is also kinda nasty in the way it sneaks up on ya. Bleeding, burning, and poison put lots of numbers above your head and you quickly counter it if you have counters. It also typically takes several seconds to get alot of bleeding, poison, or burning on someone. If someone puts confusion on you though you typically take a couple skill activations before realizing it in a hectic fight. In doing that you’ve already done the full damage the other conditions would have done. They depend on constant reapplication, confusion does all it’s damage up front.

It was nerfed because it was needed. Confusion is still the best condition even after a 50% nerf lol.

So yes condition/glamor will still be viable considering you’re applying the equivalent of 6 stacks of bleed on a zerg while providing great support. This while bursting higher on single targets and small clusters of people and using your supportive weapon abilities.

All this talk talk talk.

Let me debunk your talk in one simple statement. Good players never proc confusion so therefore it is far less worse than any other cond.

I’ll tell you right now I’d rather have a Bleed shatter or poison shatter than 50% weaker confusion.

Confusion Build - Sticking with it?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’ve ran a lot of builds for periods of time. I actually switched to full Rampagers 2 weeks ago because I had grown bored with Carrion gear. As of a couple days ago I switched to full Zerkers with some ascended knights.

In all reality Zerker gear is much more deadly than cond gear. I will miss the fun I had with confusion but the truth is last night I dueled several 2 man thief teams and blew them up in seconds.

(Note to thieves. If you’re friend is in the downed state do not try to rez them while I am standing near you in full zerker shatter spec.)

The skill cap imo is much higher to run a shatter spec with zerker because you loose a ton of tankiness but I had already practiced quite a lot and I am now having quite a bit of fun 2 shotting 80% of the wvw player base.

I have 2 sets of rampagers, 1 sets of carrion and 1 set of Rabid so hopefully confusion get’s brought back up by 20% some day. I really do think a 30% nerf would have been the sweet spot.

Here's what I don't get about the Con nerf.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

What I don’t get about the confusion nerf is that if it needs a 50% nerf now, why didn’t it need a 50% nerf in September? Or October? Or November?

Why is it that when the forum warriors make a cry-of-the-month topic, it’s suddenly OP?

Perhaps it was OP from the get-go. But why wasn’t it addressed then instead of 8 months down the road?

Exactly my point. A 50% nerf would lead me to believe that the game was borderline unplayable.

I’ve seen Champions in LOL and Smite that were more game breaking on release and they didn’t get 50% nerfs and they also got nerfs quickly….not 8 months later.

Hard to believe something that’s been around for 8 months suddenly needed a 50% slash and burn overnight.