Showing Posts For Godmoney.2048:

SUPPORT Mesmer Spotlight

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Just wanted to bump this for tomorrow so people can reference it more easily. I’m buying a new cleric set as we speak to start trying new stuff.

Thanks again for this thread.

Are Mesmers OP??

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

“It takes more skill to beat a mesmer, than it takes to play one.”

- Every other class In game.

Fixed for you

You got to love people who whine about other classes in mmo’s. My guardian is literally face roll easy to play. My thief with sword/dagger (Jumper) spec is super easy to play.

It’s the player not the class.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

You talking about the ones that say at the top of the page THESE ARE NOT OFFICIAL? Because that’s the only ones I’ve seen!

http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-one

Even with all the info we have you’re still going to deny reality up till the last minute eh? So be it.

The other 99% of us will start theory crafting while you wait for the notes to be confirmed. It’s not like we have long to wait is it?

Whatever.

iMage - The Runt of the Litter

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Replace the fire blast with torment. That would be a awesome combo.

Stealth up to target, torment blast, they choose whether running away or not is worth it considering the memser doesnt’ have tons of direct damage in a condi spec.

Huge mesmer nerf incoming?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Another thing fadeaway, with this change there is basicly no shatter build that can be considered vaible without 25 point in illusion, and if you 25 p in illusion its a big misstake to not go 30 for ip alternative mass interupt builds and get the mass daze.

So overall this change narrov the viable mesmer builds to 0-0-0-0-25 (30) and for al dmg dealing builds we look at 0-10-0-0-25. Sure there will be some experemental 10-0-30-0-0-30 interupt mass daze builds and some healing speed 0-0-0 30-30 but it will be hard to argue for any build without atleast 25 in illusions. This due to the fact it give a 20% ability drop for al our builds most important abilitys and utilitys.

Personaly as a shatter mesmer from the start I only se posseblitys in the changes as I already run mandatory 30 in illsuions, BUT the beuty of the mesmer class is the flexibility to run different builds, not glad to se that get worse.

Osicat

Quoting because if I said it I would just get trolled. This^ is the reality of it though.

Scepter/?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Use GS and staff or GS and Sword focus.

Full zerker or some valk and knights if you’re new to the class.

Done.

You could use scepter and condi damage I suppose but you’ll need to be carried through dungeons by players who are playing more ideal specs.

Currently I’m using GS/Staff with full zerker and it’s working fine but wanted to use something new since I love the visuals of scepter wanted to go for it :P

Well, you’re already doing the right thing then. I wish we had other specs too dude. I really do.

I have full rampagers, carrion, rabid, 2 sets of zerker, clerics and apothecary plus at least 4 weapons for each of those specs. I only get to use the zerker set for almost 2 months now.

Sad Panda I am.

Scepter/?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Use GS and staff or GS and Sword focus.

Full zerker or some valk and knights if you’re new to the class.

Done.

You could use scepter and condi damage I suppose but you’ll need to be carried through dungeons by players who are playing more ideal specs.

The Nerf On Confusion Was Too Harsh

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Confusion was never nerfed in pvp and pve, was it? It always dealt double damage in pve than it did in pvp, and I don’t remember the damage formula ever having been changed.

The reason why confusion was so strong in wvw, was because it used the pve formula in a pvp format.So they fixed that, by making wvw’s confusion the same as pvp’s.

And there you have it: that’s why anet “nerfed” 50% of its damage, instead of, say, 15% or something. Because they weren’t directly nerfing it, they just switched the pve formula for the pvp formula.

If confusion is ever to get a real buff or a real nerf, it would probably affect all formats, not just wvw.

Are you really coming in here and arguing semantics? Do you think we’re all idiots who need a lesson on semantics?

You want to tell us how killing Rhino’s for their horn’s isn’t poaching it’s “harvesting”

Or

Making it hard for unions to organize in certain states are called “Right to work” states. LOL yeah sure.

I’ll call a duck a duck when i see a duck.

The new TraiTs for Mesmers coming 25/6/13

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Blurred Frenzy is under QQers fire by few weeks already.

Ah, this is true. I guess we can all expect that to get nerfed next month.

I only roll shatter specs anyways but I’m still bummed about this nerf. I may not use phantasm builds myself but I like haveing the option to change specs.

Now I see no other option but 30 into illusions.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

Power or Cond. Dmg? Please help me decide...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I think Anet answered your question this morning.

You can go Power Crit with a 20/20/0/0/30 or 0/20/20/0/30 or 10/30/0/0/30

There you go, those are your options. Luckily though your zerker gear will work with all 3 since they’re all basically the same spec.

The new TraiTs for Mesmers coming 25/6/13

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Yeah, I think my biggest issue with this is how it affects Illusionary Leap, especially, Phase Retreat..

Shatter Mesmers actually haven’t been getting many complaints anymore. The new reason to hate on Mesmers is phantasms and Focus (really.. where was all this focus hate months ago?). Anet doesn’t balance around 1v1, but they’ve been known to cave in to the flood of salty player tears that washes over them. My guess is that this was done in order to mitigate some of the “Mesmer = OP” rage.

Gawd.. everytime I look at that Celerity nerf my eye twitches. They better have a patch coming soon to fix ’Zerker and revamp the torch phantasm.

Lets see.. People have cried about Timewarp, cried about Confusion, cried about Phantasms, cried about Focus… What do we have left for people to complain on? Stealth? Boons?

Good question. What is there left to complain about with mesmers? Nothing I can think of now, stealth I guess?

In the mean time I’ll continue to get crit for 17.8k by killshot on warriors.

The new TraiTs for Mesmers coming 25/6/13

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

So they’re telling us to only roll shatter? I can’t see any other logic or reason to this.

Ele’s and mesmer now both get forced 30 deep into the class trait line. Good Job!

Now there is shatter build, shatter build and shatter build. Enjoy your diversity.

The new TraiTs for Mesmers coming 25/6/13

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

“The Minor Adept trait “Illusionists Celerity” has been made the Minor Grandmaster trait and the other Minor traits have been pushed down.”

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUGHHHHH

WOW, this ^ sums it up. I’m a little shell shocked right now, must start drinking.

I just failed. Can you help? (Build Q)

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Considering this game is the easiest game in mmo history to gear up in I would just build a zerker set.

You could just farm CoF for a few days and get a nice set of Rampager or Zerker.

I’m sorry for your loss. I’m sorry for the loss of condition mesmers.

If it makes you feel better I have full sets and weapons of Rampager, Carrion and Rabid that I’ve barely touched since the nerf due to the fact that confusion now tickles. My bank looks like a grave of 40+ exotics I won’t get to use again.

The Nerf On Confusion Was Too Harsh

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’m still baffled that they cut confusion by 50%. There is not logic or reason involved with that decision. Serious. If it was buffed by 15% I think it would be usable again but in it’s current stat any type of confusion shatter mesmer is trash compared to a zerker mesmer.

I’ve ran several variations of my old confusion shatter spec and only the newest of players will die to confusion.

What was incredible is that I barely even saw more than one confusion proc at a time all night long. I would see a confusion tick occasionally but very rarely.

I just don’t have words to describe how much they gutted any type of confusion spec.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

You just used an ADEPT trait and compared it to a GRAND MASTER trait…. I mean really? Grand Master traits fit the theme of the tree, adepts, not so much.

And anyone with 1000 hours of GW2 could make a bunch of false patch notes to send the community into a frenzy, i’m just saying it doesn’t seem legit.

Not to mention that they missed several weakness applications, which anet would NOT do, which further shows it may just be some troll that went down the wiki page for weakness and reduced weakness durations.

EX: Tail Swipe from ranger drakes = AoE 5s Weakness,

All the classes have some similar traits in different spots. Looking at the “theme” of a tree has nothing to do with deign and or balance.

Many classes have traits in spots you might not expect on a “theme” perspective. For instance mesmer torch trait being in the power tree or scepter trait being in the healing tree.

Last I checked designers design things to work, not force them into “themes” that people may fantasize about. Any argument about “theme” and where you think the trait should be is not something I’m participating in.

If someone was trolling with these patch notes then they put in a ton of time and energy to not make themselves known. It’s like a terrorist never claiming responsibility. Last I checked people like to be famous for the work they put into pranks or other public stunts. Unless you can tell me someone was paid for this AND had some literal form of motivation I will continue to believe these notes are at least preliminary.

I see nothing in the notes that lead me to believe they’re fake in any way.

Shattered Conditions

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

It need to be dropped to 20 points deep for that tactic to be of any real consequence for a mesmer.

The only build I can see is a pure support build which mesmers are pretty lack luster in anyways as opposed to assassin/dps builds.

When I hop onto my healway shout guardian I feel the power of support. When I’ve done support on my mesmer I feel like im more of a tanky distraction than actually doing anything helpful. I guess you can blink around and self heal until everyone else is dead then they can finish you off after killing your team while they ignored you.

Move that tactic to 20 points deep though and I can see at least a few hybrid builds picking it up.

I would like to see the support mesmer brought up though but as far as i can tell this upcoming patch isn’t doing enough to make a support mesmer really viable compared to other support classes/builds.

One Utility I would like to see Fixed

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’m still baffled after almost a year of this game as to why Feedback is not GTAOE? I would love to know why that particular skill is not GTAOE.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

As Embolism says, the reason it’s 8s Confusion instead of ~4-5s Confusion is because it triggers from an interrupt. :P

Still, Confusion is in an odd spot. It’s short duration makes it unusable in much of PvE (I tried it again for 2 days recently, couldn’t stomach it), and it’s low damage means it’s strictly inferior for damage-dealing purposes in WvW and PvE. It’s not bad as supportive damage, but then you to invest too many traits / points / gear into it to make that a good option.

Well said. I tried it again recently too and just found confusion far too weak to kill anyone but the newest of players.

Sad too because the majority of my time on my mesmer (1450 hours) was using confusion builds………..until the nerf of course.

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Iavra, that’s assuming those patch notes are actually real, which i’m seeing a lot more pointing to them NOT being real than they are…. cough cough Burning for necroes proccing on crits in their POWER tree cough

You mean like the tactic that engi’s already have?http://wiki.guildwars2.com/wiki/Incendiary_Powder

Those notes may change but they’re real. Anyone with over 1000 hours of Gw2 can tell that those notes are real. All of it makes sense and are changes some of us have expected for awhile.

That being said I still don’t think condi mesmers will be viable after this patch. If anything necro’s and thieves are just going to become even stronger condi appliers while mesmer will remain about the same in condi power.

The only way they can legitimately buff mesmer as condi users is to buff confusion by 10-15% or give us more access to duration.

As long as confusion is as weak as it is the mesmer relies as much on confusion as we do we’re not going to be as effective as a power crit damage build assuming they don’t gut those builds.

I even ran a shatter confusion build last week just to remind my self and see if I haven’t overlooked it’s relative weakness………..nope still sucks.

Sadly i have full sets of Carrion and Rabid and Rampager that won’t be getting used for quite awhile it seems.

(edited by Godmoney.2048)

Next Patch's Rumors

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

The problem is Malicious Sceptre is a Master Inspiration trait, and the typical Condition build can’t spare that without weakening the Staff; which despite the problem with bouncing attacks is still the superior condition damage weapon.

Unless the Ether Bolt chain deals condition damage I don’t see Malicious Sceptre being worth taking over Deceptive Evasion, Chaotic Dampening or Illusionary Elasticity.

They’re putting the new scepter trait 30 deep? Well there goes that.

Next Patch's Rumors

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Hmm a traited scepter just got interesting. With the CD reduction the Illusionary Counter is on a 7.5s CD and the torment lasts for 8s without condition duration additions. Without condition cleans perma torment? I can see people yelling about that one. Really like that they seem to be turning us into the GW1 shut down class that I heard so much about.

I’m going to be trying it out for sure. I love scepters block but the HUGE wind up on the scepter channel has taught me to ignore it as a viable weapon.

I would love scepter to be brought back into the fold which it sound like they’re doing.

Next Patch's Rumors

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

According to the leaked patch notes torment will become a scepter skill.

Speculating on Torment and movement

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Shattered Conditions is actually a very powerful trait, as I recall it removes one condition per Illusion Shattered. That’s three conditions and you have four Shatter skills.

The problem is Shatter builds cannot trait into Inspiration without making heavy sacrifices, so the build that actually works with those skills is excluded.

Exactly. It’s far too deep to make any use of. Put it in the power tree or move it to 20 in healing then it might see some use.

Speculating on Torment and movement

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

That trait is such trash and utter garbage. 30 points deep for a cond removal when every other class has this sort of trait at 10 or 20 points.

http://wiki.guildwars2.com/wiki/Mender%27s_Purity

First this trait is ok at best and not worth ever going to the health tree for.

2nd I was addressing the shatter trait. The shatter cond removal is trash and far too deep for any decent mesmer to build for.

Next Patch's Rumors

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Halting strike, iirc, can’t crit. It just does a base amount of damage that scales with power.

With really high power, you could get it to hit ~400 before. So now it should be around 2400-2700.

This will be interesting to try again. Yeah I tried the current one but the damage is literally pathetic. This is a buff to GS users for sure.

Next Patch's Rumors

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Temporal Curtain nerf is due to all the criers in this forum…

Anyway, the notes are unofficial, so don’t take strictly serious.

What criers? I feel like I must have missed all the crying on this.

In a recent SOTG they mentioned this nerf.

Bascially good teams would do this.

AOE stealth, Temporal curtain from stealth (since there was no internal cd the curtain can be trigger without chance to dodge.) MOA the guardian on enemy team, focus guardian………mop up the rest of the team.

The nerf is to address that tactic specifically. Giveing the 1 second internal will give the other players 1 second to see the curtain and dodge a pull to knockdown.

Not agreeing or disagreeing but that’s the reason for the nerf.

Speculating on Torment and movement

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Remove cond on shatter/heal, you will not even notice.

You also won’t kill anyone.

That trait is such trash and utter garbage. 30 points deep for a cond removal when every other class has this sort of trait at 10 or 20 points.

Sorry but telling people to go 30 deep into healing is not a viable answer to cond’s. That trait is literally trash, especially considering you need shatter on self to really make it work well.

Speculating on Torment and movement

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Also, the necromancers are talking about how Torment condition will be the Mesmer bane. They are hoping it affects teleports and the damage is received based on the “distance traveled.” Which means using “Phase Retreat” could actually do more harm than good to you in some cases. Apparently this will be a way to lock-down mobility for classes like us and the thief…

This is not how it’s going to work.

I’ve used BARB affects in several games and they work on your running or walking. You’ll be able to blink but once you do blink you may consider standing still till the barb wears off.

A BARB affect has nothing to do with distance traveled nor will this one.

Shaman’s in WARhammer had a BARB. Thieves in RIFT had a BARB. I know there are other games as well. DAOC had one too if I remember correctly. In fact I believe it was Mythic over at Daoc who started the concept of BARB affects.

They’ve never had anything to do with distance.

Speculating on Torment and movement

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

We had “Barb” effects in Rift and WARhammer.

I can’t tell you how excited I am because I love running Condi builds but haven’t since the nerf.

This is great news though I’m not looking forward to thieves putting a barb on me either.

Important armor sets for mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Rampager
Zerker
Some Knights/Valk isn’t bad
Rabid
Carrion

Those are my personal favorites.

(imo Soldiers is trash on a mesmer) If you feel like playing a annoyance go for it but your damage will be negligible. I want to kill things not dance around them.

(edited by Godmoney.2048)

Illusions proccing armour runes

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I have a full set of CoE armor that has had the runes of Golem replaced with runes of Air.

I still get the Golem proc fairly often though he seems to do no damage and is just visual. He also despawns much faster than the Runes of Golem should.

Meh, doesn’t really do anything, but yeah it’s some weird bug.

Mesmerized: July 15th

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’ve really enjoyed your Mesmerize Podcasts guy’s.

I’m a bit of a podcast junky (listen to at least 3 a day) and have really enjoyed several of your episodes. Keep up the great work.

Scepter in pve events...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not to put too fine a point on it but if I had a pve group and I saw a mesmer using scepter or torch in a dungeon or fractal I’d just kick them.

Scepter and torch really have no place in any dungeon at all ever for a million years.

Sure you CAN use them but you’re not adding anything to the group to justify bringing you along.

By all means though play how you want. You CAN do a lot of things, that doesn’t mean you SHOULD though.

This is why I NEVER run Dungeons with people I don’t know. I’m always getting invited to run Dungeons or join a guild by unfamiliar people and do to the abuse of kicking ( Not just in GW2 but every mmo I have played ) I simply refuse to do any type of content that allows kicking with people I don’t know.

Well I can imagine you get kicked quite frequently if they’re not guildies. If you’re the kind of person who would use scepter in a dungeon then that only makes sense that you face frequent kicking in this game or any other.

The common denominator in your groups is you. Blaming others for wanting a enjoyable PVE experience seems out of place to me.

Anyone kicking you is not telling you how to play as much as saying “my time is valuable, please don’t waste it” What’s wrong with people wanting to have fun? If you’re bringing down others fun then they should kick you.

There’s just no way bringing scepter into a dungeon is doing anything other than making others work harder. That’s fine of course if you want to do that but don’t be offended when you get booted.

Scepter in pve events...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not to put too fine a point on it but if I had a pve group and I saw a mesmer using scepter or torch in a dungeon or fractal I’d just kick them.

Scepter and torch really have no place in any dungeon at all ever for a million years.

Sure you CAN use them but you’re not adding anything to the group to justify bringing you along.

By all means though play how you want. You CAN do a lot of things, that doesn’t mean you SHOULD though.

Ups and downs of a Mesmer.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Just one thing off the top of my head is making Feedback GTAOE. I’m really curious as to why Feedback is targeted in consideration that it “feels” like a GTAOE skill. I would love to hear their reasoning for this.

Ups and downs of a Mesmer.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

With over (let me check real fast) 1,301 hours on the mesmer I can say that mesmer is fine and if anything is on the strong side of the table.

My only conclusion to take from whiners is that they simply don’t have the time put into the game to really understand the class. There’s really no other logical explanation.

And there’s the attitude I mentioned. Good times.

One moment, need to compare it with your following statement…

It’s not that they’re aren’t valid points to be made here but I can say all of this about any class. Almost every class has broken weapons, traits etc.

Coming in here and acting like Mesmer is somehow broken by pragraph 2 will just get a TLDNR from me because I know that mesmer is balanced against good players and OP against new/bad players.

See, here’s the problem.

The Mesmer is very strong, but also very rough around certain edges that never received any polish. It’s not the only class with this situation; the Guardian is strong but its ranged weaponry is rather poor, the Elementalist is mighty but its trait lines are extremely onesided, etc. In the distant future and expansions to weapons and utilities, it’s possible a lot of these problems will be solved.

Unfortunately, the Mesmer forum has some difficulty discussing potential improvements because it gets caught between two polarized points of view. On the one hand, newer players encountering the lower level of the class think it’s fundamentally broken (because without traits, the mesmer has serious issues). On the other hand, people who have found a niche tend to be dismissive and use the exact implication you just made, “L2P newb”. Neither is helping.

I understand you are content with the current meta, but may I request you ponder the future for a moment with me? Two years from now, would you be content to have the Mesmer’s class mechanic exactly as it is now, with no improvement or expansion, or would you prefer to see it embellished with greater customization?

Because that is the TL:DR of my ramble: parts of the class are excellent, but improving some of it would be better for all.

Well then maybe don’t make hyperbolic arguments that somehow the class is horribly designed?

When I see a thread where the first or 2nd paragraph are “OMG, mesmer so badly designed” I undervalue anything else you say because I know that this is simply, factually, not true.

On the other hand if a thread had a more suggestive tone about it then yes, we can have a discussion.

And of course we would all like to see more synergy etc. That goes without saying.

Please suggest on.

Stacking Might in WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

That’s odd. I tested the cool down with Sigil of Battle and Sigil of Strength in the Mists.

I attacked a dummy until Strength procced for one stack of Might. I immediately swapped weapons and did not receive the additional three stacks from Battle.

The wiki Sigil entry has this quote:

All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.

This is just my case (Strength and Battle) in reverse.

This has also been my understanding as well. If they do stack that’s great but from my information they do not.

Anyone know for sure either way?

Suggestions Mesmer Build PvE/Dungeon

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Personally, I think you have too much toughness and vitality for a PvE/Dungeon build.

You are, however, almost completely geared for the immortal mesmer build for WvW

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-The-Immortal-Mesmer-Build/first

I would start to add some Beserker gear into your build. Get some precision and some critical hit damage.

Not every piece of gear gives you the same amount of critical damage for the minor points you lose in another stat. Here’s a post that explains it. http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/

It doesn’t include ascended items, but they are all between 7 and 9 trait points / point of critical damage (that is, better than armor)

Finally, Strife has a post about a full DPS build (but you’d have to change everything.

http://www.guildwars2guru.com/topic/79487-buildmy-dps-mesmer-guide-for-organized-dungeon-groups/

I would totally agree with Toobz. You really want a glass build for pve. Full rampagers or full zerker is really the way to go. Cycling cd’s properly is the key to glass build survival.

IMO soldiers is the single worst stat set for mesmer. That’s my opinion though, take it with a grain of salt.

A good build for Staff in PvE.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Thank you! Which runes you’d suggest?

Runes of air are great in wvw and runes of the wurm for pve.

I’d also back up the other suggestion of using full rampagers with runes of wurm. Rampagers is one of my favorite stat sets hands down.

[Video+Build] Celestial Mesmer WvW

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Video: http://www.youtube.com/watch?v=I5PFGtZZkt8&feature=youtu.be
The recording program I use is free, so the quality of the video isn’t too great.

I have been testing this build for the past two weeks and have found it to be very powerful. The idea is to get a good balance between all stats. Its survival is great and all the stealth skills make it even better. The direct damage and condition damage is also pretty good. The damage is more about pressure than bursting, but you can pull off big burst.

Build:
Guild wars 2 build craft:
http://tinyurl.com/bhzlssc
Guild head:
http://tinyurl.com/amtvn9b

So I was hoping that you guys had some suggestions. This is an experimental build and I’d say its still in beta. I am open to changing some gear and maybe even my traits…. a little :P

Do you guys think I would be better off using full rampagers gear in the armor slots, or soldiers gear?

Sorry, didn’t watch your vid or build yet. I just like that you’re using Celestial stuff. I have celestial on my “healway” guardian and enjoy the all stats. 1 piece of celestial is inconsequential but 5 pieces is noticeable for sure.

When you use 5 pieces of all stat jewels you’re actually getting a pretty good stat buff over other gear specs. I’ll watch you vid later tonight.

Stacking Might in WvW?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I play a Shatter Mesmer in WvW and I’m looking at ways to improve my build. Since Mesmers make use of Power and Condition Damage (Winds of Chaos, Bleeds, Confusion) I’m taking another look at the Might Boon. This isn’t a revolutionary approach but I’d like to hear others’ thoughts on it.

  • Build is 0/20/0/20/30 for Might on Shatter
    • This may not be optimal (no +Boon Duration from Chaos) but it’s a build I enjoy.
  • Runes of Hoelbrak for 20% Might Duration, 150 Power, and -20% Condition Duration
    • -20% Condition Duration helps with low Condition Removal
    • May switch to Runes of Strength when they fix the +5% Damage under Might
  • Sigil of Battle on each weapon set
    • Not using Sigil of Strength (or any On Crit Sigil) since a proc before a weapon swap would prevent Battle from procing due to shared cool down

As a conservative estimate I would have about 6 stacks of Might up after my weapon swaps granting +210 Power and Condition Damage. After a round of Shatters I’d temporarily have around 12 stacks of Might.

  • Is it worth stacking Might as a Shatter Mesmer in WvW?
  • Are there any arguments strongly in favor or against this approach?

p.s.: Sorry if this has been discussed before. Searching for posts containing “might” brings up a lot of threads that aren’t about the boon.

I have ran a similiar set up with Hoelbrak runes. Though I was Condi built.

Your build looks pretty solid to me. With something similiar in a 20/0/20/0/30 build I’d usually have 6-9 stacks in a fight without really trying. The one thing you’re going to miss out on that I did have was teh 20% boon duration from toughness.

It’s pretty hard to keep more than 9 stacks up without having to put alot of thought into it. You can’t go wrong with the sigils of battle though, especially considering how much mesmers weapon swap.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Its only happen a few times. The time I was referring to the guy had about 4 clones/phantasms going. I was pinned between the environment and the enemy siege fire line. The Mesmer was a few feet away so I switched to melee weapons, and took a step towards him. He disappears the clones all explode, my hp goes from full to about dead I use my heal to try and recover the confusion kills me.

So he shattered his illusions and you took a lot of damage. Working as intended just like any other class. I’ve had warriors down me in less than 3 seconds with their hard hitting abilities. You also should have noticed confusion on you and removed it before healing or waiting it out.

Xavi your two posts have been reported. You honestly sound like the guy who tells everyone what a UFC fighter should be doing during his match. You sound like the guy who says yeah if this guy would have just done this he would have won.

I would like to apologize on behalf of Xavi. I will pray for forgiveness tonight. We all must admit that great crimes against humanity have taken place today.

I totally agree with you Ron. Big ole’ mean mesmer’s need the nerf bat hard. It’s not fair, it’s just not fair.

A good build for Staff in PvE.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I’d suggest Osicat’s 0/20/20/0/30 build with mostly zerkers and some Knights and or valk mixed in.

It’s a great build for staff and works very well in mob heavy PVE where PBAOE is important such as path 2 of CoF.

Also Osicat has documented the build extensively so you’ll have tons of great info to start with. He has a youtube channel that you might subscribe to if you’re so inclined.

Staff really shines with shatter builds.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

You folks thought all that, because I typed in a quick title so I could start working on the body of my post?

Reesha are you aware that in one of the recent patches clones and phantasms now display any boon the Mesmer has? So you can not distinguish the Mesmer from the clones by simply examining your target’s boons any longer.

Godmoney please talk to someone else.

“Then in WvW you have the thief. I hate WvW now. The thief can hit for 8k with steal, and then for 13k with back stab. That is two instant moves, that the thief is stealth for, two moves that take about 1 second to execute. Just two attacks and your health bar is gone. It looks like your heath bar just vanishes instantly in one second, you where not even being attacked. Then you see another one of those ugly midgets the asura behind you. Well that is it for me, Stitch is not instant killing me anymore. What is so lame about it is, I have a few traits set up to prevent this from happening. Such as an elixir that is supposed to trigger at 25% hp and make me invulnerable for 3 seconds, or a trait that gives my character 5 seconds of retaliation after receiving a critical shot, or 3 seconds of protection after being disabled, stuned etc. To bad that with just two attacks it doesn’t even give the game time to register you are in combat, thus your automatic defense traits never trigger.”

Here’s a quote from your “I quit” thread. I just thought it helps flesh out your arguments for you.

Great posts btw!

I love mantras but...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I thought I noticed them casting even faster with the Mantra Mastery trait … have yet to test though … anyone else help? Maybe I was just tired and everything seemed faster ;-P

That trait actually reduces the CD after mantra charges are spent, not the actual charge time.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

To Godmoney

You’re obviously just trying to get this post locked by first calling someone names, then by insulting their work. I’m editing the post now, its actually much easier to make a post then edit it later so you can view the whole thing on a page, rather than only being able to view 6 sentences.

You’re calling me names like arrogant and its uncalled for.

I guess this post wasn’t received any other way than negative. Big surprise since this is an internet posting forum. Its just horrible sometimes trying to interact with you people. So I will say good bye.

So you’re telling me it’s not arrogant to claim that pro players, designers, etc know nothing about what they’re doing?

So it wouldn’t be arrogant of me to tell a 25 year long mechanic that he sucks when i have basically 0 mechanical knowledge?

Hmm, sounds pretty arrogant to me.

Dude you got all that from a title? I didn’t even mean it that way at all. Since you’re the one who interpreted it that way, and I have changed the title to now try to prevent it from being interpreted that way. The fault for this lies in the way you negatively interpret others. Stop creating analogies that try to blow the situation you’re attempting to create out of proportion, and stop jumping on someone for making a post.

I just hope you’re going to be ok. I feel bad that I put you through all of this. Tonight I’ll pray for healing to happen. God bless you and all your future internet usage.

Is this how the class is supposed to be?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

The character I was talking about is a guardian with equipped ascended rings, and amulet.

See how when to many people start believing their own assumptions we end going nowhere, and learning nothing.

I started playing MMORPGs in 90s.

Just to let you all know everyone of your posts that has an insult in it, is quoted then sent to the moderators.

Sorry, didn’t mean to hurt your feelings so badly. I’ll remember to be more sensitive for you.