I’m looking to pick up either the Power/tough/ heal set OR the crafted Tough/heal/cond set.
I want to make a bunker kind of build that has tons of tanking and self heals. Anyone experimented much with heal sets to say which possible set would be best?
I want to avoid Vit in preference for toughness since armor makes heals more efficient. Before I drop the gold though I want to see if anyone has heal builds feedback.
Thieves that run Cloak and Dagger with Health regen while stealthed are way more OP than any mesmer build.
That build is literally unbeatable if the thief takes their time.
Also, learn to mark target. If you’re not marking targets on a mesmer than you already failed before you even began.
Imagine we don’t have the current system. Those people in your guild who never rep would simply not be in your guild. What’s the difference unless you are bumping up against a cap? You can’t talk to them in /g in either case.
Also, my guild is awesome. It’s not the game’s fault if yours sucks.
Not the game systems fault? Like the banking systems in place aren’t to blame for incentivizing rampant greed? Like the fast food system isn’t to blame for obesity? Like the farming subsidy system isn’t to blame for grain fed cows? Like the cigarette taxing systems isn’t responsible for lower rates of smoking? Like the Greek financial crisis isn’t being blamed on bad economic policies?
Yeah, sure.
Next time I’m listening to Freakonomics and a economist is explaining systems and how they affect human behavior I’ll remember your words of wisdom.
(edited by Godmoney.2048)
Some of the people here argue that without multiple guilds system that they can’t join any other guilds.
Make a new character like every other mmo ever.
The reality is, guilds will continue on in this game with weak vent’s and weak guild chats.
Argue all you like, it won’t change the reality that GW2’s guilds are in a constant state of attrition and death.
Strong guilds are what make any mmo viable in the long term.
Guilds are the foundation of MMO’s.
The most fundamental mechanic in MMO’s is being undermined by GW2 own system.
They’re literally killing the single most basic part of their mmo.
In 1 year the dev’s will look back on this as a HUGE mistake. Mark my words.
Title says it all.
It’s been brought up numerous times already in articles on MMORPG.com, Gamespy.com, etc.
Allowing hot swapping of guilds makes 99% of guilds lifeless, dead places.
I’ve been in multiple guilds and they all have the same issue, dead vents, dead guild chat.
It’s your slow suicide if you don’t change this.
While I appreciate the experiment of guild swapping, it’s time it was changed back to traditional guild models of one guild per toon.
If this isn’t becoming obvious to the dev’s by now then it seems they’re putting on blinders.
Good players leave bad guilds and bad players leave good guilds, however, good players do not leave good guilds.
Its a player issue, not a system issue.
So essentially you’re saying “Do nothing” about the problem?
It’s like climate change then. Just ignore it and maybe it will go away.
This is one of GW2’s biggest issues. MMORPG.com and now Gamespy.com have both run articles about this issue. Numerous people in this thread have noticed the problem.
I don’t expect people with less than 500 hours in GW2 to realize it is even a issue but to those of us who are well over 500 hours it’s become apparent there is a pretty big problem with guilds in this game.
Say it’s a player issue all you want. Any economist would argue that it’s a system issue. Are you going to ask people to interact more in Guild chat? Stop guild hopping as much? Good luck with that approach.
Maybe we should just ask people to stop whaling, elephant tusk hunting, insider trading……….yeah, that will work. Maybe we should just ask people to get along instead of having laws next. 10,000 years of human history would disagree that works.
Argue all you want about human nature, it won’t change human nature.
To be honest, I think this is more of a player issue than a game one.
Yes, the guild design is what enables players to guild hop, but it’s the players themselves causing guilds to “fail.”
For instance: no one uses /g chat anymore, instead using Vent, TS or in my guilds case, Skype. Why chat if you have your main members in a 25 slot vent? This creates an atmosphere of no one talking. After a while, someone sees an ad for HUGE GUILD
and reps them instead, because having that amount of players, people are bound to be G-chattingThe fact the the article concludes with “they need a dungeon finder” which would basically solidify guilds as throw-away if implemented, kind of makes the whole of the article’s complaints moot.
Human beings use systems that are available to them.
Blaming players is not the answer. Blaming the systems is the answer. Players are not going to ignore an available system.
Changing the system is the answer.
Your post is the same as saying that banks should regulate themselves. How about we change the system so bankers have to act responsible instead of leaving it up to them. It’s tantamount to asking a 2 year old to regulate themselves from the cookie jar with a open lid on the floor next to them.
How about we just give people a system that encourages guilds rather than kills them.
So basically you’re saying players are stupid/irresponsible and expecting them to act reasonably and responsibly is bad design and asking too much?
All the game has is a means for players to represent whatever guild they want, changing that won’t change the revolving door approach to player expectations for guilds. The fact that most players in guilds have probably known each other for years, and are in a 3rd party communication solution is a huge problem for new players looking for guilds.
Players being to stupid to regulate themselves? UM, hello banking industry. Um, hello humans with power.
Yeah, people regulating themselves works out real good am I right? Maybe we should just get rid of checks and balances in government and we’ll just trust them to regulate themselves.
You know like how Walmart pays their employees better and better every year, oh wait.
You know like how children with a bag of halloween candy will regulate themselves.
You know like how the Dodo bird is still around because people regulated themselves.
You know like how Rhino’s and Elephants are doing well because of self regulation.
You know how the rich don’e abuse their money and power in politics to get lower tax rates.
People are great at regulating themselves. >.> 10,000 years of human nature, numerous animals being hunted to extinction would disagree with you.
To be honest, I think this is more of a player issue than a game one.
Yes, the guild design is what enables players to guild hop, but it’s the players themselves causing guilds to “fail.”
For instance: no one uses /g chat anymore, instead using Vent, TS or in my guilds case, Skype. Why chat if you have your main members in a 25 slot vent? This creates an atmosphere of no one talking. After a while, someone sees an ad for HUGE GUILD
and reps them instead, because having that amount of players, people are bound to be G-chattingThe fact the the article concludes with “they need a dungeon finder” which would basically solidify guilds as throw-away if implemented, kind of makes the whole of the article’s complaints moot.
Human beings use systems that are available to them.
Blaming players is not the answer. Blaming the systems is the answer. Players are not going to ignore an available system.
Changing the system is the answer.
Your post is the same as saying that banks should regulate themselves. How about we change the system so bankers have to act responsible instead of leaving it up to them. It’s tantamount to asking a 2 year old to regulate themselves from the cookie jar with a open lid on the floor next to them.
How about we just give people a system that encourages guilds rather than kills them.
I understand why they implemented guild hopping and the sentiment behind it.
Now though after experiencing it I also see the repercussions of guild hopping and I really do think removing it would be what’s best for the long term life of the game.
If nothing else it removing it should be something Anet seriously considers.
http://pc.gamespy.com/pc/guild-wars-2/1226812p1.html
I found this article yesterday and it makes some valid points.
I myself have jumped around to several guilds and have had a very similar experience as the author of the Gamespy article.
I think getting rid of guild hopping would go a long long ways to helping the overall health of Gw2.
Please read the article.
Well thanks for the reply’s. And to think I almost logged in today.
I guess it’s off to play Smite or something else.
I’m refusing to waste more time on Fotm disconnects. I only need CoE for a zerker set. If these issues are fixed great. And if not why not? Are these really that hard to fix? You can add entire events in 3 months but not fix 1 boss in CoE and the DC issues from Fotm? What is going on with your infrastructure that this is happening?
Want some money? I even bought a few of the makeover kit’s thinking I would be playing by now?
Do I literally have to throw money at people? Get this simple stuff fixed now.
I live in Issaquah, I will drive to your offices and bring you crappy cupcakes so bloggers can make posts if I have to.
Bugged and has been for over a week now……….
I guess I’ll just keep waiting for a fix……………….or just move on.
Pretty much quite the game.
Can’t do fractals because i can’t re-enter after DC.
Can’t do CoE path 1.
Fractals are way too level specific for me to bother finding a level 1 group after doing it several times only to DC.
Is the OP implying that he wasn’t a burden to the team? Are you implying that they kicked you purely on the fact that you didn’t have ranged or that they had to rez you multiple times and finally got frustrated enough that finding a 5th was more time efficient? I’d guess the latter knowing human nature.
Until they fix this I’m basically done with this game.
I need 2 things in GW2. CoE and Fractals both of which are broken and have been for more than a week now.
Are you out of bag space? Made it to 100% world completion and never found a ranged weapon?
I would kick you without a doubt purely based on the fact that any semi-intelligent person would carry a ranged weapon with them, so then the only assumption left for any rational person to make is that you’re not very…….
You’re also implying that they didn’t kick you because you were dying too often. It’s obvious that by the time they kicked you it had become a problem for them to rez you over and over.
They would have only kicked you for 2 reasons. One is that they had a guildy who wanted in. The other is that you died so much they got frustrated and finally kicked you.
(edited by Godmoney.2048)
PVE in this game if pretty hard until you’re in full exotics and have a lot of practice with you’re main.
I’m not going to lie and say it’s easy, but it does get easy. After running CoF and AC countless times they’re now easy to me, but it took practice and understanding my class really well.
There is just no way any new GW2 player understand teh mechanics of this game well enough to make a dungeon easy at level 40 or 50 or even 80.
I suggest leveling till 80 then doing dungeons. At least by 80 you’ll have a deeper understanding of your class and what may or may not be helpful in dungeons.
BTW, 90% of dungeon encounters are made easy by a large pool of AOE buffs. I never see warriors use banners yet they make dungeons simple. Engi, Necros’, Ele’s can all make dungeons cake walk if they spec with the group in mind.
I have to literally ask every time for a warrior to use the defensive banner. Selfish specs is half the problem with new PVE’rs.
The thing is that I’m still fractal level one. I even got dropped last night because of it.
Now I could go do the Fractal again for a 3rd time but who’s to say I won’t get DC’d again and unable to enter?
Should I really spend another hour of my life farming a dungeon only to be level 1 yet again?
I’ve been running Coe path 2 but not many want path 3 and path 1 is fast and easy.
The fractal thing though is what really get’s me. Im getting left behind in gear progression, yet I don’t feel like running it over and over again for nothing.
I’ve ran CoE path 1 twice now only to realize giant boss norn is bugged. The 2nd time I even asked in LA and someone told be that it was fixed…….wrong.
I’ve ran fractals twice now only to be DC’d on the 3rd fractal or the final boss and not able to get back in.
Hours wasted for nothing. This coming from a guy with 4 full dungeon sets.
Please fix CoE today.
Please fix the Fractal DC issues today.
After Dc’ing from the fractal the first time I thought “well I can still farm my set out of CoE” Now I have literally nothing to farm. I don’t need any other gear besides CoE and fractals.
People using MF gear can be a hindrance to a party if the player isn’t very skilled. PUGing always come with dangers – but I find the most dangerous thing is a glass cannon stat allocation combined with berserker gear. Great for damage, but if a dungeon Vet sneezes on you, you’re gonna have a bad time.
Personally, I run with a mixed stat set for dungeons. I have about 15% MF without consumables, and spread the rest through a mix of toughness, power, and crit chance. I pretty much remove my +crit% in favor for MF%. I play a very mobile ranger as well, and know the mechanics of combat pretty well, so more often than not I am carrying a team of PUGs, or even my friends.
The truth of the matter is that even glass cannon builds can be possible in the hands of a highly skilled players who know exactly what to do. It all boils down to the player skill and their knowledge of the challenge at hand.
My personal approach to stats and skills are based around utility and an even spread. Min-maxing has it’s potential, but I’ve come to the conclusion that I am no help to my team lying dead on the ground, and team-play is more important than personal output, so as long as I can be up helping my team, I am valuable.
Um, are you sure you’re in the right thread?
Was that intended to address MF in dungeons? I’m not sure how your personal playstyle is supposed to be addressing the OP’s original thought.
Oh! Well have fun with another class then.
My mesmer with 600 hours (actually played, not just open client) didn’t even notice the nerf.
I also have 3 full sets of Exotics and about 20 different exotic weapons of 3 different stat sets.
I guess I just know how to play a mesmer better.
Oh well, cya!
I’ve been running a confusion/shatter build that uses 1580 cond damage in WvW.
I think most people who run Cond builds “think” they have a lot of cond. Confusion gets amazing once you’re over 1400.
I don’t need 10 stacks to hurt.
Here rest the www Mesmer. It did have a fun life but in the end Anet did get the upper hand. The AOE nerf where just to much and it is with us no more.
LOL, I hope all these band wagon mesmer leave the class.
Mesmer barely got touched. The LOS issues were cheese and if you relied on that then you already failed.
If anything I’m glad to see the torch being worked on. Now just make the flame blast first and the blind second. Also let us end the prestige when we want to and not wait for the whole channel.
You have to suck to complain about these balances.
If you think something as trivial as a star doesn’t matter, you clearly don’t grasp how the class is meant to be played your own way, not a specific way.
A good mesmer can be hard to target in the first place, rendering Target Mark useless.
Not everyone uses it either.
The proof is in the pudding; I have a target reset (blink) and after using it, 9/10 times they struggle to kittenget me.
If you want to call the thief who just downed 4 of my team before being roflstomped by me a noob or a fail player for not Ctrl+T’ing me then you best go rethink your view on this game.The star might not matter much, but it matters enough to prove to be an issue.
Say its not an issue all you want, Anet have confirmed the issue and are working to fix it.
Anet. Has confirmed this is an issue. And is working to fix it.
ArenaNet. Have said they are aware. Of this issue.So there is an issue. Whether or not you want to accept it :P
I’m not saying it isn’t something that needs a fix, i’m just saying it’s not the holy grail of issues. It shouldn’t keep people from playing and getting practice at their class.
Some little star isn’t going to stop me.
I’ve been beaten by a good ele on several occasions.
The bunker build ele’s are nasty for spvp.
The air to knockdown, dragon tooth ones are nasty in Wvw if you’re blink is on CD you’re in trouble.
I have the star and win about 95% of my duels.
If you think the star matters than you don’t understand the class very well. BTW, anyone can throw the target mark above your head which I do fighting other mesmers always.
The class is designed to be played using your CD’s to counter other players. Maybe If I was bad and had a set “rotation” the star would matter, but I use my cd’s in reaction to other players.
It doesn’t matter if they know what clone I am. Any good player is just going to mark you anyways. Most players are bad though and don’t even rebind hotkeys.
Heck I just listened to a podcast where the hosts admitted to “clicking” on screen………/facepalm
I’ve been running scepter/torch, staff all week
Full Khilbron’s set. 0/20/30/0/20 Runes of the undead. Rare veggie pizza & Master tuning oil gives me about 1530 cond damage. Full rampager jewlery.
Get the manipulation range increase tactic for blink. Mantra of Resolve, Decoy.
It’s more than a viable spec in WvW.
There are specs that kill better but this spec is just so much fun.
I use staff always and forever and while the facing is annoying the skill is now much improved.
You go further, you don’t tele into objects now.
The old phase retreat was a shorter range and would put you into objects way way too much.
BTW, people think the staff is weak? Keep thinking that while I own people with it.
1500 condition damage is nothing to laugh at when all of your clones apply cond’s and it generates clones super fast.
Confusion is way way way more effective against players than mobs. I get really irritated to see a mesmer go into pve with a scepter. You might as well take somebody else.
Mob’s don’t AA often enough to make confusion viable for PVE.
PVP though it’s a different story. I’ve been dueling in Wvw all week with a confusion build and having a blast though I know other builds are better for straight killing. My confusion build still hits for 1700 a ability activation.
I have 3 full sets of exotics. Tank set (power,tough, vit) Rampager set and Khilborn’s set
While direct damage is great and all, I’ve noticed most people seem to think condition damage is bad. That being said most people still think you only need one set of gear.
My new favorite set is the khilbron’s set though by far.
I’ve been running a confusion build in WVW and having a blast though it’s not the idea way to kill people. The enemy has to engage you, but if they do it’s a blast to see confusion hit for 1700.
I think rampager AND zerker are must have sets.
Ideally you should want, Rampager, Zerker, Tank set, Heal set, and Khilbron’s set. With those 5 sets you can spec any way you can imagine.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Godmoney.2048
I was skeptical at first because I don’t want to see a super long range camera like in most mmo’s. I know that if you let people pull the camera out a mile that it becomes a necessity.
That being said I think the new FOV is very well done. It’s more pulled out but not too much.
I really hope this is implemented soon so that I can get rid of that shortcut on my desktop.
BTW I use a 1900×1080 23.5 inch monitor.
Godmoney.2048
Hmm, yesterday in Full Khilbrons set Prec/tough/cond I was 100-0’d by a thief. I was wearing the maximum armor available to a mesmer. Full armor runes even.
I have 3 full sets of exotics on my mesmer and have had this happen several times by various thieves. It’s not often but enough to show me there is a couple broken thief builds in WVW.
ANOTHER WVW STORY….
Godmoney.2048
Just fought a thief 2 minutes ago that did over 17k damage in 1 second. I have 2424 armor in this build.
I can’t even imagine how ele’s or someone playing glass cannon would deal with that.
You got to admit that pretty ridiculous. Not to mention way to easy to do.
Anet sees the metrics so no matter what you think, Anet sees the numbers and will act accordingly.
It’s hard to argue with facts but i know many will.
Anet see’s what?? your qq? you got anything to back up your claim?? so far all Anet had done is listen to you guys qq with no form of evidence. Prove it or don’t post it.
Its time Anet actually does some tests before nerfing instead of listening to these whinging B4567ES. I am sure most here agree that we are tired of coming to the thief forum and having to see the word nerf and get irritated.
No matter how many times Anet nerfs the thief class, no matter how many ideas we come up with to improve thief game play its not going to change. You guys are just going to give them something new to whinge about. From Heartseaker, to pistol whip, to assassin Signet and now back stab?? what next??
I bought this game just to play the thief class and now I am very disappointed I am on the edge to quitting. Anet really needs to STEP UP and say NO! to these nerf crying bimbos.
Then quit? I wasn’t whining…..I think most people here would say you sound like the whiner.
No matter what you say Anet see’s the metrics. They are nerfing because behind the scenes they’re seeing the TTK being too high on some classes and builds. Thieves happen to be one of these specs. Combined with culling issues it become game breaking for many WvW players. No one likes to fight thieves in permanent stealth who can hit you with several abilities in 1 second for 17,800 damage in one time stamp.
If you can’t kill people in 1 second like the thieves i fight in WvW that just means you’re not as good as them. Don’t be angry just because you’re not as good as other thieves and able to use the current mechanics to their potential.
It takes a special kind of wilful disregard to allow yourself to believe that the explanation for all the thief complaints is that everyone in the game not playing a thief is a bad player.
You didn’t know that facts have a very well known liberal bias? It’s incredible that people can deny the obvious but that’s life. I mean half the country still thinks global warming is a myth. People are far more delusional about much more substantial things.
This thread shows a sever lack of understanding fundamental game mechanics. As if buffing everyone to instagib everyone else is the solution to anything.
I would rather them balance the classes than break the game.
@bwillb
I’m obviously refering to heartseeker and stealHeartseeker doesn’t automatically position you, it just gets you closer. And steal, while it does put you adjacent to the target, does NOT automatically put you behind the target. If you’re not behind the target, your backstab is wasted.
What I was sayin was, that the mesmer has to hit quite a number of skills to reach the damage thieves can get in one hit, and on top of it, it’s quite avoidable, not to mention those clones are weak and will get blasted almost always before hitting the target, and the mesmer is stuck from the flurry while doing it, sure you get the distortion, yet the enemy can run out of it.
The mesmer burst used two attacks, the backstab thief burst uses two attacks. Both
use additional utility to increase the damage done.If you are actually refering to skill-3 of mesmer sword then… would you seriously compare it to thieves’ heartseeker? consindering it’s THAT conditional and, again, clones die easily? AND it’s not an instant skill, but has to be placed and then activated again in order to trigger the positioning effect? given you are actually placed where you wanted to?
I wasn’t actually referring to any specific mesmer positioning skill. But since you brought it up, that’s actually a pretty good comparison. Double-tapping it is a non-issue. It has almost 50% longer range than heartseeker. And mesmer doesn’t need to be behind the target to deal their burst, while thief does, and heartseeker does not provide that unless the target is already turned away from you.
I have well over 500 hours as a mesmer,
Comparing heartseeker to sword 3 is a joke.
Sword 3 on a mesmer works maybe 25% of the time the way it’s intended. 75% of the time you wind up no where near your target.
Don’t believe me? Go use it for 2 weeks. I’ve mained mesmer since launch and know how it works quite well, that being it barely works ever.
You can find plenty of mesmers complaining about it intheir threads.
Heartseeker is about 100x’s easier to use and WAY WAY more effective.
Just fought a thief 2 minutes ago that did over 17k damage in 1 second. I have 2424 armor in this build.
I can’t even imagine how ele’s or someone playing glass cannon would deal with that.
You got to admit that pretty ridiculous. Not to mention way to easy to do.
Anet sees the metrics so no matter what you think, Anet sees the numbers and will act accordingly.
It’s hard to argue with facts but i know many will.
I honestly answered and gave him my opinions about everything I can give after almost 400 hours of gameplay with my thief.
…
He rolled a warrior.So this is it? Players avoiding the thief.
This is not the first time I saw somebody leaving the thief around level 20-25 and rolled another class.For me, I just don’t want to leave my class. Tried almost every build, moved from condition damage to power/prec/crit damage, and I just don’t want to leave behind the time and effort I had put into my thief.
People are avoiding thieves? Huh yeah right. Sure. I betcha.
I’ll just ignore the 25% Rvr population that is solid thieves. Would you be happy if 50% of the population was thieves?
Hmm, yesterday in Full Khilbrons set Prec/tough/cond I was 100-0’d by a thief. I was wearing the maximum armor available to a mesmer. Full armor runes even.
I have 3 full sets of exotics on my mesmer and have had this happen several times by various thieves. It’s not often but enough to show me there is a couple broken thief builds in WVW.
I’m also a very experienced pvp’r who spent 2 years playing WAR solid. I’ve also played every MMO under the sun seeing as I’m 36.
I don’t know what exactly needs to be toned down on the thief (there was one thread explaining it very well) but i do know something is a little out of wack to get 100-0 in a single timestamp.
BTW ANET………….add seconds to your timestamp. What good is a minute long timestamp? That useless to us. We need .1 seconds broken down on the timestamp.
Nice post Op.
I came here to investigate a thief I fought tonight that pretty much 100-0 me in seconds. I used a blink to get away but I was already at half health, they stealthed, and finished me off.
It was so incredibly fast that I wanted to read these forums and see what they’re doing. Just from leveling my lowbie thief what you posted made a lot of sense. Thanks for clearing it up.
Regardless though, I think your suggestion on steal is a great idea to balance out hat burst. As it stands now that burst is so intense and fast it’s really just too much my any mmo’s standard.
Thanks for the thoughtful approach.
10/20/20/0/20
Full rampager gear with rampager jewelry.
Staff/ Swordsword OR Staff/Swordpistol
Pick up the CD reduction tactics from the Toughness and Crit trees for Staff and Swords.
The Clone on dodge tactic and the tactics that boost mind wrack. I also like the 20% cd on manipulation for blink.
Mantra of resolve, Ether feast, Decoy, Blink. Mass invisibility ult.
This is a dueling open Wvw spec for solo or small team roaming.
I mostly hang out and duel thieves or enemy solo roamers in WvW.
Completely depends on spec.
If you don’t understand that Anet made Gw2 so that you’re supposed to grind out several different set’s of gear for different specs then you don’t understand this game yet.
GW2 is LOL on crack. There is (on hit) Teemo, Ad teemo and AP teemo. If that makes sense to you then you now understand how to stat for GW2 depending on your spec and weapons.
If you’re using Sword/pistol with GS then power/crit gear is what you want. There is no reason to run any condition damage with GS. Pistol can be used as a bleed stacker if you run the Bleed on crit tactic.
(edited by Godmoney.2048)
LOL at how ignorant so many players are.
I rolling on the floor just thinking about people blaming a game for frying cards and laptops.
Unless you’re using a actual toaster GW2 is not killing hardware.
Before you complain about not being heard, maybe you should listen.
Just wanted to quickly add we’ve got people working on fixing issues with free server transfers as well, its proven far more complicated than we originally intended/expected to get done but is absolutely being built and is coming as soon as we can possibly get it in and bug-free.
We’ll also be working on a number of other WvW features we’ll talk more about in the coming months once they’re closer to being implemented!
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Small-update/page/2#post484472
It’s my responsibility to make the user base aware? Last I checked I don’t get pay checks from Anet.
Where does it say he’s limiting free server transfers again? I don’t see that part. All I see is someone fixing the current free transfers what every that means.
Thanks for clearing up nothing.
Transfer servers is the first step.
Reroll a thief and abuse culling is the other.
I think we’ve all said this 10,000 times now but it seems it falls on deaf ears.
The server hopping is beyond destructive now. It was killing the game 2 weeks ago but now it’s all out suicide.
The blame is on Anet for not stopping server transfers………..
They could stop it right now, or right now, or right now…………orrrrrr right now.
Ask Anet why they’re trying to kill the end game?
I have no idea why there are mobs in WvW.
After playing WAR for years I can’t stand mob’s in my pvp.
Mobs are pve
Players are pvp
Stop mixing them up.