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Here's what I don't get about the Con nerf.

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Posted by: Godmoney.2048

Godmoney.2048

Here’s a video: “http://youtu.be/LE7T4vq8JoM

For those thinking “oh you’re bad if you just spam skills through it” consider this; confusion triggers on all skills, including your condition removal, and skills that trigger on dodge roll.

Getting hit with a massive stack of confusion is pretty much a lose/lose for the victim. For example lets say you get hit with it a large stack, dodge to avoid some other large incoming damage, take 4k for dodging, then eat another 4k cause you try to clean it off. Sure you could not do anything, but that means potentially taking more damage from just face tanking a skill, and waiting it out isn’t exactly the best choice either if confusion came bundled with other conditions.

Heck, I remember back when shatter bomb was all the rage, one of the most frustrating things was getting bombed, then almost killing your self from trying to defend yourself.

Is this video trying to hilight confusion or the worst Necro ever?

I’m wondering about this new technique of the necro in the video of JUMPING to avoid AOE’s.

I also find the lack of UI when talking about countering conditions rather laughable and pathetic.

Can you teach me to not watch my UI too?

Let’s complain about Dot’s and turn off my UI in the same breath. I’m smart.

(edited by Godmoney.2048)

Confusion Nerf - Scepter's last breath?

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Posted by: Godmoney.2048

Godmoney.2048

Scepter was worthless before so it wont really change much. They might as well remove the scepter from the Mesmer now and give us something fun, like an axe or something.

Speak for yourself, I play PvE with Scepter/Torch & Staff all the time. Perhaps I am playing a worthless build because you wouldn’t use it yourself? I would never call anything you wish to use worthless, though. Admittedly, Staff is my main weapon, Scepter/Torch is just the icing on the cake-it makes everything in the PvE game rather easy to conquer, to be honest with you (in many ways more powerful than many of my other more power-oriented level 80 characters.)

Not that I agree with this change, though… it’s a bit perplexing that they chose to nerf Confusion, as I can’t imagine many WvW players going for Scepter now. Can’t see how this will encourage build diversity at all, which goes against their own stated words.

Scepter in pve? /facepalm

To think about all those people that must carry you.

State of the Game - Upcoming Mesmer Changes

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Posted by: Godmoney.2048

Godmoney.2048

________Mesmer Changes________
Mentioned during the 26/04/13’ State of the Game:


  • Confusion reduced to PvP level in WvW (50%?) (Link covering Con/Ret)
  • Retaliation reduced to PvP levels in WvW? (Retaliation will be made more obvious)
  • Signet improvements – Now add 20 base, + 2 per level (Link covering Signets)
  • Clones no longer aggro enemies you haven’t already aggro’d (Link covering Clones)
  • Distortion no longer allows you to hold capture point (Link for rest)
  • Moa cast on the move
  • Moa nr 5 skill, reduced distance
  • Mantra cast reduced to 2.75 (YES!)
  • Illusion of Life cast time increase

(I think I have all points from the SotG down that is related to Mesmers please let me know if I missed anything)

PETS: Will have more hp (This applies to illusions)
Too Disappointed to write much more. . . . Except – THANKYOU to all the all new players for making something, that has taken some people 8 months to achieve, (pretty much worthless) after may 1st. Thankyou to Devs for listening to new players more than the seasoned vets- way to go to keep your player base. As we speak i am downloading my old mmo client and eagererly looking forward to the 2013 releases.
. . .AND yes i know its only a game, but when something is nerfed at 3 days notice and it affects builds and thus equipment that has taken TIME to acquire, its sickening.

Is this true that our illusions will have more health? I watched the video and the pet health talk was in reference to Rangers.

Are you sure they meant all pets across the game? They specifically mentioned Ranger pets and Guardian spirit weapons. I don’t remember them saying anything about mesmer illusions.

I’m not arguing, I’m just making sure that this is factual. If it is true this will make us less reliant on dodge clone.

State of the Game - Upcoming Mesmer Changes

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Posted by: Godmoney.2048

Godmoney.2048

Nerfs aren’t made to balance classes anymore. Nerfs are made to balance player skill. Kitten players get buffed and skilled players get nerfed.

I would have argued this point if it was a 30% nerf, but 50% and I have to agree with you. I have a hard time believing that 50% is justified. I have a hard time believing a 25% was ever tested.

Here's what I don't get about the Con nerf.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

When you hit yourself for 5k when you use a skill its pretty self explanatory.

I just never hit myself that hard with confusion. I mean maybe in the first 2 months of the game but not since.

I’d say it’s become pretty standard for half of the wvw players now to not proc confusion hardly ever.

I’m being serious, I haven’t been hit with confusion in months. I just use lemongrass poultry soup and watch my Dot’s. I really don’t think confusion was a problem except for dodge activation on ele’s and guardians and bad rangers.

Questions about restorative matras

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Posted by: Godmoney.2048

Godmoney.2048

also just checking, the wiki states the healing only procs on charge and not on the cast, is this the case still?

If you’re not 20 deep in the healing tree then it only heals on using a charge. If you take the healing tree’s tactic then it will heal on both charging and using said charges.

If you go 30 deep into power and get the 20 point tactic in healing you can have a total of 4 heals.
1 for charging
3 using charges.

I’m fairly certain op is referring to the trait, not the healing mantra, mantra of recovery.

Oh, I see.

Questions about restorative matras

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Posted by: Godmoney.2048

Godmoney.2048

Godmoney has an incorrect answer.

Might/fury/restoration/regen/swiftness/etc on runes that say they proc “on heal” will only work with a dedicated healing skill. You can use the healing mantra to proc these, but simply traiting restorative mantras will not cause any mantra you charge to proc the “on heal” characteristics of runes.

The heal is 2600 with a scaling of .2 per point of healing power.

The healing only procs on charge, and not on the cast. It procs as you finish the charge of the mantra.

Godmoney was confused, and thought you were referring to the healing mantra, not the trait.

Well there you go. It does proc though on spending of charges assuming you work with the runes internal CD.

Questions about restorative matras

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

also just checking, the wiki states the healing only procs on charge and not on the cast, is this the case still?

If you’re not 20 deep in the healing tree then it only heals on using a charge. If you take the healing tree’s tactic then it will heal on both charging and using said charges.

If you go 30 deep into power and get the 20 point tactic in healing you can have a total of 4 heals.
1 for charging
3 using charges.

State of the Game - Upcoming Mesmer Changes

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Posted by: Godmoney.2048

Godmoney.2048

Anyone who says Mesmer’s have any real cond’s besides confusion simply is new to the class.

Mesmer’s alternate conditions are so medicore building around them is a huge mistake, especially considering I can use zerker and literally one shot half the wvw players out there.

Confusion was the only real condition a mesmer has as far as build concerns go.

I would love to see confusion removed from Cry of Frustration now and make it Bleeds or poison. Poison would be amazing as a heal debuff which mesmer really lack.

How about each clone applies 2seconds of poison so you could get a 8 second stack.

Here's what I don't get about the Con nerf.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Let’s work logically backwards. A 50% nerf would imply that confusion is drastically, game breaking overpowered right now.

If I see a video game nerf something by 50% that would tell me that that item is so overpowered that the game was brought almost to a standstill with the opness of that item of trait.

LOL has a perfect example recently of the Season 3 black cleaver. At the beginning of the season the black cleaver was so strong almost every champion was picking it up and some even stacking many. Smite had release Gaun Yu which was so strong for the first week that each match was basically Guan Yu vs Guan yu and may the better Guan Yu win.

So you’re telling me that confusion was 50% too strong? Not 30% not 20%? In my estimation playing tons of confusion it was somewhere in between 20-35% too strong. We’re not even going to try these numbers? Just BAM 50% gone.

You’re telling me that Confusion was 50% too strong……………BS. Confusion is now regulated to support and this drastically changes the class in a single nerf.

I could still make confusion builds work with a 30% nerf but 50%? Come on, that’s a bit much. What happened to reducing ratios? What happened to nerfing it by 25% then seeing how that goes? Has a 30% nerf been tried even in house? Am I wrong about my conclusions here?

That being said I’m not trying to complain as much as understand teh logic from the game designers themselves. If they just want the game easier for new players that’s fine but do we have to SLASH AND BURN in a single patch?

What happened to scalpels? All we have are chainsaws?

(edited by Godmoney.2048)

Questions about restorative matras

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Posted by: Godmoney.2048

Godmoney.2048

2,620 base and according to the wiki a .4 healing power ratio though the wiki has question mark so it’s unsure about the .4 part.

Yes, it does proc runes like Altruism. Both the charging and spending of charges will proc runes if you’re specced into Healing 20 deep.

A GS build I ran for a little bit was 30/20/0/20/0 Picking up the triple mantra charges and cond removal and heal on charge in Inspiration tree.

It’s actually quite a bit of healing even with just base healing power and zerker gear.

State of the Game - Upcoming Mesmer Changes

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Posted by: Godmoney.2048

Godmoney.2048

Mantra cast time is now 2.75 sec from 3.25 seconds a .5 second reduction.

I had to watch the video because 2 7/5 is some form of abstract fraction?

Mouse turning

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Posted by: Godmoney.2048

Godmoney.2048

Welcome my child. Welcome to the light side of the force.

Pretty much always hold down your right mouse button unless you’re relaxing or just autorunning.

Use WASD and bind E and Q to something you like.

Play like a 3rd person shooter.

Why should I try out a Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

i saw things in this post >____<

I play ele AND mesmer.

Mesmer is way more versatile.

Ele in open PvE is really good (see farming orr)
Ele is a weak imitation of a guardian in dungeon with no DPS capabilities.
In WWW is meh if not ouright bad (the higher the tier the worse ele is*)
In PvP is possibly OP but i don t play PvP that much.

Mesmer is awful in open PvE
Its quite good in dungeons and can dps
Its the best www profession imho
Its really strong in PvP

*about ele in www…without discussing it in depth..
Ill just say that when lag comes you becomes useless…..you cannot change attunement and your 1 skills are the worst in the game officially.

I just finished a “healway” guardian last month.

While my mesmer is very useful in pve there’s no comparison that my AOE Buffing machine of a guardian is way way better for pve just because of the aoe buff’s he puts out.

Being able to grant my party 7 seconds of stability every 24 seconds is pretty kitten great.

Having 1500 dodge heals for everyone withing 600 of me is also pretty awesome.

I love my mesmer in pve but I can’t say their close to my guardian.

That Chris Dawnheart healway spec is no joke.

PS. I have a buddy who play’s DD ele as a main and he does pve with me all the time. He does a ton of damage using some Valkyrie and knights with some tough runes (can’t remember which) I have no idea why your’e saying they can’t do great damage in pve. Ele’s have very good base damage as do Guardians. Mesmers are much more reliant on DPS stat’s to pull off decent damage.

(edited by Godmoney.2048)

Usefulness of weapon cooldown traits.

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Posted by: Godmoney.2048

Godmoney.2048

Pistol hasnt been mentioned.

Also dual swords is amazing in small scale or 1v1 pvp. Sword 4 has saved my bacon against thieves more than i can count.

You’ve inspired me to try some duel swords in pvp. I use dual swords all the time in pve but never really in pvp.

All of you brought up some great points.

Usefulness of weapon cooldown traits.

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Imo Gs weapon trait is kinda meh

Staff weapon trait is amazing

Focus weapon trait is almost amazing

Torch weapon trait pretty bleh compared to the other options 20 deep in power.

Scepter weapon trait again not worth it.

One handed sword weapon trait is very nice in pve but not worth it in pvp.

Why should I try out a Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

One word………..Butterfly’s

You don’t mess with a angry swarm of Butterfly’s.

Asuran Advantage

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Posted by: Godmoney.2048

Godmoney.2048

lol – whilst I don’t have an 80 asura, I’m beginning to think they’re ascetically my favorite… I’m kinda horrified by the idea of leveling a mesmer again… it was so painful the first time :S

I have a asura thief that I mostly use in PVE and he’s simply adorable.

My mesmer is a sylvari as well and I really like him.

I think you should level a Asura but another class so that you increase your knowledge of other classes and have a fun alt to mess around on.

Personally I have a Charr Guardian, Sylvari Mesmer and Asura thief and I like them all cause they’re not human.

It’s hard not to recommend a Guardian. That Healway spec is crazy good for pvp or pve. Full Clerics (though I personally use all stat ascended jewelry) 0/0/10/30/30. Really fun alt to build out.

Asuran Advantage

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

- Smaller size allows you to hide behind smaller objects in WvWvW

That’s the only valid arguement imo and even then I would take it with a grain of salt considering I can still see your name in giant red letters.

IMO people put way too much weight into the size of the character model. Considering the hit boxes are the same I see little difference besides cosmetics.

That being said Asura are the best and you should make one cause they’re cool little snots.

Godmoney's Carrion, Retaliation, Soloroaming

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Posted by: Godmoney.2048

Godmoney.2048

I like the concept.

I enjoy roaming too, but I’m still struggling finding the build that I’m comfortable with. I always end up with the problem that I want near-perma swiftness. And for that there’s not many options/traits distrubution.

So, how do you manage in your build to be fast enough to roam?

I do micromanage focus. Minimize back pack and throw it in the top corner with your focus in a consistent spot. It’s annoying but it works for long distances.

Godmoney's Carrion, Retaliation, Soloroaming

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Posted by: Godmoney.2048

Godmoney.2048

The only thing I would ask about, is why Superior Hoelbrak and not Melandru? I mean, sure Hoelbrak grants a nice chunk of Power, but Melandru’d grant a bit more -cond and some Toughness, which Carrion EQ lacks. Also, IMO, I just can’t get behind those 5% chance of Effect “X” on hit Runes. That percentage’s just abysmally low. Otherwise, I can definately see how this build’d be fun to use.

Well it is for the power. Also I feel that the -stun duration is kinda wasted since we have every stun break under the sun.

Meh, I think if you want something more defensive then go for the Melandru. You are going to lose some retaliation scaling though and some BANG on your shatters.

Experimentation is the fun part.

Godmoney's Carrion, Retaliation, Soloroaming

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Posted by: Godmoney.2048

Godmoney.2048

Roaming is basically running around on a wvw map, usually solo with no objectives in mind other than to fight other solo or small groups of enemies. Most roaming builds (for any profession) are more successful if they have some type of way to buff their out-of-combat speed to move around the map faster or to avoid enemies if needed.

That is a weakness of this build, lacking speed buffs. It does have ton’s of stealth though which I find with good juking is sufficient to escape most groups or zergs. Also using your staff’s 2 in combination with blink and stealth and line of sight should let you have plenty of avoidance.

This build has about 23.5 k health and has near perma retaliation up.

Condi’s just fall off because of the passive -60% cond removal

This build also has around 1400 cond with 2000 power which makes both mind wrack and cry of frustration do good damage on top of teh confusion.

The problem I had when i was min maxing cond damage is that skillful players are smart and they just don’t spam attacks like new players do. This build gives you solid pressure damage with still a ton of confusion to back it up.

Your retaliation will hit for about 367 with this exact build, coupled with 23.5 k health is a nasty combo.

Anyway’s, thanks for checking it out whether you try it or not. I know not many mesmer own Carrion gear but if you do you should try it.

Which armorset is the most flexible?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Rampagers

Probably the widest amount of spec’s possible since mesmer’s can make good use of all those stats.

I’ve actually been running a full rampager shatter build of 0/20/20/0/30 lately and wrecking people with it. Staff Sword/pistol

IMO Soldiers is teh single worst mesmer set. I used to have a full AC set but broke it down because I simply never used it.

Mesmer’s have low base damage and really need at least 2 of the 3 stat’s of a armor set to be offensive imo.

Soldier’s just turns you into a wet sack of noodles that can’t actually hurt anyone.

ELE’s and Guardians make use of Soldiers because of their high base damage.

Same concept of building Tanky dps in LOL. Characters that have high base damage can get away with building tanky.

(edited by Godmoney.2048)

Dealing with conditions/bunkers

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Posted by: Godmoney.2048

Godmoney.2048

Runes of Hoelbrak
Bowl of Lemongrass Poultry soup

Conditions won’t even bother you anymore.

confusion build assistance requested

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Posted by: Godmoney.2048

Godmoney.2048

In regards to surviving an encounter I think carriorn vs. Rabid is basically a wash. If you were to leave that as your deciding factor I think the right decision falls to which type of build the meta is likely to give you for an opponent: power/crit or condition.

I think my confusion spikes are reliably 12-ish. The daze shatter is a bit counter productive as the average shatter duration (with % 33 boost) is around 5 seconds. Well thats not hot when they can’t do anything during that time (typically). This is where my curiousity surrounding the application of confusion via chaos armor comes in.

I was thinking on it last night and I suppose the reality of it is that you probably cannot make confusion your main source of damage but that still leaves the choice of filler either being power damage or condition.

Condition is nice as you are already 20 deep into the dueling line….

….however power is also nice because you make your daze shatter (and sword clones if you use one) truly useful (ideally immediately following your immob on sword 3 and prior to sword 2).

I get to play this weekend. Anyone on EB?

Thx again

Certainly dazing seems counter productive, but keep in mind that you will often have guys trying to get those conditions off as soon as possible, so you can get some button crunching after it wears off. Sure it’s not the same against a more experienced player, but you still can easily catch someone off guard.

As to confusion being for noob busting, I catch even experienced guys off guard all the time. This is largely do to that I’m not a constant shatter happy mes. This makes those shatters even more out of place and catch guys all the time. Especially as my clones continue to stack more and more conditions on them.

My favorite sequence is casting Staff 3, dodge right/left (to place a clone), and phase retreat once I get jumped (whether that be a warrior, guard, thief, ele) followed by cry of frustration. Gives an instant 8 stacks and at the very least gets them while using 1-2 skills (minimum) while I put up more illusions, my glamour fields (for additional confusion if they purged their conditions), and going to town with my sword setup (sword/torch or focus). Sometimes laying down a chaos storm before my phase retreat to daze and give other conditions plus give me chaos armor and other buffs. I will often catch groups of guys (3-6) who jumped me and find that I down or nearly downed many of them. This happens even when they are prepared to face a mesmer. I’ll even let them wack at me some while I’m on the chaos storm using staff 4 chaos armor building up my buffs more and taking extremely low amount of damage when they do happen to land a blow thanks to my high armor rating.

Just so you know, any group of 3-6 that get downed by 1 mesmer are also horrible, pathetic, bad, noob players.

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Noobs

Facing any decent player most classes can 1v1 mesmer’s if they’re specced for solo fighting.

You’ll hear people say they 1v3’d people. Recognize those people also sucked.

confusion build assistance requested

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Posted by: Godmoney.2048

Godmoney.2048

I just did a bit of math between carrion and rabid and it really boils down to a degree of “doesn’t matter” when it comes to survivability, except for two things: heals are more efficient with toughness as they don’t scale while vitality helps with incoming condition damage. Personally, I’m sticking with rabid with some jewels for vitality as I’m mainly roaming in groups and toughness adds to condition damage.

Exactly. My WvW build has -60% cond duration and 23.5k health so condition basically do nothing to me.

IMO one of mesmer’s weakness is condition removal, hence my build takes care of that weakness.

Conditons don’t even cross my mind anymore.

Shattering against pets

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Dodge clones target what evers closest. You can look it up in the bug section or test it for yourselves. This makes some awareness of other nearby aggro generators somewhat beneficial.

Just recognize that if you dodge far away from your target goal then the clone could very well target that coyote or moa npc if the npc is closer than your intended target.

Pretty sure this will get fixed someday seeing as it’s in the bug section.

““Deceptive Evasion” clones target nearest enemy instead of casters target.”

(edited by Godmoney.2048)

confusion build assistance requested

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Posted by: Godmoney.2048

Godmoney.2048

Godmoney, I completely disagree on your take of carrion over rabid. I run full rabid with undead runs giving me a ton of cond dmg. The precision does help since that is given to your illusions. Running 20/20/0/0/30, I find I stack huge number of conditions with plenty of bleeding to go along with my confusion doing 400-410 per stack. This is my glamour setup, but my other is 0/20/25/0/25. In this setup, my cond dmg is even higher (with the +5% toughness going to cond dmg). Yes, my shatters are much weaker in one sense, but I use them more for spreading confusion rather than spiking.

The other aspect to consider is survivability. Rabid gear is far and away better with this area. I will often lure melee foes in close, drop chaos storm so I block a good share of the attacks while the other don’t hurt much since my armor (tough + armor def) is around 3k.. This makes those cry of frustration shatters absolutely deadly.

It’s fine to run rabid over Carrion if you like.

I mostly solo roam though and Rabid just doesn’t give me what I need fighting other solo roamers in WVW. Any decent player will just sit out the Rabid gears confusion and your actual shatter damage is so weak it creates no pressure for them to do anything.

Carrion forces people to heal from your initial shatters, forcing them into procing confusion.

I’ve experimented tons with both sets and both have their places. If I ran glamour I would use Rabid but I don’t run group specs so…….

To each his own. I’m just glad I finally tried out full carrion after month’s of using rabid. My shatter’s apply front end pressure with tons of Confusion on the back end.

I primarily roam solo myself. In fact I’m pretty renowned for taking on 3-5 on a regular basis and being the last one standing. Vital is decent, but having the toughness really makes the damage I take from foes very minimal. Sure it would be nice to have more power for my shatters, but as someone who doesn’t shatter much it isn’t that critical. I let my conditions (which are many) do the work.

Trust me, my foes are under a ton of pressure from my illusions constantly criticalling (stacking up bleeds and other conditions) and I bait them into jumping at me a lot. This makes the toughness very important since I am in close range to my foes often.

You seem to be under the misunderstanding that I’m arguing with you.

I shatter constantly and found that rabid makes the actual shatter damage completely negligible. Any decent player will need some pressure applied to force them into procing confusion.

Rabid and carrion both work well but with different emphasis on play style.

(edited by Godmoney.2048)

Is Memsmer more of a group profession

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Posted by: Godmoney.2048

Godmoney.2048

Mesmer is basically a magic thief if speced for it so short answer no, Mesmer is great solo.

In fact Mesmer is one of the best solo classes in the game if not the best next to thief and ele.

confusion build assistance requested

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Godmoney, I completely disagree on your take of carrion over rabid. I run full rabid with undead runs giving me a ton of cond dmg. The precision does help since that is given to your illusions. Running 20/20/0/0/30, I find I stack huge number of conditions with plenty of bleeding to go along with my confusion doing 400-410 per stack. This is my glamour setup, but my other is 0/20/25/0/25. In this setup, my cond dmg is even higher (with the +5% toughness going to cond dmg). Yes, my shatters are much weaker in one sense, but I use them more for spreading confusion rather than spiking.

The other aspect to consider is survivability. Rabid gear is far and away better with this area. I will often lure melee foes in close, drop chaos storm so I block a good share of the attacks while the other don’t hurt much since my armor (tough + armor def) is around 3k.. This makes those cry of frustration shatters absolutely deadly.

It’s fine to run rabid over Carrion if you like.

I mostly solo roam though and Rabid just doesn’t give me what I need fighting other solo roamers in WVW. Any decent player will just sit out the Rabid gears confusion and your actual shatter damage is so weak it creates no pressure for them to do anything.

Carrion forces people to heal from your initial shatters, forcing them into procing confusion.

I’ve experimented tons with both sets and both have their places. If I ran glamour I would use Rabid but I don’t run group specs so…….

To each his own. I’m just glad I finally tried out full carrion after month’s of using rabid. My shatter’s apply front end pressure with tons of Confusion on the back end.

Clones, Phantasms, why do they poof so soon?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Clones are Bomb’s. Until you understand that you don’t understand mesmer.

runes to increase condition time

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

In general no. Runes of the Nightmare from TA and or Lyssa or a combo of is the standard.

I really feel mesmer benefits little from cond duration unless you’re going glamour. Shatter spec’s get duration from clones staggering in.

I run a 20/0/20/0/30 build with Carrion that get’s some cond duration from spec.

As someone said above PVE more so because of mobs general slow attack speed. Though I wouldnt recommend cond spec’s for pve period unless it’s Rampager gear.

The best thing you can do really is test it out for yourself.

confusion build assistance requested

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Carrion > Rabid

If you’re going to use rabid don’t use full rabid at least. Crit without power neuters your shatter’s damage too much.

Your Confusion Shatter will essentially have no damage attached to it’s shatter with full rabid. You could try a combo of Rabid/Carrion if you wanted to maintain some crit but recognize that Retaliation scales on power and Cond’s don’t crit. Crit in a sense is useless for cond builds unless you have a specific reason for it like our vigor tactic from our crit tree. I find having staff CD reduction from the toughness tree gives me enough evasiveness that I can forego that particular tactic in WvW. PvE though that tactic is a must have.

Carrion will give you strong shatters and strong condi damage. I used to run 0/20/20/0/30 with full rabid and runes of the nightmare but this makes your damage so back loaded that any experienced player can just wait it out if they’re smart.

Now I run 20/0/20/0/30 with full Carrion.
use Mirror images, Decoy, blink
use -40% cond duration food
use Superior Runes of Hoelbrak
Take the retaliation trait in your Illusions line
Take 33% longer confusion
Take 20% stronger mind wrack and Vuln on shatter from Power tree.
Use Staff/ Sword, torch
Sigil of Battle in staff and sword (expensive)
Sigil of your choice in offhand, (sigil of energy, stacking sigils, etc)

(edited by Godmoney.2048)

Godmoney's Carrion, Retaliation, Soloroaming

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Godmoney’s Solo roaming Retaliation/Confusion/Power build

I have wanted to share this build for awhile now after months of experimenting and trying a ton of builds and stat sets. I have roughly 1150 hours on my mesmer “Godmoney” and have tried almost every set of gear in the game in WvW but always with a focus on solo roaming.

The purpose of this build is solo roaming. Solo roaming is the play style I enjoy the most and the style of play I am most familiar with. I have never tried this build in spvp, do so at your own risk.

I think anyone who has read this far would like to know some of the key point’s of this build.

-Full carrion Power/Vit/Cond

-Base critical chance of 4%

-Equal pressure from powerful Mind wracks and even stronger Condi damage creating pressure front loaded AND back loaded.

-Lacks dodge clone. (though in some way’s vs thieves I’ve come to appreciate the lack of -clones vs a Cloak and Dagger heavy thief.)

-Lots of survivablity

-doesn’t need Condi removal due to the passive -60%

-Tons of might stacking

-Perma Retaliation which scales on power.

http://gw2buildcraft.com/calculator/mesmer/?4.0|6.1h.h1h|c.1h.h1h.f.1h.h2|1h.79.1h.79.1h.79.1h.79.1h.79.1h.79|1h.62.1h.62.1h.62.1h.62.1h.62.2u.e12|k14.0.k3a.0.u25b|15.d|31.35.34.3d.0|e

I’m not going to delve into how to play this spec. Anyone with a decent amount of mesmer experience can figure it out. It is a shatter spec but it’s not a straight cond or power spec, it’s both.

Thank’s for checking it out. Good luck in your play.

PS. This is not a pve build. Please do not bring suffering on other’s by using it in pve.

(edited by Godmoney.2048)

Who else rolled a Warrior?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Nerf? Mesmer is still one of the top 3 classes for pvp.

When I solo roam I fear nobody.

Quickness nerf is worth rerolling for? LOL what a joke.

How many gear sets?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I have

Rampager CoF set
Zerker CoE set
Rabid TA set
Carrion with named skin
Cleric
Apothecary

I use mostly Carrion for WvW with Zerker or Rampager for Pve

Wtf sword?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I have almost 1100 hours on my mesmer.

Sword/sword is one of my favorite combo’s for a lot of the pve in the game. The block is great against any bosses with long charge aoe attack’s like the plant’s in TA, the Fire effigy in CoF path 1, etc. By cycling Sword 2 and block you can almost face tank many bosses at least for a 6 seconds or so. Cycle sword 2, block and distortion shatter and you can tank for quite awhile.

Offhand sword isn’t that great for pvp and I wouldn’t use it there. Main hand sword though not only roots but has 2 sec of invuln, a gap closer, produces a clone and does decent dps compared to other weapons and classes.

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Godmoney.2048

Godmoney.2048

950 hours on my mesmer.

I’ve played ton’s of confusion in WvW. I can say that without a doubt confusion only works for the most part on newer players or players that glass cannon specs.

My glass cannon shatter build can basically one shot most players in 1.5 seconds.

My confusion spec is trolly for sure but the reality is I do squat for hard damage. If you simply watch your debuffs I literally have no damage other than confusion. It’s true. Also Confusion is a very short duration condition. The most you’ll get on you is 5-6 seconds and then it will begin ticking off as the individual shatters wear off.

Serious, If a confusion spec’d mesmer is hassling you, you really can just run away. They can’t stop you and kill you unless you engage.

A confusion mesmer against a player who attacks slowly and methodically is pretty screwed. I’ve fought many thieves who can take down my confusion spec no matter how perfectly I play the first 60 seconds of the fight.

I’ve also fought guardians who were smart and will just pause everytime they get confusion stacks. Serious, just pause for 4 seconds, kite for a second then reapply pressure. That’s the strat that messes me up in a confusion spec.

The people who just mash buttons are the ones who die.

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Godmoney.2048

Godmoney.2048

Thats why i want to have items in the laurel shop like!

10% bleed reduction
10% confusion resistance
10% Fire reduction
etc… etc…

For in the ascended gear! So you can build up your own resistance!

-10% condition duration…….also there is food that does just that but even better.

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Godmoney.2048

Godmoney.2048

1000 hour mesmer here just on this one class.

Here’s what i can tell you from countless hours ganking with pure confusion build.

Good players will watch their conditions and make sure to stealth, disengage whenever its up on them. A real confusion damage built mesmer has 0 to little other damage. Literally in my confusion build which is super min maxed with ascended does about 0 damage if the target doesnt use a ability. I have very little power, about 36% crit so the most i can do is let clones stack cond’s which won’t kill most people any time soon.

On the other hand

I can run my zerker shatter build and 2 shot 80% of the people in WvW.

I’ve found confusion damage works best on newer players. Most players that i can tell have played a toon a ton have learned how to counter it.

Honestly my shatter zerker build is way way way more effective at actually killing people. Even scrubs will stop activating abilities once they hit 20% health.

You can also always just run away from a confusion mesmer. They can’t kill you if you disengage. A confusion mesmer has no way to actually kill you unless you choose to stay and fight.

The other day i did a 3v1 with the zerker shatter build. I would have never been able to do that in my confusion build unless they were new players.

(edited by Godmoney.2048)

Can Confusion Crit?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Just to put a fine point on it.

Condition damage does not crit.

Can anyone recommend a good Podcast?

in Community Creations

Posted by: Godmoney.2048

Godmoney.2048

Tales of Tyria…………..Tyria after dark.

Those are the 2 good ones that I’ve found.

Thanks A-Net

in WvW

Posted by: Godmoney.2048

Godmoney.2048

If this splits up your guild, it seems like the call to be on a certain server isn’t that unanimous as it seemed.
Everyone knew paid transfers were gonna be on their way sooner or later.
Most likely sooner cause as it says ‘paid’, thats what pays the Anet bills
Guilds should have anticipated this from the beginning.

Paid transfers should have been done since day 1. The only reason they were’nt is because of Anet’s carebear attitude and horrible business decisions.

They completely messed up WvW and now I have to click on the transfer page over and over again for days and days to get onto a server that didn’t just have every single WvW guild leave.

SBI is now a ghost town and was full until the recent announcement. It has nothing to do with paid transfers now being implemented, it is the fact that they SHOULD HAVE ALWAYS BEEN IMPLEMENTED.

The last 5 months of server hopping has done more long term damage to the game than almost anything else that could have been done.

It blows my mind how stupid that decision was.

TC - Thief Duo Cap QL

in WvW

Posted by: Godmoney.2048

Godmoney.2048

And more people quit Gw2 because of culling and thieves………….

Easy mode is playing a thief in WvW. It’s like playing a single player game on easy difficulty.

Thanks A-Net

in WvW

Posted by: Godmoney.2048

Godmoney.2048

I know but still they should have done payd transfers from the start.

This x1000

Allowing free transfers for the last 5 months has to be one of the biggest MMO fails ever to date.

I just quite a nice guild because i need to transfer to a full server now that every single WvW guild left SBI.

I can’t even describe how angry I am that transferring was every allowed for free. If I could I would fire the person responsible for that decision yesterday.

I wonder if they'll remove the AoE...

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

There are many other classes with more reliable and powerful AOE than mind wrack.

Mesmer takes way too much risk to aoe well.

If anything the aoe’s that come to mind as game changing are Ele’s rain of fire and some necro’s well’s.

Rain of fire and necro’s make defending a keep nearly impossible to stand on the walls.

rabid armor

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

I love my rabid armor set. I have 6 sets and the rabid and rampager are my 2 favorite.

I use 0/20/20/0/30 with full rabid weapons and armor. Full carrion jewels. The condition duration food, toughness into cond damage maintenance oil.

2 runes of Lyssa, 4 runes of nightmare.

Condition removal mantra, Decoy, Blink with the increased range tactic

Staff, sword/torch

This build is almost unkillable most of the time. The biggest trick to pick up with this build is proper timing of your staff’s aoe and chaos armor. Just remember that you want people to hit you when your chaos armor is up.

Also don’t juke when you shatter your confusion bomb. let them hit you once or twice until they realize how much confusion is hitting them for.

Confusion shatter bombing is probably the most fun I’ve had in this game.

Blackgate going Tier1 again

in WvW

Posted by: Godmoney.2048

Godmoney.2048

LOL, Ruin is on BG now? SOS is screwed. I use to be in RUIN on Warhammer. There is no stopping Archaos. Archaos takes RVR/WVW so seriously it’s borderline insane.

LOL, I can’t wait to see the forum drama coming from SOS as Ruin literally rolls over them like a blanket of locusts.

RUIN will blot out the sun.

Archaos is a kitten and all but he is good at running a WvW guild that really has no other equal.

Blackgate going Tier1 again

in WvW

Posted by: Godmoney.2048

Godmoney.2048

Have fun with it. I’m super glad SBI is getting out of T1. Going into any RvR zone is just asking for 3-6 thieves to jump you.

I haven’t had a fair 1v1 or 2v1 in 2 weeks.

2v1’d multiple times tonight only to have 3 SoS come over the hill as I’m trying to down one.

Zerg’s will always win these games.