Showing Posts For Greiger.7092:

What's happening to the price of gems?

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

From the way I see it the lost shores event caused a large number of people who didn’t care for legendary to get a precursor. I know I did.

These people sold them, even when the precursors were at their lowest they were worth more than these players have gotten total. I sold my spark for around 110g. Before then I never had more than 6 gold.

These people start buying stuff and they are willing to pay more for the stuff than they would otherwise consider. I wasn’t willing to spend more than 3g on gear, and was perfectly happy to just use them as I found them. But after I sold my precursor I bought 4 exotic weapons, 2 exotic rings, an exotic amulet an exotic accessory, 6 superior runes of mercy, 4 superior sigils, and about 5g worth of misc crap that I turned into commendations for a bunch of those highly compact salvage kits and gathering tools. I would have bought a full set of exotic armor too, but I couldn’t find any sets with +power + toughness +vitality that I liked. Two other people that were in my party for the event also got precursors, so I’m sure there were a lot of people who did the same thing.

These same people also bought gems. More gems than they ever before thought possible. That also drove the prices of gems up. It was just simple economics.

(edited by Greiger.7092)

What does 'kitten' mean?

in Players Helping Players

Posted by: Greiger.7092

Greiger.7092

Lots of folks had the same question, devs figured it was more amusing than just a bunch of asterisks.

I dislike language filtering, but I know sometimes it’ not up to them. So they get a pass from me, because at least they did it in a way that occasionally makes amusing sentences.

11/30 SoS/SBI/JQ

in WvW

Posted by: Greiger.7092

Greiger.7092

Stonemist went from not even white swords to taken very quickly. I was not in stonemist at the time but I know I saw stonemist uncontested, then suddenly contested and then flipped in an absurd amount of time. From my understanding their were no walls or gates down, inner or outer.

Can a mesmer portal even reach from inside inner to outside the walls? I don’t have a mesmer, but it seems a stretch for a single mesmer to have the range to bypass 2 sets of walls and gates at stonemist. Even if they were in there legitimately.

Do Infusions definitely give stats?

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

While I might just be completely wrong and ignorant, doesn’t that infusion slot replace the normal slot in?

If so doesn’t that mean that they are trading something like a sapphire jewel (+25 healing, +15 Power +15 toughness) For some agony and + 5 of a useful stat? Sounds to me like an infusion slot would be less useful in anything but 10+ fractals

Invulnerable/stealth stomping needs to go

in WvW

Posted by: Greiger.7092

Greiger.7092

Yes I’m pretty sure we all know we can kill some pulled mob or another, but I call that outside assistance. Even with that, in the case of some classes your enemy can position themselves between you and the mob so they bodyblock all the thrown rocks.

Again I’m just saying stealth stomping should just be removed because it’s inconsistent with the rest of the system, not because I think it’s cheap.

Invulnerable/stealth stomping needs to go

in WvW

Posted by: Greiger.7092

Greiger.7092

Also agree that finishes should be considered offensive and break stealth when they start, but to keep it fair ressing somebody should also break stealth.

But only because they seem to be edge cases as much as anything. Any kind of ability breaks stealth, finishing somebody is clearly an attack. It seems to break the game’s own stealth rules that it does not. Same with rezzzing somebody.

Both rezzing somebody and finishing somebody triggers one tick of confusion, so it obviously seems that they are intended to behave like any ability, yet stealth decides it doesn’t want to follow the rules.

--------------
Though I also agree that it’s a low priority, if somebody wants to stomp you, and they have nobody trying to stop them but you, you WILL be stomped. I haven’t seen a single class yet that can avoid being stomped with just their downed abilities.

*Warrior gets his hammer and vengeance. The warrior can use his hammer once, but vengeance takes longer than 2 finish animations to go off cooldown, has a one second cast time on top of that, and they will just stomp themselves using it if they are not traited or don’t manage to kill something in 8 seconds. A warrior can only interrupt one finish with the hammer..

*Rangers can call their pet to start ressing them a while after they are downed, and just have a single AoE interrupt to stop a stomp. Unlike the warrior, while their pet is ressing them, they can still be stomped. (Spirit rangers that know they are going down can activate their nature renewal spirit with perfect timing to insta-res themselves, but that isn’t a downed ability, and requires a support spec. Yes I’m tired of people calling my ranger a hacker.)

*Elementalists can mist form a few feet away, Mesmers can make clones while keeping their big "stomp me" sign over their real character, and Thieves can stealth and teleport a few feet away. All of those just equate to being stomped over here instead of over there. Woo.

*Guardians knock everyone away, which is about as effective as the ranger lightning, unless you get lucky and are near a cliff.

*Necros seem to be able to channel a health drain, which in my experience is always a too little too late deal. And a fear which is about as useful as the guardian barrier.

*And I have no clue what engineers do to avoid stomps, I don’t have one, and I’ve never noticed them manage anything meaningful to stop me.

^^
It all equates to, quickness, stability, and stealth just quickening the inevitable. If you are down, and somebody is focused on killing you, you are defeated without outside assistance.

Charr-Human friendship

in Lore

Posted by: Greiger.7092

Greiger.7092

Adelbern could have retreated, Ebonhawke still stands, much later, and with how well Ebonhawke held if Adleburn’s forces would have retreated instead of all dying in the foefire, Ebonhawke may have become a turning point in the war with his forces instead of a stalemate siege.

The foefire ghosts helped fight the charr, but the foefire ghosts attack humans as well, so they also prevented any kind of counterpush should they have managed it. If Adleburn did not unleash the foefire, I still don’t think the humans would have ascalon, but they would have more ascalonian territory then just Ebonhawke.

On top of that all charr are willing to give up their lives for their legion, there is no such thing as a civilian. Humans have civilians, while I’m sure there were attempts to evacuate, there are as many civilian ghosts as soldiers, so it clearly was not successful.

Adleburn did not act like a human leader, he acted like a charr one.

(edited by Greiger.7092)

Charr-Human friendship

in Lore

Posted by: Greiger.7092

Greiger.7092

Payback is a kitten.

-This message brought to you by Blood Legion.

Tipping players for help

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

I rarely use mesmer portals for jumping puzzles, I kind of think it’s missing out on the point. but there are occasions in the EB jumping puzzle when I just want to get the stuff and get back to contributing. In those cases I tip the mesmer generously, they aren’t getting anything from standing there waiting on portal cooldowns, they might as well get some compensation.

For helping fighting mobs I typically won’t go far enough out of my way that a waypoint is required, but I also don’t expect compensation. I get loot for the mob or event, that’s enough for me.

Dear Toymaker Tixx

in Wintersday

Posted by: Greiger.7092

Greiger.7092

Toymaker Tixx
My friend Ramtak told me about you, while I generally think holidays are a waste of time and money, guarding this peace deal in fields of ruin is wearing on my patience, and this might pass the time.

I. Have. Been. Very. Good. This. Year. I want,

A new sword.
A new longbow.
Better tasting rations
A bottle of Bjorn’s brew
...and some catnip, just a dime would be enough

-Greiger, Blood legion Warrior

Remove the new Rich Ori Node

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I had a "modest" amount of ori ore up for sale on the trading post when folks found out about that node and the prices dived. I must of lost 4 or 5 gold thanks to that, but I just took the loss and adjusted prices accordingly.

You don’t see me making a post complaining about it do you?

What is the funniest pet name you have used or seen?

in Ranger

Posted by: Greiger.7092

Greiger.7092

Pet names stick when you don’t change what pet you have equipped. You can hotswap in combat without issue but if you replace a pet in a slot the new pet will have the old pet’s name.

Sylvan Hound: Wolf Salad
Armor Fish: Pocket Fish
Shark: Dr Shark

I also have some confusing names for my pets in sPvP. I use spirits heavily so I named them to look like spirits.
Hyena:Spirit of teeth
Wolf:Spirit of Fear
Shark:Spirit of Jaws
Jellyfish: Spirit of Rainbow

Funnies names I saw others have was a single ranger with an eagle and a raven named "Irate Birds" and "Furious Birds"

Fionghuala skritt deserve our help?

in Lore

Posted by: Greiger.7092

Greiger.7092

That’s a bit of a weird one. Those skritt are brewing alcohol. There’s an asura that goes on a dynamic event to destroy what they believe is a skritt weapon. They end up blowing up the skritt distillery.

Once the distillery blows up they are no longer hostile.

The Noob's guide for Noobs

in WvW

Posted by: Greiger.7092

Greiger.7092

There’s a useful thread already but it doesn’t have everything. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-Basics-of-WvW-guide-and-more

Avoid taking supply from towers and keeps. If the tower is under attack, there is no upgrade (or the upgrade is unlikely to finish) and you are using the supply to help defend that is an exception. Also if the commander or whoever is in charge says not to repair a wall don’t use the towers supply to repair it.

(Some commanders say not to ’waste’ supply on a wall being trebbed, I say letting the enemy break the wall and get in just because they built a treb, is just as bad as using the supply to fix the wall while it’s under attack. All you can do is try to use common sense. Using supply from a supply camp instead of the tower or keep to fix the wall tends to be a decent compromise)

Upgrades:
If you have some money to spare, and you come across a tower that has full supply but no upgrades going it’s a contribution to your server to buy an upgrade. Preferred upgrade order that I always hear for towers is Walls > Doors > Oil > Cannons > Walls > Mortar.

Supply camps can also be upgraded, but their upgrades are less useful. First is usually increased supply, allowing the more durable towers to get more supply from the dolyaks. Afterwards the only option is caravan guards, and then you can order higher level and more guards after.

Supply camps with a lv 80 guards can actually be taken by a lone player that knows what they are doing and play their class well. Lv82 guards makes that much harder. I’ve solo’d many supply camps on my ranger, but I’ve never managed to successfully solo a camp with lv 82 guards. Higher level guards also makes it easier to defend a camp against small groups.

Quaggans
Borderlands have underwater quaggan camps. When a quaggan camp is taken, the quaggans will send some troops to help your side. Either guarding a camp or door, or sending waves against nearby camps. To capture a neutral camp (they have a grey icon on the map) You have to either kill nearby krait or give them pearls that are scattered about the lake. That is like a heart meter, except it shows 3 meters, one for each team. When a team fills the bar, the camp is ’flipped’ to their side. To take a quaggan camp held by an enemy team you destroy the large pearl in the center of the camp. That disables the camp, and a few minutes later the camp will be neutral again.

The temple of storms is in the middle of the lake on an island. When this can be taken there will be a neutral camp icon on it. Capturing this is a simple king of the hill, stand in the zone with no enemies around until it is captured. When this is captured, your enemies in the direction of any quaggan camps your team holds will be struck by lightning at random, including enemy siege engines. This can do significant amounts of damage over time, and can help crack a heavily defended keep.

(edited by Greiger.7092)

Wintersday Event, boggled

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

They probably have it in keeping with the kind of santa theme. But in tyria Magical flying deer dosn’t really seem as far out there as it does in reality. So it’s a flying golem instead.

Kids sometimes ask how Santa’s sleigh and reindeer fly, Tyrian kids probably ask the same kind of thing, how does something that large stay in the air? We tell our kids it’s magic. Tyrians probably tell their kids it...uh...I donno...supermagic?

As for why an asura? Santa has elves make toys, elves are tiny(the non Tolkien ones anyway) asura are tiny, thus its an asuran toymaker.

Dear Toymaker Tixx

in Wintersday

Posted by: Greiger.7092

Greiger.7092

Toymaker Tixx eh? I’m told I’m supposed to write what I want here, so here goes.

1. Some leather armor that doesn’t look like a trenchcoat. Vests are nice, how bout a vest?
2. A new doggie dish for Wolf Salad.
3. A bigger fishtank for Dr Shark.
4. Some dye for my aquabreather.
5. A new tail comb.
6. A heated boulder for the drake pen.
7. Teach Dinky to learn to write so I can hear from my warband now and then.

Sincerely, Ramtak, Ash Legion Centurion, Ranger.

some spirit suggestions

in Ranger

Posted by: Greiger.7092

Greiger.7092

Yea I main a spirit ranger build, sun spirit is awesome, stone spirit is also worth the slot in my opinion, and I don’t have much of an opinion on the frost spirit. It’s active is relatively strong, and if both the stone spirit and the frost spirits actives both hit the the same target that guy is not going anywhere. Cripple + chill is practically an immobilize.
The storm spirit seems useless. Swiftness isn’t all that great in combat, especially since I need to trade one of the more useful passives for it, and the active lightning damage is paltry.

In big pve like dungeons and world bosses the follow trait does indeed just seem to get them killed.

In sPvP and WvW the follow seems like a godsend. Many players just ignore pets, and player AoE damage typically isn’t enough to kill them before the ranger can move them. If somebody is in melee range with me I can also activate all my spirit abilities and they practically can’t fight back for a few seconds with enough conditions on them that they can’t easily cleanse either.

In wvw the passive buffs do great things for big groups, having the spirits up can make groups look bigger than they are, and activating the spirits actives during a retreat gives your guys a huge headstart allowing more to get away safely. And I’m not even mentioning how great the nature renewal spirit is in long fights, with it’s multiple AoE rallies, and ability to cleanse all conditions on everyone around.

I’m not saying that the spirits don’t need a buff, since the storm spirit is borderline useless, and all the spirits but the nature’s renewal really need some more toughness, but they can be a huge boon to a team in wvw. If they get buffed too much they could very quickly go from UU to OU in wvw.

(edited by Greiger.7092)

Dragons against the Mists

in Lore

Posted by: Greiger.7092

Greiger.7092

I have to kind of agree with exelion. The mist kinda feels like a more populated outer space. It goes on for essentially forever, and it’s mostly full of nothing but...mist.

It’s entirely possible there is some is some key point or another though. That if that gets wrecked in some way bad things could happen. Hell, we could have such a thing in reality in outer space, we don’t have any way to know.

So I would still throw the OP’s theory into reasonable possibility territory. Just corrupting big swaths of mists real estate just for the sake of corrupting it would mean jack kitten though.

Sword is a joke and aint funny..

in Ranger

Posted by: Greiger.7092

Greiger.7092

I like the sword, it’s a little harder to dodge at first, but after awhile of using it I don’t have any issues dodging while spamming 1. I’m not sure what the diffrence is, maybe I got used to it? timing? I donno. But I don’t have any time in recent memory when using my sword (and the sword is my primary weapon at that, I rarely use my bow) that I had any difficulty evading an attack when I needed to.

What does get me is that how sometimes it seems it will glitch when switching weapons. I have had a couple time when I switched to my longbow while fighting and I couldn’t move til I switched back to my sword and used 3.

The Worst thing that has happened to GW2

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

I also agree with the OP. The hostility is overwhelming.

You could look at the forums and wonder how anybody still plays the game. Yet ask about many of the same issues people are so angry about on the forums, in Lions Arch ingame and it’s a different story.

I’ve seen people in Lions Arch say that they just don’t visit the forums anymore, simply because anybody who does not hate ANet with all their soul just gets flamed in any thread they comment in.

Good bye ranger

in Ranger

Posted by: Greiger.7092

Greiger.7092

Wow, nice, are you proud of that? I would almost think you are just trying to piss me off.

I said it’s rare, I do see other people around occasionally that seem to be using the build. I’m just saying people might find some surprisingly effective builds if they are just willing to spend less time complaining about how garbage rangers are and experiment a little. Right now it just seems folks look around for somebody else’s build and use that without putting any thought into how or why it works, and then just assume rangers are garbage because they don’t understand how to adjust it to their playstyle.

The build also is not super secret, I’ve posted the build before on these forums and it should still be out there for those who care enough to search.

(edited by Greiger.7092)

Good bye ranger

in Ranger

Posted by: Greiger.7092

Greiger.7092

Enjoy playing another class, My first character was a warrior, then I found I enjoyed ranger more. I’ll enjoy playing my ranger that consistently wins 1v1 fights because my build is rare enough that noone knows how to fight me.

Fewer people playing ranger is fewer people experimenting with builds, and fewer people developing a counter to such unexpectedly effective setups.

Time for a Lionguard Regime Change *spoilers*

in Lore

Posted by: Greiger.7092

Greiger.7092

It could be possible that there are many other Asura (or particularly scientific minded members of other races) that are also doing research and coming up with possibly dangerous results that don’t pan out. Asuran technology in particular isn’t exactly the most reliable.

Erring on the side of caution is all and good, but there comes a point where putting the lionguard on high alert every time some scientific doohicky beeps funny doesn’t do anything but weaken the lionguard.

The lionguard are people too, they need rest, they need time off to visit family, they need R&R time. When the lionguard is on high alert none of that is happening, none of that happening equates to lower morale, lower morale equates to diminished performance when it matters.

This event just happened to end up with something coming of the readings, but do we know how many crackpots with a theory come up to this guy demanding a lionguard response to a blip on a piece of paper?

Bestiary

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I like this idea, give it the works, rotatable model, little bit of flavor text, base stats, move information... It would be an interesting thing to browse through and read.

Hell, even if they didn’t want to go through the trouble of doing something like that ingame, the wiki could be set up with a bestiary page, narrowing down creatures by type, and species and subspecies. All we would really need from arenanet are base stats, and any flavor information the content designers thought up.

Dumb Question - What's a Raid?

in Players Helping Players

Posted by: Greiger.7092

Greiger.7092

The only experience I have with raids was my time in WoW, if there are other interpretations I don’t know them.

A raid in wow is extreme endgame content. They were dungeons made to be played with very large parties or ’raid groups’. Consisting of 10 or 25 players.

These dungeons were very highly tuned, you had to have the best gear available up to that point to be able to enter them, let alone complete them, they also typically took multiple hours to complete on a good run where nobody died.

They were more difficult than other dungeons as well, downright requiring a group to research every aspect of the dungeon in order to have a realistic chance of finishing. If one person did not know the fight inside and out it was very easy for that one person to prevent the group from killing a boss.

They were the only way to get the very best gear available in the game, but they pretty much required a guild to complete. As well as tons of organization and planning.

They were enjoyable for a time, but eventually turned into just another tedious gear grind, and if you had a guild it was almost like a second job having to show up at a certain time on certain days to do a raid with your guild that you’ve done every week for 3 months.

Class debate : tank: guardian or warrior

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

I’ve had many occasions where my sword ranger is much better at staying alive while distracting a big mob than warriors and guardians in my party. There’s meatier classes out there, but ranger sword skills get lots of free evade, a move to quickly get a lot of distance between them and the target for kiting, every 7 or so seconds(5 with trait) and many pets like armor fish, or bears can soak up a lot of punishment.

May not be tanking in the traditional sense, but a ranger played right can keep something busy for a very long time.

So Southsun Cove..... what's it for?

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

Its another choice for people that like to just wander around a zone in a "Oh shiny!" mentality. Just meandering off in some direction and wandering to a DE or node and fighting what they encounter on the way.

That can be pretty relaxing at times, and can still be pretty lucrative, especially in 80 zones, but you eventually get bored of Zombies and ice monsters. Crab monsters is a nice change of pace.

Gem Shop Suggestion

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I like 1, 3, 4, and 5.

I don’t have much of an opinion on 2, and 6 might be tough. Arena net and gold sellers use vastly diffrent systems. Gold sellers have much lower overhead, its entirely possible that matching the gold sellers prices would be putting Anet at a loss.

That’s why gold sellers are often so hard to counter in games, while game companies have to support their servers, staff, game, and other infrastructure that makes everything a reality, gold sellers only have to support their staff and the price of a few accounts now and then. And even then with the accounts, they just hijack a few of their customer’s accounts now and then.

-----
I would like some more town clothes as well. NPCs seem to have a good variety of clothes, just rip some of those off the models for a start.

(edited by Greiger.7092)

Relocate jumping puzzle

in Suggestions

Posted by: Greiger.7092

Greiger.7092

Because it’s part of the design. It can also be seen as a minor mechanic to help losing teams get back on their feet.

A person wanting to do the EB jumping puzzle enters but sees they don’t have a keep. Then they decide to either leave of help out long enough to take the keep. If they leave they open up a spot for another player. If they decide to help out that’s another player helping out, while the enemies still have a small portion of their team in the jumping puzzle.

It effectively causes the losing team to gain a small numbers advantage.

Consortium chests: beginning of Pay to Win.

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

Or you can, ya know, kill a few thousand karka. Yer not paying to win you are paying for shortcuts. You can get 1000 karka shells without spending a single gem if you put your mind to it. In the process you would also get other useful mats and gold.

As far as I’m aware they promised they would not have items for sale for gems that gave any stats advantage over another. And with the exception of boosters, which are insignificant enough to be meaningless (and again are entirely obtainable without spending a single gem with some luck) I don’t see anything like that.

Southsun Cove: Where did it come from?

in Lore

Posted by: Greiger.7092

Greiger.7092

I’m with the volcanic activity theory. They were probably just a few tiny islands of little note and a shallow part of the bay. Then the volcano on the northwest end of the zone erupted, probably while still underwater, raising a significant amount of the shallows above water. The volcano may have erupted as a side effect of orr’s rise (Orr rising probably had a big geological impact on the surrounding areas) or of it’s own volition.

The karka clearly love building their nests on warm volcanic vents, the karka, being driven into the bay by bubbles find this island that is rich in volcanic activity and see a paradise and begin building nests using various debris found on the ocean floor. They could also possibly be attacking risen as a food source. Crabs have been known to eat carrion, risen are just mobile carrion.

Then as the risen threat fades the karka have less food, and we’re able to go further into the bay without worry of attack. We come across the island, our silvari friend screws around a bit, and the karka find a new food source. Then they follow ships back to Lions Arch, and other karka beginning to get desperate for food leave their island and spread through the bay, in search of food, attacking other coastal settlements.

Was Ancient Karka the same as Bubbles?

in Lore

Posted by: Greiger.7092

Greiger.7092

I saw an adult karka swimming while fighting the champion reef shark once. It was close to the edge of the render, but it’s legs were moving in a kind of weird way that seemed to me to be more in lines with treading water than walking.

I didn’t get closer though, as I didn’t think swimming adult karka was anything unusual, so take this as the bigfoot sighting it is.

A Suggestion on Stop people dominating TP !!

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I don’t see the problem here? If prices for something are higher than you are willing to pay just go harvest them yourself. The people that tried to artificially inflate the prices end up losing out because demand drops, prices go back down, and end up having to resell at a loss.
I haven’t quite figured out how to make money off the trading post yet, but I don’t see any problem with people that do.

Can you give an example of how this is happening?

(edited by Greiger.7092)

Press [F] to Finish him?

in WvW

Posted by: Greiger.7092

Greiger.7092

The warrior knockdown is simple to deal with, even with perfect timing if you try to finish them, and they hit you with a hammer right before you complete the animation just get back up and finish them again. As long as you aren’t particularly slow at it all, you can finish them before they get another hammer or can use their vengeance.

If they DO use their vengence CC or kite them. After 10 seconds they go straight to defeated when they use it. But some have a trait that lets them live if they kill something, don’t let them kill you in that 10 seconds.

Rangers have a throw dirt that bleeds, that’s just their damage move, it won’t stop a finish. They call a lightning bolt to stop a finish, which is an AoE interrupt. It will interrupt you and your friends, but again like the warrior, just finish again after they use it and there is nothing they can do.

In fact a finish is a better choice against a ranger more often. The ranger’s down 3 skill revives their pet and calls it to them and the pet starts rallying the ranger. I’ve seen my pet heal me for more than a thief was hitting me for a few times. But the pet can’t do a thing against a finisher.

(edited by Greiger.7092)

Time for a Lionguard Regime Change *spoilers*

in Lore

Posted by: Greiger.7092

Greiger.7092

Oh the city is under attack? Darn, oh well. Joe, head on over to the black lion HQ and gather up some adventurous types will ya? Thanks.

Purpose of the new zone

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

As far as I’m concerned it’s a new map. You now have a 3rd choice between zombies and Ice. It gives a 3rd choice! Crabs!

Of course with all those little things jumping on me and latching on to various body parts I think my charr is going to need a special kind of comb...

Plains Fractal unrezzable.

in Fractals, Dungeons & Raids

Posted by: Greiger.7092

Greiger.7092

Yes you cannot rez by waypoint you must be rezzed by players, if they can’t rez you they must wipe to rez you.

Best emote thread that ever lived.

in Suggestions

Posted by: Greiger.7092

Greiger.7092

The folks complaining about long player names during emotes, you know you can just target somebody and do "/emote @" without the player name it will automatically emote your target right?

Stop Saying Kitten

in Players Helping Players

Posted by: Greiger.7092

Greiger.7092

My inability to find a picture of a bomb exploding into a horde of kittens on the internet disappoints me.

Charr thoughts on other Races?

in Charr

Posted by: Greiger.7092

Greiger.7092

your mileage may vary. I figure they are probably a love it or hate it flavor.

It's time for two changes to be reversed.

in WvW

Posted by: Greiger.7092

Greiger.7092

A possibility for dolyaks is changing the dolyak reward depending on what happens. All karma values come with comparable amounts of xp and coin in the reward.

Guarding a dolyak that does not get attacked with no other player input= Very low rewards along the lines of a dozen karma with comparable xp and coin. This is the minimum reward.

Guarding a dolyak that is attacked by mobs = medium rewards, about 3 dozen karma, with comparable xp and coin. This reward is only given if the mobs are killed, if they flee or are not dead by the time the dolyak reaches it’s final destination, the guards do not qualify for this reward. Player attack overrides this reward.

Guarding a dolyak that is attacked by players = high rewards 100 karma and comparable xp and gold. This reward also gives an extra 1 point of karma for every 100 hp healed on the dolyak through direct healing or regeneration, as well as 1 point of karma for every 500 points of damage prevented with defensive boons such as aegis and protection.

Dolyak haste = up to 2x the calculated reward. If the yak arrives 33% faster than normal (hasted 100% of it’s trip) all guards get 2x the reward, with the reward proportional to how much faster it gets there. For example if it is only hasted half the time, it arrives only about 17% faster, and the reward becomes 1.5x the total. If the dolyak dies or arrives slower than usual (knockbacks, chill, cripple) this is not calculated.

Dolyak death Base reward is set to 0. In the case of player attack guards still receive the small rewards for dolyak healing and defensive buffs.

(edited by Greiger.7092)

Charr thoughts on other Races?

in Charr

Posted by: Greiger.7092

Greiger.7092

Quaggans= Tasty
Hylek=Tasty
Grawl= Not Tasty
Ghosts= Challenging to eat
Rizen= Not Tasty
Ogres= YMMV
Branded=Crunchy
Skritt=Tasty when clean

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I agree with the removal of siege from the puzzles, they have no business there. An arrow cart firing at a spot before a jump shuts down any attempt to make the jump, and there are too many places where only certain classes can hit the siege.

You can do the puzzles first try every time, and win 1v5 ganks without taking damage, but a single investment of a few silver and 30 supply a group can plop down an arrow cart and lock you out of the puzzle with no hope of completion.

Elder Dragons...please don't make them all kittens

in Guild Wars 2 Discussion

Posted by: Greiger.7092

Greiger.7092

I recall some NPC or bit of lore somewhere saying something along the lines of "You think the dragons have attacked? Ha, no, not even close. They haven’t attacked yet, they just woke up, when they attack, you’ll know it."

Maybe that’s why Zaitan is so anticlimactic, we jumped him before he had his morning coffee, and he’s going to come back pissed.

I dont wanna be "invader" anymore (wvwvw)

in Suggestions

Posted by: Greiger.7092

Greiger.7092

Ha there’s a thread in the WvW section where the opinion is that enemy anonymity is stupid and pointless and I almost got flamed for expressing my opinion til I mentioned a compromise.

Though you can already find out their player name, as well as whisper, (I’ve had conversations with enemy players, including build conversations, congratulations, and duel setups) but it’s more difficult than a right click /whisper so it’s probably going a long way towards preventing any kind of trouble with it.

Your Herald!

in Lore

Posted by: Greiger.7092

Greiger.7092

Your herald is clearly your GW1 character preserved by magic as a brain in a jar with a robotic writing hand.

If you don’t have a GW1 character it’s....uh....*rolls a dice* ...Dinky

Charr Cubs - A little confused

in Lore

Posted by: Greiger.7092

Greiger.7092

I havent heard of that, but it would not suprise me. If they did that it could end up becoming like a real Lions Arch military academy too.

I imagine the charr living outside legion territory mostly raise their kids themselves, but teach them a more worldly view than the fahrars do. They teach them of their native culture, about the legions, charr history, charr culture... basically all the stuff they would learn in the fahrar. But it gets mixed in with a bit of education and values from other cultures. Enough charr knowledge to not make them look incredibly out of place if they found themselves in black citadel one day, but with more knowledge of the ways of life outside of charr land than traditional fahrar cubs.

Kind of like immigrants into the U.S. or some other country. A child born in America to Korean parents for example probably knows a hell of a lot more about Korea than the average American child from their parents alone, but they also know what they need to know to live in America.

Why generic Colours in Armor WvW?

in WvW

Posted by: Greiger.7092

Greiger.7092

Perhaps I just scout more, and trained myself to see the differences quicker. That is pretty much all I do in WvW.

Anyway, you didn’t know the reason for why they made it that way, and now you have one possibility, and it is a significant reason to at least one player. All I ask is that it be considered is all.

Perhaps an options checkbox would be in order, allowing somebody to turn it on or off at their preference. A player turns it on to always appear anonymous to enemies, and in trade all enemies are anonymous to that players view. Allowing those that care about knowing their enemy the ability to, and those that like it the way it is the ability to keep it that way to them.

Why generic Colours in Armor WvW?

in WvW

Posted by: Greiger.7092

Greiger.7092

I recognise teams by their color all the time, as I said in my post. You can see the players quite a distance off before their nametags even appear.

2nd it’s easier to see a player in all green or red and know that that is an enemy then see one red nametag in a mass of green, blue, and gold nametags and try to pick out exactly which player model that is supposed to be attached to.

People recognize an enemy much quicker when they have a big hint like that, subconsciously or not.

(edited by Greiger.7092)

Why generic Colours in Armor WvW?

in WvW

Posted by: Greiger.7092

Greiger.7092

Its to make it easier to tell opponents from a distance, if you know you are on blue, you know that if you see anybody in all red or green from a distance you know they are an enemy, and which enemy they are, before they get close enough for the nametag to appear.

The only oddity would be a troll on your team who chose to dye their gear all one enemy team color. But, it’s so much easier to fight, especially with the rendering issues, when you KNOW that guy in all green that just appeared out of the ether next to you is from stormbluff at a glance without having to look through the mass of ally names for his nametag.

Guilds already show their colors in their tags, I’ve seen equal size groups of enemies run away from a fight just because I was around some [FIRE] guys. and by the same token, me and my friends play a little more conservatively when we see warmachine. Guilds are represented fine as is.

And it’s also relatively easy to recognize a opposing player in a few v few fight, by tactics, build, armor, profession... You can’t spot them in a zerg v zerg, but I’ve fought a few blackgate, stormbluff, and Henge players in 1v1 or small group fights that I recognize when I fight, and from the whispers I get from time to time they recognize me as well.

I like the all one color enemies. The benefits outweigh the negatives.