The cloth node in the guild hall should only give gossamer scraps when harvested with an Orichalcum-grade sickle. Instead, it gives gossamer scraps even when harvested with a sickle that is of lower grade (in this case Mithril). I’m fairly certain this applies both to Gilded Hollow and Lost Precipice, but I tested it this morning in Gilded Hollow.
In my experience, the key to making that jump – apart from doing minor course corrections while in the air – is to not do a running jump right from the edge of the platform because this has a high chance of getting you killed by hitting one of the beams further down. Either simply walk off it or jump from closer to the center of the platform.
Unless there is going to be a way to use extra points, why keep adding more?
So people have a greater choice in how they go about acquiring their mastery points? I for one still need a few more HoT mastery points to max out the masteries that I want, and not one of the pre-S3 ways of acquiring those points (mainly raids and adventures) was in the least appealing to me.
There are a few short event chains in Dry Top, but otherwise the whole map runs on a fixed hourly schedule.
Doing events advances the map tier. Each event gives <map tier> + 1 geodes, so at tier 2, each event gives 3 geodes. During the sand storm, the geode earnings per event are doubled. So the key to the whole thing is doing as many events as possible and finding an organized (or at least an active, populated) map, if possible. Some events (like basket defense or crystal race) give bonus favor when done perfectly, i.e. they advance the map tier considerably more. Learning the mechanics of these events is therefor rather useful.
Also, vendor prices and item selection improve with map tier. Their inventory is complete at tier 4, but higher tiers will still lower prices. I would not buy anything for geodes at lower than tier 3 (if you have trouble finding active maps) or tier 4 (if you don’t).
Fossilized insects are obtained from the Fossil Collector vendors from Unidentified Fossilized Insects. Be careful to obtain each fossilized insect only once if all you care for is the collection! Unidentified Fossilized Insects are a rare drop from the Zephyrite chests during the sandstorms, so always have Zephyrite keys with you in a sandstorm.
Farm all you need from the TP; much less frustrating.
I dont think Anet realizes how rare they made them.
As much as both the Lilies and the Freshwater Pearls have been complained about, and given their TP prices, ANET can not possibly be unaware of how rare they are.
They do drop – I got two or three last week in Verdant Brink. But they are extremely rare. Excessively so, I would think.
Dry Top has 2 nodes for sure, and maybe even 3.
I’m not sure that selling glow lamps is that much more profitable than seeling the raw, uncharged quartz if you add in the crafting time. Having a stack of charged quartz in your materials storage might be a good idea, though, should you ever desire to craft any of the armors or weapons that need it – AFAIK they are all account bound and can’t be acquired any other way.
As for the plant foods, Mawdrey is their only use. They are quick to craft and have consistently sold at a profit since their addition to the game. I craft them daily to sell.
We have to go to a Trading post npc to pick up items or gold, but we can sell items without one… how does that work? How do items disappear from your inventory without the npc?
That’s an easy one. Pay attention and you can actually see the mail carrier dove lifting off when you sell something.
Though the gear they give you may not be stats you are looking for but at least they do give you a full exotic set gemmed/runed/sigiled out. My ranger actually had some nice sigilization to it.
Indeed. I level-80-boosted my ranger as well, and I was pleasantly surprised by the gear he got. Unlike most of the runes and sigils you get from the personal story and level rewards, a full set of exotic soldier gear with ranger runes and force/accuracy sigils is at least reasonably useful.
Sure, I assembled a full berserker set for PvE for him, but still, the boost gear will probably serve as a starting point for a WvW load-out.
Welcome to Piken Square!
We certainly have lots of WvW guilds, and some of them are bound to also do dungeon runs on occasion, although I’m not plugged into the guilds here sufficiently well to think of one that matches your requirements off the top of my head. In general, you might get better results by asking on the community forum at http://piken.eu where we also have a guild recruitment section.
Eh, Ectos are one of the most high-volume items on the TP, as far as I know. Supply was basically at its lowest ever an hour ago at around 10k. So that artificial price wall – if that is what it was, which I doubt – is kinda pointless.
Now, if someone could explain to me why there are always more than 150k in buy orders for Lumps of Raw Ambrite at 87c when the next lowest buy order is at 68c, and why that large volume of buy orders occasionally disappears (with the expected price drop on the buy and sell sides) and is quickly re-instated only hours later at the same volume I would be most grateful. Not that I as an occasional seller of Raw Ambrite am complaining, but the behaviour is rather curious…
The wiki page didn’t work for me right now – neither purging the cache nor reloading the page helped. Also, I got the Krytan Lumberer achievement this morning although the gathering achievement in the daily list is the Maguuma Wastes Lumberer.
That’s intended.
That may very well be the case, but the skill doesn’t do what the description says, which is a bug in my book. Either the skill should be changed to match the description (which would probably make it OP) or the description should be changed to correctly reflect what the skill actually does.
The description for Roiling Mists, the Invocation grandmaster trait, effectively states that critical-hit chance has 100% increased effectiveness when you are under the effect of Fury. But instead of doubling your base crit chance, which is what I would reasonably assume this to mean, what that trait actually does is making Fury give a 40% crit chance increase instead of a 20% increase.
In short, Roiling Mists does not increase the effectiveness of critical hit chance by 100%, but the effectiveness of Fury.
seems piken got hit by mass quitters tho :p used to be nice server to fight with not so much ppt kitten and tons of fighters!
Piken has always had a low population relative to our ranking, so mass quitting is proportionately more painful for us. The stability nerf hit us harder than most, too, due to our preferred fighting style. Add the general WvW problems, and it’s not been easy for us, but I feel like we’re getting our feet back under us again.
That being said Sird – my understanding is that BDO is foremost a Trading Game?
Trading is certainly one of the major things to do, but only one of them. The main things about BDO seem to be grinding mobs, an insanely complex (and grindy) crafting system, and PvP. And RNGesus to rule the thing in a way that makes the Mystic Toilet look like a model of deterministic behaviour.
Dude, the bug has been there, and has been copiously complained about, since the initial release of Sanctum Sprint in July 2013. What on earth makes you think that after your complaint ANET will suddenly jump and fix this?
I personally love Sanctum Sprint, or I would if that bug got fixed, because it’s a fun activity when that bug doesn’t interfere, but I don’t expect anything to be done about this in anything even remotely close to a foreseeable future, or quite possibly ever.
As far as the ascended mats (Damask, Deldrimor Steel, Elonian Leather, Spiritwood) go, this is more or less just a return to the way things were before. Whereas before HoT Elonian Leather and Spiritwood weren’t profitable to craft while Deldrimor Steel and Damask gave nice profits, it is now Damask and Spiritwood that are marginally profitable at best while the other two are doing just fine.
One of the things that has indeed crashed hard is T5 fine mats (except for Dust, which has gone up), and I’d like to see that addressed at some point.
I’ve been running the 64-bit GW2 client exclusively for a good while now under Windows 7 in fullscreen, and Overwolf is working just fine for me. That goes both for the TS3 plugin and GW2 Pocket Knife.
(edited by Gudy.3607)
It would be really nice if the megaserver worked that way. But people have been asking for this since Dry Top and the Silverwastes were added, and it hasn’t happened yet, as far as I can tell.
Unlike Dragon’s Stand and the other HoT maps, both of those maps even have a single direct indicator of map meta-event progress (Zephyrite Favor and Pact Foothold) which could be used for such a feature. So I’m not too optimistic about the future chances for such a change.
Axemaster Gwyllion is relatively easy to do with a small group of 5-6 people when all of them have both the Nuhoch Stealth Detection mastery and enough CC to melt his breakbar. (A Venomous Aura thief with Basilisk Venom can help with the latter.) Any player you add who doesn’t have both of those things will make the event harder by upscaling the breakbar while not being able to contribute anything to melting it.
If the quartz ‘faucet’ was much stronger, then the price would take, making it relatively worthless.
As has indeed happened in the past. The somewhat more interesting question is, what would happen if the time gate on charged quartz crystals were removed as well? I suspect that quartz crystals would still tank, but maybe not as hard.
Also, OP, the 5-quartz drop from the home instance node is not that rare. I get it multiple times per week, so I’d estimate the chance at somewhere around 10% per swing. (As an aside, the theoretical maximum of quartz mined from the nodes in your home instance and Dry Top is quite a bit higher than 27: The +5 has a chance to drop from the home instance node per mining pick swing, as does the charged quartz. And the three normal nodes in Dry Top are influenced by gathering bonuses from WvW and boosters, giving you chances at additional drops each swing as well as additional swings.)
Were you trying to salvage the armor you get off a newly made character?
That might be it. But then, why not simply make it unsalvageable, like the personal story rewards and karma gear?
There are several different items named “Experience Booster” with different effects. The boost enchantment powder only works on the (discontinued) blue (fine rarity) ones that give 50% experience from kills for one hour and nothing else. The green (masterwork) and yellow (rare) Experience Boosters, which give 50% experience in all game types, PvP reward track gain and kill streaks for 30 minutes or 2 hours can not be used with boost enchantment powder.
Yep, the first thing I did after the patch was finished downloading was to switch that on. It’s a huuuge quality of life improvement. So thanks, ANET!
I got one interrupt in the two games I played yesterday, so the Dragon Kick skill works in principle. It’s just tricky to use with the 1/2 second cast time when all other skills also have a 1/2 second cast time or less (except for Dragon Stomp at 3/4 seconds).
As for how to get Dragons Gaze done, I’ betting on luck, mostly. :-P
The launcher also forgot the language settings, not just the login details.
So that’s another year in which they’ve failed to fix this?
The plant synthesizers in WvW might give you a lucky drop, but other than that (and the Trading Post of course) it’s Maguuma Falls maps and the guild hall plant synthesizers, both of which require HoT.
Awaiting the patch with baited breath…
Something is fishy here.
So even if you manage to get past that, you are faced with all kinds of pipes and pillars that you cannot avoid unless you know exactly where to jump. It is impossible to move your character around these obstacles because once you jump, you are committed to the downward path.
While it is true that you’re committed to a steep downwards trajectory once you leave the platform with the goggles, you can steer in mid-air, so minor corrections are possible.
The trick to making this dive is in the initial jump. You need to either walk – not jump, and possibly not even run – off the right spot; or if you do jump, do not jump from right off the edge but from further back. This is somewhat hard to see in the video due to the visual noise from the Mesmer Portal, but notice how the naked dude to the top left is jumping off the edge and dying soon after, while Dulfy is jumping from further back on the platform.
I had the same problem and got it on my third attempt. It’s apparently not a guaranteed drop, but does have a high probability. Also, it drops from the event chest, IIRC, not from the boss itself.
Well if that’s the case then I bet the dust price has risen accordingly.
It has, although not as much as the prices of most orbs. The price for T5 (Incandescent) Dust has more than tripled. And even though the dust is the limiting factor in gem conversions, T5 gems are now all at least slightly above vendor value (as opposed to the huge stockpiles at vendor value that we had a few months ago).
I would like to revisit the Labyrinthine Cliffs regardless of whether or not we get gliding in core Tyria. I love that place. How this would work lore-wise with the state the Zephyrites are in right now, I don’t know, but one can dream…
Maps reset because at one point there was the notification to hop onto another server. Despite filling the map, and the timer disappearing from the UI, it is still counting down.
Hmm, I’ll grant you that might have been the case for the Verdant Brink map where the same thing happened to me yesterday. If so, that’s still a major bug that needs fixing very, very badly. But as for the Dragon’s Stand map where that happened to me on Sunday, I’m fairly sure I’d been in that instance for more than an hour and I never saw the map change notification.
The green swirl on the right is only a navigation marker. You usually find it at zone transition points and asura gates which the games thinks will get you closer to the correct location when you’re not in the same map zone as your current story location. You can safely ignore those. The only relevant marker is the green asterisk with the popup text.
I see you have someone else with you in that instance. Are you sure that you have personally tagged every chak that got killed? If not, that may be the problem.
This is unacceptable. It’s one thing is a collection is bugged, but when people spend over an hour in a meta only to lose everything? This is the stuff that makes people quit games. This should be a top priority fix right now if it isn’t already.
Seconded. This happened to the map I was on about 45 minutes ago. Given the amount of stuff that is gated behind a successful meta event (map completion, access to the Crystalline Ore Collector, …) this is unacceptably frustrating.
@Gudy: I tip my hat to you. I thought I was pretty clever using Leaning Techniques to get to the Golem HP in the west of Auric Basin. Doing it without that is amazing. Congrats!
Thanks! Finding that route was both fun and a little frustrating (when having to work my way back to the starting point past all those pocket raptors, smoke scales and tengu after just barely missing a ledge at the end of a glide or jump). In fact, now that I’m stuck with map completion in Tangled Depths (a bunch of non-soloable HPs and a few POIs I still have no idea how to get to), I’m thinking about going back to Auric Basin and maybe finding another basic-gliding-only route to the Golem HP.
I have to add that I like flying puzzles much more than jumping puzzles. Less fidgety, in my opinion, and at least in the case of the Golem HP, it was beautiful flying there.
Yep, I love gliding and figuring out flight routes. Both Verdant Brink and Auric Basin have some really scenic updraft routes…
Having pushed all the way to Ley Lines — which I think is a nice addition — I’m now having to circle back and work on the Nuhoch Wallows. That’s a bit painful, but at least it’s a much shorter process.
I pushed for Nuhoch Wallows first – they help a lot in Auric Basin, and Tangled Depth is much less insanity inducing with Nuhoch Wallows unlocked.
I got 100% in auric basin without lean tecniques. That one tricky giding section where you’re intended to use the leyline? you can do it without even having updrafts unlocked. it just takes some extremely precise jumping and gliding.
Same here. I have ony updrafts unlocked and have 100% map completion in Auric Basin. Also, I didn’t use any updrafts in getting to the golem Hero Point in the west of Auric Basin, so that can be done with basic gliding alone.
I’d appreciate it if leyline gliding opened up areas that were normally blocked off by metas. Verdant Brink canopy being a good example. Instead of needing a chopper, zip on up with leyline. Instead of finding “the right chopper”, take a leyline path from one boss area to another.
That would be something that would make me seriously consider unlocking Leyline Gliding. As it is right now, Leyline Gliding has a very low priority for me because it adds so little utility.
I hope you hung onto that Nuhoch Warbler. Using it in that instance gives you back your normal form and your utility skill slots. Equipping the utility skills with the best damage potential makes things a lot less frustrating.
Alternatively, both Fire Elemental Powder and Ogre Pet Whistles can be used to summon adds that help in the fights.
The first is probably a bug and may be fixed in the future, the second option is completely legit, though (and in keeping with the spirit of the challenge).
Did they ever fix the galleon sailing away from Claw Island that look like its about to sink, but speed suggest that it is the only ship on Tyria designed to be a hybrid submarine?
Nope, the racing sub-marine galleon is still the same as ever.
There was a bug which would reset the general options and the inventory options when you exited to the desktop. Check “Autoloot: Autopickup” (and maybe " AoE Loot on Interact") in the general options tab to restore the previous behaviour.
I honestly thought you got one the first time you killed Vinewrath and it was RNG after that.
That is how it works, yes. But you need all three coats for the achievement, so getting the next two coat boxes is RNG-gated.
AFAIK, there is one eater each for Empyreal Fragments and Dragonite Ore, and two for Bloodstone Dust, so yes, that’s the only one.
And yes, I would hope they’ll bring the Star back for Wintersday this year, since it is the only Emp eater.
I totally lucked into it. :-) I was almost finished with doing map completion in Timberline Falls on my Rev when I got around to that area and saw that the event was on. I jumped on it, of course, and hoped that Krewe Leader “slow poke” Dobbs would be done with his excavations before the map closed…
I did the event yesterday, in a EU map instance that was preparing to close down. In the end, there were three people helping him when Dobbs was finally happy with the last excavation site, and I bought my Ancient Stone Summit Shoulder Spike from his assistant.
Well there is the map bonus option everyone seems to be ignoring
Well, that is an additional source, true, but it’s not a big one: a maximum of 20 quartz crystals per account per day for one week out of 8, if I understand the rules of map bonus reward tracks correctly (and I very well might not). That would translate to 2.5 quartz crystals per account per day on average. ANET is apparently very careful not to flood the marked with quartz again like they did with the Bazaar of the Four Winds…