They still give bags and score. They still lost. They relog dead. And shamed. So nope.
I want the pop rifle from tower defense one. 2k range is much more fun to fight from than gw2 standard 1200. I can’t stand ranged classes since it feels like why the hell would I bother point blanking someone with a bow.
So many threads mentioning the leaderboard squatters who snuffed a few games and get top slots. Anet is silent about this when it makes the pathetic class balance pale in comparison.
Last night was odd, first losing streak this season and every loss was -21 or -22. Only win was +6.
right, system working at its best
I was duo queuing with a skilled partner who is still in silver. It seems the matcher was trying to force our rating to be the same. When I solo I get +15 and -12 mostly. However over 10 games duo with me in gold every single game was -22 or +6. Oddly consistent considering I didn’t see the same people many times.
5murf 5ea5on
Smurf the top spots and most of the other slots needs fixing.
Its pvp. Mistakes are punished; not walked away from.
Not dodging an attack that can be cast in a quarter of a second without an obvious tell from 1200 range on a 20 second cooldown, on a class that has a ranged weapon justifies unblockable, unevadable hard CC if it connects?
Thank carefully about what you’re saying.
For reference: The Entangle elite has a minute cooldown, 600 range, and a 3/4 cast time for soft cc (and even that needs tuning because it’s bugged. ) .
20s cooldown? Research error. People who don’t understand mechanics aren’t allowed to balance games. The pull cd you complain about is much higher. Oops.
-> “On a class that has a ranged weapon.” What game are you playing that your class doesn’t have one?
-> I can make up a line like that about any class in the game.
-> A pull is not a hard cc. It does not prevent skill usage, knock you down, stun you, nor daze you.
->Entangle is amazing. Anytime you like I would gladly take it over the f1 pull. You conveniently forgot to mention it pulses bleeding, and immobilize every 1.5 seconds on 5 targets. This is so amazing ill even forget you are comparing two unlike skills just so I don’t offend my apples and oranges.It’s not a very good comparison I agree, but why would you want Entangle? If you want to immobilize somebody in order to use AoE, you already have Scepter 3. I don’t really understand what use you’d have for Entangle on a DH. Unless you’re just expressing general preference?
I’d take it because scepter 3 can easily miss and is single target. Entangle pulses, which forces usage of important skills to break free. If they can’t break free that’s 5s of damage they’re sitting in.
Wait for mid to become a clusterkitten then gs2 away.
Large group, trailblazers is garbbage due to the expertise. Its a totally wasted stat because you’re fighting against tons of cleanses and resistance. If you’re trying to have a condi meta, then you need as much direct condi damagage as possible.
What….
Condi duration doesn’t matter large scale fighting. It will be removed before the extra 30% duration you got from blazers takes effect. Not too complex.
Its pvp. Mistakes are punished; not walked away from.
Not dodging an attack that can be cast in a quarter of a second without an obvious tell from 1200 range on a 20 second cooldown, on a class that has a ranged weapon justifies unblockable, unevadable hard CC if it connects?
Thank carefully about what you’re saying.
For reference: The Entangle elite has a minute cooldown, 600 range, and a 3/4 cast time for soft cc (and even that needs tuning because it’s bugged. ) .
20s cooldown? Research error. People who don’t understand mechanics aren’t allowed to balance games. The pull cd you complain about is much higher. Oops.
→ “On a class that has a ranged weapon.” What game are you playing that your class doesn’t have one?
→ I can make up a line like that about any class in the game.
→ A pull is not a hard cc. It does not prevent skill usage, knock you down, stun you, nor daze you.
→Entangle is amazing. Anytime you like I would gladly take it over the f1 pull. You conveniently forgot to mention it pulses bleeding, and immobilize every 1.5 seconds on 5 targets. This is so amazing ill even forget you are comparing two unlike skills just so I don’t offend my apples and oranges.
Not to mention that duo queue shouldn’t count like solo queue. Maybe .85 of solo or whatever fit their data.
Actually If you que with someone below you in duo que it seems to punish losing more harshly. I duod with a guy 2 tiers below me today, and over 10 games at a 100% rate losses were -21 and wins +6. Soloq’d after that and received my normal +15/win -12 loss.
well i got placed into silver for some reason and after 100 games i climbed to legend
cant really complain about my time in silver/gold though, made some fun stomps there and got easy progress for pip reward track
That’s the way it worked for me and the way it should work. Rather than people jumping into the top slots.
Yeah same here I hit t1 plat and saw my win rate come down. Now I screw around duo queing with other players I might not normally play with if I really wanted to fight for a spot in the low 250.
Why should you be given a second chance when you failed to evade it the first time? No skill does that, its called play and counterplay. You can evade the first spear, if you don’t you have to stab the hit or break the spear. That’s game. And honestly thats pretty forgiving since you have so many ways to counter it.
Research wise binding blade does not pull 1200 range, nor travel 1200 range, nor does it trigger if pulled when the target is slightly outside the hitbox.
If you think this is not broken and should stay then Anet should atleast make a better animation on the spear like they did with Pin down AND increasing its casttime from 1/4 to 1/2 or even 3/4 just like they did with Pin down also.
But even then i totally dont agree with your argument about: you had your chance to dodge the spear.. there are others skills out there that has a second effect wich does NOT work on evade.Sorry but i find it bad you even want to defend this stuff in the game.
Its pvp. Mistakes are punished; not walked away from.
Heres another argument for you. A stimulated reaction for a trained human has been calculated to be around 190 milliseconds. In a game environment this is believed to be higher, somewhere around 250 milliseconds. Now here the kicker: only the throw has a tell definable as visual stimuli; (and no I’m not saying that’s ok).
→ So, you would like to dodge a skill that casts before your reaction has had time to translate to your reflexive muscles. That’s dodge spamming and luck. Anticipate it? Maybe but your opponent is also anticipating you so that cancels out.
Also a less trained player has a much higher reaction time. Skill spamming does not promote good gameplay. Saying “I dodged an instant cast because I saw it coming” just sounds odd.
I think he just wants this skill to follow the logic of every other two-part skill and give the opportunity to dodge to avoid the second part, even if there is still a lesser effect (like Guardian GS 5 still knocking down if you dodge the pull)
Consistency is always a good thing.
Didn’t you just argue against consistency? Tether skills in gw2 only allow dodging the projectile, not the pull. Youre arguing to change one without changing them all.
You must pay out your kitten for internet. Gw2 is a data hog.
Currently 3 of the top 5 are under 13 games played. Only one of those guys really belongs there at 120ish games played.
So what do you expect? How many games is “enough” to be at the top?
I never stated an amount to be at the top. If you cant see that someone holding there at 15 games is smurfing that’s another issue. I suggest that players simply not be allowed to place into anything above t1 platinum.
You should be unable to place directly into anything above t1 platinum. 5ea5on 5 i5 getting royally 5murfed.
@Gwaihir.1745 stop defending a broken mechanic
same was with taunt on ranger pets, you couldnt dodge it and anet fixed it cause its absolutely broken
if a thief gets hit by the f1, thats his insta death cause he gets pulled into traps and into longbow ground attacks
every attack in this game should be dodgeable, otherwise other classes will have an automatic disadvantage (speaking in general)
Or quit complaining about a mechanic you fail to counter?
Every attack in this game is dodgeable. You had the chance to dodge it. You failed. Any good thief can range break it easily. What you want is a second chance that holds your hand promoting bad gameplay.
I run a commanders scrapper. Hit 100 boon duration and get near perma quickness and perma 25 might easily. Someone will jump in to argue that engi quickness doesn’t do much but gl being on the receiving end of it.
Currently 3 of the top 5 are under 13 games played. Only one of those guys really belongs there at 120ish games played.
Season 5 = Season 5murf.
Why should you be given a second chance when you failed to evade it the first time? No skill does that, its called play and counterplay. You can evade the first spear, if you don’t you have to stab the hit or break the spear. That’s game. And honestly thats pretty forgiving since you have so many ways to counter it.
Research wise binding blade does not pull 1200 range, nor travel 1200 range, nor does it trigger if pulled when the target is slightly outside the hitbox.
It would help people realize how bad they are if the announcer would boo them.
“Player x is being a little kitten.”
A few top players are posting non meta builds theyre running. Like a gs/lb power ranger.
Last night was odd, first losing streak this season and every loss was -21 or -22. Only win was +6.
Oh its poelala.
→ He always makes posts about how tempest is sooo weak and everything else is op. Check is posting history.
The leaderboard is a joke. Quite funny. #1 player at one point had 9 wins and 0 loses. People below had similar stats. Gg?
Yesterday when I looked #1 and 2 were both 11-0 accounts.
The real question is do asuras have a real blood supply?
Have you ever seen a dog dodge out of a leash?
thats a good one
Have you ever seen a cat on a leash?
Screw kudzu get the spectral lb.
Id rather get moot than meteor since theyre both kind of lol weapons.
Bifrost is one of the better staves so get that. But by all means craft twilight, forge eternity, sell it, and buy any of the above 2 weaps.
Bring a power hitter marauders dh/rev/warrior to force menders off point.
Decay should be more forgiving but also become permanent after some time. People can place high, never play again and just recover their decay later on and lose maybe 20 places on the board.
You could place one of the top 50 slots, let yourself decay to -700 for the entire season and just remove it at the end and easily stay in the top 100.
T1 plat should be a hard cap for placement. Anything higher should be earned by winning.
However this is a problem for 2 reasons, the first being a 50/50 win rate which would indicate youre where you below will move you down. The second is that they try to say this is a bell curve system but that’s not true. If you were to plot the players placings it becomes an exp curve that regresses towards legendary. If I were that bellmaker id expect to be fired.
Is like a right click auto sell right in the inventory. Only for greens and blues though.
Well I was gonna suggest technocolor traps pulsing fireworks that auto tune your bass all the way up and start playing “we will rock you” from your speakers. But what you said makes more sense.
OT: pub tier players would still walk all over it
Theres not enough players to support 5 man and solo ques even though its the best option.
What should happen is soloque remains without duo queing, and tourneys are added for full 5 man teams throughout the day. Say every third hour would encourage people to form a 5 man team and play together for greater bonuses on a win and they can continue as a team to vs the next matches winner.
I want to tank my rating and play gs nec for lolz.
Anet cant balance DH. Its not OP in high tier but stomps scrubs that cant play well. It puts them in a bind since ESL forces them to try to make all classes somewhat viable in pro settings.
They can balance DH at all skill levels, they just refuse to. Reduce and remove passive procs on stuff, rework some skills to be more rewarding if you know how/when to use it instead of just randomly spamming it. You instantly lower their power in lower tiers and increase their potential in higher tiers of play if the player knows how to play the class
I think youre confused. Hunters determination is already a reduced version of the original in both cd and effect. I see no reason to nerf dulled senses since its like 2 stacks of vuln. So yeah there are your passives from the dh line. They already tried that avenue.
Anet cant balance DH. Its not OP in high tier but stomps scrubs that cant play well. It puts them in a bind since ESL forces them to try to make all classes somewhat viable in pro settings.
Not OP in high tiers, ssssureeee, meanwhile legend/plat is flooded with DHs and wars.
Your experience in bronze tier told you this?
This would mainly solve the double thief problem.
I wouldn’t call 1 condi a condi cheese build. If I outplay you hard enough to stack it up you deserve to die. But I also hold myself to a higher tier playing burns in wvw since I mainly do it to try to take down entire guild groups 1v6 for the hilarity of it. Not too often successful ganking large groups alone but the comedy value of it when they all drop is priceless.
Bringing back amulets would force them to balance the game.
Anet cant balance DH. Its not OP in high tier but stomps scrubs that cant play well. It puts them in a bind since ESL forces them to try to make all classes somewhat viable in pro settings.
All this talk over carrying but then you check your map and someone else is doing their job too. If they weren’t you would lose. That’s it. Going up tiers isn’t hard until you get close to your skill level where you will start to have to push to climb to your true rating.
Be warned there is no endgame progression in gw2. Your gear is easily obtained, skins are easily bought and you aren’t allowed to have more powerful stats than other players. So it will be a bit of a shock coming from gear grind wow that supports progression.
Warrior somehow has gone untouched for a long time. Dunno how when they have some clearly op skills and other skills that are clearly underpowered.
Thats a hard cycle to break in most games. Your option is to wait 30s to rally and risk your home getting zerged or try to break the wall at mid. You could go far but chances are youll get 2 who rotate and you will die before your team rallies.
? Why not just take dh and run full medi or a symbol build. There’s more traits then trapped traits ya know.
Because guardian weapon coefficients are so low you only have the dps threshold to kill the glassiest of players. Also if you spec to bunker any attrition class will still kill you after a while. That’s why power guard is so sadly reliant on test of faith to push his damage into a killing range. It’s a lingering 2012 issue from back when guardians weren’t meant to deal damage, and the damage dealing classes didn’t hit hard enough to down a bunker guard.
I certainly agree that 10 matches for placement is not nearly enough. What if everyone started at the same rank? Everyone starts at a rating of zero in bronze, for example. Yes, it means that pros will play against new players for the first few games, but it won’t be long before they move up.
And a lot of self proclaimed pros will rage on the forums that’s the new players are holding them back.
Metabattle is more of a guideline than an actual rule to abide by. If you’re familiar with the class you play, you can be more creative.
If it’s a class you never play then it is better that you remain conservative and follow the meta more closely.
DPS ele is alright. I’ve seen people make it work.
But in the current meta, the vast majority of players (your teammates) will assume you’re meta and will go into the game with that mindset (assuming you’re in a rank where they actually give a kitten).
As a class that is generally expected to take care of itself and others, going in as glass will always prove difficult.
You will generally not have any real support from your team and once the enemy figures out you are glass… well. Don’t expect to win 1v1’s
A glass staff ele can be a great +1 to mid fights, but say against a rev or a thief 1v1, I don’t think you’re going to out-glass better players of those classes.
I might try it myself. I was running a glass staff off-season to great effect most games.
If the weekend players are done and I still end up tanking, I might see about it for a few games.
DPS elementalist, both with dagger, scepter and staff isn’t alright because other professions with the same stats will do much more than the dps ele. So it’s not balanced.
You should really fact check your numbers before saying its dps spec is lower damage. Hint; it isn’t.