Showing Posts For HHR LostProphet.4801:

Pets should follow more closely

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Just as title says.

I cant count how many times my pet has ran out in front of me AFTER i stop moving and ago all the mobs in front of me. Its very frustrating in dungens especially, agroing bosses before the rest of the party is ready.

I really just want my pet glued to my side, stay as close to me as he can get without being inside of me. As of right now the pets just run way to far ahead of you.

Anyone else have this problem as well?

That’s because the server is controling your pet. And there will always be a latency between you stop moving and the server responding. This gets even worse if the server is working to capacity.

How is our Ranger rework?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Pets suck.

Anything sucks if you totally neglect it.

No, Pets suck. Period.

How is our Ranger rework?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I can tell you for certain that I suggested Invigorating Bond exactly how it functions (with a 2k base heal) back at the beginning of 2012. So either somebody at ANet thinks exactly like me, or they do read through our suggestions and implement stuff.

If they implemented your suggestion, they must work near a black hole. Time runs slower over there. Way, way slower.

Brace yourselves, we can expect the first CDI based changes in almost 2 years!

(edited by HHR LostProphet.4801)

Please rethink the whole reward system

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They can’t change the reward system. The interdependence between gold and gems won’t allow it. It will destabilize their economy and they’ll lose revenue.

Lol. ArenaNet is the one who can change the exchange rate. That’s not a viable objection.

Please rethink the whole reward system

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Well we do have some exciting rewards, such as dyes…..oh wait. >_>

You can get a unidentified dye. It’s not like a specific pink mob could drop a cool pink dye or a dark dungeon can drop some cool dark dye. So no we don’t. (Not a lot, there are a few)

Now that would be cool.

Haven’t dyes been removed from loot tables?

Unidentified dyes you mean? No I am pretty sure I did get a dye after the patch. But am not 100% sure.

should be removed from the loot table. If I read their patch notes right.

That would be stupid.. and why would they do that?

So you mean you can only get them from the cash-shop / trading post? Like most mini’s.

They have been removed and the reason is because our dyes are account bound now, thus we need less. It also assures that the vast majority of them well be gained by people from buying them from the gemstore now. There are other ways in game such as buying with laurels but they have made that even more costly, 5 laurels.

I can’t moan about this change; I got all 403 non-gemshop dyes.

Free Black Lion Key

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

… Who wants cookies?

How is our Ranger rework?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

14% party wide damage boost not available anywhere else.

This is the only reason to pick a ranger. All other flavored classes offer more than just 14% more damage. And I highly doubt that Frost Spirit and Spotter translate to 14% more damage.

Best waterfield in the game.

Yay.

100% fury uptime. Etc. We need education more than buffs.

Nay. There are two classes out there who are both picked more often and have good access to fury.

WvW zergs get complicated.

Pets suck.

Free Black Lion Key

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They didn’t do this intentionally, but this looks to me like:

Players: “We want the game to be fixed and balanced!”
ArenaNet: “… Who wants cookies?”

(edited by HHR LostProphet.4801)

Please rethink the whole reward system

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Every event should be tied into an eventchain. At the end of a chain, you’ll get a reward based on the chained events you’ve done. Worldbosses should be no thing you could farm, they should be the “great finale” of a huge eventchain and offer special loot.
Furthermore, lots of new events should be implemented, so there can be multiple “layers” of eventchain active at one time in one area. It would be also nice to have some cross-map events. Each event should also offer better loot based on the time you spent to complete it.

Been a while. Ranger still dumb?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger does not have burst heal like ele, shout warrior and guardian, but has strong group passive buffing (regeneration, spirit aura, water spirit) and since this patch, we also got a burst heal from pet F2.

If you’re talking about WvW, you’re completely off track. You can use spirits in organized WvW, if you stay back. Thus your spirits wont help anyone. Or you run into the enemy zerg, so your mates would benefit from your spirits, but they die to the first two AoEs hitting them. That’s not what i call “great support capability”.

(edited by HHR LostProphet.4801)

Been a while. Ranger still dumb?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Longbows have traits that dramatically improve their punching power and flight speed. Give it a try.

Err, you mean RTW? That trait is useless in PvE. There is no “punching power” improvement. RTW on its own is highly situational. As soon as your enemy comes to close, it’s useless again.
@ OP:
If you want to be effective in PvE, step away from the LB. That’s the unfortunate fact. And don’t use SB either. Or axes. Or dagger. All those weapons are highly situational and useless for the most time in PvE. Warhorn can be good.
Run sword/WH + GS for maximum damage, LB if you’re lazy. But most parties will kick you if you try to use the LB in dungeons.
We’re pretty solid in PvP encounters, but not with the LB.

Axe offhand is not bad in PvE. Nice vuln stack. A reflect (those are handy, lets your guard save his) and a strong burst/pull

The reflect untraited is way too small in my mind. Especially if you play with 4 PUGs who stay everywhere but not behind you. In general, mobs in PvE hit way to slow to benefit from the reflect.

[PvP/WvW] Thieves

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What the game actually needs is a large balance pass on weapon and utility skills. Buffing up underused utility skills, nerfing down skills that over perform, and update the weapons in order for them to be more combat fluent and efficient, while perhaps introducing new weapon sets to all of the classes.

While I can’t give new ideas, I can enlarge upon my previous ideas, like the sword:

Why do I want the sword to be changed?
The sword is the strongest damage weapon the ranger has. Yet it is the weapon with the worst playstyle in the whole game. The leaps on the autoattack do not only prevent dodging but also moving. It requires exact timing to interrupt the attackchain, which forces the player to predict what the enemy is doing, to be able to react in time. The leaps Hornet Sting and Monarch’s Leap offer are also very clunky. They are neither instant nor is the direction predictable, in which you’re evading.
Serpent’s Strike is instant, if not chained after some more AA’s, but it’s as unpredictable as Hornet Sting is and the evade time does not match the animation time, which can be used to counterplay this skill, which is meant to be a counter itself.

My suggestion:
Sword AA: Remove the leaps.
This is the only way I can think of to not hinder the player from moving/evading as he pleases.

Hornet Sting, Monarch’s Leap: 2 forward leaps (600 ,300 units), and a third leap if an enemy got hit during the first two leaps (430 units). CD: 20 secs. Uptime: 10 secs. The target gets crippled.
These skills should replace the leaps on the AA. The balance is tricky because we don’t want to be a second bunny hopping warrior (SW/WH+GS), but we should still be able to travel a good distance, like we can do currently with the current skill.

Serpent’s Strike: Evade backwards (200 units?) and jump towards your target (300 units) immediately afterwards. If you haven’t targeted anyone, you’ll just evade backwards.
If you’re using the current Serpent’s Strike, you’ll propbably end up in weird places (atleast not behind your target). The second problem with Serpent’s Strike is, that the evade time doesn’t match the animation time, which leaves you vulnerable. I tried to work around those flaws. Note that the leap to your target should be larger than the evade, so you wont miss your target if it’s running away from you.

Anticipated impact:
The sword would be as sticky as it is now, but it would be way easier to control.
The smoother activation times should also help the weapon to feel less clunky.

(edited by HHR LostProphet.4801)

Been a while. Ranger still dumb?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Longbows have traits that dramatically improve their punching power and flight speed. Give it a try.

Err, you mean RTW? That trait is useless in PvE. There is no “punching power” improvement. RTW on its own is highly situational. As soon as your enemy comes to close, it’s useless again.
@ OP:
If you want to be effective in PvE, step away from the LB. That’s the unfortunate fact. And don’t use SB either. Or axes. Or dagger. All those weapons are highly situational and useless for the most time in PvE. Warhorn can be good.
Run sword/WH + GS for maximum damage, LB if you’re lazy. But most parties will kick you if you try to use the LB in dungeons.
We’re pretty solid in PvP encounters, but not with the LB.

(edited by HHR LostProphet.4801)

Read the Wind- PvE

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think they should combine it with another trait, they should even give it a new effect, which increases your chance to get a projectile finisher.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

@HHR;

It did actually hit all my builds hard since I use hybrid builds (not full glass, not full tank), and I had to re-gear in order to be able to make up for the ferocity change. That being said, with my new gearing, I’m honestly doing more damage, and more reliable damage, than I’ve ever done.

Here’s what I ended up with: http://gw2skills.net/editor/?fNAQJATRjEq0xaLLGsQ1ag+ga9CEAjdrfw9VMEp9B/q9A-TlyEABXqWRQ7PEwTAgHlGDcJAISZmH6CqRVFAM/RgSQA-w

Hmm, my complete-ascended-full-berserker gear is rendered useless… I wonder where this “Give us refunds when ferocity hits” thread is, I want to express my support.

Orrian Killer

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I did five PvE dailies without touching the Orrian one. Not sure what the problem is here.

Hint: There is none. People just like to complain about anything. Orr is one of the most populated areas on the map. So why shouldn’t you be able to finish your daylies while you’re on this map?

Serious Griefing being done at Lyssa

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So the original poster complained about a group of people constantly defending lyssa. I think another way to work around that is to gather more people onto Malchors Leap to open up another megaserver instance then hop instances.

So you have to beat the megaserver system first before you can beat lyssa?
Seems kinda odd to me. We can now see the problems we ever had with the event rewards (Beside them beinge abysmal low). Offensive events are giving way more reward than defensive events. One might think those events are giving less reward on purpose, hence they fail. Now, with that much players on the map, even those unrewarding events do not fail, thus you wont get to the rewarding events.

Serious Griefing being done at Lyssa

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You do know you can buy them straight up for 3 gold and 20 skill points each right?

You don’t say……

So, what’s the problem? You’re complaining that you’re not getting it for free because you don’t want to invest the time waiting for it to open?

You know, it seems to be rare, but there are actually people out there who are willing to play this game the way it’s meant to be played.

Suggestion: Roleplayer Flag - Megaserver help

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

An RP flag (that would be visible to others, and also determine which megaserver you end up on) would be great.

This flag could be added to the already existing statuses “Online”, “Away” and “Invisible”. Simply a new status “RP mode”.

And a RP chat, which will hold all emotes and messages if you’re in “RP mode”.
It should function like the normal /say chat and emote messages, just with the difference that you can either hide this chat or any other chat.

If done so, they could also add a new report option, “violating chatrules”, if someone uses the RP chat to insult RPlers. He would be punished with not being able to use the RP chat anymore.

+1

[PvX] Balance, Iteration, Wrongdoing

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I really do think that it’s important to keep this thread in mind until we see some improvements.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

your opinions do not match my experiences. i would say pets are very effective. their cc and applied dps are much better and f2’s activate reliably all of the time (so far). you simply cant ignore the pet any more. for example, my raven’s f2 downed some poor hambow with a 3.5k crit because he was completely ignoring it. the bird was on him constantly. if the enemy focuses the pet, i will continue unloading from a safe distance.

I can’t sign that. Ofcourse, pets are stronger after the fixes ANet was able to implement. But it’s a double-edged sword.
If Anet wants to keep the damage part of the pet, there are only two possible directions:
1) The pet deals all the madatory damage, even if it misses some hits. this has the sideeffect that if your pet doesn’t miss any hit, (e.g. if you’ve snared your enemy) the pet would deal too high damage.
2) The pet doesn’t miss any hits. Since they simply wont be able to implement an AI which could ensure that your pet hits every attack, they would have to use tricks.
This would end up in your pet being an unique dot. It wouldn’t match the actual purpose the pet was meant fulfill.

That’s the reasons why I don’t like the pet to deal damage. It should rather focus on setting the ranger up for fighting the enemy by CCing, debuffing or buffing allies or enemies.

RTW is game-changing for LB rangers. it’s useful for every situation if youre using LB properly (i.e. from max distance), therefore not situational. RTW increases applied dps of the LB, which is laser-accurate with the trait.

RTW is doing what it was meant to do, yes. It is nearly impossible to kite the LB now, even at a 1,5k. range. That however doesn’t debilitate the obvious flaws.
1) I can think of just one other weapons which hit as awful as the LB did; the guardian scepter. However the scepter has no minimum range penalty. It is designed to be used in close to medium range. In my mind, it was a flawed design the LB suffered and still suffers.
2) RTW is neither the only trait in marksmanship, nor the best one. There are far too many supplementary traits for the LB in marksmanship already.
3) Like I said, RTW fulfills its purpose, but this purpose is far to situational.
This trait can be made useless by walking up to the ranger, by being tanky enough to ignore the damage or by simply giving the ranger no chance to hit.

Both of mine proc at the same time literally about once every 12 seconds, and they proc separately 2-3 times each within that time frame. I mean, I run with a build that isn’t nearly a glass build and the dual proc nets me a 4-5k autoattack. On a glass PvP build (the only glass build I can speak for) the dual proc hits for 4.5k-6k total on an autoattack.

I mean, on a near unavoidable 1500 range weapon, that’s as powerful as it gets I think, outside of maybe killshot, which is NOT an autoattack.

I can only talk about WvW, but as Orca already said, The ferocity change hit me pretty hard. Neither RTW, nor the double sigil can make up for that.
I stand no chance against the new flavors of the month, ele and engi. And I still have no chance against warriors. So I can’t get anything good out of RTW.
I think the problem is, that ANet knows the flaws the ranger has and tries to work against those flaws. There’s nothing wrong about that. But in the meantime, classes who hardly got any flaws, like warriors, are getting traits with the ulterior motive “How could we build on the strengths of this class, to make it even cooler”. That leeds to the ranger getting fixed and other classes getting buffed.

(edited by HHR LostProphet.4801)

Watching the Hobbit

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Lotro got the rangers very right. I really wish GW2 had done the class more like that.

I played my lotro ranger just so I could see the animation when something got in my face and I would punch them and then fire an arrow into them point blank.

Really ranger should have been pet less… the pets are goofy. They won’t ever go back on that now of course. The class should have been a trapper / Stealth class. We should have had a bar like the warriors adrenaline bar, that would have charged up for our F1-F4. They could have swapped the F skills around based on the weapon slotted, with 3 levels just like warriors bar. That way we could have weapons give us the F1 skill line up with 2 handers haveing unique 1-4s… and single hand weapons imparting 2. Ranged weapons could have been traps and support skills… melee could have been Stealth and tricks like muddy t. Our 7-9 skills could have focused more on spirits / runes / perhaps even some glyphs. Leaving our survival / trap type skills as a class mechanic.

Or just play a warrior, and use a lb. You can sort of mimic the look with a sword/sword lb setup. There are even armors that look like they are leather in some ways. Make a sylvari/human and go with a condi spec to get the best of it. You end up doing a ton of damage, and being super tanky.

No offense, I can see the point you are making, but I really hate those comments.
The TL;DR of those comments is always “If you want to play a real ranger, play the warrior.”

[PvX] Balance, Iteration, Wrongdoing

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I know that this is about a month old, and that this post has already gotten Dev attention — but I feel the need to chime in anyways. I had to even re-set my password to say this.

I don’t play Guild Wars 2 anymore, and it’s for every single reason that is highlighted in the OP

I also don’t plan on playing regularly again until these things are addressed.

I log on and peruse the forums every now and then because I want guild wars to be what I thought it would be SO BADLY. I have great memories from this game and I remember the feeling of grandeur it filled me with because of all of the possibilities. Instead, I was left frustrated and disappointed for the reasons highlighted in the OP. The feedback was so on point without being condescending or insulting — it spoke directly of the facts, and that’s why I was drawn in.

Thanks a lot for being a voice of the community of sorts MonMalthias. At least I know you were speaking for me when you made this post.

Here’s to hoping it is taken very seriously by the management (and then subsequently bleeds down to the devs). If it’s not, I will likely never play again, and I fear other players may start to follow suit.

Nice post!

Getting to that point myself, so hopefully we see some major improvements soon.

I am not sure about the “hopefully we get improvements soon” point.
In my mind, they have taken some steps backward with setting all worldbosses on a somewhat fixed timer and by lowering the normal event reward. They also have to work on the wardrobe and the megaservers. The outfits are messed and the roleplayers are also legitimately complaining about the megaservers.
As much as I hope for good changes, as little faith I have in ANet.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So, have all the doomsday prophets gone back in the shadows from whence they came? Is it safe to come out and talk about how awesome the Ranger is again?

I would still say that the pet is messed up, and I will continue to say so as long as the pet is meant to deal damage or the AI ain’t godlike.
As for the condition part, I would say it has been stated often enough that the ranger is on par with other classes. We are even indirectly called as “unbeatable 1v1 conditionbunker”, along with engies and eles.
As for the power part, I’m still not convinced that the new traits will help us much there. As I have said already, RTW is highly situational and can be made useless by simply closing up to the ranger.

Warrior Greatsword Needs Buff

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

wanna trade with guardians greatsword?

With a leap and a pull + mobile 100b (k more 70b it does less damage but much faster) AA also does more damage and AoE field.

Compared to a ranged cripple and slow rush that never hits. 100b thats sucks vs players or you need to use different skills/weapons.. Build around it so 100b could be usefull. Crappy AA and F1 sucks.. Only reason i use it is for evade whirl + escape.

I think the guardian GS will do good on warr. But cant miss whirl also

Yeah, warrior GS is sooo crappy because of… reasons! Listen to the man behind the curtain!

13k Backstabs are toxic, PERIOD.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Lol needed a good laugh today ty. You realize a backstab thief is probably one of the most predictable builds in the game right. Stealth into BS everytime normally, it’s no mystery what he’s gonna do from stealth.

Can you stop him? No you can’t. Even if you know what he’s doing, you can’t stop him from trying it over and over until he succeeds.

Let's save Orr!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Just wantet to stop by to say that the RPers are also feeling betrayed by ANet. So if they don’t want you to farm and don’t want you to roleplay, I wonder what we’re supposed to do.

Go to PVP? Seems they want to force us to play PvP one way or the other.

I can remember ANet trying hard to push GW2 into the ESL scene. In my opinion, the balance is way too bad to be competitive whatsoever.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Does anyone else get the feeling that they are herding all of the negative posts into this one particular thread just to ignore us?

No, they just want to keep the forums clean. I actually do think that they’ve already understood that this townclothes disaster has to be fixed.
Let’s just hope they don’t run into “technical issues” again they can’t fix. Or so they say.

(edited by HHR LostProphet.4801)

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Are we being heard? Look at the forum Welcome Screen. Right there on top. It’s the first thing you see. “Be heard!”

I don’t think we’re being heard. I think all of the Devs are in China for the rollout, and the Mods are minding the house while they’re gone. With strict instructions not to say anything.

Somebody needs to call the Devs and tell them to send somebody back. Their house is on fire.

Technically, this is pure nonsense. If anything, it must be “Be Read!”.

Is Ranger or Necro in a better place now?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The damage of the ranger got increased since our pet didn’t got hit by the ferocity nerf.
So our pet has now 10% more damage, if it hits, if it utilizes crits and if it’s alive.
Since the pet eats up 30% of our damage, we got 3% additional damage (If the pet would be reliable). The warrior on the other hand got his strongest weaponset buffed by 10%.

Let's save Orr!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Just wantet to stop by to say that the RPers are also feeling betrayed by ANet. So if they don’t want you to farm and don’t want you to roleplay, I wonder what we’re supposed to do.

Is Ranger or Necro in a better place now?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I can only talk for the (power) ranger here. My LB were criting pre-patch for around 4k at lvl80. Now it’s 1k less. the new traits are most likely a bad joke.
Read the Wind is a bugfix. With this trait the LB can hit people like any other weapon already can (exept guardian scepter). It also requires Eagle Eye to be worthwhile.
Strider’s Defence is pretty useless since it’s only active while you’re fighting.
Poison Master is nice for the permanent poison uptime but it’s not that great since it only strengthens our least damaging condition. Low damage will stay low. Survival of the Fittest is a great new trait but it’s defensive all the way.
And Invigorating Bond is useless for the very most part.
Meanwhile, the warrior gets a 10% attackspeed boost on his strongest (damagewise) weaponset.
And pets are more responsive now. Another fix.

(edited by HHR LostProphet.4801)

13k Backstabs are toxic, PERIOD.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Saying it’s a glass cannon complaining about another glass cannon is missing the point.

The point is: insta-gib from stealth is toxic. It’s the same thing for fresh air ele, although you can at least see the ele coming. 13k backstab from stealth is toxic. A thief is not a normal glass cannon. It’s a glass cannon with constant access to stealth and teleport. It has way too much advantage.

It’s not missing the point. It is the point. 13k damage isn’t flat across the board. The attack does not ignore armor or protection.

It only exists because the target was also built as a glass cannon and had insufficient burst protection.

  • You think 13k backstab is a problem?
    yes
  • Do all backstabs hit for 13K+ ?
    no
  • Why does it hit you for 13k+ ?
    low toughness
  • If you spec conservatively into toughness does it still hit you for 13k?
    no
  • Is 13k backstab still a problem?
    no
  • Were your choices enabling 13k backstabs to be a possibility?
    yes

Thieves punish and counter-play pure damage or burst based builds. If you didn’t play one of those builds then the thing you claim is toxic wouldn’t exist. Essentially, players are just mad another player is doing to them what they intentionally built to do to other people.

So as soon you see a thief in the enemy team you have to build full bunker just to ensure not to get hit for 13k? That doesn’t seem like a viable tactic. You can avoid every other class by just don’t walking near them. But if a thief decides to hunt you down, he will catch you, no matter what you’re doing. So the only viable “tactic” is just building super tanky. If the whole enemy team is forced to react to just one pick on your team, this pick will probably considered being OP in any game, sincethe whole team has no other choice than reacting to his pick.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

every outfit i ever owned shall be in the new wardrobe. but the hell where is my ANET BASECAP ???!!!

1) You only get the skins of things you got while the patch got live.
2) If you have wore your cap, you have to go to the NPC near the BLT.

LOLOL At Grandmaster Traits....Thanks ANet!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

sorry can anyone explain me why, my arrows are as fast as another ranger without that trait.

You all say that it hits faster, but I proved with a friend, spamming the 1, and two pjs move equal, and he doesn´t has this trait.

It should work, atleast it works for me.

LOLOL At Grandmaster Traits....Thanks ANet!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Funny, I’ve been thinking the same thing except replace Anet with “people complaining about the new traits”

Don’t argue with him; he’s a pro and anyone who deosn’t share his opinion is a noob.
Atleast that’s how he sees himself..

(edited by HHR LostProphet.4801)

Post your Mix'n'Match Townclothes!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Isn’t there already a thread with this name…or nearly?

Nearly, yes, but I didn’t want to look through 30+ pages to find this thread and this thread should be especially about townclothes whereas the other thread was about all mix’n’match clothes.

Post your Mix'n'Match Townclothes!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Sorry I can’t contribute to this thread seeing as I can’t mix’n’match my townclothes anymore as the tonics just replace the entire outfit

That’s sad to hear but I meant you to post screenshots of your townclothes prenerf, if you have some.

Post your Mix'n'Match Townclothes!

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Let ArenaNet see what they’ve destroyed!
Nothing special on my part but I would like to see your creations.

#RevertTownclothes

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(edited by HHR LostProphet.4801)

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

If I don’t immediately put in a ticket for a refund of a few gem store town clothes pieces, will it still be possible to get a refund later? I would like to hold out some hope that there’s a better option.

It will be possible until May 6th. I will keep my stuff, hoping for a fix sooner or later.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Warrior can use more weapons, but are not neccessarily exceptionally good with any of em.

Neither is the ranger. The warrior atleast can fulfill nearly every purpose you need him to fulfill.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Poison’s purpose isn’t necessarily to do damage as much as it is to suppress healing though, and that’s where you see it’s biggest impact. A well timed poison or an uncleansed poison can easily through a fight in your favor. Most classes base heals don’t cleanse, and only heal for around 5-6.5k base. Take 33% percent of that and it can swing fights in your favor or further steamroll ones you were already winning.

I respect your opinion though, and understand where you’re coming from. It certainly isn’t the most ideal design I can come up with either.

That’s indeed true, I’ve nothing to add exept that this proves how bad the new “poison master” trait is.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Okay, some misconceptions, Rangers, with the right weaponset, can easily maintain Poison and bleeding better than Engis, and against necros, we can apply more stacks at a time and maintain a more consistently high stack of bleeds against a target with cleanses than a necro, and maintain poison easier.

Necros can achieve higher bleed stacks than us and their bleeds to stack “better,” but nowhere near the time frame (meaning that we hit more stacks faster, but that the necro eventually passes our stacking abilities).

Take Axe/Dagger Sword/Torch again. You literally control the flow of combat. You have a strong amount of enemy CC, and can dance in and out of combat doing damage on a whim. I know you’re anecdotal experience suggests otherwise, but if need be, I will find some examples of how powerful the weapon can be in the right players hands.

Poison however doesn’t deal much damage. A few stacks of bleeding or burning in general will out-damage even our “strongest” poison. So the new trait we got, which strengthen our poison doesn’t has that much of an impact. Apart from that I can’t really talk about the condition capability of the ranger since I rarely run those setups.
What I can say, however, is that the axe serves a very specific purpose and this purpose alone. It can be compared with the warrior MH mace, which offers a lot of CC’s but not much more. The difference between the warrior and the ranger is that the warrior can use a much larger variety of weapons. The ranger however gets cut pretty harsh. The SB is betwixt and between being a power or a conditionweapon. It’s not even a good hybrid weapon. The SB however has a very clear kit and I think it would take only small adjustments to realy make it a viable weapon.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

- snip -

seriously? Is that how you see it?

Excuse me for asking, but do you play on Vabbi or Underworld??

Yes, that’s how I see the ranger. I know that the ranger can be a good 1v1 class and there are many videos proving this. Most of those videos however are just kiting the enemies to death. There is no great “making plays” like you can with the thief.
I’m pretty sure that a well played ranger would lose to almost all other well played classes (eles excluded).
The ranger suffers from inconsistency. The pet as whole is a inconsistent factor.
Just because you can kill someone with your pet doesn’t make it good.
ANet can buff the pet until you can compete with other classes damagewise, even if the pet doesn’t hit all the time. Then however the pet becomes OP if you can snare your enemy. The pet will never be “intelligent”. I just saw my Moa screaming at an Arrow Cart, trying to stack vulnerability.
The arrows are the next big inconsistency, they can be kited very easily. You can now trait those arrows to fly faster, but this only leads to the next inconsistency. The trais the ranger has are a mess. You have 6 traits for 2 slots you would want to take as LB ranger. Also, most traits who either apply to the LB or the SB should apply to both bows. There is no point why you have an “Eagle Eye” while using a LB, but when you’re using a SB. Furthermore, we have many traits who either strengthen us or our pet but, for the most part, not us both.
The shortbow has to hit from behind to apply bleed stacks. That’s another inconsistency. The MH axe is only “strong” if you can hit 3 enemies. That’s also an inconsistency. The sword is good but suffers from the AA chain. Yet another inconsistency.
All in all, the ranger would be good, if not too good if he wouldn’t suffer from his poor mechanics.

(edited by HHR LostProphet.4801)

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger still broken
Almost two years since release
Will things ever change

That is completely rubbish. The ranger is now in a very good spot. Yes there is room for improvement, there is always room for improvement, but saying that rangers are rubbish shows that you have not even tested the class in a long long while. It is these kinds of comments are why i wish we had a “thumbs down” button.

Pets still don’t scale with your armor or wepons. Pets still eat up your damage.
They just fixed the utility part about the pets. However, their main prupose, to deal damage, is still flawed.
And the ferocity change hit. We’re now at a disadvantage to all classes who have strong conditions. And I think it was stated often enough that 3/5 new traits are simply garbage.
So yes, we must be at a very good spot… /sarcasm

The more you post the more I realize you have very little grasp on this game, pets “main purpose” isn’t damage, if you want a zerker geared pet to match your armor take a cat, grab companions might and 30 in BM and you’ve got an absolute killing machine.

Also, we’ve always been one of the best condi classes in the game so cut the crap, we can apply every condi in the game minus torment and confusion with ease and excess not to mention if you’re going for raw damage we’re your man because we have the strongest poison in the game which will put us ahead of necros in damage easy since we can bleed just as well as they can and apply a lot more burning than them, sure they’ll beat us in damage briefly when terror is ticking, but that’s not a very common occurrence.

Also, the advantage of pets is the fact that they don’t scale with our weapons and armor, sure it’d be nice to have, say a zerker bear or a tankier Moa, but so what? If you want a glass cannon pet we have 2, if you want a tankier AoE damage “bruiser” pet we’ve got one, if you want control pets we’ve got them, condi? Got it, sustained damage? Got it, etc.

So quit your kittening about non existent problems and learn the game, you’re contributing nothing to this thread but the spreading of false and misinformed information and there’s enough of that as is.

Simply lol. All you’ve mentioned got discussed before. So if it’s not the main purpose of the pet to deal damage, what is it then? The F2 skill? Why do we get a damagepenalty if our pet isn’t primary supposed to deal damage? Your arguments are obsolete by any means.
The armorscaling is indeed a problem. You can run a cat all day, but if it dies within 2 seconds, your whole damage is gone. Period.
And did the pets got a damagebuff when ascended stats were introduced? No they didn’t. So since all run with ascended stats now, we lose even more damage.
Ah yes, the great “invest points in BM” argument again. Why do I have to invest points into something to get it work?
And yes, we have now the strongest poison in game. Sadly, we can’t utilize it. The trait you require has no place in the current builds. Furthermore, the ranger has 18 differnet sources of poison, yes. But 14 of them are bound to pets.
And yes, you’re right again, we got nearly all conditions. But why do I never see a condi ranger? Ah, I remember, we suck at stacking conditions. Seriously, I see more condi warriors than condi rangers.

So all in all, you should read the forums more before you start to argue with things which has been discussed long ago. I know what the ranger can do and what he can’t. He can do what you’ve said he can do. But he can’t be effective with that. Period.

Ranger Balance [Post CDI]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ranger still broken
Almost two years since release
Will things ever change

That is completely rubbish. The ranger is now in a very good spot. Yes there is room for improvement, there is always room for improvement, but saying that rangers are rubbish shows that you have not even tested the class in a long long while. It is these kinds of comments are why i wish we had a “thumbs down” button.

Pets still don’t scale with your armor or wepons. Pets still eat up your damage.
They just fixed the utility part about the pets. However, their main prupose, to deal damage, is still flawed.
And the ferocity change hit. We’re now at a disadvantage to all classes who have strong conditions. And I think it was stated often enough that 3/5 new traits are simply garbage.
So yes, we must be at a very good spot… /sarcasm

(edited by HHR LostProphet.4801)

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Seriously, I don’t want to refund the clothes which got converted to tonics. I want them to be fixed. This is complete nonsense. They shouldn’t break a working system, replacing it with a much worse one and justify this with “we couldn’t do better”. If you can’t do better, then leave it.
They broke my Santa. :’(

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Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You, the devs, have to fix the former town clothes. The new system is totally odd. Some pieces are armorskins now, some are tonics and some are sets, which you can’t mix.
This is broken, no workaround.

How many dyes you got?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I have to say that I never sold or destroyed a dye. I’ve used them all for my toons.