Rift is a nice functional game too. I liked the soulsystem and even bought a digital collectors ed. version when it came out. Was subbed for 3 months… Game was as gear-dependant and almost as stale as WoW.
1 month in I was back at Guild Wars. (Subbed @Rift for 3 months due to its “founder packs” and the fact that Trion is an overall nice company)
I may revisit, afterall its now F2P, unless everyone are still no-combo, skillrooted raiders in a wasteland where all dynamic invasions are best avoided because a single player cant finish them?
Same for me. I can’t go back to standard quests and static combats. I can’t go back to content that leads you around instead of giving you options. I can’t go back to worlds where NPCs tell me someone is attacking them but nothing is happening.
Whatever flaws some folks think that GW2 has, the alternative isn’t better.
Wish more people realize this ^^ soon !
No other game out there right now (yes NOT even wow) comes close to what gw2 has to offer in terms of quality and sheer fun factor.
Yes, opinions are nice. Problem is we all have different opinions and some people have problems separating them from facts
WoW is regarded the pinnacle of MMO’s by many: To me it was stale and mediocre.
And no: GW2 did not ‘ruin’ other games to me. The only thing it DID actually ruin was a lot of the hopes and faith A-net left me with through 6-7 years of Guild Wars (you know… the original CORPG game).
GW2 is a nice game. They even appear to at least try to avoid/limit many of the usual sad/boring ‘MMO-staple’ mechanics based on time>skill. I like that, but trust me: If ANY new MMORPG, CORPG, MOBA, whatever your favourite acronym is, manages to implement 2% more of the stuff I loved in Guild Wars than GW2 does: I am out of here without ever looking back!
…
You played gw1 and you had your rewards and fun in GW1 and now it is over. This is a new game.
Here’s a little secret: Anet, the makers of GW and GW2 sold their GW expansion partly on the promise on a legacy that would carry over to GW2 (which was made possible, by funds earned in GW.)
So YES: This is a new game – But it has a legacy: Funding and lore comes from something you were obviously not a part of!
Fun fact: Most of us never even knew there was a bloody PvE-achievement ladder-thingy until this topic… Seriously, most people don’t give a rats…
Yes, really amazing news.
We will not be stuck on exotic gear. Instead we will park chars on rare and wait until we can buy ascended for them . Why spend time on exotic anyway?
Sure cosmetics keep looking great, but nothing – NOTHING – beats a +2 epicness stat?
Oh wait… We’re “stuck” on ascended gear now? I mean really??? Crap… Back to the drawing board
Review topic… Add new achievement@500 pts “Legendary whiner” : Problem solved
MMOs and challenges don’t go together, I’m afraid.
Aww come on! We all drop the “I raided successfully in nnn MMO”-bomb in every job interview or at client meetings?
j/k: Love the 2013 plan even if I would have wished for more sPvP content/types…
After the nov. 15th patch I stopped spending money on GW2 and have just played some few hours in singleplayer mode. An expansion with more vertical “progression” wont change that.
…
Feel free to make any suggestions you want, but don’t expect an answer.
You are obviously right and based on personal experience from my place of work, I find that absolutely appalling.
Our company recieves 4-5 suggestions from clients every day and the company policy is that all employees must act on any suggestion they recieve. We are required to rate and/or forward any suggestions to relevant persons/dept.
At the most basic level all client suggestions will be acknowledged and the client is thanked for showing interest.
We have several product improvements and services that can be directly linked to suggestions from our customers and their involvement is considered a valuable asset to the company.
I guess the computer gaming industry is still very young as client suggestions defaults to being considered a liability.
(edited by Halandir.3609)
Sorry just reread the OP.
Storywise gw is just VERY different and engaging if you allow yourself to be absorbed. Anything from a vain King who is oblivious to the threat towards his kingdom, a realistic disowned prince turned evil yet repenting, a kingslayer with wants and love foerever lost and even Kormir who give up her own soul to serve a greater good.
The babbling, walking and extremely BORING salad Trehearne is indeed a solid indication of just how incredibly weak gw2 is compared to gw.
Kudos to you.
So many things to explore and have a laugh at in Guild Wars.
Mind you things were VERY different back in gw… We had fun “poke at whatever” hipster thing like quests such as “drakes on a plain” and “political correctness” was (Thank you old Anet) basically nonexistant as long as you did not target individuals.
Exemple: 2 guildnames that would be instabanned in this (less accomodating) game: “Best Battery Powered Friend [VIBE]” and “Rurik Dropped The [ SOAP]”
Check the official site if you were not in gw everytime their accomplishments popped up in global…
…
I’m curious if ANET devs have given any clues that they understand that having an expanded level cap is a core problem with the design of the game, and whether they would avoid or repeat that in the future.
Nice OP. I am curious as well but not getting my hopes up.
By the sound of interviews etc. it seems like the “new” Anet stick to their beliefs (or “learned nothing”.)
At least with this game it is simple… WTS: New expansion, levels up to 85 included = LoL… Good luck all, better games for me out there no matter how nice GW2 is…
In GW1 your gear needed to be infused to combat Spectral Agony in PvE. You couldn’t play Prophecies without infused gear (their first storyline). You couldn’t play the War in Kryta content without infused gear. You also needed to be Ascended to get the infused gear to combat Spectral Agony which pretty much insta-killed you if your gear wasn’t infused due to being heavy damage per second, which you couldn’t remove like a condition
So, spectral agony, infusion, and ascended gear came back from GW. They’re so ridiculously similar. At least in GW2, it’s relegated to Fractals, not necessary to finish the main storyline.
Really? You went there?…
Ok, yes getting “infused” was part of a 25 min (first time) storyline mission.
Ascension was another part of the storyline missions – effectively taking a (as an example) lvl. 17 character to lvl. 20 (max) after completing one (5-7 min) mission.
Right… I guess “ascended” and “infused” just got updated to “asfugrinded”???
Sorry – Not the “same exact thing” as in GW.
Did a lot of guild runs in DoA with lvl. 3-4-5 lightbringers in the team. Was challenging but we did it several times, because it was FUN and engaging for those of us who already hit max. I do NOT see the same thing happening in this game.
We all see things (very) differently… Thats fine, but for some of us it also means that we (currently) log into this game for an hour or two once a week, for most of my (originally) 500 man guild it is now 2-3 hours every 2 weeks and that number is dropping drastically. (Guess what: Guild mission is NOT that popular with us)
I/We may be “defensive” (some other poster) but FotM lvl. 274 could end up being hard to complete with 3 players online.
Let’s just evaluate Anet’s efforts 1-2 years down the line: I am willing to bet that “Ursan” and me are NOT disscussing on these forums :/
titles? And how grinding out titles made you do more damage?
Pv frigging E damage!!! on 6 out of 60/70 titles
Titles that you could max doing a multitude of activities… Please… Accept the difference here!
What’s the difference? You can get more PvE damage by getting Ascended gear, which you can get from a multitude of activities (via laurels.).
Obviously certain methods are going to be more efficient. (Speedrunning faction/running fractals vs doing ABs/Jade Quarry/doing dailies/monthlies). But it’s still the same.
Ascended gear = obtainable by TWO activities. One is gated by a the calendar and basically tells all of us that “alts” are no-go!
Hardly a “multitude” compared to the MANY (a lot more than 2) for each of the 6 PvE-power titles in Guild wars.
THAT – (the “multitude/multiple” part of obtaining the bonus) is the difference.
(And you can add the fact that many GW players hated, and left GW with the introduction of PvE-power titles!)
titles? And how grinding out titles made you do more damage?
Pv frigging E damage!!! on 6 out of 60/70 titles
Titles that you could max doing a multitude of activities… Please… Accept the difference here!
Let’s not pretend everyone supported the silly power/grind-creep that developed in GW1. PvE skills were highly contentious, and debated as heatedly as similar issues now.
All you’ve succeeded in identifying is that ANet have form on corrupting their game, and betraying their own stated goals… and nobody has said ANet never made that mistake before!
Anet definately did NOT learn from all the concerns players had with the introduction of powercreep (however small compared to all the runofthemill MMO’s) in GW.
While they were WAY above my level I remember that many of the, really skilled, PvP’ers left the game a few months into factions citing the powercreep of added overpowered skills and the assasin profession as main reasons.
The PvE/PvP skill split later in GW’s lifetime helped a little bit but… NO, while Anet noticed and wondered about the book on the floor, they left it there for someone else to pickup, read and understand!
Would love a Thief/Warrior!
Whats not to like? Stealth-DPS + DPS++
Oh wait: Would not enjoy 95% of avatars being a combo of the two OP flavor of the month classes.
Guild Wars had a well thought out “attributes+runes+dual classing” system (that was balanced, compared to what we have here) and worked fairly well.
This, even with the incredibly dumbed down skill pool, is a completely different beast!
Would not work in its current incarnation!
Fair enough but please consider this: Those of us who played PvE casually (because we mostly enjoyed getting taught a few lessons in PvP) were NOT forced to grind a single dungeon to advance our deldrimor or ebon vanguard rep.
Heck even 100% PvE players had a multitude of choices to advance the lorewise PvP-related rep of kurz/lux faction!
Ascended gear/vertical progression in GW2 is an afterthought/knee jerk reaction – And it shows…
I call BS.
Kurzick/Luxon takes 10,000,000 faction total to achieve.
Good call I guess – Yet the last two tiers of kurz/lux faction have absolutely ZERO relevance to skills/PvE performance.
(All tiers have zero relevance to PvP for those who never played GW)
I love a good story.
I love a good ponder.
I love a mystery.
I love a book I can pick up, read a bit, then go on my way, musing.I am enjoying Flame and Frost. Thank you Guild Wars 2 writers.
I am old, jaded and have a tendency to focus on the annoyances in this game.
Thanks for putting things in perspective – I am walking away from this post smiling because you are absolutely right :-)
for me the only acceptable solution is a server split since they r not able to fix it. servers r too overcrowded
since i can see only 30 ppl max in big events it wouldnt make any difference if there r rly only 30 ppl…. they stick to their BIIIIGGGG events and server but its fail since it doenst work. would be much greater without the need of an overflow solution
You seem a bit confused about what is actually going on. Your regular perception of shards/realms/servers does not apply in GW2. Splitting servers will NOT solve this (yours, mine, everyones) problem at all.
Someone wrote a pretty good post about the issues (there are more than one) here: Informed post about culling issues.
Have to agree to an extent. Your argument towards supirior vigor runes and heroes are a bit weak – Adding 9 hp to a hero that mostly sacced a health-percentage is not really relevant.
The lightbringer/sunspear in Nightfall and the Deldrimor/asuran/norn/ebon vanguard crap in the last, somewhat borked installment (and only “expansion”) in Guild Wars was definately gating, not only content but also cooporation and community.
Many of us thought that Anet learnt a few valuable lessons from that (not least because they seemed to focus on adjusting the original 2 dungeons: UW and FoW instead of adjusting DoA and all the EotN dungeons.
However: Even with the “Codex instead of TA” failure, Guild Wars always had/still have engaging and balanced structured PvP. I hope the current incarnation of “Anet” are capable of creating something of the same (or at least, close to) class.
On topic: I liked the halloween update. Some flaws but got my hopes up for the next events and updates. I even bought gems for the Mad King outfit just to support…
Following events and updates went from meh – bad – worse in my opinion.
Have not felt the need to support by cashshopping ever since 15/11/2012.
Last update seemed to add a few nice PvE adjustments that may actually make some things more fun/enjoyable.
(Imo) Anet needs to dig long and hard to bring my enjoyment/fun back to pre-nov. 15th. levels. (Re-)building trust takes an awful amount of time.
sPvP is still totally uninspiring, WvW is rather messy and the culling issues will take a long time to fix if fixable at all.
Overall: Not as fun as expected, focus seems to have moved towards pleasing the players who enjoy vertical progression and RNG/lotto cashshop generators while sPvP is left out in the cold: Show me a single Anet employee saying: “E-sport” since release!
Currently PvE-Repetition > PvP fun in this game :-(
(edited by Moderator)
On the one hand that looks bad, on the other hand it might be worth leaving them like that to monitor their behavior patterns so you can improve your bot detection tools.
To an extent I agree… It worked quite well for Valve (catching more fish with one net) but at the same time I am a bit disappointed because a lot of “botting” (incl. the gathering bots) should be caught by serverside “sanity-checks”.
(You don’t do sanitychecks for every client action but periodical checks should be: Ok, client #12332 moved from point A to point B with a velocity of 1402 m/sec… is that sane?"
Sanity checks would kill most of the GW2 bots/multihacks instantly but I have NO knowledge of how hard it would be to implement at this time – I can only wonder why it wasn’t at design time.
And sure: They should NOT start adding (extra?) sanitychecks while they struggle with culling bugs… Better fix culling issues!
I carefully analyzed the OP and the linked article.
Saying is still valid: “New Zealand, where men are men and the sheep are nervous”.
Also… Linked pic in article is GW – factions
It’s a beautiful morning in Queensdale. You’re out squishing spider egg sacks to help farmer Eda make apple pies. Suddenly a Thief invader pops out from the shadows and stabs you in the face.
Eda will not get to make her apple pies.
Hehe… For some sad reason this was a flashback to the amazingly succesful: Aion – Tower of free2play… Only it was 2 assasins and 1 ranger. OW PvP rule no. 1: Never engage an enemy at 10% health unless you have 2x backup!
“True multiboxing” is fine. They play/manually operate the accounts the paid for. (All 10-20 of them.)
One major problem with “multiboxing” is, that it is mostly used in a setting where illegit “multiboxers” are working with hacked/stolen/abandoned accounts, using tools (bots) to automate the slaveboxes.
We should all be a little concerned (Anet should be somewhat more concerned) when you can buy a multibox-bot including 3 accounts at about the same price as a single legitimate copy of GW2.
I think multiboxing is fine as long as each game instance is controlled separately.
The automated “slave” multiboxing where several slave-toons are controlled by the input of 1 master is not!
Spotted two level 80 players last night, each controlling 3-4 stipped (nude) level 10-14 avatars, using them to farm a narrow area in Frostgorge Sound. (Nude lvl. 14 rangers in a 75-80 zones…)
Looked like they were constantly teleporting the lowlevel ranger avatars to set locations and rezzing as needed. (Controlled toons “sync-teleported”)
Reported 7-8 of the accounts including the 2 real players… No action taken on Anet part – Both are still active.
I am absolutely ok with that – Better than bans based on a single report.
It DOES bother me when I see bots that people laugh and chat about for days in global and you can still study their activities 2 weeks later.
…
It confuses me why PvE only players would have anything against the existence of a type of server where they wouldn’t have to play. It wouldn’t affect you in the slightest.
…
And the old “there’s games already out there that cater for your particular play style”…. There’s games out there that have working LFG tools, that have working Guild UI interfaces, that have dungeons where the norm is to play the encounters and not to exploit them, should we all migrate en mass to those games as well?
It confuses me why some people actually seem to believe that running 2 completely different rulesets on servers that just look alike is as easy as flicking a switch?
Ressources spent on developing a niche feature = Less ressources for the rest of us = It affects us!
Worst of all is that if Anet actually listened to the small open world PvP minority and redesigned lore and environments to cater for those special needs we would soon see that community DEMAND higher/different rewards “because PvP-servers involve higher risk”. (Have seen this happen quite a few times once people on PvP servers realize that the PvE servers are thriving while the PvP servers slowly die.)
But yes: If people define a functional game by having LFG/trinity/specific guild UI, they might as well look at some of the games that already have those features.
That is quite a bit besides the point though, because what you mention is mostly support/UI features. Open world PvP is a complete rewrite!
OP you knew (should have known) that open world PvP would never implemented in GW2. What’s the point of making a thread if not just to stir up an argument.
Actually: There is PLENTY of games offering what you seek – What are you doing here?
Yes, I know most of them have a very limited population because most of the players that hate being cannonfodder have left. But that is just the problem with most open world PvP games: Their population is killed by the “hardcore” griefers that then complains because everyone left.
Maybe you should have explained why you consider it archaic?
Fully customizable is a pretty big deal. Oh and targeting actually works and does not switch/lose targets like it does in GW2.
It was cool having such a ridiculous amount of skills, but GW1 claimed to be a PvP oriented game and never was nor ever could be. GW2 is claiming to be one, and isn’t yet, but unlike GW1 actually can be.
You must have played a different Guild Wars than I did.
OK, ArenaNet made some silly decisions later on in the game. One major failure was taking out Team Arena and replacing it with the “casual friendly” Codex Arena.
Many people only tried it once or twice, most of the PvE focused casuals never tried it at all.
The sad part is that GW2 sPvP has more similarities with Codex Arena than any other GW PvP format :-(
Does anyone ever look back at Guild Wars 1 and think, “wow, look at that archaic UI and game play”?
You mean the “archaic” yet fully scalable UI where you could reposition all the elements as you wanted.
Yeah I look back at that and hope that GW2 will eventually hit the same standards.
Tried searching for both the song and “malukah” yet nothing showed up.
Absolutely love the official version but this version that Malukah posted on youtube back in sept. 2012 has a special place in my heart for some reason…
Fear not this night
They should just move past the PR runaround and allow the things on TP or put them on the cash shop and get it over with.
The sooner they get people out of monotonous instance grinding and back into slightly less monotonous WvW grinding the better.
How much of that stuff from GW1 was in at or within 6 months of release? (honest question)
…
Is it possible that they will continue to add features to GW2? Like new tPvP maps? Did GW1 ship with every mode currently available? Might people get better results here by making suggestions rather than basically insulting the designers of GW2? (Just saying, if I made this game and read some of these threads, I’d probably start to get fed up with the “ermagerd! gw2 is suckz! gw1 wuz gawd!” stuff…..)@ Halandir: Team synergy and builds don’t play a role in GW2? Cool, you get a group of random builds together without any healing or interrupts on their skills (cause they aren’t important, right?) and send them up against a team comp with some thought and skill, we’ll see how that goes for you…..
Actually most if not all important game mechanics were in from the start in GW1.
About 600 skills got added with the 2 new campaigns and the expansion and observer mode was first available a few years after release.
Hero battles got added after/along with the Nightfall campaign but got removed along with TA (Team Arena) later and was replaced with the unsuccessful Codex Arena.
I am sure that Anet will continue to develop and add new PvP content to GW/2. Though I doubt they will introduce huge changes to the games basic mechanics.
While I and many other nostalgics would love changes, I guess most of the current fanbase in GW/2 prefer the mechanics as they are.
I am not trying to insult the GW/2 devs any more than they insulted me and other fans of Guild Wars with their talk of taking all the things we loved about Guild Wars and expanding them in GW/2.
Just different, VERY different viewpoints I guess.
I am well aware that the builds and the limited synergies present in GW/2 are still important but I doubt that you understand just how limited they are compared to their importance in Guild Wars.
(Not going to call it “dumbed down” because I see the reason why Anet wanted to make GW/2 more “accessible” than Guild Wars.)
Tbh what everyone is describing as GvG sounds a lot like tPvP (except for guild halls).
I guess it is hard to explain to someone who never experienced it. GW/2 is (sadly) a very shallow experience compared to what Guild Wars had to offer.
Make that:
- Many Guild halls, each with their own defence/offence options
- More than 1300 skills to chose from freely
- Dual professions
- Interrupts/Energy denial/Healing all mattered
- Team skill-synergi played a major role
- Different structured PvP meta’s
- Observer mode (with playback of you last GvG always available)
- Unranked “Find us a fun GvG” vs. a Guild with matching skills.
- Ranked GvG’s, AT’s and lots more
+ EVERY guild had the option to just copy/paste the complete teambuild incl. weapons/skills and armor of the top ranking guild – ONLY the ability to execute mattered.
Somewhere down the line Anet just chose a different path and gave up on the truly unique things they had in Guild Wars. In comparison (regarding PvP and especially GvG) GW/2 is a sad “elevator music” carricature version of what its predecessor managed to do.
Well chosen title and first few words though it is quite obvious you never experienced the GvG in Guild Wars.
GvG were structured matches between 2 organized teams of 8 people doing battle on an even playingfield.
Teams planning synergies and overall tactics with a massive amount of skills, dual professions, lots of relevant armor/weaponset choices all topped with both ranked and unranked GvG’s with observer mode…
It was extremely competitive and those of us who never managed to get into the top100 still had loads of fun learning and fighting other guilds in the same ranking bracket. While waiting for guild members to come online we could always chat while observing matches between the high ranked guilds or maybe even have a laugh in TA or HA.
Nope – Sorry… None of that exists in GW/2.
Your talk of “animosity might build up, leading to a Guild Wars!” sound like your frame of reference is some of all the “dramaqueen OW PvP MM-whatever games” out there: Fair enough, you never played Guild Wars.
I tried quite a few of those games and never cared for any of them – They had NOTHING compared to GvG in Guild Wars!
1) Would you prefer ascended gear to be the last tier implemented for the remainder of GW2?
2) Would you prefer ascended gear to be equal to exotic gear in all statistics except agony resistance?
3) Would you prefer the level cap to remain at 80 for the remainder of GW2?
4) Would you prefer if WvW was set up on an equal playing field similar to PvP?
5) Would you prefer if WvW / PvP / PvE had separate skill functionalities?
6) Would you prefer if Magic Find was removed from the game completely?
7) Would you prefer if Magic Find was divided equally amongst all party members?
8) Is GW2 too ‘Grindy?’
9) Does GW2 need less RNG?
10) Has the Trading Post [and all its users/farmers] positively impacted the economy?
11) Do you have as much faith [and/or enthusiasm] about the game [and/or company] as you did before launch?
12) Do you reasonably expect [many of] your primary concerns to be addressed in early 2013?
1: Yes
2: Yes
3: Yes
4: Yes
5: Yes
6: Yes
7: Yes
8: Yes (Without ascended gear = No)
9: Yes
10: No
11: No
12: No
Yup, gotta love those rollbacks. Suddenly I just lost the tiny bit of motivation to play I still had left.
if you’re going to lose motivation over a tiny rollback (and it rarely happens), then it probably isn’t a game for you
Some company called ArenaNet made a nice game that to date has had 2 (or was it just one) rollbacks in a period spanning more than 7 years – THAT qualifies as “rarely”…
Has that company made any new games lately?
People do need a little grind in endgame otherwise gear doesn’t feel like an accomplishment.
I believe they wanted to remedy this by adding a new Tier of gear that wasn’t quite as readily available as Exotic gear.
Make that: “Some people do need…” And I’ll agree.
Adding gear that was harder to obtain than exotics does not explain why that gear need better stats.
Only Anet’s wish to add stat-progression explains that. And there is no such thing as “slight” stat-progression: It is either/or…
Every time I see someone pulling the “it’s only a slight…”-card I see this teen girl coming home to her parents, explaining: “Relax, no need to panic… The guy only made me slightly pregnant!” :-)
I still hope that Anet eventually will abort the abomination, but I am not trying to pretend that my hope is realistic.
It basically boils down to this.
People from the traditional mindset of other MMOs complained enough that GW2 wasn’t like other MMOs, so Anet caved in to them and gave them what other MMOs already offer them instead of staying true to themselves.
So basically Anet gave a vocal minority a gear treadmill and will continue to add more tiers in the future to appease those who don’t like GW2 for what it was.
No need to blame those people.
The only ones to blame here are Anet: Ascended gear and FotM was planned/designed before launch but I am guessing that Anet just kept quiet about it because they knew a lot of their old fans would stay away if we had known the facts about ascended gear.
At least they were decent enough to introduce it early on – Saves me money that I can spend on other games. With the introduction of ascended gear and the promise of future extra levels and more gear progression I am no longer spending anything on Anet products.
I am just one customer and many seem to really enjoy FotM and gear progression. In the end Anet’s decision may have been the best from a business perspective.
I am not complaining. I got my moneys worth – I just refrain from funding the future of statprogression in GW2 because to me it is/was totally unnecessary.
Why do you need to say you’re a girl in every post?
Anyway, you’ve played 1500 hours? Uh… looks like you’re happy with the game as it stands. So why are you complaining?
Also, just wondering, why do you have “1500+ hours” in your signature? Is it a personal achievement?
Amazing: Focusing on 2 totally unrelated statements keeps you from commenting on the OP’s VERY long list of valid points.
While leaving out the omnipresent, canned “you are playing it wrong” or “you are too casual” responses you still manage to make it quite obvious why the OP stated those 1500+ hours played.
Thanks OP… A sober, to the point description of many of the things we miss for guilds in “guild wars 2”.
I REALLY hope Anet still have a dev or two not assigned to monetization, because your posts have a lot of seemingly easily implemented improvements for guilds!
While there are a lot of things I like about GW2 I doubt I will ever love it like I did/do Guild Wars.
They wanted to appeal to a different kinds of players and hoped that they could please all of us. So far that strategy seems rather unsuccessful to me.
IMO the vision Anet portrayed prior to launch was a lot more appealing than what we ended up with but that is just one persons opinion.
I guess GW2 is what it is.
I think the answers you are looking for have been official for quite some time.
All part of the Content Terms of Use that comes with the asset kit.
Good luck with your site/guides :-)
So yeah, Massively Multiplayer Instanced Online RPG still sounds about right.
You could also just stick with Anet’s original label: CORPG for Cooporative Online RPG. (They changed it later to just “online roleplaying game”.)
It is not like “MMORPG” is some seal of quality, or represents a higher level of evolution within games. Quite the opposite – Most MMO’s are more miss than hit!
Looking back at my own 3 best PC-games of all time none of them were MMO’s.
I can see where this “real” MMO is headed when 80% of the population is repeatedly grinding the same instance instead of adventuring in the persistant world.
That is when this game turns into yet another “MMORPG”, geargrind, gated content and all.
Some of us had hoped for just 1 game actually doing something different.
people quitting the game over ascended gear is AMAZING to me. Yea, they said they didnt want to make the game a grind like WoW, but when people complain that there isnt enough content in a game… thats “free”… and they try to do something about it people still complain. Its a lose lose for Anet. Stop complaining. I completely understand your exotic gear isnt top tier anymore but you know what? congrats, we have more content to work with. IF you truly love the game youll understand its required to make the game live, just stop being a baby about it
You know what? It requires a special mindset to consider a +5 to stats “content”!
Don’t worry though. That special mindset will eventually be the majority once the rest of us leave.
I really hope that Anet’s metrics look a lot different than what can be found on other gametracking sites.
One stupid mistake should not hurt a great game as much as this and I am one of those in a holding pattern waiting for Anet to fix that horrible mistake!
Got to love how some people even need to +5 their answers when the OP asked for answers on a scale from 0-5 :-D
Anyway mine are easy:
1) 0
2) 0
3) 0
4) 0
5) 0
GW1 farming = going on build wiki, copy/pasting a build then googling for the farm video.
It was just as boring.
Heh yeah, but farming with builds from pvx + youtube vids was sort of driving your car by looking in the rearview mirror instead of finding your own challenges.
FoW/UW/DoA speedclears were fun, even with set builds. Solofarming, starting with adjusting wikibuilds to your own personal flavour was moderate fun, making your own builds for the areas YOU wanted to explore farming potential was pure win!
Builds in GW2 are really, REALLY limited in choice compared to GW. Areas seem ok – You need to explore and you CAN find a few rewarding spots, but the amazing build variety of GW is simply not there and the few social farming spots get nerfed faster than any bot-invasion.
The message seems to be: Accept, adapt and run FotM or run the H. away…A bit sad really :-(
Finding farming builds for other areas was fun. Farming them was not fun. Most of the work is tinkering with the build and method and not actually farming. Some may find that fun, most don’t (I did).
Porting to temple of the ages after a 2 or so year break and seeing “Glf T1, T2, MoP, EoE, 100b/VoS, UA to go FOWSC” doesn’t make things enjoyable though. That’s why GW2 is better in that respect, you don’t need a certain build, and you don’t even really need to know much, you just have to use your brain when you get there. I don’t mind taking randoms, I don’t care what build they have, as long as they can use their brain and follow simple instructions.
Fair enough. Once you “found the (your) key” the farming itself was not amazing.
The SC’s could still be fun though and getting gear and runes for a Tx or whatever was never a grind.
Kudos to you for running with teams where social skills seem more important than the geargrinding abilities. I guess I am unfortunate because all I saw in LA when I last logged in a few days ago was:
LFG: Fotm 6
lfg FotM:9
lfg fotm 9 4/5
LfG FOTM level 4 – dont be necro!!!
I cursed a little to myself… then just logged off.