Can Serpent’s Strike work more similarly to Flanking Strike?
Flanking Strike is very consistent at hitting the target at many different ranges while Serpent’s Strike is very easy to miss.
I think we should be able to hide whatever ones we want from appearing in there, at least for a small period of time. It could cycle in the next nearly completed achievement in.
Charr heavy.
Kodan helm
Branded pauldrons
Priory chest
Radiant gloves
Tier 3 cultural pants
Kodan shoes
Kind of dumb that they are limiting the time of gem purchases. I bought $60+ worth of gems since launch and if I didn’t buy any in the last 3 months I wouldn’t have gotten this?
I do agree that shoulder and head armor are hideous on charr but they are hide-able. Tomorrow(?) they release the new gem store armor. Lets see how much careless clipping this one’s going to have… :/
Why didn’t I get mine yet?
:(
In my opinion, the cosmetic item skins you can get from HoM are mostly trash. The only one that I don’t hate is Icebreaker (hammer). As for the titles, they are meaningless. The 500 points was nice but I would like if they fixed up the skins from HoM as well.
I been saying this for a while but I think backpieces should become collectables that we can store in our bank. We are getting too many cool backpieces and it would be nice to be able to swap them around on our characters. Seeing as how backpieces have the least diverse stats as well a low stat count, they could just throw that stats that we would get from backpiece onto amulets and let backpieces be purely cosmetic, account bound items.
Are we getting different stat combo backpieces anytime soon? They seem to be the most lacking at the moment.
Maybe engis modified their rifles to work like shotguns…
oh, so I haven’t even opened up the 500 chest yet?
Thanks
Did anyone else not get the account bonus from the July 10th chest, either it being the first of second chest?
There is a bug for sylvari where the Radiant Mantles are extremely oversized. However this could be the cause of another bug. When I first made my sylvari I used the default physique. I then used a total makeover kit to change his physique to be a little more muscular and realized that all mantles started to look oversized.
This happened to me once yesterday. Instantly after I clicked to join Sanctum Sprint I was sent to an sPvP match on the Battle of Kyhlo map.
Anet’s not going to listen to this kitten anyways. Just let it fade.
“Rewards in Sanctum Sprint have been updated to give players who complete the race karma and coins.”
So… they were even worse?!
This update probably had the least amount of playable content out of all the releases. Stop getting so blinded by all the shinies, Skritt.
It does have a nice UI update though :/
We need a collectables tab for backpieces similar to the pvp locker. Get it done Anet.
PvE’s kind of a big deal…
The only reason there is a GW2 is because of all those amazing people that played the kitten out of GW1.
And another thing; GW2 achievement points are infinite. It’s not a finite number that players can reach. Then those players with the GW1 achievements will get an extra 500 to make their point total unreachable. It is reachable. Get over it.
Because variety is a bad thing?
I really don’t think it would require much… even some of those crystallized enemies in the game are using exclusive purple flames.
I was just thinking about these two items today. I’d rather they stayed in the achievements tabs and whenever you wanted to use them you could just go the their respective achievement and click on the chest.
(I already destroyed my journal and plan to do the same thing with the sanctum model. I don’t like wasting space on stuff like this.)
Why is everything fun in this game have the worst rewards?
But at the same time, that would completely diminish their significance.
There are people who would do it. There are people who have done it. Same deal with extra bag spaces, which are insanely expensive I might add. =/
I would just like to be able to walk and jump when I transform into a tree/furniture. =D
Thank you and good night.
Having them be limited pressures people to buy them. Besides that, I don’t like the fact that they sold items like this in the gem store at all. It completely breaks a game mechanic they’ve created for the game.
It’s almost as bad as an infinite salvaging kit.
But it still has the same effect for both classes. Why is it so much harder to get for a necro just because they have no other source of burning?
Wow… one’s adept and the others grandmaster.
Is Spectral Wall suppose to fear enemies away from you when you place it behind them? I remember staff five used to do the same thing but now if you place it on the ground, it fears the enemy in the opposite direction they walked into it from. That’s exactly how I feel spectral wall should work. Right now it can’t be used to chase down enemies as it just pushes them further away.
(edited by Hammerguard.9834)
That makes no sense. Tail clipping is a very obvious issue. If they need pictures to know what the hell we’re talking about, we might as well delete all our Charr now.
Difficulty from easiest to hardest:
Warrior, Guardian, Ranger, Necromancer, Elementalist, Thief, Mesmer, Engineer.
I noticed this with Engi healing turret. You destroy it and it’s still intractable for a few seconds.
I like that invulnerability idea, but at the same time I would like the JP to be attached to EB again. The separation just insensitivity JP camping.
I’ve always loved rifle. It gives me such controls and burst damage. I would love if Jump Shots ranged (untraited) was increased though. I feel like I’m always just a hair too far from where I would like to jump to. 700 to 800 range would be a good enough increase.
I honestly feel the drop rate is about 50% at 40+ which is pretty decent although you’re right about getting the one you want. That’s much harder.
Also, you can salvage or mystic forge the fractal weapons…
And getting jack kitten accomplished. Let people have fun…
Super Speed doesn’t get you that much further than swiftness.
Ok so I went and tested it myself. The KR for TK does indeed give the same benefit. So to conclude it is indeed the superspeed that causes this event. and now I will be running KR in my support build.
Can you add swiftness to the image?
You also have to remember it gets kittened if youre slowed or chilled so its an even trade off
How so?
Rocket Boots cures immobilized, chilled, and crippled conditions on use.
Yeah but if you get crippled/chilled/immobilized again after the initial use you’re screwed. The skill doesn’t give invulnerability so all attacks/conditions are fair game. That includes stuns, knock down, and fear.
(edited by Hammerguard.9834)
I hope ANET considers keeping this though. This doesn’t seem too broken, but it’s just plain awesome,g iving the engineer a completely new role!
(Only the Engineer is capable of flight!)
All I need is the jetpack backpiece.
Yeah. I have that. It looks amazing with the new TP steampunk gear that I colored to match my Dragon Jade pistol/shield.
You’re welcome, ANet. It was totally worth it for this patch.
I bought that armor too! But I had to do a bit of mixing because I didn’t like the pauldrons or helm.
I hope ANET considers keeping this though. This doesn’t seem too broken, but it’s just plain awesome,g iving the engineer a completely new role!
(Only the Engineer is capable of flight!)
All I need is the jetpack backpiece.
At least just for the water field blast finisher…
Ok, now is Rocket Boots the only known thing that can be effected by swiftness/super speed?
Also, Rocket Boots: This thing is weird. So it only does damage and blast finishes at the start of the skill? And the blast finisher doesn’t take effect until the landing? Why does it look like it has two blast finishers, one at the start and one at the end?
QUESTIONS!
Doesn’t Super Speed give 33% movement speed and also ignore in combat movement speed debuff?
If so, why does it help Rocket Boots go further than swiftness?
Maybe my eyes are broken but I haven’t noticed Super Speed making my character go any faster or slower than swiftness when I tested it.
Doesn’t it say that on the tooltip even above ground?