Showing Posts For Hammerguard.9834:

wool sweaters, is there any vendor left?

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

I would also love if Motto from SABs items were tradable as well. I still have tribulation mode tokens but need weapon designs.

… I still want tengu.

Mystery Tonics Pre-Patch

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

Is there anything those of us who’ve gotten mystery tonics before Anet patched them to be tradable can do to get ours tradable or are we being screwed out of some decent gold? Currently 500 gold … Although I expect that number to drop a lot I do think they’ll remain at a decent value seeing as how I rarely see these tonics being used.

… I still want tengu.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

The thing that puts warriors mobility over the top is the lemongrass + melandrus combo they’re all using. They practically bypass all conditions and remove all slow effects within less than a second. Slows effect all their movement skills but you can’t keep a single one on them for even half a second.

… I still want tengu.

[Thiefs] best waterspeed, no balance

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

I like how this thread backfired. Got us to remember warriors also broken water speed.

… I still want tengu.

[PvP]Thief vs. Torment

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

Well they should clearly rethink that. I thought hide in shadows intention was to remove all dot damage and give some regen. Torment is a dot… Remove it.

… I still want tengu.

[PvP] Too much placed on Death Shroud

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

Forcing condi necros to have to stay an extra second to cast a power skill just for a single target condi is going to kill dhuumfire builds altogether.

… I still want tengu.

(edited by Hammerguard.9834)

[PvP]Thief vs. Torment

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

First things first, I think Anet forgot to add torment to the list of condis Hide in Shadows removes. Then we’ll talk…

… I still want tengu.

[Thief] Black Powder

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

I don’t think Anet would want to give the strongest range dps in the game, stealth.

… I still want tengu.

Fix the "skirt effect" on males

in Sylvari

Posted by: Hammerguard.9834

Hammerguard.9834

Why does it seem like Anet doesn’t give a kitten about racial cosmetic issues? Charr have been complaining about the armor problems they’ve had for over a year and Anet literally never responded on forums. Seems they don’t care about sylvari or asura either. It boggles my mind that they make a game with endgame focus on cosmetics then don’t give a kitten about cosmetics.

… I still want tengu.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

It’s not about nerfing zerkers, it’s about normalizing it.

… I still want tengu.

Necro info from Livestream

in Necromancer

Posted by: Hammerguard.9834

Hammerguard.9834

My problem is that Life Blast has always been too SLOW! Faster cast time, NOW!

… I still want tengu.

Necro info from Livestream

in Necromancer

Posted by: Hammerguard.9834

Hammerguard.9834

30 points in a (power + condition duration) tree for a trait that adds burning to a power skill with a 1 second cast time? Am I getting that right?

Could they atleast lower the cast time of Life Blast. That skill has always been sluggish garbage in my opinion. It’s underwater counterpart is much more satisfying.

… I still want tengu.

How will you name dual Sigil weapons?

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

Why not Apothecary’s Pearl Broadsword of Fragility and Strength?

… I still want tengu.

When are they Fixing Static Discharge?

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

The skill is only 200 damage kitten . Fix the bug and let it function the way it’s suppose to. Power engis barely have any good builds as it is. They don’t need one of their best options being broken and unusable.

… I still want tengu.

Necro info from Livestream

in Necromancer

Posted by: Hammerguard.9834

Hammerguard.9834

I don’t understand why they blamed the change on “non-skillful play”. Like what kinda garbage excuse is that to change something. Meanwhile Healing Signet will remain broken for decades.

… I still want tengu.

Deceptive Evasion nerf

in Mesmer

Posted by: Hammerguard.9834

Hammerguard.9834

Am I the only one that thought he said it “doesn’t create a clone if you already have a clone”?

… I still want tengu.

Static Discharge help

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

Why does it seem like this trait rarely works as intended? First off, is there an internal cooldown? It seems like there isn’t but I’m not seeing as many bolts as toolbelt skills I’m using. Second, why does it keep hitting the ground instead of the target?

… I still want tengu.

[PvX][Necromancer] Signet of Vampirism

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

I think removing the ICD would cause two problems. First would be that the skill would be spazzing out 24/7 with heals. The player would walk into a mob or zerg and see green numbers flying around. Second would be that the lower the ICD, the smaller the heals would be making it less effective for smaller groups or single enemies.

I do feel 1 second is too high though. Maybe .5 seconds…

… I still want tengu.

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

The thing that makes Healing Signet so much more broken in WvW atleast is the lemongrass + melandru combo. Not only does it make every warrior impossible to kill because they can’t be slowed with immobilize/cripple/chill but they can’t be poisoned.

… I still want tengu.

Automatic Fire doesn't increase fire rate.

in Bugs: Game, Forum, Website

Posted by: Hammerguard.9834

Hammerguard.9834

Rifle Turrets “Automatic Fire” skill doesn’t increase the fire rate and the tooltip still reads “bleeding” instead of vulnerability.

… I still want tengu.

How to alleviate silk scrap prices

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

The recipe silks needed in requires 100 while the leather equivalent only requires 50. Step one would be to drop the silk requirement down to 50 or 25 since damask is still going to have a higher demand.

… I still want tengu.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

I see so many tears about eles when rangers are the ones who really, really need help. Eles can have absurd survivability if you spec for it. On the note you also have to be very fast, know when to swap to you water and know when to dodge. Most of the ele complaints is more likely a player skill issue.

… I still want tengu.

Ranger sword binds to target

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Those were good times. The whole build was focused on the pet and the player was basically playing the pet.

… I still want tengu.

New to ranger and I want to rant....

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

This whole stealing code from PvE mobs garbage doesn’t sound too good an excuse. Why can’t they just create a whole new class of pets just for rangers with their own function but same skin?

… I still want tengu.

Natural Healing...

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

It’s a horrible GM trait and the fact that rangers already have access to a lot of regen doesn’t change that fact. Rangers are considered to have some of the worst sustain unless their entire build is focused on regen.

PS: Soothing Mist (ele – 5 point – water) also scales with healing power…

… I still want tengu.

(edited by Hammerguard.9834)

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Hammerguard.9834

Hammerguard.9834

My Elementalist, Demented Hag.

Attachments:

… I still want tengu.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

My ele with everything from different sets except the gloves and boots.

Attachments:

… I still want tengu.

Natural Healing...

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Is it just me or is Natural Healing a horrible, horrible trait?

For 30 points we get 44 health per second for the ranger and 125 health per second for the pet. Meanwhile eles have an AoE 97 health per second for only 5 points.

… I still want tengu.

Ranger unbalanced - Your suggestions

in Profession Balance

Posted by: Hammerguard.9834

Hammerguard.9834

Agree 100%. Between they’re underpowered weapons, horrible utility skills, slow pet AI, and bad trait setup, rangers are in a horrible position.

… I still want tengu.

Finally find a good use of ranger in WvW.

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Can you add two sigil of paralyzations for a 5.2 second stun?

… I still want tengu.

Please make Ranger pets more like WoW pets

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

My biggest problem with pets is how bad they become vs moving targets. They’re almost useless. Second is the kitten skills need to be faster and more responsive. I don’t see why they’re all above 1 second cast time. Pet skills should be very fast considering AI are the ones using them. Pets now just feel too slow in movement and attack and I always feel like they’re dragging me down. I need pets to be able to keep with the fast pace gameplay that GW2 was designed around.

… I still want tengu.

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Hammerguard.9834

Hammerguard.9834

Only thing I can think of that come close to an expansion (because it’s not an expansion) are new legendaries, build templates, wardrobe lockers, and fixing charr/asura/sylvari armor.

… I still want tengu.

Bugged textures on ascended weapons

in Bugs: Game, Forum, Website

Posted by: Hammerguard.9834

Hammerguard.9834

Is it just me or do all the non-red ascended weapons have bugged textures?

First picture is a red one which looks fine while the second is a non-red and looks blurry and bugged.

Attachments:

… I still want tengu.

What do I do with this?

in Players Helping Players

Posted by: Hammerguard.9834

Hammerguard.9834

Recorded a mesmer hacking. Where should I put this and is there anything Anet can do about it? Is there enough information to get him banned?

… I still want tengu.

Two-handed weapons --> Two upgrade slots

in Suggestions

Posted by: Hammerguard.9834

Hammerguard.9834

I worked on the assumption that the weapon stats would be summed up together.

For instance, if I dual wield swords with +50 to power, no matter which attack I used, I would have a +100 bonus to power due to that modifier being added up.

Conversely, wielding a greatsword with a +100 bonus to power would be of equal effectiveness, but having the penalty of having one less Sigil available.

-

Now, assuming the opposite, that each weapon’s stats only affect that weapon’s skills (1-3 for main hand, 4-5 to offhand), then it is balanced as it stands:

One extra sigil for a lower flat bonus to attack power by dual-wielding, or a higher base bonus all across the board by sacrificing one sigil.

I can’t seem to find information on which interpretation is accurate though. If it’s the latter, a second sigil should not be added. If it’s the former, a second sigil is necessary to balance the options. /Koda

It’s the first one…

The stats are added to your total which is displayed on the top right of the hero panel.

… I still want tengu.

Two-handed weapons --> Two upgrade slots

in Suggestions

Posted by: Hammerguard.9834

Hammerguard.9834

Also seems pretty obvious that this exact thing has been suggested half a million times by now. Please use the search function.

And my personal opinion is: Having 2 upgrade slots is quite unnecessary. I use staff as an Elementalist, don’t feel like dagger elementalists would have an advantage over me because they have two weapons and two slots. I got the kittycat range on my side.

Two problems here… It being suggested in the past means nothing if it hasn’t taken effect yet. Second, weapon balance doesn’t take the number of upgrade slots the weapon can hold into consideration. In other words, Anet doesn’t make two-handed weapons stronger than two one-handed weapons because they have less upgrade component slots. They’re meant to be balanced equally but two-handed weapons currently have a handicap that’s being overlooked.

… I still want tengu.

Two-handed weapons --> Two upgrade slots

in Suggestions

Posted by: Hammerguard.9834

Hammerguard.9834

Seems like a pretty obvious thing but shouldn’t two-handed weapons be able to equip two upgrades (sigils)?

They already have double the stats and infusion slots as one-handed weapons. The fact that they have the same amount of upgrade slots makes no sense and puts – for example – an engi with rifle at a disadvantage with an engi with pistol/shield or and ele with a staff at a disadvantage with an ele with dagger/dagger.

… I still want tengu.

Turrets can't crit?

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

Was just wondering why that’s so. Their attack rates are slow, their AoE is minimal, they’re stationary, and ontop of that their damage is horrid, partly ‘cause they can’t crit.

Wanted to try a turret build for once in sPvP and quickly realized I would never be able to take this build outside of sPvP.

Thanks anyways.

… I still want tengu.

Turrets can't crit?

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

Are turrets suppose to be incapable of critical hits?

… I still want tengu.

Minis disappear when the player enters water.

in Bugs: Game, Forum, Website

Posted by: Hammerguard.9834

Hammerguard.9834

Some minis disappear when the player enters water.

… I still want tengu.

I don't think spirits should move.

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

The way you talk of spirits is as if they didn’t even exist without spirits unbound, and that’s exactly the problem.

… I still want tengu.

I don't think spirits should move.

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Why are you even bringing balance into the discussion? I’m talking about making a better gameplay experience and you’re talking about how ineffective the skills will become…

Give spirits a 2400 effect radius, lower the cooldown, and increase max ally targets effected to 10… does that make you feel better?

It doesn’t matter what they do as long as it’s balanced around a non-kinect form of spirits.

Spirits Unbound shouldn’t be the determinant of a whole class of utility skills.

… I still want tengu.

I don't think spirits should move.

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

Spirit Unbound is . . . “unique”?

The suggestion is better for rangers and the game.

… I still want tengu.

(edited by Hammerguard.9834)

I don't think spirits should move.

in Ranger

Posted by: Hammerguard.9834

Hammerguard.9834

I want to talk about spirits. I don’t think they should move, traited or untraited. Spirits unbound is too strong a trait. It effects the gameplay of spirit skills more than it should, more than any other trait in the game I feel. This also causes the balance of the skills to be impractical. With such a strong trait, trying to have a balance between traited and untraited would be too varied. That’s why many people feel that spirit skills are an all in or not at all type of skills. Moving the trait to master tier has made it more accessible for more builds but also ignores the problem.

Change the effect of spirits unbound to something that doesn’t allow spirits to move. Then balance spirit skills around it’s stationary form.

This change would cause spirit skills to be more widely used in various builds, it would make spirit rangers much less annoying to look at, and I also think it would make spirit rangers funner to play. Instead of mindlessly walking around with spirits chasing you, the player has to be the one staying within spirit range.

… I still want tengu.

Class Tier List- Post December 10th Patch

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

People are over-exaggerating about elementalists, they’re very strong. Thieves can be very good once people get out of the stupid full zerker mentality.

Rangers are just bad. All their weapons are awkward and their utilities aren’t so hot either.

… I still want tengu.

Class Tier List- Post December 10th Patch

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

Tier 1
- Mesmer (specifically condi mesmers)
Tier 2
- Warrior
- Thief
- Elementalist
- Necro
- Engineer
- Guardian
Tier 3
- Ranger

… I still want tengu.

Worlds first dragon rank!!

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

It’s beautiful.

… I still want tengu.

Your opinion on new heals (After livestream)

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

Necro, mesmer, and ranger heals were underwhelming. The rest were okay.

… I still want tengu.

Removing Ranks?

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

I’d hate to think that their main incentive for removing ranks is to use the finishers for the ladder system. The finishers are desirable and using them in the ladders would be a way to attract players. Messed up though.

… I still want tengu.

Removing Ranks?

in PvP

Posted by: Hammerguard.9834

Hammerguard.9834

From what I understand, with the ladder system, someone like me who likes to play sPvP every now and then will end up having nothing to show for it. Only the players who stick to sPvP throughout the seasons will be rewarded, and only for that season at that… This whole thing sounds horrible.

I wouldn’t be surprised if this ends up pushing people like me out of sPvP all together rather than pulling them in each season as Anet is hoping for.

I like to knit every now and then. With how much the seasons change I fear that only knitting casually will never get me a woolly winter jumper made in time. This makes me not want to knit any more and has pushed me away from a community I was already only vaguely connected to and took only a passing interest in.

That is basically what you just said. You are asking to get some sort of reward from pvp when you only have a passing and casual interest in it. Rewards in life go to those who are dedicated, preserver and progressively want to get better and work at it. Nobody has ever been rewarded anything for having a casual and passing interest in something. Sorry bud..but this is just a harsh reality of life..if you pander to rewarding every tiny little thing a person does, you never get anything done.

I’m rank 32. I don’t play sPvP only. There are other aspects of the game. I try to be the best that I can be in all aspects. In a SINGLE VIDEO GAME I think it’s reasonable to be able to achieve some level of rewards within each aspect of that VIDEO GAME. To you, because I would dare spend any time in PvE or WvW I shalt not be rewarded with a single penny in sPvP… Nice logic.

… I still want tengu.