I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
I think the thing about SoA being stuck is probably because it’s a channeled ability. I think it’d be better if they just make it instant or 1/4sec cast and let the shield persists on it’s own it’ll be more fluid.
Guardian is a mix of monk and paragon with some spiritual stuff, that is nothing new, Heinel.
What dervish element is there in a guardian? Oh, right, a scythe.
It’s quite clear you’ve never played a dervish, and it doesn’t seem like you understand what paragons are about either.
Interestingly enough, one of the number one most-suggested change players made in this forum is to turn symbols into flash enchantments. The way I see it is that symbols are actually an evolution from flash enchantments. It took Anet a very, very long time to get the aura-like ability to sort of semi-work. And with GW2 I think they just say to hell with that and start from a different angle—by putting a fixed location aspect to the enchantment. Most people hated the way it works now, but what do they know—the alternative was an arduous, much scorned path, that was either clearly OP, or clearly UP, and in any case it was still a clunky mechanic that behaves like a stance, but is not a stance.
But as I said, nobody cares about all these things, if they can convince themselves Guardians are the successor to Paragons, truth is a foreign concept alien to their mind.
Oh you sir don’t know your Guardian’s history. We are the spiritual successors to the Paragon class from Guild Wars 1. The Paragon’s weapon was a short ranged spear not unlike a javelin.
Saying the Guardian takes after the Paragon is probably the biggest marketing kitten ANet has ever spewed. Because paragon was one of the favorites and they have to appease that crowd, while the dervish was the whipping boy of OPness, nerfed to obsolescence, then buffed back to OP again.
But the Guardian is a remake of the dervish—the magical melee fighter with defensive spells—with little tidbits from every support class in GW1, which does include the paragon, but only a very small part. In fact, only the singing aspect from paragons was kept. Superior Aria and Pure of Voice are both references to paragons, but other than that? nope..
The inspiring support soldier type is handled by warriors in GW2. They’re the ones with the battle standards and capability of fielding mid-line roles.
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I don’t think merciful invervention needs more healing. It needs ground targeting.
There are tonnes other healing sources guardians can utilize, heal on aegis end, heal on dodge, heal on atks, heal on symbol, those add up to a lot.
Well, KH did transfer to TC, lol.
Even if they did, they will not be as strong as before. There are some people I know that won’t transfer.
So meh, we’ll be fine.
How big was KH? Don’t recall seeing them much in WvW. Either way, less than a week to jump ship. You guys are heading to another round of another beating next week in T3, then probably drop down to T4. Wonder how that will work for you guys at the close of xfers.
For DB, I predict we will grab 2nd place this week and drop to tier 4. We will probably do well next week and won’t suffer any xfers before the deadline. Works out well for us.
KH was never big, even though they were tight. For comparison, they are much smaller than NNK, about half or less.
I kinda gotta ask, did something happen to CD? I know us in Fort Aspenwood got a bunch of transfers from IoJ, but I doubt it would make it this unbalanced between the servers.
Same thing that would happen to FA when we were losing.
Fairweathers would go back to fractals, and the only people who would play are the WvW guilds/players I’m assuming
Even so, I would still expect them to put up some numbers/resistance. I’ve barely seen any since Sunday, least when I’m on. At this point, its almost like even their WvW crew has given up. I don’t know, maybe I’m over thinking it. I have a bad tendency to do that.
This is the true size of CD’s WvW crew. Well, maybe a bit smaller than before, since one of our strongest players quit at the beginning of the year.
If you thought we were any bigger, it was a misconception, or you mistaken some of those tourists as actual WvW players.
Gee, FA are SUCH a GREAT server putting all pressure on the losing server…
Don’t denny it FA, its clearly proved. DB bl is UNTOUCHED and ours is all blue keeps…
http://imageshack.us/photo/my-images/829/gw034x.jpg/
Actually, they wiped DBBL before CDBL, so if you go by that, technically they hate DB more.
Either way, I’m on your side. My post was agreeing with you about the guy you quoted. These forums just don’t show nested quotes. /quote
Because some guy accusing me of being a sore looser when they know nothing about me or anyone in IoJ should be supported. Good one.
Then someone posts that I accuse the whole of cd for that comment and I defend myself and point out they Took my post out of context. Then you support that person. Good twoI don’t know you, don’t know if you’re a sore looser or not… that’s not what I’m supporting.
If I am getting this right, you are not from CD correct? And that poster used your post to flame CD, because he… didn’t read your forum signature?
If this is clarified I think it’ll be quite clear who is a sore loser or not.
I seriously wish that transfers would hurry up and end i so tired of the complaning, and the unbalanced tiers. Honestly ruining this game. Every freaking week either one team is destroying cause of transfers or is half dead cause everyone left lol. Hope the do 1 or 2 day matches again after transfers end so we can actually fight people that have similar coverage to each other. Good luck to FoJ or whatever your super server calls itself. CD i think we could actually have a decent match once that abomination of a server leaves lol. I hope for a more balanced tomorrow soon…looking at you Anet
It’s not too late to consider double teaming, or merging, you know, just like they did. X)
Today….
Of course you would have to be someone that doesn’t only think about winning to understand that our goal was to be with people we thought would be fun, instead of worrying about being in a server that will always win.
Shouldn’t you be telling this to the people over at Isles of Aspenwood?
Already have Lune, already have. And the good thing about FA is that they feel the same way, people and community first, winning second
(from what I’ve seen and heard anyway)14 days ago…..
So we got a bunch of fair weather players from IOJ?
How little you know….
Since weekly WvW matches started on the 15th of September, IoJ has won 2 matches. One was a blowout against an imploding ET, and the other was the first week of our current matchup.
As a result, all the fair weather players left IoJ months ago.
The IoJ players that remain do not give up if they’re not leading, nor do they care if they’re outmanned. I doubt most even care if they win. They’re battle hardened and they fight for every last keep, every last dolyak.
Many servers like to say they never give up. None have proven it like IoJ has.
QFT
Couldn’t have said it better myself!
Exactly, any fair weathered left ages ago, the ones (like the ones that transferred to FA) are not in it to win, glad to see someone on CD understands this.
Thank you
I think you misunderstood the post you’re thanking. It quoted two inconsistent statement from your server.
Maybe in your mind you rationalized some of this behavior, but in the end of the day. You’re sick of being the underdog, you’re sick of fighting impossible odds, and hence you are yearning for a change. ie. To win, for once.
It’s a valid stance. I don’t think any of us in CD would criticize you just for this, but painting it as entirely something else just makes us think you weak-willed. Just like those FA who so love to delude themselves whenever things don’t turn out the way they’d liked.
Fair enough, but this whole thread stinks of “I can’t keep people where I want them, so the problem must be w/ the symbols”.
Have you guys even seen the kind of damage our symbols do? Probably not, because 95% of the people who play guardians are NOT spec’d for damage.
My symbols crit from 2k-3k and can do it 2-3 times, especially when combined w/ Chian & RoW.
On top of that, you can spec for healing w/ them, healing from the boons they give, and are INCREDIBLE Combo’s.
Symbols are fine.
What do you mean by spec’d for damage? My Ele’s lava font crits for 2k-3k per pulse and he’s spec’d for healing. That means, no points in fire, at all. The lava font also has shorter cooldown than all but 1 symbol.
I just don’t see how people can justify symbols being a dps tool, do you even know where the baseline is?
So now the thread has become suggest your own guardian ranged weapon, regardless of how unlikely it’s going to happen?
My pick is a 2 handed tower shield, used as a nuking weapon.
IRSyKo.5843Stop crying about exploits and alliances,
It’s not happening
Uh huh. And if I say that to myself 3484 times, I might start believing it! =)
I doubt CD/FA has alliance but CD was being stupid on FA BL tonight. Instead of going for the east keep on their side they decided to stop our assault on the west keep. Therefore, we retaliated by taking their tower and their camp and left them with nothing also foiling their push on hills. Too bad it happened this way, we both could have had cozy keeps by now. Of course the real winner is FA on their BL tonight who ended up booting both of us off the map.
Or, you could ask whoever from your side who were sitting on Hills in our BL to help you go get some FoJ blood, claim T3 victory while you’re at it, and save the pointless rant.
Not sure what us having a keep in CD BL has to do with FA BL. I know FA had a keep there too. Either way, trying to kick us off an enemy borderland might not be as ingenious as you think. People still want to play WvW so guess where they went instead.
If I were to hazard a guess the group that did it likely did it out of retribution. I’m just saying, since in your post you clearly showed that points is your goal, you should reconcile that with the rest of your server. (That is, if you actually want it to happen.)
It also depends what you’re trying to do. For instance, having run a full clerics build, I’ve come to the conclusion that there are better stats to boost in WvW. But full healing might work better for PvE
Healing isn’t useless in WvW. When you’re in a 3-way zergfest inside SMC lords room as a guardian, the only way you can contribute is spam mass heals. If you try to DPS there you’ll just be dead weight or dead.
No, Marks are ground targetted. They’re basically traps. I’m suggesting that you literally plant the symbol on a person and it becomes inescapable, it’s on their body and harms anyone that comes near them regardless of where they go.
I can’t stand the way symbols work right now; They do too little damage to warrant even using them at all in WvW since anyone will just walk right on out. Blegh.
Marks can be casted directly on the person, and all mark’s effects are instant or condition based, so it stays on the target.
I’m actually okay with “this is my circle, enter at your peril.” It’s just that there is no peril to speak of right now.
If you want marks, play necro, their staff skills not only conform to your naming convention, but they behave exactly as you described…
I thought CD is the unofficial SG server? Our map/team chat is almost all singlish during their prime time.
Oh no, TC is still with us. The never ending nightmare ~_~.
Long story short…how is the CD community? Would a decent size (250-350) guild be welcomed to join them before the lockout (yes, I know its not really a lock, but you know what I mean)?
The guilds on my current server seems to splitting left and right…most moving to T1/T2 servers, especially SoS, JQ, and SoR…which are always full. I fear we won’t be able to get everyone in before the lockout. So trying to squeeze people in there might be a challenge (potential seriously damaging the guild)…and tbh, something about joining the FoTM server seems off putting. Not to mention the issue with possible queue times.
That leads me to picking a good “up-and-coming” server, with potential to be decent in T2 and potential rise to T1 in the future (I don’t care for an easy win or being on the best server, I love a good fight and decent challenge). A server that isn’t always full and could use the help to push it further into ranks. Is Crystal Desert that server?
CD seems to be doing very well in T3 right now…and I wonder if bringing my guild there would be a good or bad choice.
Thoughts?
In CD we always welcome strong allies. We often get a lot of criticisms from our enemies, the likes of which you’ve already seen right here.
The truth is we are a proud server. Many of our core guilds had been with us since day one. We had been through the all that tiers roller coaster thing and still manage a significant amount of organic growth. We did receive a few guild transfers not that long ago.
What kind of guilds work best in CD? A guild who can field their own group in the battle field, but maintain communication with other commanders in all maps to take advantage of threats and opportunities.
Talk to our guild leaders, they’re going to be the people you’ll be working alongside of if you join us. If you need a list of names, let me know!
The queue is getting long…
On the one hand it’s good that participation has gone up, but I miss being able to join a map ><
If they nerf damage across the board then that’d automatically be a buff to guardians. The slower the damage comes, the stronger healing power is.
Numerically speaking the guardian is in a very good spot. The biggest offenders of the AOE imbalance is Fireball vs Chain Lightning on the ele. Fireball does more damage AND hits more targets. That’s likely what they’re referring to.
oh how the tides have turned.
TC 2.0 right there.
Oh well, it’s not like we haven’t dealt with it before. X)
Can’t cover 24 hours with full power my kitten You guys outzerg both IoJ and FA at all times of the day. I guess no skilled players who can’t win without outnumbering their enemy at least 2:1 should join CD because they’d certainly enjoy it there. I’ve not seen CD actually win an even numbered fight over the weeks we’ve been fighting them.
We have a Maguuman wannabe right there folks.
No, he’s quite right, I’m not in FA or IoJ but if any server ever gets PPT 460+ is because they outnumber the enemy by 2:1
Skills doesn’t become a factor when you are outnumbered by that much.
Isn’t it interesting though? I think most people didn’t realize what it’s actually like playing on CD.
Up until recently (the last couple of weeks), CD’s “oceanic presence” is largely a one-man show. We have one player taking on the job meant for a whole army, claiming objectives after objectives, be it an enemy trebuchet or stone mist castle, the only help he gets is a few people who run supplies for his siege weapons, and maybe do some fighting on the side when they get opposition. And yet, in the eyes of our enemies, it was a “never ending zerg of players,” “overwhelming odds,” and whatever else.
Overwhelming odds it indeed was. When we had MVPs who essentially fields the equivalent of a zerg with 1/10 the numbers, and the enemies are relying on word-of-mouth descriptions and the often misleading minimap indicators. The reputation spreads, and over time, we see our enemies cripple themselves on smoke and mirrors, some to the point of no return.
Though I must say, some of this is just luck. IoJ was in decline even before the fight had begun. They were more self-congratulatory than normal when they arrived, that was a clear warning sign. Crushing what’s left of their will was not difficult. In fact I didn’t believe anyone bothered to do that, they just imploded by themselves.
So where does CD stand? We don’t know. We know we’re behind TC, I guess? But we have since improved, and we don’t know if that still holds true. Through the new years CD has seen a lot of change. Some old faces have decided not to stay with us, some new faces have since then taken charge and drove the server forward, but we don’t know what direction we’re heading. So this is where everyone else can come in. Help us shape CD into a highly competitive server that’s rich in talents.
Weapons should be more versatile? How is the scepter or the mace versatile? If you don’t like the staf then don’t play with it, don’t think it needs a change. It is my favourite weapon. I can honestly say that anyone who does not love Wave of Wrath is doing something wrong.
How is the mace not versatile? If you didn’t use it then don’t talk about it. I can honestly say that anyone who thinks guardian mace is not versatile is doing something wrong.
I was under the impression sanctuary was only a self-target AoE block.
Traited sanctuary is ground targeted.
But they need more oceanic players?
Just planning ahead. There are threats from both higher and lower tiers emerging. The end of the free transfer period represents a final shuffle before things are (relatively) settled down. I’m sure there are many people who for one reason or another is unsatisfied with their current server, or the state of WvW in general.
These are all problems that can be fixed. In CD we have people who play for fun. We have people who play to win. We have GvG types. We have solo elites. No matter your playstyle there’s a place for you in CD. Make WvW work for you, consider switching now.
This is starting to read like an infomercial ~_~
I know every server is trying to take advantage of this last opportunity, but a server is just a server, a name in a list. I suggest you speak with our leaders and find one that works for you. PM me for a list of names you can contact in game.
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If you want a longer block, traited sanctuary can be used the same way as line of warding. And you should have seen the other uses of that skill from [ND].
Staff does not need fixing. It is a balanced weapon, you just want to remove everything about it that is limited.
Some people do, but others don’t. The Staff as a concept simply doesn’t work, even if the individual abilities work.
Then why does it work for me? Maybe staff is not the weapon for you, your build or your playstyle. I wouldn’t mind my staff being stronger but I have no need for it, it wouldn’t be fair were my staff stronger.
Change does not equal buff. Your response highlighted the problem with staff. It suits a certain build or playstyle, but it’s not versatile like the rest of the weapons in GW2.
A better list for oceanic guilds in CD should be [Kome] and [EDMW] if you like large groups. [Awe] [NAGA] [SEC] if you like tighter groups.
All of them are openly recruiting. I’m pretty sure all of them are from SEA, so it’s easy to talk to people if you’re from the same area. The time slots that we are most empty in is late night SEA or NA mornings, but there’s no queue other than NA prime.
Overall we are a diverse group, as the unofficial server for quite a few things. If you have any questions or want in-game contacts, feel free to comment below or PM me.
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I use GS to kill rams in keep defence, you can also use the retaliation symbol to kill engis trying to burn you through the gate.
I wouldn’t trait vengeful on a built where you only get indirect 3sec retaliations. It’s unlikely you’ll get hit much, if at all, in the 3/4 of a second extra duration on them. On the other hand, spike builds could use unscathed contender for a rather huge boost on your burst, especially if you open with blindness, or the ranged skills like sword 3 and torch 4 and 5, or you stand behind another melee and take advantage of the slightly longer range on sword attacks.
WvW specific abilities sounds like it could be one way to fix class discrepancies with respect to stealth, portal and siege projectile blocking. But it could also mean that you can do flashy fireworks or doodle on the minimap…
I guess time will tell whether this bodes any well.
I like this idea, also the one that includes player defenders into the equation.
Currently there’s no way to stop P/D thieves from killing yaks. If you are playing against one you basically are forced to give up defending. I think the designers need to decide whether or not defending yaks should be a viable tactic and either make it possible, or removal the event from the game.
Staff is fine. Played as a guardian and only a guardian nearly every day multiple hours a day since the game was released. Staff is my favorite weapon to date. Empower is a very strong skill. Being able to use it and move would be op. Arenanet hit the nail on the head with staff like many other things.
If anything I’d say staff is closer to op than underpowered. Just because you personally don’t know how to use it, doesn’t make it weak.
Many people who say staff is no good not only play a guardian as main, but also have played many other classes and know where the actual benchmark is. You will only know whether something is good or bad when there’s something to compare it to.
I also think an ability like Empower should self root, if it should exist at all. Currently, Empower is likely balanced with Altruistic Healing in mind. It is a powerful self heal, also the quickest recharging self heal for the Guardian, as long as you’re in a group. Not bad for a support weapon you might think? Well, the staff is a support weapon for necros and mesmers too. But both of them can also use it as an effective solo weapon. They fit many different situations and battle scenarios. Not the case with the Guardian’s staff.
Part of the reasoning Anet gives for having skills tied in to weapons is so that there’s no way to choose wrong, unsynergistic skills (like is the case easily in GW1), this doesn’t apply to the staff at all. It not only requires AH and massed boon duration for a good build, but no doubt many has tried to come up with some sort of symbol builds around it only to get a gimped character in return. The rest of the bar is just a bunch of random whatevers.
Anet has themselves admitted in the beta forums that the staff and scepter were not “ideal” but they ran out of time so there needs to be some concessions. Back then, the staff was only used for Martyr. After they moved Martyr to the utility slots as Save Yourselves, they replace with yet another OP utility called Empower. Did the original problem got fixed? Not at all. Oh, and they also stealth nerfed the setup time of Line of Warding by making it ground targeted, so now not only do you need to wait for it to come out, but also spent a split second before to make sure it’s facing the right way.
Anyway, if anyone thinks the staff is adequate as a weapon choice, I’d really like to hear some solid justifications.
Good to see IoJ is down but not out. Two hours advance notice and we still couldn’t defend SMC. Looks like CD has much to learn yet.
Interests falling after reset night is a problem with the point accrual and ranking system, which gravitate increasingly towards stagnation over time. It’s not a problem with the maps.
If your leg is hurt, you don’t bandage your finger.
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Hell’s Precipice – I’ve always felt Rurik’s end was kind of anti-climatic. If they could re-make that with a clearer focus on Rurik’s character it’d be so much better.
Eternal Grove/Gyala Hatchery/Dzagonur Bastion – These could be re-made into tower defense games. I think Gyala Hatchery especially has potential since you have to move with the group too. The defense game type is not in fractals yet so it’d be a nice addition.
new male picture guard.
His head seems disproportionately big, but maybe that’s the point.
As for the leveling process I enjoy it isnt about gaining power/advantage over other players, its the sense of progression I enjoy.
Gaining skill points isnt progressing when youve no reason to spend them.
This two statements are conflicting. Progression = Your skill point count goes up by 1. Spending those points = power increase over others. “Power” here can be interpreted as stat increase, but can also mean a status increase (such as more customization options). In any case it’s an advantage over others (you can do something that people without those skill points cannot).
Also, your “main point” about “shallowness” is still too vague for others to interpret. Either you haven’t give much thought to it yourself or you didn’t communicate it effectively.
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Why is it assumed that leveling is grinding? If they havent already, the creative brains of the gaming world should easily be able to figure out a way to create leveling that is enjoyable, varied and different while not having to create an infinitely large game world. I dont know if any have come close to this so far but its surely not an impossible task?
Achievement based leveling springs to my mind and im an unemployed bum!
If you simply enjoy the leveling process, shouldn’t you be happy that GW2 has no level cap? You can continue to level indefinitely and the game keep tracks of it and rewards you by allowing you to purchase things with your levels. For seven years GW1 lived and thrived with this model among casuals and hardcores alike, who enjoy the process of leveling.
If that does not sound attractive to you, then you do not enjoy the leveling process for the sake of leveling, but maybe you want some kind of power over others who did not spend so much time leveling? That is also already in game, and will continue to expand via ascended gears.
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If you go down often, pack some toughness, (shouldn’t really happen if you had a thief). So either full berserkers or magic find.
If you have +60% boon duration, then you can have either
1) shout cd trait, save yourselves and retreat for 100% swiftness up time
or
2) 2 hander cd trait and staff #3 for 12 seconds every 13 seconds swiftness
The staff symbol works differently from all the other weapon symbols. In the BWEs, the staff #3 used to work the same and pulsed a short duration swiftness every few seconds that was additive. However, since you’re generally moving when you want a swiftness boon, you’d end up only getting a few seconds of swiftness from the staff symbol, making it near worthless. To address that, ANet changed the staff symbol to apply the full duration, but due to game mechanic limitations, it doesn’t stack with other swiftness, just refreshes itself.
All the more reason to delete that symbol and replace it with something else, then give us a viable swiftness utility alternative.
Screenshot says it all. When we paid coins and forked over supplies to get the guards in, we expect them to be out there doing actual work, not just chill at a waypoint.
The guards aren’t the only ones doing it either. Merchants and other assorted NPCs tend to get stuck at the waypoint stacking on top of each other making it difficult to interact with them.
Is there a reason why this occurs? Will this be fixed?
I actually don’t think the RTL + updraft combo was difficult to handle at all. From all the DD eles I encountered that combo doesn’t do damage or do fairly negligible damage, so I just let them hit. Churning Earth you can dodge by looking at the dust animation, it hits when the dust hits the AoE ring, it’s the move with the biggest tell in game, and if you keep moving in random directions lightning flash will usually miss too. The only thing I have trouble with is the fire grab (because it’s too fast) and whatever it is that allow them to heal themselves back to full in like 2 seconds (seem like a combination of many things).
I have also ran away from a DD ele before… albeit not a very good one, he seemed to be too preoccupied with spamming /laugh than chasing me down, but if you have at least some condition removal you can remove most of their snares, and RTL is the only thing they can use to hit you then, so just keep running until you get into a building or some allies.
Agree about being able to move while using line of warding. Temporal Curtain is a much stronger skill and doesn’t require the caster to self root.
Congratulations on this weeks win CD LOL. Wow I had a 20 minute queue this morning on IoJ homeland, only to find when I get in there that we are outnumbered by more than 2 to 1. Then come the golems. WvW is no fun when there is no numbers balance. I wish they would do something to balance the WvW, because eventually this kind of stuff is going to turn people away from GW2.
Goes back to what I said last week. Morale management is serious business. IoJ does seem to be going down hill though. The only explanation I could find of them not falling behind FA already is because in previous weeks, both CD and FA are too busy fighting each other for most times of the day to bother working on IoJ borderland, which allowed them to quietly accrue points in the background. There shall be more shuffling yet.
Not really anything to do with morale. There have been almost 3 times the numbers of CD players in IoJ borderlands all day today and they have been throwing alot of coin around with numerous Omega and Alpha siege gollems. I jumped in FA at one stage and it was the same thing, I couldn’t get out of my spawn location because there were just too many CD there. CD had also capped up almost all of FA’s bordland points during the day, which is why we are still ahead of them. It’s to do with attrition. WvW is almost entirely a numbers game. It doesn’t matter how good your tactics are, how skilled your players are or how well your commanders lead. What matters is how good your guild/server recruitment is and how well guilds can do at engaging players to contribute towards WvW. From my perspective, this system is flawed and eventually it will start eating away at itself if Anet doesn’t change it.
Well, I suppose statements like this have already sealed your fate. But let’s try it one last time.
It does not matter how many people you recruit. It does not matter how many PvPers are in your server. It does not even matter how many WvW dedicated guilds are on your server. If you cannot keep people in the battlefield, you will not be able to play WvW. The design of the game system has made it so that resources in game is unlimited, so for as long as you are willing to fight, you cannot lose the war. What the game cannot do, however, is to change the players’ mind set. If all everyone could see is falling one rank after the other and then they feel a sense of losing, unworthy or whatever, despite the fact that changing color from green to blue means you get to start EB in a more advantages position, with new possibility of tactics previously locked from you simply for being highest ranked within tier, then no matter how Anet change WvW, it will still not be for you.
Definitely just you. You have not seen a skilled selfless daring guardian in WvW.
ok, since i have about 500 hours of guardian gameplay in wvw/tpvp i can tell you that i know most of the known tricks in the book and im perfectly aware of what a guardian can do and im actually kind of skilled in this profession.
I just want to point out, before this becomes a kitten contest, that waterblast alone, skill one on the staff, has about 300 aoe heals per second in blast radius, with 1200 range, by just spamming it, add in dodge heals on that, attunement switch, 6 waterfields per minute, 100% uptime on regeneration two more heals on the staff and a bunch of other stuff as well. Being able to hit like a wet noodle and having 350 hps from dodges isnt more powerful.
I actually expected some sort of theory crafting that would disregard an actual battle scenario, what I did not expect is someone actually using water blast, of all things, to try to hold their position.
Excuse me, but in zerg vs zerg, water blast heals for 0 HPS.
Congratulations on this weeks win CD LOL. Wow I had a 20 minute queue this morning on IoJ homeland, only to find when I get in there that we are outnumbered by more than 2 to 1. Then come the golems. WvW is no fun when there is no numbers balance. I wish they would do something to balance the WvW, because eventually this kind of stuff is going to turn people away from GW2.
Goes back to what I said last week. Morale management is serious business. IoJ does seem to be going down hill though. The only explanation I could find of them not falling behind FA already is because in previous weeks, both CD and FA are too busy fighting each other for most times of the day to bother working on IoJ borderland, which allowed them to quietly accrue points in the background. There shall be more shuffling yet.
(edited by Heinel.6548)
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