Showing Posts For Heinel.6548:

Improving Several Weapons

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Posted by: Heinel.6548

Heinel.6548

How is focus an underused weapon!? I’m pretty sure it’s most people’s first choice when using a one handed weapon.

Shield of Absorption only need a bug fix so it actually block all projectiles, including siege projectiles.

Of the 3 off-hands tho, I think torch is the one that needs the most help. It’s the only off-hand that has no self preservation abilities, and there’s no control abilities (snares or disables) on it to compensate for that. For one, Cleansing Flame’s condition removal effect needs to apply to the caster as well.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Fractal Weapon drop rates?

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

To be honest I don’t know which is worse: getting nothing, or getting one you don’t want/can’t use.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW won't become what we hoped it would

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Posted by: Heinel.6548

Heinel.6548

Recognition of community leaders
Currently the only mechanic in game that somewhat resembles leadership is the commander tag. The first thing about being a community leader is that you have to be social, and have the ability to rally people to your cause. The commander tag is not social. In fact it’s one of the most anti-social thing in the game. You dump 100g into the toilet, either from farming dynamic events or paying gems. This does not make community leaders. Currently there’s no mechanic inside the GW2 game that can be utilized to find these community leaders. Your only bet is to have existing guilds transfer over from other games. They would have the necessary infrastructure to support a community even before they start playing. However, the lack of tools for community have since turned away many of those guilds. The game desperately need community building tools and this extends beyond WvW. Even PvE suffers from this, as evident in the lack of participation in the open world. There’s plenty to do in GW2 even without the living story. But the world is empty, so no-one is doing those things. If a community is in place and people are properly connected then there will be groups formed up and ready to participate in all those content, without carrots on sticks, because people are supposed to login to play, not login to punch their card on dailies. The game has only been released for only a few months and we’ve already seen a few new currencies being added, because they have to keep refreshing the carrots on the stick. This does not bode well for the future of the game.

Ideally, GW2 WvW should have all of the above. Failing that, people will have to find their own fun. Obsidian sanctum PvP is actually one of the more interesting game modes that are easy on hot-joiners and casuals and provide fast paced, rich game play, both socially and competitively. When the server match ups become more stable, guild rivalry should eventually develop after people started facing each other more (that is, if he score stagnation hasn’t made everyone quit by that time). WvW is also the closest to open world PvP that some people enjoy. Overall I think we can expect a slow decline until only the people who are left playing are the ones that are playing for the right reasons, or the progression patch in March successfully turns WvW into a PvE-like activity. We’ll have to wait and see.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW won't become what we hoped it would

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Posted by: Heinel.6548

Heinel.6548

OP has good points, but in order to fix the fundamental problems with WvW the entire thing has to be redone from scratch. I don’t think Anet has the resources or motivation to do it. Nevertheless we could still explore some ideas:

Guild Halls
Currently guilds can claim objectives, but this is at most on the level of commitment of getting a shared dorm room with a bunch of classmates in college. It’s low commitment and incurrs some cost (if you then take responsibility of activating buffs and queuing upgrades), and for the most part, pointless. There’s no glory or fame to claiming an objective to speak of, and most guilds only do it because otherwise nobody else would. Contrast this with another idea, say, if guilds have to build their own guild halls in WvW. They devote resources into making it, upgrading it, and consequently they can also call it their own property in the WvW space. People recognize the buildings as properties of their respective guilds and attribute fame towards said guilds. The guild members are also motivated to defend these structures because it is their property. This promotes a more healthy battleground with less or non-existent circle capping, guild specialization (whether you want to be raiders or defenders), and a solid reason to participate without chasing a score point. This leads us to the second issue.

The score
It works in smaller formats, quick join games. Ideally a match should last no more than a couple hours—basically the timeframe of one RTS game match. Anything more than that and people will have to deal with mis-matched schedules and lots of PvDoor. The score is also only indicative of coverage differences, which isn’t even supposed to be a metric. It’s a flaw in the system that is a result of the matches being too long, not actually part of the game. People should play WvW because they enjoy the battle dynamics and the politics and rivalry between guilds, but that part of the game is more or less absent right now and everyone gravitates towards the scoring system (this is observable on this forum). What this does is it encourages people to make gameplay decisions based on the score and consequently about their server’s coverage, rather than on having relatively balanced and interesting rivalry. The free transfer debacle illustrates this point perfectly. While removing the score from WvW as it is will break the game even further. We really need to start looking into ways in providing the tools and encouraging players to build their own communities and make fighting matter. This brings us to the notion of community leaders.

(Continued)

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

2/8 - CD | YB | SBI

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Posted by: Heinel.6548

Heinel.6548

It looks like YB is slated to go to T3 if the scores stay relatively the same as it is now. I think we should take it easy for the rest of the week and enjoy the new year for a bit if we don’t want to be the ones to get pushed up and be slapped around by two giants. It’s probably still not ideal as maguuma also has higher population, but EBay could be an interesting new opponent

Rest well, CD!

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

"Poster" Guardian Armor

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Posted by: Heinel.6548

Heinel.6548

Should be human cultural T3. It’s also the one you see when you select the guardian as your profession in character creation.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Fear Condition Removal Problem

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Posted by: Heinel.6548

Heinel.6548

Use stun break against fear.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Signet of Mercy

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Posted by: Heinel.6548

Heinel.6548

Resurrection skills not working on defeated players is a sweeping change on all res skills on all professions. Calls for a reversion of that change will likely be unsuccessful.

Though comparing the guardian res skill with other professions, I think they should make the signet res multiple targets.

You may be right on that. However, even if it did ress multiple allies, it’d still be a very situational ability. Of course it would be a really nice improvement, without a doubt. And also an improvement large enough to make me reconsider whether I could use it or not.
With that said, it’d still be up against the usefulness of all the other utility skills. And right now, it really don’t stand a chance. And even with the buff that you speak of, it would still be in for a tough competition.
Even with improved signets.

Res isn’t as situational as you estimated. Though if you want a res skill without investing a utility slot, the warrior is the class for you.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

2/8 - CD | YB | SBI

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Posted by: Heinel.6548

Heinel.6548

Yeah, I agree. I still remember the horrors when a Mesmer portal 8 golems to a gate with oil still on while working on a SBI keep. Ended up with melted
Metal. Effort yes, but need more training. We are still tier 7 overall.

Lol. Sending golems under oil is classic FoJ strategy. T2 quality man.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

2/8 - CD | YB | SBI

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Posted by: Heinel.6548

Heinel.6548

Of the long time I’ve been in WvW. YB has to be the biggest whiners about night capping. I mean, sure, something along those lines always pops up on the front page of the WvW board, but that’s that, usually people don’t contaminate the tier boards with pointless rants the way YB do.

Why not take your frustrations on Anet and post on the suggestion forum about how you think night capping may be alleviated or fixed?

Before that happens, CD will continue to sit on your night caps can erase all your “weekend efforts.” My, actually, that gives us another reason to PvDoor, beside the karma training. lol.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Signet of Mercy

in Guardian

Posted by: Heinel.6548

Heinel.6548

Resurrection skills not working on defeated players is a sweeping change on all res skills on all professions. Calls for a reversion of that change will likely be unsuccessful.

Though comparing the guardian res skill with other professions, I think they should make the signet res multiple targets.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Mace - feels underpowered

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Posted by: Heinel.6548

Heinel.6548

Mace is good tanking weapon when traited, you can face tank Kohler with Mace/shield ,
the problem is that there is no tanking content…

very few dungeons favor face tanking (for example AC humanoids can be facetanked easily, but if you try to face tank colosus rumbulus or the other rodent, their breath will one shot you; doesn’t matter what you do)

fractals also, are all about range or whack and dodge

If it’s the graveling boss you’re worried about, just dodge into it when it shrieks. Even in other MMOs the tanks also need to dodge instajib moves from time to time.

Facetanking still works in most trash and ad encounters.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Getting back out there - a suggestion

in Suggestions

Posted by: Heinel.6548

Heinel.6548

If they’re making it anymore annoying than the dailies are now, they HAVE TO also allow ascended amulets to be purchasable with pristine relics, and also allow all ascended items to be acquirable from WvW.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Devs: Ele's too good, nerfs incoming.

in Elementalist

Posted by: Heinel.6548

Heinel.6548

Well, eles are squishy. What would you give them instead of the ability to heal and cleanse conditions?

Ether Renewal. Yes, Eles do have a #6 slot. Please don’t forget.

The removal of regen from water 3 would bring the profession into line on survival as it is.

If you want to remove more healing from 30 water builds without gimping the profession, you need to add passive evasions to traits in the fire and air lines, or better yet to the weapon skills.

Thoughts on that: soothing mists no longer affects you, but all auras now block 3 attacks. Something along that line.

If you are going to add passive evasion traits to the ele, then RTL needs range reduced or cooldown increased. It basically just dumbs the build down so you press less buttons. Though I think that’s an acceptable compromise if their escapability is brought in line with other professions.

PS: Every Aura blocking 3 attacks is also very clearly superior when compared to shelter, renewed focus, distortion, shield of wrath… Even blurred frenzy, because that ability self roots.

Making it so while an aura is active you cannot lose more than 10% of your health in one hit is probably the way I’d go about it if I have a say.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Devs: Ele's too good, nerfs incoming.

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Posted by: Heinel.6548

Heinel.6548

If the devs have three brain cells, they will swap the regen on soothing disruption to something else.

it nerfs 30 water cantrip builds of the following:

- no more access to regen outside of water attunement
- 3 fewer condition removals.

it’s a small tweak that will make a world of difference where it matters without gutting elementalist group utility.

I’d say also make dagger water #2 only heal others, not self. This will keep group support builds while nerfing solo builds.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

I remember reading a little while back how a lawyer was trying to sue the makers of Kain and Lynch on the basis of defamation of the Chinese people. This might have something to do with it, though I’ve never thought to go and see what came of it.

Or maybe it has something to do with the amount of spirits and monsters all cultures have and trying to blend them together without offending people who are looking to take offence, could be difficult. Perhaps also why the “Gods” have gone a bit quiet lately.

I’m not really into spirits and gods outside of virtual worlds, but I do enjoy them when they’re there, generally. And it would be a shame if creators felt inhibited writting things like that in on the basis that it reminded someone of something like that and didn’t think it was appropriate, instead of seeing it as fantasy borrowing from fable. Though none of this may have anything to do with the whys of the matter.

that might make sense if every in-game holdiay wasn’t based around the christian holidays (christmas, halloween and soon valentine’s day)

Pretty much all presently known mythologies can all be traced to one origin. Most of the stories from all cultures are basically the same theme told with slight variations that could have been attributed to creative freedom of the tellers or translation errors.

So called “Christian” holidays ALL have non-Christian origins. In fact, as far as mythological studies are concerned, Christianity is simply too young to have any significant contributions at all. Look up the Sumerians and you may be closer to the source.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Would you pay to change Race?

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

Race change would be convenient, it’s supposely for flair, just like the rest of the customization options, after all.

I think this suggestion should stay on the first page. Bump!

PS: Also name change would be nice! I’ve been known for one name on my server. And if want to change my main to another char, I’ll have to let everyone know I’ll be known by another name. That’s just too much bother.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Hate the way male characters hold greatswords

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

Anet needs to release animation packs ASAP

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

What if Retaliation stacked intensity

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Posted by: Heinel.6548

Heinel.6548

If retal stacked in intensity we’ll get the same complaints people are spamming the boards with about confusion. It’d make for some funny spike builds, but I don’t know if they’ll make two separate mechanics so similar.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

2/8 - CD | YB | SBI

in WvW

Posted by: Heinel.6548

Heinel.6548

I’ve never encountered any queues on CD anywhere for this week and for most of last week, and I sometimes play on NA prime and sometimes on Oceanic prime, so I know what’s it like for the whole day.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Why is everyone complaining about guardians?

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Posted by: Heinel.6548

Heinel.6548

the difference between having a guardian in your group (dungeons/fractals) and not having one is huge. too huge, imo.
in a game with 8 classes and parties of 5, no class should be as important as the guardian currently is.

You should note that the reason why guardian is indispensable in high lvl PvE is not because they have a superior tool set. It’s because they’re the only people to actually invest in support skills. Most other professions can perform the same support functions just as well if not better. But instead of utilizing those abilities, they expect guardians to carry them through the encounters.

This is a problem with the people’s mind set, and has nothing to do with class balance.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

A thousand hour review of the guardian

in Guardian

Posted by: Heinel.6548

Heinel.6548

My reasoning was that Guardians only have access to burning …

Yap. Answered that. But I have more to add. In order to make condition builds viable for the Guardian, but instead of trying to fit bleed in somewhere, how about a trait that make some of the other conditions that the guardian does have to also cause damage? Candidates are immobilize and blind, probably immobilize. This is similar to the necro trait that causes fear to also deal damage.

How does this have anything to do with condition duration? Well, the reason why people don’t want to bother with condition duration is because in order to get one more second out of these very short lasting conditions you need a very significant investment that doesn’t pay out in any other way. We just have to give people enough incentive to squeeze even one more second out of a condition and it will open up a new avenue for diversity.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

A thousand hour review of the guardian

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Posted by: Heinel.6548

Heinel.6548

(2) I have some ideas, but it’s pretty much reworking the entire line, together with changing the other lines a bit.(like swapping the Expertise in Zeal for the Malice in Radiance).

I think Zeal giving power and condition duration is a design meant to keep people from an obvious min-max trap. Ele’s fire magic also give power and condition duration. It has the same focus on damage and burning.

The problem with a trait giving both power and condition damage is that it’ll become the mandatory trait to use regardless of whether you’re direct damage spec’ed or condition damage spec’ed, with the rest of your traits thrown into defensive lines, and it will out perform other trait distributions that favors one damage type over another. The game is balanced around having you specialize in one type of damage, or if you want both, then you cannot max either of them. Power and condition damage definitely should not go into the same line.

That said, that was a general statement across professions. I think it’s possible to make the case that condition damage is unviable for Guardians and hence that rule shouldn’t apply, but I think it’d be difficult to prove. And if a case is indeed made for it, then the better way to go is to make condition damage a viable alternative to power based builds, rather than assimilating it into power based builds.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please Buff Swords

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Posted by: Heinel.6548

Heinel.6548

I think it used to give blast finisher when it blocks too. Still can’t quite get why it got changed.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW abilities - What's in it for Guardians?

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Posted by: Heinel.6548

Heinel.6548

I kinda like the holy fire aspect to Guards. Maybe something like a huge self-centered AoE fire proc that pulses huge waves of blue flame out from the guardian doing nice damage to all enemies around and healing or removing conditions on allies. Something like 10-15 waves over 10-15 secs.

Agreed about the blue flames. I definitely think more can be done with it. I think that stylistically a lot of people were initially drawn to the Guardian class because of the magical flame. It is what sets us apart from warriors. If this aspect were to be developed further, we can craft a strong Guardian identity from this concept and break the buffbot mold we are forced into.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please Buff Swords

in Guardian

Posted by: Heinel.6548

Heinel.6548

At PvE and WvWvW workes fine.

Not what I meant and I’ll edit my post so that it becomes more clear. What I meant was that it’s only a Whirl finisher when you block or when you don’t block (like I said, I can’t remember which one it is).

According to wiki it’s when you do not block and it gives you protection.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Ascended Healing Power Stat: I am disappoint.

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Posted by: Heinel.6548

Heinel.6548

They confirmed that they’re going to introduce more stat combos later.

Really depends on what “later” means.

They also said they’re going to introduce ascended items into WvW a few months ago (that was November last year) and look what we got. For those of us who do fractals, getting ascended amulet ASAP is necessary to get around the new and improved AgonyGate, so most of us will get it as soon as we hit 30 laurel. I do not believe they’ll release any new stat combos before that. So we’ll have to wait at least another month to accumulate enough laurels for another amulet, if they decide to release it then.

I don’t know. It’s really just adding a new item into the catalog. It takes 10 minutes…

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Feb 1st - SBI/CD/YB

in WvW

Posted by: Heinel.6548

Heinel.6548

I think CD are pretty pumped next week to stomp this tier so they can go up and rematch FA.. but beware Yak’s reset night army of destruction :P

Um. No. You can go fight FA if you want.

They’re the antagonistic drama queens that love rubbing it in your face when you lose, and crying foul when you win.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

Pure target audience strategy. They saw how westerners rejected Asian elements during Mists of Pandaria development, so they took it as a business rule and wanted to surf on the rejection. That is speculation of course, but it is so obvious …

That’s not what happened. This went down long before anyone even know MOP was coming. It was simply a cultural consideration.

If it is just a cultural consideration it definitely can be rectified. I’m Chinese myself and I know where they are coming from. A universal “Asian” theme was never a cultural issue because it doesn’t actually exist in the real world. It’s fabricated fantasy just like everything else, but with a slight different flavor is all. Plenty of Asian MMOs have those kind of themes. Ragnarok Online was considered a major success in Korea and I think it still exists to this day, the game must have lasted at least a decade. The entire game was modeled after real world cultures, including Asian influences, even East Asian influences. They never actually put hard references to any specific cultures however, which is what you can be dinged for.

Chinese names like Mei Ling and Japanese names like Akihiko is not acceptable because you can actually tell they are Chinese or Japanese. When you put them together it doesn’t make sense. How do they even communicate (and why would they speak with each other anyways)? Why are these names clearly sound like they’re from different languages and have completely different naming rules and conventions? Let’s not even talk about the disproportionately fewer Korean names, because all of these names are problematic.

Then there’s the issue of the “dragon empire” that dominates the other two close proximity vassal states like it’s feudal time all over again. What’s more, the two vassals hated each other forever! Just like it’s in the real world too! Not everyone likes this part of the real world’s history. I’m sure it’s interesting to outsiders, but if you think in the shoes of the actual people who have to deal with this, especially in the shoes of Korea and Japan, who is still facing this very same issue to this day, it suddenly doesn’t sound all that fantastic, really. (And what do you mean Cantha swept the kurzicks and luxons up in one fell swoop anyways? You think the idea that China sweeping up Korea and Japan in one fell swoop will fly at all? Think of the political implications! There is no way this can stay, no matter how you twist it.)

Moving on to the Ministry of Purification, which I can also pinpoint on to real historical events. They are too long ago for me to personally experience, but my parents experienced it. It has also caused them to migrate out of China over and over (yes, this is legit). Again something that people would rather not see in entertainment. It almost feels like those propaganda movies the Chinese government churn out of the assembly lines.

So it seems like I too have a lot of reasons to hate Cantha, but I do still enjoy it for what it offered. The art style touched the tip of the iceberg that is Asian art, and Kaineng city is still a city that is a big change of scenery compared to every other fantasy-themed cities. Fortunately, if NCsoft has not banned the Kodan sanctuaries and Kodan naming conventions, it means they they are actually open to having Asian influences in the game. Cantha can be saved, ironically, by Ministry of Purification. Simply have them burn all records and re-invent history from scratch. Cantha will only be recognized as a nation that only exists in fantasy, and has none of the aforementioned hic ups. It happens to have a very large overpopulated city that is a structural model of New Delhi, while its aesthetics take inspiration from classical East Asia (or else where, or invent your own mix, at least for this part of the game you cannot go wrong). There was never a Dragon Empire. There was never any sort of split. It appears that everything is as harmonious as can be. The plight of the poor versus the wealth and the issues with a bureaucratic, corrupt government exists, but corruption is legitimate anyway, and is treated the same way as in South/South-East Asia. This is workable, and should not step on anyone’s toes, and still retain all the intriguing aspects of Old Cantha for Tyrians to enjoy.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Please Buff Swords

in Guardian

Posted by: Heinel.6548

Heinel.6548

I actually think sword #2 could use a small tweak.

Remove its damage and make it instant cast usable while performing another action.

Another potential change is to make Guardian teleport skills move you without a target. Flashing blade and Judge’s Intervention teleport you forward to the stated max range, Merciful Intervention teleport you backwards.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Why is everyone complaining about guardians?

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Posted by: Heinel.6548

Heinel.6548

FYI, spirit weapons was intended to be invulnerable at first. It was part of the description when they were first introducing the Guardian, as one of its properties that distinguishes them from other pets. It was supposed to be carried over from GW1, where ritualist spirit weapons also were irremovable after they were successfully cast.

Not surprisingly, it was considered OP or un-fun to use / play against, just like GW1’s spirit weapons were. The change is very obvious and you would have seen it coming since first annoucement if you had kept up with the meta for a long time. That’s why I thought a total revamp (in the manner of hex->phantasm) is called for the spirit weapon mechanic. Though major changes of that sort will likely take a very long time (possibly in spans of years). So in the mean time, a small nerf to remove them from the competitive arena would be a patchwork fix.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Feb 1st - SBI/CD/YB

in WvW

Posted by: Heinel.6548

Heinel.6548

In light of the strong community response to the idea of a WvW ratings reset, the results of our ratings formula investigations, and our data on the current matchups we have decided not to reset the WvW ratings at this time.

Looks like we won’t be losing the good match-ups with each other after all, guys! Although I think SBI might drop anyway, but we’ll have to wait and see.

Yes! Whining DOES pay!

I think SBI should drop. They do have a fighting chance at their prime time, but that prime window is just way way too small.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW abilities - What's in it for Guardians?

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Posted by: Heinel.6548

Heinel.6548

I’d like to see a Siege-sized Shield of Absorption that eats trebs, cats and ballista projectiles.

I had thought about that as well, but it needs to be made more fun to use. Right now marshaling eles to siege block you get the “urgghh I’ll do that for a few minutes…” a lot.

Either turn siege blocking into some sort of mini-game-like activity, or maybe give you a stacking buff (like bloodlust) for each shot blocked.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW abilities - What's in it for Guardians?

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Posted by: Heinel.6548

Heinel.6548

Anet announced WvW abilities – https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Upcoming-WvW-Updates/first

Though there is no details as to what they’re about yet. Previously they had expressed a wish in interviews for giving something to every class that is supposedly as fun and impactful as mesmer portals.

Assuming they’re going to be profession specific, what would you like to see for Guardians?

I personally think Guardians are mighty powerful as is in WvW, but only in very specific circumstances or if you have a perma-group. It is very casual / hot-join unfriendly. For some quick fun and making a big impact I login my mesmer—randomly hit up a zerg and down peoples 5 at a time with confusion is something I can enjoy in 5 minutes or 50. Then, golem duty with portal make me feel like an MVP of the day every single time.

For the guardian to be more well-rounded as a class choice for WvW, I want to see a playstyle along the lines of a powerful smiting priest. The Ray of Judgment of GW1 was one of the strongest AoE nukes in the game, and Banish was an anti-summoned-creatures ability (whole mechanic is absent in GW2), Shield of Judgment was like retaliation, but it also knock down aggressors, making it a very strong target denial option. Any of these skills are unlikely to make the sPvP pass, but in an environment where you’d get focused down by at least 10 people plus 20 minion/clones/pets they suddenly make a lot of sense. It’d give guardians many more opportunities to shine, instead of being pigeonholed to grunt work (which everyone can do) and stability bots.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Ascended Healing Power Stat: I am disappoint.

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Posted by: Heinel.6548

Heinel.6548

There’s no knight either. I use berserker.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Fractals are annoying

in Guardian

Posted by: Heinel.6548

Heinel.6548

I actually prefer it when the boss goes after me, so then the other squishies won’t die. X)

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Fractals are annoying

in Guardian

Posted by: Heinel.6548

Heinel.6548

Don’t just randomly dodge. Dodge only when you see the big attack animations starting. This means you’ll have to know them first. Use WoR against ranged attacks. Block when you’re out of endurance. Guardian actually do have it easier than most other people.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Feb 1st - SBI/CD/YB

in WvW

Posted by: Heinel.6548

Heinel.6548

I just realized that the top scorer this week will potentially have to be spawn camped by blackgate next week, the second in place will get to trash some T7, the third may have to face FoJ’s zerg. So let’s have some more fun while we still can ^^". The WvW patch is also pushed off to march so the rest of February will be an awful month for all, but at least we should make the best out of this week when we still have time. If you’re planning to do crazy stunts, big raids or whatever, this week is the time!

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Heinel.6548

Heinel.6548

Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.

Here’s the thing, when I saw what the GW2 engine was capable of, Kangang City was the first thing I thought of and went “That would be awesome” Fighting over rooftops, dropping down into the streets, fighting through the buildings…

If you start thinking swashbuckler movies you’ll see where I’m coming from.

Yeah, and even if ultimately Cantha is a lost cause, I hope that the same concept can nevertheless be incorporated into GW2.

Maybe the dominion of winds? The Tengu has shown their architectural prowess by erecting a wall a few times the magnitude of the great wall in ascalon, and if ALL Tengus are supposed to cram in that small island now they’d likely have the population density to require some fairly vertical living spaces. They also totally have reasons to outdo kaineng city in urban development ever since being kicked out.

All this points to a majestic, vertical, sprawling city that is, for all intents and purposes, Kaineng 2.0, right between Lion’s Arch and The Grove.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Mesmer Portals

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Posted by: Heinel.6548

Heinel.6548

God QQing about mesmer portal again
take away thief stealth
take away necro and rengers pets
take away warrior rifle
take away daggers from ele
and please then u can take away portals and we will c how it will work out for u xD

I’d love for all those to be wiped from the game. Every single one. X)

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

WvW frontline fighter guardian build?

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Posted by: Heinel.6548

Heinel.6548

Thanks for the responses, i see that there are a few idea on how to get this done. Go AH or not go AH.

right now i have mostly clerics exotics on this toon with some P/V/T weapons and a set of zerker jewels in the bank for PvE easy mode stuff. i might build a knights set over time but for now i think im going to stick with the clerics set and go for the healing build. Shelter and Renewed focus are an obvious choice for me but im still not sure on the weapons or the utilitys.

To be more specific on what im using this build for, i plan on specifically running with my guild group on our larger guild night where i have 15-20 people with me. i plan to have 3-5 melee running closely with me, whether that be warriors, DD ele’s, enginners, or other guardians im not sure but i dont plan to be a lone frontliner and have heavy support from the rest of my group. My squads job will be to distract and confuse the enemy zerg while the Glassy builds chew them up and or supply me with CC, combofields, some heals and some condition removal but i cant solely rely on it. im thinking Save youselves is a no brainer, and probably hold the line but save the 3rd utility for situational use, retreat for traveling, and maybe JI for the gap closer or smite conditon, purity, or puging flames for more condi removal.

looking for a consumable and food for this build aswell, would love to use the boon duration food but dont want the magic find. possibly mango pie.

thanks for the help

If you have other melees running with you (and you can count on them) then you should go hammer+GS and spam CC. Any general 30 valor builds will be adequate in keeping you alive in those situations, and you can go fairly far even with berzerker gears (Shelter/Renewed Focus is what keeps you alive in those scenarios, since if you’re gonna get attacked, it’ll be 20 ppl focus firing you, spamming 5 cc per second. Defensive stats will NOT help). Go in right after the bunker D/Ds RTL into the zerg and start unloading your chains. Unless the other side has overloaded on mass stability and condition removal, people are unlikely to be able to move at all, by then your DPS’ers should have mowed them down already.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

staff to be a full 1200 range

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Posted by: Heinel.6548

Heinel.6548

I’d trade Wave of Wrath for this anytime.

So much this. It would be a nice compromise as well with the bounce effect instead of straight AoE damage. Hell, I would be fine if it only damaged a single target, just something similar to the rifle auto attack for warriors would be nice.

I just find it odd that the staff is a 1,200 range weapon for all the other classes that can use it. And this can be applied to the scepter as well which is 900 range for the others and 1,200 for the guardian.

Scepter used to be 900 range during BWE. Back then people had already been complaining about lack of range on the Guardian, so the devs changed it as a compromise. It’s a change that doesn’t actually mean anything but it sort of sated the forum bloodlust for a while.

I don’t have any problem with the Guardian Scepter being 1200 range instead of 900. I don’t see that ranges have to match perfectly between every profession that can use the weapon, as I already mentioned. Variety in range is fine by me, and interesting even.

However, its pretty odd that Scepter can hit out to 1200 with Smite and Orb but only 900 on Chains. For a long time I kept seeing Chains of Light fail when I would use it and couldn’t figure out why, and then I looked at the tooltip and saw the range. I can only assume that for some reason Chains of Light didn’t get converted over to the longer range when Scepter got extended range (at least I assume thats the case, I see no actual reason for having a shorter range other than that) and wish it would get fixed.

If they make scepter #3 into 1200 range then scepter would truly be a 1200 range combat option, but that was never the intent behind the change. The change to #1 and #2, (and also torch 4-2, focus 4) is to give Guardians an option to sit at 1200 range and do at least something, not allowing them to fight at that range.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

staff to be a full 1200 range

in Guardian

Posted by: Heinel.6548

Heinel.6548

I’d trade Wave of Wrath for this anytime.

So much this. It would be a nice compromise as well with the bounce effect instead of straight AoE damage. Hell, I would be fine if it only damaged a single target, just something similar to the rifle auto attack for warriors would be nice.

I just find it odd that the staff is a 1,200 range weapon for all the other classes that can use it. And this can be applied to the scepter as well which is 900 range for the others and 1,200 for the guardian.

Scepter used to be 900 range during BWE. Back then people had already been complaining about lack of range on the Guardian, so the devs changed it as a compromise. It’s a change that doesn’t actually mean anything but it sort of sated the forum bloodlust for a while.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please get rid of the scoreboard in WvW

in WvW

Posted by: Heinel.6548

Heinel.6548

Oh, and to answer OP’s question, you need to only reward first place, and punish second and third equally. Only then will they team up on the leader instead of fighting for second place.

This is actually very easily achievable too if they make each structure confer their own buffs that is only active for whichever side is holding that structure.

It’ll get people to develop an attachment to and give them strong incentives to defend structures, while not punishing the losing side too severely with an ever widening gap (can always make a full comeback), and promote objective-centric strategic play (instead of karma train circle caps).

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please get rid of the scoreboard in WvW

in WvW

Posted by: Heinel.6548

Heinel.6548

Take away the scoreboard and they will complain about the maps showing occupied territory. You will never motivate people that crumble under pressure, the psychology war is half the battle in WvW. You don’t see this issue in the higher tiers because the players understand this psychological battle and know how to push through it.

However, we could still make the case for the map having a more localized and immediate effect. Sneak flipping a structure only takes a few minutes, and even if you only have 1 or 2 structures on the map you can still have fun as long as you limit your scope to the immediate battlefield.

That beats chasing after an impossible number.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please get rid of the scoreboard in WvW

in WvW

Posted by: Heinel.6548

Heinel.6548

Battle decisions are made purely dependent on how many points it will net your realm, instead of tactical impact that those decisions may have.

Of course decisions are made on how many points it will score. Because kills DO. NOT. MATTER.

Tactical impact is scoring. This is why you time your caps right before the point tick, this is why you hold things until the scoring tick. This is(partly) why you use three people to kill every enemy dolyak in sight.

That scoreboard and ticking clock add a level of complexity that is sorely needed in the already simplified world of WvW. Do I think it could be redone with a better scoring system? Absolutely yes. Do I think it would help WvW to have scoring removed and replaced with NOTHING? Absolutely not.

Please read the post you’re responding to, this is the actual suggestion:

“I am not saying that server rankings should go away all together, simply keep the scores in house. Instead of displaying them in game, simply keep them as metrics used in house to rearrange the server match up’s as needed.”

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Please get rid of the scoreboard in WvW

in WvW

Posted by: Heinel.6548

Heinel.6548

ya that would be nice.

just after release there were a lot of posts like this one.

I remember making this same suggestion back in September, with more reasoning and mock up UI, (back then orbs were still relevant). X)

Though I’m starting to think Anet is fine with the current shallow, hot-join friendly system.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Guardian Weapon Combos For the Skilled Player

in Guardian

Posted by: Heinel.6548

Heinel.6548

Really depends on what you do.

Ganking: GS, Hammer – every 5 sec you leap or lockdown your target for 2-3 secs

Offensive support: Staff, Scepter/Torch – might, hinder, and assist spike

WvW zerg ball: Staff, GS – retaliation, might, wards, heals

General healing: Staff, Mace/Shield – straight forward

Tanky DPS (PvE): Mace/Focus, staff – good all around

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Queues for WvW: The Official Thread

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Posted by: Heinel.6548

Heinel.6548

Yeah, have to call BS on this whole queuing bug thing. Never encountered a queue in CD, prime time or not.

The whole issue isn’t the queue, if you were literate enough to read through the thread you’d get an idea what people are saying. The fact you’ve never had a queue means of course you won’t be noticing what’s happening across many server.

Multiple servers, SOME (not all) of which already had queues have noticed a significant increase in them since the day of the update. The MAIN issue is NOT queues. It’s the decreased size of people inside wvw COMBINED with the queues that are pointing towards a change/bug with wvw.

Do you get it now? I’ll make it simpler than a paragraph just incase.

More queues, a lot less people inside wvw = legitimate concerns

Inb4 the next my servers fine so there’s no problem troll.

My server’s fine so there’s no problem.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Queues for WvW: The Official Thread

in WvW

Posted by: Heinel.6548

Heinel.6548

Yeah, have to call BS on this whole queuing bug thing. Never encountered a queue in CD, prime time or not.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis