But as for suggestions to this thread, I agree with you. More unique conditions to each shatter that also benefits power builds is a great idea. And of course I agree with you about nerfing Echo of Memories being a bad idea. The CD is indeed long, and it never occurred it was one of the longest block cds. I don’t think Maim the disillusioned needs to be changed because I think it’s a pretty balanced trait as is. I suggested nerfing staff 2 because the kiting capability of staff is very strong, but so is greatsword I guess. I think if they want to nerf survivability, the nerfs should be focused on staff 2 and scepter 2. I doubt they will nerf scepter 2 since they spent so many patches making it a more desirable weapon to use.
The bold part exemplifies the issue, it didn’t occur to you that echo of memory was actually balanced nor did you back up your argument very well as to why it should stay as it is. If something is no stronger and can be shown to be objectively weaker than what is on other classes you can make a case for it to no longer be changed.
You then offered up other skills for nerfing that are barely an issue in PvP. Phase retreat is balanced vs other skills and at 10s CD with a very wonky cool down reduction trait it’s not going to be a target for nerfs. Additionally if you get headbutt for a 3s stun no phase retreat or iLeap will save you from the follow up without a stun break, invulnerability or CC on the enemy, you will still be stunned for 3s. Sceptre is a slow weapon and only shines in a 1v1, when outnumbered you can pressure the mesmer and they will be forced to leave as it blocks only 1 attack and leaves you vulnerable to damage on the follow-up counterstrike vs the evade for 2s on BF. GS is a very clunky weapon and offers very little to anything but power builds, without its kiting potential it would be ones of the weakest great sword weapons in the game.
The reason I say maim the disillusioned is because it gives access to torment and confusion through shatters in the same trait line. Changing it to something else would allow for less movement punishing at the same time as skill use punishment without using sceptre so if you choose the survivability of sword and shield you will not have the movement punishment of torment. It is the combination of both torment and confusion that players find hard to deal with.
While we’re talking of this it would be real nice if chaos armour was 25s CD yet it’s 35s…
It didn’t occur to me because I can’t name every block skill in the game and their cds on a whim off the top of my head. I know the cd is long because it feels long to me in combat. I know I don’t want it to be any longer than it is. This isn’t a professional presentation. This is a game forum and I’m suggesting to the devs not to nerf the skill I like by giving it a longer cd, and what skills I think should take its place if they want to nerf survivability. That’s all.
I don’t think 1 stack of torment per shatter is very much. I think it used to be higher and was nerfed to 1 stack. I could be wrong about that. And the balance team seems focused on nerfing the survivability right now, not the condition spam or damage output of condi mesmers. If they wanted to address those issues, they would have included in the blog of incoming changes. The changes for mesmer is focused on defensives: blocking and healing. So i h aven’t given much thought to how offensive damage could be reduced yet. So I really can’t say too much about that. But I don’t think maim the disillusioned being nerfed further is a good idea.
There is, however, a difference between an informed and knowledgeable suggestion and a suggestion based on false ideas and ill conceived concepts.
People will be more likely to take your suggestions kindly and objectively when you display the former rather than latter.
You can speak as formally as you want. You can try to justify the disrespect any way you want. Whatever makes you feel a little better about yourself.
It would easy for anyone who plays the build I do to think Phase Retreat is a stunbreak by just the visuals. I stun. They Phase retreat a few meters back instantly and will begin casting again. Doesn’t change things for me because it is still an extremely strong tool for kiting and generating clones. And yes, I would like to promote improvements to the builds I like to play. Having an attitude that implies “screw everyone else’s stuff so long as my stuff is still good” would be me jumping on to threads of other people’s ideas and belittling them. I don’t do that. Why wouldn’t I want to see mesmer made better in the way that I like to play? And of course, everyone else is welcome to make threads about improvements that would like to see in the game. I never once thought to myself that any person was saying screw everyone else because they have ideas to improve their own gameplay. I may not agree with the changes cause it conflicts with my own interests, but I never feel this person deserves any less respect from me. I don’t think like that. And I’m surprised that anyone would take my suggestions as a “screw everyone else thread.” If I attempted to derail other threads to my issues, then sure. But I don’t do that. I can’t agree with you that the issue is that I want to improve my own and playstyle makes people think I’m saying screw them, because no one wants to see their favorite skills nerfed.
I think you’re either denying or ignoring the elephant in the room that these forums are occupied by toxic people. So often I see threads turn into a pit of people all being nasty to each other. I’m not unique in this, but I have noticed a pattern of a lot of the same people driving my threads in the same direction time after time. And It doesn’t matter the topic of the threads, the message is conveyed in the same manner. And the message seems very clear to me. And the elephant in the room seems very obvious to me.
But as for suggestions to this thread, I agree with you. More unique conditions to each shatter that also benefits power builds is a great idea. And of course I agree with you about nerfing Echo of Memories being a bad idea. The CD is indeed long, and it never occurred it was one of the longest block cds. I don’t think Maim the disillusioned needs to be changed because I think it’s a pretty balanced trait as is. I suggested nerfing staff 2 because the kiting capability of staff is very strong, but so is greatsword I guess. I think if they want to nerf survivability, the nerfs should be focused on staff 2 and scepter 2. I doubt they will nerf scepter 2 since they spent so many patches making it a more desirable weapon to use.
I did mean Phase Retreat. I couldn’t think of the name. I never use staff. All this time I thought it broke stuns also. In any case, i stand by my suggestion.
So you offer a suggestion on a weapon that you admittedly barely/never use? Wow…….that is heavy
Yeah, I am offering an opinion on a weapon I don’t use.
Ok……..Good luck and have fun……..
I am. And you can keep your fake pleasantries.
Sure. But let me just point out that players on forums never complain about phase retreat but rather feel like Moa and portal are OP. Furthermore you still haven’t answered the fact scepter is barely used in PvP because most people will take sword due to the evade frame. Added with the fact that you “forgot” phase retreat had no stun break, you might understand that I am having a hard time taking your suggestion seriously.
It’s not for you to take seriously. It’s for the devs to make note of and consider.
And i haven’t answered because your posts are full of spite. Me and you are cut from different cloths. There could be no true exchange of ideas between us because I don’t respond with spite. When I ask questions and respond to questions, it’s usually to inform or share an opinion. Never with the intention of belittling the person. I know video game forums is where toxic individuals like to shine with foul words, tasteless humor, poisonous attitudes. It’s not my thing though. I like to make suggestions that I think will improve the game and the builds I like to play. I’m not here to indulge you in toxicity. A back and forth of meaningless pettiness. It appears courtesy is a lost art in this community and I’m just not feeling it. And this is for anyone who feels like the shoe fits.
And in any case, I still stand by my suggestion. And I fight against plenty of condi mesmers that run scepter in Spvp.
I did mean Phase Retreat. I couldn’t think of the name. I never use staff. All this time I thought it broke stuns also. In any case, i stand by my suggestion.
So you offer a suggestion on a weapon that you admittedly barely/never use? Wow…….that is heavy
Yeah, I am offering an opinion on a weapon I don’t use.
Ok……..Good luck and have fun……..
I am. And you can keep your fake pleasantries.
I did mean Phase Retreat. I couldn’t think of the name. I never use staff. All this time I thought it broke stuns also. In any case, i stand by my suggestion.
So you offer a suggestion on a weapon that you admittedly barely/never use? Wow…….that is heavy
Yeah, I am offering an opinion on a weapon I don’t use.
I did mean Phase Retreat. I couldn’t think of the name. I never use staff. All this time I thought it broke stuns also. In any case, i stand by my suggestion.
Should have probably posted this in the pvp forum where it will be seen. Moderator, do me a favor and move this to pvp forums. Thanks.
Sounds cool. I don’t like long casts or long channeled skills. One of the reasons I hate mantras. But I think the rest is interesting. And you’ve clearly put a lot of thought into it. Thanks for sharing.
I think the biggest issues with chonomancers in PVP is not Echo of Memory. The issue is the condition spam and it’s ability to kite so well while spamming clones/conditions and breaking stuns on a very short cd. The condition spam and kiting potential of staff is extremely strong.
Echo of Memory is used also by power builds. I use it. The 30 sec cd helps me to stay alive in the midst of group fights.
Nerfing this skill will further limit build diversity, imo.
Keep Echo of Memory’s cd the same.
Increase the CD of staff 2 and/or scepter 2 instead. That will directly affect the builds that the people generally agree needs to be toned down.
I’ve never seen a more beautiful racial city, in any game, more beautiful than The Grove. i never grow tired of seeing it. And am always impressed by it.
There should be a trait that if your clone gets an aura, it’s replicated on the mesmer. A minor in chaos. I think it should replace chaotic persistence (boon and condition duraction increased by 3% per boon on you).
Not quite. You get the leap finisher when you summon the illusion. Of course, if you are not in a field when you cast the summon, you will not get the combo effect. All leaps performed by the illusion count as a finisher for the illusion only.
It’s right here in the manual: https://wiki.guildwars2.com/wiki/Phantasmal_Swordsman
The leap finisher is applied to the mesmer upon summoning the phantasm. The phantasm itself also gets a leap finisher with each attack.
Try testing it with a different kind of field (e.g. light field from healing well) and you will see that it is always the leap finisher effect, not the blast effect.
Yeah, I understand now. But I thought that whenever the phantasm or clone gets an aura, I would automatically get it too. I only get it on cast which makes it more like a blast. I don’t care if my clones have auras.
I thought I liked quaggan until I got to bitterfrost frontier. I realized that I really dislike them lol.
I agree with OP. I also would like to see those characters killed off for the same reason. My mesmer wouldn’t take their insolence lightly.
ohh okay. thanks for the info
I see the issue.
Iswordsman and ileap don’t act like leaps. They act more like blasts.
So chaos armor proc is about my position and not the clones. I thought i could be out of the field. The clone leaps into a field alone, procs it, and I automatically get it cause the clone got it. The clones position doesn’t matter at all. Calling it a leap is confusing. Cause it doesn’t happen upon leap. it’s more like a blast. Casting ileap or iswordsmen while in a field blasts the field giving me chaos armor. So I cast iswordsman while I am in the field, and it procs chaos armor on me at the moment of cast, before the swordsman has even leaped. And any subsequent attacks after that of the clone leaping into any fields does nothing. iLeap clone leaping into any fields also does nothing. On skill cast, the field is blasted only if I am standing on it, nothing to do with the clones leaping animations at all. I think I’ll make a post about this cause this is silly.
Leaps by iswordswmen and ileap clone into any fields should proc an aura on itself and on me. and All subsequent attacks should continue to do so if it is indeed a leap and not a blast.
Anyways, no need to respond to this, I’ll make a new post since this is a different topic. But makes it more silly that this was a defense against having more access to cripple. if the duration of chaos armor was longer, it would be valid. But the duration is too short.
And if you’re wondering why I’m bringing this up now after 3 weeks. I was busy trying to get into raiding and wasn’t thinking about pvp until I started to pvp again yesterday.
(edited by Hot Boy.7138)
I meant to bring this up a while back but forgot. Just was reminded of this post yesterday.
But I’m not getting chaos armor when iswordsmen gets it.
Tested in the mists on a dummy. Had swordsmen proc chaos armor on himself by attacking thru Well of Calamity. He got chaos armor. I didn’t.
Don’t remember who said. Might have been Fay or one of his lackeys, but this could be a bug. Someone else test and tell me what your result. Thanks
Melandru looks like sylvari. Any connection between her and the Pale Tree?
Any and all massive burst builds where you go from like 95% to dead in one shot are annoying. 14k unblockable gunflames on a heavy armour class with multiple invulns and large hp pool. 14k backstabs on jihad glass cannon thieves.
Im not sure why you are singling out the mesmer. It’s probably the hardest burst to pull off with the most moving parts.
Because he plays weird off-meta builds on Mes and doesn’t like the fact that other builds are superior to his.
It’s true that I don’t copy my build from websites or other people. I come up with my own that suits my playstyle. Don’t make me out to be some bitter person who is upset about about certain builds having an advantage over mine. No build beats every build. Doesn’t matter how good of a build you make, there is one that will be superior, cause when you take traits, you’re also passing up on certain traitlines and those traits. You’re extremely petty and I can’t help but feel like this is coming from a source of spite. I stand by what i said in that forum still. Especially the part about some people jumping in the thread just out of some spite toward me, not because they have anything to actually say about the topic. I gotta say tho, even at my job, the name Hot Boy sure attracts a lot of resentful people. “Conform or we will hate you.”
Anyways. I stand by what I said in this post. It is unfun to play against. And it is broken.
This is a cool video I saw earlier this month. Well made and fun to watch. But nonetheless, show cases the issue with this build.
Leg. armor transformation and skill effects
in Guild Wars 2: Heart of Thorns
Posted by: Hot Boy.7138
Legendary weapons visually change slash and projectile effects of some skills. Will legendary armor also add visual effects to skills?
Also, my friend showed me some screens of an outfit he bought in League of legends for a champ called Lux. The outfit changes its look based on the elements the player specializes in. I don’t play LoL, so maybe someone can describe it better. But from what i saw of the screenshots, it’s pretty cool.
It would be cool to see this kind of effect on an elementalist. For example, in air attunement, lightning orbs circle around the character, and then it changes for each element. Think Aang’s final fight in Avatar: The last Airbender when he had the elements spinning around him.
Now, I don’t know what kind of effects the light armor set would have for mesmer or necro, but maybe the community has some ideas.
And don’t get my wrong, from the preview of the heavy set, the transformation is cool. But i can’t really imagine a light armor set transforming cause it’s made of cloth. Based on the experimental light armor shoulders and helm, i’m guessing those will rotate around the character so I’m basing my thoughts on that.
same, very positive experience from support. Anet has a good support team working for them.
I gotta say, being one-shotted from stealth is one of the most unfun broken builds to play against in this game.
And I have a decent amount of toughness.
For your raid build, just use berserker exotic armor. And that makes it easier to salvage the runes in the future if you decide to put it on legendary armor. You don’t need ascended armor for raids.
And make your fractal set ascended. since you need the infusion slots on ascended for agony.
Can get an exotic berserker set on AH for cheap. All 6 pieces will probably cost you about 5 gold.
Guys, it’s the cold elixir. That’s the cause of the bug. Did you all do living story?
same with me. and can’t defend point while someone else is on it. game breaking bug.
That would indeed be a fun effect.
However, I think Bolt is plenty grand already and I wonder if limited dev time might be better served focusing on the more lackluster legendaries, such as improving Incinerator’s auto-attack for Fire Attunement for Elementalists.
You should make a post for incinerator.
I haven’t seen any groups training Matthias or Xera. I guess most pugs skip these two bosses so i haven’t had an opportunity to see the fight to learn it.
I’m looking for a group that is training these bosses and can offer me a spot n the raid so I can learn it too.
Just send me mail in game or PM me. Thanks
Can you make it so that having Bolt equipped makes all teleports look like the elementalist’s lightning Flash?
Also, skills that stun the target should make it look like they’ve been hit by a lighting bolt from the sky when stunned. It would be as if they were being stunned by lighting on skill impact.
Bolt’s legendary effects are awesome and it remains still one of the best weapons in the game, but I’d like to see it affect more than just slash attacks.
In case of legendary cultural themed armoe: I have an asuran mage, an human necro and a sylvary mesmer. When I want to swap the armor between them, it must swap the shape as well, or it might look crappy.
I really like the idea, but I see no solution for that problem without unlocking culture armor across all races. So, a generic armor it is.
You can make it switch to the proper cultural race armor when switching from a character to another, like the Wedding Outfit does. Skins are not real, physical objects you can’t change or replace.
I love this idea!
i finished the set. I got about 100 on average each run. So took me 6 runs to buy 6 runes. Not too bad I guess. if you do it once a day it’s not too bad.
But you need a ton of machete. So you have to do the other map’s events for enough currency to buy machetes. I probably went through about 60 to 80 machetes each run.
I think it’s because they feel like they will end up in a raid with people who are short tempered. Not that they are afraid of raiding, they just are afraid of the kind of people they will meet in raids. And by afraid, i don’t mean actual fear. I just mean, they will end up with people who aren’t fun to raid with. Cause raiding is definitely fun. But fun is also dependent on the people you’re grouped with.
And it’s true. A lot of people in raids are very short tempered and sometimes nasty toward each other. But there are also a lot of people who aren’t like that.
And everyone in a raid wants to beat the boss. Even a so called “training run.” People still try their best while learning. But for the most part, they want to have fun. And even just one person’s bad attitude can be toxic and ruin the light atmosphere of a group.
So i don’t think people are afraid of raiding at all. They want to raid with people they enjoy playing with. And it’s very hard to find a steady group of 10 people to do that with. They join, or maybe never join, any group expecting some tense atmosphere.
So to answer your question OP, most players aren’t afraid of raiding. Most players just don’t like the tension that sometimes goes along with raiding with people who are not as easy going as they would like.
I did one run of dragon stand just now. I got about 100 crystalline ore. The grind isn’t bad. I was wrong for complaining about it without checking the updates.
The issue is that no one wants to take 2 minutes to explain the encounter. I’ve seen encounters fail with just a 5 man group in fractals because no one wants to explain anything to someone that is new.
Could just say a few times in chat, “all octovines need to die at the same time, so we gotta wait for the others to catch up”
But the Leadership runes costing so many drop-only, maybe-you’ll-get-one items, which require a key item to get… that’s just a groin kick. Especially for a zone that requires special permission to get into the One Sacred Map. I’d really like to see a way to use other zone materials to buy the crystalline ore, even if it’s just a limited per day purchase.
Noxious pods give a minimum of 1 Crystalline Ore so there is no maybe. The maybe is only for a chance to get more from each pod.
Unfortunately, that is not consistent with observation. I have opened pods and gotten no ore. And the rate of gain via pods is brutally low, even on a map that’s doing the meta. So needing to open at least 600 pods for one full set is a huge grind. 150 is a much more appropriate number in relation to the effort the other HoT rune sets take.
The April update, which basically made everything a lootpocalypse, guarantees 1, 3, 10, or 14 Crystalline Ore from every pod. Since that update I have obtained enough Crystalline Ore for my needs before evening finishing Dragon’s Stand itself, which is in increments of 50-150. If you aren’t getting any Ore, file a bug report, but I highly doubt you are getting ZERO Ore. Only Crystallized Supply Caches do not have a guaranteed drop of the map’s currency.
I haven’t been in Dragonstand since last November/December. I didn’t realize it became easier to gain ore. I’ll give it a shot. Thank you for all the info guys. I’d like to be a better asset to whatever group i’m running with.
You can always WvW rank farm to get them ….. EotM is great for that
thanks for the tip
I like your idea OP. I think it’s a good direction to go in.
I know this has been discussed already.
I’m a chrono and after last patch it’s expected of me to have a set for raiding.
I want them as much as the next guy.
But I just can’t do a 50 hour grind to get them. It’s too much. This seriously needs to be looked at.
I personally still believe the light armor Prec. Looks hideous- the Buttcape skirt thing looks like a fluffy pillow. When I compared the PRe. Heavy to the one in the video, it was identical, other than it transforming, which horrifies me for what the Light will change to.
lmaoo @fluffy pillow. It reminds me of the masquerade light armor set a little because of that .
Good responses from everyone. Thanks for your posts.
I did what someone said and looked at the envoy armor. You’re most likely right and that it will just have details added to it.
Nonetheless, I stand by my point. I hope they release different skins for legendary armor in the future and the option to exchange one skin for another. Because I doubt i will craft a second legendary light armor set in a future expansion.
More options is better for all players.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Hot Boy.7138
I’m someone that is having an especially hard time getting in raids because I’m guildless and didn’t learn the encounters when they were new. Making legendary armor possible to attain outside of raids would benefit me greatly.
Having said that, it makes sense to me why it is only attainable in raids. Outside of living story where you fight actual dragon, raids is supposed to be where you fight the strongest villains. So killing those villains should offer something unique.
Also, I think it’s intended to make more people want to raid. But the issue with that is that it is hard to get started if you haven’t done the fights and don’t have enough legendary insights to join pug groups, and don’t have a guild. And also, balance is an issue because everyone is trying to mirror the meta comp.
So I think legendary armor is fine being a raid exclusive, but Anet needs to balance the game better so more people can actually get into raids. Make boons share up to 10 people, instead of 5, in just PvE. And give every class a competitive dps build.
As cool as the idea of blooming flowers for a light armor set sounds, I don’t believe it’d be a prudent move to make any of the legendary armor racial in nature. I’ve already seen some complaints about how many plant-themed weapons and outfits there are in the game, and that’s just from random gem store additions. I can’t imagine how many people would be ticked off if their only option for a legendary armor was a plant theme.
Human-themed armor is basically the entire game outside of the other races’ cultural armor, so I wouldn’t really classify the heavy armor set as “human cultural”.
That’s what human by default means. By default most things in the game are Human styled. That doesn’t mean it’s not Human. It’s just the default. This is actually invisible to a lot of people because it is the default. They don’t see armor or architecture and think, “ohh, this is human”. But they do notice right away if it’s not human. This is what you call Human privilege, and it is invisible to people who are used to and/or okay with everything being Human. So because Human themes occupy most of the game, that doesn’t make it any less Human. It is the default, and everything shouldn’t default to human. Because there are 5 races in this game.
3 out of 5 playable races are human-esque. Of course the majority of armors in the game are “human” style by default. They also fit on norns (which are just large humans) and sylvari (which are just humans with a different skin) without any tweaking required. Considering how much effort it already takes, apparently, to create armor sets, ofc ANet will focus on “human” style designs that will fit 3 of 5 playable races without any tweaking required. If they were designed around charr or asura however this wouldn’t be the case.
You’re mistaken. I think what you’re trying to say is which races are humanOID. 5 out of 5 races are humanoid. Each of the 5 races are culturally different. What I’m discussing here is the culture of the armor. Norn’s culture is very different from humans. The cultural look of norn and human are very different. So is the cultural look of sylvari and human, and even sylvari and norn. They are all humanoids, like charr and asura, but that’s as far as it goes. All 5 races are humanoid, only one is human. In every MMO, all the races are humanoid. I can’t even imagine a game that you will control a character that’s not some kind of humanoid. Maybe Goat Simulator, that’s the only thing coming to mind right now. But having all races be humanoid isn’t a good reason for all things to default to Human cultural style.
As cool as the idea of blooming flowers for a light armor set sounds, I don’t believe it’d be a prudent move to make any of the legendary armor racial in nature. I’ve already seen some complaints about how many plant-themed weapons and outfits there are in the game, and that’s just from random gem store additions. I can’t imagine how many people would be ticked off if their only option for a legendary armor was a plant theme.
Human-themed armor is basically the entire game outside of the other races’ cultural armor, so I wouldn’t really classify the heavy armor set as “human cultural”.
That’s what human by default means. By default most things in the game are Human styled. That doesn’t mean it’s not Human. It’s just the default. This is actually invisible to a lot of people because it is the default. They don’t see armor or architecture and think, “ohh, this is human”. But they do notice right away if it’s not human. This is what you call Human privilege, and it is invisible to people who are used to and/or okay with everything being Human. So because Human themes occupy most of the game, that doesn’t make it any less Human. It is the default, and everything shouldn’t default to human. Because there are 5 races in this game.
“human privilege” HAHAHAHAHAHAHAHAHAHA yeah right. and santa clause kills mordremoth.
…okay?
How about a nice looking Charr set?
If the set is to truly be legendary, Anet should give us options.
I don’t think that’s a bad idea at all.
How you would you like it to look? what kind of animations?
As cool as the idea of blooming flowers for a light armor set sounds, I don’t believe it’d be a prudent move to make any of the legendary armor racial in nature. I’ve already seen some complaints about how many plant-themed weapons and outfits there are in the game, and that’s just from random gem store additions. I can’t imagine how many people would be ticked off if their only option for a legendary armor was a plant theme.
Human-themed armor is basically the entire game outside of the other races’ cultural armor, so I wouldn’t really classify the heavy armor set as “human cultural”.
That’s what human by default means. By default most things in the game are Human styled. That doesn’t mean it’s not Human. It’s just the default. This is actually invisible to a lot of people because it is the default. They don’t see armor or architecture and think, “ohh, this is human”. But they do notice right away if it’s not human. This is what you call Human privilege, and it is invisible to people who are used to and/or okay with everything being Human. So because Human themes occupy most of the game, that doesn’t make it any less Human. It is the default, and everything shouldn’t default to human. Because there are 5 races in this game.
I disagree with the method… Perhaps making sharper images do something interesting depending on the clone might be more suitable and give more utility to the dueling line and keep with balance if adjusted right.
But I’d also like a viable S/S-X power mes/chrono that is comparable to other builds that can fight on point.
Condi is to good to bother with anything else that isn’t a specific niche.
I have two builds I like to run. It’s not great compared to other classes/builds. But I fight on points, as long as it’s not a dragon hunter on the point. I can share with you if you’re interested. It’s lacking, but it can be fun.
turn off postprocessing and see if that helps
I’ll try it, thanks
The Heavy set seems to be human style by default.
I’d really love it if the Legendary Light Armor set was sylvari themed.
Since it is animated, it would look cool if when unsheathing the weapon, flowers bloomed on the set, and wilted off when the weapon is sheathed.Your artists are very talented. I’m sure they can come up with something that is sylvari themed, animated, and phenomenal.
I’m sorry but everything is “human styled” by default. It’s designed on and for humans and then hammered into submission to fit on other races until it looks “good enough”. As a Charr player I’m not bitter at all over this
(Still I get your meaning and it would look cool indeed
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This is sadly true.
I know they will only release one look for the light armor set and I know it will be human :-(.
Was hoping to change someone’s mind with this post.
The Heavy set seems to be human style by default.
I’d really love it if the Legendary Light Armor set was sylvari themed.
Since it is animated, it would look cool if when unsheathing the weapon, flowers bloomed on the set, and wilted off when the weapon is sheathed.
Your artists are very talented. I’m sure they can come up with something that is sylvari themed, animated, and phenomenal.

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