I"m a chronmancer, running a power interrupt build: sword/sword and sword/shield.
DragonHunter is by far the hardest matchup for me. All my clones are melee. They die as soon as they make any moves to attack, because of traps. I have to get close to attack also. I can’t get close cause of traps so the point is theirs. I can’t stay far or they will attack with long bow and do big damage, or they’ll just pull me into traps. And they have a lot of blocks.
Mesmer: power shatter greatsword mesmers is a really tough match up for me. My health is at the half way point by time i can finally close the gap. And when I do, they stealth and teleport away, so i have to repeat the process. And the burst combo is enough to one shot me, and I have a pretty decent amount of toughness. I can usually avoid with well timed dodge/block, but then they stealth and repeat it. A one shot burst combo from stealth just isn’t fun to fight against, by any means. Thankfully, there are fewer of these mesmers around thanks to the condi meta.
Warriors: Jesus they kittening hard. Every other hit with their GS is for 8k. half my health is gone in one swing. And can make their attacks unblockable. The multiple endure pains is insane. Long stuns. But the fight is still doable. but really gotta avoid 90% of their attacks, which is hard since i need to get close to attack. Also, they have a lot of acccess to stability so hard to get interrupts off on them.
Revenant: Their damage is also insane, and unblockable. if I’m pushed into a wall and they use that staff spin on me, literaly 90% of my health gone in that instant. The fight usually goes on for a while with me mostly having the upper hand until I run out of CDs. or until I can land a good burst.
Engineer: They just have so many boons on all the time. Lots of might so they hit hard. Lots of Aoe that kills clones. Lots of healing from regeneration, and lots of stability so hard to interrupt. And long stealth.
Druids: a good druid can just lock me down and kill me before I can really do anything. But I don’t see those druids often. Their pet hits very hard. Getting dazed while rooted and comboed down usually is where the fight ends for me. But I would say it’s more fair than the 3 classes above them.
Thief: That condition evade build is hard for me, because I run phantasmal disenchanter for cleanses. Phantasm can’t cleanse because the thief evades all the attacks. and I use the well for healing, which is great for condi cleanse, but the heal Cd is too long to keep up with the amount of condi spam. Also, i run out of dodges faster because they evade so much, I can’t hit them to get vigor. Power staff thieves are easier to deal with cause I can block and evade vault with good timing. Until by luck, one of my attacks land.
Necromancer: I think it’s a fair fight. If i win, it’s usually because they were just interrupted way too much. If they win, it’s they pump out so much chill, i’m moving so slow i can’t get away. I’ll be cautious about getting in close and won’t be able to proc vigor, so run out of dodges. Clones die fast because they vaporize everything in a small radius around them. But it’s really the chill that kills me.
Elementalist: good scepter power eles are challenging to deal with. they’re the only ones i find challenging. They put a lot of area attacks between me and them, so if i have to go through it to hit them, but going thru it means death lol. It’s quite funny actually. But i haven’t had enough fights with these eles, so more fights would probably mean they will become easier for me to deal with in time.

