Showing Posts For Hot Boy.7138:

Humiliation

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

People saying it brings toxicity is nothing more than an extension of the community (sPvP) which is the most toxic I have ever seen in any video game, so pretty much adding gasoline to the fire for them

That makes sense. Spvp community in this game is also the most toxic community I have ever come across in any game.

Humiliation

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I think you guys are taking this game way too seriously and end of match screen way too seriously.

I think that every single people that complains about others in a disrespectful way instead of ignoring them or giving tips/explaining what and why he should have done other thing take the game too seriously and personal. But thats what I think.

What I know is that well designed systems have influence in how we react to situations: In games when you hear “double”, “triple”, “quadrakill”… the system is encouraging to go for the penta, to keep playing aggressively. In real life when you go to a Mc Donalds and find “not that comfortable” fixed chairs its because they are a fast food enterprise and don’t want you to stay there all the day: just long enough to eat and let others sit.
There are real study’s on those things, and as much as they can be used in detriment of the consumer, they can be used to give the players better experiences too. Promoting toxicity, even in a really small way, is not good in my opinion and doesn’t really cost too much to fix.

I don’t think the end of match screen is toxic at all. It’s a joke. The toxicity during the match from people on the same team is real toxicity, and that’s 100xs worst than the end of match screen.

(edited by Hot Boy.7138)

Humiliation

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I think you guys are taking this game way too seriously and end of match screen way too seriously.

Hate being forced to do achievements

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

I hate it too. And i hate being forced to do personal story to get enough tyria mastery points. I refuse to do personal story. It’s wack.

Transfer of Condtions and Stealing Boons

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I don’t see why not.

After all venomshare uses caster stats, why not the same for application/stealing/transferring for other mechanics.

Yeah but venom share doesnt have anythng to do with someone esle’s condis its your condis that are given to other’s attacks.

If power builds could tranfer full value of condi dmg back to their source why bother playing condi? Power does the job just fine

If everyone is power, then there’s no need to run condi transfer skills.

Transfer of Condtions and Stealing Boons

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

For condition transfers, they already do use the original caster’s stats. The only thing that changes with the condition stacks is who they are on when they are transferred. Remaining duration and damage don’t change.

Boon stealing, I’m less certain on. I think it already operates on the same principle, but I could be mistaken.

I use arcane thievery. It uses my own stats when I transfer conditions back to the caster. Same with boon steal. The duration isn’t unchanged.

Battle of Kylo Crashing

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

Anytime I try to load into Battle of Kylo, my game crashes, i get 20+ minutes desertion, and my team probably lost the match cause I can’t get in. It’s been like this all day. It started today. I had no issues up until today.

PvP loot pretty boring

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

i’m actually very happy with current pvp rewards. I’m making a ton of gold and I use that to buy whatever skins I want.

Why did you stop playing pvp?

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

most times I’ve stopped for a while is because I get frustrated with the class balance.

Crashing in Battle of Kylo

in Bugs: Game, Forum, Website

Posted by: Hot Boy.7138

Hot Boy.7138

Just now, as soon as the map was chosen as Battle as Kylo and i was loading into the match, the game crashed. and that repeated itself about 10 times in a row until I gave up on trying to join the match.

Transfer of Condtions and Stealing Boons

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I don’t see why not.

After all venomshare uses caster stats, why not the same for application/stealing/transferring for other mechanics.

exactly!

whats a good sword and bored build

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I run dual swords on my mesmer. I think it’s amazing. sword/sword and sword/shield in the wep swap.

Transfer of Condtions and Stealing Boons

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I meant to post this in the pvp forums, aww well. Mod if you see this, can you put it in the pvp forums. thx

Transfer of Condtions and Stealing Boons

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

When transferring and reflecting conditions, or stealing boons, it should all use the stats of the initial caster’s stats. As a power user, I like to run builds that send conditions back to the target. It acts as a condi cleanse for me, but also is supposed to punish the initial caster by sending their own damage back at them. But it uses my stats when I send the conditions back to them. So conditions that would have ticked for hundreds sec, tick for 20 a sec.

Also, when I steal regeneration from a healing ele, I’d expect high ticks of regen on myself, but it uses my own healing power stat which is 0.

I propose that transferring of conditions and stealing boons should use the initial caster’s stats.

Idea to end manipulation/q syncing/rage throw

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

To be honest, I will throw a match when teamchat has become very toxic. I’ll just afk in the base. That’s my personal protest against harassment because anet doesn’t seem to be taking a stance against it.

That’s the dumbest thing I’ve heard all day. No one cares about your protest/message.
Your not a victim, nor are you any more special than any other player.

I didn’t say I was special. I actually wish it would become more common. I wish everyone who were being harassed in a match would just go idle. Maybe the toxic culture would change. people would think twice about harassing other players cause it would certainly guarantee a loss being down a player. And if i saw someone sitting out a game cause they were being harassed, i wouldn’t knock them for it. I don’t think anyone should have to finish a match with people that are being nasty toward them.

I’m not sure you understand your enemy. manipulators, cheaters, whatever you want to call them takes pleasure in your misery. Not playing both makes your opponents win and frustrates your team mates (causing more enjoyment for your enemy). Its like a win, win, win for manipulators.

So be it.

Idea to end manipulation/q syncing/rage throw

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

To be honest, I will throw a match when teamchat has become very toxic. I’ll just afk in the base. That’s my personal protest against harassment because anet doesn’t seem to be taking a stance against it.

That’s the dumbest thing I’ve heard all day. No one cares about your protest/message.
Your not a victim, nor are you any more special than any other player.

I didn’t say I was special. I actually wish it would become more common. I wish everyone who were being harassed in a match would just go idle. Maybe the toxic culture would change. people would think twice about harassing other players cause it would certainly guarantee a loss being down a player. And if i saw someone sitting out a game cause they were being harassed, i wouldn’t knock them for it. I don’t think anyone should have to finish a match with people that are being nasty toward them.

Idea to end manipulation/q syncing/rage throw

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

To be honest, I will throw a match when teamchat has become very toxic. I’ll just afk in the base. That’s my personal protest against harassment because anet doesn’t seem to be taking a stance against it.

Condi is easier to counter than power

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

most people are playing condi

[citation needed]

just my experience in over 300 matches this season so far

Condi is easier to counter than power

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I think it’s evident by the fact that most people are playing condi that condi is not easier to counter. It is a much easier way of applying an extreme amount of damage to a player, in a short period of time, or long period of time.

Even if someone wins against a non condi user, matches are small enough that the conditions will persist long enough to keep them in combat until another member of their team come and kills them.

Not to mention, even soft CC benefit condi users more cause they usually have stats that increase condition duratioin. So you’re crippled, chilled, blinded, slowed, feared, immobilized, and have weakness almost 40% longer than when a power user tries to apply the same soft CCs to you.

Mesmers one shotting people

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

GS shatter meta built mesmers have too much burst. those kinds of builds should never exist. one shot means from 100 to 0 in a second or less. you don’t even have to be low armor or low health to be one shotted from stealth by gs shatter mesmer. First of all, it’s not fun. Second of all, there’s very little counterplay for a build like that. They one shot you. If they fail to one shot you, they stealth, and run away until they can try again, probably from stealth. It’s not a matter of learn to play or not. These builds just shouldn’t exist. Anet has no idea how to balance mesmers cause of the clones. And they have no idea how to balance condition builds against power builds.

Mesmers one shotting people

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

i’m convinced that Anet has no idea how to balance this game for pvp.

change the ranked entry reqs please

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

What is the big deal about who is allowed in pvp? Everyone should be able to do it, even people who are playing the game their very first day. Everyone will eventually be put in the bracket they belong in. If you’re bad, you’ll go low and stay low, if you’re good you’ll move up. The end.

Bunker rev and class stacking

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

i don’t think i’ve faced a bunker rev yet. And i really don’t know much about rev’s in general. How are they surviving?

They’re able to decap and eventually fullcap against a 1v2. 1v3 maybe not. So it’s not just holding the cap, it’s actually fullcapping under pressure. Most people don’t play them because they’re not meta and quite boring, but they’re super effective against power comps.

good to know, thx

Bunker rev and class stacking

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

i don’t think i’ve faced a bunker rev yet. And i really don’t know much about rev’s in general. How are they surviving?

sooo dragon hunter

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I don’t think DH’s are too strong in general, but in conquest game mode, and it being the only real game mode in pvp, DH’s are too strong. Trap builds in general across classes are too strong in a mode that requires you to stand on a tiny point to win. If we start seeing other game modes like Capture the flag, then I think DHs will be fine. But right now, it’s fair to complain about DH’s, conquest mode makes it too easy for even bad players to be rewarded just for slotting all their utilities with traps. Stand on the point, get hit by traps. Don’t stand on the point, then you can’t win the game. Fighting trap builds is really a lot like a human jumping into water to fight a shark. They have a strong advantage.

I think the only real way to balance all trap skills across all classes, is simply to make traps not begin recharging until triggered. I think that’s fair.

Elite Specializations - were a terrible idea

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

I really like the idea of elite specs. The problem now is that there is only one specialization. It will be better when there is more than one and we have more options. Right now everyone is more or less the same specialization. Very few people go the core route, outside of condi ranger, and some theif builds. but when we have 2 or 3 specializations it will be much better experience for all of us. I wish they would release new specialization regularly instead of waiting for an xpac to do so. It would keep the hype train going and keep people excited to try new things. Like say, one specialization with an xpac, and one added in the middle of an xpac would be perfect. If they added one more in HoT as a content update, we’d potentially have 5 specizliations for each class to choose from in another 2 year period.

Hows 2v2?

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

this was an excellent idea, but poorly implemented. I was looking forward to this so much. total disappointment. it is fun, mad fun, when you can get a match going. But good luck trying to get one going.

sooo dragon hunter

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

does nobody see issue that there are 4+ dragon hunters every game lmao

It’s been like that since HoT came out. It’s because trap builds take very little skill and can get rewarded for it stilll.

Hows 2v2?

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I wish i could tell you, but since there is no queue for it, it has been impossible for me to find people to do it with. I’ve found one other, but the match doesn’t start until all 4 people are inside.

So about the victory...screen? Please no...

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

Havent been to PvP since update…is this adding more toxicity to PvP.

The toxicity in pvp doesn’t come from the other team. So the ending screen doesn’t matter. The toxicity comes from within your own team throughout the match. There’s so much harassment goes on in team chat during the match and at the end, the other team usually just check their stats and go.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I agree. I also believe that people would vote differently if they held another community vote.

No, just no. It would take control of team composition away from the players and leave us at the mercy of an algorithm. It would hurt classes dependent on team composition most and encourage even more to play selfish builds in soloQ.

You play a single class and want the system cater to you at the expense of multi-class players.

This system actually caters better to multi class players by allowing them to play in the appropriate brackets for each class. If they wanna try out a new class, they don’t have to tank their rating that they’ve built up on their main class.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I think they oughtta make mmr class specific so it makes doing a class shift easier for people. Then you take away class stacking/swapping with queues and you end up with a more balanced system overall because then people aren’t abusing op classes/builds and they aren’t abusing the rating change on chars by q’ing as a new class and swapping to their main for easy wins.

Granted the community voted against locks and such but if anet was willing to put all this in at once then the community may vote differently. As I recall during those voting discussions most of the opposition said it was because class stacking wasn’t also being removed so any double thief teams were pretty much screwed (Meta speaking, not skill wise).

I agree. I also believe that people would vote differently if they held another community vote.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I do and don’t agree. The Ascension is a pvp back piece. It should involve all aspects of pvp which it pretty much does. It should make you pvp on all classes.

I agree that you should pvp on multiple classes for the backpack. I don’t want to change the achievement. I think the rank system should be changed so it is class specific instead of one shared rank for all characters on an account. So you will still pvp on different classes, but in the appropriate skill brackets for the level you’re at for each class.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I do and don’t agree. The Ascension is a pvp back piece. It should involve all aspects of pvp which it pretty much does. It should make you pvp on all classes.

There’s no evidence that multiclassing makes the player better or more skillful. It’s a dumb requirement.

Then don’t do what it asks. Don’t make the back piece. Don’t do anything about it. While you’re at it go design your own MMO and put all the shiney stuff in it you want and just give it to yourself.

As players, we should be giving the devs feedback and suggestions. If anyone has a different idea to do things, they should just quit, raise tens of millions of dollars, and then design their own MMO? does that make sense to you.

If the feedback is “make the game super easy so I can get everything plz” it isn’t really feedback, it is just a selfish suggestion.

I don’t understand how this is making the game easier. It’s the rational thing to do. Different classes are different. And everyone plays each class at a different skill level.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I do and don’t agree. The Ascension is a pvp back piece. It should involve all aspects of pvp which it pretty much does. It should make you pvp on all classes.

There’s no evidence that multiclassing makes the player better or more skillful. It’s a dumb requirement.

Then don’t do what it asks. Don’t make the back piece. Don’t do anything about it. While you’re at it go design your own MMO and put all the shiney stuff in it you want and just give it to yourself.

As players, we should be giving the devs feedback and suggestions. If anyone has a different idea to do things, they should just quit, raise tens of millions of dollars, and then design their own MMO? does that make sense to you.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

You can switch class in match so……

when you try to switch class during the match, a message pops up saying, “doing this will put you on a 16 minute time out” or something like that. Maybe you used to be able to change classes mid match, but you can’t anymore. I did try.

you can switch class when you loaded into match but before actual match started

You only get credit for the win with the class you actually played on.

I’ll explain you what he means what could possibly happen:
Say, I’m bronze tier on my thief. I queue up as a thief and get into a match against other bronzes. Before the match starts, I swap to mesmer, where I’m in platinum tier with.

I gain credit on my platinum mesmer for beating bronze players. #ezwin

ohh, then easy fix. character or class lock on queue

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

You can switch class in match so……

when you try to switch class during the match, a message pops up saying, “doing this will put you on a 16 minute time out” or something like that. Maybe you used to be able to change classes mid match, but you can’t anymore. I did try.

you can switch class when you loaded into match but before actual match started

You only get credit for the win with the class you actually played on.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

You can switch class in match so……

when you try to switch class during the match, a message pops up saying, “doing this will put you on a 16 minute time out” or something like that. Maybe you used to be able to change classes mid match, but you can’t anymore. I did try.

Rank should be class specific

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

On my main, which is mesmer, My skills are platinum rank at least. And I can make it into platinum rank. But I’m working on the legendary backpiece that requires me to get wins on other classes. On my other classes I’m Bronze rank at best.

When I’m on mesmer, my rank goes up to platinum. Then I have to switch to another class to get those wins, and I lose Dozens of matches just to get 5 wins on the other classes i have, because I really don’t belong above bronze rank on my other classes.

Then once I have the wins, I drop down to silver, and hop back on my mesmer and I’m destroying most people in that bracket cause my mesmer doesn’t really belong there. It’s not fair to the other team to have me in that bracket on mesmer, and it’s not fair to me to have to play at a high rank on classes I’m terrible on. And it’s not fun. It’s just a frustrating experience to be honest.

I propose that an account’s rank be split and specific to each class. That way I can , and my opponents, can still have fun regardless if I’m on my main or not. And it will save my teammates so much rank points loss having a noob playing on their team at a higher rank than my actual skill level on the class I’m on.

Not getting ported into match

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

I’m able to queue now without a penalty. Idk but it seems to have fixed itself.

Not getting ported into match

in PvP

Posted by: Hot Boy.7138

Hot Boy.7138

After the queue pops and the map is selected, I don’t get ported into the match. the map selected square remains in the middle of the screen without any loading. When I log off and on, the map selected screen is gone, but then Pvp menu just tells me there is a match in progress. I can’t join.

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Legendary light armor looks like heavy armor

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

I was looking through some of my old videos and I came across a video I made of the original Flamekissed Light Armor set that was in the gemstore way back. They removed that set from the game, but it, imo, looks like it could have been an awesome legendary armor set. Even if they just added special effects to the tier 3 cultural sets we have now, i think that would have been better than this set that we got.

This set looks like light armor. It’s sexy, and it flows and isn’t stiff. And it has cool effects.

Lean on me roaming [video]

in Mesmer

Posted by: Hot Boy.7138

Hot Boy.7138

I have one video i made a long time ago. I was killed by two thieves, so i went looking for them. I found one, and when fighting him I downed him, but as soon as I was going to finish him, someone dropped shadow’s refuge on top of him. I never saw the thief that saved him, but the two of them came out of that refuge and was attacking me, and then a third charr thief came out of nowhere. So i was fighting 3 thieves with like 100 hp and I thought I was finished. And out of nowhere, a group of players just show up and save me. It was one of the coolest moments I’ve had in WvW. As a solo roamer I never expect to be saved like that.

Mesmer change for future balance

in Mesmer

Posted by: Hot Boy.7138

Hot Boy.7138

Right now mesmer can shatter 21 times back to back. Aka blind 21 times back to back. Apply 21* however many clones of torment and confusion and healing health up 21 times while removing conditions 21 times. Maybe start with that.

I agree that some characteristics of mesmer should be toned down. But this isn’t a thread about that. You can make a thread for that. I’ll even hop on and show support. I wouldn’t try to derail it by talking about things I feel is more important.

Mesmer change for future balance

in Mesmer

Posted by: Hot Boy.7138

Hot Boy.7138

Power Block and Deceptive evasion are fine where they are, and either way moving them wouldn’t make sense since it wouldn’t fit the theme of the trees, duelist is all about evading attacks, causing blinds, and using a weapons a duelist would (sword, guns), where domination, much like in GW1, is about asserting your will over your enemy and making them take more damage, removing boons, and shutting them down with interrupts.

I mean cmon, you can’t say dueling is more about interrupts than Dom when Dom has minor traits that give you benefits for using CC

There are interrupt traits in a few trees, not just in Domination.

Mesmer change for future balance

in Mesmer

Posted by: Hot Boy.7138

Hot Boy.7138

I propose swapping two tier 3 traits: Deceptive Evasion in Dueling Tree and Power block in the Domination Tree. Domination trait line is definitely more about shatters, so I think being able to spawn more clones would be better in that tree. I’m not sure about this, but it doesn’t seem like many people are taking Power Block because Mental Anguish seems like a much better choice if you’re running a burst build. But being able spawn more clones may be a competitive trait that could compete with it.

I think Power block would be better in dueling tree because it would be an alternative to the condi interrupt trait, Mistrust that provides confusion on interrupt. I think that’s an awesome trait, but if someonen isn’t running condi, and isn’t attracted to mantra builds, then that just leave deceptive evasion. In pve, all that does is overwrite phantasm, and in pvp it is more resources to shatter, but as i said, that trait would be better in Domination. Power block feels more like a dueling trait to me because it’s a strong trait in 1v1 situations, and it would add more flavor to the dueling tree.

Second, I think using Arcane Thievery to send conditions back to a target should use the Condition Damage stat of the player who the conditions were initially applied by. The best way to use this skill is to wait for many stacks of conditions and then sending it back to the enemy. But right now, this utility seems heavily leaned toward condi builds. As a power build, I send back 17 stacks of confusion and torment, and it ticks for 27 damage per second, instead of the hundreds of damage it would have done to me.

TLDR: Swap Power Block in domination tree with Deceptive Evasion in Dueling Tree. Make Arcane Thievery use the condition stat of the player that initially put the conditions on me. Thank you.

(edited by Hot Boy.7138)

Best quality graphic

in Account & Technical Support

Posted by: Hot Boy.7138

Hot Boy.7138

i’m using a radeon 6870 and i play on high settings. Some stuff is turned down to medium like shadows. My game looks amazing. I also use Sweet FX.

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Legendary light armor looks like heavy armor

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

i actually like my light armored character to look like they’re going to battle in ball gown lol. The beautiful goddess with an elegant dress with dual swords is extremely appealing to me, and one of the reasons I love light armored class that can melee. That’s actually why I love mesmer so much. I always imagined them to be fashionable and fancy melee fighters. but eh, what I got is legendary light armor that makes me look like a soldier class instead of a scholar class.

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Legendary light armor looks like heavy armor

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

If you are interested, you can listen to the lead Dev explain the process of creating Legendary Armor (and why it was released after 2 years) in the latest Guild Chat.

Good luck.

thanks, i’ve read it all. i’m always up to date with everything that is gw2

Legendary light armor looks like heavy armor

in Guild Wars 2: Heart of Thorns

Posted by: Hot Boy.7138

Hot Boy.7138

I really believe the legendary sets should have been cultural armor, specific to each race. They had more than enough time to make one for each race. It’s been over 2 years.

Yet they clearly said the process of making the legendary armors was more time consuming than they had expected and far more complex.

Now while I’m sure arenanet would deliberately sabotage their own game by providing only 1 legendary armor look per weight, until you actually show this to be the case your belive does not hold a lot of meaning compared to the official statement now does it?

You’re not the jury, and this isn’t court. This isn’t a Hot Boy vs Anet lawsuit. There is nothing I have to prove because I have to gain from this. The armors are already in game and they’re not making any more.

Creating the technology for the armor was costly and took time sure. But the design of the armor most likely was just small fraction of the total time. I know you’re probably someone who likes to sympathize with developers when they make bad game design decisions, or maybe you’re someone that just likes to argue any point, but this armor is a disappointment.