Showing Posts For Illconceived Was Na.9781:

Dry Top Leeches at Flatland Wastes

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sometimes ANet will hold onto reports (about botters) for a while and then do a mass ban. This reduces the likelihood that the botters figure out how they got caught, thus theoretically increasing ANet’s abilities to use their current tools to catch more. Sometimes, ANet also likes to track the accounts to see who gets their coin or items from the botters.

Thus, the fact that you keep seeing the same toons in the same spot doesn’t mean that ANet isn’t doing anything. (Of course, it doesn’t mean they are, either.)

You can also report the location (and the mechanics you think are being abused) by emailing exploits@arena.net.

Thanks for taking the time to report. I wish I could tell you for certain that those particular accounts are getting the attention of Dhuum that they deserve.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Unable to get Skill points

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

what is this
does this mean NPE changes were not good?

Some of them were maybe not really that well thought out, since the official
comments were about making the game “less confusing”, but all i read especially
about the skillpoint gating is that its now confusing while it never was before.

It only happens once per account. So far, 99% of the questions I’ve seen about it are from veterans on their second account. And it’s been clear from ANet’s introduction posts about the NPE that the system was designed for new players; several things (including this) became more confusing to those of us familiar with the old system.

So, “does this mean the NPE changes were not good?” No, not at all. It does mean ANet could have (and imo should have) done a better job of implementing the system to take into account veterans, too.

John Smith: “you should kill monsters, because killing monsters is awesome.”

An idea how to make dungeons more attractive

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think changing the rewards is going to make dungeons “more attractive.” You might see more people doing them every day, but the activity won’t be more interesting to them. Most folks will just feel that it’s a reason to grind, not a reason to play for fun.

The problem I see with dungeons is mostly that people have figured out how to min-max runs in a way that nearly everyone can follow, so the content feels trivial to veterans. This can only be addressed by overhauling the dungeons, introducing new ones, or making massive changes to foe AI. None of those things are easy to do well (heck, they aren’t that easy to do poorly either).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Questions about doing GW1 - HoM

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

at some point you’ll want Ranger as a class (possibly ok to make it a secondary class) so you can get pets because leveling pets is one way to get an HoM point or two.

Good point. I completely forgot about that. And yes, secondary ranger is fine for that.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Repetitive Dailies

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

In the current setup, for a 31-day month:

  • Fire Elemental appears four days, as do Frozen Maw and Shadow Behemoth.
  • The caledon wurm and Inquest Golem show up on 3 days.
  • Clawr is twice, megadestroyer is once.

There are plenty of other world bosses on timers that don’t appear at all, as well as lesser “world” bosses that aren’t on timers (but appear semi-regularly).

tl;dr OP is mathematically correct: it’s repetitive.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Character Race/Profession Change?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

kitten =/ Oh well there goes some money for some char slots and name change tickets. Thanks for digging for that post, I got burned out on forums about a decade ago so don’t visit them much.

That’s what I’ve been doing. It’s not as “elegant,” but gets the job done.

PS consider the identify repair kit: 1,000 gems for a name change contract + makeover kit.

  • 1,150 gems: cost of buying each separately, at full price.
  • 1,080 gems: cost of contract + bulk discount cost of a single makeover
  • 1,000 gems: cost of the identify repair kit, that includes both items.

I don’t remember seeing the name change contract discounted (but then, my memory isn’t what it used to be).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Transmutation charges

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’ve been reluctant to use transmutation charges at all, opting to save them for something especially nice looking on a decent item after reaching max level.

I feel as though fairly common items (aquired from white, blue, green) shouldn’t cost charges at all, while the far more epic looking skins do cost charges.

Think about it, why would I want to waste a transmutation charge for a swindler mask on some mid level piece of trash? It makes no sense at all.

Any thoughts on this? I mean, at the best price, a charge is worth about 5 gold…

I don’t “waste” my charges. If I’m leveling up, I just use whatever comes with the gear. It’s also a really good use of outfits: I can keep the outfit while changing gear.

I don’t worry about the toon’s looks in any serious way until L80. Then I tend to spend a lot of time considering options before updating the skins. After that, I usually won’t touch the looks again unless I update the gear. For example, after creating ascended sets.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ascended Gear suggestions

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Original Post doesn’t really spell out a specific problem with the status quo, which is why none of the specific suggestions are likely to be effective in the long run.

ANet went to a lot of trouble to introduce a set of gear that has stats beyond that offered by exotics; I don’t see them changing that setup anytime soon.

The only problem I really see with ascended gear is that it’s horribly expensive and tedious to produce, so that if you make a mistake in choice of gear (or runes), it’s extremely expensive to fix it. You can’t even salvage or forge your mistake (as you might with ill-chosen exotics).

That singular issue could be solved in a number of ways. My personal preference is to offer a mystic forge recipe for ascended gear to change the prefix. For example, combine an ascended Berserker insignia with an ascended Cleric’s helm, add a vision crystal and an eldritch scroll, and you change the cleric’s gear to zerker’s. That keeps the price high enough that people aren’t going to do it arbitrarily, while still allowing folks to feel they didn’t waste their original effort.

John Smith: “you should kill monsters, because killing monsters is awesome.”

What inspires people to do this?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What inspires them? Money.

It only has to work a few times for them to steal enough so that they can sell gold on the black market.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Dive Master Achievement

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Several of these dives are extremely buggy, and there is no other way but to try and re-do all 38 multiple times each :/

I don’t describe them as “buggy” in the sense that I think they were probably designed this way. Definitely frustrating, regardless of what the “correct” term would be.

It would be a lot easier if even they just set it up like JPs, where there was a named achievement for each dive. Right now, there’s no way to tell if you have credit for any particular dive. And it’s difficult to know if you got credit at any particular try, unless you happened to be looking at the number each time.

JPs are similarly sensitive to exact location. When they used to be part of dailies, you could manage to grab the chest loot without having triggered the game’s idea of “beginning” or “finishing” the puzzle itself.

Short story:

  • Keep trying.
  • Do multiple attempts at each location, starting and/or aiming a bit differently.
  • Keep notes.
  • Cross fingers.
  • Try to avoid smashing the keyboard against your monitor in frustration. (Makes you feel better for 20 seconds, but makes it more difficult to play the game afterward.)
John Smith: “you should kill monsters, because killing monsters is awesome.”

bug with mortar in flame legend temple

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s been bugged for a bit; ANet is aware, but hasn’t offered an ETA for the fix.

In the meantime, there are two reliable work-arounds:

  • Walk past the mortar over the ‘floor’ atop the water. Logout that character and log back in; you’ll end up in the water and can proceed as normal.
  • Alternatively, get one of the many ports to rhendak’s tomb and work your way from the end of the ‘puzzle’ to the beginning — each gate can be opened from the back.

Good luck.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Character Race/Profession Change?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Race is connected to the personal story; it would take a huge amount of code changes to dis-entangle them, so I don’t see that as likely. For ANet: a lot of work, good chance of bugs that they won’t be able to predict, and very little upside for them.

Professions are not as important to the story, but they are tied into leveling and story rewards as well as some skin unlocks. On the fact, that seems relatively easy to handle. But again, QA isn’t likely to catch all the complex interactions between various mechanics, so it would probably also require a lot of dev/qa time, introduce weird bugs, and, again, there isn’t much advantage to ANet (or the vast majority of players).

tl;dr ANet could do it, but I can’t see why they would want to: the costs vastly outweigh the benefits.

John Smith: “you should kill monsters, because killing monsters is awesome.”

can't withdraw guild catas

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You can only activate one guild catapult at a time; cool-down is 10 minutes. Could that be it?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Questions about doing GW1 - HoM

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  1. It doesn’t matter which prof you have in GW1; there’s no connection between your toons from (1) and those in GW2 (unless you roleplay it to be so).
  2. Think of GW1 as a single player game (using ‘heroes’ in your party), with the occasional option to add other players to fill out a mission/dungeon party.
  3. You can pretty much run most any combination of professions. (Only a few are terrible.)
  4. In terms of Lore and order of release: ‘Prophecies’ → ‘Factions’ → ‘Nightfall’ → ‘Eye of the North’. In terms of ease-of-play, ‘Nightfall’ → ‘Eye of the North’ (which gets you the most heroes quickly). In terms of content length, ‘Factions’ is usually considered the fastest.

Be sure to make use of that game’s wiki, which is very comprehensive and includes a number of guides. Also the game’s original wiki (before ANet provided the server and technical support for a wiki), which has even more guides. If you want build help, try pvx wiki:

John Smith: “you should kill monsters, because killing monsters is awesome.”

I will NEVER accept!

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I will never accept the “invitation” to move to another server.

  • I much prefer a less-crowded zone. Hooray! Fewer zergs! It’s a shame my blissfully quieter world will only last an hour longer.
  • I don’t want the speed buff you offer as an incentive. It messes with my jumping. When I want extra speed, I will do it myself, thank you very much.

Could you kindly add a “remember this response” checkbox and stop pestering me? You can still notify me via a Game Message in my chat that my time is limited, but I grow weary of clicking the popups off of my screen.

I don’t think this counts as ‘pestering’ — the only time you get more than one of these messages is right after a world boss event in the zone. Besides, it only takes a single click to put the message aside or ignore it.

About half the time I get it and decide to delay accepting (because I’m in the middle of an event), it goes away anyhow.

In principle, I like the idea of having more control over the UI and support the OP’s intent. However, this particular change would be near the bottom of my UI wishlist.

John Smith: “you should kill monsters, because killing monsters is awesome.”

SW champ bags question

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What about the coin from the bag itself? Does the level 80 get more coin from the bags than kitten

/necro.thread

I haven’t checked, but since the coin is such a tiny part of the value, it isn’t likely to matter much in the calculations. The mid-tier mats from salvaging mid-tier gear are much more valuable than the T5-6 metal/cloth/leather you get from ~L80 gear.

For example:

  • Cloth: L80 pants average less than 5s worth of silk/gossamer. L55 pants are over 13s in linen, about 8s difference per salvage.
  • Leather & Metal: about a silver more for e.g. L55 medium pants. About 1.5s per piece of heavy armor.
  • Wood weapons: also about a silver more per salvage.

And as noted, there’s no difference in the amount of named exotics or T5-6 mats for exotic champ bags.

John Smith: “you should kill monsters, because killing monsters is awesome.”

I can't believe Tequatl can fly

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The laws of physics do apply to Tyria, just not the ones we are used to. If GW2 had earth’s mechanics, then (even assuming you could still cast spells):

  • Meteor Shower would damage everyone and knock them back
  • All fire skills would cause burning, to allies, foes, and objects alike.
  • Your character wouldn’t be able to move (never mind fight), weighted down by armor and inventory.
  • Dragonflies wouldn’t be bigger than asura (since surface area:mass ratio would prevent them from having enough energy to survive).

As long as the game is self-consistent, I don’t really see a problem with dinosaur-like creatures existing (even though they could never realistically thrive). In that context, a flying tequatl is hardly anomalous.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Crashing when I access the Trading Post

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Try clearing out your cache. Instructions are in the technical support forum, in a sticky (Mac version is in the mac-troubleshooting sticky).

John Smith: “you should kill monsters, because killing monsters is awesome.”

How Accurate is this crafting guide?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Cyninja and Wanze are saying the same thing, but using different words.

  • You can get inscriptions and insignia by salvaging
  • However, this is only true if the inscript/insig itself can’t be crafted, regardless of source.
    For example, you can salvage a Soldier’s exotic and sometimes get an insign/inscript, because there’s no other source for that prefix.
    As a counter example, you can make Zerk insc/insig using Powerful Blood. Thus salvageable exotics from Arah tokens won’t yield inscripts/insigs.

See: http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Acquisition_methods. If there’s a T6 fine mat ‘activator’ in the last column, the insig/inscript can be crafted.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Dive Master Achievement

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Glad to know it’s still possible. I just wish I crossed off the ones that I knew I got the completion for if I knew this was going to happen. Not looking forward to going back again to do them, but being so close I just want to complete it now.

Is their any specific method that would be recommended for specific jumps, like walking off instead of jumping?

I keep thinking to put together a list like that… but it’s really hard to verify claims that others have made, since after you get credit, you can’t tell any longer what works/doesn’t.

I went through them twice sort of casually (not recording everything). My third time through was systematic, but by then I couldn’t tell any longer which I had credit for. The fourth time, I was super meticulous: I tried to do every dive 3-4x (depending on how annoying it was to get to the goggles).

So learn from my mistake: go with a mesmer (or a friend that is) and/or teleport guns and other jumping aids. Keep track on ‘paper’ (e.g. I used a spreadsheet), and try each ‘normally’ and then a second time, aiming for what seems like a tricky spot. If the first time, you landed close to any walls/cliffs, try ending up farther away.

I’ve yet to find someone for whom this was actually bugged — everyone who went through it carefully an Nth time ended up getting full credit. Eventually.

Good luck and please let us know how it works out.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Dive Master Achievement

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

In every case I’ve helped someone (including myself), people were stuck at 37 because they missed one of the dives. The reason this happens is a two-parter:

  • There’s no easy way to tell which dives the game thinks you’ve done (and which you haven’t).
  • Some of the triggers are really narrow — the way it works is that you have to wear the goggles, dive from within the right spot, and land (pardon the pun) in the right bit of water. If you miss any of the three, no credit — and no indication that it didn’t count.

I can’t say for certain if you’re in the same boat, but the only way I know to be sure is to go through them all again. (In my case, I was on my 4th time through, although the first two times, I didn’t really keep track.)

Some people say that if you end up in the water still transformed, it doesn’t count (and if you are back to regular clothes, it did) — but I experienced the opposite sometimes, too. In other words, I wouldn’t go by that.

One thing you could try is to find a friend who bought one or more accounts to generate laurels (from logging in) and get them to join you for Diving Master. Let them go first and make sure they get credit so you can repeat what they did.

On the one hand, I’m sure you’re not looking forward to running through them again. On the other, at least you don’t have to wait for a bug fix.

Good luck and let us know how it works out.


PS can’t hurt to create a support ticket and see if Customer Service has any new tricks up their sleeve for this one. You aren’t the first and you won’t be the last to get to 35+ and hit the Wall o’ Frustration™.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cannot delete a character

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

name of it is Zîem

Thats not really an issue in this case. My character that can not be deleted has no such simbols in its name. And today i had Support to answer my ticket: even by login on my acount themselves they could not delete said character. They said that team is aware of the issue and are working on a fix.

Good to hear that they are working on it, but bad that you had to go through it all. Thanks for keeping us posted.

John Smith: “you should kill monsters, because killing monsters is awesome.”

How long will Eye of the North be down?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

John Smith: “you should kill monsters, because killing monsters is awesome.”

Can the Karka Queen be soloed?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Champ at Camp Karka can be soloed and I think nearly everyone agrees it’s typically more difficult to kill. But in practice, I don’t think it will ever happen as the game is currently structured:

  • You have to have all four settlements controlled first.
  • There can’t be anyone else on the map who wants in on the fight (and its loot).
  • You’ll need to whittle down at least some of the protection by throwing eggs — that reduces DPS substantially and the lack of scaling might give you fewer eggs to toss.
  • You have a mere 15 minutes.

Put another way, I can imagine it’s possible; I just doubt anyone will ever have the opportunity to try it, let alone do it successfully.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Core game problems to be forgotten?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any game of this size is bound to have bugs. Not all of them will get fixed. A lot of times, stuff that does get fixed isn’t included in the patch notes, so people don’t realize just how much changes. (For example, at launch, harvesting nodes could sometimes result in ruined ore, wood, or fiber; that has since been fixed.)

In terms of setting priorities, the usual practice is to look at

  • scope (how many players are affected),
  • severity (how much are individuals affected),
  • difficulty (how easy is it to figure out what’s wrong and fix it),
  • opportunity (can this be fixed with other changes or fixes),
  • importance (how much does it matter in the grand scheme of things),
  • interoperability (how much does adjusting this affect other things), and
  • luck (was it noticed sooner or later, was it described well, was there sufficient data to troubleshoot, is there a test environment set up suitable for replicating/confirming fixes, …)

Some stuff is just easier to take care of; some stuff is easier to ignore; and some stuff is just plain annoying to tackle. So, we’ll continue to see some old bugs, get new ones, and plenty will also get fixed.

If there are specific issues you want to be addressed more quickly, try providing detailed troubleshooting data to ANet (via the in-game /bug tool or here). Bugs are more likely to get fixed when we can make it easier for ANet to identify, replicate, and troubleshoot.

I know full well that bugs have been squashed and new ones arise. I’m speaking of these bugs that have existed for 1-2 years now, and have been reported by several people in the past ( no doubt as much information as they can give as a player ) How are we to know if the bugs are on their radar or not? I guess its something minor when you have a boss that clips thru a wall and breaks immersion. As long as we our loots eh who cares how exciting the game play is

While you say you understand that some once-old bugs have been fixed, you haven’t said whether you understand that not every bug is going to ever get fixed. You also haven’t said whether you understand the difference between “on their radar” and “first on the list to get fixed.” It’s not about “as long as we get our loots” and they aren’t ignoring “how exciting the game play is”.

From your description, I can see that some bugs affect your game play more than others. You can imagine, I hope, that other people have a different list of the bugs that affect their gaming the most. How would you recommend that ANet choose which to tackle next? Oldest first? Those that have the most forum posts? Those that have posts with the shrillest remarks? Those that are reported more often via the in-game /bug tool? Those that prevent people from finishing a dungeon or parts of the personal story?

What if the oldest bugs take 5 times as long to fix as some of the newest bugs? Should ANet fix one really old bug — or 5 newer ones? What if some of the old bugs are expected to become moot, if current plans for changing mechanics go into effect — should older still get higher priority?

The fact that there are old bugs that haven’t gotten fixed doesn’t mean they are forgotten. It just means the bugs are older.

To be clear: I still think there are old bugs that are super annoying and there are plenty I wish would get fixed sooner rather than later. I just don’t expect that ANet will necessarily agree with my list of priorities.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Saleable Supperior Runes of the Trapper

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Please change these from account bound to tradable on the TP now that three classes can benefit from them. The recipe price is next to nothing (40c), but many players do not want to develop their own pool of skill 400 crafters. I would like to make some money off of those people.

Thanks!

In ANet’s shoes, the argument “I want to make money off the lazy” wouldn’t sway me to change the status quo or alter plans for the future. I would be more likely influenced by someone saying that they have their own pool of r400 crafters and want to be able to make their own. Or even someone who asked, “why are there any runes/sigils that are still bound on acquire? How does it serve the game with one of the healthiest economies to lock useful items outside the Trading Post?”

John Smith: “you should kill monsters, because killing monsters is awesome.”

About MF...(LF 250+% player's opinions)

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a lot of misunderstanding of what MF is supposed to do, which explains why a lot of people don’t think it has any effect. Before MF was account-bound, when it was still gear-bound, a couple of players did some extensive testing: they ran with 0% MF, did something else for a bit (to rule out any Diminished Returns) and then at 100% (or more, depending on the tester). In each case, the player would try to kill exactly the same number and type of foes, so that one could compare apples to apples (although it was more like Fujis to Romes, rather than Red Delicious to Red Delicious). The results were fairly consistent across testers.

  • Reduction of Basic/Fine gear by 30%+.
  • Increase of masterwork gear by ~100%.
  • Tiny increase in the amount of rares (although since that was a small number, the fractional increase was high).
  • More mats, including more of Tx+1 (e.g. in Orr, that would mean more T5 and T6 mats).

Example post: http://www.reddit.com/r/Guildwars2/comments/10547v/i_am_back_with_more_magic_find_data/

In other words, on average, you got better loot (as explained by ANet). But you didn’t get drastically better loot. In other words, having tons of MF doesn’t mean you should expect tons of rares — rares will still only drop…rarely.

tl;dr Magic Find matters a lot in terms of overall TP value, but it doesn’t mean tons of high-value drops — most people won’t be able to spot the difference without keeping track of kills and drops.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

About MF...(LF 250+% player's opinions)

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you do a lot of farming that involves killing foes that drop loot (e.g. Orr), then you’ll notice a difference between 150% total MF and 250%. If you are expecting a huge difference in exotics or even rares or you do mostly dungeons, pvp, or other activities that are mostly about chests and champ bags, you won’t see enough of a difference to make it worth the time (never mind the gold) to boost your MF.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cannot delete a character

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s a bit confusing and sort of explained (but sort of not) by the text:

  • Forums are good for discussing issues with other players; sometimes ANet chimes in (usually not though).
  • In game /bug reports are ideal for notifying ANet about straightforward bugs, because they provide data to the QA team that we wouldn’t otherwise be able to report easily.
  • But, for a personal response, you need to submit a ticket — that’s the only way that customer service gets involved (since they track everything via that ticket system).

Sorry I wasn’t clear about that.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLease? Terrace scroll before I scream?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I spend a lot of time in the Royal Terrace and I’ve never anything remotely like what you describe. I’m very sorry that it’s happening to you.

People sometimes ask me or in /say how to get to Sesame Street; I tell them. Once a year, someone takes out on me their dissatisfaction with the gem shop; I respond politely once and block them if they can’t get control of themselves.

If you are seeing different behavior, /report the person each time it happens. I doubt very much if venting here on the forums about it will have any affect on the list of items available in the store.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Core game problems to be forgotten?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any game of this size is bound to have bugs. Not all of them will get fixed. A lot of times, stuff that does get fixed isn’t included in the patch notes, so people don’t realize just how much changes. (For example, at launch, harvesting nodes could sometimes result in ruined ore, wood, or fiber; that has since been fixed.)

In terms of setting priorities, the usual practice is to look at

  • scope (how many players are affected),
  • severity (how much are individuals affected),
  • difficulty (how easy is it to figure out what’s wrong and fix it),
  • opportunity (can this be fixed with other changes or fixes),
  • importance (how much does it matter in the grand scheme of things),
  • interoperability (how much does adjusting this affect other things), and
  • luck (was it noticed sooner or later, was it described well, was there sufficient data to troubleshoot, is there a test environment set up suitable for replicating/confirming fixes, …)

Some stuff is just easier to take care of; some stuff is easier to ignore; and some stuff is just plain annoying to tackle. So, we’ll continue to see some old bugs, get new ones, and plenty will also get fixed.

If there are specific issues you want to be addressed more quickly, try providing detailed troubleshooting data to ANet (via the in-game /bug tool or here). Bugs are more likely to get fixed when we can make it easier for ANet to identify, replicate, and troubleshoot.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cannot delete a character

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What did Customer Service say in response to your support ticket?

No answer so far…

Not even the automated response? If you haven’t, make sure that they aren’t going into junk mail or other folders. See:
https://forum-en.gw2archive.eu/forum/support/support/Not-Getting-Our-E-mails-Hotmail-Yahoo-Gmail-Comcast

If you did get an automated response and haven’t gotten a specific suggestion by next Tuesday, add your ticket number to the older tickets thread

Good luck and please let us know what you find out.

John Smith: “you should kill monsters, because killing monsters is awesome.”

If you deny diminishing returns as a farmer..

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I checked back to the beginning of April, you haven’t hit DR since that time.

Thanks for posting the results (although I fear that 20 other people are also going to ask you to check for them — I would have though you would want more evidence before taking the time).

I assume you are talking about DR for drops, not event DR (which seems much easier to trigger).

John Smith: “you should kill monsters, because killing monsters is awesome.”

If you deny diminishing returns as a farmer..

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Maybe those that feel they are being hit by DR faster than what ANet claims can get together with John Smith. They can ask him to look into the days they are saying it happened and have him see if DR kicked in at 20 or 30 minutes instead of the hours ANet says it does.

I would gladly do so, its funny because to try and test how long DR cooldowns are the last few days ive tried to play the content i think im DR’d in the least amount i could.
And even with this i noticed a difference, i actually got mediocre to when i first started charged cores again, Eventho it wasnt the same when i only did it once a week for an hour or two, since i got way more back then.

Until you provide actual numbers of kills and specifics on the drops, it looks very much like normal variation, not any sort of DR or ‘double secret probationary DR’. The people that present stats on industrial production of precursor (by forging rares) are sometimes up in profits by a few thousand, and sometimes down as much as 4-5,000 gold — that’s how random numbers work. You get lucky in streaks…and unlucky in streaks. It’s very rarely ‘average’ for any short period of time, especially with the huge variety of potential drops.

tl;dr it takes a fair bit of data to establish whether something unusual is happening or not.

and ps I’m still willing to help people organize to collect their data, even though I’m confident it won’t show anything odd.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Wasting My Laurels

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  • There’s some chance that they will change the cost of T6 mats, since it’s by far and away the most efficient laurel:coin conversion method at the moment. (It’s also used by people buying multiple accounts — I don’t know if ANet likes that since it gets people to plunk down RL cash or if they think it does bad things to the economy.)
  • There’s a good chance that collections in HoT will require different mats or more T6 than anything we’ve seen before — I think it’s impossible to predict.

From my point of view, I don’t think we know nearly enough today to predict what’s going to happen. Arguably, we maybe are in the same position we were in last year: ANet could create disequilibrium in the economy for various reasons any time they think there’s a need.

Consequently, I’m spending laurels now when I can get something I need/want; I’m not worrying about what I might need in 6 months.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Regardless of any specific advantages to making exotic equivalent to ascended, I can’t imagine any reason why ANet would choose to go that route.

  • It would create a huge outcry among people who made ascended for the additional stats (however small they might be).
  • It would greatly diminish the demand for T2-5 wood/cloth/ore/leather, which would be ultimately damaging to the economy.
  • It would be a lot of effort to make the change (more QA than new code, but still).

There would need to be a compelling counter-reason to go against the above and so far, I haven’t seen anyone make a case that there’s even a hint of an idea that would get ANet to reconsider.

John Smith: “you should kill monsters, because killing monsters is awesome.”

If you deny diminishing returns as a farmer..

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

From the OP’s description, it sounds like random variation rather than diminished returns. The easiest way to tell if you’re getting DR for Breach/VW farming is to look at event credit: if the karma/xp gain is lower than normal (or tiny), it’s DR; otherwise, it’s probably not DR.

^^This, this is how you can tell that DR is affecting you, and I can almost guarantee that even playing 8 hours in SW is not going to get you hit by DR. I have yet to reach the DR wall in any zone, even when I played well over 8 hours in that same zone on the same character(which I do in SW all the time). I suspect it’s just the random nature of drops, nothing more.

there are multiple types of DR event DR is different from drop DR

There are even more types of DR than that. But the OP was describing a type of DR that would almost certainly happen alongside event DR. Event DR is trivial to measure; drop DR is not — thus, in the Silverwastes, event DR is a good proxy for determining if you are suffering DR. The notable exceptions would be (a) you are chest farming (I don’t think you are likely to get DR, for reasons beyond the scope of this thread) or (b) for some reason, you aren’t moving outside the range of a single fort for hours.

I’ve encountered event and drop DR in S/W and both occurred when I was the only one escorting Red Bull. As soon as others were in the map could help that route, I moved on and lost the DR as soon as I got to another fort and was doing the associated events.

tl;dr Yes, DR is more complicated than my original post suggested. But it’s a perfectly good place to start, especially since drop variation is so wide, it makes it very difficult to kitten drop DR without recording all drops for a few hours.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Inequality in ascended crafting.

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

One easy change they can make is to set up new stat combinations to use leather (instead of cloth) for exotic and ascended insignia. Doesn’t change the status quo, increases demand for leather, and decreases demand for cloth.

John Smith: “you should kill monsters, because killing monsters is awesome.”

If you deny diminishing returns as a farmer..

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

From the OP’s description, it sounds like random variation rather than diminished returns. The easiest way to tell if you’re getting DR for Breach/VW farming is to look at event credit: if the karma/xp gain is lower than normal (or tiny), it’s DR; otherwise, it’s probably not DR.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please merge Fall Damage traits

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think mitigation of falling damage ought to be part of builds. Unless something drastic changes in all of Tyria (not just the new zones), they have a minor niche value in combat. The only time they are generally helpful is for JPs and general exploration.

Since that’s the case, I’d like to see damage mitigation moved entirely to gear and toys, e.g. Runes of Snowfall (already reduce falling damage) and e.g. change kits and balloons etc to also reduce falling damage when equipped.

John Smith: “you should kill monsters, because killing monsters is awesome.”

would you play a Beta Drop RNG again?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’ve spent maybe 4-5 hours in Maguuma Wastes since the portals started dropping. I don’t see any need to farm, let alone grind. If I got one, great. If not, no biggie.

The first beta invite had random selections and so did this one. The difference to me is that this time I could influence my chances and last time I couldn’t — I think that’s great and I hope they do it again.

I also hope that people end up agreeing that it’s better to have some control (as we did) rather than none. Although I also hope that ANet mixes it up some: maybe portals, completely random, and also some sort of scavenger hunt (like Mawdrey, only not as involved or tedious).

John Smith: “you should kill monsters, because killing monsters is awesome.”

GW2 , No vetran player wanted

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

90% of the game is for veterans. The 10% that changed for the NPE is all in leveling, and it made minor differences (to me) for leveling new toons.

The thing that prevented me from embracing it was the current trait system, which was introduced well before the NPE. I haven’t leveled a new toon since — I just have no interest in a scavenger hunt that requires me to redo map completion, finish dungeons, or do the major parts of the personal story. Again (I did all the racial stories at least 3 times; I don’t need to do them again for every toon.)

But the game as a whole? Still great. (Although, I could do with some festivals or other content to bide the time until HoT.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

About Monumental Tapestry

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Just letting you know that i have brought the tokens. Now im on to sell minipets and tonics to earn my items back. Thanks for the advices!

Nice! Good luck and have fun with GW1.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Will we receive gear refunds with HoT?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

GW2 is about grinding, what would you do if you didn’t have to grind for that new gear?

GW2 has never been about grinding to keep your gear relevant. People are wondering if that might change with the upcoming specialization system.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cannot delete a character

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What did Customer Service say in response to your support ticket?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Opinions on fan focus skin?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I would like to see more ‘wrong’ skins, too: fan-like skins as daggers, torch-like skins as staffs or scepters, or tongue depressors for greatswords. (Oh wait, we already have about 20 of the last one.)

It’s not “wrong” at all. The Forgotten Fan was one of the most well-known uniques in GW1.

My point exactly (hence the quote marks around the word ‘wrong’).

John Smith: “you should kill monsters, because killing monsters is awesome.”

serial code gone!!

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

went thru all my mails from guild wars and couldnt find my serial code?i only have a order reference number….

If support has asked for your serial code, provide them with the reference number (and where you bought your game/download). If you bought direct, that should be sufficient. If you acquired the game from a 3rd party, they might ask you for some other details.

Good luck.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Will we receive gear refunds with HoT?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m tempted to respond to the text of the original post, but that would be a digression from my best guess as to the OP’s intent, which is:

The upcoming overhaul to builds should cause most of us to reconsider our selection of gear stats, both prefixes and suffixes. What is ANet doing to help us to make that transition?

Answer: they haven’t said whether they have any plans to help us deal with it. The examples we have in the past:

  • Wardrobe: all equipped or otherwise bound gear in inventory got absorbed by the wardrobe. Gear that was no longer in inventory? Nope, out of luck. No refunds.
  • Dyes: all unlocked dyes were added to the wardrobe and duplicates were ‘refunded’ as unidentified dyes, which were cheap initially, but now worth a pretty penny.
  • Town Clothes: turned into tonics and those who paid gems were able to get a refund (in gems).
  • Magic Find moved from gear: everyone with such gear was allowed to select stats from a small selection of available choices. However, Celestial stats simply lost the MF bonus.
  • Every previous rebalance of runes/sigils: no refund.

Summary: your guess is as good as mine as to whether ANet will consider the cost of changing gear when the specialization system goes live.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Most populated EU Server

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Greetings!

I just recently started playing Guild Wars 2,

Welcome to Guild Wars 2.

and one of things that really bothers me while playing any MMO is seeing the chat dead or zones without any players at all.

It bothers a lot of people, which was one of the reasons ANet implemented the megaserver system (probably the main one was: it’s a more efficient use of their resources, too).

You’ll find some unpopular zones (for a variety of reasons) that, for most of the day will be low-pop, but generally speaking, megaserver means that there will always be people in your instance, unless it was just created — if the pop gets too low, the instance will be absorbed into others (people do get a chance to leave voluntarily though).

Right now I’m just “testing” around a bit, but I wanted know what is the most populated EU server at the moment? Which one do guilds recruit most, or where are they and players most active?

  • You can find the most populated server in any given moment by using the ‘guest’ button from the character select screen. Once you get a choice of worlds, sort by population.
  • There’s no way to determine the one that has the most guilds recruiting.
  • There’s no way to determine “most active” — whichever world you are in will have active maps.

Even with the Megaserver system, it seems some still value a single server over people from “anywhere”.

People value that because they are used to other games where ‘server’ or ‘world’ or ‘realm’ matters a lot. In GW2, ‘world’ only affects which ‘team’ you play for in WvW. It has a small and difficult-to-measure effect on who you play with in the open world.

I’m more of a PVE player, I love to explore a zone, love being part of events, Dev and Community driven, but I never got into PVP much.

The megaserver system is perfect for you then.

Once again, welcome to the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Defining Terms

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Even if I agreed with your definitions, a single post isn’t going to get everyone to start using the same terminology.

When I’m posting, I try to use words that are less ambiguous, so that everyone is more likely to consider the same concepts when they read them.

For example, I don’t complain (on the forums) about grinding to get traits in the current game. I would say that I don’t like repeating identical events on new characters, that I don’t like needing to keep a spreadsheet to track which events I’ve completed (or where they are), and so on — for me, that’s “grindy,” but for someone else (e.g. Colin Johanson), it might not be.

John Smith: “you should kill monsters, because killing monsters is awesome.”