Are you playing an elementalist?
Unfortunately the chilled condition, against all logic, since it is a weapon swap more than an ability, affects the elementalists’ global attunement recharge, delaying you from casting skills that require you to swap attunement.
It’s not just a weapon swap, it also triggers a variety of traits. Thus logic doesn’t dictate that it be immune from things that affect cooldown; it could have gone either way.
They haven’t specifically said whether the scrolls will automatically turn into the new currency. I think it’s more likely that you’ll still have to consume them (just like we did with transmutation crystals/stones when the wardrobe went live).
- Some recipes must be purchased (e.g. from the vendor next to the crafting station).
- Some require discovery.
- Some can be found in dungeons or in some of the new zones.
- Six disciplines go up to r500. Jewelery and Chef stop at 400 (for reasons beyond the scope of this post).
I haven’t heard about this happening to anyone else. It seem more likely that you completed it and accepted the chest out of habit (I’ve done that before).
Still, you can report it as a bug via a support ticket — if it’s happening to others, they should be able to tell you.
fall damage traits have such a tiny niche, I’d like to see them transferred to gear, e.g. the snowfall runes and maybe a toy, e.g. kites and balloons
By definition ‘elite’ is something other than ‘core’. Once you make a specialization ‘elite’, it won’t be ‘core’ any more.
When do those portals start dropping?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
When is tommorow, tho? Ugh. It’s already 28 April here.
April 28th will begin at one of the following:
- Midnight ANet time (UTC-7, i.e. about 0700 UTC)
- Server time (which UTC-0, about 40 min from this post), i.e. at reset.
- ANet business hours (~ 9 am Seattle time or 4 pm UTC)
I keep wondering when someone in public relations is going to remember that they have an international player base and stop forgetting to include the time zone in their start/stop times.
It’s a beta event. Not everyone will be playing it. I like the idea that they are offering different avenues to participation. Last time it was a random selection from people signed up for their newsletter; this time, it’s random from active players. Perhaps next time it will be people with “Code” or “Havoc” in their screen names.
Besides that, you can imagine that they would prefer invites go out to people who have more than a limited amount of time to play. They’ll want people who will give feedback or try an event three different ways or do something unusual, and folks in a rush aren’t likely to manage any of those things.
Why would someone do this, what are the benefits / downsides to this?
(Talking about NA guild recruiting players from EU who are on an EU server)
The goal is to get coverage for EU peak periods.
It’s no different from a T1 world recruiting a top guild from say T2. In both cases, the recruiting world sets up a fund to help the candidate guild’s members buy gems to hop worlds. (Obviously, this was recently made more difficult due to the new currency restrictions, although that’s entirely off-topic to the question.)
It takes a lot of negotiating, since even moving just 100 people takes a lot of gold. You want to be sure that the candidate guild is only going to support moving dedicated players who are keen on coming to a new world and getting used to different styles and the existing commanders and guilds. The guild itself needs to be selective about its members, which can be painful sometimes, and as a group, they need to be willing to prove themselves all over again someplace new.
The problem is that event-based mobs in silverwastes don’t drop loot.
Not entirely true. The mobs from escort events can all drop loot.
disclaimer: I’m describing my best understanding of ANet’s definition, not my own.
ANet has been very specific about what they mean by grind and none of the situations in the OP’s post fit. When ANet uses the word, they mean repeating the same content in order to maintain parity with other players as the game evolves.
Thus, from their point of view, the following do not count as “grinding” because they aren’t required to keep pace with the game or other players:
- Anything to do with skins, including minis or legendaries. This includes opening 10k wintersday or halloween bags for a mini or other shiny, repeating the silverwastes main event for carapace armor, or rolling the dice in the Mystic Forge for a precursor.
- Anything to do with gearing up, as the game is currently setup. From their perspective, it’s a one time activity per character to set up ascended gear, not something you have to do every time a new Living Story or expac is released.
Now, personally, I think that’s an odd niche for the word, given its common usage by most MMO players to refer to any repetitious content (although players will differ about how repetitive things need to be to count).
I’d agree with them that gearing up isn’t grindy (since sure, it’s a one time thing, mostly). But I wouldn’t agree about acquiring carapace armor or mini gwyn — sure, it’s a choice to get skins, but the process offers no alternative to repeating identical content. I also think the current trait system is pure grind: if you have 8 characters (on for each prof), then you are required to run the same JPs and same events on each, which is imo textbook grind.
Still, regardless of my personal feelings on the topic, we can’t impose our definitions on their terminology. When they promised no grind, they meant only that we wouldn’t have to stay on a permanent treadmill for leveling gear (and characters). And, with some quibbling, GW2 fits that ideal.
tl;dr using ANet’s definition of grind, the game isn’t grindy. (Using our own, of course there is grind, although it pertains almost entirely to cosmetics.)
I’ve never understood why ANet offers account bound items with extraordinarily low drop rates.
- If it’s very unusual, it should be tradeable, like Queen Bee and Poly-lumi.
- If it’s common, it should be account bound and usable in the mystic forge (so that you never feel the only alternative is deleting a drop).
- A few things should be skill-based, besides Liadri.
There are some things in the game that I assume we have to just purchase. Some of those things are bought from vendors. But some will be on the TP.
I think that’s great: it means those with extra coin will be paying a premium to those that don’t care about skins and are lucky enough to see some giant eyes.
Try contacting support (link at the top left) to ask for a refund. Keep it simple, “I didn’t realize this would remove all speed buffs, since that isn’t mentioned in the description.” I can’t promise you that you’ll get your gems back, but it only costs you a little of your time.
Good luck and please let us know how it turns out.
Hacked and now my account is being shut down
in Account & Technical Support
Posted by: Illconceived Was Na.9781
Good work defeating your opponent and handling the situation with grace and aplomb.
The obvious solution:
- Spend hours customizing the character of your friend.
- Play PvP against that friend as often as possible.
Then you get to see the look from the front, from the side, and (if you aren’t that good at PvP) from below.
@pureblackfire: what did support say in response to your ticket?
Your choice of ‘world’ only matters for WvW. No matter which server you’re on, you’ll end up in PvE and PvP maps with players on other worlds. The ‘megaserver’ system creates a new instance of each map depending on how many players are present for that map, with only a little priority given to people from the same server. Your friends, party members, and even guild members are more likely to automatically join you in the same instance.
There are no “new” servers; they have all been around the same amount of time.
So when you get a chance to choose, I’d recommend sorting by population and picking one in the middle that has a name that you like. If you think you might want to try WvW some day, then perhaps pick Yak’s Bend, Fort Aspenwood, or Sea of Sorrows. I’m on Tarnished Coast, which is nearly always full. I have friends on YB and they’ve been very happy there; I’ve heard good things about FA and SoS and those three are in the same tier of WvW: good fights, but not the top tier.
I’m guessing we’re not going to get refunds since it would flood the market with gold and Anet is rabid about new money not entering the economy.
They had a great compromise with duplicate dyes. Regular dyes: people got an unidentified dye. Limited edition dyes: people got that color, presumably to sell.
There isn’t an obvious way to do a refund that way for trait points (since the unlocks aren’t tradeable), but perhaps ANet could offer something else of value other than coin.
- Heavy Crafting Bags
- Ascended Mats (other than empyreal, dragonite, or bloodstone).
- …
No, it can’t be done.
ANet has said that the forum system in use here is primitive (my paraphrase) and they’ve implied they would love to change it. I imagine it’s on their wish list, but not their priority list.
So do we know yet when we will be able to access the vendor for our skins?
Not yet.
Based on similar situations in the past, I doubt we’ll find out more than a few days before the release that changes things. The fix itself probably isn’t difficult, but cleaning up accounts to match HoM scores will be.
You can even get lv 42 rares out of 4 lv 14 greens. I used to do this long ago until even lv 14 greens got too expensive to buy off the TP, so it may be possible.
That is a completely different and expected situation. The mystic forge doesn’t guarantee a mere +4-12 levels as output — it attempts to find something in its drop table that is within that range. But for some items, particularly trinkets, there aren’t that many options.
After you (Yumiko Ishida) last tried it, the drop tables were expanded to extend to extra levels. Now, however, Zommy handles it by dishing out karma items, mostly things you can get from vendors (plus a few that were removed from the game for one reason or another). Thus, there are only a tiny number of situations where you can get a huge item level jump.
Regardless, what the Mystic Forge never does is jump item rarity, and especially not from masterwork to precursor.
tl;dr no, it can’t happen
(edited by Illconceived Was Na.9781)
Change your RL name to Eethy, then tell them its personal info and needs changed…..
Clever!
(Reminds me of a cartoon that has one of the main characters volunteering to join the army during a war, to get out of a term paper.)
Try clearing out your cache. The technical support forum has a sticky with details. (Sometimes a file gets corrupted, which borks your TP performance.)
TP works great for me since the CoherentUI became the new base (except when it’s bad for everyone).
Why is my download so much larger?
in Account & Technical Support
Posted by: Illconceived Was Na.9781
The size of your gw2.dat varies with a number of things, including how your hard drive is formatted and which language options you have used. (I thought of practicing some Spanish, to better help a friend of mine who speaks it as a primary language) and I had to download all the relevant audio and text files. Wow. GW1 with multi-language support was a little bigger, but GW2 is…
Besides that, 120,000 files doesn’t mean much — a lot of those files are tiny.
tl;dr 25GB is big, but not crazy big. My own .DAT is up to nearly 22GB
If you live near St. Louis or otherwise use Charter, you might want to see the following:
http://www.reddit.com/r/Guildwars2/comments/33w33i/gw2_down/
https://downdetector.com/status/charter-communications All OVER the St. Louis area.
Recent reports mainly originated from: St. Louis, City of Saint Peters, Ballwin, Belleville, Chicago, St. Charles, Cape Girardeau, Florissant, Collinsville, and Edwardsville.
Will not having the bonuses hurt me a lot?
No; they are just convenience items.
I think it’s worth contacting support via a support ticket and follow-up with a screenshot of your box + maybe receipt (if brick/mortar). At the very least, ANet would want to know if a retailer is selling basic as ’Heroic Edition. At best, they might be able to help you directly (by getting you the missing items) or indirectly (by letting you know what might have gone wrong, the better to use when dealing with the retailer).
Good luck.
You guys are mistaken. It’s been a known bug for quite a while that you can go up more than 1 tier in rarity by using the mystic forge. I’ve been putting in buy orders for green weapons since mystic forging them into rares is a profit. About every 100-200 forges, you’ll get an exotic weapon from 4 green weapons. It’s about a 1% chance, but it’s not impossible.
No, I’ve never seen going from green to exotic. I forge a lot more than 200 forges/week and I’ve never ever seen this. Not once.
I’m sorry you are frustrated with the game.
You’ll get more traction if you create a post for each bug you think is in the game, along with some details that would help ANet track down the cause and implement a fix…or to get help understanding why it might not be a bug.
Any software with this much code behind it is bound to have bugs, especially given how players love to test its limits. And there are some issues with the current game that are annoying and/or block progress to one aspect of the game or another. However, it’s not anything close to being “like the game just imploded.” It’s about par for the course, but with some more noticeable issues.
First, the three things you mentioned that appear to be bugs:
- Skills that go off and don’t do a thing: that could be latency, which would also explain some of the other things you are seeing.
- TP not working — no, it really is working 99% of the time or better, so that, too is probably lag.
- Sounds going nuts — that is something support can help you with. It’s not a general problem for most players.
Next, the three thing that aren’t ‘bugs’ but player behavior:
- WvW bullying — report the players using the in-game /report player. If necessary, take screens and report via a support ticket.
- Fly hackers who change scores in WvW — there are a few griefers, but it isn’t as widespread as you make it seem. Regardless, also report them.
- Legally actionable bullying — if you are being bullied, definitely /block the individuals and report them ASAP. ANet doesn’t tolerate bullying. (Do make sure you aren’t responding in kind — that makes it difficult for ANet to respond, for a variety of reasons.)
Good luck.
I own gw2, but never got very far in it. The new expansion coming out actually looks really good though so I want to play again, but I’m just wondering if it’d be worth starting now and risk getting too bored with the game or should I wait for the expac. One of the most interesting points of the new expac is the new class, but I don’t know if there is any reason I would want or need a high level character similar to the death knight in wow.
Sure, start now. There’s enough content to last you several months, even if you power through stuff (which, I don’t recommend). Plus, there have been a number of recent 75%-off sales, so there’s likely to be another one soon. Pick it up, give it a try (including some time to get used to a new way of thinking about MMOs, especially if you are used to WoW). If you love it, great. If not, you only dropped US$10 or so to find out.
- There’s a reason for the current baseline speed: it allows people to traverse maps without using waypoints at a reasonable rate without making it feel too slow during combat, which must be slower, otherwise it becomes too easy to avoid combat.
- It makes sense that each prof has different mobility options, some of which are mostly about speed and some which involve blinking around.
- Your analysis leaves out a number of mobility options as well as some speed boosts, including mesmer focus-4, guardian staff-3, guardian shouts (+related traits), necro locust signet, necro spectral walk, and so on.
If you live near St. Louis, you might want to see the following:
http://www.reddit.com/r/Guildwars2/comments/33w33i/gw2_down/
https://downdetector.com/status/charter-communications All OVER the St. Louis area.
Recent reports mainly originated from: St. Louis, City of Saint Peters, Ballwin, Belleville, Chicago, St. Charles, Cape Girardeau, Florissant, Collinsville, and Edwardsville.
In the livestream, they seem to have indicated that what we now call ‘skill points’ will be renamed and stored in the wallet, instead of in the hero’s panel under the skill tab.
My interpretation is:
- Any excess skill points on any character (beyond those from leveling or skill challenges) will be converted to the new currency, as we logon each new character. This is similar to how dyes and skins were added to the wardrobe.
- Any unconsumed skill point scrolls will still be scrolls (renamed to the new currency) and consuming them will increment the wallet appropriately.
- Any experience beyond L80 will also go towards adding this currency, possibly at the same rate as today.
- This currency will be used for purchasing things like bloodstone shards, mystic crystals, philosopher stones, etc. (The same as we use excess SPs today.)
Left unanswered:
- What happens to SPs (and gold) that people spent to unlock traits?
- What happens to SPs that people spent to unlock skills early for lower-level characters?
(edited by Illconceived Was Na.9781)
There is no version of events where getting worked up over it is a good play. Nod your head, smile, and move on.
Good advice for this and many other situations.
I signed up back in 2013. At the time I didn’t realize how prominent my username would be. It identifies you on the forums and in-game. People call you by it on Teamspeak.
I feel your pain. I didn’t think this name would be used by anyone except ANet.
I’ve actually considered buying a new copy of the game (it’s only $20 right now) and starting from scratch.
Naw, not worth it. You’ll get used to it.
a) Is there some way to change it?
No — it doesn’t violate the TOS.
b) Is “Eethy” that terrible, or should I just live with it? I understand that’s subjective and ultimately no one can decide that for me, but I still wouldn’t mind some comments.
At least your name is short. My name… let’s just say mine was ill-conceived.
(edited by Illconceived Was Na.9781)
If you just use them to add skills points to a character, then that shouldn’t matter. But if you use them to buy skills and traits that become locked again after the update, then you are wasting them, if I’m understanding it right.
I don’t think they said one way or the other. It wouldn’t be hard for them to figure out how many SPs to refund for that.
I’d be more concerned for people who spent gold to unlock traits; it might be easy to figure out the amount they spent, but ANet might not want to distribute that much gold into the economy all at once.
There is no reason to save them nor to use them up early. If you have excess skill points for your level/map completion progress, they will be converted into currency. That currency will be used to purchase stuff used in the Mystic Forge, which is what we use excess skill points for now.
tl;dr it’s not changing enough to worry about imo
Items do not count towards the limit; it’s strictly a coin limit.
There was a bug when the system first went live, but it was fixed afaik.
In any case, the limit doesn’t affect whether you get the mail, it only affects how much gold you can accept. If you aren’t getting the mail, then either your mailbox is full or he’s not sending it to you directly, maybe to someone with a similar name.
edit: apparently the original message was removed from this thread for whatever reasons. The OP was asking why they weren’t getting items from someone they identified as a friend. (One player was in the NA, one in EU.) OP said that items they sent made it to the other player, but not the other way around and wondered whether there was an item restriction, in addition to a currency restriction.
(edited by Illconceived Was Na.9781)
I don’t think they actually said. If you already have an L80 character with 65 skill challenges completed, you’ll be able to unlock the core the first day of the new system, regardless of whether we have to “unlock again.”
Characters below L80 at the time of the release might have to unlock them again.
It’s unclear what provisions, if any, ANet has made (or will be making) to take into account characters that spent gold to unlock traits or sub L80 toons that used skill point scrolls to unlock skills. My guess is that the skill points will be refunded as the new mystic materials currency and that ANet hasn’t figured out what to do about gold from traits.
lol dont think its a support issue. I have come across it multiple times where I would post on lfg and US server individuals will join the party. And when I browse through the parties on lfg most of them are from US servers so again this bug is starting to get on my nerves cause I try relogin and switching characters but it stays.
That sounds exactly like an issue that support could help you with.
Another alternative is to change your way of thinking of how you think about rewards. In real life, I like to cook a good meal, more than I like to eat out. I also like to grow stuff that I eat. However, I don’t have any interest in farming my own chickens nor my own lettuce (I’m hopeless with it). So I buy stuff at the supermarket using money — and I did earn that money. It’s not that close to “living off the land” when I cook using bought ingredients, but it’s a good compromise between what I prefer to do with how tedious and time consuming I want my daily routine to be.
Actually, wouldn’t that be buying the ingredients in the AH (onions, carrots etc), so you can focus more on the dye-crafting, and less on gathering the ingredients?
Actually, my point is that it’s whatever you want it to be. As I said above, you have my complete support if you want to gather and craft everything yourself; “fun” is always a personal choice.
What I was hoping to convey is that it’s worth considering whether there are other ways of going about it that are nearly as fun, but less trouble. It’s up to you to decide if those constitute too much of a compromise.
Good luck.
Can’t seem to find it on the gem store, if anyone knows how or when this is available, please tell me!!!
It only shows up in the gem shop occasionally, as does the similar permanent Royal Pass. To the best of anyone’s ability to research this, there doesn’t appear to be a pattern to predict when gem shop items return, with the exception that they all do (with a few notable exceptions, that all took place along with some sort of mechanic change).
Feedback: Fall Damage Reduction Traits
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
As I said in the nearly identical thread on this topic: I’d be happy with moving the capability to reduce falling damage into a ‘toy,’ like a kite. People would adapt just fine and we’d lose a minor WvW niche build.
They are really valuable for certain PvE content (map exploration, JPs, finding “lost coins”, etc). They are potential useful in WvW niche situations. I don’t see any value in PvP atm.
I wouldn’t mind if they were changed from being a trait to something you got when equipped with a toy, like a kite (how cool would it be if the kite reduced falling damage!) or the magic carpet. 3 months after such a change, I doubt that anyone would mind the new status quo: PvPers wouldn’t notice, WvWers would adapt, and there’d be no substantial pain for PvErs.
Deceptive Evasion should be baseline because almost every single mesmer is locked into dueling just for that trait.
You just saw a bunch of people posting that they don’t use that trait.
With dry top and silver waste so much new stuff has been brought into the game – I think it would be fair when bags of each size would be given 2-4 more slots.
Do you have 20-slot bags in each of your 7 potential bags slots? I have less than that and store toys, tonics, a variety of foods, multiple weapon and armor slots, and it takes ages before I run out of room and need to salvage. With salvaging and deposit-all, I never run out.
What are you doing differently, so that you think just 14 more slots is going to help a lot?
We don’t know what changes they are making to gear yet, nor to baseline stats. We don’t know if ANet is going to offer us the opportunity to update or otherwise adapt our existing ascended gear.
It’s good to ask the question, but it’s imo too soon to panic.
We don’t know if it’s a loss to flexibility yet. We just know that we wouldn’t be assigning two adept traits any longer. I’m in favor of waiting to see what the traits actually look like before being upset that I can’t assign them in the old way.
Right now, the main reason I assign two adepts at a time is that often the majors don’t offer anything I can actually use. I’d prefer a system with more substantive master traits, even if it means only one adept at a time. This is especially true if, as suggested in some of the presentations, some of the capabilities are moved to minor traits or the baseline and/or merged with master/GM traits.
tl;dr I think it’s too soon to say if this is going to be better or worse (or even) with what we have now.
There shouldn’t be any significant difference in latency for worlds in the same region; there are only two data centers for the game — the Euro one is in Germany; the NA center is in the US.
Further, if you aren’t interested in WvW, it mostly doesn’t matter which world you are assigned to. All worlds end up sharing the same maps and you automatically end up in the same instance as anyone you are partied with, assuming they are in the same region.