Showing Posts For Illconceived Was Na.9781:

My problem with Mystic Toilet Recipes

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What do you have in mind that isn’t “as grindy”? Suppose instead of 250 pistol parts, it was 10 pistol parts, 10 glowy things from karma vendor X, 10 pinkish things from karma vendor Y, and so on. Is that equally “grindy” in the sense of tossing in a bunch of vaguely-related items? And wouldn’t that be “more grindy” in the sense of time commitment?

The current crop of ‘recipes’ or ‘offerings’ balance

  • economic necessities (it has to be costly, both to function as a wealth-sink and also make it ‘reasonably’ exclusive)
  • game play (it shouldn’t be too tedious, it shouldn’t be too easy)
  • game play again (these should involve less effort than legendaries)
  • lore (the focus of the original post, if I understand it correctly)

I guess I’m used to the current system, so it doesn’t bug me that much. At the same time, it feels somehow ‘lacking’ when compared to the epic history these items are supposed to have. Still, I haven’t been ready to criticize zommy’s behavior — yet — because I haven’t seen an alternative that seems better suited to GW2.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Wrong IP joining map

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Cool.

Your post sounded like new information (and a pretty good clue — at the very least, there was a reporting error; at the most, an example of the step where the mechanics went splat).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

they said they would fix it “not this next update but the one after” that was before this week’s patch so fingers crossed before the end of the month?

They didn’t promise a release date.

https://forum-en.gw2archive.eu/forum/support/bugs/Instant-God-Walking-Amongst-Mere-Mortals/5059057


https://forum-en.gw2archive.eu/forum/game/gw2/Hall-of-Monuments-Update/page/2#post5017030

It won’t be next release, but there is progress being made. This fix will debut on a release day to much fanfare though.

“…on a release day” does not mean “the one after” — it means it could be any time after, just that it would be part of some scheduled release.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Is this a scam? Please help

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s not that hard for phishers to get access to people’s display IDs, which is what they use to contact you in game. It’s much more difficult for them to get your logon credentials (including your gw2 email address), which is why they have to phish for it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

What is the advantage of playing WVW now?

in WvW

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Playing WvW is its own reward.

But then again, playing sPvP was its own reward, too, until they overhauled its reward system. WvW is due for a change.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Llama Dilemma (Dillama?)

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Eventually, you are going to unlock them all (that or just stop playing, in which case it won’t matter). Your choices then are:

  • Wait to unlock the fanciest one first and then work you way to unlocking the others.
  • Unlock them tier by tier, starting with the easiest one to obtain.

Which you choose probably depends on whether you are a “eat your meat first” sort of person or an “eat your veggies first” (and if you are a vegetarian, please invent your own metaphor, with my apologies for the inconvenience).

Personally, I like to eat my main course while it’s still hot, so I’d start with the fanciest.

John Smith: “you should kill monsters, because killing monsters is awesome.”

This week's special surprise

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

the rebuilding of Lion’s Arch and the more or less complete overhaul of a major part of WvW is something extra cool.

I agree: Rubi’s characterization of this week’s news is fair.

A large subset of the forum and reddit and /map chat communities have been clamoring for LA to be rebuilt for ages. For them, this is “extra cool.” For others, maybe not so much.

A significant portion of the WvW community has long bemoaned the objective upgrade process. There’s often tension about which upgrades to choose when or how much one doly matters etc. So, at least that aspect of the WvW change is going to smooth out some of the social and mechanical dynamics, which is at least “cool” (and perhaps “extra cool,” since any WvW are far and few between).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

As far as being compensated. i think that when i first contacted support April 18th i asked that the skins be unlocked and added to my account.

They are already planning to do that for everyone affected. Are you suggesting that they drop the work of fixing the issue completely in favor of going into each individual account, double-checking which rewards should be unlocked, and manually unlocking them? (They cannot do it just for people who reported the issue, as they have indicated that people do not need to report it, since they are planning on fixing it for all accounts at the same time.)

tl;dr in this case, both the “fix” and the “compensation” are the same.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Some major bugs for PvP

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Generally the devs don’t watch a video without a detailed description of what they might find. Maybe you can add to your post above a list of the bugs you want them to investigate, even if those bugs have been reported before.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Two waypoints no longer uncovered

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s not uncommon for ANet (or other software companies) to make balance or UI fixes when convenient rather than when discovered. For example, waiting to fix an item-description error until they do a general overhaul of all descriptions.

That said, I really wish their game update details were more comprehensive. There are all sorts of noteworthy changes that never get any notes, including QoL updates, minor rebalances (such as this might be), fixing of major annoyance, etc.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Wrong IP joining map

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@biofrog: I’d recommend you submit the details via a support ticket, in addition to this post. That increases the likelihood that the QA team gets those important details sooner.

Either that or add this note to one of the existing threads that is already getting attention from ANet:

John Smith: “you should kill monsters, because killing monsters is awesome.”

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

One of the QA people posted recently about this in another thread, starting with:
https://forum-en.gw2archive.eu/forum/support/bugs/World-Bosses-causing-crashing-and-rollbacks/5085494

Short version: it’s on their radar, it’s elusive (in that it’s hard to replicate), and please (please please) use the in-game /bug reporting tool whenever it happens so they can collect as much data as possible. The QA person seemed confident they have a handle on it (either fixed in today’s patch or they need to implement the more complicated fix that wasn’t ready yet).

I forgot to say: I’m really sorry it happened. I’ve only suffered it twice and all it did was prevent me from starting a world boss fight; I didn’t end up missing out on anything myself, so I’ve been very lucky.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Evon Gnashblade needs an LA honor

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

How about naming the gem store after him?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Salvage Kit - Why I consider it a nerf

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

bad runes —->save up as much as possible——>mystic forge. get lucky sometimes and sometimes not. sell the crap to vendor and sell the goodies on BLTC.
been doing this for a looooong time now, and it does pay off (eventually)

Eh, it’s often (but not always) profitable to save up majors to forge, but it’s rarely worth the time to forge minors — even when it’s profitable, it takes a considerable amount of time (and clicking!).

For example, at the moment, you’d average 1.64 silver for every 1 silver invested in minor runes, assuming you all majors drop with equal likelihood (they don’t). 16 silver seems precious little profit for clicking 100 times for 25 tries (an amount that is likely to be far from average).

It’s better right now for major sigils, which will cost about 6s per forge and would average ~15s (again, falsely assuming the drop rates are identical for all superiors). But due to market fluctuations, you’ll only sometimes see that much average profit.

tl;dr It’s not a huge money maker and it requires some effort, so I’m not surprised a lot of people prefer to TP or vendor unwanted sigils/runes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

A change to the social situation. (Blocking)

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t imagine why anyone feels this is unreasonable.

Let’s talk

I don’t think the request is unreasonable, I just think the likely cost of implementing it outweighs the benefits. For example, I don’t invite people when I’m in combat (even though I type in chat all the time ), because I don’t want to make a mistake. Instead, I whisper whoever made the request and ask them to wait until I’m OOC.

On the other hand, the entire right-click-on-names interface could use a makeover and if they are going to do that anyhow, then, sure, include this as part of the overhaul. There are all sorts of inconsistent behaviors in the current mechanic, so I can see ANet addressing them and adding some QoL changes (like this one).

John Smith: “you should kill monsters, because killing monsters is awesome.”

excessive use of chat? or excessive filter?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’d replace the excessive chat filter with a different system.

…where if enough people blocked your chat, you got zone muted for a while.

…where the default method of blocking someone’s chat only lasts 1 hour. A permanent block would require clicking some ‘are you sure’ box,

The idea here is to flip the system.
…make it active – it only happens if enough other people on the zone with you find you that bad…

I like this idea

Except it is going to be a lot trickier than it seems.

  • If the triggers are too generous, then we’ll see more gold selling messages in a shorter period of time.
  • If they are too sensitive, we’ll see small groups organize to troll individuals.

It’s still s a great concept for ANet to explore. Maybe they could combine the current passive system (automatic triggers for certain types of messaging) and an active one based on how many players block.

Cryptic built a similar functionality into its game system. It was abused mercilessly by players. Never give players more power over other players’ experience than you absolutely have to. It is always going to be abused, guaranteed.

Sure, that’s why I said implementation would be tricky.

Still, the current suppression hinders leaders in WvW, Dry Top, and potentially in the new zones to be added in HoT. (I’ve never encountered a situation in which an active conversation was hindered.)

So maybe this idea of active suppression is too costly to implement in order to address an issue that might be resolved by tweaking the current passive filter.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Illconceived Was Na I took your advice, and added that to the tldr.

Cool

If you want to make them bullet points, add an asterisk (*, shift-8 on english keyboards) in the front of each line, e.g.
* I’m a bullet renders as

  • I’m a bullet
John Smith: “you should kill monsters, because killing monsters is awesome.”

Return of The Festival of the Four Winds

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It wasn’t all of their ships, or necessarily even most of their ships. Pointing out that it was four indicates that it was only a portion, otherwise I feel they would have put it differently.

The wiki is written by other players (not all of whom are careful about details like that) plus that language leaves a lot of room for interpretation. So my question remains: how do we know that those weren’t “all of their ships?” I agree it’s plausible that they had more ships, but I am keeping an open mind about it until we can link an in-game or other official source.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Replicator Recipe - Current Drop?

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m pretty sure that dungeon recipes can drop from any chest or boss in the relevant dungeon. The drop rates are abysmally low, so not many people have ever seen them.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Explanation for Cyanide Dye set at "Purple"?

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yeah, I used the wiki’s numbers for cloth, which is directly translated from the API. As Mo Mo says, no way that counts as a cousin to Thistle or Phlox.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Trusting the Consortium to repair LA?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Coming soon, Battle for LA 2.0: Consortium Edition.

Battle for LA 3.0 maybe (or 4.0, depending on what counts):

  • Shadow of the Mad King (main plaza fountain destroyed, saved from further damage by Magister Tassi and the player).
  • The Lost Shores (hello, karka! — destruction so severe it needed tons of donations of goods to help people recover).
  • The Battle for LA official (hi, Scarlet!) (made Lost Shores look like dinner theater).
  • The Rebuilding of LA by the Consortium (hi cute little thing with red eyes!) — I wouldn’t trust them either.
John Smith: “you should kill monsters, because killing monsters is awesome.”

Please increase base run speed!

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The base speed is plenty fast. You can cross the entire length of Tyria reasonably quickly, even without waypoints; most people will slowed down more by loading screens.

The reason it’s an issue is that people get used to easy passive buffs (signet of the locust) and easily-maintained active buffs (e.g. you can get 3 minutes of swiftness on a necro with +buff duration, warhorn-5, and Spectral Walk). When you swap to a toon that doesn’t have any of that, it feels a lot slower. But it isn’t “slow.”

Each profession is designed to have different mobility options. Thieves are supposed to be super mobile, so they have a few swiftness skills and traits, some teleports. Guardians are supposed to hold position more, so their skills involve less mobility, although they have staff-3, a couple of shouts, and some nice leaps.

The alternative is to slightly increase base speed and remove all mobility buffs from the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guild Bank Issues

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This was one of anets biggest mistakes. They limit you to 500 gold withdrawal from the guild bank and from in game mail. Thats not 500 each either thats combined. It is sad.

If they are going to impose a limit, it has to be a single number across all sources. ANet claims that only a tiny fraction of players transfers 500g via email (they didn’t give any direct estimates about guild bank withdrawls, but they implied that was also low). They asserted that this would be a big bottleneck for gold sellers, while being a minor inconvenience to a small number of players and large guilds.

Without seeing their data, it’s hard to quibble about the number they chose, but if it helps nerf gold selling profits, I’m willing to change my routine to deal with it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It is not tequatl specific. It affected a lot of Shattererererer maps and also people trying for SAM in Field of Ruins. From what various comments:

  • It tends to happen when a lot of people are entering or leaving an instance.
  • It might be related to a bug in volunteering, i.e. kicking everyone from an instance instead of offering an opportunity to move.
  • Even so, somehow the client isn’t synchronizing its progress to the sever, so it’s not so much a “roll back” (from the server side) as it is, “you say you did what? I don’t remember that.” (Equally frustrating to the player, but probably an ickier problem to solve for ANet).

There are a lot of similar posts, btw; you probably didn’t see them because you were looking at Tequatl.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Return of The Festival of the Four Winds

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

We only know that two ships went down, the Masters and the one he crashed in to, there are supposed to be a lot more.

That sounds familiar. Can you help me out with a source? The wiki article on the Zephyrites doesn’t give much detail about airships.

What it does say:

The Zephyrites are …live in a fleet of airships, the largest of them being the Zephyr Sanctum, that roam the skies of Tyria.

…the Zephyr Sanctum was blown up …as they entered …the Maguuma Wastes, leading four of their ships to crash …

“Fleet” is ambiguous: a large nation might consider “4” to be too few, but a small one would probably consider it to an appropriate description.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Rewards, GW vs GW2, Food for thought

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I won’t go too much in detail, as that would take to long. However I think that anyone who has played GW can agree that the rewards for “playing the game” were better than they are in GW2.

I cannot disagree more strongly. In GW1, rares were even more rare than they are now: three of us could do three vanquishes and end up with three rares between us and, even during double-chance-of-named-weapon weekends, we still wouldn’t see any ‘greens’.

In order to use ‘trophies’ to get weapons, you’d have to scour the wiki to figure out which items could be traded for the weapons you wanted with the stats you wanted, too. Sometimes the drop rate was good, but often it was terrible and so required repeating the same farm over and over and over again.

Worse, if you did get a ‘great’ drop, often you couldn’t use the reward (since it didn’t fit your character or build). To get value for it, you’d have to sit in a trading town for potentially hours, instead of being able to play.

Frankly, if I had played GW1 for the ‘rewards’, I would have stopped after the first month.

Rares were BiS gear in GW1. Ascended is BiS in GW2. Rares in GW2 are two steps down from BiS. So, to compare GW1 rare drop rates to GW2’s equivalent you would need to use ascended. I doubt very much that three players playing for approximately three hours (assuming an hour per vanquish) would get three ascended between them. I know that I have had a total of two ascended drops in over two years of play (neither of which was of any use to my characters).

Now if you are going to compare GW2 rares to their GW1 counterpart (again two steps down from BiS) you need to use GW1 blue gear, which was very common.

Naw, rares in GW1 are equivalent to exotics here. I get exotics far more frequently in GW2 than rares in GW1. There is no equivalent to ‘ascended’ in GW1, because there was no slot above “the rarity around which the game was balanced.” Further, ‘ascended’ items aren’t tradeable, as rares or even greens were in GW1.

In GW1, I did dungeons and vanquishes far, far more often than I do the equivalent here and I never, ever got the special drops coveted by so many. Even my friend, who we teased about being uber-lucky (if we got 5 rares in a run, he would get 4)…even he never got those drops.

Put another way, without special farming and power trading, I never would have gotten more than 2-3 of my toons fully kitted and certainly wouldn’t have had any luxuries. In GW2, I only have to work hard for the highest-end luxuries; generic-looking full gear is easily acquired.

So, from my point of view, the rewards in GW2 are far better than in GW1.

John Smith: “you should kill monsters, because killing monsters is awesome.”

commander tags [suggestion]

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t think of a situation in which someone has proven themselves “better suited” to lead and cannot meet the relatively low entry price for the tag. If someone commands effectively, then folks will be happy to support them getting a tag by sending them gold.

someone who knows a particular or new content better than someone who has a tag but doesn’t want to use the tag because this person can’t really use the tag effectively. this person may only have the tag because he/she is better at farming or other content or obtaining gold.

I understand why people with a tag might not want to use it. What I don’t understand is how it comes to pass that someone who is willing to use a tag and has “proven themselves” capable needs this feature. If they are willing and able, then they will be able to afford their own tag, often with help from guildies or fellow denizens of WvW matches.

Otherwise, either they haven’t “proven themselves” or they aren’t willing, except as a one-off. And if all we’re talking about is a once-in-a-while situation, then I think there are lots of other changes worth implementing first, i.e. those that benefit more people for longer periods in more situations.

John Smith: “you should kill monsters, because killing monsters is awesome.”

What is wrong with sky in Lions Arch ?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

According to that, LA should be on the same cycle as other cities and zones.

You misunderstand. It is saying that each zone and city cycles, but does not say that they would be the same cycle. Each copy of the same map has a different cycle start. It’s random.

All zones obeying the day-night cycle are synchronized to the same daily schedule:

That reads to me that, um, all zones obeying the cycle are synchronized to the same cycle. The wiki page even includes a timer with the start times for dawn, full day, dusk, and full night.

The cycles used to be randomized to each open-world instance, but that changed some time ago.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Gift of Weather

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You can test it yourself (sort of). Include in your inventory five stacks of items as follows.

  • Gift of Knowledge
  • 250 Ori Ingots
  • 100 Charged Lodestones
  • 250 Hardened Leather Squares
  • 250 Hardened Leather Sections

Carefully add the first three items to the forge. At that point, you can see whether Squares or Sections stay lit up and therefore available (the wiki doesn’t show any other Gift of Knowledge recipes that include leather of any sort).

If you don’t have a stack of refined hardened leather, try just the unrefined — if it fits, great; if not, then refine. (it’s not as if either is worth that much at the present time).

I know this isn’t exactly the answer you are looking for. On the other hand, you won’t have to wait for someone else to happen to see this question who also happens to be crafting Meteorlogicus.

Good luck and please let us know what you find out, especially if the wiki turns out to be wrong.

edit: nevermind, by the time I finished typing this, some had come by who happened to be forging the same legendary.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Ecto drop rate lowered?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I recently had the following results from mystic forging masterwork items, which should have a 20% chance of getting rares.

In one run, I ran through 120 weapons and got a single rare from 30 forges, instead of the expected ~6. “Wow,” I said to myself, that’s terrible. “I wonder,” (I mused not quite aloud) “could there have been a stealth nerf to the forge?” Because the odds are ~1:100 of getting 1 or fewer rares out of thirty tries.

I started to compose an email to a buddy (who forges more than I) with my results — I was going to ask if they’d seen anything similar. But first, I decided to do some more forging.

The next run was only 32 weapons, which should give me 1-2 rares. Instead, I got six. Yes, out of only eight tries, I got six rares.

Over all, I had 38 attempts, which should average out to ~7-8 rares…and I got 7, the expected amount.

tl;dr small numbers of attempts are not only insufficient to determine whether there’s a nerf, they are also well below enough to even decide to do further research.

Specifically, for ecto from salvaging rares with master/mystic kits, I’d recommend a minimum of 100 tries with results well below 0.7e/rare or above 1.0 e/rare before worrying about a change to the rate, up or down.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What sort of compensation did you have in mind? Maybe… unlocking some skins and offering a few titles. Good news! They are working on exactly that, right now.

I can’t imagine what other type of compensation would be comparable to the intended rewards and be fair to others, since eventually the HoM rewards will be available again.

That said, given the number of accounts affected by this, I keep hoping that ANet would post a note regularly about this, even it’s to say, “ah sorry, progress is delayed due to unforeseen circumstances” — folks shouldn’t have to pester ANet for a progress report. (And be great if that message was actually available when you went into the HoM — there are enough scheduled updates for that to be a semi-realistic request.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

What is wrong with sky in Lions Arch ?

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

According to that, LA should be on the same cycle as other cities and zones.

John Smith: “you should kill monsters, because killing monsters is awesome.”

wardrobe: unlock Lucky Great Ram Lantern

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yeah, this irks me, too. I’m now getting in a habit of unlocking skins before forging (unless, of course, it’s a mini) — the same issue occurs for trinkets that belong to collections, since they have no ‘skin’ to unlock. (It shouldn’t happen for the ram lantern back items, since they do have skins, so yeah, it’s a bug.)

Of course, it’s such a minor issue that I don’t expect ANet to do much about it for a while :/ .

John Smith: “you should kill monsters, because killing monsters is awesome.”

To waypoint or not to WP

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I think often people spend so much energy arguing about this that it defeats the main goal, which is a successful run. All that “discussion” (by those pro or those con) means that folks aren’t focusing on the battle or on helping those still present to focus.

IMO, vinewrath succeeds when “enough” people know the mechanics; it fails when too few do. I’ve been in plenty of south|middle|north attempts that succeeded with 4/5 of the characters dead and failed a few with most everyone up (although some lanes are prone to failure/death going together). Largely, this is also true for tequatl and other runs where “wp if dead” is a common cry in /map.


I think we get fixated on “WP if dead” because it’s the easiest thing to explain during combat and it’s “obvious” when people are dead. But that doesn’t mean it’s the difference between a good run and a bad one.

(Full disclosure: I do waypoint if dead, unless very little time remains and I’ll sometimes link the nearest waypoints to make it easy for others to do so, only if those calling for “wp if dead” aren’t including the link.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Salvage Kit - Why I consider it a nerf

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  • Hyperbole hurt your cause. It’s fine to ask ANet to revert the mechanic to the way it was before, but you confused the subject by calling it a nerf. Many of the posts are about that word, instead of the topic you actually wanted to discuss.
  • The only time it matters that one is getting “too many” sigils/runes is during farming, when one is using salvage kits to make more room in inventory. There are other ways to resolve this particular issue.
  • For all other situations, more runes/sigils are, at worst, only slightly more inconvenient — instead of clicking a few times at a vendor or TP to sell, you end clicking a several times.
  • Not sure any of us know if this is going to mean less coin or more coin. In the short run, less coin, as the value of sigils & runes drops. In the long run, they might be changing the importance of sigils & runes, which would mean price increases.
John Smith: “you should kill monsters, because killing monsters is awesome.”

Salvage kits, wrong upgrade returns

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

From the patch notes:

“Increased the rate at which some salvage kits give upgrades so that the practical rate matches the stated rate in those items’ descriptions. The following salvage kits have had their upgrade salvage rates increased:”

So they were all giving upgrades at the wrong rate for all this time? Any power salvager from the former Black Lion forum know what the actual was for the listed kits?

I did some research a while ago and got about 3% from masterwork using basic kits (stated was 20%). I only kept track for 200 salvages, so the true rate could have been 2%, 5%, or even 10%, but it almost certainly was never 20%.

After that, I tended to assume there was a misplaced decimal somewhere, i.e. 2%, 4%, 6%, & 8% for basic|copper-fed, fine, journey, and master|mystic respectively. But having reported the one bug, I lost interest in being meticulous enough to determine the rates for other situations.

John Smith: “you should kill monsters, because killing monsters is awesome.”

leveling is painful

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’ve yet to play a game in which I enjoyed “leveling” — I don’t need to feel a progression from “barely can do anything” to “can leap tall buildings in a single bound.” After the first character maxes, I am ready to insta-max on all remaining characters, which includes unlocking skills, traits, and any other options that apply to combat or movement mechanics.

That said, the process is by far the least-painless in this game compared to anything else I’ve played. Is it boring? yes, for me it is. But far less boring than any other system I’ve seen or even heard described in glowing terms.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

commander tags [suggestion]

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t think of a situation in which someone has proven themselves “better suited” to lead and cannot meet the relatively low entry price for the tag. If someone commands effectively, then folks will be happy to support them getting a tag by sending them gold.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Minis Do Not Stealth With Their Owner in WvW

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Come on people, seriously? Put it away. It follows you around, how is it a pain that once you start PvP or WvW you see it and think “oh, better put that away.”

It’s one more thing to do every time I go to PvP. If I was the sort of player that spent most of my time in PvP and/or had a dedicated character for PvP, this wouldn’t matter. But as it is now, I already have to change weapons, verify traits, and verify stats.

Is it on my top 10 list for quality-of-life changes? No, I don’t think it needs to be a priority. It fits more into the “if ANet is tweaking the mini UI anyhow, maybe they can add this idea without too much trouble.”

John Smith: “you should kill monsters, because killing monsters is awesome.”

Rewards, GW vs GW2, Food for thought

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I won’t go too much in detail, as that would take to long. However I think that anyone who has played GW can agree that the rewards for “playing the game” were better than they are in GW2.

I cannot disagree more strongly. In GW1, rares were even more rare than they are now: three of us could do three vanquishes and end up with three rares between us and, even during double-chance-of-named-weapon weekends, we still wouldn’t see any ‘greens’.

In order to use ‘trophies’ to get weapons, you’d have to scour the wiki to figure out which items could be traded for the weapons you wanted with the stats you wanted, too. Sometimes the drop rate was good, but often it was terrible and so required repeating the same farm over and over and over again.

Worse, if you did get a ‘great’ drop, often you couldn’t use the reward (since it didn’t fit your character or build). To get value for it, you’d have to sit in a trading town for potentially hours, instead of being able to play.

Frankly, if I had played GW1 for the ‘rewards’, I would have stopped after the first month.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Return of The Festival of the Four Winds

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sorry if i am coming across as ignorant or whatever, just curious and my usual snooping around on the forums has not answered any of my questions.

Don’t worry about it. It’s fine to ask questions.

A lot of things that are commonly answered fall off the first page or even first three pages in the relevant folder and even the relevant folder isn’t always obvious. I wouldn’t worry about the nattering nabobs of negativity who need to nix the notion of nicely-worded knowledge-seeking. They forget: not everyone reads the forums every day.


For future snooping, you might try the following google format:

site:forum-en.guildwars2.com inurl:forum festival of the four winds

(And then restrict the search to the last month or whatever suits the situation.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why can't you farm materials?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

In every other MMO out there, you can farm to acquire materials to create something, it takes some time, but you can, you have a DECENT drop rate. But in GW2 you can’t, even with high magic find you only get junk and the drop rate of good materials (the T6) are ABYSMAL (to be gentle).

“B-but you have moldy bags!”
Do you mean those bags that have a 0.0000000000000000001% chance of T6 mats and a lot of Thick Leather Section?

Yes, it is a complain, but what i want to know is, why we can’t farm the materials? Why it boils down to farm gold like a madman in dungeons and fractals?

I think the main reason is because how the economy and tp works.

Anet tries to make it very hard to farm all the mats for your own demand because if everybody could easily farm his own mats, those that dont need it, wouldnt be able to sell their drops. That would result in alot of useless drops.

IF there goal was to prevent useless drops then they’ve failed abysmally.

No, their goal was to make sure that the drop that is useless to you, is still valuable to someone else, so you could barter it for gold and choose what you buy with it.

Absolutely. It’s clear from nearly everything they publish and especially John Smith’s posts on the forum: ANet believes that the Trading Post is a critical core component to the economy and to player rewards.

  • Everyone gets stuff.
  • Keep the stuff you like or can use.
  • Sell the stuff you don’t like or can’t use so that you can buy other stuff you like or need.

Some folks prefer a system that offers specific progress towards specific goals. This game also offers that with dungeon tokens (for dungeon skins), geodes (for amberite skins), bandit crests (for carapace/lumi skins), PvP rewards, WvW skins, and so on.

I realize a lot of people are used to MMOs and single-player RPGs that allowed them to “live off the land” (in effect: gathering all the materials themselves), but, like the traditional combat trinity, it’s a historical artifact from pencil & paper gaming and the storage-limited early days of gaming. It wasn’t just that you could farm everything yourself, you pretty much had to.

In GW2, you get to play whatever content you want and gain all basic tools/gear for the game and plenty of luxuries, too.

John Smith: “you should kill monsters, because killing monsters is awesome.”

This week's special surprise

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

As many of you know, there won’t be an elite specialization reveal this week. Some people have put forward other interesting ideas as to what they might do, such as outline guild-halls or another special feature of HoT. But what if they are patching in the specialization system??

In the past, they have always given advance notice of the specific dates for updates that will cause massive disruption, typically 4-6 weeks or so. They might release more information today or even announce a release date for Core Specializations™. But actually add specializations today? I can’t imagine it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Trading Post display bug

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Prevents searching “my transactions” by name, too. Started ~ Monday 5 pm PDT (for me).

Fixed on/about release of today’s update, before Tuesday 9 am PDT

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Remove deleted accounts from our blocklists

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I understand people wanting to prune their block list, even if the reasons will never seem entirely sensible to others.

But since they are individual reasons, I also don’t think the game needs to cater to those preferences. I nickname anyone I put on the block list, except for gold sellers and temporary issues (e.g. someone in guild chat blathering on during a g-mish; blocking allowed me to see the relevant chat). Any account without a nickname gets removed from the list.

I end up with a manageable list and a good idea of why those accounts are blocked.

John Smith: “you should kill monsters, because killing monsters is awesome.”

excessive use of chat? or excessive filter?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

who knows maybe your just being argumentative.

Um, that in itself is argumentative.

It hardly matters if everyone supports the idea or not, since the only people who matter work at ANet and we won’t find out their thoughts unless they change the chat filter. It might turn out to be not worth their time. It might turn out to be too difficult to tune so that it is equally effective with the status quo, yet be less painful for players who aren’t actually spamming.

In other words, let’s try to stick with discussing the merits, agreeing to disagree as appropriate. The OP doesn’t need to convince everyone.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why does Anet assume only nordics have beer?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

this is just silly.

Yes, a very good description of the original post in the thread.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Client crashes whenever I use the BLTC

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

try clearing out the game’s cache and repairing the client — instructions for both are in a sticky in the account/technical forum.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Minis Do Not Stealth With Their Owner in WvW

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

idk, you could just put it away?

You could, but that’s a pain to have to remember every time you decide to go into WvW or PvP.

Instead of stealthing minis, I prefer an option allowing one to have them ‘off’ for WvW and/or PvP. That way the game doesn’t have to figure out if minis count against limits for how many allies are affected by fields etc or any other sometimes complex calculations. Instead, it’s just the one: always off in competitive modes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I support the concept.

You might want to change the lede of your post to offer the solution. The explanation is nice, but took a while (even after reading it twice) what you were trying to explain in the first post.

For example, I would have +1’d the following:

Eliminate the current dungeon reward of 70% of a level for the character completing it to:

  • 15 Writs of Experience for the first dungeon/day/account (75% of a level for any character on the account).
  • 7 Writs for the second dungeon.
  • 3 Writs for each subsequent dungeon.

This brings dungeon XP rewards more in line with other game modes, including PvP and dailies. It also allows us to take our mains into dungeons, rather than have to swap out to apply the XP gain to a character that can use it.

John Smith: “you should kill monsters, because killing monsters is awesome.”