Slightly rephrasing Jockum’s report on data from GW2 Efficiency for players with under 500 hours of game play. I’m using “total tokens”, which are easier to compare than “completed” because you have to complete all dungeon paths for the API to start counting dungeon paths.
- Dungeons: 10% have 455 AC tokens (which doesn’t include how many are spent)
- Fractals: 10% have 26 pristine relics
- Raids: only 1% have any LI (which is >31)
That suggests to me that newer players aren’t strong participants in any of the PvE end-game modes.
For those with 1000-2000 hours, we have
- Dungeons: 10% have 1000 AC tokens
- Fractals: 10% have 218 pristines
- Raids: 10% have 14 LI
That suggests that harder-core veterans favor dungeons over fractals, but not by huge margins. The same group has tried raids, but have started recently, only done escort, or stopped shortly after starting.
I don’t think those numbers have any relevance to us for deciding if the game should have an easy mode for raids. That’s a philosophical, design issue: should the game have content that is designed specifically for harder-core players? If yes, then there’s no need for an easy mode raid. And we’d expect, therefore, that relatively fewer people would participate in it.
On the whole, I find it easier to navigate rather than chaotic or un-navigable. I wonder why the OP finds it worse.
I’d recommend that you give the new UI a few days or even a week or two. Then come back and offer some specifics. My first impression was that it was awkward. Then I realized I have the same tabs as before and a cool preview-via-mouse-over.
I am not bothered by mountains. I just think the design is ugly: too many square borders, just like we used to find in the original single player RPGs. Even some of those games managed to be less rigid in defining borders by using (crooked) crevasses, impassable forests, unnavigable rivers or seas.
That said, I don’t really see that it’s worth doing anything now, five years later. It’s one of the least-charming aspects of an otherwise beautiful game, but I’m sure it’s a horrible amount of work to change it at this, late date. I’d rather they set the idea aside for 2025, when they are working on GW3.
Okay, so i know i will be flamed for creating this thread seeing as you get flamed for anything that can even be slightly percieved as negative about the game. But rest assured pro-arena net lobby, i do love this game and will keep loving it for years to come, so with that out of the way, lets get to it.
This paragraph doesn’t really help explain your point. People can disagree with you without being “pro arena-net”. As you note, you can be a fan of the game and dislike things in it.
Put another way: no need to apologize for having a point of view.
ANet’s commented on this in the past — they have no plans to implement it. It increases the complexity of their efforts without providing a predictable, solid benefit to enough players.
The OP’s best bet is to check out the English-language wiki’s update page (always linked from the wiki’s home page) — that will show the approximate size for the English client, assuming you had all previous updates (if not, you’d have to manually add up the previous file sizes).
The sizes will be different if you’ve selected multiple languages (more files to DL) or something other than English
Of course removing Power of the Mists has an economic impact, just as many other changes to the game’s mechanics. I don’t think that’s a sufficient reason for ANet to make other changes as a way of balancing things out. For example, what if ANet deliberately intended to reduce the supply of gatherable mats for economic reasons, shifting faucets to other sources?
I definitely miss the bonuses, but I think they were bad for the game, because they were inconsistent across PvE communities on the same map and inconsistent throughout the week. I’d love to see ANet increase the base rate for extra-gathers & critical crafting, but I don’t think they need to, nor do they need to ‘compensate’ us.
Technically, all of Tyria has been that way, for example:
- In Kryta, hostile centaurs control towns if players aren’t able to successfully defend.
- In Sparkfly Fen, there are environmental hazards as well as undead if Tequatl escapes.
These cannot be cleared either, until the relevant events restart.
There are groups that do the event weekly and some that do it daily. So perhaps it’s just a single instance with an issue and perhaps that issue is due to lag (the allies aren’t where you think they are). Last few times I did the event (admittedly, none recently), we needed some to provide healing; being good at DPS wasn’t enough — perhaps that’s the issue.
As for map completion, it’s easy to get the WP/PoI without clearing the temple. It’s also possible to channel the hero point; it helps to have stealth (via skills or via some sort of bundle for profs without access to invisibility).
Try:
- Changing the order of items you select
- Swapping characters
- Force-selecting the greyed out fourth item
- Closing the game & restarting it
I can’t recall a case of being unable to work-around the issue for known-good recipes. (The forge is sometimes a little wonky.)
Good luck & please let us know what you find out.
Can’t use the ‘enter Guild Hall’ button?
It turns out that not everyone is a member of a guild with a hall.
Well, OP said they left from the Guild Hall. I assumed they didn’t enter it from Verdant Brink, else they would have had a Waypoint.
Of course, one should not assume.
Oh good point. I missed that mention of leaving their GH.
Can’t use the ‘enter Guild Hall’ button?
It turns out that not everyone is a member of a guild with a hall.
Hate being forced to do achievements
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I don’t think the OP is lamenting not being able to finish the HoT Story, but lamenting the fact there is effort required to acquire a HoT Legendary.
Which, in my opinion, falls into “above & beyond” what is required. No one is forced to make a legendary. One can even purchase more than half of the existing legendaries without HoT,
Hate being forced to do achievements
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
There were long periods of time when there were very few changes or additions of any sort. It wasn’t specifically WvW or FotM that was left out. Of course, since those areas get less attention in the first place, any reduction in updates sure felt like being ignored.
But that’s completely moot with regards to the OP’s complaint.
Yes I really hate that A-Net is forcing me to do achievements that I care nothing about and don’t really want to do. Not including enough Mastery points on the HoT maps themselves to finish all the masteries is a bad decision on their part. In order to get the last 12 mastery points I need to finish the last mastery I have to do achievements, and I do not like doing achievements. Why should I be forced to do a part of the game I don’t want to do to get my legendary short bow? A-Net please I know you can find challenging ways to add more mastery spots on the maps themselves so those of us who don’t like do the achievements don’t have to. It is like telling every play you must do raids or you must play wvw or pvp. Let us play our way.
There are 22 mastery insights in the original four maps. 10 points are required to do the story. Anything more than those 10 means going above & beyond. At that point, I don’t think it’s fair to say that anyone is “forced” into anything.
Here’s the tl;dw
2,263 Bags of Gear Opened @L49
Loot list:
— Luck —
{Blue} Essence of Luck: 5,000
{Green} Essence of Luck: 1,123
{Yellow} Essence of Luck: 84
{Orange} Essence of Luck: 21.— Materials —
Iron Ore: 2,299 || = 54.25g @ 2s 36c each
Platinum Ore: 1,429 || = 27.15g @ 1s 90c each
Cotton Scraps: 558 || = 9.31g @ 1s 67c each
Linen Scraps: 1,941 || = 53.57g @ 2s 76c each
Hard Wood Logs: 2,460 || = 66.42g @ 2s 7c each
Seasoned Wood Logs: 664 || = 18.13g @ 2s 73c each
Rugged Leather Section: 1,949 || = 107.38g @ 5s 51c each
Coarse Leather Section: 494 || = 19.66g @ 3s 98c each
Summarizing further:
Total 12.70 silver per Bag of Gear
Mat……………Post TP (sell)…..Per Bag…..WTB…..WTS
Iron Ore……………………1.90…..1.02…..2.15….. 2.20
Platinum Ore……………..1.02…..0.63…..1.81…..1.90
Cotton Scrap………………0.44…..0.25…..1.66…..2.08
Linen Scrap………………..2.03…..0.86…..2.59…..2.78
Hard Wood Log……………1.85…..1.09…..1.99….. 2.00
Seasoned Wood Log………0.67…..0.29…..2.64….. 2.70
Rugged Leather Section….4.06…..0.86…..5.33….. 5.54
Coarse Leather Section…..0.74…..0.22…..3.34….. 3.97
Post TP (sell) = the net silver (after taxes) from selling at the lowest sell offer price,
Per Bag = the average amount per bag, after OP salvaged
WTB = the highest TP buy offer per mat, at the time I first published this
WTS = the lowest TP sell offer
(edited by Illconceived Was Na.9781)
Many of us do not play meta-builds, is that the problem?
Probably not. (see my other post above)
Running meta builds makes it easier to join PUGs and easier to bring a PUG along last minute. However, knowing the mechanics is far, far more important than which build people are running.
The presumption of many is that people who run meta are more likely to know mechanics (because they at least know the meta builds), but I haven’t seen much evidence that this is true. Plenty of folks great at mechanics run non-meta builds; plenty of people running meta don’t understand the mechanics.
@OP contact me in game. I might be able to offer some ideas that fit your particular circumstances. Are you NA or EU? what times do you play?
Thanks for posting. I wonder if you’d be kind enough to include a summary table of the results — that would be more valuable to me than a video of someone else managing inventory.
OP, now I am more interested about why you are changed your post every time than the post itself.
Now it is totally different than the one you started.Clearly he was just a little triggered maybe :P
Actually, I don’t see any difference in the question — OP just left out the less-important background info. The issue remains the same: how do you find enough people to do the stuff you like to do, even (or especially) while in a big guild.
I’m on dr linked with fa and the fights are pretty decent. avoid t1 like the plague! ive played there for years and its just pointless to put effort into wvw there unless youre a mindless zerger.
I completely disagree. I’ve never enjoyed mindless zerging and I’ve spent most of my time in T1 & T2, mostly as a roamer or in small-squad situations. I find it much more interesting in T1 (most of the time) than in any sort of zerg v zerg, although that can be fun in short doses.
Each person has to figure out what they like to do in WvW; we can’t really tell someone else what is going to be fun.
QoL Request: PvE, PvP, WvW Rules for GH Arena
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
It would be great, but I don’t think it’s possible as originally described. Any given instance is designated to be in one of the given modes; it can’t be more than one mode at once.
So a more realistic request would be to allow officers (with appropriate privileges) to designate the GH as PvE (default), PvP, or WvW and then the game would automatically adjust skills. Another NPC might be able to offer various options for buffs similar to the LA Aerodrome test area, but that would be more complicated.
This is a problem with every social group since humans started hanging out with each other. No one has any magic formula to resolve it. In this case, size doesn’t matter — you can have 2000 people in a guild, with 423 online and still have no one or you can be in a six person guild and always have five except when someone’s RL interferes.
For MMO guilds, there are a couple of strategies:
- Get better, so you need fewer people to do the stuff you like.
- Find other things you like doing that are enjoyed by more people you know, so that you never run short of party members.
- Offer training, so that you have more potential party members for the stuff you do like.
- Recruit more people who share your passion for specific content.
- PUG, and enjoy the other aspects of your guild
- Find a new guild.
You posted this originally as a bug. Now that you know it’s intended behavior (with some unintended edge-case consequences), I hope you are able to enjoy the game as it exists. ANet might agree that this is worth tweaking, even though it’s impossible to get a perfect balance to avoid abuse and annoying side-effects. But that won’t happen soon. In the meantime, we have this version of the game to play.
I appreciate you taking the time to post the links. I wonder if you could give a tl;dw version of what we’d see (or hear).
I almost never watch videos without some idea of what I’m about to see. It’s very rare that I find something that can’t be explained with a paragraph or three of text.
Almost no chance. They are intended to be fluff, not utilitarian.
Even Wooden Potatoes has mentioned that they should do something fun with them. Something useful.
I didn’t realize that Wooden Potatoes hopes for the game would override the practical business requirements of implementing such a suggestion. I’ve got nothing against the idea; I just can’t imagine it’s practical.
To offer any utility at all will require:
- Creating the mechanics
- Reviewing all existing minis, to decide which (if any) get the new mechanics.
- Retrofitting the database entries for all existing minis (even the ones that don’t get any new features).
- Dealing with existing mini owners (and with those who chose not to buy minis), who might or might not be happy with the changes.
- Balancing rewards, supply, & demand.
- Testing
- Ongoing maintenance every time there’s a new mini (which mechanics does it get? how does it impact the current supply/demand, is it OP’d/underpowered ?)
That’s an awful lot of work for a little of “something.” That same effort can be devoted to all sorts of other things.
Whether it’s a fun idea or not, it’s not free to implement.
In your shoes, I’d start keeping more careful track for a week or so. The variance can be high.
One of three things will happen:
- Your buddy’s AR+1 count will be close to everyone else’s.
- Your buddy’s AR+1 count will be really far from everyone else’s.
- Your buddy’s count will be lower… but not as much as you guise thought.
If it’s the first one, great; problem solved.
If it’s the second, have your buddy write a support ticket and include the counts you got from everyone. Ideally, include times/dates and who else was participating. Be patient: the first tier of support probably won’t understand the issue — it’s not a common concern and it requires some statistics to even see if there’s an issue. Ask them to find someone who can investigate.
And the third case, well, you’ll have to decide. I’d decide to test for another week to see if the results were consistent or not. If yes, then I’d probably start a ticket then. More data is always helpful in tracking stuff like this down.
tl;dr keep track of the amounts everyone gets. If it’s notably different, follow up with a support ticket and make sure it gets routed to someone who can investigate.
People like the idea that there’s some stuff that you can’t just get with a big wallet (whether RL or in-game) and others dislike the idea that most of the stuff we get from dedication to the game is available via multiple sources.
I guess it is true that a big wallet alone wouldn’t be enough since you would also have to be someone who is willing to pay ridiculous prices for things.
If your wallet is big enough, then the definition of “ridiculous” changes. I know people who can’t afford to buy coffee, let alone pay 5 bucks for a blended drink at Starbucks and others who can’t seem to make it through the day without it. If people are willing to pay, it’s not ridiculous to them.
Regardless, that’s besides the point I was attempting to make — it can’t be a special reward if there are multiple ways to acquire it. And that’s sufficient reason that some things are exclusive to birthdays or to BL chests or to whatever.
Making anything obtainable from BL chest means it CAN be obtained by throwing money at it. Your post is its own counterargument which makes things very confusing.
The point is that T2F are special in that they can’t be directly obtained. That makes BL chests more appealing for some. I’m sorry if that’s confusing.
Almost no chance. They are intended to be fluff, not utilitarian.
It’s intended function that if a foe can’t hit you reliably, you can’t hurt it much, again to prevent abuse of the AI. There are still some annoying edge cases, like you’ve described where it feels as if monsters should leash more quickly; it’s just not possible to program it perfectly. On the whole, ANet tries to balance on the side of preventing abuse.
In the end, we just need to get used to whatever the mechanics are, not what we’d like them to be. I’m sorry that it’s been a frustrating process for you.
Very few jumping puzzles have that.
Only one does, I think.
- The Silverwastes JP has a checkpoint system. If you pay a fee, while alive you can use it to return to the last, second-to-last, or third-to-last checkpoint you passed. If dead and within range of a kit (kid-skritt), you will be rez’d. Otherwise, you have to restart.
- The Ember Bay JP has a checkpoint system that offers no wayback machine; if you fall or die, you have to make your own way back and if you leave the puzzle area, you have to start over.
- DM’s JP checkpoints… well, they just help you recover a little. Unlike the other two, it’s possible to T2F or get mesmer ports for the achieement and for the chest.
That’s not so much a “bug” as a difference in mechanics from what you might be used to in other games.
The second example you offer is a foe “leashing” to its zone of control. If you think of a circle around the foe’s spawning location, there’s a maximum distance it will chase you. If you try to get too far, it will assume that you are withdrawing from combat and return to its original location. This prevents people from deliberately “pulling” a foe into a position it can’t defend and also gives you the opportunity to run and fight another day.
The flipside explains your first experience: if you have hit (or been hit by) a foe and withdraw so it can’t find you, but remain within its zone of control, you’ll remain in combat. This prevents foes from prematurely leashing and gives you the potential to control their movement with pets etc, so it will e.g. chase you around a corner (away from friends).
In other words, both mechanics are in place to offer an improved gameplay experience in several ways, although, like most mechanics, there are also “cons” to match the “pros”.
To prevent a foe from leashing, don’t run “too far”. To get out of combat, run farther or, if you have to, go to the character select screen and return (when you do, you’ll be out of combat).
Has your buddy completed all the fractal masteries? The third tier grants…
bonus rewards from Chests of the Mists
There are never specific dates that you can put on your calendar. However, there have been discounts offered every year to date around the time of New Years, Lunar New Year, GW1’s Anniversary, GW2’s Anniversary, Halloween, Wintersday, March Madness, and I’m sure I’ve forgotten something.
Some of the discounted are themed (e.g. wintry stuff is available and some discounted near Wintersday) and some aren’t (e.g. there’s no predicting what we’ll see for March Madness).
What I do is convert gold to gems regularly (whenever I think the rate is “low enough”) so I have plenty of gems available for whenever there is a discount. I divide the things I want into “willing to pay retail for”, “willing to pay discount”, “not willing to pay more than small change.” Hardly anything goes into the first ‘bin’, so I usually am waiting for a discount.
And so far, that means I’ve gotten nearly everything I want at 20-50% off, even though I’ve sometimes had to wait over a year.
Your mileage might vary. Terms and conditions apply.
ANet has said several time that they have no interest in setting up another WvW tournament. It’s a huge amount of work for them and their data strongly suggests that it burns people out of WvW more quickly.
It’s really hard to set up fair fights; there’s almost always 1-2 worlds that dominate everyone else for gold rewards, which frustrates everyone else. (And about the one time that didn’t happen, when two servers ganged up on the dominating world, there were lots of bad feelings all around, not only on the dominating server, but also from those in the gang of two… and tons of folks from those in the same tier, but not on any of the three.)
There are lots of other ways that ANet could offer us more skirmish tickets without resorting to tourneys. It’s a great idea, nearly impossible to execute well.
As part of TC, I’ve most hated-in-a-good-way fighting against SoS & DB, so I’d recommend Borlis or Kaineng (their respective med-pop partners). That gives you a chance to experience some good fights, paired with a fun world, and a chance to meet people from guilds on a potential, high-pop target world
Here’s why I’ve made that recommendation. Start with the list on the wiki. We find a lot of worlds are currently full (and will probably remain so for months).
So starting with one of the medium-population worlds has advantages (currently: Anvil, Borlis, Eredon, & Kaineng). First, the cost to move is 50% or less (500 gems vs 1000 for high and 1800 for very high). Second, you’ll get a chance to get a feel for higher-tier WvW in NA, since the med-pop worlds are likely to re-link every 3 months.
So consider:
- Anvil, linked with Crystal, in the T3 match up this week.
- Borlis, linked with SoS in this week’s T4
- Eredon, linked with NSP, also T3
- Kaineng, with DB, also T4
After spending 3 months, you should know enough to decide if you like the small world (and getting bumped around after re-linking), if you like the higher-pop world you’re linked with, or whether you are ready for a change (and by that point, you should know enough to make the decision easier).
Good luck.
WvW badges are never going to be exchangeable for skirmish rewards. ANet already removed Gift of Battle from the list of things we can buy with badges and, as others have noted, there remain plenty of other uses, including ways to turn badges into gold.
I think it’s far, far more likely that ANet will rebalance the amount of pips we earn and/or update the amount of skirmish tickets earned per tier and/or update the costs at the skirmish ticket vendors.
i play a warior and im sick of getting killed by thiefs while running in groups of 3 bull kitten even builds out
I can kill some thieves and some warriors, 1v1 or even 1v2. I get killed by some thieves and some warriors, even 2v1. Does that mean that the builds are imbalanced? Or does it mean that I’m better than some, worse than other players?
I don’t think my personal experience is anything close to enough to answer that, so I’m willing to give the benefit of doubt to ANet, at least until there’s more than a few anecdotes.
With WvW update, Anet removed Power of the Mists. Why didn’t they put some sort of compensations in PvE for that?
Compensation? They apparently thought that PotM was too strong a benefit for PvE and moved the equivalent rewards to WvW (via guild buffs applied to objectives, in which the GMO nodes are located). Accordingly, there’s nothing to compensate.
I don’t like losing the buff and I wish that ANet had increased the base chance for a bonus ‘whack’ at nodes, but I don’t think we’re entitled to it.
I do sometimes wish it was possible to sell them, or at least gift them to people. I’ve got 68 (from birthdays, not black lion chests) and I think I’ve used 2 since they came out.
Here’s how I’ve used some of my excess (in case it gives you any ideas):
- Parking low-level toons at the Frostgorge JP. I get chance for doubloons + map rewards (since JPs still count as ‘events’).
- Getting new toons to some annoying locations, e.g. Auric’s Balthazar HP — I used T2F to unlock the challenge if it’s safe (I don’t mind the fight, but the T2F is a lot faster).
- Similarly, good for the harder-to-reach scavenger hunt spots (if there’s no handy mesmer or that’s not doable for other reasons).
- Helping out a newbie — sometimes it’s just easier to T2F than navigate around to get to someone’s location. I wouldn’t do that if I had to buy these things, but since I have plenty, why not?
- Getting a quick hit on a critical fight, e.g. to reach one of the Legendary bosses in Silverwastes or VB night boss. Sometimes getting in just 10 seconds faster is enough for the reward. (Again, only worth doing because I have so many ‘free’ T2F.)
Short answer: buying it doesn’t automatically unlock the skin; you have to use the skin (either by consuming it directly or applying it to an existing weapon)
Longer answer:
When you buy it off the TP, you have two primary options:
- Store it in the wardrobe — that consumes the item, unlocks the skin.
- Apply it to an existing weapon — the item is consumed in place of a transmute charge & it unlocks the skin.
(There’s more than one way to apply it to an existing weapon, but the easiest is probably to have it in your inventory when you use the wardrobe subpanel of your Hero panel.)
What I did was park an L80 there and started up the toon every time I was swapping characters. (Well, if no one was waiting for me.) Even without watching the event timers, eventually he’s available. At that point, I called out in /map, waited for anyone who said they were on the way, and voila.
I also had tried it your way, waiting for the event chain to be up, guiding him to his spot, and… well, I got bored of waiting before he was ready (there seems to be some sort of cooldown between the last event in the chain and he’s being willing to fight).
Since the map resets itself frequently (due to the TD meta), it’s unlikely that Potoni is permanently bugged. (Although if it happens to you again, use the in-game /bug reporting tool, to give the ANet tech team additional data to help them troubleshoot.)
tl;dr park a toon there; keep showing up until you get lucky on the time. It’s not ideal, but it worked well for my level of impatience.
Might be a PvZ Garden Warfare 2 reference?
I wouldn’t be the first one. There’s a heart in Caledon and another in the Sylvari personal story that is literally using plants (with a variety of skills) to fight undead.
Hate being forced to do achievements
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
If you can’t see the difference between achievement and Mastery insights you have nothing further to add
Maybe you can explain the meaningful difference between:
- Finding a thing in an out-of-the-way spot — each strongbox in VB grants a mastery point
- Reaching a spot marked on the map (that is tricky to get to) — each mastery insight grants one point.
I get that one is called a “Mastery Insight” and the other is called an “Achievement”, but I’m not sure that anyone outside of GW2 would sort them in different categories in terms of the mechanics of unlocking them.
Obviously, many achievements are more difficult to unlock, many are more time consuming. But they all have in common that they require something more than just wandering around aimlessly; we have to go out of our way to fulfill the requirements.
There are 22 mastery insights in the four original HoT maps and fewer than 10 are needed to complete the story. The five LS3 maps require 17 points and have 14 insights, a deficit that can be easily made up from the surplus in the original four HoT maps.
Since the game offers far more unlock points than required to play the story and navigate the maps… and it even offers more points than needed to max all masteries, why does this distinction matter?
I don’t like adventures (if I wanted to play console-style games, I’d, you know, own a console). However, they are in the game and I’m willing to give them a try just to see if I was missing something (I wasn’t). I also recognize that if I want to mastery the game (e.g. max all the masteries), I need to go outside my comfort zone.
drops should by only materials (salvages)
, no hammer or heavy armor drop from a rat…
imo is the only thing that needs to be adressed int this topic.
I like getting hammers from rats. I’m sorry that you don’t.
Games, like pretty much every aspect of human life, have a lot of jargon. It’s best not to spend too much time worrying about what we think the words should mean and focus more about how ANet means them.
- Characters can be set on fire, but not objects in core Tyria.
- Not all that is projected is a projectile; some things that aren’t projected are.
- All that is gold does not glitter; that which glitters is not necessarily…. wait, get the shiny!!!!
On top of what Zaxares said, the Bazaar of the Four Winds is actually NOT related to the Zephyrites. The Zephyrites were visitors just as Lion’s Arch and the PCs were, arriving to trade there when they got wind of it.
Source: wiki
In the Season of the Scion, 1326 AE, the Zephyr Sanctum briefly docked here and set up the Bazaar of the Four Winds. Ships were available from Lion’s Arch.
The Zephyr Sanctum also returned to this area for the Festival of the Four Winds to aid in the efforts to rebuild Lion’s Arch after Scarlet’s attack devastated the port city.
According to the wiki, the Zephyr Sanctum, a Zephyrite vessel, set up the Bazaar and the Festival. So, according to lore, indeed the Bazaar & the Festival were intimately linked with a group of people (and their ships) that were all but destroyed. That’s a decent-sized bottleneck to “bringing back” the festival.
But, that’s actually moot. The vast majority of interest is in the idea of some festival — any festival — that takes places between May and September, for a chance to experience some of the sorts of things that veteran players enjoyed during the first season of the Living World, for some nostalgia of things past.
And there are all sorts of ways to make that happen, as folks have written about above. It could be a festival of remembrance of better times, the establishment of a not-so-secret Black Market, an instance fixed in times past, or any of a number of other time-honored MMO mechanics for setting up lore.
In short, while there is some relevant lore that would need to be dealt, there are plenty of ways to do so. So in my strong opinion, let’s skip to the chase: do we want a festival like BotFW or FotFW? something new? or are we okay with no festival at all ?
People like the idea that there’s some stuff that you can’t just get with a big wallet (whether RL or in-game) and others dislike the idea that most of the stuff we get from dedication to the game is available via multiple sources.
I guess it is true that a big wallet alone wouldn’t be enough since you would also have to be someone who is willing to pay ridiculous prices for things.
If your wallet is big enough, then the definition of “ridiculous” changes. I know people who can’t afford to buy coffee, let alone pay 5 bucks for a blended drink at Starbucks and others who can’t seem to make it through the day without it. If people are willing to pay, it’s not ridiculous to them.
Regardless, that’s besides the point I was attempting to make — it can’t be a special reward if there are multiple ways to acquire it. And that’s sufficient reason that some things are exclusive to birthdays or to BL chests or to whatever.
Power of the Mists used to give people in PvE bonus strikes and we just never paid attention to the fact it was solely due to WvW. ANet delinked WvW from PvE, so we lost the bonus (and for reasons known only to them, they didn’t buff the base chance).
So yes, that accounts for the complete lack, because the buff built up really quickly.
I hope you mean things you’d like to see in the third expansion. Whatever is going into the second one was planned long ago. At this point, the only decisions ANet can make is whether to postpone features/content for LS4 (for gameplay or testing reasons) or for a future expansion (because they aren’t far enough long for Ex#2).
It’s good to hope/wish for things; I just don’t won’t anyone reading the thread to be disappointed that “ANet isn’t listening” — they are; it just takes a lot longer to make things happen than most of us think.
Expansion 2… Expansion 3… Whenever. This thread is just a loose kind of wishlist for what you’d like to see next. I perhaps shouldn’t have even put expansion in the thread title.
Ah, ok. Thanks for the clarification. There are some existing wishlist threads out there, so I mistakenly thought you were referring to this next expac.
Looks as if it’s working in the video. Is it not working for you, bdr?
I’m seeing the same thing for a couple of days already. Anyone knows of a fix?
It’s a text bug; they’ll fix it when they are working on something related.
Hate being forced to do achievements
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
If you want, y’all can continue to argue about the definition of “lazy” as if attacking a poster was a good reason for dismissing an argument in the first place.
The fact is that people don’t have to do adventures to play the game, including maxing the critical masteries. People who want to max all the masteries are interested in something more than just playing the game and I hope it’s understandable why that might include going outside one’s comfort zone.