(edited by Illconceived Was Na.9781)
-Heart of Sands (if the they keep the ‘heart’ a stagnant trait)
-Amnoon Mirage (since all the god-trickery)
-The Primeval Chapters
-Heart of the Desolation
-Kings of Bones
-The Golden Sun (land of-)
-AscensionHow dare you suggest serious contenders that would actually work in this thread full of buffoonery and shenanigans!
(Those are all pretty cool names imo)
GW2: Ain’t no party like a Heket party
or
GW2: Sand in Ossa’s Bootsare those better suggestions?
Not as good as Amaimon’s Mursaat — turns out Balthazar isn’t the only infamous character pretending to be an Unseen One
(More seriously, I like The Golden Sun — it’s evocative without being too specific and without any obvious link to titles we’ve seen in GW2 to date.)
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
The reasons I’ve seen the most are:
…
…And comments:
…
So you don’t agree with any of the stated reasons? That doesn’t make them less of a reason.
Of course there are lots of other ways that ANet could handle any of the above. My point is that this wasn’t some sort of arbitrary decision; ANet didn’t wake up one morning and say, “jeeze, we want to screw veterans — how can we do that and make it seem like we aren’t?” They had reasons, good ones to them.
As I’ve said, I didn’t agree with capping in the first place. Neither do I agree with removing the cap. I just don’t think the pro|con arguments are all that strong either way.
Instead, I’d much, much prefer ANet to find other ways for us to gain AP, especially if it’s closer to the rate we enjoyed when the game first launched (discounting the fact that new players always have more options than veterans).
tl;dr there are reasons for the cap. You don’t have to agree with them to want the cap removed, however it helps to argue for the cap’s removal to acknowledge that other people support those reasons.
(edited by Illconceived Was Na.9781)
They are probably intended as an exclusive loyalty reward, making BL keys more interesting to some.
People like the idea that there’s some stuff that you can’t just get with a big wallet (whether RL or in-game) and others dislike the idea that most of the stuff we get from dedication to the game is available via multiple sources.
Should this particular item be exclusive? Perhaps not, but obviously anything that makes BL keys & Birthdays & AP chests more interesting is going to automatically be something that we want to acquire through other methods, too.
So for me, I’d rather it be this item, without any gameplay value at all (it’s a time saver only).
Or put another way, with what would you replace T2F with as an exclusive BL Key|Loyalty reward?
I’m not sure why the OP thinks that they are AFK.
Obviously everyone is going to have their preferences. If I had to start over again (e.g. if I were stupid crazy enough to start a new account), here’s what I’d do:
- Unlock gliding
- Swap to the original maps (especially Fractals or dungeons) to maximize Pact Mastery, for the True™ Autolooting (and in-city speed buffs) — biggest game changer for me.
- Swap back to HoT maps to get first tiers of other masteries, to unlock shroom jumping, wallow tunneling, & exalted mark porting.
- Stay in HoT maps to max gliding.
- Swap to LS3 maps for easy mastery points plus XP.
Remember to make use of various buffs: always have a good and a utility (plenty are vendor price) and kill the ‘yellow’ foes (they are generally untouched by others, so provide lots of bonus currency). Various fireworks also up XP from some/all sources, plus guild buffs, banners, and boosters. See the wiki for the full list.
tl;dr
- Max Pact Mastery (core)
- Learn the “getting around” masteries (first tiers of the HoT masteries)
- Max Gliding
- return to forums to ask again, if you don’t already have a plan
There’s no excuse for having a cap.
There are all sorts of reasons. You just don’t agree with any of them.
(I was against capping dailies when people first started requesting it and I’m still against it. I’m also against ANet removing the cap. I just don’t think it matters all that much in the end — some large subset of the community hates either scenario, so I’d rather they found other ways to keep adding AP.)
I think this might be just on the client side. Get a few people to watch you and check to see if they are all seeing the same thing.
If I’m correct, then you might get some/all of this resolved by repairing your client (takes care of all sorts of seemingly-unrelated display “artifacts”).
Might instead be a bug with the particular skins, rather than AG/Staff-3 itself.
Either way, next time you notice it, use the in-game /bug reporting feature, if you have time. That will provide the techs with additional details that will help them troubleshoot.
I’ll be keeping an eye out myself, to see if I notice the effect (and if so, what skins are affected… or I supposed, what skins are unaffected, since the skill is supposed to transform everything together).
AP is overrated and it’s used as a tool by elitists to judge newbies. The cap should stay and it shouldn’t be visible to other people.
AP might or might not be overrated, but it’s immaterial if it’s used by elitists. If they didn’t have AP, they’d pick on armor skins or legendary insights or some other arbitrary measure to serve as a proxy for finding people who (they feel) are less likely to waste their time.
And that’s a good thing for you; you should want it to be easy to figure out who is likely to lose their skritt if things go slightly wrong during a dungeon|fractal|raid run. To misphrase an aphorism: why would you want to belong to a club that would have someone like that as a member?
i don’t want permanant contrat , im just shocked what a scam is it.
Something like this should not happen in a game. I can understand after pay your game 40$ , dev need money to continu game… 1$ for this or for that , 10$ for player who want more and maybe , 100$ for hardcore fanplayer who want extrem reward ( its already 2.4x price of game for a single item ) but 1000$ its just…. there are no limit ? so sell item for 10000$ or 1000000$ , ppl have so much money they need to waste it…
Do you think lotteries are a scam? Those often return less than 50% of their cost in total rewards, averaged over everyone including the big winner. You are paying a a tiny cost per BL Key for the moment of excitement that comes when you use the key, hoping against hope that you’ll be the lucky one (pro tip: you won’t be).
If that brief thrill isn’t worth a buck (or a Euro or a bob), don’t buy BL keys. If it’s not worth 15 minutes of your time, don’t farm key runs each week. But don’t call it a “scam” when we know that this is how lotteries work.
If they dropped the raid team today, it wouldn’t mean we would get any more content or the other content any faster. The raid team is tiny. One of the reasons is that they cater to the smallest demographic in the game: only some of us enjoy raiding and only some of the rest of us are willing to put up with it for various shinies. It’s much easier to design for a small group than the one-size-fits-all approach that’s required for open world content.
I am not suggesting to drop the raid team. I am just sad that the raids are the only part of content updates that gets most of developer’s love and passion. The raid team is tiny and produces great content. Why don’t we have a tiny team that can give us 4-5 new fractals in 2 years? I mean new fractals, not chaos, that is made of old fractals, or nightmare (I love this one, but) made of scrapped LS1 instance. With new bosses, enviroments and new mechanics. Like, again, raids.
The only logical answer I can give to this question is that fractal-dungeon demographics is small enough to just ignore it. In GW2 apparantely there are more raiders than fractal or dungeon lovers. Just like World of Raid-or-Quit Warcraft which I am so tired of right now sigh.
Read the rest of my response. Raids are easier to design because they only need to appeal to a tiny fraction of the community. The more people you design for, the more things you need to consider, including rewards. Tweak raid rewards a lot and it has little impact on non-raiders; tweak dungeons a little and it has a big impact on everyone.
Since HoT, they’ve added 13 raid encounters (four paths) and about the same number of new fractal encounters (two paths, plus CM) and tweaked several of the old fractals to the point they are new.
I think the problem was pre-HoT, they weren’t set up to walk & chew gum at the same time — they had trouble working on multiple bits of new content. While HoT was disappointing to many because it had less content, it does seem that they revamped underlying mechanics and teams so that they can produce more, more quickly.
I don’t mean to suggest that I’m anything close to satisfied with the amount of content we’re seeing. I preferred LS1, with all its bugs and server issues and queuing problems, with the disappearing content (that I sometimes missed out on)… because it was just lots of stuff happening all the time.
I’m not denying set theory. I’m saying you’re creating sets out of a misguided idea of how other people think about playing GW2. You’re seeing your side of the issue, which is good, since it’s your side. You want to convince other people? Then at least be willing to accept the possibility that there’s something to be learned from the others.
Now my rant is, why does it take anet so long to push out content?
Oh, they are pushing plenty of content. It is just 50% new raids 50% new LS locations. Guess players concerned in 5 ppl end-game are just demographic too small to justify the content updates. Thats why dungeons died, thats why fractals got 2 new levels made from reused content in the last 1.5 years.
If they dropped the raid team today, it wouldn’t mean we would get any more content or the other content any faster. The raid team is tiny. One of the reasons is that they cater to the smallest demographic in the game: only some of us enjoy raiding and only some of the rest of us are willing to put up with it for various shinies. It’s much easier to design for a small group than the one-size-fits-all approach that’s required for open world content.
Now my rant is, why does it take anet so long to push out content? We have had 1 new dungeon since game launch and that was the aetherblade one that no one does. Then there is fractals, which I used to log in and do daily also, but it got boring. I have made 6 legendaries (making Astralaria did keep my interest because of the things you needed to do)
First, there’s no way that any game company can release new content quickly enough to satisfy our appetite.
Second, since you’ve played since launch, you remember when ANet used to release more content more quickly, i.e. Season I. That was fraught with all sorts of problems. To release that quickly, they did less testing to see if the content could survive for long periods of time or appeal to us for more than a few weeks. It exhausted the developers and was hard for some players to keep up with.
I think it’s hard for any company to figure out the right balance between long-lasting content, short-term content, QoL improvements that don’t directly include content, plus balance all the rewards. ANet might not have found the best solution to that mix, but neither have they done all that poorly for us.
In other words, I, too, would love to see more things to do. I’m just not sure that ANet can do much more than we already see, not without ruining everything else.
@Illconceived Was Na.9781
You are misunderstanding something. It will affect my guild surely, but the effect is insignificant thus it is neglect-able. On the other hand, it will affect start up hugely.
Throughout my wall of texts, I already repeated numerous times it will not benefit the new guilds like what both of you claim it will. I even use set theory to elaborate the complex relations between guilds. Unfortunately, all of those means nothing to both of you because both of you are just so fixated that it will benefit the new guilds even when another person step in to emphasis that activities of the guilds will be affected.
Likewise, Just a flesh wound.3589 continues to use sophistry for his argument. Now he cite “social” guild aka chat room elsewhere his previous post includes actual activities like fractal. Surely, one cannot participate in fractal concurrently in 5 different guilds, likewise impossible to partake in both raid or wvw runs concurrently in two different guilds. Too much sophistry, a waste of time.
Surely I don’t want to participate concurrently in 5 different guilds. I could, for example, Fractal with Guild F on Fridays, Raid train with guild T on Tuesday, do Guild Missions with Guild M on Mondays, and so on.
Just as surely, you’d never be in the sort of guild I’d belong to and I’d never join the sort you prefer, so there’s no meaningful competition between them. My sort of guild would find it easier to recruit because people wouldn’t have to worry about a guild limit; your sort of guild shouldn’t care in the least because your target audience doesn’t care about having no limit.
Your “set theory” makes sense to you because it’s based on assumptions you made at the very beginning. I don’t agree with your theories because my preferences are different from yours.
Again, I’m not asking you to share my preferences. Why are you insisting that I share yours?
If cost is the only consideration, then:
- For most 3-stat combinations, go with standard crafting.
- For some 4-stat combinations, GM Mark crafting will be cheaper.
However, there are other considerations. HoT-stats require Fulgurite — if you don’t have the means to make it, then GM Marks is far quicker for you. Other differences:
- GM Mark method uses 20 of each T6 ‘fine’ mat, whereas traditional uses 120 crystal dust and a bunch for the stat. The blend is easily acquired via e.g. laurels and is the same regardless of chosen stat.
- GM Mark method uses fewer T2-4 basic mats and more T5, which might be easier for some people to acquire.
- GM Mark doesn’t use any T7 mats, which, again, might be easier for some people.
Thus, if all things are equal (and they so seldom are, of course), GM Mark method will be nearly always more convenient and, at worst, roughly the same cost.
So if I had infinite numbers of fractal pages and/or PvP ascended shards, I’d use the GM Mark method every time. Since I don’t, I’ll reserve the marks for the most annoying stats (e.g. Minstrel’s) and use traditional for core stats.
@Illconceived Was Na.9781
I get it, you just want to state your position that you support the agenda to increase the limits, regardless or not of the pros and cons.
Apparently, no, you do not get it.
I have explained why I’m in favor of an increased limit, why I disagree with others that think the limit would be bad, why I think it would be good for the game. I support an increase because of the pros and am against the current limit because of its cons.
- There are many reasons why people join guilds
- No guild can, on its own, support all the reasons.
- Specializing guilds are great for those interested in different aspects of the game and socialization. Generalist guilds are great for those who like to focus on one group.
- The existence of specialist guilds doesn’t have any impact on generalist guilds, so an increased limit cannot hurt anyone, not in any real sense. However, the limit does make it harder for specialist guilds to recruit.
Stop insisting to others that there’s only one way to view guilds and it will be easier for you to understand. You keep saying it’s bad for your guild and I accept your word that’s true. Why aren’t you willing to accept that it’s beneficial to other types of guilds?
Wondering if its worth logging in later or if that’s even possible. Lag and DCs have been so severe as to make the game unplayable. Has it gotten any better or ended or still ongoing folks?
Thanks!
It depends more on the routing than on GW2. Last night, for example, for this first time since Sunday, I didn’t experience any crippling lag. Worst spike was 200, compared to earlier in the week which was up to 2000-3000 (and as high kitten twice).
On the other hand, 20% of the players in my TD instance disconnected almost exactly at the same time. Many couldn’t get back in the game for 20-30 minutes.
So there’s no predicting whether there’s going to be another attack tonight or which network(s) will be affected.
(edited by Illconceived Was Na.9781)
The second is not a bug. It’s very common for tonics to last 15 minutes. The fact that many of us find it annoying doesn’t mean it’s a bug.
Then its something they mustve accidentally put in since i cant for the love of my live think of a reason someone’d build a brick wall in the middle of the road
Again, lots of tonics last only 15 minutes. I’m not sure why you think it’s an accident. I agree that it’s annoying as a player. All the same, I’m not willing to assume that they did it without a good reason. Why are you so sure that just because you can’t think of the rationale that it has to be pointless?
The biggest difficulty is that ArenaNet has to keep guild missions to core maps, since those without HoT or Season 3 episodes (and soon enough, the new expansion) won’t be able to join in then.
The only guild benefit you can get without HoT is farming the nodes (and that might be either an oversight or something that they couldn’t adjust easily), so I don’t see why ANet “has to keep guild missions to core maps.” They could set it up so that it was up to the guild leaders to decide whether to include newer missions or not.
Even with just core maps, though, there’s still lots of places that don’t have a guild mission. There are still only three puzzles, seven races, five challenges, and only a dozen-ish bounty targets.
I think the bigger problem is that it just takes a lot of time to design/test/implement new missions and that same effort could go into a new fractal, new current events, or other sorts of new content.
I speculate that the new expansion will include several improvements that keep getting put off by ANet for practical reasons, including new g-mish.
(edited by Illconceived Was Na.9781)
How do people learn fractals/raids when then the learning curve is life or death?
That’s how I learned fractals: trial & error. If things got really tough, I’d look up tips on the wiki and GW2 Dungeons. The Video guide is also really good.
Having a static group of players helps a lot, as does having people who understand their prof really well.
Raids are a very different kettle of fish. If you are having trouble with fractals, I’d put off working on raids for now. Anyone who can raid successfully is unlikely to have a lot of problems with high-level fractals, however many who do fine in T4 fracts have trouble in raids.
I’m trying to get into fractals and raids, but when each person has a specific person role to play and a single person isn’t doing their part (aka me) … the team fails. I feel intimidated to get into that part of the game because I don’t know what to do.
In fractals, understanding your prof and the mechanics are the only important considerations. Although you can setup a team with each person having a distinct role, it’s not necessary.
Even in raids, it’s not necessary; it’s just easier for those starting out.
I’m also finding that in certain cases these are becoming a cookie-cutter approach; your team has to use a Mesmer, Druid, two warriors, and a Guardian or it will fail. There doesn’t seem to be room for the random necro or elementalist.
For fractals, a good team of two can carry the other three. For inexperienced teams, I can’t think of any situation in which I would prefer a cookie-cutter approach over having four people who know their profs — I can teach people the mechanics; I can’t help if people have no idea on how to use crowd control skills or when to make use of active defenses. (If they have some idea, I can help them get better at it.)
In short, if you’re just starting out:
- Start with fractals
- Try to find a static group and try/fail/improve together.
- If you can’t find five, even three can work well — use LFG to find the other two (taking care to mention that you’re an inexperienced, self-teaching group).
- If you’re alone, start your own groups and always say that it’s a learning run. Type it in the LFG and before you press ‘yes’ to enter the fractal, just to make sure everyone’s on board.
- If you get stuck (or want less trial & error) make use of guides.
Good luck!
Sigil of Fire is a great option for situations in which you want to tag as many mobs as possible. The Halloween Labyrinth is probably the best example; the Orrian temple defenses/assaults are also chains where doing a little damage to many foes is more important than doing a lot of damage to just one foe.
It’s also a good choice during leveling up, because foes are relatively weak in health and armor.
Sigil of Air is a great choice when you care about doing high damage to a single foe.
@Illconceived Was Na.9781
I don’t remember you listing it out and now you did list out, base on the your way of joining guilds, I personally could have 20 or more even if I know I won’t use most of them much in the end. It really is out convenience instead of practical reasons. Any average players in the game will not able to use that many guilds, play enough hours enough to utilize all those guilds on weekly basis.
Your original comments were that there was no reason to increase the limit. I’ve given you my reasons, which are, for me, very practical.
Again, I’m not asking you to agree or endorse my views. I am, however, asking you to consider the possibility that not everyone agrees with you and that it’s not up to you to decide how many hours is enough for someone else to make it worth belonging to more than 5 guilds.
Again, I’m not asking that ANet spend resources to do this. I am saying that I would make use of 10 or even 15 guild slots, with or without personal guild banks.
Just because it doesn’t make sense to you doesn’t mean that it doesn’t make sense for me.
The second is not a bug. It’s very common for tonics to last 15 minutes. The fact that many of us find it annoying doesn’t mean it’s a bug.
Do you still have your Lvl 80 Boost?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
i used up mine on a lvl 80 character to free up the gifted shared inventory slot….
Ditto. I have the max amount of shared slots and I want another dozen.
Has the DDoS attacks been stopped?
The attacks over the last few days affected part of the internet’s backbone; it wasn’t a direct attack on ANet. Generally speaking, when Level3 or Telia have been affected by a directed attack, they haven’t commented publicly, so I don’t think we’ll ever know exactly what happened or why it stopped (whether they did something or the attackers simply stopped for the night, or it was something more complicated).
Unfortunately, I don’t see how you will need more than 5.
I don’t see why it matters whether you can see it or not. I’m telling you that I can & I’ve described it multiple times (pretty much each time the topic comes up). Here are the sorts of guilds I’d belong to if there was no limit.
- Story and achievement guild
- Raid training
- Raid self-teaching
- WvW organized
- WvW havoc
- Fractal guild
- Friends from GW1
- Friends from GW2 early years
- Trading guild
- Guild that some dude invited me to because they needed things like luck etc that I can supply.
- PvE skirmishing
- Potential replacement(s) for any of the above that are winding down due to attrition.
As I posted above, I’ve yet to find a guild that could handle half that list.
Are you saying you spent so much time in the game that you can take advantage of more than 5?
Yes & no. I don’t need to spend hours in the game to enjoy the company of those who enjoy different aspects of the game.
I’m not arguing that everyone should do this (or even want to). I’m not saying that you ought to agree. I’m not even arguing that ANet should spend resources to increase the limit. I’m just saying that I’d really like it if the limit was higher.
Piken is currently paired with Whiteside, which isn’t full. So your options are:
- Wait for Piken to become less-than-full. I’d guess it might be 3-6 months before that happens.
- Transfer to Whiteside (for 1000 gems), which allows you to play for at least 10 weeks with your friend. After that, it will depend on how ANet links worlds (which depends on factors outside our control).
- Have both you & your friend transfer to Whiteside, which means you’ll both always be able to play together (but might affect your friend’s relationship with any WvW guilds based on PS).
- Both of you can transfer to another world, e.g. Ruins of Surmia (currently, only costs 500 gems to transfer).
Human is a social creature,
And also a solitary creature and a contradictory creature and one with a variety of preferences and passions.
Certainly, for some people, the right choice is a single guild. For others, the “one guild per character” system of some games is excellent.
For me, however, the one guild/character or /account rule is stifling. I have never, ever seen a guild that captured as little as half my interests. I like WvW and fractals and raids. I like people who bring intensity to their gaming and also those who can’t give two skritt about it.
I understand why some guild leaders might prefer their members to choose more carefully. I hope you can understand why I’d prefer to belong to a dozen guilds instead of “just” 5.
You can apply that to raids, but also to a easier raid version. Raids are not going to disappear because of an easier version, and that challenge and the rewards for doing so will stay. Same way that storymode dungeons didn’t affect explorable dungeons badly.
The difference is that prior to raids there wasn’t any 10-person challenging group content. Since raids, the entire game except for raids continues to be easier content. Storymode dungeons were always in the game.
In other words, the situations aren’t parallel.
Hate being forced to do achievements
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Requirements: 137 points total
- 112 mastery points will max the four PvE categories of HoT masteries,
- 8 points are needed for raids
- 17 points are needed for ancient magics, i.e. the LS3 line.
Availability: 185 points
- Unrestricted: 102 = HoT Maps: 61 + Mastery Insights: 83 + HoT Story: 19
- Adventures: 30
- Raids: 18
- LS3: 35 = 5 + 6 + 7 + 8 + 9 (from Crack, Shadows, Flames, Flashpoint, & Snake respectively)
There are any number of ways to max Heart of Maguuma masteries without adventures and even more ways if you only care about maxing the four HoT map masteries (with or without the LS3 lines).
If you want to fully max the entire set of Heart of Maguuma masteries, then you’re interested in overachieving, which means going outside one’s comfort zone. You will need to participate in a raid boss kill (to unlock the line) and own the LS3 stories (to unlock those mastery lines) and at that point, you still don’t need to do any adventures.
If you have the corresponding achievements unlocked, support should be able to unlock the skin for you. They did it last year for my account, as I could prove I had the complete edition before it was lost during the wardrobe introduction.
I also had it unlocked last year, however the achievement was not enough, they also wanted screenshoots of my character completing the achievement (act 1 or act 2), where my id was visible.
I ended up getting it due to other screenshoots of my main wearing the complete book, and link to a forum I posted the image on and then additional evidence that the poster was indeed me.
So it took some work and alot of looking up old screenshoots for meWow that sounds kinda ridiculous. Why can’t Anet just use their own API to check my wardrobe unlocks and see that my account does in fact have the book? I can see it on GW2efficiency. They must have their own internal tools to independently confirm it as well. I should not have to rely on 5 year old screen shots that I deleted 4.5 years ago…
It might be the first time that the particular staffer had to deal with such a request. It might be that the staffer got burned by someone claiming they “lost” an SAB infusion and is now being triply sure on all future, irreversible requests.
Also, near as I can tell, the 2012 Shadow of the Mad King system didn’t use achievements, so it’s not covered in the API. It might just turn out to be something that is a lot easier for the player to document than it is for a low-level employee to research.
You’re trying to advocate being [expletive deleted] for no reason other than you don’t have complete control over others.
And you’re testing builds wrong. You dont test by fighting a champ, you test by playing a session.
You can’t have it both ways. If the OP is wrong to think that they get to control what other people do in the open world, then how is it okay for you to tell them how to test their build?
It’s not up to you to decide how other people test their builds or whether they should refer to it as “practicing.”
And you’re testing builds wrong. You dont test by fighting a champ, you test by playing a session.
Clearly some people do test builds by fighting trash mobs. That should be fine, as long as they don’t expect anyone else to treat the open world as anyone’s testing laboratory.
It’s not up to you to decide what works for someone else for build testing. There are all sorts of worthwhile things to do to practice, which might include working on mobs that give one the most trouble or might include soloing anything at all. It depends on the player.
yall are getting distracted by great drops versus crappy drops.
regardless of what drops, there is too much item/inventory management you literally have to spend like 15-30 minutes cleaning up full bags.
open all these containers
salvage all this
consume all luck
keep all that
npc all that
tp all that
put this in bankIts a big hassle
What’s the alternative? bigger value items that drop less often? more stuff that you have to deal with sooner? I like the current system because I don’t have to spend 15 minutes per farming, it takes me maybe 20 seconds of maintenance per farm and then maybe once a week, I’ll spend 5+ minutes moving a few things around. When I collect enough boxes, I’ll open those en masse and that might take me 15-20 minutes, but that doesn’t happen that often.
There’s not a single game I’ve played that doesn’t involve inventory management; GW2’s is at least relatively simple. Sure, I’d prefer it was easier instead, but that doesn’t mean it’s as onerous as suggested above.
Getting help when saying you don’t want any, or just when the helping is being forced on you, in a game setting anyway, is pretty rude to be honest. I find it annoying too.
On the contrary. It’s the open world, where anyone can show up (and often does). It’s not up to you to decide whether others should participate in a kill or not. If you find it annoying, there are several locations on every single map in the game that get little traffic, there is instanced content, and there are static golems in a variety of locations.
It’s not rude, because it’s not up to any of us to tell someone else where they can or cannot fight.
how about we start getting more sets to begin with…
It’s hard to imagine that they aren’t churning as many sets as they can already.
However, it doesn’t matter; no matter how many sets they produce, they’ll never come close to pleasing all of us — our tastes are just too diverse.
Call me a sceptic with some (hobby level) experience in 3d stuff… and weeeeeell… nope, i highly doubt its even close to what they could be capable of producing IF they wanted to of course … alone the “takes 9 months per set” line is certainly fishy and if you take in consideration the literal flood of outfits after HoT where most of them could easily fit a weight class and IF made with some consideration of cut off seams like skins they would have easily made atleast 5 times as many sets as we got with HoT itself but i digress. As for pleasing all of us? Yea aint gonna happen like ever, tastes are fortunally different else it would be boring. With a skinpack or packs tho.. you can just pick parts you like and mix em for a “realistic” look or the total opposide if thats your thing or something in the middle.. heck im not your mom. We can only hope that this time they actually could be bothered to make more sets with creative overall appearances and individual pieces for the upcoming expansion so that everybody (that partakes in the fashion wars) gets something out of it…thats as much as i can say to this.
If they aren’t releasing as many outfits + armor sets + weapon skins + gem store fluff as fast as they can, then what do you think they are doing with their time? Don’t you think that they would far prefer to give us more incentives to play, more reasons to buy gems with cash?
The alternatives are that they aren’t good at prioritizing or that they are bad at implementing new skins from designs. If either are true, then we still won’t be seeing more.
Maybe I’m more patient with all of this because I generally dislike more than 3/4 of the skins in any game I’ve ever played. It’s very difficult to strike a balance between shiny and blindingly bright, between ornamentation and overkill, between hard-core and hard-to-like. Female human armor in my opinion is usually too nekkid, too frilly, or too dull; there’s maybe 2-3 torso pieces in this game that I can live with.
In other words, maybe my expectations are low to start with, so I’m happy to get anything at all.
I would much rather have this problem with people helping out vs not helping out being the issue.
Agreed.
I don’t bother logging in. Instead, I start here:
https://help.guildwars2.com/anonymous_requests/new
I still have not received my chest for loss of raids.
Contact support via the ticket system.
None of the posters here even see a problem with coming upon a player that has obviously taken a champ down to the last hit before death by themselves, and they would take that one shot before that player if they can, every time and then go “oh, were you trying to kill that?”
Not in a massively multi-player game, no.
Besides which, that isn’t what the OP and others have posted about. They are complaining that people are “helping” — that’s more than just one shot.
And besides which, if someone wants to solo, there are dozens of challenging foes that people do not want to fight at all. There are at least half-a-dozen go-to mobs I use to practice builds and almost never see anyone else. (And if people do show, no problem; foes respawn and there are others I can visit instead.)
If the OP and others want to practice builds, why are they choosing to go someplace that others are likely to be?
how about we start getting more sets to begin with…
It’s hard to imagine that they aren’t churning as many sets as they can already.
However, it doesn’t matter; no matter how many sets they produce, they’ll never come close to pleasing all of us — our tastes are just too diverse.
- Scribe.The.Mad@system.com
- Scribe The Mad@system.com
- Scribe.The Mad@system.com
- Scribe The Mad@system.com
Those are all unique GW2 addresses, but use a single account.
Mind you, if a hacker breaches one, you lose them all. At the very least, you’ll want different passwords for each.
One can only hope that one day they will change their policy on this
They already did, ages ago. Some people have since gotten the non-complete version added to their wardrobe.
Interesting, since i know for a fact some people still did receive the old response during the last Halloween. Might depend on the person in Support reading the mail then.
Might also depend on how the request was phrased too, or the specific circumstances.
If you’ve ever worked on a support desk, you know that people can undermine their own requests, sometimes by burying it in a sea of verbiage, sometimes by turning it into a demand to make up for perceived poor support at some other time. Staffers will still try to help out the person, but it can be a lot more difficult to figure out the appropriate response.
When the solution to a problem in a social gaming genre such as an MMO is expressed, in whole or part, as, “dont make friends,” in the game, there is an even bigger problem than the one meant to be solved by the presented solution.
Good thing that’s not what’s going on here. With or without linking, people — including WvWers — have always transferred worlds. That doesn’t mean folks cannot stay friends or make new ones. TC has been hemorrhaging players for months and months and I still raid & fractal with folks.
There are plenty of out-of-the-way places with interesting foes. If you want to solo test a build, it’s on you to choose a spot that isn’t likely to get a lot of traffic. Hero points are magnets for newbies as well as experienced players. I’m not sure why the OP (or others) expect to be alone at places like the Arrowhead HP.
One can only hope that one day they will change their policy on this
They already did, ages ago. Some people have since gotten the non-complete version added to their wardrobe.
Probably related to the lag the game is having.
AT&T has been having massive problems for about 8 hours (as of the time of my post); it’s affecting people who don’t have AT&T (but whose providers use AT&T pipes or who have to share rerouted traffic with AT&T refugees).
Our demand for internet is growing faster than the infrastructure; this is going to keep happening until our governments and ISPs figure how to manage it.
I agree with the sentiment behind the OP’s request, but not any of the specifics: I mostly hated GW1 armor because it was either too plain or too ornate; there was anything in between. The cheap assassin armor looks like PJs; the expensive has all the blades and spikes that the OP (and I) dislike.
I also don’t think it’s a question of “realistic” versus not; “realistic” includes a lot of uglier designs.
However, I think the root problem is that there are just too many possible designs and not enough designers in the universe to come close to covering all of my design preferences, let alone a decent cross section of the entire community.