(edited by Illconceived Was Na.9781)
I am always amazed that the WBT just moves on to the next world boss after the karka queen is defeated, instead of steamrolling the scaled up reclaim event in steampipe steading, which can give you 50-100 karka kills easily, if done right. I done it a couple of times, while tagged up and usually my loot from that event far exceeded the loot i got from killing the karka queen in value.
Yeah, even without any MF, scaled up events are still among the most profitable and yet people tend to go for the the flashier drops. Post Karka Queen steampipe beats the next World Boss, the Covington pre-events have more loot than the Hydra Queen, & Coiled Watch is more profitable than FGS event train (even post-nerf). And those are all more lucrative with higher MF. One of my favorites remains the pre-events to the Ulgoth, which are available frequently outside the WB (lots of mid-tier leather from supply bags).
The important thing to note, as Wanze said, is that MF matters more when you’re killing lots of loot-bearing foes. That doesn’t happen during a lot of circumstances, including HoT meta, most WB, and raids. WvW karma trains aren’t that good (low kill count); organized WvW squads can be really good.
Maybe I am just imagining things, but I am pretty certain that characters I haven’t played a lot lately are more likely to receive valuable loot than those I have played frequently.
Almost for sure, you are “just imagining things.” Humans are notoriously bad about remembering. We remember bad luck streaks better than good luck ones, we see patterns where there aren’t any, we remember “average” as “not good” (which turns into ‘bad’ in our heads). This is all well documented.
This is why scientists don’t aren’t supposed to make claims without rigorously comparing results. If you’re sure that you get better loot on less-frequently-played toons, start keeping track so that you (and your readers) don’t have to rely on whether you’re better than the rest of us at remembering.
As you might know, the NA world, The Sanctum of Rall, was named after a long-time GW1 player who died before the game was released. However, generally speaking, guilds can place Monuments in memory of longtime friends, co-players, companions.
Notably, devs used to name things left & right for GW1 fans. For GW2, ANet changed the policy and has only done it in some very compelling cases (although they do name quite a lot of stuff after GW2 employees).
In a game with millions of accounts and millions of long-term players, it’s inevitable that some players will die, some tragically. It’s noble to want to honor them all. As a practical matter, it’s not possible to do so.
I’m not against honoring Valcorie. I am against putting ANet in the position of feeling that they need to do so or refrain from offering condolences when people mention the passing of a loved one.
You cannot see the impact on MF unless you keep track of your drops. It matters over the long run, not over any small period of time. You won’t notice it during a farming run, not even if you do two Silverwastes chest farms in a row. However, those with max MF are getting better drops this year than those without.
Wanze, aka Rude Asura has done the most recent research into the impact of MF.
Earliest research was done by Inquisitive Myths
The conclusions are the same: the impact is modest and cannot be observed casually. You need ~1000 drops under near-identical circumstances.
- For loot from foe deaths, MF improves the ratio of green: blue+white. It increases rare drops measurably. The impact on exotics is difficult to measure because it’s so low to start with.
- For loot from MF-affected containers (e.g. Lunar New Year’s envelopes), higher MF increases the chances of getting loot from the rare drop tables: less common drops, more uncommon, rare, & very rare. Again, the number of the rares drops is so little as to be difficult to measure.
I keep track of the differences of the TP values of Divine & Homemade envelopes, using the numbers from Rude Asura as well as Xyreth, sutgon, & DEDouvwe
Divine Envelopes: The these containers are worth ~1.3g on the TP. The value of their contents add up to the following under different MF:
- @15%: 1g
- @700%: 1.4g
- @>700%: 1.45g
- -> 40% more value by maxing out MF, with diminishing returns (because there are so few “better” drops).
- Also note: the TP value of the envelopes is high enough that most people can just sell them on the TP, rather than spend time trying to open with higher MF.
Homemade Envelopes: The these containers are worth ~8-11 silver on the TP. The value of their contents add up to the following under different MF:
- @15%: 3-4 silver
- @517%: 6-7 silver
- @1000%: 7-8 silver
- -> The impact of MF is much more important on these, due to the contents of the loot table. There are no diminishing returns for higher MF, because the rare drops are much more valuable and not just from the junk. Add 500% to double the value; adding another 500% increases it by another 15-20%
- However, in this case, it’s much more valuable just to sell them on the TP. Even selling to buy orders generates more loot than maxing MF & selling the contents to lowest sell offers.
Or to put it in its most simple terms:
You cannot see the impact on MF unless you keep track of your drops. It matters over the long run, not over any small period of time.
Even as a pve player you should be able to do the escort event and boss mate.
No, there are all sorts of reasons why that’s not a realistic option for a huge group of players. (Plus, it’s not as easy for some players — those who have completed raids are going to have trouble seeing why, just as those who haven’t completed any encounters have trouble understanding why raiders keep saying it’s not hard.)
The skin itself is prestigious. It’s meant to be a long-term reward for the most dedicated of WvWers, and not plebes & try-hards such as myself
That doesnt change the fact that it should be legendary
That isn’t a fact.
New players don’t consider masterwork to be trash. Slightly new players don’t consider rares to be, um, common. The reason veterans such as you or I consider them to be trash is, we’re veterans; nearly everything is “been there; seen that drop” for us.
If ANet removed masterwork and below, then (a) we’d feel a lot less rewarded (we’d hardly ever see anything drop) and (b) we’d start to feel that rares & even common exotics were trash.
It’s really difficult for any game to keep the loot exciting for vets. If they make it too rare, we complain about the price or the grind or that it’s too hard to acquire. If it’s not “too rare,” then we complain that it’s common or “trash.” The best ANet can do is to keep introducing new stuff (which they do), including a mix of new skins, common items, and really rare stuff.
If someone wants a different legendary, they can already choose to build it. Unless they meant to sell the one they made and accidentally bound it, I don’t see any reason that ANet should make the second one easier to acquire.
If you look at the health bars, you will see that none of them are being damaged; they are “fighting”, not fighting. Cats play with each other by jumping and clawing on each other. (Heck, my cat likes to do that with me, even after training.)
In addition, this is a game in which people take “pets” into combat, sentient frogs fight each other, one of the playable races experiments on semi-sentient rats, and some Earth-like animals routinely go after other Earth-like animals. If you love animals so much that it hurts you to see them behaving like animals, this might not be the game for you.
Your Home Instance is supposed to be your Home instance, not some random part of the game.
But your answer is suck it up or leave the game? Wow.
I agree that there should be controls to allow you to turn on or off any of the things you have added to your instance. As the OP said, it isn’t possible to actually experience these things inside the instance until you’ve added them.
Interesting interpretation of my remarks.
First, no, the home instance has never allowed us to customize as we like. We can add stuff and some NPCs appear as we complete parts of stories, but it’s not ours in the sense of having much control over it.
Second, the OP is saying they can’t stand to see animals fighting. The entire game is filled with fighting animals — if that bothers the person, it’s not the home instance … it’s the entire game. So I’m not at all saying they have to suck it up if they don’t like a home instance like that; I’m saying that it’s worth reconsidering what really bothers them, because clearly the same behavior is ok when it happens elsewhere in the same game. (And if it’s not, is this really the right game for them? To play something where they are being disturbed frequently by what’s happening?)
And finally, real animals play by fighting. As an animal lover myself, I like that the game mimics this by allowing the cats to have a corner of the world safe enough that they can do this.
In other words, I’m not saying “suck it up” — I’m saying, look at from a different angle. I’m hoping the OP will see it as natural, as a fun addition or at worst, as something that doesn’t have to bother them.
You need to be rank 500 to craft Pristine Mist Essence. The screenshot show that character as r403.
There are subtle indicators: at night, certain weapons|minis|armor glow, as do sylvari. There’s always a sun in the sky during the day; at night, there’s always stars & a moon (no monthly or seasonal variations in the positions). (Dawn & Dusk are treated as ‘day’ for the purpose of mechanics.)
Instances generally are permanently night or day, depending.
a few weeks ago I entered a t4 daily run with my power druid and got kicked after the first fractal when my group realised that I’m not condi.
Just as well. Any group that cares more about your prof than whether you know the mechanics seems destined to end up doing something else that would annoy me. I don’t imagine that people are going to agree on a definitive list. If the organizer wanted to restrict who joined, they should have specified it in the LFG (if you ignored that, well, that’s on you).
If you look at the health bars, you will see that none of them are being damaged; they are “fighting”, not fighting. Cats play with each other by jumping and clawing on each other. (Heck, my cat likes to do that with me, even after training.)
In addition, this is a game in which people take “pets” into combat, sentient frogs fight each other, one of the playable races experiments on semi-sentient rats, and some Earth-like animals routinely go after other Earth-like animals. If you love animals so much that it hurts you to see them behaving like animals, this might not be the game for you.
This is an argument I think every player can support: more festivals would be more better.
Yay, we agree!
:)
(Stranger things have happened? )
I still would like to experience the Festival of the Four Winds (and other no longer existent events) first-hand though.
Yeah, I can’t blame anyone for wanting to see the old content returned. It’s one of the reasons ANet discarded the original ideal of Living World (a constantly evolving world, where we couldn’t expect anything to remain for long) — that was enormously fun for those present and jelly-producing for those that weren’t able to be there.
There are no festivals between spring and fall and it would be nice to have some, even if none of them was the Festival of the Four Winds.
This is an argument I think every player can support: more festivals would be more better.
REmove the adventure from collection
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
But for me, as long as i still have achievements to do then I havent completed HoT in my opinion yeah.
Sure, no one can tell you how you prefer to roll. But just because you think you haven’t completed HoT doesn’t mean that other people view it the same. ANet doesn’t design the game to appeal to you or to me; they design to appeal to a broad spectrum of different sorts of player, of which we happen to be just two.
So there are miniatures that cannot be reasonably acquired by the most ardent completionist, without playing every mode and every day. And there are achievements which I’ll never get.
In essence, the game is designed to show us that most of us shouldn’t even bother trying to do ALL THE THINGS; instead, we should focus on doing stuff we like to do, for which we are typically well rewarded (even if we might be better rewarded doing something we enjoy less).
I’m not saying you have to approach this game differently from others; it’s your time & up to you how you want to spend it. Just the same, it’s not up to you (or I) to tell ANet that they have to redesign the game to align better with your preferences.
It’s similar to Flame Blast in animation and effect, which is why someone probably thought to link it. However, as Khisanth said, the description on the sigil is accurate; the notes at the bottom of the wiki even say that it never procs (" The flame blast cannot critically hit.")
yeah, there’s not really a good category for the situation
So it helps to know that it ultimately won’t matter — if you describe the scenario well (and I think you have).
Support tickets at any company get divided & conquered. There are specialists for the routine things and specialists for the weird stuff, people assigned to dealing with bugs and others dealing with lost items. Regardless of how we (the player) assign the ticket, the first thing the first support person does is double-check the routing. If they can handle it, they do (and reclassify as needed); if they can’t, they reclassify so it goes to someone who can. (Incidentally, this is true for any customer support system on the planet, except for cable companies — with them, there’s a good chance your request goes into the recycling bin, regardless of how it was first routed ).
As a practical matter, for this issue, I’d go with “General PvE” → “Dynamic Events”. The first fits; the second is close enough.
Short version:
- Berserker’s gear is still preferred for PvE builds based on power. (For WvW, you can swap to Marauder’s or drop in a few pieces of soldier’s, valk, or knight’s.)
- Viper’s is preferred for PvE condi (although Sinister, Dire, or Carrion can be subbed if you don’t have access). (For WvW, Trailblazer’s or Dire.)
There are plenty of exceptions: custom builds, niche situations, and various tanking, support, or healing builds. Still, the above will tide you over until you’ve played long enough to get familiar with the nuances.
It’s a free gift. To be honest, you sound a little entitled. I mean, if someone gives you a real birthday gift and it’s something you already happen to own, do you ask them to upgrade it? It’s not Anets fault that you bought EVERY SINGLE dye.
Maybe you could be happy that you own EVERY SINGLE dye and not worry about the free gift without needing more more more?
Well I’m sorry for being a dye collector, I had no idea that is such a bad moral decision.
No one is saying that. You (and I) collected dyes when the only way to do that was to trust in RNG or gold coin. ANet was generous to the community by offering the 99% a chance to acquire the most expensive dyes as a gift. You (and I) don’t need that gift.
Now, I’d certainly love being able to substitute some other reward, so that I get more than a few pigments for character birthdays. But it’s not any worse than giving insta-30 leveling boosts to folks who already have all the L80s they plan on or another Queen Jennah or a birthday gun to someone who has more MF buffs than they can shake a stick at.
In other words, it wasn’t a moral decision to have chosen to acquire all the dyes back when. It might, however, be a question of perspective to complain about having done so, just because ANet was less generous to a tiny fraction of us for one birthday.
Any updates to this MAJOR issue for PvE / SPvP? Any way to just lower particle effects or weapon trails across the board without making the rest of the game look garbage? Come on, this has been a major issue for years. You can’t dodge when a giant norn is whirling, obscuring the enemy’s animation tells.
It’s not a ‘major issue’ — it’s a serious annoyance for some and no big deal for lots of others. Even if ANet agreed with you when you first posted that this was worth the time to address, it would be ages before we heard anything. They’d have to figure out which effects to toggle on|off, how to toggle them (per weapon? global? as a command-line option on launch?), how to code it, which resources to divert to set up a proof-of-concept, test said proof, and then plan to implement it.
It wouldn’t be until all that has been done that there would be a possibility that we’d hear about it.
In other words, be patient.
The skin itself is prestigious. It’s meant to be a long-term reward for the most dedicated of WvWers, and not plebes & try-hards such as myself
I’ve never seen or heard of anyone missing out on chests, which doesn’t it mean it cannot or doesn’t happen, just that if that’s happening, it’s both rare and difficult to track down.
Accordingly, if you want ANet to “look into this matter”, make it easy on them:
- If it happens again, use the in-game /bug reporting tool to document it. This provides additional data to ANet, giving them a time/date to look at.
- Additional, start a list that covers all the times you’ve seen stacks of 2 chests instead of 3. If your list includes more than three examples, submit a support ticket, so that ANet can work with you directly in troubleshooting.
And, of course, double-check the usual suspects:
- Is it possible that the chests auto-opened because you already had too many bouncies?
- Is it possible you opened the chests in a frenzy of inventory management?
- Is it possible your little brother opened them (while you were AFK) in frantic revenge for you eating all the green clovers from the Lucky Charms?
None of those seem very likely, but then again, neither does it seem likely that you’d get two but not three of each tiered reward chest.
Good luck & please let us know what you discover.
Just leaving my oppinion here. I dislike the new dailies. Until the patch I tended to do some chilled games with friend in custom arenas. Now at least 2, sometimes even 3 of 4 dailies require to play unranked / ranked or even tournament. That’s equivalent to have raid dailies in PvE.
I understand that the class win dailies we bad for the game, but in my oppinion more chilled dailies would be appropriate, e.g.
- win 1 match in any pvp mode
- play 3 mathes in any pvp mode.
+ the existing rank, reward, kill dailies.
I dunno, the old PvP dailies were like PvE — you could literally not fight any opponents at all. The new ones make my life harder, but the new ones do require actually playing PvP.
So I’d say it’s nothing like forcing PvErs to raid. It’s closer imo to replacing the Vista daily with killing a champ.
So today I was able to get the last charged quartz to make my 6th Ruka Insignia and I went to change the stats on all my armor took me a week to get all these since you can only charge one quartz a day and when I went to change stats excited me accidentally put the top in twice, so it was my fault but I think its really stupid you are able to change the stats of armor to the same thing again, the only benefit I can see you getting is getting the skin if you got a different ascended top than the illustrated like from WvW or PvP, not sure if thats suppose to be possible but if so I dont think it should be lol
Contact support. They might be able to help you out.
This topic drives me nuts. There’s some provable facts and the rest is all a matter of preference; there’s no “right” answer that applies to everyone. There are all sorts of other things that ANet could spend time on that would help out more of us more often.
The facts:
- Downed and dead contribute to the scaling. It can be easily shown with (admittedly, improper) use of DPS meters.
- The impact is substantial for mid-sized crowds; it’s less important for zergs, unless lots & lots of people are dead.
- Rezzing the dead results in a double loss of DPS: the dead and anyone rezzing them.
- No one loses credit for an event because they are running back from a WP (you have to be a little careful to collect loot, if the event ends before you return).
However, as a practical matter, none of this is that important. For example, the dead not running gliding back to the corrupted Wyvern (in DM) is almost certainly less important to success than people breaking defiance — if the bar is broken even once, the event succeeds, whereas 20% of the people not waypointing is rarely going to be the difference between success & failure.
So yes, people absolutely should waypoint — it helps everyone, including the player with the dead character. But no, I don’t think it ultimately matters enough for ANet to divert resources to forcing people to do so.
(edited by Illconceived Was Na.9781)
I am not asking “Magic Find affects Boxes?”
I am asking “Perseverance affects Boxes ?”
Interface showing it as added MF, but it maybe coded to affect only zone or chests.
(Because, it feels wrong)So offical answer may help here.
Your question was answered: Perseverance affects MF for everything that is affected by MF, which includes some PvP loot boxes.
Historically, ANet does not address such questions, so it’s doubtful you’ll see anything official; we have to rely on player tests.
Regardless, even though it affects the boxes, you aren’t likely to notice the benefits, unless you save up lots & lots & lots of containers.
Since the addition of the Braham’s Wolfblood Pauldrons I’ve been wondering if we were going to see more segments of outfits sold as individual skins? I think most players would agree that parts of outfits are something they’d like to use without having to wear the entire outfit. It’d be really nice to get a definitive “yes” or “no” on the subject.
It’s a really good idea that could make anet some extra money for minimal effort while making a good chunk of the playerbase happy.
You won’t get a definitive response from ANet; it’s going to be a case-by-case situation. The entire reason outfits exist is that they are quicker to release: they don’t mix & match, so they do not have to play nicely with other (skins). In contrast, every armor skin has to fit with every other armor skin; it isn’t “minimal” effort to take a bit from an outfit and sell it separately.
So instead, I’d recommend that you identify the sections of outfits you’d like to see sold separately. That will give ANet an idea about our preferences and (I hope) influence their priorities in the future.
I’d assume it works for the boxes that are affected by magic find, and doesn’t for the ones that aren’t.
You don’t have to assume it; there’s plenty of evidence that all ‘persistent’ MF affects loot (notably, forum frequenter Wanze collected data from 1000s of Divine Envelopes at various levels of MF). The only tricky one is the MF-boost you get in the moment of opening a lost bandit chest; it’s hard to measure whether that one matters.
However, it’s probably moot. The difference between MF of X and X+100 is hard to measure unless we’re looking at 1000s of drops. To notice the benefit, you’d have to save up all your PvP loot boxes (that are affected by MF) for a long, long time.
As an experiment, I saved 300 boxes of various types from the Heart of Maguuma Reward track and opened 100 with the minimum MF I could, 100 with close to the max available to me, and the last 100 with the minimum as a control. The difference between min & max wasn’t notably bigger than between min and second min. In other words, a sample size of 100 is too small to observe the differences.
tl;dr MF affects the loot boxes meant to mimic drops from killing foes in PvE. However, there are too few boxes for most of us to worry about maxing MF.
In other words, pop a couple of cheap MF foods and see if you can grab a banner, but don’t go nuts trying to maximize MF for any fewer than 4 stacks of loot boxes.
Of course it matters to you because you keep bringing it up as a reason why it’s urgent.
Look, there’s two possibilities: they really are as mean-spirited or foolish at business as you think, and they intended to hurt veterans — if that’s so, nothing any of us say is going to get them to realize their mistake.
Or, they tried to offer something to some people sooner rather than nothing to everyone and they made a mistake about how well it would be received. In which case, they’re already on it, and just waiting for the right time to revisit the underlying mechanics so they can get it right.
As a practical matter, I don’t really care which it is — I can’t make the game change any quicker. Spirit shards still drop aplenty, so I’ll keep accumulating with or without unlocking the raid mastery.
You violated the excluded middle fallacy. There are (at least) three possibilities. The third in this case is the one I espoused: They placed the caps intentionally, for reasons unknown, not realizing that they would be penalizing their most loyal players.
By your own description, they didn’t realize this would hurt vets, so it’s not a new possibility; it’s marginally different as the second possibility. In either case, you’re still saying it’s an urgent issue because it hurts vets and I’m still saying that’s moot in determining whether its urgent or not.
Gobblers can drop just about anything (although at very, very low rates & they seem to be thematically connected, e.g. the Star of Gratitude seems to get more wintry things).
I don’t like the clutter. I wouldn’t mind if it was something you could see with a mouseover, along with WvW rank and maybe a few other “accomplishments”.
Ah, thanks for the examples; that helps me understand where you’re coming from.
I don’t think you do. It is not just about the colloquial language.
The dialogue often sounds like people of a low IQ are trying to have a conversation. And we all know IQ is not bound to your social background. The dialogue sounds like it was written so that even kids can follow the story (which, by the way, is an insult to kids, because many are very smart and some even more eloquent than many adults).
I think it’s good that people speak “colloquially” — not everyone talks like kings, particular not most of our merry band. Jory is from the streets, Braham is a kid, Rox is a plebe, and Taimi is a teenage wunderkind and in a rush. There’s nothing wrong with contractions.
I am sorry, but even “plebes” did not talk like that in our world, so why should plebes in GW talk like they have time-traveled from the future while more sophisticated characters have a tone fitting for a fantasy setting? It makes no sense to me. (Edit: Look at the Hobbits and common Dwarves in LotR, for instance. They are plebes, but none of them sounds like a contemporary teenager…)
Sorry, no. People do speak like that in the real world, which does not have hobbits or dwarves. Some teenagers speak formally, some don’t. Some adults speak formally, some don’t.
People with certain accents (in nearly every country in the world) are accused of having low IQ because they are thought to speak funny — in the US, we make fun of “redneck” accents; Germans make fun of Bavarian; and so on.
I think you’re imposing your world view on the game, instead of immersing yourself in the world as you find it. I think part of that has to do with the skill of the actors, partly to do with the choice of words, and partly, because some of the writing is overly-simplistic and/or inconsistent with previous events.
I am not trying to say you have to like it. I’m saying that I’m not only nonplussed by it, even after re-reading what you’ve written, I still can’t agree it’s a problem; it’s just how this game is written.
maybe learn how the game works?
I would love to learn how the raid bosses work if the groups let me join them.
- Guild Recruitment, on Reddit — includes raiding guilds and LFGuild.
- The Raides Inn, A Discord Community
- LFGuild on these very forums
(edited by Illconceived Was Na.9781)
Freshwater Pearls are absurdly rare.
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Price will drop again.
With the nodes, you get 3 of each currency/mat: ruby, wood, berry, shard, & orchid. It takes 100 orchids & 100 rubies each for a ring, which is a just over a month … without doing more than farming your own home instance. That time can be drastically reduced by even 1-2 inefficient farming runs in the relevant zone.
Help me understand how it can be any easier than that, without ANet simply giving them away.
And you keep ignoring the root issue: they didn’t set out to penalize anyone.
It makes no difference whether they intended to penalize anybody. They DID, and that’s what matters.
However, I think it’s abundantly clear that they DID intend to penalize their loyal players, because they haven’t corrected it. They would, like you, couch it in terms that soften the facts, but no matter how you slice it, caps of any kind are a penalty against player loyalty.
Of course it matters to you because you keep bringing it up as a reason why it’s urgent.
Look, there’s two possibilities: they really are as mean-spirited or foolish at business as you think, and they intended to hurt veterans — if that’s so, nothing any of us say is going to get them to realize their mistake.
Or, they tried to offer something to some people sooner rather than nothing to everyone and they made a mistake about how well it would be received. In which case, they’re already on it, and just waiting for the right time to revisit the underlying mechanics so they can get it right.
As a practical matter, I don’t really care which it is — I can’t make the game change any quicker. Spirit shards still drop aplenty, so I’ll keep accumulating with or without unlocking the raid mastery.
Well, I was more serious than telling a joke!
I think this need to be addressed, either by increasing drop rate of lily or changing the forge recipe to create lily from gemstone.
Why? There are 18 options with nearly-identical TP values that work just as well as Maguuma Lilies.
I think content should be fun and the rewards sufficient to offer people options. Since tokens can be monetized (mostly via salvaging for ecto), I think there’s enough incentive already. Plus, most people aren’t close to finishing the dungeon collections (I know I’m nowhere near, & I’ve been steadily progressing them since they were added to the game).
It amazes me that a group of people who do not work for, nor have any affiliation with, Arenanet come to the forums and suddenly decide amongst themselves that something is so easy and can easily be done and changed to accommodate their wishes even though the actual makers of the game have already stated that no, it cannot and will not be done.
To be fair, ANet hasn’t actually said that it cannot be done nor that they won’t ever do it. They have only said it’s more complicated than we imagine and that they aren’t working on a race change. (And they don’t reply every time this idea is brought up, so it’s not necessarily obvious to anyone posting today what their current stance is.)
I think it’s very unlikely that we’ll see a feature like this and I think people should plan as if it will never happen. That doesn’t mean I think folks should stop suggesting it nor that I think they don’t get to be upset about it not being in the game
I unlocked the Mad Memories items before the Guaranteed Wardrobe or even the new transmutation system was even a thing. Of course, I was an idiot and deleted the skin to save bank room. If they aren’t going to add it to the Wardrobe, at least let us have a chance for oldbies and newbies alike to earn the kitten things. kitten status items.
contact support — they have helped some people unlock MM and/or MM/complete
I’m genuinely sorry that you’re not enjoying the game as much as I have. That doesn’t, by itself, mean that something is wrong.
Have you even read the post I made about Nintendo-Hard I linked to?
Let me quote my last sentence:
But somehow, I guess the gamer part of my brain is hard-wired to this masochistic experience, and that’s why I enjoy the game in general. Thank you Nintendo!
I apologize: the “you” in my statement was referring to the OP, who isn’t enjoying it.
It’s not fixed. See the other threads for a work-around.
On reddit, someone posted the following analysis:
- First attempt on a given character: you get loot.
- Second attempt on that character in that instance: probably no loot.
Work-around: have everyone leave the instance after a failure or swap characters.
(That’s obviously an ugly solution, so hopefully ANet figures out what’s going on.)
@Baron: there’s no way to show that people have completed the encounter — even the API isn’t getting updated. There’d be no way to figure out who is supposed to get ‘compensated’, even if ANet was willing to give some people double.
I think disabling keys should generally be a function of the OS and the input device software, not something that game developers need to do. I’m not against it being in the game; I’m just not sure it’s a good use of ANet’s time.
My solution when I have trouble mashing keys — I get a new keyboard or mouse. (And on my preferred El Cheapo keyboard, I’ve used its software to disable several of its keys for that very reason.)
A melee class has trouble separating the vets that one shoots mushrooms at you and other one charging at you and knocking you down!
What GW2 class lacks access to a ranged weapon?
My point is, the HoT area is not what it was during first months that you could get 20 players to help you with a Hero Point. Anet should reduce them to single vet + 2 normal mobs just like regular areas!
I don’t think I’ve ever seen 20 people at a hero point, aside from during an HP train. And those aren’t hard to find, if you want company.
So I don’t agree that ANet should reduce the difficulty.
FYI, these HP giving 10 points is not a good excuse to have them as multiple vets or champions with help! those 10 points worth as much as 1 point in Tyria and they are simply 10 points so people cannot use Tyria points to fill up Elite spec.
I think the reason is that HoT is supposed to be more difficult than core Tyria. (I agree that it shouldn’t have anything to do with “10 points” versus “1 point,” at least not directly.)
I hear it sometimes; I haven’t quite figured when I do versus not.
I think it’s a good thing, because it means we don’t have to look at the UI to see progress; we can focus on the fight.
This is a game breaking function for left handed players.
Um, no. I’m left-handed and it didn’t affect me at all.
I’d prefer it if ANet set it up so we could choose which side of the keyboard worked as a control, which worked as keys and I always prefer that they give us a heads up about changes that affect inputs.
So let’s just say that this a big deal for people who favor using the right-side of the keyboard, regardless of why they might do so.
You gain health while near the same and lose health while near the other. It’s VERY minor.
Only with sufficient DPS. With a slower time-to-kill, that damage can add up.
FYI it’s associated with one of the golems, not with the Raver.