The ‘best’ way for many of us to farm almost anything:
- Do whatever content you like.
- Sell or salvage→sell the loot you don’t need.
- Use accumulated coin to buy what you need off the TP.
That ensures you spend more time having fun (which ‘coincidentally’ reduces your chance of burning out). Often, it’s even quicker than traditional farming (although of course, it’s slower sometimes, too.)
You can substantially speed up this type of farming by using custom buy & sell offers.
Burning duration is 1s, with a 1s internal cooldown.
Presumably, it’s the same for ordinary veggie chili.
Any suggestions on how to fix the problem? I’d appreciate it!
Usually, this happens when ArenaNet’s server are super busy. (Also, it could be a local internet issue, but that would normally slow down your general internet transfer speed, not just in GW2.)
I’ve had that happen hundreds of times, and I am not on a Mac. The solution is to wait it out (i.e., try again later).
It almost never happens that ANet servers are busy enough to slow down the loading of the TP. If you’ve seen it happen at all, contact support so they can help you figure out what’s causing the delays for you.
Raids must be so hard!! I did my first raid boss last night in a training group, … downed him in 5 attempts no one had previous experience outside of 1 player. …
Some people find the mechanics easy-enough; many don’t. The first group has trouble understanding the fuss or emphasis on meta; the second group has trouble understanding why the first group thinks it’s easy.
….
The group I was with were all first time players to Raids sans 1 who was a Reaper, …It wasn’t Meta comp in the slightest, … it took only 5 attempts, only about 45 mins total to clear the boss.
I’m just saying the raids aren’t as hard as people are trying to make them out to be, Meta isn’t needed, having prior is not needed(it helps but is by no means necessary, High dps isn’t needed, only one player was consistently over 10k dps, the rest were around 4-7k sand the Chrono and healer Druid.
VG was killed
And I’m saying raids are, in fact, just as hard as people who try them think they are.
So sure, meta builds are overkill and meta-comps aren’t needed for some people. But that’s not the majority of players.Put another way, you (and your team) are better players than average. As a result, it might be hard for you to see that it’s difficult for others. Your experience isn’t typical.
It’s so funny people always try to belittle the “average” gw2 player saying they are bad, how do you know how skilled the “average” gw2 player is? But people are quick to say they are bads, so funny.
Yet it’s been proven time and again Raids aren’t the unconquerable, content they make it out to be, all it requires is paying attention to mechanics, nothing more nothing less, no super high dps is needed, no Perma Boons needednon eveyone, no Meta comp, all it takes is paying attention to mechanics, some bosses do need slightly higher dps but not too much higher.
Are you are saying the “average” player can’t remember 3-5 mechanics per fight or play their class in an average manner?
What are you on about? I’m not belittling the average player, I’m complimenting you and your team. In PvE meta events, hero challenges, and the like, we have plenty of opportunity to see how the typical player approaches mechanics. We see folks pushing foes away out of AoE circles, having trouble breaking defiance, and trouble avoiding the worst mechanics.
I don’t think that makes the typical “bad” — that makes them “typical”.
…
I never said you belittled the team I was in…. I said people belittling the “average” player….#reading. And again look at a lot of the posts when it comes to the “average” player most in this thread keep saying or implying that they are bad like yours and Astrals posts…..
The team I was in was doing extremely subpar performance and beat the Raid bosses with extremely subpar dps and mechanics awareness, most classes AA higher dps than the players were maintaining in dps…. and you are trying to claim that is above average performance….
Apparently, we aren’t using average or typical in the same way. I’m talking about the typical player in the PvE community — most haven’t even tried raids. Many that have tried never succeeded & stopped trying.
Perhaps you are referring to average performance for a raid. In that case, I doubt any single player has a really good idea about what that might look like, because very few of us collect enough data over enough time to see. The closest that we’ve seen is a few Redditors posting their observations over a few months of weekly PUGs — the typical DPS they saw is far, far lower than that posted by QT or any other benchmarkers. And that was for their successful attempts.
We’ve known for a long time that high DPS isn’t essential for most of the encounters. We’ve also known that many of the encounters are very forgiving of all sorts of mistakes.
My point remains that raids aren’t easy for everyone who plays this game. Those who succeed are often unable to understand why that is, just as those who have never succeeded don’t understand how anyone considers raids to be easy. It’s a cognitive bias issue that pops up in just about every human endeavor.
So read my posts again. I’m not saying that players are bad. I’m saying that not everyone finds raids easy, because, for those people, raids are not easy. And I’m further saying that you’re a good enough player that it’s hard for you to see how that’s even possible.
So two people suddenly justifies telling other people what they can and can’t do? You can add 10 more topics if you’d like, 12 people making forum posts still wouldn’t make it acceptable. How many people do you think have Sunrise, Twilight, Eternity, or the other Legendary weapons with particle effects? You think you get to tell them they can’t use them anymore?
What if it was just an option so i can turn them off on my screen and you can look at all the particle spam? win/win situation right.
As long as that means we don’t have to give up any of the currently-planned features, skins, QoL, UI, or any other changes, sure.
This change, however, would be far from ‘cheap’. First, there’s nothing in the game code that distinguishes one type of effect from another. Each database entry relating to items and skins and effects would have to include the relevant flags to track it. Second, they’d have to add code to make it possible to turn off effects with whatever criteria applies (is it legendary effects only? any particle of effects? only during combat? only in open world?). All of this would have to be tested against existing items & effects and also to anticipate potential issues for the future. (For example, it takes so long to release armor sets because of all the features included in the original designs for how gear would display.)
So sure, it’s nice to imagine that the game would have more options than it does now. It’s just not all that easy to implement them. I’d prefer to see more skins rather than more options and other QoL improvements.
Aren’t most of the choices still there? The only thing missing is the little icon on the Hero Panel. I imagine one could keep track of one’s choices and determine which icon would be showing, were said icons still there.
Good luck.
In some cases, the dialogue remains. In some cases, they removed some of the options; in others it’s still there. And if I recall correctly, the game still tracks personality; it just doesn’t display in the UI or have any impact on how NPCs behave towards you. (Again, not that it ever had much impact on that.)
ANet doesn’t see it as “useless.” They do see it as “an investment.” That’s different from it being the best use of their available resources. There’s already plenty of numbers that suggest that, even if it’s hard for people outside the industry to see it.
There’s no doubt that there’s a sort of chicken & egg effect: without a translation, it’s harder to attract players whose primary|only language is e.g. Portuguese. And without such players, it’s hard to justify spending money on translations. However, there’s all sorts of precedent for sticking to a few languages rather than trying to release a game everywhere.
It’s borderline exploit and exploits should be dealt with.
Now, I’m fine with arguing it was bad for the game. But “exploit”? Using class skills as intended?
Yeah, I think it’s hard to call it an exploit or even borderline. We (as a community) might not have been “group farming” in the way that ANet intended and it might have been (probably was?) bad for the game. But it’s not like there hasn’t been precedent for people using turrets this way to farm. The escort chain to the pirate ghosts just south of LA (in Bloodtide) was long used as a turret farm — that’s what led to the change in turret durability if the engineer moved out of the area.
The BLTC is a website, using a custom browser. Like other websites and other browsers, it often helps to clear the cache. In theory, that’s supposed to happen after each update (and sometimes clears itself after restarting the game). So you can try restarting the game or learning how to manually clear the cache.
Otherwise, contact support and they can walk you through the steps.
I just stumbles across this and would like to know why ArenaNet decided to remove it? —> https://wiki.guildwars2.com/wiki/Personality
I want to be able to see that!
P.S. GW2 has become less and less of an RPG and more and more of a pure combat game, which I think is a huge shame.
It wasn’t any more RP when the personality system was in play. You made choices which had little to no impact on the story later. At best, it offered a tiny amount of color dialogue. However, the writing made it seem like naive variations of obvious Tropes: toughguy Brute, NewSpeak Honorable, & sociopath charming.
Mind you, the concept is great. I would have loved to see it implemented the way ANet originally intended. There just wasn’t time prior to launch and maintaining 1-2 updates/month for the first year or so took more of their energy than they thought; they were just never able to get around to doing it “right”.
tl;dr You didn’t miss much. The game is better off for its absence.
There is a legitimate issue about whether particle effects from any skin interfere with people’s ability to play & enjoy the game; there aren’t very many ways for an individual player to control them.
However, the OP completely undermined their rhetoric by making it a statement about the motivations of those who own legendaries. It should surprise no one that the thread has digressed from discussing particle effects and video options to an argument about who is or is not selfish.
Stick to the issue; try not to worry about how other people like to play.
Remove pips based on rank so that the EoTM farmers/abusers don’t get more rewards than the WvW players that actually played the WvW game mode.
Please make it fair for everyone by disabling pip based on WvW rank, but do it fast or else the EoTM farmers will get away with it and the rewards.
How is that fair to anyone who played EotM because it’s fun for them? How is it fair to those who played original WvW for nearly 5 years?
As others have said, EotM is a legit way of earning ranks.
There’s another way to work it: play outgunned for a single tick isn’t worth any bonus. Play through a second tick, you get +1, and so on up to five bonus points.
This way it’s not an incentive to move at all; it’s a reward for fighting the good fight. It’s a “loyalty reward,” just like playing the same world for 3 weeks running.
We need to update the loyalty pip description.
You need to earn at least 75 pips for 3 weeks in a row to earn the loyalty bonus. We wanted players to have to participate in skirmishes to be considered loyal.
Hello, I’m not quite clear on this.
So you need to get
75+ pips on week 1
75+ pips on week 2
75+ pips on week 3And then so long as you remain on the server, you will get the loyalty bonus?
Or will the streak reset if you miss a week, and you need to do all 3 again?Needing to earn 100+ pips weeks 1, 2 and 3 is correct. If you miss a week you will need to do all 3 again.
*Edit: It should be 100 pips not 75. So you need to complete all of Wood Tier for 3 weeks.
that is an absolutely terrible way to work it.
That discourages people who can’t guarantee they can play every week.It makes wvw too needy. Like those tournys that you (anet) likes to claim caused massive drop off in wvw player numbers.
also the maths in this thread regarding how much difference that 1 pip/tick can make..
https://www.reddit.com/r/Guildwars2/comments/6fuzz3/so_youre_brand_new_to_wvw_and_want_to_know_how/
the TL;DR:
Anet failed to deliver the server loyalty reward that was hyped.
Anet delivered a mechanic to increase wvw burnout.
How about if ANet called it a “Commitment Booster” instead of a “Loyalty Bonus”. As many in WvW have asked for, it rewards those who spend more time more consistently.
A “Loyalty Bonus” might also be a good thing, but that doesn’t mean ANet failed to deliver; it just means it’s not to everyone’s liking.
OP are you kidding? This is one of the easiest MMO’s to level a character 1-80………….
They aren’t asking for it to be easier. They are asking how to proceed, because they are used to how it works in different games, where being a higher level can prevent you from earning experience. It’s a legit concern, even if the game already addresses it in a dozen ways.
This patch had nothing to do with profession or skills rebalancing. I’m not sure why the OP thought it would
Currently to get any of the gear in WvW if you were to start at level 1 now and try to get to 1500 it would take a year and a half.
In WoW an expansion comes out, but it doesn’t take a couple years to get the new gear it only takes a couple months which is alot more reasonable.
You’ve compared apples to caramel apples. You don’t need a year and a half to get gear — this is just to get the skins. Ascended gear is already available through other sources and exotic is easily obtained with gold and badges alone.
It’s certainly possible to rush through a map and feel underleveled for the next map. And there are at least a dozen ways to avoid it.
But honestly, the issue is moot: even if you have to repeat part of a map, you’ll spend so little time to “catch up” that you won’t remember it in a month or two. Leveling is very, very quick in this game.
So follow the techniques to level up more quickly or not, repeat parts of the map or not, do some more events or not… and then move on to the next map when you’re ready.
While the OP is mathematically correct (diamond-ranked players are earning rewards more quickly), I don’t agree it’s a problem. First, anyone could have farmed ranks in WvW or EotM; it’s just not nearly as much fun. In the same way, farming Fractal 40 earns more than doing the T4 dailies; it’s also not nearly as much fun.
Second, what’s the alternative? Does the OP propose that ranks should be completely reset and everyone start at rank 0? Should ANet try to figure out how many ranks people earned from EotM? (And what about people who k-trained in EB instead of fighting for objectives?).
What about people who mostly scouted, added|ticked siege, sentried? Should they be mad at the OP for earning more ranks?
In the end, whatever system ANet chose was going to feel unfair to some group of players. I am thankful that ANet chose to give the biggest bonuses to those who spent the most time in WvW or EotM. Even though it will be a while before I get out of Bronze.
Devs are already on it:
https://forum-en.gw2archive.eu/forum/game/wuv/Legit-Issue-with-Pip-Chest-Rewards/6610119
I think they’d sell a LOT more if they were a reasonable price. I would be amazed if they sell any at the current price.
That sounds a lot like you do think that they’ve never considered this question, but that they suddenly will see the light now, as a result of a new thread on an old topic.
In other words, you might want to reconsider your choice of rhetoric. What price would you like to see for what functionality? What impact to the economy do you think it would have if people could more easily/cheaply recover sigils and runes from ascended gear and sigils from legendaries? Would the overall result be better for everyone? Or just for some of us?
Either by deleting a file or in-game? I can’t see the enemies’ tells in PvE when selfish people just make the screen a red blob.
There’s no way to disable a specific weapon. There’s only the generalized options in the video options panel.
PS it might help if you realize that no one is trying to make the screen a red blob and that it’s not any more selfish to choose to wield a legendary than it is to ask others not to wield them.
I even asked right after meta when the map is full of ppl and didn’t get an answer so I was kinda disappointed
Wow, that is disheartening. I’ve never seen a call out fail to get a few volunteers, even off hours.
+1
I would like the wallows to have a mouse-over showing the destination, hero challenges to have the name of the challenge (and be linkable in chat, like PoI), allow vistas to be linkable, and have the mini map show routes between layers of the map or through barriers.
Upgrade Extractors are priced wrongly. I politely suggest that someone at the company should pay some attention to this.
You really think that they would leave them up if no one was buying them? You really think no one on the gem shop team has ever seen any of the 1348 posts on the topic and not given it a moment’s consideration?
I won’t, purchase because they are too expensive for all but the most unusual of situations; that doesn’t mean that no one does.
1 hammer guard tank
2 medi guard healers
2 empowering might guard buffers
5 dps guardsJust slightly biased, of course.
My unguarded opinion is that it’s more than slightly biased
Hello guys, after 4 days of endlessly trying to find some good men to claim my Guild’s hall I haven’t been lucky. If anyone cares to join in the gh claim and help me out it would be great, pm me in game if that’s the case. I need all the help I can get. Thank you for your time.
For others following along from home, here’s what I’ve seen work (I don’t know if “endless trying” includes these or not):
- Use the LFG for finding 3-4 people
- Calling out in /map for help (right after night for VB, right after meta for AB)
- Calling out in /map in LA sometimes works.
Also, would the OP consider a few good women? Or is this just a boyz club thing? (I’m teasing — I do know what you meant).
Guilds are “allowed” to be small. There’s nothing that prevents a solo guild from building up a guild hall — many people have done so. I’m sure those numbers are a far cry from those who had ‘maxed’ guilds before HoT, because back then, you could buy all the upgrades, with coin.
Not yet before HoT. Before February 26, 2013 because after that various upgrades requires guild merit which are similar to favor.
Right, I forgot about that because you could get the Deep Cave and most other ‘improvements’ without it.
Merits were required for unlocking higher tiers of missions and for banners & the 24-hour buffs. Post-HoT, one-person guilds already have access to guild missions.
We need to update the loyalty pip description. You need to earn at least 3 wood chests for 3 weeks to be considered loyal. We wanted you to have to participate in skirmishes to be considered loyal.
What is a wood chest? Do you mean a skirmish chest?
One skirmish chest per week for three weeks?
Wood chest is the first tier of skirmish chest you can earn. In other words, the idea is that you play at least a few hours/week to qualify.
The way I farm is to do whatever I like or have time for, sell (or salv+sell) stuff I don’t need, and use the gold to purchase what I need.
We need to update the loyalty pip description. You need to earn at least 3 wood chests for 3 weeks to be considered loyal. We wanted you to have to participate in skirmishes to be considered loyal.
In other words, it’s not retroactive to before the skirmish reward system was introduced. That’s fair (even if I was hoping for the +1).
Just give EotM own pips and stuff so i can go back there. Player quality is horrible in new WvW. EotM is like combat heaven compared this. At least EotM people actually try to defend stuff.
Wait a week or two for the hype to die down. Today, everyone and their sister is playing to find out how it works, to see what they need to do to get shinies, because they want a distraction from their usual routine. In a week or two, it’s going to be significantly different.
1000 for a casual player is roughly a year.
Naw, I played casual WvW for 4.5 years and I’m only at 500.
(Mind you, I think 2000 is about right for the fancy armor — it should be a reward for only the most dedicated, which isn’t me.)
For what it’s worth:
- I’m currently rank ~500.
- I’ve played wvw every month since launch, sometimes hardly at all, sometimes daily.
- I’ve played all the ‘seasons’, participated in small- and large-guild WvW.
And I think the requirement is perfect.
This is a reward for those who have dedicated more of themselves to the game mode and been left out of most of the newer shinies. It’s also a great long term goal for me. If the requirement were 500, well, I’d be grinding it out over the shortest possible period and be done with it.
That moment when t3 wvw armor looks better than legendary armor /faceplam.
That moment that reminds me that I don’t like 90% of the armors in the game. I’m always pleasantly surprised when I do.
Guilds are “allowed” to be small. There’s nothing that prevents a solo guild from building up a guild hall — many people have done so. I’m sure those numbers are a far cry from those who had ‘maxed’ guilds before HoT, because back then, you could buy all the upgrades, with coin.
It’s also naive to think that just because a guild has more people that it’s easier to upgrade. In any organization of volunteers, it’s typical to see a tiny fraction do most of the work and a huge fraction who do little (or even nothing). So sure, in a 100-person guild, it’s probably easier to find 5 people willing to donate something, but often, it’s still going to be the same 5 people offering up their time, mats, & currencies.
While I think it would have been better if ANet had front-loaded some of the old features (i.e. make them easier to obtain sooner), I think it’s good for the health of the game that an MMO encourages people to group together, rather than stick to party-size guilds.
FYI it’s not uncommon for games to crash after a game patch, but before any ‘injector’ type 3rd party apps have been updated. I use one shortcut to start the game with a DPS meter and another to start it without, just so it’s easy to swap back|forth.
I bet he screwed up which file version went into the auto updater for the Compliant version. :E
Doesn’t ANet even have a QA department? Why do we see the same bug over and over … oh wait, wrong rant
I suspect you’re correct. It’s what comes from being the sole developer, QA manager, config manager, change manager, and bug fixer. It’s almost inevitable that you’ll end up with some embarrassing mistake.
Hopefully Bhagwan will be able to fix it quickly enough.
1. The Eye of Janthir
Yeah, that one is awesome. Good first choice.
Thanks for the update, apharma.
tl;dr play the Living World stories without worrying about raid stories.
If you’ve played the personal story and dungeon stories, you can see ANet’s pattern:
- Similar NPCs are featured
- Parts of the story coincide.
- You can play either PS or dungeons with confusing the story. Or you can play them in roughly the corresponding order (e.g. AC shortly after the L20-30 PS).
Does having the toy unlock the glider or do they think I’m going to pay for this twice?
You didn’t pay for the glider even once. You (and I) bought the toy when there was no glider. We could have spent 100,000 gems on gliders before today and we still couldn’t have bought one.
- Carpet alone: 250 gems
- Glider alone: 400 gems
- Combo: 500 gems (in the very sort of discount package we’ve asked for: can buy items separately or get both cheaper if bought together).
I admit, I’d really like it if I got a loyalty discount for having bought the carpet gizmo. However, I can’t fault ANet for deciding that was so long in the past that it hardly matters.
Those are indeed odd choices for the Wardrobe unlock.
If Lord Faren can leave his goggles in the Grove, he can leave his goggles ANYWHERE.
Are you SERIOUSLY complaining that little monsters are attacking you? Have you tried… killing them?
It becomes boring after sometime.
Especially given how even the lowest mobs in this game are given some short of soft or hard CC for the only purpose of making them as annoying as possible,since they don’t even remotely pose a threat to high level players.
Hey I killed a spider.I killed a spider again etc etc.
Apparently they do pose a threat to people’s farming, otherwise we wouldn’t have this thread.
Plus there are already work-arounds: be tankier, be faster, be stealthier, or use routes that avoid pesky mobs.
Alternatively, be careful what you wish for: ANet’s response might be to agree that trash mobs aren’t any real threat to max-level toons and decide to increase mob difficulty or nerf L80 traits/skills in lower-level zones.
You’re running around in the wild. What do you expect? Hostile wildlife is going to come at you. It’s par for the course. Why not just kill the mobs? It removes the movement impediment much faster than being tagged and just walking away again.
We’re at war with elder dragons, I can’t see why grawl, drakes and bandits would still have time to fight us when there’s a greater threat pretty much everywhere.
I don’t think the grawl, drakes, or bandits much care about the dragons; they have their own agendas. Bandits need to pillage & steal. Drakes are dealing with severe, genetic halitosis. And the grawl? well grawls just want to have fun.