I think they probably spent more on legendary armor (which was several skins) and wvw armor and pvp armor, and didn’t have much left for Post-HoT PvE
This story instance is designed for multiple players. It can be (and does get) soloed; it just takes being more careful.
In the early part of the instance, you have to take control of the first platform. There’s about half a dozen initial foes, and then there’s a new group that shows up. I believe you can get both groups to overlap under some weird conditions. With a mesmer, I used focus pulls and gravity well to clump them up and then AoE/cleave skills to hurt them.
In the justiciar fight, the support mobs are endless, but you should never have duplicates. Were you actually fighting 100 NPCs at once? (I’ve never seen nor heard of this before) or did you just mean that they kept returning? That is the design. Ignore them; focus on Adrienne.
She does hit very hard and her knockbacks are very frustrating. So, as a mesmer, I’d be taking advantage of blocks (F4, sword 2), stuns (F3, etc), and blink or the stability mantra. You do need to do some damage to her, but if you can keep up some decent phantasms, that shouldn’t be a problem.
That said, your best bet might just be using LFG to find another player to help out. The fights are much, much easier with even just two people.
Good luck and please let us know how you get on.
If the story no longer interests the OP, stop following it. Work on other things in the game. If that doesn’t appeal, take a break. The game isn’t going anywhere soon and it’s designed so you can pick up mid-story years from now (or re-start by retracing from the beginning).
Or you can write on a forum what exactly you don’t like. Thats what the forums are made for – the feedback and critique. Sometimes devs ideas can be great on paper but dull or even awefull in actual game or story. Sometimes devs create something actually bad, and it helps noone if you just shut up and close your eyes on the broken part of the game.
Of course the argument “if you don’t like it shut up or GTFO” is very common in MMO fan bases. But actually it is just anti-consumer and can lead only to the detriment of the game quality and playerbase.
Except I’m not saying anything close to your rephrasing. I’m saying we all evolve and sometimes the game doesn’t move in the direction we want. There’s nothing wrong with that.
The game isn’t “broken,” the OP just isn’t interested any longer. I’m sure ANet is interested in why, but that won’t do the OP any good today or tomorrow or for the next 6-12 months, since the stories that will release during that time are going to be pretty close to scripted (the coding can be done later; the voice actors are hired to do their work in advance).
So I wasn’t telling the OP to stop critiquing. I was offering an option for what they could do in the meantime. I’m sorry that you think that’s a bad thing.
It is impossible to guess what sales one missed while the product was not offered for sale.
On the contrary, it’s very much possible to guess. There’s lots of analysis and controlled tests on artificial scarcity. It’s an art more than a science, of course, but then so is everything else about selling virtual items: what price do you charge? do you offer periodic discounts? permanent ones? is it easier for people to have a choice of 20 (or limit it to 7)?
There’s lots of well-written business studies about it all. Unless ANet hired an incompetent team to run the gem shop, I’m sure they are at least as familiar with the results (and what happens in comparable industries, businesses) as any of us.
I think the Quaggan pipe organ in Caledon Forest is broken playing the correct notes does not open the chest and its the last thing I need for Minstrel III someone please help…..
I had no trouble with it. Be sure to use
2 3 4 5 4 3 2 2 3 1 1 2 8 6
The OP has posted quite a lot of words, which I think boil down to:
“I’d like to see a shared tool slot, which allows you to share any gathering tool across all characters on the same same account, without need to swap.”
That sounds like a great idea, which is why people have suggested it before. Alternative ideas include a skin wardrobe for tools, separating the animation from the gathering, a way to stack more than 100 or 50 uses, and a few people who have just asked for more shared inventory slots.
Unfortunately, ANet has said, indirectly, it’s not something on their current priority list. It is, apparently, yet another one of those things that sounds simple that turns out to be complicated to implement well. Since they are focused on the features for the next expac, it will probably be some time before we see some movement in this direction.
In the meantime, I’d be happy to see a few more share inventory slots, one of the few gem store purchases for which I’m willing to pay full price.
(edited by Illconceived Was Na.9781)
From the Curated Issue Tracker
- Issue: Mistforged Weapons do not have infusion slots
- Status: “Investigating” = we are aware of the issue, but haven’t yet found a fix for it.
i.e. it’s an issue known to the devs and they are already working on it.
I always recommend that people keep the character and invest the 800 gems (~230 gold at today’s exchange rate) in a new one. That way, you don’t have to worry about gear from “John” (not his real name), plus you get an extra birthday gift (you can also park him at a node farm for some extra cash). If you really want to preserve the name, then also get a name change contract (alas, also 800 gems/230g). First, rename the old one, then start the new one (the name should be reserved for you for at least 24 hours).
The actual plot/dialogue is almost a moot point for the OP. It’s pretty common for us humans to burn out on a game, a TV show, a book series. Sometimes the writers run out of ideas, sometimes we outgrow the tale, lose our willingness to suspend disbelief, or there’s a change in direction that doesn’t suit us. It’s sad, like losing a friend or moving from a beloved home or the last day of summer camp.
That doesn’t necessarily mean that anything has gone wrong (although of course it’s not good news for the bottom line of whoever is producing the content). It just means things don’t last as long as we’d like.
If the story no longer interests the OP, stop following it. Work on other things in the game. If that doesn’t appeal, take a break. The game isn’t going anywhere soon and it’s designed so you can pick up mid-story years from now (or re-start by retracing from the beginning).
If it actually made you a profit, it would be pay to win.
That’s actually a really good point that few bring up in threads about gem shop convenience items.
As for how to handle Zojja, I understand that voice acting is important and Felicia is a very recognizable voice, but I personally would rather they get a new voice actor for Zojja rather than never see her again because they can’t get Felicia for whatever reason.
I’d hate for actor availability to drive content. Luckily, there’s already a story reason for Zojja to undergo a change of voice (and change of personality): she was eaten by a plant.
Few questions for my own curiosity. How do you find the hex colors of each dye in the game? And also does anyone know why some so many dyes are actually different colors on different armor weights?
These days, the colors are published via the API. But you can look them up on the wiki, if you mouse over the three colored squares in the top-right info box. (Or click on the “edit” tab at top left, just to the right of the website logo, so you can see the hex values in text.)
The best website for comparing colors and prices is gw2BLTC You can type in a dye name or hex color… or choose from a color spectrum and then search. Unfortunately, it only does a simplistic one-dimension match, and computers use three dimensions to identify colors, so your mileage is going to vary a lot, so you’ll have to take a look yourself.
As to why there are different hex values for some dyes, but not others. ANet hasn’t directly commented on how that’s changed over the years, so we have to speculate. It’s well known that (in RL and on screen), the target material affects the color. That’s also especially true for MMO dyes, for a variety of reasons (based on which pixels pick up the dye, among the many reasons weapons can’t be dyed and armor takes longer to design because it can be dyed).
So early on, it appears that ANet attempted to match all three material effects on screen, probably by using a standard cloth, leather, and metal component and using Photoshop-like tools to confirm. Later on, they probably realized two things: first, that it was a lot of work to design great colors and match them. And second, that it was ultimately pointless, because once those dyes are applied to in-game armor, all bets are off anyhow, since hardly anything uses the baseline cloth, leather, or armor swatches.
In short, it seemed like a good idea at the time (and probably was originally). But later, they decided to use their time on things that would matter to the players more. (Again, I’m speculating based on comments they’ve made and what we know about color.)
That means several years of daily usage before you’ll get even.
Exactly which existing nodes take less than several years of usage before breaking even on costs?
all the S1 nodes that only cost laurels and 15G, they barely take a month to get even.
25 laurels and 15g translates to at least 40g of value, since laurels can purchase crafting bags that are worth between 80 to 130 silver after fees, and since laurels are a non-renewable currency (i.e. can’t be farmed).
- Gift of Candy Corn returns 8-12 candy, call it 10, which is worth 4.6s/day before fees. It takes nearly 870 days to earn 40g.
- Wintersday Tree returns a single Wintersday Gift. That is currently worth 8.92s in fees, 448 days to break even.
- Gift of Quartz returns 3-10 quartz, call it 8. Each is worth 8.48s before fees, so ~68s/day. 58 days to break even.
- Gift of Sprockets returns 6-12 sprox, worth 1.99s each pre-fees, call it 20s/day. 200 days to break even.
Regardless, the discussion has been about nodes we can buy from the trading post or from the gem shop. The question is whether the new node is conceivably worth 1200 gems and, as it turns out, its return-on-investment isn’t significantly worse than the other nodes.
The gift of quarts can return also 1-3 charged quartz a day as well if you’re lucky which you can turn into leyline tools making roi significantly less time.
And no one specificied tp nodes only they just said nodes.
Part of the problem with this node for me is i count the value of the mats my friends get as gifts given as roi for myself from the nodes so its a bit kitten this node can’t be shared. If this is true my nodes have all paid for themselves except flax, and this node will never pay for itself.
We’re talking about the Black Lion Hunters Board, so clearly the comparison is other nodes purchasable with coin or gems. The laurel nodes are in a different class altogether, since some people got them via Season 1 achievements.
As to whether this one can pay for itself, what little data we have so far suggests that it’s not any worse and somewhat better than the nodes on the TP and in the gem shop.
Sometimes the server that drives the exchange is momentarily unreachable, in which case, you’ll get that screen. I also had trouble about an hour before you (if I recall correctly). If it doesn’t resolve itself and doesn’t turn out to be a worse issue (which you’d notice by getting Quaggan error message), then restart the game; that should clear up most BLTC-related issues.
It could be all of the above. Felicia Day, besides being an actor and performer (not always the same thing) is a gifted self-promoter, something required of actors & performers who aren’t lucky enough to fall into a great job. It is simply good marketing on her part to say she’s looking forward to X when meeting a fan of X, rather than saying, “oh, jeeze, I offered to work for half my going rate and they said that was outside their budget.”
That would make her truthful about waiting for a call, even if she doesn’t expect it due to no longer being affordable.
Some of the LS2 achievements (maybe all?) have to be done on the same character that did the story earlier. There are also some LS3 story achievements that require multiple instances, since they have contradictory goals.
Usually, you get an icon on your buff bar letting you know if you are eligible, although occasionally, that icon doesn’t show up until later.
Hex colors are
- Glossy Black = 1e1c1f.
- Midnight Ice
- cloth = 000008
- color-leather = 0F1518
- color-metal = 011117
- Abyss
- cloth = 1A181B
- leather = 1A181B
- metal = 0F0F0F
- Shadow Abyss
- cloth = 000000
- leather = 000000
- metal = 000000
- Black
- cloth = 252326
- leather = 252326
- metal = 252326
Shadow Abyss is objectively the darkest and black the lightest of these. Aside from that, your game settings, monitor, particular armor pieces, contrasts, and even your own eyesight affect which appears best to you.
Plus, the preview panel does a terrible job of showing off dyes; it often misses hues and such, due to the not-really-game lighting it uses.
There are a couple of websites that attempt to show off the colors better, including the wiki, but I’ve yet to find one that gives me a clear idea of what to expect.
tl;dr Glossy isn’t the same as Midnight Ice, but if you like M-Ice equally (or better), then it’s a steal at under 3g. I collect all the dyes out of obsession, not because the most expensive are necessarily better.
I would have liked the XP one on Doric Lake.
The XP helps players gain spirit shards or to train their masteries. It’s far from useless or wasted.
Both Karma & XP boosters are entirely useless … until you actually need karma or xp. Karma seems to have more sinks for more people more often than XP does, but it’s moot if you happen to have 10M karma and want to finish off the latest mastery.
I prefer Karma boosters, because I have far more uses for karma. Despite having spent 2000 spirit shards to unlock all the antique weapon skins, my surplus was higher afterward than when I started (and that was without unlocking raid masteries). Whereas, I spend karma like crazy and can’t seem to maintain it as well.
Still, I recognize that my preference won’t be shared by others. What I wish is that we got to choose which currency would be granted by retribution in each zone: karma, xp, gold find, magic find, or even gathering.
Some links:
I’m sorry you had a bad experience; no one should be rude to someone else.
Still, perhaps you should temper your expectations. No one is under any obligation to provide training or carry a stranger so that they can learn. Accordingly, don’t join groups unless they explicitly state that they are willing to do so. If you don’t see anything in LFG (which can depend on the time of day & day of the week), you can start your own or use the second link above to find a training guild that will take you on.
An easy way to gain Heart of Maguuma XP is to do the dailies in the new zones. The chests award a lot of bonus xp. Other tips:
- Park unused toons at the flax farm in VB (you can walk there, almost safely, from the entry point into the zone or use Teleport-to-Friend). Even just whacking 8 veggies/day adds up.
- Hearts in the newest zones are repeatable. Many of them do not require any HoT masteries.
- The bitterfrost berry farm supplies a ton of xp, in addition to the coveted map currencies.
Slow & steady is a perfectly fine way to complete masteries. It’s why it took me about 6-7 months to get to the last tiers (let alone finish).
I get that some people have trouble with VB — I found it a jarring transition and, until I had several tiers of gliding, I spent very little time in any of the HoT maps; it was dull.
However, to say that it’s too hard or that ANet needs to make it easier is to miss the point. If all people needed to do was double-click their overstock of otherwise-useless tomes, the masteries would be all-but-meaningless. The idea is to give people some additional post-80 goals for leveling up, provide reasons for people to spend time in the maps. Those mechanics are defeated if it’s too easy.
- It takes a few minutes. Hardly anyone experiences problems.
- The DDoS attacks will have no impact on your transfer, except that you’ll be worried about different backbone ISPs going down.
- No one from EU or NA can answer about “worse vs better” — it varies too much for each of us to compare and it will differ for you.
- Your guild membership doesn’t change. You’ll have access to the same guild hall (you just won’t be able to play with people in the other region).
I think you also have access to the contents of the guild bank, but … I’m not 100% sure of that.
I dont care about the rarity of this item, the problem is that there are only two copies available to the community with no other methods of acquisition. I’ve been active since beta, but that wasnt enough to assure acquisition of the scythe.
You answered your own concern in another thread
And why does all content have to available for everyone?
There might be only two available today (and perhaps none next week); there are many existing owners.
Again, my objection isn’t to someone wanting the skin to be more common. The issue is that the OP calls its rarity “ridiculous” and “unfair,” when it’s simply 6000 gold worth of difficult-to-obtain.
Yes, I’m glad you bumped it; this thread is the only reliable source for matching up the numbers.
I am still baffled that ANet chose not to use Dulfy’s (admittedly arbitrary) numbering system. I am more baffled that Dulfy hasn’t bothered to update her guide. Worst of all, the wiki community seems uninterested in posting the match up numbers on the relevant articles.
Drop the G1 and your main. Then rejoin your main first and rejoin the former G1. An ugly but reliable work-around.
Sometimes pressing <enter> doesn’t work, but you can work around that by pressing the button to the right of the name field. Or sometimes pressing <enter>, waiting for the refresh, and press it again.
(Those two methods just worked for me.)
So you’ve gone to the options panel, to the last tab, and double-clicked on either of the right-side columns? I just tried it and I get the prompt for a new key to bind.
Where are you clicking?
I’d love to have this.
It’s been suggested more than a few time. It’s probably more work than it sounds to implement (not necessarily difficult, just distracting from other priorities).
If its been suggested before i apologize for the duplicate post. But we all know the search function on the forum is ‘high end coding’ and works so well :p
Oh, my apologies — it’s not a “duplicate” in the sense that anyone has posted recently; it’s been a while. While I’m sure ANet has seen the suggestion, I suspect a lot of forum readers haven’t yet, so it’s good to offer it up again.
(As for the forum search, I assure you it works just as well as the search for many of the websites I use regularly. I generally use google instead, since I can refine my search better there anyhow.)
I’d love to have this.
It’s been suggested more than a few time. It’s probably more work than it sounds to implement (not necessarily difficult, just distracting from other priorities).
Maybe you better walk us through what you were trying to do and what you think you did. What mats did you actually use? What result did you get? What were you looking to get?
Transmuting doesn’t affect the results; the original item (pre-transmutation) does (and which item is noted on its description). The Beta Fractal Capacitor can’t be accepted in the forge except to make the infused capacitor. If some other back was transmuted to look like ‘beta’, then you’d infuse it instead.
Regardless of what happened, start a support ticket:
https://help.guildwars2.com/anonymous_requests/new
Can you show a screenshot of your inventory? Is it possible that final back item just isn’t where you expected it to be in the inventory? Have you used the search filter at the top of the inventory panel to look for it?
getting a developer to answer a simple question.
Like I said before, they don’t address drop rate questions, except under extraordinary conditions (which this doesn’t qualify as — we are just inquiring minds).
So you’re saying we are on a quest!
Most drop rate questions are like that, which is partly what I enjoy about them.
(edited by Illconceived Was Na.9781)
I’m not looking for a drop rate. I’m asking about a drop possibility.
For your purposes, you only need to find one person who received salvaged [fill in the blank] from any type of LS3 trinket. I can’t find anyone who has posted that (although I only checked the amulets).
The closest I found was this thread, which simply confirmed that the items are salvageable, but no link to the drop table.
https://redd.it/6ngvha
You can also do a google search for salvaged [insert relevant name here], by including the name of the relevant trinket, e.g. here’s the sort of thing I just did:
gw2 salvaged excellence “blood ruby pendant”
You should take it as confirmation that they aren’t talking about a challenge mode, just like they don’t talk about a lot of things. The dev who is posting on reddit isn’t sharing any notable details — all they have done is bait us with hints that we’ll be pleased and find it unsoloable.
I’m not sure why you aren’t willing to wait a week to find out if there’s a CM.
Someone on reddit posted a summary of 58 results:
http://imgur.com/a/qvh1y
If that’s accurate, then the average (pretax) value as of today’s prices is ~24s, with the highest average going to Totems (nearly 50s). 1200 gems costs roughly 330g, so it would take at least 660 maintenance-free days and probably closer to double that to pay for itself.
That’s within range of the 800-gem nodes (less than most of them) and far better than most of the nodes on the TP.
Another way to look at it: in 8 months, just by logging on, you’d end up with an extra stack of any T4 fine mat you chose (plus more T2 and slightly less of the other tiers). Is that 1200 gems worth of convenience for you?
I didn’t realize that adding something to the game wasn’t a change.
Because it’s not. It’s an addition. Adding a weapon skin to the gemstore isn’t changing the status quo. Adding a new jumping puzzle doesn’t change the status quo. Adding more maps to explore doesn’t change the status quo.
Read what you wrote again. You’ve compared adding new weapon skins (which they do every month or three) to adding a new race (which they have never done).
It’s clear that for you it’s a matter of faith that adding a new race is a good business decision; there’s nothing that anyone can say that is going to change your mind. Thus it’s ironic that you’re accusing critics of adhering to some sort of gospel.
Why would you think I can make sound business decisions for a business I don’t have intimate knowledge of and hard numbers for? Do you think you can?
I’m not asking you to make a business decision. I’m suggesting that you consider the economic factors when claiming that this is likely to happen or that it’s going to be good for the game. If you want to opt out of discussing practical considerations, then stop invoking them in your argument and just say, “I’d pay extra for a new race, especially if it was Tengu.”
You don’t need “hard numbers” to itemize the effort involved in adding a new race as it would be in this game:
- New personal story
- New home city & instance
- New voice actors
- New dialogues
- New racial skills
- New cultural weapons & armor
- Retrofitting existing stories, skins to work with the new race
There are ways to reduce the work of many of the above, but no way to rule them all out (especially not if you expect ANet to do a good job). For each one, there are other, existing interests that would use the same resources, even if we don’t know exactly how many.
For example, a new story plus a new map is what we get from Living World episodes (for the last year); that compares unfavorably to the new personal stories & instances, which aren’t usable multiple times per toon, as the LS maps are.
The irony is that I’d be on your side: I, too, would like more races in the game. The difference is that I’m open to the possibility that what I want might not be practical, that there are other equally interesting ideas that might make more sense to implement.
There is a saying: “Nice guys finish last,” or “The squeaky wheel gets the oil.” While it’s good to be practical when requesting a business to offer a product, being too compromising and forgiving gets you stepped on and ignored while those that exploit good faith get what they want or at the least a lower price. The cux of this all is that we’ve now equated a feature that hasn’t been removed from the table and could have even been an original intended addition as being impractical. I get it, you’re a realist and it’s easier to set your expectations low but do you feel right bringing everyone else’s expectations down with you? We should all just want the same thing and put our collective desire toward the common denominator for the better possibility of a desired outcome?
I have no problem if you would have written, “I’d like to see a new race, especially if it’s Tengu.” I too, would love to see a new race (although, not as much if it were Tengu). I’m willing to leave it at that. Are you?
It does work okay for the stories, except… I really hate being forced into one role/one set of skills. It’s fine playing Caithe once, but I like to repeat stories to get different perspectives and, well, Caithe’s always got the same skill sets.
It was interesting as a challenge and a chance to feel a little OP, but they’d get the same narrative effect by casting you as a random henchman (with your own profession/build) who was observing the events, if it was plausible for one to be present.
If it was done that way, I could get behind it. Maybe there’s an OP caithe/thief set of skills, but also a friend-of-caithe skill set for the other profs, too.
However, it’s pretty clear that ANet isn’t going to do that. In a recent comment, one of the devs said that it was a lot of extra work including profession-specific mechanics in story instances. They’ll do it occasionally (e.g. going after a certain minister in a recent LS episode); they just can’t afford the time to do it every episode.
That means several years of daily usage before you’ll get even.
Exactly which existing nodes take less than several years of usage before breaking even on costs?
all the S1 nodes that only cost laurels and 15G, they barely take a month to get even.
25 laurels and 15g translates to at least 40g of value, since laurels can purchase crafting bags that are worth between 80 to 130 silver after fees, and since laurels are a non-renewable currency (i.e. can’t be farmed).
- Gift of Candy Corn returns 8-12 candy, call it 10, which is worth 4.6s/day before fees. It takes nearly 870 days to earn 40g.
- Wintersday Tree returns a single Wintersday Gift. That is currently worth 8.92s in fees, 448 days to break even.
- Gift of Quartz returns 3-10 quartz, call it 8. Each is worth 8.48s before fees, so ~68s/day. 58 days to break even.
- Gift of Sprockets returns 6-12 sprox, worth 1.99s each pre-fees, call it 20s/day. 200 days to break even.
Regardless, the discussion has been about nodes we can buy from the trading post or from the gem shop. The question is whether the new node is conceivably worth 1200 gems and, as it turns out, its return-on-investment isn’t significantly worse than the other nodes.
Professor Sprout.1560
The stacking sigils don’t work in the current format. If you swap between a weapon with the sigil to a different weapons with same sigil in inventory stacks are lost, you never unequipped the sigil. Second changing zones or moving to higher pop servers is a mechanic that happens often in normal play, for this mechanic to drop stacks again doesn’t work it’s punishing the player for playing with the group. Not to mention other mechanics that randomly wipe stacks for no rhyme or reason. Food doesn’t drop in this manner so why sigil stacks do doesn’t make sense.
Right, that translates to disliking the way that stacking sigils work, for reasons that many people agree with. That’s different from a bug.
Exactly, I wouldnt be having this issue if there was another normal scythe ingame, but there isnt. We get a detailed bat wing and a scythe thats on fire.
Where’s the normal rod with a curved blade? Thats right, behind a 6000 gold paywall…..See and that’s exactly the reason why it’s 6k gold. Your “solution” can be summerised as: make the skin less rare and thus less valuable.
I have a better solution: have them add a different scythe skin.
I would 100% back that up, if theres another normal scythe this one can cost 100K for all I care
You still haven’t explained why this skin should be less rare or less valuable other than because you prefer it that way.
Because its not rare, its practically unavailable. I dont want it to become a cheap frickle, i just want it to accessible through, and not through shear luck or being part of the bourgoise.
There’s currently a 6k item on the TP, but what if that owner decidec not to list it? What then? What other alternatives are there? Do I rob a bank? Do I worship Abaddon, what other alternative is there to getting the combination of 6K gold AND that person listing it at all.
Ok, it’s practically unavailable, not just rare. Why is that a bad thing?
ANet does periodically release new methods for obtaining skins (including forging shields for the grinning one); you could just wait to see what they do.
I think playing the bad guys works better for something like Fractals, or the LS episodes playing as Caithe (not saying she is a bad guy, just that sort of thing). Not really creating a villainous character so much as getting to experience a predefined character’s perspective on historical events.
It does work okay for the stories, except… I really hate being forced into one role/one set of skills. It’s fine playing Caithe once, but I like to repeat stories to get different perspectives and, well, Caithe’s always got the same skill sets.
Exactly, I wouldnt be having this issue if there was another normal scythe ingame, but there isnt. We get a detailed bat wing and a scythe thats on fire.
Where’s the normal rod with a curved blade? Thats right, behind a 6000 gold paywall…..See and that’s exactly the reason why it’s 6k gold. Your “solution” can be summerised as: make the skin less rare and thus less valuable.
I have a better solution: have them add a different scythe skin.
I would 100% back that up, if theres another normal scythe this one can cost 100K for all I care
You still haven’t explained why this skin should be less rare or less valuable other than because you prefer it that way.
Since we’re going to Orr I suppose its fine to rise a topic from the ashes that is still an issue from time to time.
I still run into tier 3 fractals where people run inti the boss stage and i stantly drop dead because they dont have half the necessary AR
Maybe the overlook area itself needs to pulse agony so you can directly see who meets the bar
What, my friend, has this to do with Orr?
This has been discussed a lot on these very forums, including recently (and currently) in: https://forum-en.gw2archive.eu/forum/game/lwd/There-is-no-living-world-in-GW2/6633920
It’s a great idea that isn’t practical for most MMOs (at least, not yet) and especially not for GW2. GW2 is designed to be a cooperative effort by the players — we have to be on the same side (although, I suppose, that side need not be ‘good’). Besides that, instead of just one story per episode, we’d need multiple versions of each story, which would double the overhead of producing new episodes.
Does higher Magic Find seem to have an effect on the drops?
There’s never going to be enough data to determine that. Likely no, since MF only affects drops from killing foes (with all exceptions being stated explicitly in the game).
I don’t understand the issue. It’s a skin that some people covet. Why does every skin in the game need to be affordable for everyone? I like that I have to carefully consider my budget in deciding which skins I prefer; it makes my choices more important.
All I would say is there is just as much onus on you to prove that a new race wouldn’t be an effective selling point as there is on me to prove it would be.
On the contrary, it’s up to those asking for a change to the status quo to show that it’s worth the resources to change it. Especially in this situation, since the goal of threads such as this is to convince ANet to change their plans.
All critics need to do is show that the costs are substantive
No one is asking for a change to the status quo. A change to the status quo is changing what the game offers. Those in this thread are asking for additions. If critics only have to speculate on resource allocation, practically any change outside of balance patches could be argued as too costly and substantive.
Criticism is a good thing, but mainly when it’s not taking itself as gospel (outside of professional subjects).
I didn’t realize that adding something to the game wasn’t a change.
It’s clear that for you it’s a matter of faith that adding a new race is a good business decision; there’s nothing that anyone can say that is going to change your mind. Thus it’s ironic that you’re accusing critics of adhering to some sort of gospel.
The irony is that I’d be on your side: I, too, would like more races in the game. The difference is that I’m open to the possibility that what I want might not be practical, that there are other equally interesting ideas that might make more sense to implement.
I prefer 2 and 5 the other way around.
While indeed balthazar was revealed in episode 5, the same episode had a biodome in a place you’d expect desolate destruction. Hence i’d connect balthazar to episode 2 and Melandru to episode 5.
Plus, the druids (Melandru’s peeps) are in Draconis Mons. Seems like it was mostly his domain until Zinn tried to force technological “genius” upon nature.
But there’s deception & confusion in just about all the episodes, truths are revealed or uncovered in each, Jormag is associated with ice (not Grenth per se), and there’s hot spots in nearly all the episodes.
It’s not impossible that there’s a connection, it just seems tenuous and not very notable.
I wouldn’t want any investor to be penny-lized for forgetting that maxim.
It appears that you get three rolls for loot, each roll being similar to the contents of a crafting material bag from the laurel vendor. So maybe 3-5 if T1, 3-4 if T2, 2-4 if T3, etc, up to just one if T6.
Thus a super lucky drop might be three rolls of T4 totems, with 3 from each drop, total of 9. At ~18s, that would be over a gold worth.
A super unlucky drop might be three rolls of tiny venom sacs — worth a few copper. Even if you got 15, it would barely be a silver worth of mats.
(I don’t have enough data to be more than guessing here about the similarities to laurel crafting bags.)