Did you swap characters before you claimed it?
The instance tries to hint: it says “confront your doubts” and sure enough, if you’re close to the manifestations, the [f] prompt says, “Confront.”
Also speculation about what it will take to produce new incoming items, such as legendary trinkets.
And yeah, for a while, one could buy elder wood logs, refine them, and sell them for post-tax profit. I’m always happy to let the impatient pay me to do a few minutes of work.
Deposit all for the win.
The forums aren’t “wrong” per se, you just can’t be specific, because that would count as unverified naming and shaming. I’m sure the OP is sure; ANet needs to be sure and it’s up to them to publicize or not (and they only do in response to public statements by the alleged violator).
The BL chests used to have a chance to drop any node until a few months ago, then they got a hard nerf. Now they only have a chance to drop 1-2 fixed nodes per patch. Thats why they are even more insanely expensive than before, there is no way to acquire them anymore no matter how many chests you would open.
Until they cycle through the chests. It appears that we get new chest contents every 4-12 weeks, so use keys at the appropriate time and keep an eye on the TP. You can use websites like gw2bltc.com & gw2efficiency to bookmark them (or just use the wiki, which also includes the same data, although on separate pages).
Many weapon skins costed 2 tickets though. Been changed a long time ago form 1 to 2 for some reason.
Hardly any new skins have been two tickets. When a skin is introduced, it’s almost always been 1 ticket and the previously-new skin becomes (usually) three tickets; some skins have ended up at a cost of two, but not all and usually not for long.
HoT collections backpack: new stats
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Which backpack is this about?
e.g. Lightbringer’s, Magister’s, & Warmaster’s packs.
All of them are HoT-collection rewards and none of them offer HoT stats.
It’s capped at 15k. Once you have received 15,000 AP from daily (and the old monthly) achievements, you will just receive the 2g/day and 0 AP.
The only way in-game to check if you’re at the cap is to mouse over the ANet achievement logo at the top left of the panel. It will show your total daily and total monthly achievement points. If those add up to 15k, you’ve capped.
There are other factors in T3 & T4. I have never paid attention to the exact %, because it’s not that hard to solo with the right movement tricks. 1 rod definitely makes it easier, though.
“I want to start farming to raise my karma up for winters day” – for me, I refill my karma during wintersday then spend it the rest of the year :P what consumes so much karma during wintersday?
https://wiki.guildwars2.com/wiki/Wrapped_Gift
giving these to orphans gets you gazzillions of karma.
costs like 1s + 504 karma each, gives 1500 karma back (but increased by all karma buffs, realistically able to get about +100%, so about 3000 karma back.
locations: http://dulfy.net/2015/12/16/gw2-donation-drive-orphan-locations-guide/
28 orphans daily x 30 days x 2500 karma = 2.1 million juicy karmaliciousness
Wintersday has one of the most time-efficient sinks in the game, for Wintersday Gifts. It’s not as good a karma→gold rate as others, until you take into account the time and effort of the other methods.
Since most people can farm 10s faster than they can farm 1k karma, I personally wouldn’t spend the time worrying about it. For me, it’s just a mindless sink.
It’s not something to be fixed for the reasons stated by Skittish, but also because you can create two ranks: an uber rank, and one just below it, without permission to demote all ranks. It’s up to the guild to decide if they want co-leaders or not.
Actually, Cyninja’s suggestion is pretty good. Jorgmag’s Breath is one of my favorite sword skins, it’s got flash without being as flashy, and works with a lot more dyes, armor sets. FDS is perhaps more awesome, but JB is the right ballpark.
sorry to hear that
you might contact support anyhow, to see if they can replace it with an account bound for you.
As for why the maps of lw3 dont have a meta indont get why shouldnt they, ppl are asking for it.
People have also been asking for maps without a meta, where they don’t feel pressured for time. Different folks like different things.
We need to move on from GW 1 and make it possible for players in this game to get the skins for this game.
totally agree with you…
Why would this be a good thing? Those rewards were advertised for years before GW2 to be exclusive for those dedicating time in GW1. ANet continues to make GW1 available to anyone who also wants those rewards.
In addition, GW2 already includes many GW1-ported skins and tons of skins that are nothing like GW1.
The FDS in particular becomes available with only 10 HoM points and you get 3 just from linking accounts. If you have friends that played GW1, the chances are good that they have enough minis for you to obtain 5-6 points from minis, without any effort on your part (aside from unlocking the HoM tapestry). And it’s possible (again with help from friends) to obtain one weapon and one armor, without hardly any effort.
In short, it’s simple to obtain the FDS if you really want it. There’s no need for ANet to make it available via GW2 and several reasons why they should not.
We’ve had two relevant polls so far.. three if you count the ambient poll
Who runs the BLTC, what do we call the new commander’s squad, regardless if its falling apart, and what do we call the aerodome.Polls like these have either ambient or visual impacts of the game without the course of the story. I wont mind if anet doesnt want to, but it would be nice to have more of these kind of polls. It gives you a sense of involvement with the world
We’ve had more polls than that.
Maybe, but they must’ve been so minor I forgot about them
There have been several other polls, some about various skin designs, many about WvW (maybe you don’t play it?), others about rewards. Plus (while Chris Whiteside was around), there was an entire set of long discussions about various aspects of the game, many of them leading to changes to GW2 down the road.
One problem with asking substantive rather than ‘cosmetic’ questions is that the community tends not to remember all the other opinions and cons of their own preference. That leads to people being especially unhappy with the outcome, regardless of the choice — if ANet listens to 50%+1, 50%-1 are salty (I exaggerate to highlight the point).
It also takes huge amounts of developer time — just look at Linsey Murdock’s questions about material storage. She asked an essentially simple question with lots of potential nuances. There was a ton of feedback, including people repeating what others had said, contradicting the principles of the project, and so on. Just writing her posts probably took a lot of her time (it takes longer to write succinct posts than wordy ones, especially about all the bits & pieces involved in storage). She responded individually. She cross-posted on Reddit (and responded there, too).
And that’s all awesome — I love the fact that she did this. Unfortunately, it’s unrealistic to expect that ANet can do this consistently or often, unless they dedicate someone to it nearly full-time. That’s a salary that could have gone to more actual development. It’s very difficult to justify the costs.
In short, ANet has polled the players a bunch, but it’s not realistic to expect that they can do this often, much as we like being asked, much as we (sometimes) like the outcome.
Well other then the charge on low level urban battle ground, I cant really agree to any of these improvments.
You want easier/shorter fractals mate, well there is alway fractal 40. ( and even that short one you complain about a 6 second cut scene
)
I agree; these wouldn’t improve any of the fractals for me, just make them shorter.
I still need an email to logon to the forum and to the game. Do you have your game set to automatically remember your logon details? (For the forum, there’s a cookie that keeps track of your authentication; it expires after 24-48 hrs.)
You can only mine mithril from Rich Veins once per day (10 total ‘whacks’), regardless of how many rich veins appear on the map.
Respawn times for other nodes are generally at least an hour. For certain nodes, it’s longer.
If you leave & come back, there’s a good chance you’re on a different version of the map, even if the node placement looks similar, so that could be why you’re seeing ‘new’ cypress in less than an hour but can’t find mithril.
The point is…why not?
The rewards from these story missions aren’t such that you could exploit it somehow. You could easily just run events and get as much loot if not more…but why get NOTHING if you WANTED to do it again or maybe with a friend who’s doing it for the first time? Do you get NOTHING for running a dungeon again? Do you get NOTHING for doing pretty much anything else in this game again? So why should the story missions be any different?
The point is: why is this change beneficial? It’s an MMO and it’s reasonable for ANet to encourage us into the open world. This would take away resources from new stories and from new rewards.
Further, some stories already offer substantive benefits for completing them once. ANet would have to rebalance the rewards if it becomes possible to repeat them. I know I’ve gone through several stories on multiple characters because they were a painless way to obtain certain mats or other benefits.
So why is this change more important for more of the community than any of the dozens of other things ANet already has planned or any of the thousands of things the community wants?
(edited by Illconceived Was Na.9781)
Had the OP read the other active threads on the same topic, they’d know that ANet has already said that they want to make this happen and had planned to do so the day L-armor dropped. However, they ran into an implementation headache and decided to put it off. Since then, we’ve had no further word.
It’s unclear if rewards or economic balance were the key issues or just something that they’d also have to address. They’ve had similar conversations to the ones we’re having and have considered similar options, weighing the pros & the cons.
In other words, ANet wants this, too; they just aren’t sure how best to make it happen.
(edited by Illconceived Was Na.9781)
You have two medium classes and one each of heavy & light, so I’d pass on thief, using that as a decent arbitrary reason.
Given your preference for PvP & WvW, not fractals, and yes to raids.. elementalist is the better choice. A good ele is really useful in all sorts of WvW and does great DPS for raids. Necros aren’t as asked for ever in my WvW experience (plenty of people play them already) and harder to PUG raids with.
tl;dr Ele.
As you have perhaps noticed, Devs are mostly partial to the Gilded Hollow,
I haven’t noticed this. Hundreds of people work at ANet; only two of them posted and a total of three preferences were included. (2 for GH, one for LP.)
Instead, we only have evidence that the community is mostly partial to Gilded Hollow.
Both Karma & XP boosters are entirely useless … until you actually need karma or xp.
Yeah, that was my point on XP. The only way you can use XP is if you:
- Are training masteries for which you already have MPs, or
- Have all masteries completed (including raiding MPs)
The vast majority of players are in neither group. (According to ANet, raids are designed for about 10% of the player population. So, 90% are excluded immediately.)
However, karma boosts are still useful. There are tons of things karma can buy, and ANet seems to be adding them all the time now. I may have 10+ million karma available, but I spend some of it almost every day. I would buy the karmic retribution boosts in every map if it were available (including core Tyria, although that doesn’t seem likely to be on the table for ANet).
I don’t have a problem with the OP asking for more karmic retribution. As I’ve said, I’d make use of this.
But please don’t attempt to justify it based on whether other boosters are or are not useful to you and the people you know. New people join GW2 every day; they will have different needs than the OP.
Further, while 10% of people raid in other games, the number appears to be bigger in GW2. Plus, to max raid mastery, it only takes completing any of the major encounters — that’s something people have bought or leeched.
We’ve had two relevant polls so far.. three if you count the ambient poll
Who runs the BLTC, what do we call the new commander’s squad, regardless if its falling apart, and what do we call the aerodome.Polls like these have either ambient or visual impacts of the game without the course of the story. I wont mind if anet doesnt want to, but it would be nice to have more of these kind of polls. It gives you a sense of involvement with the world
We’ve had more polls than that.
So I wouldn’t rely on the wiki to answer the OP’s question, nor would I assume it (or the devs) are mistaken — someone needs to do the research and someone needs to update the wiki (often not the same people).
There lies the problem then. You can’t rely on the wiki to be accurate enough to trust without several sources confirming the salvage. You also can’t rely on a single someone to do the research on such a rare drop from a particular item that’s somewhat gated.
….they might just have really bad luck, and their confirmation bias kicks in to state that it doesn’t happen.
Yes, that’s why it’s good that the wiki is crowd-sourced and its community includes clever & thorough contributors who don’t rely on just the one person.
Anyhow, OP, you might be the player who ends up confirming things one way or the other, either by finding the evidence that someone got salvaged xyz from one or more unbound trinkets or finding enough results to convince us it doesn’t happen at all.
At the very least, it would be helpful to confirm whether all the unbound trinkets drop unbound when salvaged, since that information hasn’t yet made it to the wiki.
I would like to see ANet asking the players about some decisions. However, it really depends on the decision (and the options we get).
For example, choosing the name of the new guild was disappointing for me (as well as many others) — I didn’t like any of the names and would have preferred ANet having chosen the least bad among them.
In contrast, I thought it was great that ANet has asked us about the length of time between changing links between WvW worlds, about whether to focus on rewards first, and the like. I especially liked when Linsey Murdock was able to take the time to ask us about what materials we thought did (or did not) belong in material storage.
In other words, I prefer being asked about changes that have a meaningful impact on gameplay rather than cosmetic changes that ultimately do little.
Fractals are also a good source of karma, especially with appropriate karma buffs. Be sure to include the easy stuff:
- Guild karma buff
- Guild banners
- Candy cane (1-2s each)
- Winter’s Blessing (if you still have a few)
- A winter’s food (cheapest are the cake & ice cream, under 0.5s each)
- A winter’s utility/wrench (peppermint oil is ~2s each)
- karmic enrichment for your amulet
What new recipes were you expecting to see? What recipe did you buy and where did you look to see it? (Maybe you can include a screenshot.) I can think of a couple of reasons that would explain what you see (or rather, what you don’t); it’s hard to say which might apply without further details.
No one is going to get banned for using the ‘wrong’ option in reporting. Every /report gets reviewed; if it’s misclassified, the worst that happens is that they can’t figure out what you were reporting. The best that happens is that it gets re-routed to the right people.
The only time someone is going to get punished for making a report is if they do so repeatedly to grief someone specific or if they are part of a group effort to grief someone.
If you don’t think you issue is sufficiently covered, submit an actual ticket or mail exploits@arena.net (which ultimately has the same effect). That allows you to include screenshots and explain what you saw, instead of relying on someone to figure it out.
Incidentally, to us, there’s a big difference in “botting” versus “exploiting,” but it’s just cosmetic — internally, the same group of people investigate the situation in the same way. Adding more categories to /report might make us feel better, but it’s almost certainly not going to result in quicker action (and there’s some chance it might slow things down).
tl;dr /report suspected exploits as often as you need to, without fear of suspension. Ideally, also create a support ticket or email exploits@arena.net.
Can we have something to do other than just combat?
I don’t think that fits the DNA of the game. It’s always been a combat-oriented game, even the story instances all require combat (with maybe one exception).
You could try to go from L2 (after tutorial) to L80 strictly as a pacifist. That means no killing and no partying up with someone else killing on your behalf. Crafting is an option, but some who do this consider it “cheating”. They favor map completion, including doing hearts (many of which have non-combat options).
I don’t think the Blood Ruby Pendant does. However the Jade Pendant and possibly the one in Draconis Mons might. The Jade Pendant doesn’t drop Unbound Magic when salvaged.
Well, if that is true that’s a good example of the wiki being wrong and or the devs overlooking the salvage mechanic.
Wiki:Salvaging items bought with Unbound Magic will award 500 Unbound Magic.
It’s sort of neither. It takes the wiki a while to get consistent on all articles. Someone sees the patch note about salvaging X adding unbound magic and updates one article, but then isn’t around when a new item is added with the same feature and that other article doesn’t get the additional info.
The wiki is typically really good, but for these unusual cases, in which there’s relatively little data, it takes them a while to catch up.
So I wouldn’t rely on the wiki to answer the OP’s question, nor would I assume it (or the devs) are mistaken — someone needs to do the research and someone needs to update the wiki (often not the same people).
I strongly recommend that you level your first (and even your second) character normally. Learn the game a bit, then use the booster when you’ve been there/done that as far as leveling is concerned.
Rushing content in this game seems to lead to intense frustration or burn out for many. Take your time; there’s rarely any need to hurry.
How are you being cheated? The game has only ever offered a reward for the first time a character completes a story instance/chapter. These rewards range from lackluster to generous, so they’d have to entirely revamp the rewards to account for some people choosing to repeat them for rewards.
According to this Wiki it’s only Trinkets excluding rings that have a chance at that.
I fear you’ve still missed the question. There are ascended trinkets from the new maps and from other sources. The ones from other sources are known to include a very, very rare chance to drop an item needed for Ascended Recycling. The OP wonders if the ones from the new map share this chance, since they are known to use a different drop table (the new map ones drop unbound magic; the old map ones do not).
A simplistic version of the question might be stated as:
- The Distinguished Circle salvages to stabilizing matrices, with a very tiny chance at Salvaged Excellence
- The Blood Ruby Pendant drops stabilizing matrices & unbound magic; does it also have a tiny chance to drop Salvaged Excellence?
The wiki isn’t 100% consistent about what it has posted regarding the salvage rates and sources (takes time for the contributors to catch up). I haven’t found anyone posting that they have gotten Salvaged Excellence from an LS3 map, but then again, there are very, very few posts about it at all.
tl;dr OP wants to know of the LS3 ascended amulets use an entirely different drop table and have no chance, or just the same teeny tiny chance that other ascended amulets have.
As to whether this one can pay for itself, what little data we have so far suggests that it’s not any worse and somewhat better than the nodes on the TP and in the gem shop.
That’s only if you consider yourself alone. If you are one of the people that usually invite friends to your home instance when you go in for daily harvesting, that changes.
First, inviting friends to your home instance does nothing for you RoI, which is what we were discussing. At worst, it means a lower shininess value for you.
Ignoring people who leech off of strangers (or those who don’t share their home instance for whatever reason), the HB is still a pretty good RoI. Some of the TP nodes take much, much longer to refund full value; only the basic lumber pack is comparable and the other gem shop nodes take longer.
The current data suggests that we might get 40-50s of mats from the HB, for 1200 gems. Compare to mithril which is 600-1400g on the TP, i.e. at least 2000 gems worth, and yet returns under 10s/day. Compare to the basic ore pack, 800 gems, returning 10s day.
In other words, it’s still a pretty good deal for anyone. Less so for folks who are willing to ensure that every day, for years, they will invite multiple people to their home instance, more so for those who don’t.
On that basis, anything that is being used in the meta is bad design rather than clever players having figured out how to min-max the existing mechanics. No one is forced to play 100% boon uptime or use chrono as the tank; people do it because it’s efficient.
It’s not possible in the way that you phrased your question. If you have maxed all masteries, you can’t hold onto the XP you’re gaining passively. However, lots of chests grant XP when you open them, e.g. Chest of the [Insert LS3 Map Name Here] Hero each grant 12.7k XP. There are other XP consumables out there that will grant Heart of Maguuma XP; those are just the easiest to obtain.
So for example, each new map’s Ancient Magics mastery needs 508kXP, which requires exactly 40 saved chests. Presuming that the last map also needs 508kXP, you can save up tonight’s & tomorrow’s daily chest, a total of 32 (if you skip the Bitterfrost Elixir). That’s about enough to max it out completely, counting all the other stuff you end up doing.
For those who are still working on more than one mastery track, you can start using XP on multiple tracks. That’s an efficient way to progress the masteries and some people inexactly refer to it as “saving XP.”
It might be that a recent Microsoft update overrode some of your personal settings. On rare occasion, when that happens, browser settings can conflict with each other.
As an aside: in the past, that used to impact whether someone could impact the GW2 trading post (which is, in the end, just a custom browser for a website). I think that mostly stopped happening when ANet changed to using Coherent UI.
If you have the time, Kruss, start a support ticket and include everything you’ve posted here: what you tried, what other people saw, and what finally fixed it for you.
These bugs are really hard to track down because they are dependent on just the wrong set of circumstances — your experience might help ANet ensure it doesn’t affect others (or at least, provide a viable work-around).
(If you don’t have time, I understand that, too. This thread will get passed on to QA regardless.)
New Legendary Crafting Problems
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
In an MMO, shouldn’t it be okay to require some group effort as part of optional achievements? Legendaries are, in part, to show that the player has gone above & beyond the basics and I think that includes some harder bosses, adventures (which I personally hate), JPs, dungeons, fractals, etc.
ANet has begun to address the worst problems with event-driven legendary unlocks, including removing events entirely from the Gen2.2 weapons. I agree that they’ve been slow, even too slow, getting around to dealing with bugs or unreliability of the achievements.
One thing I’ve noticed is that some players are reluctant to share the love when these events come up. I called a couple of them today as they were up, but I didn’t have a chance to type for some of the other… and I was the only one calling them out.
For the ones I did call out, people showed up to every single one. There’s no way for me to tell if that’s because they needed the chieves too, or if they were just being helpful.
I understand the OP’s frustration. I disagree that the achievements are impossible (or likely to be so after the 2nd expansion) & I disagree about removing hard-to-solo events from achievements. Ask for help; it’s an MMO, there are lots of people who love to be useful.
This post covers the same info as:
https://forum-en.gw2archive.eu/forum/game/gw2/Anet-fix-Prisoner-1141-bug/6653019
This post covers the same info as::
https://forum-en.gw2archive.eu/forum/support/bugs/Prisoner-1141-bugged/6652976
…
I’m going to see if i can return it.Good luck with that… I submitted a ticket requesting a refund three days ago, and so far have got zero response.
Assuming you got the automated receipt that you submitted a ticket, it can take three business days before you get an initial response. During peak periods, it takes longer; this is probably a peak period.
Can be killed with a party of players. I’ve seen it done with as few as three. It only fails because people do not use CC and for whatever reason try to throw more players at it without understanding how scaling works.
This. Oh god yes so much this.
It’s like people running headfirst into a brick wall which grows with each person joining in. Yet no one is smart enough to just use the door…
To be fair, the door is slightly obscured by vines that suddenly sprouted from the ground. There is some text in the event that hints at how to deal with VTP, but people new to the strategy would have to see someone post it in /say or /squad or read about it outside the game.
Why not just put the extra dyes in the guild bank and let those that need or want them to just take them from the guild bank? You can do that with extra recipes or what ever instead of trying to mail them also.
That certainly works for the OP’s specific case, but there are lots of other legit uses of mail that get suppressed. For example, reminders about special guild activities or non-guild invitations to raid night.
Unfortunately, there’s no good way to balance convenience against anti-bot/scammer behavior. The things that work best against gold sellers also affect legit player and the things most convenient for ordinary humans also are more convenient for bots.
Are you sure you don’t have some sort of browser plug-in that is interfering with the website? I’m still not having any trouble using a variety of sites. With Firefox, I have to press the button next to the search field; with Edge, I do not.
I stopped buying the powders because the various other tabs in the vendor panel take care of it and ensure I don’t convert boosters unless I want to. (Notably, karma boosters are converted 2:1; I’d rather keep two.)
The stun is to keep the adds from following; it’s not for the justiciar.