Gliders use a different bit of software — they were designed from the start to be dyeable, in part because of complaints that weapons and back items aren’t.
Weapons & back items will probably never be dyeable because to do so requires four time-consuming steps, that would take designers away from new skins just to retrofit existing ones.
- The technology for dying those two item types needs to be added to the game.
- All existing skins need to be retrofitted to the tech, even if the item will be locked from dyeing for other reasons.
- Besides the QA for the above, those that will allow dyeing will need additional attention.
- And last, but not least, creating new skins will require more work, since they’d be adding an additional step.
So it’s a great idea that probably isn’t going to be a priority for ANet, because it takes resources away from implementing other ideas.
It’s an interesting idea that removing the most onerous existing time sinks could be bad because they might be replaced by even uglier sinks. However, I don’t agree that ANet should worry about that.
The only way the industry (including ANet) will evolve from the current status quo is to break out of “well that’s the way everyone does it” mode. They will surely make some mistakes (Exhibit A: Living World Season 1, which was truly living — never the same month to month, but made some people feel as if they always had to be in game, always had to rush). Just as surely, they’ll invent some really great ideas along the way.
So, no, I don’t think ANet should stick to the original systems because we might hate them less; I think they should try to eliminate as much tedium as possible, attempting to replace it with content that we want to repeat, rather than feel forced to repeat.
The shrines in Siren’s are a good step in that direction (in my opinion).
The game doesn’t have a true “invisible” setting. What it has is a “Greta Garbo” mode: it makes it easier for you to be left alone. For a lot of people, turning off /guild chat is probably appropriate.
However, I think the reason it was done is to resolve a bug with representation: when you’re invisible, the game doesn’t always recognize you as representing the guild. Thus, you might be able to see /guild chat, but not be able to respond. Hiding the chatter prevents the bug, which might have turned out to a more efficient solution. After all, if you’re really invisible, you should really be invisible.
It’s not a bad idea to also hide /map and /say, because some people abuse the invisible status to troll and avoid receiving whispers.
Personally, I like the current system for hiding /guild and allow /map & /say.
If they have the time to work on something, I’d rather that ANet make Invisible more like Offline: your location should always show as ‘unknown’ and you should never get a ‘yellow dot’ on the map showing your location.
In a lot of cases, the item drops from a ground-based chest that pops up after a boss is killed. Typically in LS3 maps, you can only get the loot from such chests once per day. In many cases, I’ve seen people unlock the collecting after having killed one (or more) of the relevant bosses in the same 24-hour period. To resolve that, just try it the next day.
A secondary problem is with a small number of bosses. Credit for the ground chest is giving differently than for the event — you apparently need to get some hits in during the first phase, i.e. while health is still above 50%. This is true for Hablion and the Champ Devourer in Draconis (and perhaps others). For example, last night, I camped the devourer and let my friend know and then typed in /map that it was up. My friend got there during >50% and received the Aurora drop; because I was typing, I arrived at ~33% and did not get it. Solution: be at the boss sooner.
And finally, as Lascax mentioned, the descriptions are sometimes subtle about just which boss/event/location is needed for the collection. ANet reuses names and often uses similar names; it can be difficult to tell things apart. (My personal favorite: Zephyr Sanctum Model is a cute gizmo; Model Zephyr Sanctum is the one needed for a collection/achievement.)
These things aren’t intuitive and they could probably use some tweaking, but I doubt very much if they are ‘bugged’ to the point that anyone’s collection is blocked for longer than a day.
It’s happened to me three times. Each time, I used another fragment on a glyph to bring back some beams and then again on the same glyph to take them down. In two instances, that was enough; in the third, I did it on a second glyph.
So somehow the instance isn’t recognizing that all the beams are down. However, it’s been easy enough for me to trick the game into realizing all is well.
There have been a couple of reports about it; the devs are aware of it & working on identifying the cause.
I apologize, Doodle, for not making myself clear. My goal is that people can quickly understand how to complete the achievement when they come to the wiki, whether it’s their first stop or their second after being confused by someone else’s guide.
I realize you do a lot for the wiki and I’m appreciative of that. I don’t ask you to take this on yourself. I just see from the article histories & talk pages that people don’t want the info added to articles; I don’t understand why not.
None of us have control over what happens on Dulfy’s site except Dulfy. She makes money from her site; it’s up to her to decide if reading comments/making corrections is worth doing. Even if Dulfy makes the nearly-unprecedented decision to update her pages, there are still other guides out there using her numbering system, with alternative paths.
Since we do have control over the wiki articles (there are five, not just one), I will always think that is a good place to include a reconciliation. You seem to have some sort of objection to that, so I don’t think there’s anything for us to discuss.
I remain appreciative of your volume of contributions to the wiki; I just can’t agree with how the wiki has decided to handle this situation.
AB & TD chest - merchants malevolently placed
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
There’s a booster that auto-spawns a vendor NPC if your inventory is full; it doesn’t require a troll.
Periodically, ANet has changed the priority of the [f]/interact function, for example, I’ve not had to avoid Bobblehead Labs in a while because other ‘nodes’ show up first without my manual intervention.
So, hopefully, they add this one to the list of things that should take less priority.
By that reckoning, then, my character’s bugged. Okay. That’s what I needed to know – because I’ve killed a lot of those “kill the kingpin” veteran kingpin events and whether I get credit toward the daily has always been up in the air.
Or I could have just been lucky that whatever requirement there is had already been triggered. I’ll try to pay closer attention. It’s worth reporting using the in-game /bug reporting tool if/when it happens to you, i.e. right after a “kill the kingpin” event in which you don’t +1. That provides ANet with specific data about the state of the map and the state of your account/toon; they’ll need that to troubleshoot if there’s a bug.
On the whole, the “trade everything” crowd finds it easier to live with account binding versus the “trade nothing” contingent, who finds it less enjoyable that the manifestations of their accomplishments are available for a low, low price.
Not understanding the “low, low price” reference. I can work 10k hours (made-up number) to physically make a sword IRL, or I can pay someone else whatever they charge for that sword. Either I worked to make the sword or I worked to make the money (in the case of my suggestion to have a new currency that can’t simply be purchased).
People who might be concerned that I didn’t obtain something the exact same way they obtained it are just trying to tell other people how to play. How I play should only be my business.
How you play is your own business. What the company decides to offer as rewards is literally their business.
For the sake of argument, let’s pretend that the “trade everything” crowd is half the population and the “trade nothing crowd” is half. Then ANet has to figure out a balance that leaves most people pleased and as few as possible disgruntled. The current set up is: exotics and below are fully tradeable, ascended components are tradeable, and only a handful of things are bound, all of them cosmetic or convenience items. That gives “trade all” most of what they want and reserves part of the rewards to be tied to specific content or accomplishments.
Is it ideal for me? No, I liked the game at launch better, where there was very little bound. Does it seem to strike a balance across different preference types? Yeah, I’d say so. Would you argue that it’s bad to balance the different preferences of the community? Or are you just saying you think it’s too imbalanced towards gated rewards these days?
(The “low low price” was an ironic reference to the idea that everything has a price — it’s the phrasing that used car salespersons use in the US and a comedy trope. I apologize for confusing my point by using it.)
I’m sorry you haven’t gotten any & I sympathize. That doesn’t mean that it’s a good idea for ANet to sell them directly.
I’ll try one more time to explain: you might have map completion, but other people do not. It would allow anyone to purchase waypoints by buying T2F and letting other people get to the harder-to-reach spots.
You might not consider these as a special reward, but the fact that they are exclusive to chests & birthdays makes them so. Making them purchasable affects how people feel about those rewards; it has nothing to do with owning some now.
So again, I’m not saying that I personally object because I do not object to the idea. I am speculating as to why ANet might object, so that you understand why it might be a good idea that isn’t likely to happen.
If you want a profession that does good damage, with high durability, and low amounts of micromanagement… I’d go with a condi-based necro. You can minion master in the open world and use LFG to find at least 1-2 people for the stories (don’t need a full party, just enough so the burden isn’t 100% on you).
Of your other profs, I’d recommend ranger next (if you learn to control aggro with your pet), rev next, and guardian last of the ones you mentioned. Although really, any of the above will satisfy your requirements.
That said, I think your playstyle matters much more than my recommendations. Find a class that seems fun for you and then get advice on how to get more out of it, without aggravating your CTS.
Is it good for the game if everything is purchasable from the BLTC (gem shop or tp)? Lots of players feel their accomplishments are devalued if money can be used to skip participation, dedication, and (occasionally) skill.
You don’t think it required the same qualities (participation, dedication, and (occasionally) skill) to amass thousands of gold?
Do I? Doesn’t matter. What matters is how it affects the community and lots of people complained from launch day that legendaries could be traded on the TP.
I’d personally prefer a system in which 80-90% of shinies were tradeable (if only indirectly through their components) and 10-20% exclusive to specific content and skill-based achievements (e.g. PvP tourney winners, top ranked WvWers, Liadri-killers, raids, fractals, and even adventures).
Fortunately, ANet doesn’t make design decisions based on the preferences of a small group of players. On the whole, the “trade everything” crowd finds it easier to live with account binding versus the “trade nothing” contingent, who finds it less enjoyable that the manifestations of their accomplishments are available for a low, low price.
tl;dr it seems to be better for the game to account-bind newer legendaries
It is a learn to play issue, even average groups clear all 4 wins in 4 hours. Good groups in about 2 hours. So there is no reason for you to need 4h for one boss.
I think the OP is saying it’s not the encounter that’s taking a long time, it’s finding 10 people who can do the encounters (rather than just claim that they can). So it’s more of a “learn to find a group” issue, rather than “learn to play.” And to be fair, figuring out how to get good groups is a perennial issue for gamers and non-gamers alike.
Take down the Event Kingpins around Siren’s Landing
emphasis added.
The description explains that only event-related kingpins count. These are frequently respawning events, so I don’t think it’s that hard.
In answer to the specific questions
- The specific events are “kill the kingpin” events.
- I haven’t participated in powering the shrine and have received credit without doing the local heart quest yet.
- I’ve killed the same kingpin more than once for credit.
- I’ve not had any trouble at all getting credit. Every kingpin event has +1 the daily for me, regardless of when I arrived in the zone.
https://wiki.guildwars2.com/wiki/User:Tanetris/So_You_Want_To_Gear_a_Character
That’s a great guide that covers nearly everything, including “easy” variations. It’s current through LS3.5, i.e. it hasn’t been updated for the current release.
I like the idea of festival-themed instabilities — worth its own thread. Instabilities could rotate the way they did in GW1… or each time the contents of the BL chest did. So this month, we’d see something undead related and last month, it would have been “Colorful Smear” (in honor of the tons of dye that dropped plus everyone’s favorite question in the preferred fractal farm).
The plan appears to be to slowly increase the number of fractals to 25, so there will (eventually) be one per tier.
Currently, these fractals already appear only once per tier: Aquatic, Mai Trin, Molten Boss, Nightmare, Shattered.
I didnt say the raids were difficult, what i said was 4 hours of kicking people out of the group just to complete 1 boss is unacceptable, why do people think i am saying the content is hard or challenging ? you should all get off your high horse and stop thinking i cannot complete the content. any boss in a raid takes less than 15 minutes to do, what i dont enjoy is 4 hours of kicking people out of groups because they cannot do the content.
Then find another way to complete the content, as many others have. Whatever you are doing to find people isn’t working. If it’s as easy as you say to complete the encounters, try lower size parties with higher-skilled people. Or try asking questions before committing to the attempt. Or organize a static group. Or join an experienced raid community, such as the one listed on the front page of the gw2 subreddit.
This may be new information, but you can actually play however you want. Playing a certain way because that’s what the ~~~meta~~~ is and all the Cool Players tell you to is dumb.
The problem is, its hard to get into raids unless you play Meta..
Some groups realize that understanding the raid mechanics matters more than being fully optimized. Besides that, player research shows that most PUGs aren’t operating at peak efficiency, regardless of build. In other words, apparently lots of people raid without running meta.
The problem with creating additional sinks for essences of luck is that this mechanic was intended to offer people a limited and optional account-wide balance. Adding a post-cap sink changes it from being optional to feeling required: you can’t use the eater without grinding to max. Adding a non-cap sink means that people have to choose, which some feel would be unfair to newer players.
My favorite sink idea is using luck exclusively for guild hall improvements & decorations. That gives veterans a chance to spend them and, in effect, contribute without sacrificing. At the same time, it doesn’t leave novices out in the cold.
[Ctrl]+[Mouse-2] (i.e. right click) toggles any individual skill from auto to not-auto. So as Donari says, you can select a different skill (e.g. the first one) to make it the auto-attack or select the current AA skill to turn it off.
Is it good for the game if everything is purchasable from the BLTC (gem shop or tp)? Lots of players feel their accomplishments are devalued if money can be used to skip participation, dedication, and (occasionally) skill.
If you don’t want to ‘grind for fashion’, you have options. There are several auras available as jewels (slotted into accessories) and more available as infusions (slotted into any ascended gear except amulets).
Not all the doors in the ‘warehouse’ are open; it varies from update to update. You always have the option to double-click a ticket (or a scrap) to open up a vendor panel which will offer most (if not all) of the skins available from the NPCs.
That tells me more about the player posting it than it does about the professions. I think the list above attributes too much importance to the names & appearances, rather than how the profs actually work mechanically or how they are played by the community.
As I said previously, those who object just shouldn’t buy them !! :P
That has nothing to do with what I posted. Personally, I don’t care if these are purchasable or not; I know people who don’t have enough and would do so.
However, there are two issues:
- If people can buy them, they aren’t special rewards; they are just money saved.
- It makes map completion purchasable; that isn’t currently true.
Accordingly, I’ve speculated that ANet objects to the idea, which would make it moot about whether players object or not.
Here’s a question, has anybody emailed Dulfy and asked her to update her own guides? While unlikely, maybe she has no idea they’re out of date. Either or, seems like her updating her guides is the solution to the problem here, and I can’t imagine if a bunch of people emailed her about fixing her guide that she wouldn’t do it.
I’ve seen people post comments on several issues before. She usually doesn’t comment & (as I mentioned) I haven’t see any changes on her site.
Which is fine: she’s just one person (with some portions of the site produced by a few others). That’s why the wiki is superior, because it’s crowd-sourced and therefore more nimble.
But isn’t it moot in the end? Ever since HoT launched, her site’s numbering system has confused people. (And there are plenty of other older guides, too.) Why not help people to learn that there are two different numbering systems? It just requires a single chart and a brief note on five articles. I confess I’m still at a loss to understand why this isn’t an easy fix.
Yes, I know it’s not the wiki’s fault. But neither is it ANet’s or really Dulfy’s. It’s just an unfortunate accident that her site is super popular and that she isn’t likely to have time to around making corrections, given all the new content she tries to cover. (In the same way that GW2 has tons of old bugs, she also has to prioritize.)
I’ve offered my suggestion: post the reconciliation on the relevant articles. It’s your decision about what to do next.
having to go threw many players to find a team to do one boss as a pick up group is unacceptable, people dont have time to throw away just to complete something in a fantasy rpg, i have played this game since beta and excelled in everything that its had to offer but your raids are set so high that it take hours of kicking people out of teams (which is just bad for the community) to get a team to complete one boss. and thats without achievements (elitists should not get the green light and they are only a small part of the community). It about time u addressed this issue and stopped listening to the minority and stood up for the people that have stood by you since the start.
What is it that you are asking for? The fact that raids can be PUGged at all suggests that they aren’t as difficult as you suggest. The fact that you took 4 hours for a particular wing or encounter doesn’t mean they are tuned too high. In fact, without knowing how you chose the other 9 people, I’m inclined to believe that it’s not as simple as raids being too easy or too hard.
Raids are designed to be challenging content, they aren’t meant to be done by “just any 10 people”; they are setup to require people to know the mechanics, know their professions, and be able to work together.
tl;dr based on the original phrasing in the original post, I don’t see any issue that ANet needs to address.
PS What was ‘quick’ about this question?
The question is at the very beginning of the post, the rest is just expanding on it.
“Are we getting new reveals?” that’s the quick question?
The quick answer is we will find out on the 1st. I doubt anyone is going to tell us much before then.
“Buying” just seems like it only adds and promotes to more cash grabbing. I’d have to say no to ‘buying’ sorry.
What cash is being grabbed by this? And from whom?
I suspect T2F are setup to be special rewards for those willing to drop funds on BL chests. They also give them away for free with 3rd & 4th birthday presents.
I doubt they’d want to dilute the value of the reward by also selling them directly.
I really don’t care what’s in the announcement other than a date & a schedule for reveals. Anything else is gravy.
And no, I don’t think ANet needs to offer any surprises at all. They are, like LucasFilms or GoT/HBO, entitled to keep as much or as little secret as they like, regardless of whether someone broke NDA to leak details. It’s their business & they get to decide, regardless of whether I support their choices or not.
PS What was ‘quick’ about this question?
I’m not keen on unlocking WP’s with currency. I’d guess the idea of “use currency and unlock for account” is a test due to the requests to not have to run each alt to WP’s to unlock them. For my preference, I’d hope the test fails. I prefer the old system.
As to other LS3 maps, I cannot say that I find the number of WP’s light in general. While there are some core maps where you trip over WP’s all the time, there’s also others where they are considerably scarcer. At least so far, the LS3 map WP’s are not contested and thus unavailable.
Maybe use the seasonal currency instead which in this case would be unbound magic?
Then people would be able to unlock before investing any time in a new map. I think the idea is to reward you for spending a little time there by making it easier to spend more time.
Legendary Trinket questions/discussion
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
L-weapons are more/less available to everyone, whereas l-armor is stated by ANet to be one of the perks of raiding. So, as Cyninja says, legendary armor pieces aren’t necessarily a good comparison. Notice further that l-armor pieces use 15 clover versus 77 for an l-weapon. So it might be better to compare the cost of 5 armor pieces with one weapon. On that basis, 1400-1800g for trinkets is in the ballpark.
Even ignoring the above, cost isn’t the only determining factor. First, there are non-legendary items that cost a lot. Winter’s Presence is ~600g, Nightfury ~800G, koda’s warmth, 550g. And then there’s Queen Bee, the infamous Chak Egg Sac, and Vial of Aurillium, which cost much more. Those have no practical use, only cosmetic ones.
If folks don’t want to pay 1-2k for a legendary trinket, they don’t have to. There are plenty of ascended options out there.
(edited by Illconceived Was Na.9781)
one per section per layer and that would mean we need about three times as many as we got.
and the ones we’ve got need to bought with time gated kitten that we also need for map rewards. as far as i’m concerned we got one single waypoint.
Technically, you’re right: there’s only one official waypoint. On a practical based, you are ignoring the four shrine locations, which cost once per account and then are free in perpetuity for all your characters.
You’re also expecting more teleport destinations that we have on any existing map in the game, including cities (with the exception of perhaps Rata Sum).
Still, can’t argue with preferences: if that’s what you want, well, that’s what you want. I don’t happen to agree that they are necessary.
you might wanna either get your brain checked or look up the definition of “a lot”.
My definition is one per major section of the map. The newest map has that.
What’s your definition?
I prefer it the way it is.
I can’t imagine that ANet is ever going to change this. It would be extra effort to mitigate a problem that very, very few people are ever going to encounter. While I’d welcome any extra use, I’d far prefer to see ANet’s “reward team” spend their time on new rewards or QoL issues that affect more of the community.
I did some episodes of my personal story at last week, and it never gave up me an any achievement points.
You can only earn AP once from each chapter of the personal story, regardless of race. For example, if you earned from “Experiments Gone Wrong” (L10 asura story), you won’t also earn from “Krytan Politics” (L10 human) nor "Following the Dream (L10 sylvari) and so on.
Besides that, I completed Crazy Folly jumping puzzle three time without any achievement…
Can you show a screenshot of the relevant portion of your hero panel? Some of the JP’s have odd trigger points before giving credit, but I think that one is pretty straightforward. Although… there’s a chest before the end of the puzzle — is it possible you didn’t make it to the end?
My dailyies still work for achievement points.
Good.
You know about the cap for dailies? There’s a limit to 15000 points earned between dailies and the old monthlies (in the achievement tab of the hero panel, mouse over the logo in the upper left to see how many you’ve earned from Daily, Monthly and add them together).
Am i need to report Anet about this bug, how do you think?
I doesn’t sound like you’ve encountered any bugs, just intended behavior of the game that you didn’t expect.
If you still have concerns after seeing my response (and any others), you can always create a support ticket. That way, ANet can help you resolve any issues.
@Illconceived ….. Please don’t cherry pick what the thread is about. If you will read the entirety of the Op’s 1st post he is complaining about the 2 ticket price being a cash grab. My posts addresses this portion of the ops complaint.
This thread is about claiming that this is a cash grab; I addressed that directly. You digressed, without quoting anyone, to say that there’s only one effective technique in dealing with a monopoly; I responded to that.
I think a lot of us, myself included, don’t like two tickets/skin. I think calling ANet “cash grabbers” distracts from the point: it’s highly arguable and irrelevant. If they are evil capitalists, saying so isn’t going to change their tactics; if they aren’t, it’s not going to encourage them too look more closely at the issues raised.
The larger point is that two tickets doesn’t make us appreciate the artwork, it doesn’t get us more invested in the skins. On the contrary, it upsets us that ANet is changing the rules, for reason that they don’t share with us.
Surely, that’s more than sufficient reason for ANet not to make the same mistake in the future, without resorting to accusing them of nefarious practices.
I’ve seen reports over and over again that Target no longer carries the gem cards; they have never been accurate. What has happened in the past is that the store is temporarily out and hasn’t any on order. When the clerk goes to check, they see ‘0’ in inventory and ‘0’ on order and they tell the customer they don’t carry it anymore.
The problem is that Target doesn’t sell many. As a result, it doesn’t make sense for them to order many, let alone stock up. So the computers will mislead the clerks.
I’m not sure the best way to check if Target really doesn’t carry them (since even the website has the same issue), aside from calling them and asking to be escalated until you find someone who knows what’s going on. Or finding one of those too-clever-for-their-job employees who knows how to order stuff that’s not on the menu.
tl;dr Target is probably still carrying them, just (alas) not your store or at least, not today. Probably.
The wiki pages for each of those collector achievements were made as early as March 2016 after the achievement changes with the new checklists. The few that I just spot checked appear to be using Anet’s numbering so the pages should be correct.
They could still use images though as text directions don’t really work well for some of the coins/badges.
Just to confirm, the numbers on the wiki’s Lost Coins guides should be entirely correct with Anet’s numbering. I made them after the Anet added numbers originally just for my guildmates to use, but eventually moved them to the main wiki. My apologies on the lack of images on them though, I’ve meant to do so but have been distracted with other things. =(
The problem at this point is that the wiki doesn’t make it easy for someone who started out using Dulfy’s guide and doesn’t yet realize that the numbers don’t match. My purpose in harping on this is to point out that there are actual players who come to the wiki to get clarification on stuff like this — the wiki is the only place where this numbering mismatch is going to get cleared up, because Dulfy’s guides and wiki’s articles are the first thing that pop up in a search.
In short, I’d very much like the wiki to explicitly point out that Dulfy’s guide is out of date. And post the reconciliation offered by Ayrilana.1396 above, so that people can finish their collection.
How that’s done is, I’m sure, best discussed on the wiki. Previous attempts to change this have been shut down, so I’m not willing to invest further time on it. I’ll leave it to the wiki regulars.
- Golden Lost Badge is a tad better than having nothing.
- Lost Badge has nothing
- None of the three Dry Top Coin articles mentions the issue
It’s pointless to worry about it since (a) none of us can do anything about it at this point (the features have been decided already, although some might not be ready for launch) and (b) I don’t share the same preferences as everyone playing — what I like might be what others hate.
So I’ll pre-order based on ANet’s track record for me: I’ve had great fun playing GW, more playing HoT, and much more than either playing the original GW2 (all new & shiny is always more fun).
Even if GW2/PoF is GW2/PoS, I’ll still have gotten great value for my money.
The only effective way to protest price markups is to not buy from the company.
That tactic doesn’t work against a monopoly.
Anet is not a monopoly…… There are plenty of other games to play….
They are the only source for BL keys and BL skins that you can buy from the BL TP. That makes them a monopoly for acquiring this particular set of skins, which, you might recall, was what this thread was about originally.
In the recent AMA, one of the devs said they are looking at making it easier for folks to use a HoT legendary for twice-told legend.
Wait wait…
you mean Legendary items shouldn’t require effort ?
I’m afraid you’re gonna find that opinion in the minority.
If you read it all I said in the post I understand including hard stuff cause it’s legendary
Apparently, your understanding of “hard stuff” is different from that of others, including ANet’s.
I don’t see how it’s any different than requiring people to do adventures (which some hate), fractals (which some hate), dungeons (which some hate), metas (which some hate), or [insert game mode here] (which some hate).
If you were to delete your post and start one that said, “Please Remove Chalice of Tears from Aurora Coll”, I might +1. Instead, you’ve made it harder for people to agree with you by insisting that there’s just one way to look at this.