9 new mastery points were added to core Tyria; the other 8 aren’t in JPs.
Full list:
https://wiki.guildwars2.com/wiki/Mastery_Insights_
Today’s the first day I’ve had trouble loading devtracker (it’s a lot of history, so it’s always slower than other subforums). In addition, every other folder is slow-to-load, as are individual posts. Edits take long enough that the connection resets (although the edit usually goes through).
Legendary Trinket questions/discussion
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
What if that collection unlocks other legendary trinket collections later?
Compared to other trinket auras 2k seems about right …
Poly-luminescent infusions are a few hundred gold. Queen Bee is 3-5k (probably drop after the excitement dies down). The newest one (aurillium) and the chak egg sac are 10k+. So, sure, by comparison, 2k isn’t a crazy amount. It’s also consistent with the cost of legendary weapons.
The achievement is not about killing all the chaks, but about killing a specific number of them (there is a few more in that pit, so you do have a leeway). Every time you die, your kill counter seems to reset, which almost certainly will make the final number not high enough. Also, the achievement requires you tag those chaks, so you can’t let anyone else do the kill. Braham’s dps, fortunately, is negligible, so if you pay attention that shouldn’t be a problem, but any other player with significant dps can be a problem.
Good advice.
The most reliable way to get the chieve seems to be to go slowly. Make sure you are getting kill credit on each foe (rather than letting them die to conditions), so take on only a few a time. If you clear the pit and still haven’t triggered the achievement, hug the walls and use AoE skills — sometimes a few chak spawn out of sight (if you end up in combat, they’re there someplace; keep using AoE if you can’t make them come out of hiding).
I wish ANet would make a small change to make this one less annoying. Show the number of chak killed (as the game does with other, similar achievements) or spawn double the required number or reduce the number or anything so that folks don’t have to post on the forums about it. It’s not difficult; it’s just unreliable; that’s a bad thing for the game.
All I want is a response on the following:
Was mystic tribute an intended component? Or was it a mistake, like the 1000 currency costs were?
It’s understandable if it was a mistake because 2 new weapons were released and therefore, perhaps coding was screwed up somewhere.
I just want a clear answer before I make this. Instead of making it and then having a statement claiming it was a mistake and will be addressed.
Probably a 99.99% chance that it was intended.
Don’t all the new legendaries require a mystic tribute?
Good idea. I’ve deleted them because I can’t afford the inventory slots, but it would be nice to have an in-game method to re-read (instead of just the wiki).
I’d even prefer something in the hero panel to the current system.
(And whichever way option, please set them up to be scrollable rather than 50 characters per ‘page’ — all the click click clicking is tedious.)
If intended, that contradicts one of the (implied) fundamental tenets of GW2’s philosophies: it would put players in direct competition with each other for resource nodes, since first come would be first served.
I hope it’s a bug and not what you suspect; that feature is one of my favorite aspects of the game, especially since other games can’t seem to manage it.
If you want the flash, pony up the cash. ‘Aurora’ isn’t just about one item, it’s about the journey of unlocking the process. ANet has said that they already have plans in place for other legendary trinkets, which will include different methods for obtaining them.
Don’t want to spend 2k today? Wait. The price will come down (because prices on mats spiked something fierce this week) or go for one of the other options.
Sometimes just closing the game & restarting resolves this symptom. Sometimes you have to clear out your game ‘cache’ (instructions are on a sticky in the tech forum; let us know if you can’t find it).
Reminds me of those Rich Mithril Nodes in SW, where you still can only mine one of them completely. As soon as you’ve mined the first one, the other only allows one gathering hit.
Maybe this is related?
That’s a map-wide limit that was probably intended. This one seems accidental & I’ve tested that it can happen on the first node by first toon in a 24 period, i.e. it’s a per node limit that doesn’t exist in any other map.
The point is that the OP said, “surely this is leading to a paragon class” and the respondent has a point when they reply, “no, not necessarily.”
GW2 isn’t GW1. Even if there is a prof called paragon, there’s no reason to imagine it would be the GW1’s paragon. I love mesmer in both games, but they aren’t anything alike.
Regardless, there’s little point in arguing about it — we’ll find out soon enough.
Just did it within an hour or two of you; didn’t have any trouble with L72, the shaman (shamen?) went down like normal.
why is it 2 instead of the normal 1 ticket?
For the money, of course, so that people buy more keys.
Of all the possible reasons, it’s by far the least likely. If ANet wants more money for gems, there are far better and more efficient ways. Simple adding an RNG drop for a nostalgia skin had much bigger impact.
Sometimes, they think certain skins “deserve” a higher price. I think it’s a mistake on their part, but it’s not a crazy idea that skins that took more work should cost more.
Yes, you put all 4 Sentient items into the Forge. If you still want to keep copies of the old ones, you can talk to Grandmaster Hobbs in LA and buy additional copies afterwards for 1000 UBM each.
I envy the amount of inventory space that someone has to want both the Gleam and four eaters.
I like the idea that there are some achievements that are just going to take longer to finish than I’ll be playing. It means I don’t have to worry about trying to get it all done.
I’m sure you’re not alone, OP. Consider starting your own LFG for people to do story; it’s always convenient to have them unlocked.
thats not fair i say…
They make changes all the time, to supply, demand, and what can/can’t be sold. It’s always a risk to hold on to stuff. And that’s without knowing whether the specific item in question ever was available for sale. (Easy enough to check via the wiki probably, using the item’s article history.)
Pretty much any time there’s a new shiny available, the impatient are willing to pay huge premiums to be among the first to flash it around. People spend triple on festival containers day one compared to the last day (2-3 weeks later), even though the contents are the same, just to have the chance of getting lucky sooner.
You can see similar spikes in logs with each new legendary (including a ramp up before new LS, since speculators know that there’ll be a new legendary).
I bought up several thousand logs and refined them into planks, which sold for a net profit of 2-3g/stack of logs. (And I only stopped because I was already late for an appointment.) Mithril also spiked in price, but it wasn’t as noticeable because it went from dirt cheap to cheap. And silver (required for xunlai ingots) went from vendor price to dirt cheap.
This time it was particularly painful because two legendary recipes dropped on the same day.
In short, this isn’t inflation; this is impatience. Wait a week or four and prices will be close to where they were before.
2-3 months is not forever
That’s not even a legendary.
Right, some people crafted their legendary sword or hammer today, within 24 hours of it being released in the game
That’s not a good point, most of the materials are the same as the other HoT Legendaries, so they just had to buy the recipes and craft straight away…
Yes, that’s my point exactly: not every legendary requires a legendarily lengthy process.
See also:
See also:
There are already two threads about this:
2-3 months is not forever
That’s not even a legendary.
Right, some people crafted their legendary sword or hammer today, within 24 hours of it being released in the game
I guess some people are always in a rush for answers.
This episode included some rushed answers to questions we’ve had for a while and, largely, I was disappointed. I far prefer a mystery to last for 3 years than to get a disappointing response.
It’s a good thing that ANet offers a mix of approaches for stuff like this, since their audience has a mix of preferences.
As Astralporting says, it remains cheaper to buy skins off the TP.
If ANet wanted to grab cash, there are far, far, easier and more efficient ways to do that than setting a price of 2 tickets for a skin. (In fact, just including a legacy fan service item like the elemental sword boosted interest in BL chests far better — the gold:gem exchange ratio didn’t change appreciably with this patch, despite this and there being some new items in the mix.)
And actually, the complexity of the animation does drive prices. On the rare occasion when ANet has commented on gem shop prices, they have given that as a reason for some outfits costing more.
Again, I’m not in favor of any BL skin having an introductory price of two tickets. My point is: that’s all we have to say; we don’t have to guess or care about the reasons to say we don’t like it or to say we don’t want to pay it.
It’s easier to dismiss the complaint if we make it personal, especially if that wasn’t their intent. It’s harder to ignore if we say this tarnishes the content because it feels punitive rather than rewarding.
tl;dr I don’t care why they made it two tickets; I think it was a bad idea on their part especially since they didn’t even attempt to explain it.
The Bitterfrost Vantage point (the limited BL chest drop that essentially bypassed the need to purchase the BFF portal scroll) can not be added to the portal tome
. That’s fair, I suppose.
I don’t think there’s a one-stop shop for the gem shop portals; this only applies to the in-game available options.
I hate platform games. The movement skills in the LS3 maps don’t feel anything like that to me. Rather, they seem like an obvious evolution of the MMO genre: we have three dimensions, we can finally take advantage of it.
HoT collections backpack: new stats
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
This was 100% a design decision, since there was always intent to push players into Raids using the new stats as incentives.
No, ANet wanting to reward raiders isn’t the same as wanting to push non-raiders into the game mode. They have made it clear that they wanted raid rewards to be epic, worthy of the medium. We interpreted that as ANet forcing us into something, when it’s an unfortunate accident of the circumstances.
It would take a very unusual set of circumstances for the population to prefer Lost by even 51:49 and end up with 68:32 guilds choosing Gilded.
Unless you think the vast majority of guild leaders chose despite the wishes of the majority of their members.
If you’re asking whether people have reason to return to Siren’s Orr? Yes. Plus reason to return to the other five maps, too.
Mileage varies. Some people love the apple vendor, some love the grizzled war veteran. Me? I thought they were both on par with a lot of characters in the LS — standard tropes from any epic story.
My favorite was the Priory mentor. She starts as a butterfly, interested in nothing other than her own sense of wonder about the world. (Reminds me of several freshman students, the first time they were away from home.)
And she tries so hard to hold to that philosophy despite all that she sees, until she begins to understand that the world is bigger than her philosophies can explain, and she makes the ultimate sacrifice. Taimi was like that in LS2 (kid genius, who finally realizes the person she admires most, Scarlet, is the problem, not the solution); she lost that during LS3 (although I mostly still like her for other reasons).
Point is: we all have our favorites. It’s unlikely that an MMO is going to get it right for each of us more than once or thrice.
It was working for everyone else I know. I wonder why it didn’t show for you.
Ah, interesting. Glad that worked.
Do you have your frame rate limited by the game by any chance?
That sounds exactly like lag. The chat servers aren’t the same as the game servers, so it’s entirely possible for chat to work fine while your skills appear not to be firing.
If it happens again, contact support. If you know how to run pingplotter or something similar, you can start doing that before they write back
ANet Ben — Up to the challenge is not supposed to provide a cosmic infusion. We have killswitched that item until the drop is fixed.
Player — You do know how many people got the infusion through this right?
ANet Ben — We have statistics on it yes. It is unfortunate that some people ended up getting it for free.
Player — and you wont do anything about that…?
Seeing as there was no further response, I think ANet is going to leave it as some people got luckier than they were supposed to.
I think it’s one of those fundamentally unfair situations without a fair resolution at a reasonable cost.
Q — When legendary armor was released, there was talk about legendary weapons allowing players to swap sigils like legendary armor. …Is there any movement being made in bringing this functionality over to weapons?
AndrewM — We have some things we’re working on in regards to this, but it’s not far enough along to discuss specifics.
Q — When legendary armor was released, there was talk about legendary weapons allowing players to swap sigils like legendary armor. …Is there any movement being made in bringing this functionality over to weapons?
AndrewM — We have some things we’re working on in regards to this, but it’s not far enough along to discuss specifics.
Idea: legendary sigils and runes
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Q — When legendary armor was released, there was talk about legendary weapons allowing players to swap sigils like legendary armor. …Is there any movement being made in bringing this functionality over to weapons?
AndrewM — We have some things we’re working on in regards to this, but it’s not far enough along to discuss specifics.
I think the active window can be even detected without using the Windows API (as I said, I already think it is borderline to think of using that as not allowed as it is e.g. required to check the active window even for deciding whether to apply a macro based on whether e.g. Guild Wars 2 or Google Chrome is running) by just listening to mouse-clicks and alt-tab key inputs and “calculating” the active window based on that. Would that change your opinion for the first part?
No.
Yes, you can detect the window, but the problem is that you’re giving your software decision-making power: if this, then that.
Really, the only use-case I’ve seen that might successfully push on ANet’s comfort level is the example you gave of pressing the same key and getting different results, but only based on having pressed it before. (It wouldn’t be okay if it were based on a timer.)
So for example, press [f1] once triggers skill ‘1’, press it a second time, it triggers skill ‘2’. That’s not meaningfully different from pressing 1 then 2: you still have to decide when to press and you actually have to worry about whether you want a 1-2 punch or not.
I think you absorbed the idea that one key equals one action and that the macro shouldn’t give an unfair advantage (a tricky concept to define, isn’t it?). Add to that: the software can’t make decisions in place of the player.
(edited by Illconceived Was Na.9781)
I can understand you choosing not to report. It’s a lot of effort.
On the one hand, that is bad, because it means fewer legit reports. On the other hand, it also means fewer reports being use to grief someone. I don’t know if there’s any good way for ANet to balance that.
Regardless, thanks for taking the time to file the reports you have.
You can dodge the arm attacks. I accidentally got the thing down to about 70% health before I realized you could interact with the visions.
BTW I am not mad about this, it was EXCEEDINGLY obvious there was a secondary mechanic, the boss text and the achievement even told you so. I just didn’t think enough to hit F. It’s my own fault I didn’t find it for a few minutes, and it’s your fault as well if you didn’t find it.
That was exactly my reaction…
…until I was in VoIP with a friend who was trying to bruteforce their way through the episode. I tried all sorts of hints, to let them figure it out.
In the end, they felt the same as some of the others in this thread: they were already fighting doubt, which is very similar to confronting it. They didn’t think of the briefly-appearing ghosts as being relevant to the in-game description of what to do.
so buy wp options…..gg anet..
I have to spend a lot for all characters. Omg what a fail.
Try reading up on what’s offered before you decide that it’s a fail. The cost is 10 orrian pearls to open each shrine, for the entire account — you pay only once, up to 40 pearls (and there’s no waypoint cost when you use them).
That seems like a great compromise between those who want lots of waypoints and those who want everyone to get a chance to really see the map. (It’s even possible, although difficult, to find enough pearls without going much past the spawn point on the map.)
If there’s one thing that makes stories less repeatable, it’s the sheer amount of talking (and talking and talking) that goes on during the stories. For loremeisters, it’s probably great: they get to hear new things each playthrough. After the first time, I’d prefer that the game left the choice up to me about how much time I spend rehearing the same speeches.
My opinion, for what it’s worth.
- Pressing ‘Q’ does something different depending on which window is currently active, e.g. uses Skill 4 when one window is active but Skill 5 when the other window is active
- Allowed? No.
- Likely response if reported? None, if that was the only “infraction.”
- Comment:* Would require some sort of software to detect the active window. Since that can’t be done with the API or via other approved uses, it wouldn’t be approved. On the other hand, it’s unlikely to matter that much.
- Pressing ‘Q’ does something different depending on how many times Q has been pressed in the last 10 seconds, e.g. a ‘combo’ can be done by just repeatedly pressing the same key
- Allowed? Probably, depending on what the OP means
- Likely response if reported? None, if that was the only “infraction.”
- Comment:* There’s no material difference between this and pressing the different buttons. There would be an issue if you could just hold the key. It should be okay as long as each in-game key press requires the user to press one key at home.
- Pressing ‘Q’ does something different depending on whether the health percentage, captured by parsing the screen content, is below or above a certain value, e.g. casting an attack skill when the health is high or a heal skill when the health is low
- Allowed? Absolutely not.
- Likely response if reported? They’d respond with a minimum of a warning and perhaps suspension.
- Comment:* At best, you’re allowed to report data to you via an overlay (such as a DPS meter). You aren’t allowed to let software decide for you what actions to take based on that data.
- Pressing ‘Q’ performs an action in a different window depending on some condition (e.g. one defined above), e.g. first activates Skill 4 in the first window, then Skill 5 in the second window
- Allowed? No.
- Likely response if reported? Warning or suspension.
- Comment:* Same as above: allowed 3rd party tools can’t detect the window, let alone act upon the information available from them. Even moving the cursor for you is not allowed.
Short story: I recommend the OP take a much more conservative approach to thinking about tools for this game. There’s only one example above that is unlikely to be an issue, one that is borderline, but two that would involve disallowed functions.
ANet doesn’t often promise things; that was one of the very few occasions.
It’s a total cash grab from an already dwindling fan base. Anet just keeps making bad calls. It’s a shame too.
If they wanted a cash grab, they’d add all sorts of things to the chests to make them more attractive to those spending RL currency.
This is the opposite of a cash grab, since it largely affects people who stockpiled tickets expecting to be able to get one skin/ticket.
Yep. Joke’s on us for expecting the price to be standardized with the rest of the BL weapon skin releases, I suppose. Serves me right for saving my tickets, eh?
I’m not saying I like 2 tickets/skin. (I don’t)
I’m saying whatever reason they had, it wasn’t a crash grab. The previous poster does disservice to the critique by exaggerating the concern; it makes it easier for people to disagree, including folks such as myself that would agree that 2 tickets wasn’t appropriate, at least not without an explanation.
start a support ticket. Let them help you troubleshoot the issue.
Or try tuning down all your graphics settings just for the instance. Sometimes the requirements are heavier for stories, especially cutscenes. (I had a friend who had a badly-built computer who only ever crashed in story instances; they were fine in WvW zerg fights.)