I generally assume it’s my fault if I lose a 1:1 in WvW.
I do believe I said just that in my OP… Clearly the problem is with me, not the other guys/gals who for some reason never seem to take squat for damage and know exactly how to avoid everything I throw at them while blowing through all my defenses and utilities like they weren’t there to begin with.
You skipped the part of my post where I explained that instead of remaining frustrated, I spent time trying to find out what the heck hit me and what to do about it.
Instead of being “done with WvW,” just describe the specifics of your fight. And ask, “what happened here?” Post in your profession’s forum the question, “how do I handle this situation?” Ask in your opponent’s profession’s forum, “what are you guys scared of from my prof?”
In other words, don’t get mad; get even.
Yes she makes everyone ears bleed.
Nope, not everyone’s.
She is annoying,
Nope, many people find her amusing.
her jokes are kitten
As fun as a kitten? Yes, many people would say that.
and overall her voice is higher than everyone else …
Like every asura, her voice is higher. Plus, you know, she’s a kid; their voices are typically higher, too.
Being smaller and weaker doesn’t justify the need to make the player’s ears bleed.
Correct. Good thing Taimi doesn’t make most players’ ears bleed.
tl;dr not everyone agrees with you.
If you’re short on cash, don’t worry about buying the expansion. Wait to find it for an extreme discount.
- For PvE, you can go entirely without HoT to enjoy the core content.
- In
PvEPvP & WvW, you’ll have to work harder to remain competitive. Limiting yourself to a subset of builds is always more difficult, regardless of the reasons.
The main things that you’ll miss out in PvE on won’t prevent you from participating & enjoying the game. To a certain extent, you won’t miss what you haven’t experienced yet.
edit: thanks to zealex for catching my typo
(edited by Illconceived Was Na.9781)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Essentially I am not committed to handing out £40 to Anet every time they release a new ‘dlc’. A couple of zones, and crafting and revamped lvl is not enough to pay the same game twice over.
In 4.5 years, we’ve been asked to pay… twice. US$60 for the original (at launch) and US$50 for the expac (at its release).
Apparently you don’t think that there was US$50 worth of fun from gliding, autolooting, revamped fractals, HoT Story, LS3, current events, as well as some QoL changes. That’s fine; not everyone enjoys the same thing.
It’s your money, of course. Spend it how you choose.
I just wonder why you choose to worry about how much someone else is paying for the game. Seems to me that your enjoyment of GW2 doesn’t need to depend on whether you got a better deal on price than the next person.
They have 49 weeks to create another world, so they can move 1-3 ppl over to it lol Plus like in my very first post, they could make other things with sab. Could even do a sab fractal or raid. And again they can even just do 1 zone a year for it, specially since we’re here for the long haul and will need something to do while we wait for gw3.
And to be honest who cares if they have a different team making items for gemstore vs content. Resources are resources afterall.
It would be nice is programming and game design worked like that.
Regardless, though, you’re still presuming that ANet should want to prioritize SAB over other types of content. Even moving 1-3 people on SAB means 1-3 people less working on something else. Do you know what that something else is? What other QoL or content changes (or bug fixes) are waiting for those 1-3 people to finish their part of the design/code?
There’s not a single player who wouldn’t enjoy more content in the game. The problem for ANet is that we enjoy different sorts of content with varying degrees of passion. They can’t possibly meet half our demands, let alone cater to one set of preferences.
And, for what it’s worth, SAB is designed in the style of a traditional platforming game. It seems unlikely that ANet would want to emphasize something that doesn’t much integrate with the rest of the game at the expense of Living Story or Raids or Fractals or Current Events. Perhaps folks who want that sort of thing for more than 20 days/year might want to tide themselves over by finding emulators for the older games, modern versions of Zelda & Mario, and various phone games.
TL;DR I feel GW2 game lacks a way to level in PvE that rewards skilled gameplay.
I’m reasonably sure it’s by design that leveling in GW2 is trivial. The skilled gameplay is important at L80, as it affects the sort of content that will be interesting or fun for each person.
It was fixed a week or so ago.
Bug Fixes:
- Fixed a bug that occasionally made ice too slippery.
- Fixed a server crash.
Can we make it possible to add chaos gloves transmog on top of the outfits you buy from the gem store? For example I would love to have the monk outfit together with chaos gloves just for the nostalgia of my old guild wars 1 account.
Unfortunately, it won’t be possible without a major change to the software. Outfits are deliberately designed to be simpler to design+QA — that’s why we can’t mix any armor pieces with them at all.
I dunno, I just buy a bunch and keep them in the bank, so I can move stuff around at will.
I mean, I’d buy one if available, but there’s an easy|cheap substitute already available.
same could be said for potions
Actually, no, the same cannot be said for fractal potions; those require both coin & fractal currency. 60 minutes requires 90 relics. Running three T4 fractals/day yields about 54 relics from the end chest, so without RNG, we’d eventually run out.
In contrast, the extractors require coin, in low enough amounts that swapping infusions is competitive with min-max foods or min-max sigil|rune changes.
Plus, outside of costs, everyone should use the fractal potions regularly. Whereas, only some people need to use the extractors ever and only a few people need them frequently.
Again, I’d definitely purchase an infinite-use one myself; I am not against the idea. I just think there’s already a simple and efficient work-around.
tl;dr it remains at the bottom of my list for QoL improvements, right below re-ordering the list of harvesting tools so that Ori & Mithril show first for L80 toons (rather than forcing us to scroll past copper, steel, etc).
You may think that the current situation is a result of forethought, but for me it seems to be a result of carelessnes.
The current situation is a result of ANet changing its design on short notice, in an effort to please the community. So I think that it’s a combination of forethought plus the need to make a change quickly.
To be fair, it’s possible that there was a fourth option: unlocking raid mastery for everyone. They might have not thought of it (which doesn’t count as “thoughtlessness”) or considered it and decided against it. (I can think of two reasons: it dilutes the progression value of ‘unlocks’ and/or they were worried that folks would invest in raid masteries by accident, without realize they only have value to raiders).
But the most important thing still remains:
The inability to earn post-mastery XP in HoT areas simply doesn’t impact that many players in any significant way.
I don’t like the idea that a basic reward is locked behind raids, but all we get from those XP are spirit shards. Anyone who played pre-HoT went for months without earning shards from XP; anyone who has unlocked all masteries (including Raid ones or not) has earned oodles of shards from other sources.
Of all the things that ANet ought to be looking at (and again, I agree that this deserves consideration), this is among the least impactful issues.
+1 for the OP
I’d like to see the node locations reconsidered to be more practical, not just to fit the style/design of the instance.
I almost only ever go to Rata’s home instance, because the others are so much more difficult to navigate — Shiverpeak Miner is faster in Frostgorge sound than in Hoelbrak.
And Rata was super easy up until they added the Jade Shard node, which is somewhere north of Siberia.
What I said was that we have the trust of all orders,
Definitely.
I felt that the order arc was a bit rushed and therefore a mission or two where you learn more about the order(s) involved in that particular mission would be nice.
Absolutely, it would be nice.
thus a new mission would work regardless of order.
I don’t think that follows. As I said above, I don’t think a new mission specific to any single order would work now.
From a lore standpoint: The player character dedicated themselves to uniting the orders, something they felt was essential to protecting the planet. And such global threats remain. Why would the PC choose to distract themselves to focus on a single order’s or single race’s concerns?
From a gameplay perspective: how would the community react to being dependent on personal story choices to participate in newly added content? How would ANet handle the dependencies on order?
tl;dr I would have liked to see the orders better fleshed out during the personal story. I just don’t think it’s practical to focus on parochial considerations now, 18 months after HoT released.
Anet didn’t understand that the Occupy SAB riots was a huge chance for them to show they cared and are listening to the community.
Instead they took it as an insult. Another company like Blizzard would have jumped on that opportunity and give us more than we asked for (example make a SAB DLC with different modes including competitive areas), which is why they have so much success.
When people are telling you “take my money” you should understand that you have a good idea in your hands.
I’m not sure how adding SAB as permanent festival counts as “[taking] it as an insult.” (Besides that: how many people do you think actually participated in ‘Occupy SAB’?)
I generally assume it’s my fault if I lose a 1:1 in WvW. After frustrating losses, instead of lamenting how unbalanced the game is, I ask folks about what I might have done better. (Or swap to that class to see if I can figure out what the heck they did.)
The forums & reddit are good places to follow up. (Tip: describe the fight objectively rather than complaining about the other class.) The phrasing I use is something like, “here’s what happened. Can you explain how the other player did this? And what would you recommend to counter their build/rotation”
That helps me learn a lot more about other classes (and sometimes the class I was playing).
Also, the chat servers aren’t the same as the map servers, so you can have latency on one without any impact on the other.
If you have high latency, you can die in one spot, but other players perceive your corpse to be somewhere else. They can’t rez you where they see you (and on rare occasions, they will be able to rez you where they don’t see you — that’s an even stranger experience).
It is a bad design decision regardless.
Except it wasn’t a design decision. It’s a result of making one design decision (XP was to have no value aside from masteries), creating mastery trees that assumed that decision, and then reversing that decision due to player demand.
The options were:
- Do nothing (post-mastery XP remains valueless for everyone in all parts of the game)
- Make a quick fix (our current situation: everyone gets spirit shards in Core Tyria; only some people get it in HoT). Wait for next major overhaul of mastery system to make things more fair.
- Make a major change to the mastery system now (resulting in Kormir-knows how many bugs) and make another change to overhaul it later.
Given how little value spirit shards are to the vast majority of players, it should be easy to see why ANet presumed that (2) was by far the best option.
[Suggestion] Name HP Map Markers And Paste
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Knowing where something is and getting there can be two very different things especially for HoT maps.
Absolutely. However, I guarantee that it’s a lot easier to “get there” if you know where there is first.
Even if castlemaniac is incorrect about the last detail (retaining rank in the order or not), there would still be two hurdles to expanding the orders in a post-HoT Tyria:
- Lore: why would the (former) second in command of the pact favor one order over the others? Part of ‘our’ mission was to unite Tyria against a common threat and focusing on narrower concerns works against that.
- Gameplay: how would the game handle characters that hadn’t done any Pact missions or chosen a Pact? how would people feel about feeling forced to have characters in multiple orders?
I would have like to see the Orders expanded in the original game. However, given the game as it is today, I think it would be a distraction (and a source of player frustration) to return to them now.
I dunno, I just buy a bunch and keep them in the bank, so I can move stuff around at will.
I mean, I’d buy one if available, but there’s an easy|cheap substitute already available.
[Suggestion] +9 +5 AR Stat Change
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
There have been a couple of threads with the same idea. All of the ascended aura infusions can be stat swapped already, so ANet just needs to create a similar mystic forge formula to convert.
Perhaps:
- Original Infusion
- Anthology of Heroes
- ‘Activator’ x25 (e.g. 25 powerful bloods, etc)
- Mystic Coins x5
The first three are identical to the formulas for converting Winter’s Heart or Phospholuminescent Infusions; the fourth is what is currently used to stat-change Red or Blue Bauble infusions.
(Given the controversy surrounding the very mention of mystic coins, perhaps ANet might choose another material, such as 25 Agonized Essences or 10 AR+5 infusions, both worth a similar amount.)
(For what it’s worth, I don’t think it’s significantly more grindy now to get Stat+5|AR+9 these days; just a different grind).
There’s a delicate balance between “most secure” and “most convenient.” ANet wants to reduce the possibility that people will be directed to gold selling sites and to sites that might hijack or rick roll.
The most efficient way to do that is to disable linking entirely. That creates a minor inconvenience for players and a major inconvenience for unscrupulous posters, including gold sellers.
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
did I miss a memo somewhere? you sound like something’s already in motion
What? How does “perhaps” translate into “already in motion?”
My point is that there are other scenarios beside the “predicament” assumed in this thread, specifically that perhaps, just maybe, possibly, that ANet has considered this obvious issue and is working on a solution. That seems at least as likely as the possibility that they are ignore it (despite it being brought up 2-3x/month) and much more likely than the idea that they are ignoring it.
Or as Shakespeare might have written
There are more things in Guild Wars 2, Amaimon,
Than are dreamt of in your original post.
I didn’t join an HP train to max any of my toons. There are a large number of HP that can be done via channeling; no fighting required (just some uncommon sense about avoiding aggro). For the rest, I grouped up with 2-3 friends for some champs, followed a map chat call to “anyone killing [insert champ name]”, created my own map chat call out, and killed a few with whoever happened to be around.
I didn’t max any out during the first month and some weren’t finished until about 8-12 months after HoT launched.
The only time I’ve joined an HP train has been for map currency or map completion. (And in both cases, because it was more fun for me. I didn’t feel that I had to.)
A lot of people point to the personal story as a reason for not getting this,
Not quite.
Copying data is easy. Pasting data is easy. Editing is easy. (Well, with complications.)
What’s challenging is determining the consequences of doing any of that. Personal story is just an obvious thing that has obvious side effects; it’s not the only potential issue.
All the programming for the last 4.5 years (and longer, probably) has been made under the assumption that race & profession are unchangeable. Breaking that assumption requires a lot of checking & cross-checking, without knowing what exactly might be affected.
I realize some people may find it easy to just create a new character and start over that way, but there are so many soulbound parts of the game and I’ve invested so much time into each one that it’s just not worth the effort.
That’s an entirely reasonable idea.
So you might be in a good position to see that from ANet’s point of view, they, too, have invested “so much time” into race being intertwined with the entire idea of “character”. You might also see how, to them, it’s “not worth the effort” given that there are so many other suggestions out there that require similar effort.
T4 isn’t at all hard to get. The problem is that someone on the map needs to explain what needs to be done before night falls, so that people don’t zerg up. I’ve never seen it fail when someone takes the time; I’ve only once seen it succeed without it.
I’ve had great success using the LFG to find an organized map, even off-peak (although I agree with Ayrilana that peak periods are easiest).
Polls are a great way to choose between a limited number of clearly-stated options. They are a terrible tool for getting a sense of what interests the population generally.
There are two primary reasons:
- Only a fraction of people participate and that fraction isn’t representative of the majority.
- Even professionals have trouble writing poll questions in such a way that the answers give a ‘true’ picture of what people are thinking/feeling. Typically, the wording leads to ambiguity.
As a silly example, take online ratings. Seems simple enough to rate 1-5 stars. Turns out, some people are never willing to give a ‘1’, some reserve “5” for “exceeds expectations beyond my ability to describe”, and so on. It’s clear that a “4.2” average is always going to be better than “1.2”, but it’s not clear that “4.2” is meaningfully different from “3.8” (or sometimes even “3.3”)
Plus, people usually have nuanced feelings about topics. It’s usually more complicated than the simplicity of a poll can uncover.
Finally, ideas aren’t lost because we stop discussing them on the front page — ANet still keeps a list of suggestions that interest us and tries to see if they can fit them into their day-to-day workflow and/or long-term strategic planning.
As an example, Linsey Murdock has been championing the cause of moderninizing material storage (including more things, reorganizing it, making it more consistent) — that’s an idea that has mostly stayed off the front page (we get bored discussing it, don’t we?), but never fell off ANet’s radar.
tl;dr polls probably wouldn’t help, in part because they are messy tools and in part because the problem is a bit different than described in the OP.
Obviously race change wont be as simple as copy/paste but don’t go around saying it’s impossible when there are possibilities if you look at it in a different way. I don’t know about other players but I would pay 2k gems for a race change no problem. Instead of procrastinating race change because ‘its too much work’ it should just be done in a less conventional way. The race change option has been requested for over 4 years now, there is a huge demand for it Im sure about that.
No one is saying it’s impossible. No one is saying that there’s not a demand for it. All anyone has said is that it’s not as easy as some people seem to think it is.
Copying character details is easy; what makes implementation difficult is ensuring that the partial copy doesn’t cause any issues now, next month, or during some future upgrade.
Whatever effort it requires could be applied to this QoL request or any of 65,284 other suggestions. ANet can only do a tiny fraction of those. Which should be priorities and which are simply nice ideas that will never make it to the top of the list?
I also have the same problem, may you please resend the mail- thanks.
You’ll need to create a support ticket to get an individualized response:
https://help.guildwars2.com/anonymous_requests/new
PS whatever issue you’re experiencing is likely to be different from whatever was going on 3 & 4 years ago, the last time anyone posted to this thread
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
The race change would be possible if the approach was different.
People that want a race change are the ones that don’t want to lose world completion and birthday progress. All the race change kit would have to do is copy that progress (and class) delete the old character and open up character creation menu to select a new character with your old play stats. Personal story starts anew, start at the level you were before you race changed etc. People are definitely willing to lose some to gain some.
You’ve assumed that “all they have to do” is easy enough to change the cost-vs-benefit comparison. This “all you have to do” version still requires copying some details of a character (profession, leveling progress, map completion, crafting disciplines & unlocks, bag slot unlocks), but not others (/age, story progress).
It’s only easy in a theoretical sense to “copy” the details of a character; in a practical sense, there are all sorts of fields in a database entry that have dependencies that get checked as they are updated, but can’t get cross-checked when tinkered with on a field-by-field basis.
In other words, it’s not the copy & edit that is difficult, it’s the testing of those edits that is fraught with difficulty.
And such is the attitude of Guild Wars 2 community:
- Player 1: Anet is wasting time developing e-sport
- Player 2: Anet is wasting time developing raid
- Player 3: Anet is wasting time developing outfits
- Player 4: Anet is wasting time developing WvW
- Player 5: Anet is wasting time developing API
- Player 6: Anet is wasting time developing gem store functions
It doesn’t really do anything to help make your case to point out that people have different preferences.
Hardly anyone questions whether it would be good for the game to have the option added. The issue is: what other things could ANet do with the same resources?
Over the last 6 months, the low price was around 40 copper and current prices are around 60-65c. 50% increase seems like a big boost, but consider that it was running low to start with and the next increase is more more than 0.25 silver.
To put it in context, a zerker’s Gladiator Chest Plate (meta heavy rare armor for a power build) is currently running around 1g 41s in materials. Take out the “50% increase” in the price of mithril and the price would drop to 1g 38s. A zerker rare GS is about 51s worth of mats now; it would drop to 44s without the increase.
tl;dr mithril isn’t expensive; it’s just no longer as dirt cheap as it was
another easy way is to unlock the temples in Orr, here you can buy exotic armor (non-HoT)
https://wiki.guildwars2.com/wiki/Temple_armor
Costs a bit of Karma, though, but heythe biggest problem is that it’s in Orr, which 80% of the time is also a deserted wasteland, and what’s worse is that you need to complete events to unlock the vendor, so he probably won’t be available unless I somehow luck out on people actually being on the map and not just gathering wood.
The temples get claimed regularly.
Sorry, Blaeys, this is actually an example of how ANet thought things through and how the players weren’t careful about what they wished for, missing the big picture.
The original idea was post-max-mastery XP wouldn’t be worth anything. Raid masteries were integrated with the rest of HoT, the very opposite of existing as a separate entity from the rest of the game. That integration wasn’t a problem with their intended mechanics.
However, after listening to our complaints and agreeing that maybe XP should mean something, they changed the system. If raids had been a separate entity from the rest of the game, it would have been easy to offer spirit shards for HoT XP as well as core. It’s because raids are integrated in the the expansion that this wasn’t easy.
Again, I think ANet should change the system. I just don’t think it’s going to make a meaningful enough difference to enough people that it ought to be a priority.
The teleport scrolls allow access without playing the story.
Cheap solution:
- buy a teleport scroll
- teleport to new map with character who doesn’t have access
- drop scroll back in the bank since you now have waypoints
- repeat for as many characters are requiredExpensive solution:
- buy shared inventory slot
- buy teleport scroll and place in shared inventory slot
- …
- profitThe gating is very likely to incentivise the purchase of said Living Story episodes and/or the purchase of shared inventory slots.
It’s cheap by comparison to other gating; it’s just super clunky. Worse, it requires people to ‘pay’ more than once: unlock the story, play the story at least once buy the scroll, find space to hold yet another teleport scroll/key.
I still think this isn’t worthy of ANet’s idea of a polished game
To go to an extreme:
Save them to craft Tempered Spinal Blades, then use an ascended salvage tool in hopes of getting Salvaged Dignity, which is selling on the TP for 205g right now. It costs 79g to craft, so good luck making any money.
I know, I know, it’s a terrible idea. But from what I can tell it’s the only way
That’s a guaranteed way to sink money from your account.
There are crazier get-rich-slowly schemes. Just seems like a lot of work when you could make other ascended backs for less.
I wouldn’t hold your breath, gen 2 is barely at the halfway mark.
And that’s a bit generous, since there are only 7 second generation legends out of 16 that HoT is supposed to include.
They’ll have to accelerate the process somehow.
- Three were available with HoT’s release: Nevermore, HOPE, Astralaria
- Chuka & Champwat became avail in April 2016
- Eureka (the first without a collection) was added in September 2016
- Shooshadoo in November 2016
- HMS Divinity joined in February 2017
So that’s a total of 4 added in 18 months, less than one every 4 months. It’s not clear that we’ll see 9 more added within the next 18 months and yet ANet has also said they want to release expacs more quickly than they did the first one.
So far, every post I’ve seen about people not getting this one have turned out to involve missing a bauble. (That doesn’t mean you didn’t hit a bug — it just means that it’s easy to miss a few.)
This is being tracked by the Curated Issue Tracker (a subset of the bugs tracked by ANet’s QA team)
Achievements: Players are unable to unlock signature moves in Belcher’s Bluff, thus blocking the achievement “You’ve Got the Moves”
Status = Investigating = we are aware of the issue, but haven’t yet found a fix for it.
Translation: not soon. Perhaps soon™. (i.e. until they have a fix, they couldn’t estimate how long it will take).
$60 for 3 games and an xpac isn’t that bad, even better if you compare with what you got with HoT at the same price.
$15/title for a game that is 12 years old? That looks pretty bad to me, especially since I had no trouble get the same combination for US$40 back when the game was still being actively developed (well, at least, there were adjustments to festivals & GW: Beyond).
Seems to me that $30 would be a “not bad” price, i.e. $10 per ‘campaign’ with the expansion thrown in.
For an old game it has been able to hold my attention better than gw2, plus it is actually a complete game while in GW2 they can’t even release an xpac. But, might not be up to your taste, because you don’t play gw1 because of gw2 but you play it because its gw1.
You are discussing the value of the game to some people. I’m talking about the price paid by everyone to acquire the game. And I’m not even saying it’s unfair; I’m offering the opinion that it’s not a bargain for a 12-year old game.
To ArenaNet, I would pay $20 per character for this feature or the profession change feature. Thank you.
US$20 = 1600 gems, just twice the cost of a new character slot. That is unlikely to make it worth ANet’s effort. It’s not just a matter of changing the character’s race; it also requires changing code which was written with the assumption that race could never change.
Players are still finding bugs related to changes in the order of the events in the personal story made for the New Player Initiative years ago. This is going to require even more work. It’s simply too big to be done just for the convenience of those who unwilling to spend less on a new character.
I’m not against the idea; I just can’t imagine how it would be a good business decision by ANet to make it happen.
It clearly wasn’t triggering in normal, so I tried again in infantile to no effect. Though knowing that dailies don’t trigger in infantile may be useful at some later date.
Only two dailies require normal mode.
Anyhow, sorry you’re still having trouble with it. Your best bet, I think, would be to start a support ticket and worth with ANet to resolve it.
Yes, I waited. Does it sometimes take over a minute of sitting in zone 3? That would be stupid.
No, it should trigger about when you respawn.
Are you running in infantile mode? Adventure & Mineral Extraction dailies only trigger in normal or trib:
https://wiki.guildwars2.com/wiki/Guide_to_Daily_Super_Adventure_Festival_achievements
Did you wait until you were transported to Zone 3? I believe you have to wait out the timer and then some before the daily triggers.
There are several questions worth asking:
- Should LS zones be gated at all? Neither Dry Top nor Silverwastes were.
- If gated, should they be gated by unlocking the story? Or by completing parts of the story?
- If gated by the story, should they be gated per account or per character? (Bitterfrost is per account; the rest are per character.)
I have no problem with ANet wanting to increase incentives for people to unlock the Living Story per episode. I’m concerned that by restricting it per character they have made it more onerous than it needs to be.
Then there’s the question as to whether offering yet another portal scroll is fair alternative to per-character gating. To me, it seems unworthy of the polish that ANet applies to other parts of the game; it’s clunky.
However, I guess we’re stuck with it. Sure makes me less enthusiastic about LS3. (It’s not a deal breaker; it is, however, just one more awkward element to the latest episode.)
tl;dr yeah, I find it weird that three of newest four maps are gated per character instead of all being, at worst, gated by account.
That is one weird comparison. Super man vs Bat man compared to afk farming. Super man vs batman has no clear right or wrong, while true AFK farming is against the rules according to A-net.
I guess I wasn’t clear — a topic cannot be toxic, regardless of how passionate people are about it. I wasn’t comparing them in any other way, besides the fact that people have strong feelings about both and some cannot manage to engage in civil discourse while others can.
Here is a hypothetical for you and it’s one that may need to be cleared up with a dev on whether or not it’s allowed.
Arenanet allows for macro’s on the basis of one click one action, therefore you could have a mouse button that would macro to your dodge key. Additionally you are able to set keybinds ingame, if you were to set your secondary jump key to the same mouse button, would that go against terms of service. Specifically, this scenario fulfills requirement 1 of a macro,
“This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.”
As the macro is only programmed to do one action. But it could still be argued that it’s against the ToS as one key press is doing two actions. The wording needs to be a little more clear on Arenanets side.
Dodge-jump isn’t considered one action; it’s a combo. The devs have specifically mentioned it before.
So again, if you want to be completely safe, don’t program a macro to do it.
By objectively toxic I mean that this subject produces polar opinions and sparks unhealthy debate, I do not state that my opinion is objective, but you cannot deny that this subject is heated and unpleasant.
Superman vs Batman match-ups produce polar opinions and can spark unhealthy debate — that doesn’t make the idea toxic.
And I do deny that the subject is necessarily heated or unpleasant. Some people have perfectly reasonable opinions about multiple aspects of AFK farming, about inattentive farming, and about necromancer builds related to either. Some people have trouble expressing their opinion graciously regardless of the topic.
The use of hyperbole to make a point is always risky, especially if the goal is to have a productive discussion about the issue.
Put another way, do you really want to be defending the words used to make your points? Or would you prefer to be discussing the substance of your ideas?