Showing Posts For Illconceived Was Na.9781:

2 guards in fractals?

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Success in fractals (and even raids) is always more a matter of knowing the mechanics (of the encounter, of your team composition, and of your own profession) than of anything else. Organizers care about profession and build for two reasons: to decrease the chance of failure when something goes wrong and to speed things up when everything goes well.

In guild parties (5 known players from a list of 5 or 10 or 100), any three players who know the mechanics can carry two others through T4 fractals (except Nightmare challenge); even just two can manage it, as long as the others don’t make too many critical mistakes.

In pick up groups, it’s not as clear cut: you don’t know the quirks, weaknesses, or strengths of the others.

In short, it’s more important to bring a class you can play well than worrying about which class it is.

John Smith: “you should kill monsters, because killing monsters is awesome.”

why i am so unlucky ingame?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You weren’t “unlucky” — the results of opening a single chest were entirely predictable.

If you buy gems with real world money, then stop buying RNG chests and convert to gold instead. Similarly, stop converting gold to gems to spend on RNG chests. In fact, generally stop spending on everything and figure out what you really need (which turns out to be: not as much as most people think).

Then you can figure out what you really want and budget your spending accordingly.

John Smith: “you should kill monsters, because killing monsters is awesome.”

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

How about making “Leader of the Pact” mastery apply ooc as well and not only in cities? That way the mastery would atleast be a bit more useful and you could still take the ypeed signet/trait if you want it in combat…

That would break balance and remove the utility of swiftness (as well as a couple of skills that boost speed using a different mechanic). Plus, people already complain that OOC speed differs from combat speed; that would become even more noticeable (and annoying to more people).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Change the server transfer system

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It used to be free. It was changed to paid after players and guilds used this feature to mass transfer to one server, raise it up in the rankings then abandon it to go to a different server, leaving the abandoned server to struggle in a ranking that was now to high for it.

The decline of the Henge of Denravi due to server transfers

It could be worse. For example, WoW charges $25 for each character.

The gem costs of transferring were always intended — they were even mentioned before the game was sold. (I believe the original amounts were higher; I’d have to check the wiki history to be sure.)

The reason it was free to start with is that guesting was broken at launch. The only way to play with friends was to transfer worlds.

Originally, transfers were unlimited. For the reasons stated by Fleshie, this was reduced to once per day and later once per week.

Once guesting was introduced to the game, the free transfers ended.

tl;dr ANet made clear that transfers would cost US$10-20. They waived the fee when there was no other way to play with friends.

John Smith: “you should kill monsters, because killing monsters is awesome.”

I cant complete Ad Infinitum 3

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Ascalonian woodcutter is in an alcove (to the north, if I recall correctly) only after killing the boss.

Similarly, workbench appears in the alcove behind where the boss first appears, also after killing the Champion Weapons Test Engineer.

After killing Bloomhunger in Swampland, you have to interact with a ‘door’ on the west side of the fight area. That takes you over to Mossman’s hut.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This argument suffers greatly by lumping mystic coins and leather into the same explanation. The two situations are drastically different.

The high price of mystic coins is partly a design choice: the supply is deliberately controlled to give players a secondary source of easy coin, if they don’t care about shinies. It does not limit players economically or practically; it only annoys people used to the previous low price or who think that they should be able to farm as many as they like. In short, it’s a matter of design or style preferences.

The leather situation is at least partly an issue of economics, but it too has aspects of preference. Should each type of primary mat be similar in market cost? Should all weights of armor be comparable in crafting costs? A lot of folks would argue: absolutely, they should — but that’s a matter of design & style, not economics.

tl;dr I can’t support a proposed solution based on a problem statement that misstates the problem.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are three possibilities:

  • ANet already plans to add this feature Tuesday (or shortly afterward). They didn’t mention it yet, as to avoid distracting from the main announcement that legendary armor arrives with the next patch.
  • It turns out the feature is more complicated (for some reason) for weapons and it’s not yet ready. Since ANet doesn’t announce features without a shipping date, they haven’t said anything.
  • It never occurred to ANet that players would want this functionality for weapons, despite all the posts about it for over four years.

Which do you think is more likely?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Returning players...is it worth coming back?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

As Vayne said, depends on why you left.

However, it’s free to return, so why not come back for a couple of hours per week for a week or two and see if you like it better? Only you can really judge whether it’s worth it for you.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Someone keeps summoning merc on top G N Pod

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Oh sure, those are intentional. But they should have lower priority now and interfere less often with anyone trying to open chests. The “next ally” trick definitely works on those ‘nodes’.

I’m definitely not in favor of trolls dropping crud on nodes. All the same, it’s not a dire issue; it’s just annoying. They do it to get a rise out of us & I think it’s sad for them more than it’s a problem for us.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Having to farm before seeing the final skin of legendary armor?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Illconceived Was Na.9781
Before of I create the 1st and 2nd and the 3rd generation of legendary weapon always have to watch skin quickly planning materials it is logical similar irrelevant

I also don’t offer an opinion on a skin, let alone work on acquiring it, until I’ve seen it in game. However, you asked if ANet had given us the tools to start working on skins before the skin was in the game and the answer is: yes, they have; it’s not new.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ascended turns in to Exotic

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Have an upvote, Stitch

John Smith: “you should kill monsters, because killing monsters is awesome.”

Permanent Bank Access Express

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Wa?? This is fashion wars 2!! An hairstyle per day is a must

Per day? I have a friend who got the Perma-stylist; they change hair between every major encounter, especially if we’re waiting for someone to swap builds.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why is crafting required for so much?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I made a fortune in GW1 buying in Kamadan and selling in LA. The GW2 TP does impact that sort of flipping.

Sure. It prevents TP barons from doing the same thing you did and fleecing the majority of players.

That was the point of Ashen’s response to my post.

Mind you, you’ve mischaracterized trading in a game without a central marketplace — not everyone takes advantage of other players’ ignorance. When I traded in GW1, I was scrupulously honest in my dealings. I always shared my knowledge of the market to anyone who seemed interested (even if they didn’t ask directly) and did my best to point out scams.

The fact is that sellers often want gold quickly and are willing to take less to save time, so they can get back to playing (and likewise buyers are willing to pay more for speedy transactions). Without a trader brokering the deal between them, those in a rush would spend more time haggling than they want.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Can we ever get decent build options ?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

A lot of people think the game already has plenty of decent builds.

Personally, I am a convert to GW2’s system where personal skill matters more than having a decent build. I think that’s a style issue, not a balance nor combat system nor skill|trait system.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ascended turns in to Exotic

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So, the one suggestion I didn’t see there was: gw2efficiency.com (and a bunch of other sites) can use the API to search your inventories to find things. I’ve used that to answer the question “is X somewhere on a character?!?” in the past.

Scroll up a bit

Oh, you used the proper name, not the DNS name, and I managed to not put it together, haha.

It’s a good enough suggestion that it’s worth mentioning multiple times.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Not receiving decorations from raid bosses

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It makes sense to me: decorations are only usable in guild halls, a feature that only exists for guilds. What reason is there to have them drop if you aren’t repping?

John Smith: “you should kill monsters, because killing monsters is awesome.”

TP Down

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

check the bug forum

John Smith: “you should kill monsters, because killing monsters is awesome.”

Dry top vendor for acheivement.

in Living World

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Confusion for everyone and nearly impossible for dyslexics like me to distinguish easily.
———————————————-

I’m pretty sure I remember a developer saying this was a bug.

But even if it’s not, it’s silly — there’s no good gameplay reason to force people to have to appear in Dry Top at the right time, unless the requirement is Tier 4+ (as it is for other things). Everything else available at lower tiers is always available at the higher ones.

I don’t fault the OP for being confused. I share(d) their frustration.

All the same, it’s really easy to work around, so I support ANet’s apparent decision to not do anything about it and work on other bugs/annoyances instead.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Having to farm before seeing the final skin of legendary armor?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Illconceived Was Na .9781
It’s not the first time in this game

You can give an example? plz

I does not remember to me

Every 2nd generation legendary. We know (and have known) 85%† of the requirements for crafting each (a bit less before HoT launched). People who expected to craft at least one starting gathering/buying/hoarding before the legendaries appeared. Some folks have even speculated on these things, figuring that prices would spike on wood, metal, and sometimes leather/cloth each time one was released.

† the 85% number is made up. I’d have to break down all the requirements to be sure, and decide how to measure (does Amalgamated Gemstone count as one, two, or 250+?). My point is that the vast majority of requirements are predictable, and many people started preparing without knowing what the legendaries would look like.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Why is crafting required for so much?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I made a fortune in GW1 buying in Kamadan and selling in LA. The GW2 TP does impact that sort of flipping.

Yes. You could even make a fortune buying e.g. Nick’s gifts and reselling them… even on the same map. Mostly because the lack of a TP meant that only savvy traders knew the “market prices” for anything. Those who hated trading tended to take the first offer they got.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Queen's Jubilee

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m keeping mine.

However, if you badly need the space and can’t afford to increase your storage, then go ahead and delete yours. Two main reasons:

  • If the Jubilee returns, there will be new ways to acquire gauntlet tickets.
  • It hasn’t returned in nearly 3 years, so it seems unlikely that it’s not going to return soon™.

And a lesser reason you should delete them:
As soon as you do, the chances that ANet brings it back will go up by 50%. (That is, of course, terrible for you — it’s great for me and Stitch, since we are keeping ours regardless. We thank you for your sacrifice, though )

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why is crafting required for so much?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

…because ANet wants me to minimize real money expenditures on the game.

Or promote them by forcing everyone to use the trading post with all its TP barons and inflated materials prices and…
[/tinfoilhat]

You’ve got it backwards. The more people using the TP, the more likely it is that most items are easily obtained at lower prices, as suppliers undercut each others. There’s a lot of attention devoted to the exceptions; don’t let that distract from the value that a truly global economy has. For comparison, just look at how much can be made in other games with server-local economies, by buying in one location and selling in another.

The sell-unwanted-to-buy-desired-goods philosophy isn’t without problems, of course. But like democracy, as bad as it sometimes is in practice, it’s better than anything else out there for most people, most of the time.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Taimi's voice when she is in her golem...

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Something is wrong with your sound balance then. The volumes are comparable (a bit louder and more garbled while in golem, sort of like voices on the Public Address system in your least favorite metro/subway).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ascended turns in to Exotic

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So, the one suggestion I didn’t see there was: gw2efficiency.com (and a bunch of other sites) can use the API to search your inventories to find things. I’ve used that to answer the question “is X somewhere on a character?!?” in the past.

Scroll up a bit

John Smith: “you should kill monsters, because killing monsters is awesome.”

Having to farm before seeing the final skin of legendary armor?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s not the first time in this game; it won’t be the last time either.

I don’t have a problem with it — I can choose to prepare or I can choose to wait. I might want to get an early start because I care more about the functionality — frankly, I only like about 10% of the skins in the game, so I never expected that I would want Legendary Armor for its looks alone.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Been away for a while

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I find the wiki an easier way to see what’s going on (GW2 Timer is “too busy” for me).
https://wiki.guildwars2.com/wiki/Event_timers

Or from inside the game, type:
/wiki ET

John Smith: “you should kill monsters, because killing monsters is awesome.”

Shared Training

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It sounds a lot like “combos” applied to traits: fields and finishers benefit synergize when they cross.

It sounds intriguing, but of course the value to game play would be in the details. It could very easily make certain permutations too powerful or be too lackluster to matter.

I do like the idea of giving a profound reason to take a mix of classes, although I think we already have that with the current array of boons.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Is animation cancelling a thing in this game?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Or in other words: animation cancelling is a critical tool for good players wanting to be great. (It’s down on the list for medium-skilled players wanting to be good; there are a lot of other tools one probably needs to learn that would make a bigger difference.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

9k gold trident ? anet pls take note.

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Does it really matter at this point why that particular item is on the TP for 8000 gold? The OP wanted ANet to take note. As many people have said, there’s no particular reason that ANet needs to; there are all sorts of reasons that listing might be there.

I think it would be naive to assume that ANet doesn’t have a good idea of how RMT sellers and buyers ‘launder’ illicit funds, i.e. ANet already takes note when there’s something that it needs to note.

John Smith: “you should kill monsters, because killing monsters is awesome.”

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think that movement speed should be part of professions. I think that everyone should have access to it. If there are PvP / WvW balance issues, they can already have separate traits from PvE.

Everyone has access to increased speed. Everyone. What varies is the sorts of tradeoffs that must be made to obtain it.

It’s a very common design feature in all sorts of games, even Chess. The burden is on those asking for this fundamental change to explain how it would benefit Guild Wars 2 to remove it. I’m open to being convinced; I just haven’t seen anyone making an argument other than, “I don’t like it” or “it’s unfair.”


Regardless, the thread is about whether Enrichments should include a buff that increases movement speed. The proposal was for a universal increase — that goes against the idea that Enrichments have no impact on combat.

A proposed alternative is to increase speed when out-of-combat. I think that’s also a bad idea for Enrichments, even for PvE. It makes the specific buff too important for everyone to have (putting pressure to get ascended gear on all toons), it makes for a huge difference between veterans and newer players, and it makes it all too easy to ignore some of the common hazards of navigating maps. Worse, it makes being put in combat for common-but-odd reasons too painful, e.g. a short fall, a misclick, your pet refusing to disengage, and so on — those would all be too annoying for words.

tl;dr love the idea of expanding what enrichments can do; I don’t think movement speed should be part of that.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Permanent Bank Access Express

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It certainly can’t hurt to make the request. ANet tries to work with people who (a) made a purchase shortly before and (b) submitted a request shortly after a major mechanic change that would have dramatically affected their purchase decision.

However, the precedents are pretty clear: e.g. folks who purchased their Nth salvage-o-matic just before the introduction of shared slots got a refund; those who purchased it long before, did not.

Support will probably ask why the OP didn’t contact them in January of 2016, when the shared slots were added to the game.

Please let us know what you find out.

John Smith: “you should kill monsters, because killing monsters is awesome.”

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Probably can’t be PvP — they’d have to recode so that PvP recognizes the existence of your PvE/WvW gear.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Reset timer for LW Season 3 special nodes

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There is more than one timer at play (and it’s even a bit more complicated than that). In most cases, everything should be refreshed at reset, but in some cases, it will look as if it hasn’t. Your best bet is to try to get into a different instance of the same map, where the secondary timers don’t matter.

The way T6 nodes (like Ori, Ancient) work is that you can only farm X amount per map, regardless of how many instances. That refreshes with the daily reset. In addition, in the same instance, you can’t farm the same node more than once within a set period. Last time I tested (over two years ago), it was more than 8 hours and less than 20.

That X/map limit also applies to a few other nodes. Passiflora is limited to 15/day in Southsun, Passion Flower is 3/day (that’s nodes, not harvests — the same node can be hit multiple times until it expires). And even elder wood there is limited. I guess that there are limits on other maps, but that they are so high as to be infinite for our purposes.

With the “T7” nodes in the new maps, there are additional limits that are supposed to refresh with the daily reset. Among the limits: only a certain number of nodes per subsection on a map and only a certain number of total hits.

There are a few possible reasons why we sometimes feel that the refresh is taking longer than 24 hours:

  • Our map limit refreshed, but our “local” limit did not.
  • The counter is wonky, i.e. it should be x hours from last attempt, but maybe that gets reset when we go after other nodes of the same type.
  • There’s a deeper sort of bug.

Regardless of what’s true (and I don’t think we’ll ever be sure), you can always farm as if there was no secondary timer/limit after reset by getting into a new map. For some reason, whatever is going on is wiped clean on a new map.

tl;dr instead of worrying about it, I try to get into a new instance when I see empties (or just wait for the next day, if I’m lazy, which I am more often than not).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Replay ls season 1?

in Living World

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You might want to re-read the rest of the thread. They simply cannot do what you suggest without recreating the conditions under which LS1 was played. The game’s mechanics are no longer the same. The rewards (and what we expect) aren’t the same. They’d have to do a lot of coding and recoding, among other things, to make it work.

And all that effort is similar (if not identical) to what they can do for creating a new story, whether a Current Event, LS4, or a new expac personal story. So the question is always going to be: what should be the priority? New stuff (which just about everyone wants and just about everyone thinks there’s never enough) or old stuff (which some people would really love and some people don’t…and some people can’t distinguish from ‘new’)?

Plus, the biggest thing that people keep missing is that possibly the thing that made LS1 so good in memory is… it was temporary. The very thing that doomed that method of story telling and evolving the game was also what people really liked. It often felt like if we didn’t learn how to manage the fights quickly enough, the world would really fall to the forces of evil.

So again, to be clear, I’d love to see LS1 return to the game. I’d probably even pay gems for it. But if I were in charge of making that decision at ANet, I don’t see how I could reasonably choose to push LS1 over LS4+ or other stories.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Dry top vendor for acheivement.

in Living World

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@Egrimm: what they are saying is that DT is always at T1 at the top of every hour.

Yeah, it’s annoying that you can’t go randomly into the zone to acquire it. The reason they haven’t addressed it is that it’s a minor quality of life issue, with a relatively easy work-around.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why discriminate L Armor and L Weapon

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s basically like having an infinite Upgrade Removal Tool that works on legendary armor alone. ANet hasn’t said anything about what’s going to happen for legendary weapons — there’s no reason to imagine that they won’t bring this out soon™.

John Smith: “you should kill monsters, because killing monsters is awesome.”

amalgamated gemstone on TP

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The price for AmGems has varied a lot. However, a ton of people bought stacks and stacks when they were plentiful from people doing AB/ML every 2 hrs. It will take a lot of legendary gear before that supply dries up.

And when it comes down to it, there’s a whole lot of people that never worry about making even one legendary, never mind more.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Viper's exotic armor

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The full rundown of HoT story substantive rewards:

  • Box of Gear from Ch15 (Viper, Minstrel, or Trailblazer) <- the one Ayrilana mentioned (can be weapon or armor)
  • Auric weapons are available in Ch8 (wanderer stats)
  • Chak weapons are available from Ch13 (trailblazer)
  • Broken Caladbolg drops in Ch16 (choice of core stats)

I believe all are account bound on acquire and soulbound on use/upgrade.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Unstable Magic Volley

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Once unlocked for your account, it is available to all characters while gliding in Bloodstone and under certain circumstances while gliding in Lake Doric.

John Smith: “you should kill monsters, because killing monsters is awesome.”

9k gold trident ? anet pls take note.

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

To ship this Trident to someone they would first need to spend 10k gold on it because there’s absolutely no other than that single one on the TP.
Same goes for the item named Staff. https://www.gw2bltc.com/en/item/37629-Staff

They don’t drop anywhere. Their price reflect their rarity.

You’ve assumed that they weren’t among the people who bought up the last remaining supply of such items. Some people are very clever about anticipating future needs, some were just lucky, and others anticipated the fact that discontinued items would eventually be worth a lot, simply due to their rarity. (ANet has burned such markets from time to time — I’ve got a couple of “none on the TP” items listed that were since reintroduced and probably will never sell for even 1 silver on the gold.)

edit: grammar

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I agree that enrichment bonuses are currently outdated. However, I don’t think movement speed is appropriate — there are balancing reasons why some professions have access to sustained swiftness and others don’t.

More importantly, enrichments are deliberately designed to have no impact on combat, which a speed buff certain would do.

I’d like to see enrichments start to match the boosts we have from the guild hall:

  • Gathering
  • WXP and/or WvW rank
  • Map Bonus reward progress
John Smith: “you should kill monsters, because killing monsters is awesome.”

Someone keeps summoning merc on top G N Pod

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sometimes an ally isn’t an “ally,” just as many things that look, sound, and function like a projectile aren’t affected by “projectile”-specific blocks or reflection. It annoys me until I remember that RL is sometimes like that, too — grammar rules of thumb are true (unless they’re not).

@Shadow: let us know if target-next-ally helps with the GNP — my memory is that it does, but it’s been a while since I spent enough time in SW to have more than a few keys.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Its been a while so I no longer have a source, but at one point a dev said that part of the hold up on build templates is that they would want to include gear in such a system.

I remember the same thing (which doesn’t mean it’s true — might mean we both read what we wanted to).

Still, I think that’s a silly pursuit of the perfect getting in the way of giving us something useful now. Even just being able to save a list of what’s in the build would be helpful, so we don’t have to store stuff separately or go to 3rd party sites. Heck, even a per-character set of notes would be valuable at this point.

Yeah, I should have said, " I remember a dev saying…" rather than, “a dev said.”

I also agree about the silly pursuit of perfection comment. Its why I consider the approach to runes in Legendary Armor to be acceptable. Sure they ould have delayed the project even more to develop a more elegant solution, only, near the end, to conceive of a yet more elegant solution, delaying theproject further, and so on. Some times it is best to say, “yep, that’ll work. Lets make it happen.”

Yeah, I’m with you on the legendary rune swaps — it’s not the solution I wanted, but it most definitely beats what we have with legendary weapons.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you can find one skin in the game that everyone likes, I’ll support your petition.

It’s hard to imagine, though, that it’s worth ANet’s time to throw away the current design and start over. It seems far more likely that if we like having legendary armor, that they might (a) create another 15 sets (one per weight per race) or (b) a skinless set, just for the swappable stats, obtainable outside of raids.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ascended turns in to Exotic

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t speak to your specific experience, Trevor. I will share that in every case where we learned the outcome (including mine and just last night, one of my guildies), this case of “I would have remembered” turns out… not so much. Human memory is not nearly as reliable as we’d like.

So work with support and use something like GW2 Efficiency to search for your item. It might turn out that this is the first case of an ascended turning into an exotic. Or it might turn out to be something more mundane.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Its been a while so I no longer have a source, but at one point a dev said that part of the hold up on build templates is that they would want to include gear in such a system.

I remember the same thing (which doesn’t mean it’s true — might mean we both read what we wanted to).

Still, I think that’s a silly pursuit of the perfect getting in the way of giving us something useful now. Even just being able to save a list of what’s in the build would be helpful, so we don’t have to store stuff separately or go to 3rd party sites. Heck, even a per-character set of notes would be valuable at this point.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Megaservers: my one big gripe

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I never understood why game companies were so hesitant to post that information.

You don’t expect other (successful) companies to give away that kind of information.

Telecom companies are proud to release that info; game companies are not. It’s partly a historical accident that some industries do and some don’t; it’s only partly an aspect of a well-conceived business model.

One reason why some industries don’t is that data is too-easily misunderstood. In MMOs, the number of paid customers drops off quickly after a release, there’s are different types of players (20 hrs per week for 4 weeks every 6 months vs 4 hrs per week all year), and so on. It’s easy for the media and the public to think there’s a problem if those numbers are lower after 3 months, whereas it might be quite normal for the industry.

Regardless of the reasons, ANet doesn’t release that data. But I doubt that’s why we don’t have any tools for dealing with megaservers. After all, it might be better if we actually saw that there were enough people for 6 maps worth of TD metas instead of thinking we only had enough for one? (which almost certainly happens these days, if not very frequently)

I think it’s a combination of it being more difficult than it sounds to do this with ANet’s megaserver system and ANet not realizing why it matters so much to the player experience. (They know it makes a difference; I think they underestimate the longterm impact to us.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

9k gold trident ? anet pls take note.

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

TP Barons will also list items for hundreds or thousands of gold, as a method to get around the 500g/week transfer limit from one of their trading accounts to their main (or vice versa).

  • They ship the item from Account A to B; no cost & no limit.
  • Account B lists it for 8000g.
  • If it sells to an anon, great; the Baron is 6800g wealthier.
  • Otherwise, Account A buys it, allowing them to transfer 6800g in one day instead of 14 weeks.
  • The 1200g loss might sting (and be inconceivable to some of us, as a huge sum), but it’s a 15% loss on pure profit

(The process is similar for gold sellers — they get to transfer to gold buyers instead of their alt account.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

directx support

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

We won’t. Developers have commented on this previously: it’s a lot of work, it won’t have the performance benefits promoters of the idea believe it will have, and it will distract from other changes.

Even if none of that was true, it’s far too late for the “next expansion”; there’s not enough lead time — its major coding projects are already decided, in progress, and possibly in QA.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Testing Golem 2.0

in Living World

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The testing golem inside the special forces training area serves a critical function: allowing people to test out builds & practice their rotation. There are just two problems: the interface is horribly clunky and it’s not really a test golem.

I’d like to see a new arena with the following features:

  • Gear works like PvP: you can choose any prefix or suffix for testing; it works only in the training area.
  • You can choose any food buff (not by food name, but by buff).
  • Instead of series of nested dialogues, you’d be presented with a single interface, similar to our option menu, so you’d be able to (for example)
    • Set golem size to small|medium|large
    • Set buffs all|each individual one

This would allow people more flexibility in testing, before needing to invest gold and time into different gear.

John Smith: “you should kill monsters, because killing monsters is awesome.”