It’s time to make blocking two way, not one way.
How is that relevant to the OP’s question?
Some veterans have outgrown recent changes to basic mechanics; some haven’t yet caught up. It’s clear that many people still need help with breaking defiance, as evidenced at many meta events, hero challenges, and various open world bosses — if it’s not explained in advance, defiance isn’t broken quickly enough and the fight can fail.
That suggests that the OP’s suggestion might be best suited to challenge modes for raids or fractals. (Maybe Tier 4 fractals? might be a good spot to experiment with the idea)
Im surprised that so far no one is complaining that legendary weapons on the TP are too high, and that Anet should fix this.
That’s because prices for legendaries are relative cheap right now, compared to historical values.
I’ve seen a handful of reports. Most people don’t seem to be having any specific issue. It doesn’t seem specific to one RL location. LA seems to be more problematic than other maps for two the people.
My guess: a server has become unstable and the instances it hosts are kicking some people, but not others.
To help ANet identify which, include in report/support ticket/post
- Your RL city and ISP
- Date/time (not needed for /report)
- Map name (e.g. Lion’s Arch)
- Map IP address (from typing /IP)
World Bosses were the original meta events for the game. They took place “every so often” (and we had to discover what patterns there were, if any). Often the fights were incredibly fun in their own right, so much so that it was a while before we realized just how bad the loot was — ANet ended up guaranteeing a rare.
As the community evolved, we’ve gotten greedier for loot. Where “dailies” seemed fine without any cash bonus, now some of us think that they aren’t worth doing for “just 2 gold”. Similarly, the single (or sometimes double) rare for WBs can seem underwhelming.
Fortunately, there’s plenty of other content in the game. Some that has a nice coin/hour value, some with a chance for a coveted shiny, and some that is fun in its own right. Choose the stuff you like to do.
Nothing changed that would affect this. I’m a computer tech IRL and have checked everything on my side.
Including automatic windows and/or driver updates?
There are always a few people experiencing low frames or high ping right after an update. Enough of such issues turn out to be coincidental to the update that it’s difficult to state outright that the update is the cause. Sometimes, there’s an existing issue which has a mild impact; the update further exposes the issue, giving the appearance of a causal connection.
That doesn’t mean this is happening in your situation. It does mean it’s really difficult to state outright that “issue immediately after an update” translates to “update causes the issue.”
As always, your best bet is working with ANet Support, including generating and sharing log files. This might not do the trick, in which case you’re left with the other amateurs and semi-professionals on the forums. Some of our suggestions will be brilliant, but only some; a lot will seem daft.
Still, it’s worth double-checking the obvious stuff, if only because it’s often easy to do so.
Good luck and please keep us posted with what you find out.
Based on QTFY’s current recommendations, it looks like mace has about as much love as any other main-hand.
- Axe used by 4, QTFY builds for 2.
- Dagger used by 4, meta on 4
- Mace used by 3, meta on 2
- Pistol, used by 3, meta on 2
This started as a normal thread and turned into “Anet give us ez raid mode cause raids are hard and i struggle”.
No it didn’t. I simply put forth a reason for the tension – the forced mixing of people with divergent playstyles. Of course this kind of situation will be commonplace in a system like that. It isnt about anyone struggling at all.
Tension exists for any sort of group content, including when kids pick teams for dodge ball. Some people care about having fun, some care about winning, some don’t care much… and some people impose their preferences, some don’t … and some are nice about it and some aren’t.
It’s got little specific to do with raids.
Besides, the post was about one person’s miserable experience — if we don’t have much to say about that, then perhaps we should leave generic comments about the game mode to the other existing threads that already discuss that.
Agreed. It’s hard to understand why these are bound-on-acquire. If they are only meant to be skins, sell them as skins. If they are meant to be usable, make them account-bound.
I don’t know if this was a bug or not but I blocked a player on the game and they have resulted in spamming invites at me that I reject constantly.
/block was designed solely to affect chat.
(It’s a lot more complicated for invites, since it would impact squads and parties of people who aren’t blocked — you’ll notice sometimes an invite shows a different person, when it comes from a party|squad).
I even tried going in ‘invisible’ mode and I still received invites.
That is harassment. As the poster above suggested, it’s worth reporting to ANet.
Can someone explained to me why blocked players can still do this?
It’s not meant to prevent stalking; only to impact chat.
Should there be better tools vs harassers? Maybe… and maybe it’s something that’s best dealt with by reporting to ANet.
The problem with that advice is that more the people that follow it the worse it becomes.
So far, the evidence doesn’t support that. Whenever someone tries to manipulate the market (e.g. by buying up the existing supply at 1-2 g), people with “extra” start selling off some of their supply and the price returns to the existing equilibrium.
…where did you get “market manipulation” out of it?
Where did you?
The quote to which I responded was stating as a fact that there’s too little supply for additional people to choose to buy instead of wait. I used the past history to show that the supply is far more plentiful than most of us think, because most of the supply isn’t on the TP.
It happens that the history includes a period or two where someone tried to buy up all the supply on the TP; since that was quickly filled, it’s evidence that, no, the ‘problem’ won’t become worse simply because more people decide to buy coins.
In other words, my comment isn’t about market manipulation; it’s about us underestimating the supply.
I think this would make the game less interesting and more tedious.
- How does “remain there while I afk” … “makes the game interactive” ?
- The TP means a centralized marketplace, so that everyone is always getting “market price” for their goods. Without it, savvy traders will always profit off those who don’t take the time to keep track of going rates.
The TP makes things easier for those who want it easier. Others are still free to farm their own goods.
Which means that they could release the rest of the Gen 2 legendaries with the second expac, just making them available to everyone who has HoT.
Yeah, they could. I sure hope they choose not to do that, and ensure that all of them become available well before the expac. The kitten-storm [sic] from just the existing delay (18 months, with only 7 of 16 new weapons, no armor sets) is already pretty bad.
Glad I could help.
By the way, if you have a BL ticket (for weapon skins, minis, or scraps), you can double click it to access the vendor. The mini list is 100% accurate; the weapon list has recent changes (sometimes missing a skin or two we can get in the vault).
Short answer: no, not available. These sets did go away after their respective festivals ended.
The wiki usually has the current version
https://wiki.guildwars2.com/wiki/Black_Lion_Miniature_Claim_Ticket
However, it’s a little hard to tell what’s there today. I show the following lists on the wiki to be accurate and currently avail:
- Third Tab: Head of Snake avians
In addition, there’s a mix of stuff for the other two tabs:
Tab One: I’d describe this as Living World NPCs
- Single Ticket: Rox, Braham, Belinda, Marjory (rare)
- Triple Ticket (all rare): Caithe, Faolain, Lord Faren (not southsun)
- Quintuple Ticket (also rare): Kasmeer, Logan, and Eir
Tab Two: I’d describe these as jungle-ish minis from the mini packs.
- Single Ticket (fine): Forest Spider, Jungle Stalker, Wasp, Swamp Spider, Mosquito
- Double (masterwork): Eelop Poisonfang, Lynx, Forest Grub, & Sylvan Pup (fine)
- 10 tickets (exotic): Mini Mossheart.
The problem with that advice is that more the people that follow it the worse it becomes.
So far, the evidence doesn’t support that. Whenever someone tries to manipulate the market (e.g. by buying up the existing supply at 1-2 g), people with “extra” start selling off some of their supply and the price returns to the existing equilibrium.
It could be a problem in the future; I think we can wait to see if it becomes one rather than borrowing trouble.
On this page, click Support then “Submit a Ticket”. From inside the game, pressing escape gives you a ‘support’ option which includes a button connecting you to the support page.
That makes it one click less convenient than having a ‘submit’ button on the Support Menu. I’m not sure that counts as “hidden.”
Should the game have the “Submit a Ticket” button on the Game Options menu? It would be more convenient. I imagine they hope that people will take time to review the knowledge base or wiki first, since so many issues can be resolved by the player.
Sounds as if you are doing everything right. You push yourself just enough that it’s fun, not so much you feel pressured or like the game is a chore. Keep doing what you’re doing.
The point of the conduit is that being able to MF right next to the vendor that offers the items offers a “convenience” that utterly changes the scale of how much you can do.
Not enough to become a problem, especially as any market flooding is somewhat self-correcting.
It doesn’t change the scale. Before I owned a conduit, I used the forge in WvW garrison. Fill up inventory with karma items, warp to WvW, forge, reforge, sell, repeat. Having the conduit makes it a lot less tedious and saves time, but it doesn’t increase your productivity by a factor of 10.
In contrast, the ‘exploit’ of 2012 involved weapons that were mistakenly priced at 1000 times less karma than they were supposed to be. Even without the additional karma farm exploit, that’s a drastically different situation.
You’re not alone. There have been a ton of complaints about this (as well as other elements that reset daily). The good news is that they (mostly) haven’t repeated this for other new zones.
I had to do it twice on my first character; for the rest, I learned to leave until I was ready (with friends or without).
You can do the stories separately, as they offer individual rewards. The BL key is from chapter 6, for example. Components for Mawdrey from Ch3-4. Carapace pieces from 5-8. Geodes are 1-4.
In my opinion, nothing else is worth redoing the story for, if your sole interest is in the rewards.
The ban wasn’t because people forged karma items; it was because they acquired the karma items for cheap, forged them to allow them to be monetized, and made bank off the brief bit of time invested. Worse, many people abusing the math mistake (in the cost of the karma items) found a way to amass karma more quickly than ANet had planned (at least at the time).
Nowadays, there are no karma→gold farms via the mystic forge that can give you uninterrupted gold in excess of a few handfuls of silver per thousand karma.
In short, forge away; you’re fine.
It may be complicated to change race and keeping uncompleted progress of main story but if you finished it then I don’t see the complication. Choices you made in the main story have no effect on the rest of the content anyways.
So make it available for characters with max level that have finished their main story or reset it to beginning if you haven’t completed it. doesn’t matter.
First, it’s not true that race doesn’t affect other parts of the story. It’s used in variety of ways, although mostly not very noteworthy. Second, while you or I might not see that race affects anything else, the game’s code was written with the assumption that race wouldn’t change; it’s hard to know what, if anything, would be affected.
So swapping race is relatively easy. Ensuring that it doesn’t create any immediate or future problems is why it takes a lot of resources.
people defending the price by saying its at equilibrium with buyers and sellers are missing the point, this is a designed system.
the op isnt exactly saying its not worth the cost, they are claiming the system shouldnt be designed so that you have to either wait many moons or buy from the tp.
i must say, i am reminded getting most of the prestige items in gw2 is not a very joyful experience.
1000s of mystic coins? as exciting as paying rent.
How is this any different from how it’s been since launch, aside from cost? Originally, it was even more meaningless; the cost was too low to matter.
And why shouldn’t the system be designed so you can choose to buy or get stuff for free? In effect, ANet is saying that everyone can get enough mats to choose a couple of minor shines or a major shiny every year; if they want more, they can pay folks who don’t want either. That’s a nice transfer of wealth for poorer players and an easy option for richer ones.
I’m not defending the current system as much as saying that there’s nothing worth criticizing. I wouldn’t mind if coins dropped to 10s each and neither do I think it’s important if they go up to 2g. It remains a material/currency used for luxury items that we get for free (and can buy more if we want).
They can also be swapped at a small cost.
AFAIK it’s only the Bloodstone ones that can be statswapped after the initial choice.
Well, that is weirdly inconsistent
That, my friend, is ANet Consistency™
Asking now because the badges go on sale soon and unless Anet will be there, I will not be buying/going to the event. They have given us a heads up in the past.
The fact that they haven’t yet given a heads up seems like a pretty good indicator that they aren’t planning to have a presence at the convention.
Like a lot of local firms, they might host some sort of gathering for fans and other interested parties, coinciding with PAX West.
True, however. Groups will still accept you in the dps role on a condi PS, if you just swap your traits to dps traits, even without changing sigils. I’ve done it several times and groups tend to have no issue.
If your going to do this, please be upfront and tell the group your not actually running dps warrior. My group has had 2 (and only 2) supposedly dps warriors join us, only for their dps to be below our condi ps’s dps. As a result, my group developed a bad perception of dps warriors as being bad builds. Fortunately we had a good warrior join recently, but still community perceptions are quick to develop and slow to change.
There are still large DPS differences among any build played by a skilled player, an average one, and a poor one. In many cases, I doubt more than a few players are good enough to figure out whether it’s the build or the player (even using DPS meters).
That said, I strongly discourage anyone from lying about their build. If you don’t like the commander’s requirements, don’t join; if you do join, accept that they have a reason (good or bad). (If there’s time, there’s room to negotiate with a good commander anyhow.)
LS3 currency (unbound and “all the other map currency stuff”) has the following uses:
- Easiest method to gain ascended trinkets & back items, especially with HoT stats.
- Various minis, tonics, skins, etc.
- Portal scrolls to the relevant map, plus home instance nodes.
- Magic-Warped Bundles and Packets — these are the ones mentioned by Zealex.
You forgot the permanent map wide buffs Bloodstone Empowerment and Karmic Retribution. Then again those only existed for the first three maps and I don’t think Lake Doric has anything like those so maybe Anet decided to scrap that mechanic.
Good point. Those are good investments if you spend time in the zones. I’ll add it to the list.
Yeah, I think they might have skipped Doric to avoid the AFK farming issue from Bitterfrost (and maybe that’s why foes are more punishing there, too).
Eh? They said it was an April Fools joke, not something done on the side intended to be separate from the game that somehow made it in.
Overloading functionality like the jump/land/slow mechanic is pretty common, and creating a “category” would have required either premptive knowledge that a mod like SAB would exist (evil, evil over design) or, probably, a massive undertaking affecting their core engine to introduce now… And only a feature used by SAB.
I think the solution they came up with to update all of the places where SAB hooks into and overrides GW2 is a perfectly good one; sometimes you must make the best of what you have.
Incidentally, at my shop people are adding a new game to an engine, and it has been decided to totally redo the engine because Reasons. Naturally, all of the back end stuff this engine hooks into remains the same. Moving forward, we will be supporting two engines instead of one, just because someone’s ego trip required it. That’s your “category” solution right there, put into effect. God. kittening. kitten it.
I did not say they had no good reasons to do it the way they did at the time. I said that by now they should have (and probably have) come up with a more clean solution that would prevent the type of problems they had before.
And indeed the idea that it was a temporary joke could be part of that good reason. On the other hand, even in the first release the door for the second world already existed so it looked like they already played with the idea of expanding on it.
And no, using something like a category is not the same as supporting a completely different engine.
At best it’s having multiple dynamically selectable configurations for the same engine.
If they started off designing SAB from scratch, of course they would do it differently. But since they built it as a temporary joke, they had to decide if it was more sensible to restart or attempt to re-kludge. None of us know the time or resource constraints when they made World 2 nor when they fixed some stuff for this year. It’s possible that you would have made the same decision given the same options (maybe not, too), given that the choices were “do it quick or cancel it altogether.”
It’s easy to second guess developer decisions (regardless of the software involved); it’s hard to actually build enterprise systems, especially one as complicated as an MMO.
They were designing good stuff back when they made SAB.
I’m not sure where that talent has gone.current event team raid team and fractal team ^^ yw
Also new living story and new zones (mostly very good).
Are you sure those baga pay off. I purchased about 5 of them and each one cost more than what i got out of it
its gamble but there are some drops that can make you profit
You can google the results of people opening a stack — on average, one is very profitable and the other is slightly.
However, if you open only 5, you aren’t likely to get average results.
Again, why do we care whether ANet calls it an exploit or not? (Even allowing for the revisionist history of how it’s been used in the past.)
This thread is about why the Frost Gun bundle was disabled and that’s been answered.
I can’t agree that they are even a little overpowered. The whole point is that they are hard to avoid. That makes them useful as closers and openers and discourages opponents from staying too close (or not having their own escapes).
It ran from January – December, 2016. Nothing since then.
I’m still getting mine. I didn’t start until September 2016.
It runs forever, until those who signed up get all 12 brews. I started late, got mine after 12 consecutive months.
The only requirements are:
- You signed up.
- You enter a city at least once during the relevant month.
If you miss a month, alas, you have to wait for the following year.
The basic argument is that Mystic coin prices are always okay because no price is too high for intended to be expensive items. Until they are too expensive for someone.
No, the argument is that 250 gold per stack isn’t that much for someone interested in legendaries. M-coins are high now, but legendaries are cheaper than they once were.
“Too high” is always subjective, whether it’s applied to coffee at Starbucks or mystic coins.
There are a couple of ways to answer the OP’s question.
- With which will fractals be easiest to PUG? With which will raids be easiest to PUG?
- Which of the two choices will be effective in high level fractals?
- Which of the two will be effective in raids?
The answer to the first is: warrior — it’s much easier to PUG a warrior. It’s generally accepted (for reasons both good and bad) that a poorly-played warrior can still be a benefit to completing content, while a poorly-played engineer can ruin it. The perception is (again, for reasons good and bad) that only an expert engineer is worth taking.
The answer to the other two questions depends on how good you are and/or how much you enjoy the class.
On the whole, success in both raids and fractals depends more on people understanding mechanics than on build or comp. 5 good warriors can clear fractals, but so can 5 good engineers.
tl;dr play what’s fun for you (as long as you accept that other people find it more fun to invite certain classes over others).
but it was not using any glitches or mistakes in coding to produce those absurd results. Therefore, not an exploit.
I’m not sure why you keep arguing about the word “exploit.” ANet uses the word to refer to several types of situations, including the abuse of actual glitches or mistakes and the abuse of mechanics that otherwise work as intended.
In the context, ANet means for the word to illustrate a situation that requires urgent intervention on their part (e.g. disabling an item, as they did here).
What benefit is there from enforcing (in a grammatical sense) the strict interpretation that requires an actual bug?
ArenaNet has already confirmed that supply is outpacing demand. The issue is that you don’t want to wait or buy them.
This statement is essentially the same as “there is a lot of money in the economy and the banks are flooded with cash, you just happen to be poor.”
Nope. It’s essentially the same as saying, “you can choose to wait to get the mystic coins or you can choose to pay; up to you.”
I’m saying that there should be a way to actively farm this material, and thus allowing “hardworking” people to get more of them,
Hardworking people can get as many as they want, from the TP.
instead of freely given to people who may not need them but get them anyway just by logging in, and yet never sells them because the price is expected keep going up.
In fact, lots of new players sell them because they want the 1g/coin. That’s why when people try to corner the market (seems to have happened at least once, maybe twice recently), the price spikes only briefly and returns to the previous equilibrium.
The only people who don’t sell are those such as myself who expect or hope to have a use for them in the relatively near future.
If Anet is worried that creating extra supply will flood the market with too much mystic coin, it can always take away the log in reward for mystic coin, replace it with something else, like mystic salvage or something else.
They aren’t worried about it. They don’t have to do anything, since the current supply seems to be fine from their perspective.
You seem to think that there’s something wrong with mystic coins being worth 1g, even though we get 2g these days just from dailies. Why shouldn’t an item used in making luxury items come with a luxury price? Plus is has the added benefit of offering a way to transfer wealth from those with gold to spare to those who want gold more than they want specific shinies.
tl;dr mystic coins don’t need more supply — it’s just that some of us are used to a much lower price.
LS3 currency (unbound and “all the other map currency stuff”) has the following uses:
- Easiest method to gain ascended trinkets & back items, especially with HoT stats.
- Various minis, tonics, skins, etc.
- Portal scrolls to the relevant map, plus home instance nodes.
- Magic-Warped Bundles and Packets — these are the ones mentioned by Zealex.
- Karmic Retribution adds a good amount of random karma drops from foe deaths.
- Changing stats on regrown Caladbolg weapons.
There are some less interesting options, too, such as ‘tributes’ for new legendaries, some weird stat inscript/insig, and a few recipes.
edit: added Karmic Retribution & stat swap
(Thanks to Doam for pointing out there’s a few more things.)
(edited by Illconceived Was Na.9781)
Yea, the price for leather is beyond ridiculous, yet Anet refuses to address the root of the problem.
INB4 someone says “Leather is fine. You should be buying all your gear instead of crafting it anyway”
We don’t like the high price of leather. That’s very different from it being “bad” or “ridiculous.”
Further, what’s wrong with buying gossamer patches on the TP? The price is 2.4 gold, compared to crafting which is over 10g.
There’s nothing wrong with crafting, but there’s nothing special about it either.
I wonder if ANet might be better off by charging everyone for LS4 (whenever it comes out) and also offering it for a deep discount as each episode goes live (say 50 gems per episode) and offering 50 gems as a login reward during the same time.
The net result would be the same: the episodes would still cost 200 gems to new players and it wouldn’t cost veterans. However, it would probably feel different for everyone, since it would be clear that the unlock is a perk for frequent flyers.
Reworking dungeons would be a lot harder than starting from scratch, which is what fractals are.
@Ori: yeah, despite it being substantially a math problem, there are things they can do to mitigate the impact on us. Although I disagree with some of the details in your post, I fully agree that they could do more. I’d like to see ANet offer us a few tools.
- Queuing for specific instances, like we had just after launch (when guesting wasn’t yet implemented).
- AI applied to map closures, e.g. never closing during a meta and enough new instances to match incoming players joining squads already in a full map.
- Something less random for DS. There’s no reason that people should have to join a squad and then rush to get into the same map as commander.
- Something in the LFG UI that helps us know if maps are hard capped.
- Upper right count down for maps that are closing; it should never be a surprise.
(edited by Illconceived Was Na.9781)
Because HOT was literally 4 maps and systems that should have been included with the game at launch, and if not at launch, added over time free of charge
HoT promised 4 maps; delivered 4 maps. It promised feature to make future expansions easier; it delivered that.
You can’t say that “systems should have been included at launch” are a “failed promise”, only that your expectations weren’t met.
Disliking HoT or feeling it’s a poor value doesn’t mean ANet failed to deliver what they promised; it only means they didn’t deliver what you hoped.
The biggest problem I saw was that it was hard to make trades.
That’s not any different from from when I was last active. (And I traded nearly every day.) You have to be in a specific place at a specific time. That said, nearly everything needed for the HoM is being traded more often than stuff that isn’t.
There simply aren’t enough people to trade with.
There simply are, just not enough to make it easy.
But, many of the hardest achievements require trading, or else a heck of a lot of grinding.
Again, not any different from how it was years before.
It’s a math problem.
- If the instance is nearly full, it soft caps, to allow for guildies & friends to join.
- If there are no other instances available, a new one is created, so you’re placed in an empty instance.
- People in an empty or near-empty instance would rather join a nearly-full one, so try to taxi, instead of trying to start their own LFG.
- If someone does start a new LFG, that instance becomes crowded, meaning new players end up in yet another newer map.
It’s not a problem ANet can ‘solve’ because it’s not a technical issue nor a design issue; it’s a human behavior reaction to the math.
ANet could design maps that have metas that are less epic and less interesting with 100 people. And they have, for the new LS episodes. Some people love those maps, because they are simple, often farmable, & and never require much time commitment.
Another strategy would be if ANet used the Silverwastes system more often, that is independent of the clock: do enough pre-events and the meta starts.
Unfortunately, in the end, each mechanic is great for some people and dull for others, so the “best” solution for the community is for ANet to have a bunch of different maps that use different methods to attract people to come back again & again. And, as it turns out, that’s pretty close to what we have in game.
Also is there a way to see which person has aggro? Like in other mmos there’s usually a mini character icon next to the boss during an encounter.
Most bosses don’t “aggro” like that. There is an icon over the character’s head for the few bosses that do.
Mostly, aggro is more dynamic and depends on the foe. Some of the factors include: proximity, character health, character DPS, who hit first, who hit most recently, toughness, some random factor, and probably a bunch of things we haven’t figured out yet.
Some bosses are deliberately foolish; they always go after who ever hit them last, so it’s trivial to maintain aggro. Other bosses are more clever — like players, they try to determine the biggest threat and neutralize them first (or the weakest link and take them out).
I don’t remember seeing any comprehensive list of bosses next to aggro mechanics; I think most skilled players just remember what works for who. (So if you have a specific question, I’m sure someone here can answer it.)
But, they already exist in the PvP lobby, why would they copy it over into WvW?
So you can use your WvW build (PvP builds use a different system).