Each person could have permission to change the daily guild message and update it with how much gold they make per day.
For example.
[player A] April 8. 10g15s
[player B] April 8. 5g75s
[player A] April 9. 3g24s
[player B] April 9. 12g93sAnd so on.
Yeah, good idea; I use that to track progress of things that the game doesn’t.
Right, there are a couple of situations that they cannot undo. For example, they can add something to the wardrobe, but not remove things — in the case of the other dye, you added it and they had no way to remove it.
In this case, all you got was a few extra color pigments. If they grant your request, they might ask you to delete those (although since they aren’t worth much, maybe not).
Anyhow, wait it out for now. If you get a negative response, let us know here and we can advise you if it’s worth making an appeal (sometimes it is). I don’t think you’ll need to.
Oh I’m not against them rephrasing the current options; they’ve always been unhelpfully named. I just don’t think that we need ‘more’ choices.
this is a good thing !! its like the verbal abuse thing really does not fit um cuse words too . and this is where we part ways i think we should have it and not only that. but also too now am thinking on this topic . i also like to see option to report some one for talking about religion ingame . and also make it bannable as well as the other choices too . so this way this send a clear message to thos that make them most foolish choices . and keep it from becoming another wow game trade chat politics drama filled central
Eh, “verbal abuse” can include just about anything (including, alas, the poor use of grammar, e.g. the abuse of verbs). It just isn’t obvious that it includes other things.
So let me be more specific. Here’s one example of how the current options can be better named to accomplish the OP’s goals.
(I’m not married to the specific words below — I just want to point out that ANet could rephrase things a little to make it more obvious what sorts of reports should go where.)
BottingExploiting the game or ToS, including botting, AFK farming, exploiting, or describing an exploit.Inappropriate Character NameInappropriate names, including character, pet, or guild.Verbal AbuseVerbal Abuse, including inappropriate language, attacks on individuals, hate speech.
(This would require a bigger window and there’s plenty of room.)
Anyone else had a problem similar to mine? Did return the items? I have heard mixed reviews on this topic.
ANet often replaces items that were accidentally deleted, whether due to misunderstanding a game mechanic or even an admitted player mistake. (Most of the cases where someone has given support a bad ‘review’ have turned out not to be as simple as the person giving the rating described.)
Or put another way, if you reasonably make the case for a reasonable request, ANet is nearly always reasonable about granting it.
Oh I’m not against them rephrasing the current options; they’ve always been unhelpfully named. I just don’t think that we need ‘more’ choices.
What’s the reward of farming scale 40 ?
Per ‘21 rounds’ (about 35 minutes at peak speed)
• cores x20
• lodestone x1
• green/blue/white (only 1-2 white) x60
• rares x13
• exotics x6
• t6 claws x2
• t5 claws x3
• t5 dust x58
• heavy miner/ritual bags x17
• Salvageable fused metal scrap x1
• Broken Spoons x2
• 50k karma (without bonus)
• 252 fractal relics
• ~1.5 M XP (without bonus)
• 63 Fractal Encryption
source: https://redd.it/622fq7
added: You can see how losing as little as 30 seconds on a single run would annoy some organizers. The farm depends on being really fast compared to ordinary PUGs.
(edited by Illconceived Was Na.9781)
Convert the gold into some item you can stack in the guild bank. Use that to keep track.
Look i get that you don’t want annoying gold merchants and harrasment etc, but 2 freaking messages is NOT bloody excessive.
It might just be the easiest option, so they can spend more time coding the game and less worrying about what amounts to a minor inconvenience for the vast majority of players.
Since we don’t have a trade system the least you could do is let me send a potion to each member of my party.
Or you can send two each to two people and they can send half to the other half of the party. Inconvenient? Definitely. But a lot less inconvenient than dealing with gold spammers, social hackers, and other sorts of unwanted mail.
or create an in party trade system….
You really think that would be less work for ANet than making adjustments to the mail limits?
Besides that, you have to find a way so that the party trade system has all the benefits of our current trading systems, including sinking 15% of the gold from each transaction, preventing scams, and ensuring that the entire player base has access to current and accurate market values (which prevent the savvy from taking advantage of the less knowledgeable).
While we’re at it, 10 messages seems small for an inbox, I would think.
At launch, the system used to regularly choke on even 10 messages and ANet nerfed that for a time to 9 total. Perhaps they could increase it, but I doubt it’s worth it. We can screenshot messages we want to keep and 10 is a lot easier for most of us to manage than 20.
I’m not against ANet adjusting mail limits. I just think it’s a heckuva lot more work than folks think to make it happen and I’d just as soon ANet focused on other elements of the game that need attention.
I believe the current trait system is severely limiting the number of builds people can make;
Yes, that’s precisely why they designed it this way. The more permutations there are, the harder it is to balance.
thus, making the game less fun.
I don’t think that follows from your first statement. You might find it less fun; I think it’s fine the way it is. I think it’s much, much more fun to be able to focus on how to make the best use of our limited combinations rather than have to spend hours figuring out the difference between swapping X vs Y.
I definitely agreed with you prior to the release of GW2 — in GW1, I had a lot of fun figuring out how to make best use of not only skills & traits, but second professions. So I agree that can be fun, too.
However, it’s a lot more fun (to me) not to have to worry about it all the time, but instead focus on my use of skills. And there are lots of people new to MMOs who appreciate the simplicity.
Additionally, most of the potential combinations are garbage. For the most part, the synergies across traits and skills are better in GW2 than in GW1, because there are fewer combinations (mind you: some really weird exceptions remain, but even that is easier to fix).
There are fewer build combinations by design and some people prefer it that way; it’s not necessarily more fun to have more options.
(edited by Illconceived Was Na.9781)
Only some of the fractal instances use traditional dungeon-like maps. Many take place above ground.
Urban Battleground is in, well, an urb. It’s a human Ascalonian town that the charr invade, as a precursor to the Searing. Snowblind is also outside, a frozen wonderland held by a legendary Son of Svanir. Cliffside is, you know, on the side of a cliff. Swampland is, um, in a swamp.
It’s hard to imagine, though, why anyone would want a new map without anything to do. There are maps for activities and flashback instances for personal stories, but in a combat-centric game, even those involve some sort of “fighting”.
Even the Queen’s Terrace & Captain’s Airship are located on existing maps in our current timeline.
(edited by Illconceived Was Na.9781)
Also, do daily Tequatl and get gold on 2, and silver on a third turret (you might be able to get 3 golds, but thats rather tricky)
Right, the bonus chests at the end are worth about 15k alone. (I didn’t mention it because it’s hard to farm an event that only takes place a few times a day.)
Open the champion bags on a Level 53 toon, salvage the gear, and sell (or use) the materials. Tier 4 mats are far more expensive than the T5 mats that drop from L80 gear salvage — the difference is more than enough to make up for any exotics & rare items you might forgo.
The mystic forge is designed as a gear sink; it’s almost always a net loss to indiscriminately throw anything at it. (Four items for a 20% chance to get the next tier of item rarity, which doesn’t guarantee a high-value drop.)
@Ori are you suggesting that when you craft e.g. Bolt you could choose between the (current) electro-white theme and perhaps an electro-grape theme?
Ignoring the effort involved, that might be fun for a lot of people. (Although it would give conniptions to completionists who have all the legendaries already or about to.) I’m sure plenty of people would prefer a shadow-themed Dreamer that puked Nightmares instead of Unicorns on rainbows.
Unfortunately, I’m sure it’s an enormous effort — less than designing a new legendary, but comparable to designing a new weapon. (There are a lot of moving parts.)
Still, it’s intriguing enough that I’d like to see it get its own thread. It might (ahem) spark some ideas among the members of ANet’s design team and catalyze a (cough) frenzy of ideas from players for variations.
(edited by Illconceived Was Na.9781)
You would have had to “salvage all rares” and the dye would have shown up in the preview, before you clicked the confirmation. “Shadow Abyss” is a rare dye, not fine or masterwork.
(That said and somewhat off-topic: I’d prefer that the limited edition dyes were made to be exotic, so that “salvage all” won’t work on them, among other reasons.)
I’d recommend that you repost this “players helping players” or even the tech forum (it’s not a bug, since Wine isn’t supported by ANet).
I’ve seen a number of guides posted on reddit for getting GW2 to work with Wine, so I’d also try searching there. Here’s a google parameter search for that:
site:reddit.com inurl:guildwars2 wine
Good luck.
Intended.
Outside of Wintersday, probably farming kills in Ember Bay with the T3 karma buff from unbound magic vendor.
That sounds even less exciting than EOTM farming…
_
darn, that’s unfortunate…thank you though!
Actually, it’s faster and more fun. (You can do the same thing in the other new LS3 maps, for variation).
Other methods include farming Silverwastes events, high level fractals, regular WvW, event farming other maps, and map completion. Each method has various pros|cons, so it depends on what you find fun versus tedious.
So now whenever there is a sale, I won’t convert any more. I don’t think it’s worth it. Just save up money to buy whatever gemstore item I need during non-sale event, the conversation rate is better.
That’s not an accurate lesson either.
Sure, don’t convert during a 20% discount period — the conversion rate will probably go up by 15-25%.
However, it doesn’t go up by 50%, so it’s still worth converting during a 50% discount period. And it’s always worth converting when there aren’t any major new items or discounts going on (which is the vast majority of time).
tl;dr Plan ahead, don’t rush to catch up.
If we can dye the spectral glider I don’t see any reason why we shouldn’t be able to dye spectral weapons.
Here’s a former dev explaining why we can’t dye weapons and aren’t likely to every be able to
…the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early.
- We wanted a much richer dye system for GW2 than we had in GW1.
- This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so.
- That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are,
- and so (I think) it was decided that we wouldn’t bother authoring dye support into the weapon art.
- Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.
As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.
(text is verbatim; emphasis and bullet points are mine)
tl;dr It’s only “possible” in a theoretical sense
- They decided long before launch that there wasn’t enough bang for the buck (effort|time) to dye weapons.
- The existing game depends on that decision, so changing it would mean re-rendering every single weapon in the game (whether dyeable or not), plus additional QA to make sure weapons work properly with extra ‘metadata’.
For what it’s worth, past requests:
- https://forum-en.gw2archive.eu/forum/game/gw2/Weapon-Dye/4662447
- https://forum-en.gw2archive.eu/forum/game/gw2/Weapon-dyes/3344528
- https://forum-en.gw2archive.eu/forum/game/gw2/Dye-able-Weapons/5768082
- https://forum-en.gw2archive.eu/forum/game/gw2/Let-us-dye-weapons/4547784
- https://forum-en.gw2archive.eu/forum/game/hot/Weapon-dye-Application/4818242
- https://forum-en.gw2archive.eu/forum/game/hot/Weapons-back-Dye/5090753
- https://forum-en.gw2archive.eu/forum/game/gw2/Dyes-for-weapons/5836961
- https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Dye-Channels-on-Legendaries/6521161
What purpose would it serve other than nostalgia? It’s a lot of work to add a map into the game (the game files are only part of the effort). I’d far prefer that any effort be focused on new maps.
First & foremost, GW2 is a game.
It’s fun to compare things like Day & Night cycles and what that means for the planet’s rotation, the seasons, and so on, but it’s also a bit silly. The developers simply cannot worry about aligning mechanics with real life.
If you are going to worry about the day night cycle, then you also have to wonder at why the pact can fight every day, 12 times a day, to kill Mordremoth. Why Tarir can be saved by 500 people in five maps, but require an Exalted sacrifice in two other maps. Or how there can be 343,258 people wielding a ‘unique’ ring or 34,271 sporting the same ‘legendary’ weapon.
The day lasts 2 hours in our version of Tyria because it wouldn’t be fun if it lasted 24 hours. Events repeat every few hours in each map because it wouldn’t be fun if people missed out because of their work or real life schedules. Orr is the same today as it was at launch 4.5 years ago because, yup, it wouldn’t be fun if it changed every day (not to mention, turned out to be impractical for ANet to change zones constantly).
tl;dr have fun with doing the math, because it is fun, but don’t get bogged down in the results because the game isn’t trying to be a completely self-consistent world.
PS here’s the funnier version of the same idea (100 second video):
https://www.youtube.com/watch?v=z1FcOLnlK_E
Hey everyone,
I was thinking would ppl enjoy a “survival-ish” aspect in guild wars 2, e.g. making the crystal desert an actual desert where the days are extremely hot, the nights just as cold, having to learn masteries on surviving, finding water, maybe even temp. shelters etc
maybe even places to fight over resources against other ppl as a group or solo
what are your guys’ thoughts on this
There’s zero chance that GW2 will ever deliberately allow competition over resources, let alone encourage it (when it’s happened, ANet has gone out of its way to fix it).
As for requiring masteries to survive harsh environments, we already have that in HoT: there is the Itzel Poison mastery, the necessity to learn gliding, mushroom & nuhoch movement options, etc. Some people found that fun; a lot didn’t.
I’m not against a harsh desert that requires finding water and shade; I just don’t think it’s likely to go over that well.
Let the players worry about clipping. Seriously, Id rather mix and match than be stuck with a onesie outfit.
And many would rather have onesie outfits rather than major clipping issues. Tastes vary.
For better or worse, ANet designed a game that includes some really intricate animation on dye options for armor, along with 5 cultural variations (and at least 3 additional gender versions). As a result, it takes a lot longer to produce armor even if ANet didn’t worry about clipping among armor pieces — and it’s hard to imagine them releasing a shoddy version of armor in which they haven’t spent time mitigating clipping.
tl;dr not everyone agrees and changing it wouldn’t be as simple as the request suggests
In GW1, in-game festivals are linked to the calendar, not to any holiday. Since Easter and Lunar New Year are based on lunar events, they might be as much as 4 weeks different from Sweet Treats weekend and Canthan New Year.
Vaguely similarly, GW1 & GW2 ‘Wintersday’ & ‘Halloween’ have only coincidentally started on the same dates as their real life counterparts; they generally start & end based on the convenience of players and developers.
Finally, there are 1000s of holidays that aren’t celebrated or commemorated in games. Why single out Easter?
In other words, what specific reason is there for including an in-game counterpart to Easter in the first place? Why not celebrate the Summer Solstice or International Workers Day or the French Revolution?
edit: changed holiday; kitten filter doesn’t approve of a certain, explosive British event involving masks and the Parliament
(edited by Illconceived Was Na.9781)
Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.
I’ve reported this bug every year the festival happens using the /bug and gui bug report.
It is still worth reporting each time, because that helps collect data for the QA team.
None of us can say whether this is an easy or difficult bug to address; we don’t know enough to determine why it hasn’t been addressed. That puts you in the best position to offer details to ANet that might help in resolving it.
I know it’s annoying to deal with the same issue and worse still to take time out of playing to type up a bug. All the same, there’s not much else we can do.
Sounds like you should make your own party with blackjack and hookers.
Also let me just SHAMELESSLY plug my awful video since it’s semi-relevant.
…
This is relevant how?
It’s still unclear how this contributes to the conversation.
Some people are jerks; that has nothing directly to do with L40 farming. It’s more obvious there because people want sub-2 minute runs for half an hour, and that brings out the worst, but it’s not as if we can’t find rude, crude, and socially obnoxious behavior elsewhere in the game.
Don’t like getting kicked because you run a non-preferred class? Start your own LFG or stop joining groups that specify meta options.
Leather price is killing this small guild
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
LOL… didn’t mean it literally, just the cost of it is horrible and we’d like to get the upgrades going again. It’s just frustrating to have to grind for it.
You’re a small guild; you’re still going to have to grind.
The cost of leather is high and annoying, for sure. However, at worst, it’s a source of frustration; it’s not actually stopping anyone from upgrading gear or guilds.
Excessive HOT ascended materials
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I think people have got to stop depending on ANet to manage excessive mats. If you have too much ascended materials, delete them. The value of the eaters relative to the amount of work to manage the excess is relatively low.
As for ley line sparkes + airship oil + auric dust: those are base components for fulgurite and the only valuable ascended mat sink in the game. Fulgurite adds a few gold to the value of dowels and patches, which, due to time gates, sells very very well.
You can do the dailies on any toon. There’s no level restriction.
Some dailies, however, are hard to do on a sub-L80, if only because the zone they are in requires higher level toons.
What is the reason you prefer to do the dailies on sub-L80s? Perhaps there’s another way to address that.
Title says it all, just came back to game and see that ab multiloot has now been patched. So is it back to the good old silverwastes?
I’d honestly recommend googling the question first and then asking folks about how profitable specific farms are that interest you. Which is ‘best’ depends on several factors, including what you like to do and how much time you have.
[Suggestion] Name HP Map Markers And Paste
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I must have made my point poorly. I don’t care about the names. People can ping POIs and WPs — I am asking for the ability to also ping hero challenges, by whatever name ANet wants to use.
The tech is already in the game.
I know they care about the new script AFK farmers. I don’t think they care about AFK farmers though.
They say they do. They say that they take action against this regularly. Why are you so convinced that they don’t.
You see the same guys doing it for years so the window for caring has sort of… there isn’t one, they don’t care.
You really don’t see anyone farming illegally for years.
You keep insisting that it’s some massive issue that needs a specific and immediate response. ANet says, no, it’s not that important in its economic impact, it doesn’t happen as often as people think, and many accused of AFK farming aren’t AFK.
What we really need is an upgraded list of report options to more accurately represent the problems Gw2 has today.. or at the very least a specific option for reporting these AFKfarmers.
We really don’t need that. Just report them as botters. ANet will investigate.
Keep in mind that every report always gets handled by a human, who works off a checklist. “Verbal abuse” includes a check for word choice as well as whether it’s directed towards the game (often okay) or spewed at an individual (nearly never ok, even if no inappropriate words were used). “Botting” includes checking for AFK Farming.
Better that the devs focus on bigger issues in my opinion.
I have seen numerous complains by other players about lacking communication by ArenaNet in the past few weeks.
The rest of your post assumes that those complaints are accurate.
Players always complain about the level of communication from developers; we always want more and different information from what we get. One of the complaints is from someone impatient to hear early news of the 2nd expac (something that ANet has never done in its entire history). One is for a road map, something that ANet used to do (and got criticized for too little information) — however, this has been replaced by post-patch “Ask Me Anything” sessions, which have offered probably more details than we used to see.
Gaile is often in-game as herself (and takes questions), as well as posts on the forums. Others prefer to post on Reddit (a few do both).
In short, ANet already communicates with players on a regular basis. The only issue is that we want to hear more details more often than ANet seems to have ever offered in the past.
(I don’t blame the community for wanting it — I, too, would like to hear more. That’s not the same as agreeing that it’s an issue that ANet needs to address.)
If you already know there are millions of reasons why not, then no point in telling you again.
There are always reasons not to do something but it only takes one good reason to do it
That’s a sweet aphorism, but it’s only rarely true when it comes to making business decisions. There are always dozens of reasons to do something, dozens not to, and plenty of reasons that aren’t all that important in deciding.
In the case of Dyeable weapons, the entire reason we don’t have them is that the game’s engine doesn’t support them. This is one of the reason why ANet can release weapon sets as often as they do, whereas armor (which is dyeable) takes longer (cultural differences is another big reason for armor, of course).
To make weapons dyeable, they’d have to change the engine and retrofit every existing weapon (even if they remain non-dyeable). That’s an enormous amount of work.
In other words, in this case, this single reason (the amount of effort) is sufficient for ANet to say “no.” Changing the status quo will take a lot more than just one reason.
So my question is, is it really worth it to buy a sale item from the gemstore when everyone is buying it, therefore increasing the conversion rate?
- Yes, if you buy gems with real life cash. It’s always a discount.
- Yes, if you regularly convert gold to gems (see below for some suggestions).
- Yes, if you convert gold to gems when everyone else is doing so and you pay attention to the rates, i.e. you do the math.
- No, only if you convert gold to gems and you pay no attention to the math.
Here are a couple of ways for even the poorest among us to have enough gems available during sale periods. Pick the one that suits your personality and finances:
- Fixed gem purchase: buy the same number of gems once per week (or per day|month). Some gems will be bought too high, but more will be bought for less. Suggested amounts 25 gems/day or 150 gems/week.
- Fixed gold conversion: same idea, fixing the amount of gold you convert. Suggested amount 50g/month (your daily income), 25g/week (not that hard to save up).
- Conditional conversion: buy whenever the rate drops below X. My current target is anything below 100 gold for 400 gems (about as low as the rate has been in the past 12 months). Invest as much as you can afford or a fixed amount each time it happens.
So my advice is to not rush things.
Great advice generally, especially for video games. There are any number of reported GW2 bugs that only happen when someone is too hasty.
Unfortunately, players often suffer from human nature, which causes us to rush and/or panic, especially when frustrated (the normal state for many people playing Trib mode).
There is an error in the error messages.
Yeah.
(Alas, it’s more common than most of us would think in software of all sorts.)
It’s not a “bug” — it’s the result of PvP relying on the PvP amulet etc; in effect, the game doesn’t know about any of your gear (with a minor exception that some of the pieces have to be equipped).
To recognize the infusion (or auras from other sources), ANet would have to update the wardrobe to include this bit of cosmetology. So I’m not holding my breath that this would happen outside of an expansion (you might not have to purchase the expac to enjoy the change; it’s just so big that it’s unlikely to happen in the context of a smaller update).
Play games that are enjoyable right now, and if they aren’t, throw them in the bin and do something worth your time.
Seems like you’d miss out on a lot of fun stuff that way. A lot of people who love coffee hated the first sip and I don’t know anyone who was able to ride a bicycle their first time out.
Adults take longer to learn some things (including video games).
So I’d say, if a lot of people are having fun with a game that isn’t fun for you “right now,” ask them for help. Sometimes, it’s something small that you can change.
Anyhow, in answer to the OP’s question from ages ago, GW2 is a really fun game for a lot of people. It’s most definitely worth spending some time to get into. (Although it’s not for everyone.)
We have both LA, the old in the PS and the new in open world. So, no problem.
You do realize it’s like 99.9% gone? you only get to see it during the meeting of DE, and maybe 5 minutes if you chose order of whispers as a base group to support
That’s plenty for me. I don’t need to see the old LA any more than that, any more than I mind not seeing the LA from GW1. I miss when this game was updating zones more often.
And it seems a dev changed the title of the topic…
Doesn’t the title fit the thread? What’s wrong with it?
Max two of each profession per party. We need a real error message for this…
In other words, you needed to swap one of the profs for one of the people on your team.
The really weird thing is it seems Anet doesn’t care about AFK farmers, and yet many people have recently resorted to using scripts to make them semi-randomly cast a variety of skills so as to appear not AFK. From apparently not bannable offense to blatantly bannable offense and it’s not even remotely convincing that it’s not a bot. Very weird.
Really weird thing is that despite ANet repeatedly pointing out that they do care and explaining why we are never likely to see immediate results of a report, some people keep thinking otherwise.
According to Chris Cleary, Game Security Lead
- [We] do investigate player reports for every issue. Sometimes these investigations can take some time, and we may choose to action in bulk rather than individually.
- Harassment of any type is NOT OK. If you believe someone is not playing fair, please use the report feature. It not only helps us track the issue, but also helps us identify possible hotspot issues. Even [if the accused] has been …actioned multiple times for using 3rd party tools, there are better ways to handle this.
- [On 7 April] we took action against a number of accounts that were involved in running 3rd party tools to automate gameplay. These “bots” create an unfair game experience for everyone and can cause a toxic atmosphere both in-game and out (as we see in this thread). We will continue to do our best to keep the game fair for everyone.
Here are the best ways to report another player:
- In-Game Player Reporting
- Email exploits@arena.net
- Customer Support Ticket
quoter’s note: I moved the ‘best ways’ to the bottom (to be more easily seen) & changed a definite statement about a specific person to be a generic conditional about ANet’s policies.
tl;dr report & move on.
Agony originally was added as a gating mechanic for fractals. The theory was that only people with experience would have enough AR to participate at top tier fractals. In practice, that’s no longer true: anyone with enough gold can get 150 AR (through a variety of methods).
I think it would be foolish for ANet to consider spreading agony resistance requirements to other game modes, including raids — it adds nothing to those game modes while alienating people who don’t have already have lots of AR.
he doesnt say it as a requirement he says that make ar work as toughness but for condis. Its an interesting idea but idk id prefer an actual stat that give condi resistance
And I’m saying it would be a bad idea to spread its use elsewhere, regardless of its use.
It is a gating mechanic; it’s not meant to serve any other purpose. Shoehorning it to have other uses will annoy the tons of people who haven’t had any reason to play fractals or spend gold on infusions. It will also force frequent fractallers to regear appropriately for these other uses.
I wasn’t going to comment on the specific idea of a toughness for conditions, but since you bring it up: I think that make the idea even less useful. Conditions are intended as indirect damage over time. Because they take longer to scale up, they deliberately bypass toughness.
If there’s an issue with conditions no longer being balanced for WvW, wouldn’t it be better for ANet to address that directly, rather than cobbling together some weird new mechanic? There are already a variety of suggestions from the community that don’t require redoing infusions.
In short:
- It’s generally a bad idea to reuse a gating mechanic for just about anything other than gating.
- Any issue with balance in WvW is best handled by, you know, adjusting the balance in WvW.
It doesn’t even have to be that. There just need to be some other uses for it.
It doesn’t have to help much. It just gives people something to do with those stones.
There already are uses; the OP has chosen not to make use of them.
Like nearly any item, some people think they have too many and others can’t get enough. That’s a statement more about players having different preferences rather than whether there are too few uses.
I don’t think it’s worth ANet’s time to even consider repurposing the stones; there’s simply not enough benefit for the community overall.
I noticed the titles available are for normal mode SAB. As a big fan of tribulation mode, I’d love to have a fancy title for that as well.
It’s not enough to carry a big 8-bit stick and a shiny bauble that only SAB trib masters can get? Eh, perhaps it isn’t.
Watch the video again to see the context. They were guessing as to what they might be able to pull off prior to launch; they weren’t promising anything.
Ruby: how many raids do you think you’re going to crank out per year?
M: That’s a more tricky question to answer. …we’re trying to find our stride… like how long does it take us to build this stuff, like what can we actually build… I mean, if we’re looking at these wings… early guess would be maybe six per year.
Raids hardly needs a road map; it’s a game mode that has gotten consistent updates since the first encounter in the first raid. If anything, those who don’t raid are envious of the amount of updates.
Besides that, you’re going off a 2 year-old video; many, many things have changed since then (including members of the raid team).
It’s fine to want more content (who doesn’t want that?). However, try to get some perspective on what we’ve already gotten; the last year and a half have been good for raids.
Wish they could take the place of a mystic coin in the clover recipe…
How would this help much? The faucet for mystic stones is even more anemic than that of mystic coins — it might reduce the clover costs for one session for tiny subset of the population; it won’t have any long-term impact.
The silver salvage-o-matic has never been ‘relevant’; it’s always been a convenience purchase. It provides a 1.44 copper savings per use over the master’s salvage kit. Even if you’re willing to use the silver-fed exclusively (leaving the copper-fed irrelevant), it still won’t pay for itself. (Including ‘research’, I’ve credit for nearly 240k salvages; that’s enough to ‘save’ merely 24 gold over 4.5 years.)
In contrast, you can use a single stone to replace an exotic weapon when forging, giving it a value of anywhere from 30 silver (during the peak of the AB/ML farms) to about 1g (the current value of the cheapest L68-80 exotics).